qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 4897 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 4897 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=0 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 0ms, sync=0, render=0, swap=0 qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 2490 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 2490 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=0 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 0ms, sync=0, render=0, swap=0 qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 9 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 9 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=0 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 0ms, sync=0, render=0, swap=0 qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 9 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 9 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=0 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 0ms, sync=0, render=0, swap=0 qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 9 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 9 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=0 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 0ms, sync=0, render=0, swap=0 qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=0 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 0ms, sync=0, render=0, swap=0 qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 8 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 8 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=0 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 9 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 13ms, sync=0, render=0, swap=13 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 13 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=4 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 33ms, sync=0, render=0, swap=33 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 33 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=27 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 34 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 34ms, sync=0, render=0, swap=33 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 34 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=26 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 32 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 14ms, sync=0, render=0, swap=14 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 14 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=1, swap=14 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 17ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 13 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=13 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 19 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=12 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 13 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 15ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 15 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=9 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=14 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 22 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 11 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 10 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 17 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=12 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=15 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 20 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=11 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 12 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=16 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] polishAndSync: start, elapsed since last call: 21 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=15 qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: start, elapsed since last call: 16 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][gui thread] Frame prepared, polish=0 ms, lock=0 ms, blockedForSync=10 ms, animations=0 ms qt.scenegraph.time.renderloop: [window 0x1d108013510][render thread 0x1d108037440] syncAndRender: frame rendered in 16ms, sync=0, render=0, swap=16