Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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5.12, 5.14
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None
Description
The issue is observed when QQuickWidget is running a Qt3D Qml and using openGL. After minimizing the application window, the render function in Qt3D and glFlush function is being called at very short interval (~7ms), which bumps the GPU usage higher than when the window is exposed. It looks like we do not need the QQuickWidgetPrivate::renderSceneGraph ( which is triggered by the timer set in QuickWidget::triggerUpdate ) to be called when the window is NOT exposed.