Screens: 1, High DPI scaling: inactive # 0 "\\.\DISPLAY1" Depth: 32 Primary: yes Manufacturer: Model: Serial number: Geometry: 1920x1080+0+0 Available: 1827x1080+93+0 Physical size: 510x287 mm Refresh: 60 Hz Power state: 0 Physical DPI: 95.6235,95.5819 Logical DPI: 96,96 Subpixel_RGB DevicePixelRatio: 1 Primary orientation: 2 Orientation: 2 Native orientation: 0 Dynamic GL LibGL Vendor: VMware, Inc. Renderer: Gallium 0.4 on llvmpipe (LLVM 3.3, 256 bits) Version: 2.1 Mesa 10.0.1 Shading language: 1.30 Format: Version: 2.1 Profile: 0 Swap behavior: 2 Buffer size (RGBA): 8,8,8,8 Depth buffer: 24 Stencil buffer: 8 Profile: None (QOpenGLFunctions_1938568128_-1933576416), Core (QOpenGLFunctions_1938568128_-1933576416_Core), Compatibility (QOpenGLFunctions_1938568128_-1933576416_Compatibility) Unable to create a Vulkan instance, error code is0 GPU #1: Card name : Intel(R) HD Graphics Driver Name : igdumd64.dll Driver Version : 9.17.10.4459 Vendor ID : 0x8086 Device ID : 0x0102 SubSys ID : 0xD0001458 Revision ID : 0x0009 Qt Rendering Hardware Interface supported backends: OpenGL (with default QSurfaceFormat): Driver Info: Device: VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.3, 256 bits) 2.1 Mesa 10.0.1 Device ID: 0x0 Vendor ID: 0x0 Device type: Unknown Min Texture Size: 1 Max Texture Size: 2000 Max Color Attachments: 8 Frames in Flight: 1 Async Readback Limit: 1 MaxThreadGroupsPerDimension: 0 MaxThreadsPerThreadGroup: 0 MaxThreadGroupX: 0 MaxThreadGroupY: 0 MaxThreadGroupZ: 0 Uniform Buffer Alignment: 1 Supported MSAA sample counts: 1 Features: - MultisampleTexture v MultisampleRenderBuffer - DebugMarkers - Timestamps - Instancing - CustomInstanceStepRate - PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat - RedOrAlpha8IsRed v ElementIndexUint - Compute v WideLines v VertexShaderPointSize - BaseVertex - BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel - TexelFetch v RenderToNonBaseMipLevel - IntAttributes v ScreenSpaceDerivatives - ReadBackAnyTextureFormat Texture formats: RGBA8 BGRA8 R8 R16 RG8 RED_OR_ALPHA8 Direct3D 11: Driver Info: Device: Intel(R) HD Graphics Device ID: 0x102 Vendor ID: 0x8086 Device type: Unknown Min Texture Size: 1 Max Texture Size: 4000 Max Color Attachments: 8 Frames in Flight: 1 Async Readback Limit: 1 MaxThreadGroupsPerDimension: FFFF MaxThreadsPerThreadGroup: 400 MaxThreadGroupX: 400 MaxThreadGroupY: 400 MaxThreadGroupZ: 40 Uniform Buffer Alignment: 100 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart - NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines - VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat Texture formats: RGBA8 BGRA8 R8 R16 RG8 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F D16 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7