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  1. Qt
  2. QTBUG-75384

tst_ShaderBuilder::shouldHandleShaderCodeGeneration() failed

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Details

    • Bug
    • Resolution: Unresolved
    • P1: Critical
    • None
    • 5.13
    • Qt3D
    • None
    • All

    Description

      https://codereview.qt-project.org/#/c/259168/ Update submodules on '5.13' in qt5 - PS6

      https://testresults.qt.io/coin/integration/qt/qt5/tasks/1556096074

      https://testresults.qt.io/coin/api/results/qt/qt3d/a189970d6450795804f4cff480eaf835aaa1b4be/LinuxUbuntu_18_04x86_64LinuxUbuntu_18_04x86_64GCCqtci-linux-Ubuntu-18.04-x86_64-bcdd0eDeveloperBuild_OutOfSourceBuild_QtLibInfix_QtNamespace_BuildExamples_Documentation/c4b3ac32552dfbe38d41e1860b69f2e54ec1e2a1/test_1556096954/log.txt.gz

      agent:2019/04/24 09:27:04 build.go:192: /home/qt/work/qt/qt3d/tests/auto/render/shaderbuilder/target_wrapper.sh  ./tst_shaderbuilder -o /home/qt/work/testresults/tests/auto/render/shaderbuilder841692041,xml -o -,txt
      agent:2019/04/24 09:27:04 build.go:192: ********* Start testing of tst_ShaderBuilder *********
      agent:2019/04/24 09:27:04 build.go:192: Config: Using QtTest library 5.13.0, Qt 5.13.0 (x86_64-little_endian-lp64 shared (dynamic) debug build; by GCC 8.2.0)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::initTestCase()
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHaveGlobalDefaultPrototypes()
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHaveInitialState()
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(empty)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(shaderProgram)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(enabledLayers)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(vertex)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(tessellationControl)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(tessellationEvaluation)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(geometry)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(fragment)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(compute)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleEnablePropertyChange()
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleShaderProgramPropertyChange()
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: ""
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: ""
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: ""
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: ""
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: ""
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified
      agent:2019/04/24 09:27:04 build.go:192: QWARN  : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: ""
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange()
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(vertex)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(tessControl)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(tessEval)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(geometry)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(fragment)
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(compute)
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(vertex) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(529)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(tessControl) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(529)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(tessEval) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(529)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(geometry) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(529)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(fragment) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(529)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(compute) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(529)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::checkCodeUpdatedNotification(vertex) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(610)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::checkCodeUpdatedNotification(tessControl) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(610)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::checkCodeUpdatedNotification(tessEval) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(610)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::checkCodeUpdatedNotification(geometry) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(610)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::checkCodeUpdatedNotification(fragment) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(610)]
      agent:2019/04/24 09:27:04 build.go:192: FAIL!  : tst_ShaderBuilder::checkCodeUpdatedNotification(compute) Compared values are not the same
      agent:2019/04/24 09:27:04 build.go:192:    Actual   (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,\n"...
      agent:2019/04/24 09:27:04 build.go:192:    Expected (gl3Code)                 : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n                const in vec3 pos,"...
      agent:2019/04/24 09:27:04 build.go:192:    Loc: [tst_shaderbuilder.cpp(610)]
      agent:2019/04/24 09:27:04 build.go:192: PASS   : tst_ShaderBuilder::cleanupTestCase()
      agent:2019/04/24 09:27:04 build.go:192: Totals: 22 passed, 12 failed, 0 skipped, 0 blacklisted, 22ms
      agent:2019/04/24 09:27:04 build.go:192: ********* Finished testing of tst_ShaderBuilder *********
      
      

      Attachments

        For Gerrit Dashboard: QTBUG-75384
        # Subject Branch Project Status CR V

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            lemire_p Paul Lemire
            liaqi Liang Qi
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              Updated:

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