20s at 1 IMX8QM-MEK Warning: Stopping weston.service, but it can still be activated by: weston.socket removing /run/user/0/weston.log weston not running /run/user/0/weston.log [18:15:00.240] launching '/usr/libexec/weston-desktop-shell' The counter is 0 g2d-renderer find default shell started Weston started with g2d-renderer TWARN: no google-chrome or chromium found! /opt/ltp/testcases/bin/vivante_gpu.sh: line 3822: warning: command substitution: ignored null byte in input ------------------------------------------------------- XWayland rootfs ------------------------------------------------------- ===SubDir is===: TINFO: weston.service is in running status ===================================== ====== quick3d sample app test ====== ===================================== =====Totally 28 quick3d app will be tested===== APPName is:antialiasing ====== run antialiasing test ====== +++++++./antialiasing ++++++++ [4083294.069] -> wl_display@1.get_registry(new id wl_registry@2) [4083309.955] -> wl_display@1.sync(new id wl_callback@3) [4083310.584] wl_registry@2.global(1[4083310.575] wl_display@1.delete_id(3) , "wl_compositor", 4) [4083310.686] -> wl_registry@2.bind(1, "wl_compositor", 4, new id [unknown]@4) [4083310.761] wl_registry@2.global(2, "wl_subcompositor", 1) [4083310.803] -> wl_registry@2.bind(2, "wl_subcompositor", 1, new id [unknown]@5) [4083310.848] wl_registry@2.global(3, "wp_viewporter", 1) [4083310.897] wl_registry@2.global(4, "zxdg_output_manager_v1", 2) [4083310.937] -> wl_registry@2.bind(4, "zxdg_output_manager_v1", 2, new id [unknown]@6) [4083310.982] -> wl_display@1.sync(new id wl_callback@7) [4083311.003] wl_registry@2.global(5, "wp_presentation", 1) [4083311.039] wl_registry@2.global(6, "zwp_alpha_compositing_v1", 1) [4083311.072] wl_registry@2.global(7, "zwp_relative_pointer_manager_v1", 1) [4083311.109] wl_registry@2.global(8, "zwp_pointer_constraints_v1", 1) [4083311.142] wl_registry@2.global(9, "zwp_input_timestamps_manager_v1", 1) [4083311.176] wl_registry@2.global(10, "wl_data_device_manager", 3) [4083311.212] -> wl_registry@2.bind(10, "wl_data_device_manager", 3, new id [unknown]@8) [4083311.257] wl_registry@2.global(11, "wl_shm", 1) [4083311.292] -> wl_registry@2.bind(11, "wl_shm", 1, new id [unknown]@9) [4083311.337] wl_registry@2.global(12, "weston_touch_calibration", 1) [4083311.384] wl_registry@2.global(13, "wl_viv", 1) [4083311.421] wl_registry@2.global(14, "wl_drm", 2) [4083311.455] wl_registry@2.global(15, "wl_seat", 7) [4083311.494] -> wl_registry@2.bind(15, "wl_seat", 7, new id [unknown]@10) [4083311.546] -> wl_data_device_manager@8.get_data_device(new id wl_data_device@11, wl_seat@10) [4083311.585] wl_registry@2.global(16, "zwp_linux_dmabuf_v1", 4) [4083311.621] wl_registry@2.global(17, "weston_direct_display_v1", 1) [4083311.655] wl_registry@2.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4083311.690] wl_registry@2.global(19, "weston_content_protection", 1) [4083311.725] wl_registry@2.global(20, "zwp_hdr10_metadata_v1", 1) [4083311.759] wl_registry@2.global(21, "wl_output", 3) [4083311.796] -> wl_registry@2.bind(21, "wl_output", 2, new id [unknown]@12) [4083311.864] -> zxdg_output_manager_v1@6.get_xdg_output(new id zxdg_output_v1@13, wl_output@12) [4083311.900] wl_registry@2.global(22, "zwp_input_panel_v1", 1) [4083311.936] wl_registry@2.global(23, "zwp_input_method_v1", 1) [4083311.974] wl_registry@2.global(24, "zwp_text_input_manager_v1", 1) [4083312.010] wl_registry@2.global(25, "xdg_wm_base", 3) [4083312.044] wl_registry@2.global(26, "wl_shell", 1) [4083312.080] wl_registry@2.global(27, "weston_desktop_shell", 1) [4083312.114] wl_registry@2.global(28, "weston_screenshooter", 1) [4083312.148] wl_callback@3.done(1) [4083312.530] wl_display@1.delete_id(7) [4083314.203] wl_callback@7.done(1) [4083314.242] wl_shm@9.format(0) [4083314.264] wl_shm@9.format(1) [4083314.281] wl_shm@9.format(909199186) [4083314.296] wl_shm@9.format(842093913) [4083314.312] wl_shm@9.format(842094158) [4083314.330] wl_shm@9.format(1448695129) [4083314.347] wl_seat@10.capabilities(2) [4083314.391] -> wl_seat@10.get_keyboard(new id wl_keyboard@7) [4083314.428] wl_seat@10.name("default") [4083314.448] wl_output@12.geometry(0, 0, 520, 300, 0, "SAM", "S24E510C", 0) [4083314.515] wl_output@12.scale(1) [4083314.531] wl_output@12.mode(3, 1920, 1080, 60000) [4083314.570] wl_output@12.mode(0, 1920, 1080, 60000) [4083314.605] wl_output@12.mode(0, 1920, 1080, 50000) [4083314.640] wl_output@12.mode(0, 1600, 900, 60000) [4083314.675] wl_output@12.mode(0, 1280, 1024, 60020) [4083314.709] wl_output@12.mode(0, 1280, 720, 60000) [4083314.745] wl_output@12.mode(0, 1280, 720, 60000) [4083314.779] wl_output@12.mode(0, 1280, 720, 50000) [4083314.815] wl_output@12.mode(0, 1280, 720, 50000) [4083314.850] wl_output@12.mode(0, 1024, 768, 60004) [4083314.886] wl_output@12.mode(0, 800, 600, 60317) [4083314.921] wl_output@12.done() [4083314.935] zxdg_output_v1@13.logical_position(0, 0) [4083314.957] zxdg_output_v1@13.logical_size(1920, 1080) [4083314.980] zxdg_output_v1@13.name("HDMI-A-1") [4083315.000] zxdg_output_v1@13.done() [ 1] EGL(tid=0x995bd020): eglGetPlatformDisplay 0x31D8 0xaaab0c1baa20 (nil) => 0xaaab0c1d0450 [ 2] EGL(tid=0x995bd020): eglInitialize 0xaaab0c1d0450 0xffffc0decae8 0xffffc0decaec [4083372.538] -> wl_display@1.get_registry(new id wl_registry@3) [4083372.597] -> wl_display@1.sync(new id wl_callback@14) [4083373.047] wl_display@1.delete_id(14) [4083373.063] wl_registry@3.global(1, "wl_compositor", 4) [4083373.099] wl_registry@3.global(2, "wl_subcompositor", 1) [4083373.123] wl_registry@3.global(3, "wp_viewporter", 1) [4083373.146] wl_registry@3.global(4, "zxdg_output_manager_v1", 2) [4083373.168] wl_registry@3.global(5, "wp_presentation", 1) [4083373.190] wl_registry@3.global(6, "zwp_alpha_compositing_v1", 1) [4083373.213] wl_registry@3.global(7, "zwp_relative_pointer_manager_v1", 1) [4083373.235] wl_registry@3.global(8, "zwp_pointer_constraints_v1", 1) [4083373.257] wl_registry@3.global(9, "zwp_input_timestamps_manager_v1", 1) [4083373.280] wl_registry@3.global(10, "wl_data_device_manager", 3) [4083373.340] wl_registry@3.global(11, "wl_shm", 1) [4083373.367] wl_registry@3.global(12, "weston_touch_calibration", 1) [4083373.390] wl_registry@3.global(13, "wl_viv", 1) [4083373.423] -> wl_registry@3.bind(13, "wl_viv", 1, new id [unknown]@15) [4083373.459] wl_registry@3.global(14, "wl_drm", 2) [4083373.483] wl_registry@3.global(15, "wl_seat", 7) [4083373.505] wl_registry@3.global(16, "zwp_linux_dmabuf_v1", 4) [4083373.528] wl_registry@3.global(17, "weston_direct_display_v1", 1) [4083373.551] wl_registry@3.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4083373.632] -> wl_registry@3.bind(18, "zwp_linux_explicit_synchronization_v1", 1, new id [unknown]@16) [4083373.669] wl_registry@3.global(19, "weston_content_protection", 1) [4083373.692] wl_registry@3.global(20, "zwp_hdr10_metadata_v1", 1) [4083373.715] wl_registry@3.global(21, "wl_output", 3) [4083373.738] wl_registry@3.global(22, "zwp_input_panel_v1", 1) [4083373.760] wl_registry@3.global(23, "zwp_input_method_v1", 1) [4083373.783] wl_registry@3.global(24, "zwp_text_input_manager_v1", 1) [4083373.806] wl_registry@3.global(25, "xdg_wm_base", 3) [4083373.828] wl_registry@3.global(26, "wl_shell", 1) [4083373.851] wl_registry@3.global(27, "weston_desktop_shell", 1) [4083373.873] wl_registry@3.global(28, "weston_screenshooter", 1) [4083373.896] wl_callback@14.done(1) [ 3] EGL(tid=0x995bd020): eglQueryString_pre 0xaaab0c1d0450 0x3053 [ 4] EGL(tid=0x995bd020): eglQueryString_post 0xaaab0c1d0450 0x3053 = Vivante Corporation [ 5] EGL(tid=0x995bd020): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 6] EGL(tid=0x995bd020): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 7] EGL(tid=0x995bd020): eglChooseConfig_pre 0xaaab0c1d0450 0xaaab0c1f7760 (nil) 0 0xffffc0dec994 [ 8] EGL(tid=0x995bd020): eglChooseConfig_post 0xaaab0c1d0450 0xaaab0c1f7760 (nil) 0 10 [ 9] EGL(tid=0x995bd020): eglChooseConfig_pre 0xaaab0c1d0450 0xaaab0c1f7760 0xaaab0c1caf10 10 0xffffc0dec994 [ 10] EGL(tid=0x995bd020): eglChooseConfig_post 0xaaab0c1d0450 0xaaab0c1f7760 0xaaab0c1caf10 10 10 [ 11] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12321 0 [ 12] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12321 8 [ 13] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12324 0 [ 14] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12324 8 [ 15] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12323 0 [ 16] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12323 8 [ 17] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12322 0 [ 18] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12322 8 [ 19] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12321 0 [ 20] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12321 8 [ 21] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12325 0 [ 22] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12325 0 [ 23] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12326 0 [ 24] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12326 0 [ 25] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12337 0 [ 26] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12337 0 [ 27] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12352 0 [ 28] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12352 77 [ 29] EGL(tid=0x995bd020): eglGetError_pre [ 30] EGL(tid=0x995bd020): eglGetError_post() = 0x3000 [ 31] EGL(tid=0x995bd020): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 32] EGL(tid=0x995bd020): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 33] EGL(tid=0x995bd020): eglBindAPI 0x30A0 [ 34] EGL(tid=0x995bd020): eglCreateContext_pre 0xaaab0c1d0450 0x1f (nil) 0xaaab0c1f8b60 [ 35] EGL(tid=0x995bd020): eglCreateContext_post 0xaaab0c1d0450 0x1f (nil) 0xaaab0c1f8b60 => 0xaaab0c1f8ba0 [ 36] EGL(tid=0x995bd020): eglCreateContext_pre 0xaaab0c1d0450 0x1f 0xaaab0c1f8ba0 0xaaab0c1c8ef0 [ 37] EGL(tid=0x995bd020): eglCreateContext_post 0xaaab0c1d0450 0x1f 0xaaab0c1f8ba0 0xaaab0c1c8ef0 => 0xaaab0c2a8df0 [ 38] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12347 12347 [ 39] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12347 0 [ 40] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x1f 12348 12348 [ 41] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x1f 12348 1 [ 42] EGL(tid=0x995bd020): eglGetCurrentDisplay_pre [ 43] EGL(tid=0x995bd020): eglGetCurrentContext_pre [ 44] EGL(tid=0x995bd020): eglGetCurrentContext_post => (nil) [ 45] EGL(tid=0x995bd020): eglGetCurrentSurface_pre 12377 [ 46] EGL(tid=0x995bd020): eglGetCurrentSurface_pre 12378 [ 47] EGL(tid=0x995bd020): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 48] EGL(tid=0x995bd020): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 49] EGL(tid=0x995bd020): eglMakeCurrent 0xaaab0c1d0450 (nil) (nil) 0xaaab0c1f8ba0 [ 50] (tid=0x995bd020, gc=0xaaab0c1f8cf0): glGetString 0x1F02 [ 51] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 52] EGL(tid=0x995bd020): eglMakeCurrent 0xaaab0c1d0450 (nil) (nil) (nil) [ 53] EGL(tid=0x995bd020): eglDestroyContext 0xaaab0c1d0450 0xaaab0c2a8df0 [ 54] EGL(tid=0x995bd020): eglDestroyContext 0xaaab0c1d0450 0xaaab0c1f8ba0 [4083979.951] -> wl_compositor@4.create_surface(new id wl_surface@14) [4083991.626] -> wl_registry@2.bind(25, "xdg_wm_base", 2, new id [unknown]@17) [4083991.757] -> xdg_wm_base@17.get_xdg_surface(new id xdg_surface@18, wl_surface@14) [4083991.794] -> xdg_surface@18.get_toplevel(new id xdg_toplevel@19) [4083991.818] -> xdg_toplevel@19.set_min_size(0, 0) [4083991.841] -> xdg_toplevel@19.set_max_size(0, 0) [4083991.872] -> xdg_toplevel@19.set_title("Quick3D Antialiasing Example") [4083991.907] -> xdg_toplevel@19.set_app_id("antialiasing") [4083991.928] -> wl_surface@14.set_buffer_scale(1) [4083995.838] -> wl_surface@14.set_buffer_transform(0) [4083995.877] -> wl_surface@14.commit() [4083996.114] wl_keyboard@7.repeat_info(40, 400) [4083996.150] wl_keyboard@7.keymap(1, fd 11, 64434) [4084015.560] xdg_toplevel@19.configure(0, 0, array[0]) [4084015.617] xdg_surface@18.configure(2) [4084015.683] -> xdg_surface@18.set_window_geometry(0, 0, 806, 633) [4084015.726] -> xdg_surface@18.ack_configure(2) [ 55] EGL(tid=0x995bd020): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 56] EGL(tid=0x995bd020): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 57] EGL(tid=0x995bd020): eglChooseConfig_pre 0xaaab0c1d0450 0xaaab0c3c3740 (nil) 0 0xffffc0dec464 [ 58] EGL(tid=0x995bd020): eglChooseConfig_post 0xaaab0c1d0450 0xaaab0c3c3740 (nil) 0 2 [ 59] EGL(tid=0x995bd020): eglChooseConfig_pre 0xaaab0c1d0450 0xaaab0c3c3740 0xaaab0c35edb0 2 0xffffc0dec464 [ 60] EGL(tid=0x995bd020): eglChooseConfig_post 0xaaab0c1d0450 0xaaab0c3c3740 0xaaab0c35edb0 2 2 [ 61] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12324 0 [ 62] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12324 8 [ 63] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12323 0 [ 64] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12323 8 [ 65] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12322 0 [ 66] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12322 8 [ 67] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12321 0 [ 68] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12321 8 [ 69] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12324 0 [ 70] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12324 8 [ 71] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12323 0 [ 72] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12323 8 [ 73] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12322 0 [ 74] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12322 8 [ 75] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12321 0 [ 76] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12321 8 [ 77] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12325 0 [ 78] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12325 24 [ 79] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12326 0 [ 80] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12326 8 [ 81] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12337 0 [ 82] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12337 0 [ 83] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12352 0 [ 84] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12352 77 [ 85] EGL(tid=0x995bd020): eglGetError_pre [ 86] EGL(tid=0x995bd020): eglGetError_post() = 0x3000 [ 87] EGL(tid=0x995bd020): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 88] EGL(tid=0x995bd020): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 89] EGL(tid=0x995bd020): eglBindAPI 0x30A0 [ 90] EGL(tid=0x995bd020): eglCreateContext_pre 0xaaab0c1d0450 0x23 (nil) 0xaaab0c1c8f90 [ 91] EGL(tid=0x995bd020): eglCreateContext_post 0xaaab0c1d0450 0x23 (nil) 0xaaab0c1c8f90 => 0xaaab0c3721a0 [ 92] EGL(tid=0x995bd020): eglCreateContext_pre 0xaaab0c1d0450 0x23 0xaaab0c3721a0 0xaaab0c3b8430 [ 93] EGL(tid=0x995bd020): eglCreateContext_post 0xaaab0c1d0450 0x23 0xaaab0c3721a0 0xaaab0c3b8430 => 0xaaab0c3954c0 [ 94] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12347 12347 [ 95] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12347 0 [ 96] EGL(tid=0x995bd020): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12348 12348 [ 97] EGL(tid=0x995bd020): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12348 1 [ 98] EGL(tid=0x995bd020): eglGetCurrentDisplay_pre [ 99] EGL(tid=0x995bd020): eglGetCurrentContext_pre [ 100] EGL(tid=0x995bd020): eglGetCurrentContext_post => (nil) [ 101] EGL(tid=0x995bd020): eglGetCurrentSurface_pre 12377 [ 102] EGL(tid=0x995bd020): eglGetCurrentSurface_pre 12378 [ 103] EGL(tid=0x995bd020): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 104] EGL(tid=0x995bd020): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 105] EGL(tid=0x995bd020): eglMakeCurrent 0xaaab0c1d0450 (nil) (nil) 0xaaab0c3721a0 [ 106] (tid=0x995bd020, gc=0xaaab0c39fce0): glGetString 0x1F02 [ 107] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 108] EGL(tid=0x995bd020): eglMakeCurrent 0xaaab0c1d0450 (nil) (nil) (nil) [4084030.996] -> wl_compositor@4.create_surface(new id wl_surface@20) [ 109] EGL(tid=0x995bd020): eglDestroyContext 0xaaab0c1d0450 0xaaab0c3954c0 [ 110] EGL(tid=0x995bd020): eglDestroyContext 0xaaab0c1d0450 0xaaab0c3721a0 [ 111] EGL(tid=0x6b02efa0): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 112] EGL(tid=0x6b02efa0): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 113] EGL(tid=0x6b02efa0): eglChooseConfig_pre 0xaaab0c1d0450 0xffff64005ae0 (nil) 0 0xffff6b02dfa4 [ 114] EGL(tid=0x6b02efa0): eglChooseConfig_post 0xaaab0c1d0450 0xffff64005ae0 (nil) 0 2 [ 115] EGL(tid=0x6b02efa0): eglChooseConfig_pre 0xaaab0c1d0450 0xffff64005ae0 0xffff640c08d0 2 0xffff6b02dfa4 [ 116] EGL(tid=0x6b02efa0): eglChooseConfig_post 0xaaab0c1d0450 0xffff64005ae0 0xffff640c08d0 2 2 [ 117] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12324 0 [ 118] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12324 8 [ 119] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12323 0 [ 120] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12323 8 [ 121] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12322 0 [ 122] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12322 8 [ 123] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12321 0 [ 124] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12321 8 [ 125] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12324 0 [ 126] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12324 8 [ 127] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12323 0 [ 128] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12323 8 [ 129] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12322 0 [ 130] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12322 8 [ 131] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12321 0 [ 132] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12321 8 [ 133] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12325 0 [ 134] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12325 24 [ 135] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12326 0 [ 136] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12326 8 [ 137] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12337 0 [ 138] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12337 0 [ 139] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12352 0 [ 140] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12352 77 [ 141] EGL(tid=0x6b02efa0): eglGetError_pre [ 142] EGL(tid=0x6b02efa0): eglGetError_post() = 0x3000 [ 143] EGL(tid=0x6b02efa0): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 144] EGL(tid=0x6b02efa0): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 145] EGL(tid=0x6b02efa0): eglBindAPI 0x30A0 [ 146] EGL(tid=0x6b02efa0): eglCreateContext_pre 0xaaab0c1d0450 0x23 (nil) 0xffff640c1700 [ 147] EGL(tid=0x6b02efa0): eglCreateContext_post 0xaaab0c1d0450 0x23 (nil) 0xffff640c1700 => 0xffff640c1740 [ 148] EGL(tid=0x6b02efa0): eglCreateContext_pre 0xaaab0c1d0450 0x23 0xffff640c1740 0xffff640058d0 [ 149] EGL(tid=0x6b02efa0): eglCreateContext_post 0xaaab0c1d0450 0x23 0xffff640c1740 0xffff640058d0 => 0xffff642afe90 [ 150] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12347 12347 [ 151] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12347 0 [ 152] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12348 12348 [ 153] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12348 1 [ 154] EGL(tid=0x6b02efa0): eglGetCurrentDisplay_pre [ 155] EGL(tid=0x6b02efa0): eglGetCurrentContext_pre [ 156] EGL(tid=0x6b02efa0): eglGetCurrentContext_post => (nil) [ 157] EGL(tid=0x6b02efa0): eglGetCurrentSurface_pre 12377 [ 158] EGL(tid=0x6b02efa0): eglGetCurrentSurface_pre 12378 [ 159] EGL(tid=0x6b02efa0): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 160] EGL(tid=0x6b02efa0): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 161] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 (nil) (nil) 0xffff640c1740 [ 162] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F02 [ 163] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 164] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 (nil) (nil) (nil) [ 165] EGL(tid=0x6b02efa0): eglQueryAPI_pre [ 166] EGL(tid=0x6b02efa0): eglQueryAPI_post = 0x30A0 [ 167] EGL(tid=0x6b02efa0): eglQueryString_pre 0xaaab0c1d0450 0x3055 [ 168] EGL(tid=0x6b02efa0): eglQueryString_post 0xaaab0c1d0450 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 169] EGL(tid=0x6b02efa0): eglChooseConfig_pre 0xaaab0c1d0450 0xffff64497910 (nil) 0 0xffff6b02dfb4 [ 170] EGL(tid=0x6b02efa0): eglChooseConfig_post 0xaaab0c1d0450 0xffff64497910 (nil) 0 2 [ 171] EGL(tid=0x6b02efa0): eglChooseConfig_pre 0xaaab0c1d0450 0xffff64497910 0xffff64497810 2 0xffff6b02dfb4 [ 172] EGL(tid=0x6b02efa0): eglChooseConfig_post 0xaaab0c1d0450 0xffff64497910 0xffff64497810 2 2 [ 173] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12324 0 [ 174] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12324 8 [ 175] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12323 0 [ 176] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12323 8 [ 177] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12322 0 [ 178] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12322 8 [ 179] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12321 0 [ 180] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12321 8 [ 181] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12324 0 [ 182] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12324 8 [ 183] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12323 0 [ 184] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12323 8 [ 185] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12322 0 [ 186] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12322 8 [ 187] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12321 0 [ 188] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12321 8 [ 189] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12325 0 [ 190] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12325 24 [ 191] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12326 0 [ 192] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12326 8 [ 193] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12337 0 [ 194] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12337 0 [ 195] EGL(tid=0x6b02efa0): eglGetConfigAttrib_pre 0xaaab0c1d0450 0x23 12352 0 [ 196] EGL(tid=0x6b02efa0): eglGetConfigAttrib_post 0xaaab0c1d0450 0x23 12352 77 [ 197] EGL(tid=0x6b02efa0): eglGetError_pre [ 198] EGL(tid=0x6b02efa0): eglGetError_post() = 0x3000 [ 199] EGL(tid=0x6b02efa0): eglCreateWindowSurface_pre 0xaaab0c1d0450 0x23 0xffff644978b0 (nil) [ 200] EGL(tid=0x6b02efa0): eglCreateWindowSurface_post 0xaaab0c1d0450 0x23 0xffff644978b0 (nil) => 0xffff644a19e0 (806 x 633) [ 201] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff640c1740 [4084054.862] -> zwp_linux_explicit_synchronization_v1@16.get_synchronization(new id zwp_linux_surface_synchronization_v1@21, wl_surface@14) [4084056.218] -> wl_viv@15.create_buffer(new id wl_buffer@22, 806, 633, 3328, 212, -2143027196, 1, 8, 2129920, 2, 8, 8320, fd 16) [ 202] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindTexture [ 203] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindTexture => 0xffff97ec73c0 [ 204] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendFunc [ 205] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendFunc => 0xffff97ec7450 [ 206] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClear [ 207] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClear => 0xffff97ec7640 [ 208] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearColor [ 209] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearColor => 0xffff97ec76d0 [ 210] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearDepthf [ 211] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearDepthf => 0xffff97ec7780 [ 212] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearStencil [ 213] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearStencil => 0xffff97ec7810 [ 214] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glColorMask [ 215] EGL(tid=0x6b02efa0): eglGetProcAddress_post glColorMask => 0xffff97ec78a0 [ 216] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCopyTexImage2D [ 217] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCopyTexImage2D => 0xffff97ec7b40 [ 218] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCopyTexSubImage2D [ 219] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCopyTexSubImage2D => 0xffff97ec7c30 [ 220] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCullFace [ 221] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCullFace => 0xffff97ec7d20 [ 222] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteTextures [ 223] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteTextures => 0xffff97ec7e40 [ 224] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthFunc [ 225] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthFunc => 0xffff97ec7ed0 [ 226] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthMask [ 227] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthMask => 0xffff97ec7f60 [ 228] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthRangef [ 229] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthRangef => 0xffff97ec7ff0 [ 230] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDisable [ 231] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDisable => 0xffff97ec8080 [ 232] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawArrays [ 233] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawArrays => 0xffff97ec8110 [ 234] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawElements [ 235] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawElements => 