Details
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Task
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Resolution: Fixed
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P2: Important
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6.1
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None
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3
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8dc7b6bf4edab55d0533b74d4abaa752c1165385
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Qt Quick 3D - 2021 Week 17/18
Description
Currently particles use a single vertex & frament shader. Depending on which features are used, different shaders could be used. This should increase the performance of simpler particles, especially when we continue adding more features and making GLSL more complicated.