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  1. Qt
  2. QTBUG-109249

Passing sourceItem-based texture to postprocessing effect uses the dummy texture

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Details

    • Bug
    • Resolution: Fixed
    • P2: Important
    • 6.4.3, 6.5.0
    • 6.3.2
    • Quick: 3D
    • None
    • Windows
    • 453cfa84e (dev), c83c4ff11 (6.4)

    Description

      I am trying to render a 3D scene into a texture so I can add it to another scene through post effect. But the input texture in the effect's fragment shader is transparent.

      You can find a minimal example attached. The final rendering is supposed to be 2 black spheres (one at left, the other at right) with a red background

      The right one is rendered on the first view3d with a transparent background and is added to the second view3d (which render the left one and the red background) with a effect

      Attachments

        For Gerrit Dashboard: QTBUG-109249
        # Subject Branch Project Status CR V

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          People

            lagocs Laszlo Agocs
            romainr Romain Ringenbach
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            Dates

              Created:
              Updated:
              Resolved:

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