Details
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Bug
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Resolution: Done
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P3: Somewhat important
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5.3.0 Alpha
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None
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0a803dc90a1ce31009a4bea3f43a2f200cb3a22e
Description
For some obscure reason the glVertexAttribPointer wrappers in QOpenGLShaderProgram always pass GL_TRUE for the normalized argument. This is bizarre, unexpected and undocumented, considering that the common case is to disable normalization.
Also brought up here: http://qt-project.org/forums/viewthread/38929/