/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the tests of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick3D 1.15 import QtQuick 2.15 Rectangle { id: primitives width: 800 height: 480 color: Qt.rgba(0, 0, 0, 1) View3D { id: layer anchors.left: parent.left anchors.leftMargin: parent.width * 0 width: parent.width * 1 anchors.top: parent.top anchors.topMargin: parent.height * 0 height: parent.height * 1 environment: SceneEnvironment { clearColor: Qt.rgba(0, 0, 0, 1) aoDither: true depthPrePassEnabled: true } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) clipFar: 5000 } DirectionalLight { id: light shadowFactor: 10 brightness: scopedLight.brightness / 3 } DirectionalLight { id: scopedLight color: "magenta" scope: testNode } Component { id: animatedCube Model { source: "#Cube" function randomWithRange(min, max) { return Math.floor(Math.random() * (max - min + 1) ) + min; } position: Qt.vector3d(randomWithRange(-300, 300), randomWithRange(-300, 300), randomWithRange(-300, 300)) scale: Qt.vector3d(0.2, 0.2, 0.2) SequentialAnimation on eulerRotation.y { running: true loops: Animation.Infinite PropertyAnimation { duration: randomWithRange(100, 10000) from: 0 to: 360 } } materials: DefaultMaterial { diffuseColor: "white" } } } Node { id: testNode Repeater3D { model: 100 delegate: animatedCube } Model { id: rectangle position: Qt.vector3d(-409.906, 211.328, 0) source: "#Rectangle" DefaultMaterial { id: default_ lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_] } Model { id: sphere position: Qt.vector3d(-404.139, 0, 0) source: "#Sphere" DefaultMaterial { id: default_001 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_001] } Model { id: cube position: Qt.vector3d(8.66024, 170.318, 0) source: "#Cube" DefaultMaterial { id: default_002 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_002] NumberAnimation on eulerRotation.y { from: 0 to: 360 duration: 4000 loops: -1 } } } Model { id: cylinder position: Qt.vector3d(0, -152.968, 0) source: "#Cylinder" DefaultMaterial { id: default_003 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_003] } Model { id: cone position: Qt.vector3d(349.224, 0, 0) source: "#Cone" DefaultMaterial { id: default_004 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_004] } } }