Details
-
Bug
-
Resolution: Done
-
P2: Important
-
5.5.0 RC, 5.5.0
-
Tested on Windows MSVC 2012 with Qt 5.5 Beta and RC
-
a30f089e82c726e5fd28bd3869571a615c8f5d6e
Description
When loading a Mesh from obj format and then applying a texture with DiffuseMapMaterial, the texture is not correct.
When the same object is loaded in Blender, the texture is correctly applied.
In the attachment you can find:
- Full demo project with 3 different models (obj and texture files)
- Expected output of Blender
Any pointers what could go wrong here or how to fix this?