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  1. Qt
  2. QTBUG-89657

DefaultMaterial.NoLighting ignores opacity map

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Details

    • Bug
    • Resolution: Done
    • P2: Important
    • 6.0.1, 6.1.0 Alpha
    • 5.15.2, 6.0.0
    • Quick: 3D
    • None
    • fe66c20e49d5a2cce2cf544883c414f3e5166bda (qt/qtquick3d/6.0) 57e1219dda15ab22f7b9ce74ffcd768eea4c4eba (qt/qtquick3d/dev)

    Description

      DefaultMaterial.NoLighting ignores opacity map. See the attached example application. Half of the object should be transparent regardless of lighting mode of the material.

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              janichol Andy Nichols
              e0348803 Miikka Heikkinen
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                Created:
                Updated:
                Resolved:

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