0xffff97ec81c0 [ 236] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glEnable [ 237] EGL(tid=0x6b02efa0): eglGetProcAddress_post glEnable => 0xffff97ec8270 [ 238] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFinish [ 239] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFinish => 0xffff97ec8300 [ 240] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFlush [ 241] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFlush => 0xffff97ec8380 [ 242] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFrontFace [ 243] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFrontFace => 0xffff97ec8400 [ 244] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenTextures [ 245] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenTextures => 0xffff97ec8520 [ 246] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBooleanv [ 247] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBooleanv => 0xffff97ec85b0 [ 248] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetError [ 249] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetError => 0xffff97ec86f0 [ 250] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetFloatv [ 251] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetFloatv => 0xffff97ec8770 [ 252] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetIntegerv [ 253] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetIntegerv => 0xffff97ec8800 [ 254] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetString [ 255] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetString => 0xffff97ec8920 [ 256] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetTexParameterfv [ 257] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetTexParameterfv => 0xffff97ec89b0 [ 258] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetTexParameteriv [ 259] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetTexParameteriv => 0xffff97ec8a60 [ 260] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glHint [ 261] EGL(tid=0x6b02efa0): eglGetProcAddress_post glHint => 0xffff97ec8b10 [ 262] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsEnabled [ 263] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsEnabled => 0xffff97ec8c30 [ 264] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsTexture [ 265] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsTexture => 0xffff97ec8cc0 [ 266] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glLineWidth [ 267] EGL(tid=0x6b02efa0): eglGetProcAddress_post glLineWidth => 0xffff97ec8d50 [ 268] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glPixelStorei [ 269] EGL(tid=0x6b02efa0): eglGetProcAddress_post glPixelStorei => 0xffff97ec8de0 [ 270] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glPolygonOffset [ 271] EGL(tid=0x6b02efa0): eglGetProcAddress_post glPolygonOffset => 0xffff97ec8e70 [ 272] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glReadPixels [ 273] EGL(tid=0x6b02efa0): eglGetProcAddress_post glReadPixels => 0xffff97ec8f00 [ 274] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glScissor [ 275] EGL(tid=0x6b02efa0): eglGetProcAddress_post glScissor => 0xffff97ec9080 [ 276] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glStencilFunc [ 277] EGL(tid=0x6b02efa0): eglGetProcAddress_post glStencilFunc => 0xffff97ec9130 [ 278] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glStencilMask [ 279] EGL(tid=0x6b02efa0): eglGetProcAddress_post glStencilMask => 0xffff97ec91e0 [ 280] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glStencilOp [ 281] EGL(tid=0x6b02efa0): eglGetProcAddress_post glStencilOp => 0xffff97ec9270 [ 282] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexImage2D [ 283] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexImage2D => 0xffff97ec9320 [ 284] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexParameterf [ 285] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexParameterf => 0xffff97ec9420 [ 286] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexParameterfv [ 287] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexParameterfv => 0xffff97ec94d0 [ 288] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexParameteri [ 289] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexParameteri => 0xffff97ec9580 [ 290] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexParameteriv [ 291] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexParameteriv => 0xffff97ec9630 [ 292] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexSubImage2D [ 293] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexSubImage2D => 0xffff97ec96e0 [ 294] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glViewport [ 295] EGL(tid=0x6b02efa0): eglGetProcAddress_post glViewport => 0xffff97ec97e0 [ 296] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glActiveTexture [ 297] EGL(tid=0x6b02efa0): eglGetProcAddress_post glActiveTexture => 0xffff97ec72a0 [ 298] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glAttachShader [ 299] EGL(tid=0x6b02efa0): eglGetProcAddress_post glAttachShader => 0xffff97f42040 [ 300] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindAttribLocation [ 301] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindAttribLocation => 0xffff97f42100 [ 302] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindBuffer [ 303] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindBuffer => 0xffff97ec7330 [ 304] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindFramebuffer [ 305] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindFramebuffer => 0xffff97f42310 [ 306] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindRenderbuffer [ 307] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindRenderbuffer => 0xffff97f423d0 [ 308] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendColor [ 309] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendColor => 0xffff97f42550 [ 310] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendEquation [ 311] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendEquation => 0xffff97f426b0 [ 312] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendEquationSeparate [ 313] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendEquationSeparate => 0xffff97f42770 [ 314] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendFuncSeparate [ 315] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendFuncSeparate => 0xffff97f42970 [ 316] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBufferData [ 317] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBufferData => 0xffff97ec74e0 [ 318] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBufferSubData [ 319] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBufferSubData => 0xffff97ec7590 [ 320] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCheckFramebufferStatus [ 321] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCheckFramebufferStatus => 0xffff97f42c10 [ 322] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCompileShader [ 323] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCompileShader => 0xffff97f430d0 [ 324] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCompressedTexImage2D [ 325] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCompressedTexImage2D => 0xffff97ec7950 [ 326] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCompressedTexSubImage2D [ 327] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCompressedTexSubImage2D => 0xffff97ec7a40 [ 328] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCreateProgram [ 329] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCreateProgram => 0xffff97f43520 [ 330] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCreateShader [ 331] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCreateShader => 0xffff97f435d0 [ 332] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteBuffers [ 333] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteBuffers => 0xffff97ec7db0 [ 334] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteFramebuffers [ 335] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteFramebuffers => 0xffff97f43810 [ 336] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteProgram [ 337] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteProgram => 0xffff97f438d0 [ 338] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteRenderbuffers [ 339] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteRenderbuffers => 0xffff97f43990 [ 340] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteShader [ 341] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteShader => 0xffff97f43a50 [ 342] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDetachShader [ 343] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDetachShader => 0xffff97f43ea0 [ 344] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDisableVertexAttribArray [ 345] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDisableVertexAttribArray => 0xffff97f440d0 [ 346] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glEnableVertexAttribArray [ 347] EGL(tid=0x6b02efa0): eglGetProcAddress_post glEnableVertexAttribArray => 0xffff97f445b0 [ 348] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFramebufferRenderbuffer [ 349] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFramebufferRenderbuffer => 0xffff97f447b0 [ 350] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFramebufferTexture2D [ 351] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFramebufferTexture2D => 0xffff97f44890 [ 352] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenBuffers [ 353] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenBuffers => 0xffff97ec8490 [ 354] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenerateMipmap [ 355] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenerateMipmap => 0xffff97f44b00 [ 356] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenFramebuffers [ 357] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenFramebuffers => 0xffff97f44bc0 [ 358] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenRenderbuffers [ 359] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenRenderbuffers => 0xffff97f44c80 [ 360] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetActiveAttrib [ 361] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetActiveAttrib => 0xffff97f44e00 [ 362] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetActiveUniform [ 363] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetActiveUniform => 0xffff97f44f10 [ 364] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetAttachedShaders [ 365] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetAttachedShaders => 0xffff97f45020 [ 366] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetAttribLocation [ 367] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetAttribLocation => 0xffff97f45100 [ 368] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferParameteriv [ 369] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferParameteriv => 0xffff97ec8640 [ 370] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetFramebufferAttachmentParameteriv [ 371] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetFramebufferAttachmentParameteriv => 0xffff97f454c0 [ 372] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramiv [ 373] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramiv => 0xffff97f45660 [ 374] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramInfoLog [ 375] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramInfoLog => 0xffff97f45730 [ 376] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetRenderbufferParameteriv [ 377] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetRenderbufferParameteriv => 0xffff97f45810 [ 378] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetShaderiv [ 379] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetShaderiv => 0xffff97f458e0 [ 380] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetShaderInfoLog [ 381] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetShaderInfoLog => 0xffff97f459b0 [ 382] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetShaderPrecisionFormat [ 383] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetShaderPrecisionFormat => 0xffff97f45a90 [ 384] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetShaderSource [ 385] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetShaderSource => 0xffff97f45b70 [ 386] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetUniformfv [ 387] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetUniformfv => 0xffff97f45ee0 [ 388] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetUniformiv [ 389] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetUniformiv => 0xffff97f45fb0 [ 390] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetUniformLocation [ 391] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetUniformLocation => 0xffff97f46080 [ 392] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetVertexAttribfv [ 393] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetVertexAttribfv => 0xffff97f46140 [ 394] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetVertexAttribiv [ 395] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetVertexAttribiv => 0xffff97f46210 [ 396] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetVertexAttribPointerv [ 397] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetVertexAttribPointerv => 0xffff97f462e0 [ 398] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsBuffer [ 399] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsBuffer => 0xffff97ec8ba0 [ 400] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsFramebuffer [ 401] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsFramebuffer => 0xffff97f465f0 [ 402] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsProgram [ 403] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsProgram => 0xffff97f466b0 [ 404] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsRenderbuffer [ 405] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsRenderbuffer => 0xffff97f46770 [ 406] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsShader [ 407] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsShader => 0xffff97f46830 [ 408] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glLinkProgram [ 409] EGL(tid=0x6b02efa0): eglGetProcAddress_post glLinkProgram => 0xffff97f46a70 [ 410] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glReleaseShaderCompiler [ 411] EGL(tid=0x6b02efa0): eglGetProcAddress_post glReleaseShaderCompiler => 0xffff97f46dc0 [ 412] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glRenderbufferStorage [ 413] EGL(tid=0x6b02efa0): eglGetProcAddress_post glRenderbufferStorage => 0xffff97f46e60 [ 414] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glSampleCoverage [ 415] EGL(tid=0x6b02efa0): eglGetProcAddress_post glSampleCoverage => 0xffff97ec8fe0 [ 416] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glShaderBinary [ 417] EGL(tid=0x6b02efa0): eglGetProcAddress_post glShaderBinary => 0xffff97f470f0 [ 418] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glShaderSource [ 419] EGL(tid=0x6b02efa0): eglGetProcAddress_post glShaderSource => 0xffff97f471e0 [ 420] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glStencilFuncSeparate [ 421] EGL(tid=0x6b02efa0): eglGetProcAddress_post glStencilFuncSeparate => 0xffff97f47390 [ 422] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glStencilMaskSeparate [ 423] EGL(tid=0x6b02efa0): eglGetProcAddress_post glStencilMaskSeparate => 0xffff97f47530 [ 424] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glStencilOpSeparate [ 425] EGL(tid=0x6b02efa0): eglGetProcAddress_post glStencilOpSeparate => 0xffff97f476c0 [ 426] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform1f [ 427] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform1f => 0xffff97f47cc0 [ 428] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform1fv [ 429] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform1fv => 0xffff97f47e20 [ 430] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform1i [ 431] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform1i => 0xffff97f47ef0 [ 432] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform1iv [ 433] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform1iv => 0xffff97f47fb0 [ 434] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform2f [ 435] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform2f => 0xffff97f48080 [ 436] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform2fv [ 437] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform2fv => 0xffff97f481e0 [ 438] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform2i [ 439] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform2i => 0xffff97f482b0 [ 440] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform2iv [ 441] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform2iv => 0xffff97f48380 [ 442] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform3f [ 443] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform3f => 0xffff97f48450 [ 444] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform3fv [ 445] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform3fv => 0xffff97f48540 [ 446] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform3i [ 447] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform3i => 0xffff97f48610 [ 448] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform3iv [ 449] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform3iv => 0xffff97f486f0 [ 450] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform4f [ 451] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform4f => 0xffff97f487c0 [ 452] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform4fv [ 453] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform4fv => 0xffff97f48940 [ 454] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform4i [ 455] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform4i => 0xffff97f48a10 [ 456] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform4iv [ 457] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform4iv => 0xffff97f48b00 [ 458] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix2fv [ 459] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix2fv => 0xffff97f48bd0 [ 460] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix3fv [ 461] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix3fv => 0xffff97f48cb0 [ 462] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix4fv [ 463] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix4fv => 0xffff97f48d90 [ 464] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUseProgram [ 465] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUseProgram => 0xffff97f48e70 [ 466] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glValidateProgram [ 467] EGL(tid=0x6b02efa0): eglGetProcAddress_post glValidateProgram => 0xffff97f48f30 [ 468] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttrib1f [ 469] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttrib1f => 0xffff97f48ff0 [ 470] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttrib1fv [ 471] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttrib1fv => 0xffff97f490c0 [ 472] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttrib2f [ 473] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttrib2f => 0xffff97f49180 [ 474] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttrib2fv [ 475] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttrib2fv => 0xffff97f49250 [ 476] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttrib3f [ 477] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttrib3f => 0xffff97f49310 [ 478] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttrib3fv [ 479] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttrib3fv => 0xffff97f49400 [ 480] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttrib4f [ 481] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttrib4f => 0xffff97f494c0 [ 482] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttrib4fv [ 483] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttrib4fv => 0xffff97f495b0 [ 484] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribPointer [ 485] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribPointer => 0xffff97f49670 [ 486] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearDepth [ 487] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearDepth => (nil) [ 488] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearDepthARB [ 489] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearDepthARB => (nil) [ 490] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearDepthOES [ 491] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearDepthOES => (nil) [ 492] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearDepthEXT [ 493] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearDepthEXT => (nil) [ 494] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearDepthANGLE [ 495] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearDepthANGLE => (nil) [ 496] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearDepthNV [ 497] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearDepthNV => (nil) [ 498] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthRange [ 499] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthRange => (nil) [ 500] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthRangeARB [ 501] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthRangeARB => (nil) [ 502] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthRangeOES [ 503] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthRangeOES => (nil) [ 504] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthRangeEXT [ 505] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthRangeEXT => (nil) [ 506] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthRangeANGLE [ 507] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthRangeANGLE => (nil) [ 508] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDepthRangeNV [ 509] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDepthRangeNV => (nil) [ 510] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glReadBuffer [ 511] EGL(tid=0x6b02efa0): eglGetProcAddress_post glReadBuffer => 0xffff97f49920 [ 512] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawRangeElements [ 513] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawRangeElements => 0xffff97f499e0 [ 514] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexImage3D [ 515] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexImage3D => 0xffff97f49ae0 [ 516] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexSubImage3D [ 517] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexSubImage3D => 0xffff97f49be0 [ 518] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCopyTexSubImage3D [ 519] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCopyTexSubImage3D => 0xffff97f49ce0 [ 520] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCompressedTexImage3D [ 521] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCompressedTexImage3D => 0xffff97f49dd0 [ 522] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCompressedTexSubImage3D [ 523] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCompressedTexSubImage3D => 0xffff97f49ec0 [ 524] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenQueries [ 525] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenQueries => 0xffff97f49fc0 [ 526] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteQueries [ 527] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteQueries => 0xffff97f4a080 [ 528] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsQuery [ 529] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsQuery => 0xffff97f4a140 [ 530] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBeginQuery [ 531] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBeginQuery => 0xffff97f4a200 [ 532] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glEndQuery [ 533] EGL(tid=0x6b02efa0): eglGetProcAddress_post glEndQuery => 0xffff97f4a2c0 [ 534] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetQueryiv [ 535] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetQueryiv => 0xffff97f4a380 [ 536] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetQueryObjectuiv [ 537] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetQueryObjectuiv => 0xffff97f4a450 [ 538] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUnmapBuffer [ 539] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUnmapBuffer => 0xffff97f4a520 [ 540] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferPointerv [ 541] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferPointerv => 0xffff97f4a5e0 [ 542] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawBuffers [ 543] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawBuffers => 0xffff97f4a6b0 [ 544] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix2x3fv [ 545] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix2x3fv => 0xffff97f4a830 [ 546] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix3x2fv [ 547] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix3x2fv => 0xffff97f4a910 [ 548] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix2x4fv [ 549] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix2x4fv => 0xffff97f4a9f0 [ 550] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix4x2fv [ 551] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix4x2fv => 0xffff97f4aad0 [ 552] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix3x4fv [ 553] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix3x4fv => 0xffff97f4abb0 [ 554] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformMatrix4x3fv [ 555] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformMatrix4x3fv => 0xffff97f4ac90 [ 556] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlitFramebuffer [ 557] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlitFramebuffer => 0xffff97f4ad70 [ 558] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glRenderbufferStorageMultisample [ 