Qt 5.8.0 (x86_64-little_endian-llp64 shared (dynamic) debug build; by MSVC 2015) on "windows" OS: Windows 10 (10.0) [winnt version 10.0.10586] Architecture: x86_64; features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX Environment: QSG_INFO="1" QTC_USER_FILE_PATH="d:\temp\u" QT_QUICK_BACKEND="d3d12" QMAKESPEC="win32-msvc2015" QTDIR="d:\dev\5-vs15-58\qt-58\qtbase" Features: QT_NO_EXCEPTIONS Screens: 1, High DPI scaling: inactive # 0 "\\.\DISPLAY1" Depth: 32 Primary: yes Geometry: 1920x1080+0+0 Available: 1920x1040+0+0 Physical size: 600x340 mm Refresh: 60 Hz Power state: 0 Physical DPI: 81.28,80.6824 Logical DPI: 96,96 Subpixel_None DevicePixelRatio: 1 Pixel density: 1 Primary orientation: 2 Orientation: 2 Native orientation: 0 OrientationUpdateMask: 0 Touch devices: 1 TouchScreen "", max 10 touch points, capabilities: Position Area NormalizedPosition MouseEmulation Dynamic GL LibGL Vendor: NVIDIA Corporation Renderer: GeForce GT 630M/PCIe/SSE2 Version: 4.5.0 NVIDIA 353.62 Shading language: 4.50 NVIDIA Format: Version: 4.5 Profile: 2 Swap behavior: 2 Buffer size (RGBA): 8,8,8,8 Depth buffer: 24 Stencil buffer: 8 GPU: Card name: NVIDIA GeForce GT 630M Driver Name: nvd3dumx.dll Driver Version: 10.18.13.5362 Vendor ID: 0x10DE Device ID: 0x0DE9 SubSys ID: 0x362B17AA Revision ID: 0x00A1