Details
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Suggestion
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Resolution: Unresolved
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Not Evaluated
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None
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None
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Description
It would be useful to have support for importing an FBX model with joints and skinning weights directly into a Qt3D (QML) entity (e.g. via `QArmature` and `QSkeletonLoader`), so that its mesh can be deformed and animated by changing the joint transforms.
Currently, it seems these components only support the glTF 2.0 format.
The `QSceneLoader` seems to lack joint and skinning weight data.