Details
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Bug
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Resolution: Unresolved
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P1: Critical
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None
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5.13
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None
Description
https://codereview.qt-project.org/#/c/259168/ Update submodules on '5.13' in qt5 - PS6
https://testresults.qt.io/coin/integration/qt/qt5/tasks/1556096074
agent:2019/04/24 09:27:04 build.go:192: /home/qt/work/qt/qt3d/tests/auto/render/shaderbuilder/target_wrapper.sh ./tst_shaderbuilder -o /home/qt/work/testresults/tests/auto/render/shaderbuilder841692041,xml -o -,txt agent:2019/04/24 09:27:04 build.go:192: ********* Start testing of tst_ShaderBuilder ********* agent:2019/04/24 09:27:04 build.go:192: Config: Using QtTest library 5.13.0, Qt 5.13.0 (x86_64-little_endian-lp64 shared (dynamic) debug build; by GCC 8.2.0) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::initTestCase() agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHaveGlobalDefaultPrototypes() agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHaveInitialState() agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(empty) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(shaderProgram) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(enabledLayers) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(vertex) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(tessellationControl) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(tessellationEvaluation) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(geometry) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(fragment) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHavePropertiesMirroringFromItsPeer(compute) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleEnablePropertyChange() agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleShaderProgramPropertyChange() agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: "" agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: "" agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: "" agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: "" agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: "" agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() QFSFileEngine::open: No file name specified agent:2019/04/24 09:27:04 build.go:192: QWARN : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() Couldn't open file: "" agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleEnabledLayersPropertyChange() agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(vertex) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(tessControl) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(tessEval) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(geometry) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(fragment) agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::shouldHandleShaderGraphPropertiesChanges(compute) agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(vertex) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(529)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(tessControl) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(529)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(tessEval) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(529)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(geometry) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(529)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(fragment) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(529)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::shouldHandleShaderCodeGeneration(compute) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(529)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::checkCodeUpdatedNotification(vertex) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(610)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::checkCodeUpdatedNotification(tessControl) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(610)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::checkCodeUpdatedNotification(tessEval) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(610)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::checkCodeUpdatedNotification(geometry) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(610)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::checkCodeUpdatedNotification(fragment) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(610)] agent:2019/04/24 09:27:04 build.go:192: FAIL! : tst_ShaderBuilder::checkCodeUpdatedNotification(compute) Compared values are not the same agent:2019/04/24 09:27:04 build.go:192: Actual (backend.shaderCode(type)): "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,\n"... agent:2019/04/24 09:27:04 build.go:192: Expected (gl3Code) : "#version 150 core\n\nin vec3 worldPosition;\nuniform sampler2D texture;\nin vec2 texCoord;\nuniform float lightIntensity;\nuniform float exposure;\nout vec4 fragColor;\nvec4 lightModel(const in vec3 baseColor,\n const in vec3 pos,"... agent:2019/04/24 09:27:04 build.go:192: Loc: [tst_shaderbuilder.cpp(610)] agent:2019/04/24 09:27:04 build.go:192: PASS : tst_ShaderBuilder::cleanupTestCase() agent:2019/04/24 09:27:04 build.go:192: Totals: 22 passed, 12 failed, 0 skipped, 0 blacklisted, 22ms agent:2019/04/24 09:27:04 build.go:192: ********* Finished testing of tst_ShaderBuilder *********
Attachments
Gerrit Reviews
For Gerrit Dashboard: QTBUG-75384 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
258978,23 | Update submodules on 'dev' in qt5 | dev | qt/qt5 | Status: MERGED | +2 | 0 |
259694,2 | Disable ShaderBuilder unit tests | 5.13 | qt/qt3d | Status: MERGED | +2 | 0 |
261285,5 | Bring qt3d back | dev | qt/qt5 | Status: MERGED | +2 | 0 |