Details
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Suggestion
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Resolution: Unresolved
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P2: Important
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QDS 2.0 Beta
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None
Description
As of now, when importing a scene into Design Studio the importer creates a component that includes all objects and materials. But the final look of the scene is fully specified in the parent of this newly added component. In this parent there may be definitions for lights and the environment that have great impact on look of the scene and have to be considered when tweaking materials.
This results in a complicated workflow where one has to go back to the parent component after every tweak of a shader in order to judge the final look of the scene.
It would be nice to have the result of the shader modification available at the component level where my materials reside in order to immediately see what I am doing to my materials.