Details
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Bug
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Resolution: Invalid
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Not Evaluated
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None
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Qt 3D Studio 2.2
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None
Description
hello
i installed Qt3DStudio 2.2.0 from online qt installer , and when i create new project for test it , crashed with this error [1] 9706 segmentation fault (core dumped) ./Qt3DStudio
this is output of application on terminal :
qt3ds.trace_info: Studio: "/home/mhnp/Qt/Tools/Qt3DStudio/bin/Qt3DStudio"
qt3ds.trace_info: Version: "2.2.0"
static QSurfaceFormat CWGLRenderContext::selectSurfaceFormat(QOpenGLWidget*) selected surface format: QSurfaceFormat(version 2.1, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CoreProfile)
Warning: Setting a new default format with a different version or profile after the global shared context is created may cause issues with context sharing.
static QSurfaceFormat CWGLRenderContext::selectSurfaceFormat(QOpenGLWidget*) selected surface format: QSurfaceFormat(version 2.1, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CoreProfile)
Warning: Setting a new default format with a different version or profile after the global shared context is created may cause issues with context sharing.
QOpenGLShader::compile(Vertex): 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES
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- Problematic Vertex shader source code ***
#version 330 core
#define lowp
#define mediump
#define highp
#line 1
in vec2 vertexPos;
in vec2 vertexTexCoord;
uniform vec4 uTexOffset;
uniform vec4 uGeomOffset;
out vec2 texCoord;
void main(void) { gl_Position = vec4(uGeomOffset.xy + vertexPos * uGeomOffset.zw, 0.0, 1.0); texCoord = vec2(uTexOffset.z * vertexTexCoord.x + uTexOffset.x, uTexOffset.w * vertexTexCoord.y + uTexOffset.y); }***
initializeGL Failed to add vertex shader for scene camera preview
qt3ds.internal_error: Can't find a suitable OpenGL version for QSurfaceFormat(version 2.1, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 0, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
[1] 9706 segmentation fault (core dumped) ./Qt3DStudio
- Problematic Vertex shader source code ***
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