Test Set: Textures 4096x4096, IBL, 1 Point Light, 10k model, MSAA OFF #1 Screen Size: (1920x948) Average FPS: 38.11 Minimum FPS: 33 Maximum FPS: 40 Minimum Frame Time: 13.577082633972168 Maximum Frame Time: 58.29827880859375 Minimum Render Time: 0.36901092529296875 Maximum Render Time: 3.264528274536133 Minimum Sync Time: 0.05874824523925781 Maximum Sync Time: 0.46036338806152344 Model: Low (~28k): 1 x 21k + 4 x 1.6k / 2 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 21196 triangles and the rest 1600 triangles each. -There is one material used by all meshes. -This results in 5 separate draw calls per model, i.e. 50 draw calls per frame. Test Set: Textures 4096x4096, IBL, 1 Point Light, 10k model, MSAA OFF #2 Screen Size: (1920x948) Average FPS: 37.72 Minimum FPS: 34 Maximum FPS: 41 Minimum Frame Time: 14.999011039733887 Maximum Frame Time: 93.4526596069336 Minimum Render Time: 0.3816680908203125 Maximum Render Time: 1.344217300415039 Minimum Sync Time: 0.059009552001953125 Maximum Sync Time: 0.23291587829589844 Model: Low (~28k): 1 x 21k + 4 x 1.6k / 2 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 21196 triangles and the rest 1600 triangles each. -There is one material used by all meshes. -This results in 5 separate draw calls per model, i.e. 50 draw calls per frame. Test Set: Textures 4096x4096, IBL, 1 Point Light, 10k model, MSAA OFF #3 Screen Size: (1920x948) Average FPS: 37.86 Minimum FPS: 34 Maximum FPS: 41 Minimum Frame Time: 19.171876907348633 Maximum Frame Time: 68.46609497070312 Minimum Render Time: 0.3784351348876953 Maximum Render Time: 1.8990135192871094 Minimum Sync Time: 0.057811737060546875 Maximum Sync Time: 0.23630142211914062 Model: Low (~28k): 1 x 21k + 4 x 1.6k / 2 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 21196 triangles and the rest 1600 triangles each. -There is one material used by all meshes. -This results in 5 separate draw calls per model, i.e. 50 draw calls per frame. Test Set: Textures 4096x4096, IBL, 1 Point Light, 50k model, MSAA OFF #1 Screen Size: (1920x948) Average FPS: 17.27 Minimum FPS: 13 Maximum FPS: 40 Minimum Frame Time: 23.987812042236328 Maximum Frame Time: 115.50865173339844 Minimum Render Time: 0.6696872711181641 Maximum Render Time: 32.068397521972656 Minimum Sync Time: 0.06864166259765625 Maximum Sync Time: 0.8422393798828125 Model: Medium (~57k): 1 x 51k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 81734 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, IBL, 1 Point Light, 50k model, MSAA OFF #2 Screen Size: (1920x948) Average FPS: 16.81 Minimum FPS: 13 Maximum FPS: 21 Minimum Frame Time: 35.784637451171875 Maximum Frame Time: 103.09552001953125 Minimum Render Time: 2.0626564025878906 Maximum Render Time: 8.588958740234375 Minimum Sync Time: 0.16942596435546875 Maximum Sync Time: 0.8017730712890625 Model: Medium (~57k): 1 x 51k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 81734 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, IBL, 1 Point Light, 50k model, MSAA OFF #3 Screen Size: (1920x948) Average FPS: 16.81 Minimum FPS: 13 Maximum FPS: 21 Minimum Frame Time: 41.88119888305664 Maximum Frame Time: 82.61344146728516 Minimum Render Time: 2.083232879638672 Maximum Render Time: 13.124008178710938 Minimum Sync Time: 0.16812896728515625 Maximum Sync Time: 0.5280189514160156 Model: Medium (~57k): 1 x 51k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 81734 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, IBL, 1 Point Light, 100k model, MSAA OFF #1 Screen Size: (1920x948) Average FPS: 18.18 Minimum FPS: 15 Maximum FPS: 22 Minimum Frame Time: 44.92427062988281 Maximum Frame Time: 91.39244842529297 Minimum Render Time: 0.7372398376464844 Maximum Render Time: 3.7567176818847656 Minimum Sync Time: 0.07015228271484375 Maximum Sync Time: 35.48062515258789 Model: High (~117k): 1 x 110k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 154397 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, IBL, 1 Point Light, 100k model, MSAA OFF #2 Screen Size: (1920x948) Average FPS: 18.23 Minimum FPS: 15 Maximum FPS: 22 Minimum Frame Time: 45.350311279296875 Maximum Frame Time: 128.43931579589844 Minimum Render Time: 0.7315597534179688 Maximum Render Time: 2.6933326721191406 Minimum Sync Time: 0.06771087646484375 Maximum Sync Time: 0.22901153564453125 Model: High (~117k): 1 x 110k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 154397 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, IBL, 1 Point Light, 100k model, MSAA OFF #3 Screen Size: (1920x948) Average FPS: 18.22 Minimum FPS: 15 Maximum FPS: 22 Minimum Frame Time: 40.09348678588867 Maximum Frame Time: 133.34344482421875 Minimum Render Time: 0.7347373962402344 Maximum Render Time: 3.331146240234375 Minimum Sync Time: 0.06874847412109375 Maximum Sync Time: 0.2897377014160156 Model: High (~117k): 1 x 110k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Point [brightness 2.5] (#1) Shadows: OFF IBL lighting: ON Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 154397 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 10k model, MSAA OFF #1 Screen Size: (1920x948) Average FPS: 47.81 Minimum FPS: 