/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { id: mainWindow anchors.fill: parent View3D { id: view3D anchors.fill: parent camera: camera environment: SceneEnvironment { clearColor: "#202020" backgroundMode: SceneEnvironment.Color antialiasingMode: settings.antialiasingMode antialiasingQuality: settings.antialiasingQuality } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } PointLight { position: Qt.vector3d(200, 600, 600) brightness: 80 ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0) } component ParticlePipe: Node { Model { source: "#Cylinder" materials: DefaultMaterial { opacity: 0.4 } y: 200.0 scale: Qt.vector3d(0.2, 4.0, 0.2) } ParticleEmitter3D { particle: spriteParticle system: psystem velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) } emitRate: 10 lifeSpan: 2000 depthBias: 1000 } } ParticlePipe { } ParticlePipe { x: 50 eulerRotation.x: 120 } ParticlePipe { x: -50 eulerRotation.z: 45 } ParticlePipe { x: 100 scale: Qt.vector3d(0.5, 0.5, 0.5) eulerRotation: Qt.vector3d(-20, -320, -30) } ParticlePipe { x: -100 scale: Qt.vector3d(2, 2, 2) eulerRotation: Qt.vector3d(120, -200, -30) } ParticleSystem3D { id: psystem SpriteParticle3D { id: spriteParticle sprite: Texture { source: "images/dot.png" } maxAmount: 100 color: "#ff0000" unifiedColorVariation: true particleScale: 8.0 fadeInEffect: SpriteParticle3D.FadeNone fadeOutEffect: SpriteParticle3D.FadeNone billboard: true } } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }