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This page was imported from Qt 3D Studio and contains useful information about AA techniques in a generic sense, but this page does not demonstrate or link to how to use each technique in Qt Quick 3D. So it should be updated to better link to the SceneEnvironment properties where it makes sense.
Also since this article more generically addresses "jagginess", it may be worth also mentioning what Specular Aliasing is compared to geometry aliasing, and how it can be addressed with our Specular Anti-Aliasing. This is fairly important because nothing on this page addresses Specular Aliasing which is not un-common in Qt Quick 3D scenes.