19 Maximum FPS: 60 Minimum Frame Time: 12.884010314941406 Maximum Frame Time: 177.22900390625 Minimum Render Time: 0.3660411834716797 Maximum Render Time: 58.51557540893555 Minimum Sync Time: 0.06416511535644531 Maximum Sync Time: 0.1790618896484375 Model: Low (~28k): 1 x 21k + 4 x 1.6k / 2 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 21196 triangles and the rest 1600 triangles each. -There is one material used by all meshes. -This results in 5 separate draw calls per model, i.e. 50 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 10k model, MSAA OFF #2 Screen Size: (1920x948) Average FPS: 46.03 Minimum FPS: 36 Maximum FPS: 60 Minimum Frame Time: 15.201770782470703 Maximum Frame Time: 77.16270446777344 Minimum Render Time: 0.35427284240722656 Maximum Render Time: 1.1264095306396484 Minimum Sync Time: 0.06276130676269531 Maximum Sync Time: 0.15463638305664062 Model: Low (~28k): 1 x 21k + 4 x 1.6k / 2 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 21196 triangles and the rest 1600 triangles each. -There is one material used by all meshes. -This results in 5 separate draw calls per model, i.e. 50 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 10k model, MSAA OFF #3 Screen Size: (1920x948) Average FPS: 50.44 Minimum FPS: 36 Maximum FPS: 60 Minimum Frame Time: 13.625364303588867 Maximum Frame Time: 46.96307373046875 Minimum Render Time: 0.34364891052246094 Maximum Render Time: 1.3176565170288086 Minimum Sync Time: 0.059478759765625 Maximum Sync Time: 0.17395973205566406 Model: Low (~28k): 1 x 21k + 4 x 1.6k / 2 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 21196 triangles and the rest 1600 triangles each. -There is one material used by all meshes. -This results in 5 separate draw calls per model, i.e. 50 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 50k model, MSAA OFF #1 Screen Size: (1920x948) Average FPS: 25.51 Minimum FPS: 20 Maximum FPS: 55 Minimum Frame Time: 25.711145401000977 Maximum Frame Time: 141.34506225585938 Minimum Render Time: 0.3667182922363281 Maximum Render Time: 2.5501556396484375 Minimum Sync Time: 0.0654144287109375 Maximum Sync Time: 0.18734359741210938 Model: Medium (~57k): 1 x 51k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 81734 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 50k model, MSAA OFF #2 Screen Size: (1920x948) Average FPS: 25.07 Minimum FPS: 20 Maximum FPS: 34 Minimum Frame Time: 19.16077995300293 Maximum Frame Time: 67.82890319824219 Minimum Render Time: 0.6368179321289062 Maximum Render Time: 5.617664337158203 Minimum Sync Time: 0.0670318603515625 Maximum Sync Time: 0.6573905944824219 Model: Medium (~57k): 1 x 51k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 81734 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 50k model, MSAA OFF #3 Screen Size: (1920x948) Average FPS: 25.14 Minimum FPS: 20 Maximum FPS: 33 Minimum Frame Time: 27.57614517211914 Maximum Frame Time: 60.42864990234375 Minimum Render Time: 1.8421363830566406 Maximum Render Time: 5.995050430297852 Minimum Sync Time: 0.1756763458251953 Maximum Sync Time: 0.9614105224609375 Model: Medium (~57k): 1 x 51k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 81734 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 100k model, MSAA OFF #1 Screen Size: (1920x948) Average FPS: 22.07 Minimum FPS: 18 Maximum FPS: 27 Minimum Frame Time: 16.050363540649414 Maximum Frame Time: 60.15677261352539 Minimum Render Time: 0.9276037216186523 Maximum Render Time: 6.169116973876953 Minimum Sync Time: 0.17833328247070312 Maximum Sync Time: 0.5624465942382812 Model: High (~117k): 1 x 110k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 154397 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 100k model, MSAA OFF #2 Screen Size: (1920x948) Average FPS: 22.06 Minimum FPS: 18 Maximum FPS: 27 Minimum Frame Time: 35.32781219482422 Maximum Frame Time: 62.92620086669922 Minimum Render Time: 1.2339553833007812 Maximum Render Time: 8.599998474121094 Minimum Sync Time: 0.17833328247070312 Maximum Sync Time: 0.9172935485839844 Model: High (~117k): 1 x 110k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 154397 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame. Test Set: Textures 4096x4096, 1 Directional Light, 100k model, MSAA OFF #3 Screen Size: (1920x948) Average FPS: 22.06 Minimum FPS: 18 Maximum FPS: 27 Minimum Frame Time: 34.051513671875 Maximum Frame Time: 69.93551635742188 Minimum Render Time: 1.875 Maximum Render Time: 8.06927490234375 Minimum Sync Time: 0.17578506469726562 Maximum Sync Time: 0.4619255065917969 Model: High (~117k): 1 x 110k + 4 x 1.6k / 10 materials (#10) Instancing: OFF Light Type: Directional [brightness 2.5] (#1) Shadows: OFF IBL lighting: OFF Render Mode: Offscreen Ambient Occlusion: OFF Skybox: OFF Antialiasing: OFF (None) Temporal AA: OFF Textures: ON Texture Size: 4096x4096 Material: Default Material Effects: None Model statistics: -Model consists of 5 separate meshes. One has 154397 triangles and the rest 1600 triangles each. -There are 10 materials used by one mesh and 1 used by the rest. -This results in 14 separate draw calls per model, i.e. 140 draw calls per frame.