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  1. Qt
  2. QTBUG-93066

Consider solution for long particlesystem runs

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    • Task
    • Resolution: Fixed
    • P3: Somewhat important
    • 6.2
    • None
    • Quick: 3D
    • None

    Description

      Modify the Snowing example particle system with: "startTime: 1000 * 60 * 60 * 24 * 10", which fast-forwards it to situation at 10 days. Notice how particles animations are not smooth. Seems that currently ~6 days is the max time you can run the particlesystem until float times don't have enough accuracy to smooth deltas.

      This is a rare case, but consider ways to handle this. Would particlesystem automatically reset to start after some max time?

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            kagro Kaj Grönholm
            kagro Kaj Grönholm
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