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  1. Qt
  2. QTBUG-93483

Full opacity png not functioning as a sprite

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Details

    • Bug
    • Resolution: Fixed
    • P2: Important
    • 6.2
    • 6.1
    • Quick: 3D
    • None

    Description

      When using fully opaque (none of the pixels have a < 255) png as a texture for SpriteParticle3D, fading in & out doesn't work. This is likely due to Quick3D detecting the image being fully opaque and rendering it as such. Do we have a flag now to force semi-transparency/blending?

      This is related to similar issues with ModelParticle3D QTBUG-92390.

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            kagro Kaj Grönholm
            kagro Kaj Grönholm
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              Created:
              Updated:
              Resolved:

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