import Qt3D.Core 2.14 import Qt3D.Extras 2.14 import Qt3D.Input 2.14 import Qt3D.Render 2.14 import QtQuick 2.14 import QtQuick.Scene3D 2.14 import QtQuick.Window 2.14 Window { width: 800 height: 400 visible: true Scene3D { anchors.fill: parent aspects: ["input", "logic"] entity: Entity { // copied from scene3d example Camera { id: camera fieldOfView: 45 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } components: [ RenderSettings { activeFrameGraph: ForwardRenderer { camera: camera clearColor: "transparent" } renderPolicy: RenderSettings.OnDemand }, InputSettings {} ] // No visual entity, but that doesn't matter. } } }