Details
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Technical task
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Resolution: Won't Do
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P3: Somewhat important
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None
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None
Description
When the materials for a model's submeshes are regenerated (e.g. due to a property change that toggles SSAO or shadow mapping) certain Qt 3D objects can be left around while not actually used anymore. Investigate and prevent this.
Similarly, ensure that a full scene reload (or opening a different scene) does not leave Qt 3D objects lurking around.
Attachments
For Gerrit Dashboard: QT3DS-364 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
211034,2 | Structure shadow map framegraphs under a subtree root | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |