Details
Description
Make sure we generate shaders for when instancing is used. A naive/easy (and already done) approach would be to always generate the shaders for instancing.
Attachments
For Gerrit Dashboard: QTBUG-89788 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
331060,3 | Shadergen: Generate shaders for when instancing is used | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |