Could not create scene graph context for backend 'opengl' - check that plugins are installed correctly in /usr/lib/x86_64-linux-gnu/qt5/plugins qrc:/qml/ElisaMainWindow.qml:19:1: QML ElisaMainWindow: Accessible must be attached to an Item file:///usr/lib/x86_64-linux-gnu/qt5/qml/org/kde/kirigami.2/Page.qml:348: Error: Cannot assign QObject* to PageRow_QMLTYPE_103* file:///usr/lib/x86_64-linux-gnu/qt5/qml/org/kde/kirigami.2/Page.qml:348: Error: Cannot assign QObject* to PageRow_QMLTYPE_103* kf.kirigami: Units.devicePixelRatio is deprecated (since 5.86): This returns 1 when using Qt HiDPI scaling. org.kde.elisa.indexers.manager: Local file system indexer is inactive org.kde.elisa.indexers.manager: Baloo indexer is unavailable org.kde.elisa.indexers.manager: Baloo indexer is inactive org.kde.elisa.indexers.manager: Baloo indexer is available org.kde.elisa.indexers.manager: Baloo indexer is active org.kde.elisa.indexers.manager: trigger init of baloo file indexer file:///usr/lib/x86_64-linux-gnu/qt5/qml/QtQuick/Controls.2/org.kde.desktop/Menu.qml:25:15: QML MenuItem: Binding loop detected for property "implicitWidth" file:///usr/lib/x86_64-linux-gnu/qt5/qml/QtQuick/Controls.2/org.kde.desktop/Menu.qml:25:15: QML MenuItem: Binding loop detected for property "implicitWidth" file:///usr/lib/x86_64-linux-gnu/qt5/qml/QtQuick/Controls.2/org.kde.desktop/Menu.qml:25:15: QML MenuItem: Binding loop detected for property "implicitWidth" file:///usr/lib/x86_64-linux-gnu/qt5/qml/QtQuick/Controls.2/org.kde.desktop/Menu.qml:25:15: QML MenuItem: Binding loop detected for property "implicitWidth" file:///usr/lib/x86_64-linux-gnu/qt5/qml/QtQuick/Controls.2/org.kde.desktop/Menu.qml:25:15: QML MenuItem: Binding loop detected for property "implicitWidth" file:///usr/lib/x86_64-linux-gnu/qt5/qml/QtQuick/Controls.2/org.kde.desktop/Menu.qml:25:15: QML MenuItem: Binding loop detected for property "implicitWidth" file:///usr/lib/x86_64-linux-gnu/qt5/qml/QtQuick/Controls.2/org.kde.desktop/Menu.qml:25:15: QML MenuItem: Binding loop detected for property "implicitWidth" file:///usr/lib/x86_64-linux-gnu/qt5/qml/QtQuick/Controls.2/org.kde.desktop/Menu.qml:25:15: QML MenuItem: Binding loop detected for property "implicitWidth" qrc:/qml/MediaPlayerControl.qml:162:17: QML PlaylistModeItem: Binding loop detected for property "implicitWidth" qrc:/qml/MediaPlayerControl.qml:158:17: QML PlaylistModeItem: Binding loop detected for property "implicitWidth" qrc:/qml/MediaPlayerControl.qml:154:17: QML PlaylistModeItem: Binding loop detected for property "implicitWidth" kf.kirigami: Units.devicePixelRatio is deprecated (since 5.86): This returns 1 when using Qt HiDPI scaling. kf.kirigami: Previous message repeats 6 times. qrc:/qml/ElisaMainWindow.qml:223:5: QML Binding: Not restoring previous value because restoreMode has not been set. This behavior is deprecated. You have to import QtQml 2.15 after any QtQuick imports and set the restoreMode of the binding to fix this warning. In Qt < 6.0 the default is Binding.RestoreBinding. In Qt >= 6.0 the default is Binding.RestoreBindingOrValue. qrc:/qml/ElisaMainWindow.qml:232:5: QML Binding: Not restoring previous value because restoreMode has not been set. This behavior is deprecated. You have to import QtQml 2.15 after any QtQuick imports and set the restoreMode of the binding to fix this warning. In Qt < 6.0 the default is Binding.RestoreBinding. In Qt >= 6.0 the default is Binding.RestoreBindingOrValue. qrc:/qml/ContentView.qml:426:13: Unable to assign [undefined] to QString QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** shader compilation failed: "0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES\n" QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked QOpenGLShaderProgram::uniformLocation(aspect): shader program is not linked QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked QOpenGLShaderProgram::uniformLocation(size): shader program is not linked QOpenGLShaderProgram::uniformLocation(radius): shader program is not linked QOpenGLShaderProgram::uniformLocation(color): shader program is not linked QOpenGLShaderProgram::uniformLocation(shadowColor): shader program is not linked QOpenGLShaderProgram::uniformLocation(offset): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderWidth): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderColor): shader program is not linked QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** shader compilation failed: "0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES\n" QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked QOpenGLShaderProgram::uniformLocation(aspect): shader program is not linked QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked QOpenGLShaderProgram::uniformLocation(size): shader program is not linked QOpenGLShaderProgram::uniformLocation(radius): shader program is not linked QOpenGLShaderProgram::uniformLocation(color): shader program is not linked QOpenGLShaderProgram::uniformLocation(shadowColor): shader program is not linked QOpenGLShaderProgram::uniformLocation(offset): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderWidth): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderColor): shader program is not linked QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** shader compilation failed: "0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES\n" QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked QOpenGLShaderProgram::uniformLocation(aspect): shader program is not linked QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked QOpenGLShaderProgram::uniformLocation(size): shader program is not linked QOpenGLShaderProgram::uniformLocation(radius): shader program is not linked QOpenGLShaderProgram::uniformLocation(color): shader program is not linked QOpenGLShaderProgram::uniformLocation(shadowColor): shader program is not linked QOpenGLShaderProgram::uniformLocation(offset): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderWidth): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderColor): shader program is not linked QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** shader compilation failed: "0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES\n" QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked QOpenGLShaderProgram::uniformLocation(aspect): shader program is not linked QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked QOpenGLShaderProgram::uniformLocation(size): shader program is not linked QOpenGLShaderProgram::uniformLocation(radius): shader program is not linked QOpenGLShaderProgram::uniformLocation(color): shader program is not linked QOpenGLShaderProgram::uniformLocation(shadowColor): shader program is not linked QOpenGLShaderProgram::uniformLocation(offset): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderWidth): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderColor): shader program is not linked QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** shader compilation failed: "0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES\n" QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked QOpenGLShaderProgram::uniformLocation(aspect): shader program is not linked QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked QOpenGLShaderProgram::uniformLocation(size): shader program is not linked QOpenGLShaderProgram::uniformLocation(radius): shader program is not linked QOpenGLShaderProgram::uniformLocation(color): shader program is not linked QOpenGLShaderProgram::uniformLocation(shadowColor): shader program is not linked QOpenGLShaderProgram::uniformLocation(offset): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderWidth): shader program is not linked QOpenGLShaderProgram::uniformLocation(borderColor): shader program is not linked QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif in float _qt_order; uniform float _qt_zRange; void main() { uv = (-1.0 + 2.0 * in_uv) * aspect; gl_Position = matrix * in_vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** shader compilation failed: "0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES\n" QOpenGLShader::compile(Vertex): 0:14(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES *** Problematic Vertex shader source code *** /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ // This file contains common directives needed for the shaders to work. // It is included as the very first bit in the shader. // Important: If a specific GLSL version is needed, it should be set in this // file. // This file is intended for desktop OpenGL version 4.5 or greater. #version 450 #define lowp #define mediump #define highp #line 14 #define CORE_PROFILE /* * SPDX-FileCopyrightText: 2020 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.0-or-later */ uniform highp mat4 matrix; uniform lowp vec2 aspect; #ifdef CORE_PROFILE in highp vec4 in_vertex; in mediump vec2 in_uv; out mediump vec2 uv; #else attribute highp vec4 in_vertex; attribute mediump vec2 in_uv; varying mediump vec2 uv; #endif