Qt6Cored.dll!qt_message_fatal(QtMsgType __formal, const QMessageLogContext & context, const QString & message) Line 1863 at C:\Users\qt\work\qt\qtbase\src\corelib\global\qlogging.cpp(1863) Qt6Cored.dll!QMessageLogger::fatal(const char * msg, ...) Line 891 at C:\Users\qt\work\qt\qtbase\src\corelib\global\qlogging.cpp(891) Qt6Cored.dll!qt_assert(const char * assertion, const char * file, int line) Line 3316 at C:\Users\qt\work\qt\qtbase\src\corelib\global\qglobal.cpp(3316) Qt6Quick3DUtilsd.dll!QSSGBounds3::extents() Line 314 at C:\Users\qt\work\qt\qtquick3d\src\utils\qssgbounds3_p.h(314) Qt6Quick3DRuntimeRenderd.dll!setupCameraForShadowMap(const QRectF & inViewport, const QSSGRenderCamera & inCamera, const QSSGRenderLight * inLight, QSSGRenderCamera & theCamera, QVector3D * scenePoints) Line 765 at C:\Users\qt\work\qt\qtquick3d\src\runtimerender\rendererimpl\qssgrendererimpllayerrenderdata_rhi.cpp(765) Qt6Quick3DRuntimeRenderd.dll!rhiRenderShadowMap(QSSGRhiContext * rhiCtx, QSSGLayerRenderData & inData, QSSGRenderShadowMap * shadowMapManager, const QRectF & viewViewport, const QSSGRenderCamera & camera, const QVarLengthArray & globalLights, const QList & sortedOpaqueObjects, const QSSGRef & renderer) Line 1132 at C:\Users\qt\work\qt\qtquick3d\src\runtimerender\rendererimpl\qssgrendererimpllayerrenderdata_rhi.cpp(1132) Qt6Quick3DRuntimeRenderd.dll!QSSGLayerRenderData::rhiPrepare() Line 1523 at C:\Users\qt\work\qt\qtquick3d\src\runtimerender\rendererimpl\qssgrendererimpllayerrenderdata_rhi.cpp(1523) Qt6Quick3DRuntimeRenderd.dll!QSSGRenderer::rhiPrepare(QSSGRenderLayer & inLayer) Line 107 at C:\Users\qt\work\qt\qtquick3d\src\runtimerender\rendererimpl\qssgrenderer.cpp(107) Qt6Quick3DRuntimeRenderd.dll!QSSGRenderContextInterface::rhiPrepare(QSSGRenderLayer & inLayer) Line 190 at C:\Users\qt\work\qt\qtquick3d\src\runtimerender\qssgrendercontextcore.cpp(190) Qt6Quick3Dd.dll!QQuick3DSceneRenderer::rhiPrepare(const QRect & viewport, double displayPixelRatio) Line 447 at C:\Users\qt\work\qt\qtquick3d\src\quick3d\qquick3dscenerenderer.cpp(447) Qt6Quick3Dd.dll!QQuick3DSceneRenderer::renderToRhiTexture(QQuickWindow * qw) Line 278 at C:\Users\qt\work\qt\qtquick3d\src\quick3d\qquick3dscenerenderer.cpp(278) Qt6Quick3Dd.dll!SGFramebufferObjectNode::render() Line 116 at C:\Users\qt\work\qt\qtquick3d\src\quick3d\qquick3dscenerenderer.cpp(116) Qt6Quick3Dd.dll!SGFramebufferObjectNode::preprocess() Line 94 at C:\Users\qt\work\qt\qtquick3d\src\quick3d\qquick3dscenerenderer.cpp(94) Qt6Quickd.dll!QSGRenderer::preprocess() Line 272 at C:\Users\qt\work\qt\qtdeclarative\src\quick\scenegraph\coreapi\qsgrenderer.cpp(272) Qt6Quickd.dll!QSGRenderer::renderScene() Line 176 at C:\Users\qt\work\qt\qtdeclarative\src\quick\scenegraph\coreapi\qsgrenderer.cpp(176) Qt6Quickd.dll!QSGDefaultRenderContext::renderNextRhiFrame(QSGRenderer * renderer) Line 212 at C:\Users\qt\work\qt\qtdeclarative\src\quick\scenegraph\qsgdefaultrendercontext.cpp(212) Qt6Quickd.dll!QQuickWindowPrivate::renderSceneGraph(const QSize & size, const QSize & surfaceSize) Line 677 at C:\Users\qt\work\qt\qtdeclarative\src\quick\items\qquickwindow.cpp(677) Qt6Quickd.dll!QSGRenderThread::syncAndRender() Line 788 at C:\Users\qt\work\qt\qtdeclarative\src\quick\scenegraph\qsgthreadedrenderloop.cpp(788) Qt6Quickd.dll!QSGRenderThread::run() Line 991 at C:\Users\qt\work\qt\qtdeclarative\src\quick\scenegraph\qsgthreadedrenderloop.cpp(991) Qt6Cored.dll!QThreadPrivate::start(void * arg) Line 329 at C:\Users\qt\work\qt\qtbase\src\corelib\thread\qthread_win.cpp(329) [External Code]