Details
Description
I am trying to render a 3D scene into a texture so I can add it to another scene through post effect. But the input texture in the effect's fragment shader is transparent.
You can find a minimal example attached. The final rendering is supposed to be 2 black spheres (one at left, the other at right) with a red background
The right one is rendered on the first view3d with a transparent background and is added to the second view3d (which render the left one and the red background) with a effect
Attachments
For Gerrit Dashboard: QTBUG-109249 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
447266,4 | effects: Make non-file based textures work | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
447384,3 | effects: Make non-file based textures work | 6.4 | qt/qtquick3d | Status: MERGED | +2 | 0 |
447385,1 | effects: Make non-file based textures work | tqtc/lts-6.2 | qt/tqtc-qtquick3d | Status: ABANDONED | 0 | 0 |