559] EGL(tid=0x6b02efa0): eglGetProcAddress_post glRenderbufferStorageMultisample => 0xffff97f4ae60 [ 560] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFramebufferTextureLayer [ 561] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFramebufferTextureLayer => 0xffff97f4af50 [ 562] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glMapBufferRange [ 563] EGL(tid=0x6b02efa0): eglGetProcAddress_post glMapBufferRange => 0xffff97f4b040 [ 564] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFlushMappedBufferRange [ 565] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFlushMappedBufferRange => 0xffff97f4b120 [ 566] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindVertexArray [ 567] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindVertexArray => 0xffff97f4b1f0 [ 568] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteVertexArrays [ 569] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteVertexArrays => 0xffff97f4b2b0 [ 570] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenVertexArrays [ 571] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenVertexArrays => 0xffff97f4b370 [ 572] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsVertexArray [ 573] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsVertexArray => 0xffff97f4b430 [ 574] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetIntegeri_v [ 575] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetIntegeri_v => 0xffff97f4b4f0 [ 576] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBeginTransformFeedback [ 577] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBeginTransformFeedback => 0xffff97f4b5c0 [ 578] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glEndTransformFeedback [ 579] EGL(tid=0x6b02efa0): eglGetProcAddress_post glEndTransformFeedback => 0xffff97f4b680 [ 580] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindBufferRange [ 581] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindBufferRange => 0xffff97f4b720 [ 582] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindBufferBase [ 583] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindBufferBase => 0xffff97f4b810 [ 584] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTransformFeedbackVaryings [ 585] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTransformFeedbackVaryings => 0xffff97f4b8e0 [ 586] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetTransformFeedbackVarying [ 587] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetTransformFeedbackVarying => 0xffff97f4b9c0 [ 588] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribIPointer [ 589] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribIPointer => 0xffff97f4bad0 [ 590] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetVertexAttribIiv [ 591] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetVertexAttribIiv => 0xffff97f4bbc0 [ 592] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetVertexAttribIuiv [ 593] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetVertexAttribIuiv => 0xffff97f4bc90 [ 594] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribI4i [ 595] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribI4i => 0xffff97f4bd60 [ 596] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribI4ui [ 597] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribI4ui => 0xffff97f4be50 [ 598] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribI4iv [ 599] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribI4iv => 0xffff97f4bf40 [ 600] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribI4uiv [ 601] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribI4uiv => 0xffff97f4c000 [ 602] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetUniformuiv [ 603] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetUniformuiv => 0xffff97f4c0c0 [ 604] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetFragDataLocation [ 605] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetFragDataLocation => 0xffff97f4c190 [ 606] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform1ui [ 607] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform1ui => 0xffff97f4c250 [ 608] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform2ui [ 609] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform2ui => 0xffff97f4c310 [ 610] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform3ui [ 611] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform3ui => 0xffff97f4c3e0 [ 612] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform4ui [ 613] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform4ui => 0xffff97f4c4c0 [ 614] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform1uiv [ 615] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform1uiv => 0xffff97f4c5b0 [ 616] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform2uiv [ 617] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform2uiv => 0xffff97f4c680 [ 618] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform3uiv [ 619] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform3uiv => 0xffff97f4c750 [ 620] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniform4uiv [ 621] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniform4uiv => 0xffff97f4c820 [ 622] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearBufferiv [ 623] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearBufferiv => 0xffff97f4c8f0 [ 624] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearBufferuiv [ 625] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearBufferuiv => 0xffff97f4c9c0 [ 626] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearBufferfv [ 627] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearBufferfv => 0xffff97f4ca90 [ 628] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClearBufferfi [ 629] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClearBufferfi => 0xffff97f4cb60 [ 630] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetStringi [ 631] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetStringi => 0xffff97f4cc50 [ 632] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCopyBufferSubData [ 633] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCopyBufferSubData => 0xffff97f4cd10 [ 634] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetUniformIndices [ 635] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetUniformIndices => 0xffff97f4ce00 [ 636] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetActiveUniformsiv [ 637] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetActiveUniformsiv => 0xffff97f4cee0 [ 638] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetUniformBlockIndex [ 639] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetUniformBlockIndex => 0xffff97f4cfd0 [ 640] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetActiveUniformBlockiv [ 641] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetActiveUniformBlockiv => 0xffff97f4d090 [ 642] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetActiveUniformBlockName [ 643] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetActiveUniformBlockName => 0xffff97f4d170 [ 644] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUniformBlockBinding [ 645] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUniformBlockBinding => 0xffff97f4d260 [ 646] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawArraysInstanced [ 647] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawArraysInstanced => 0xffff97f4d330 [ 648] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawElementsInstanced [ 649] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawElementsInstanced => 0xffff97f4d410 [ 650] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFenceSync [ 651] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFenceSync => 0xffff97f4d500 [ 652] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsSync [ 653] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsSync => 0xffff97f4d5c0 [ 654] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteSync [ 655] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteSync => 0xffff97f4d680 [ 656] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glClientWaitSync [ 657] EGL(tid=0x6b02efa0): eglGetProcAddress_post glClientWaitSync => 0xffff97f4d740 [ 658] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glWaitSync [ 659] EGL(tid=0x6b02efa0): eglGetProcAddress_post glWaitSync => 0xffff97f4d820 [ 660] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetInteger64v [ 661] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetInteger64v => 0xffff97f4d8f0 [ 662] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetSynciv [ 663] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetSynciv => 0xffff97f4d9b0 [ 664] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetInteger64i_v [ 665] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetInteger64i_v => 0xffff97f4daa0 [ 666] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferParameteri64v [ 667] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferParameteri64v => 0xffff97f4db70 [ 668] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenSamplers [ 669] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenSamplers => 0xffff97f4dc40 [ 670] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteSamplers [ 671] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteSamplers => 0xffff97f4dd00 [ 672] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsSampler [ 673] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsSampler => 0xffff97f4ddc0 [ 674] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindSampler [ 675] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindSampler => 0xffff97f4de80 [ 676] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glSamplerParameteri [ 677] EGL(tid=0x6b02efa0): eglGetProcAddress_post glSamplerParameteri => 0xffff97f4df40 [ 678] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glSamplerParameteriv [ 679] EGL(tid=0x6b02efa0): eglGetProcAddress_post glSamplerParameteriv => 0xffff97f4e010 [ 680] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glSamplerParameterf [ 681] EGL(tid=0x6b02efa0): eglGetProcAddress_post glSamplerParameterf => 0xffff97f4e0e0 [ 682] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glSamplerParameterfv [ 683] EGL(tid=0x6b02efa0): eglGetProcAddress_post glSamplerParameterfv => 0xffff97f4e1b0 [ 684] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetSamplerParameteriv [ 685] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetSamplerParameteriv => 0xffff97f4e280 [ 686] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetSamplerParameterfv [ 687] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetSamplerParameterfv => 0xffff97f4e350 [ 688] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribDivisor [ 689] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribDivisor => 0xffff97f4e420 [ 690] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindTransformFeedback [ 691] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindTransformFeedback => 0xffff97f4e4e0 [ 692] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteTransformFeedbacks [ 693] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteTransformFeedbacks => 0xffff97f4e5a0 [ 694] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenTransformFeedbacks [ 695] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenTransformFeedbacks => 0xffff97f4e660 [ 696] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsTransformFeedback [ 697] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsTransformFeedback => 0xffff97f4e720 [ 698] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glPauseTransformFeedback [ 699] EGL(tid=0x6b02efa0): eglGetProcAddress_post glPauseTransformFeedback => 0xffff97f4e7e0 [ 700] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glResumeTransformFeedback [ 701] EGL(tid=0x6b02efa0): eglGetProcAddress_post glResumeTransformFeedback => 0xffff97f4e880 [ 702] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramBinary [ 703] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramBinary => 0xffff97f4e920 [ 704] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramBinary [ 705] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramBinary => 0xffff97f4ea10 [ 706] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramParameteri [ 707] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramParameteri => 0xffff97f4eaf0 [ 708] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glInvalidateFramebuffer [ 709] EGL(tid=0x6b02efa0): eglGetProcAddress_post glInvalidateFramebuffer => 0xffff97f4ebc0 [ 710] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glInvalidateSubFramebuffer [ 711] EGL(tid=0x6b02efa0): eglGetProcAddress_post glInvalidateSubFramebuffer => 0xffff97f4ec90 [ 712] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexStorage2D [ 713] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexStorage2D => 0xffff97f4eda0 [ 714] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexStorage3D [ 715] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexStorage3D => 0xffff97f4ee90 [ 716] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetInternalformativ [ 717] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetInternalformativ => 0xffff97f4ef90 [ 718] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDispatchCompute [ 719] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDispatchCompute => 0xffff97f4f080 [ 720] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDispatchComputeIndirect [ 721] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDispatchComputeIndirect => 0xffff97f4f150 [ 722] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawArraysIndirect [ 723] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawArraysIndirect => 0xffff97f4f210 [ 724] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawElementsIndirect [ 725] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawElementsIndirect => 0xffff97f4f2d0 [ 726] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFramebufferParameteri [ 727] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFramebufferParameteri => 0xffff97f4f3a0 [ 728] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetFramebufferParameteriv [ 729] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetFramebufferParameteriv => 0xffff97f4f470 [ 730] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramInterfaceiv [ 731] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramInterfaceiv => 0xffff97f4f540 [ 732] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramResourceIndex [ 733] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramResourceIndex => 0xffff97f4f620 [ 734] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramResourceName [ 735] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramResourceName => 0xffff97f4f700 [ 736] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramResourceiv [ 737] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramResourceiv => 0xffff97f4f800 [ 738] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramResourceLocation [ 739] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramResourceLocation => 0xffff97f4f8e0 [ 740] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glUseProgramStages [ 741] EGL(tid=0x6b02efa0): eglGetProcAddress_post glUseProgramStages => 0xffff97f4f9c0 [ 742] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glActiveShaderProgram [ 743] EGL(tid=0x6b02efa0): eglGetProcAddress_post glActiveShaderProgram => 0xffff97f4fa90 [ 744] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCreateShaderProgramv [ 745] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCreateShaderProgramv => 0xffff97f4fb50 [ 746] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindProgramPipeline [ 747] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindProgramPipeline => 0xffff97f4fc30 [ 748] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDeleteProgramPipelines [ 749] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDeleteProgramPipelines => 0xffff97f4fcf0 [ 750] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGenProgramPipelines [ 751] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGenProgramPipelines => 0xffff97f4fdb0 [ 752] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsProgramPipeline [ 753] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsProgramPipeline => 0xffff97f4fe70 [ 754] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramPipelineiv [ 755] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramPipelineiv => 0xffff97f4ff30 [ 756] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform1i [ 757] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform1i => 0xffff97f50000 [ 758] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform2i [ 759] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform2i => 0xffff97f500d0 [ 760] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform3i [ 761] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform3i => 0xffff97f501b0 [ 762] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform4i [ 763] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform4i => 0xffff97f502a0 [ 764] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform1ui [ 765] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform1ui => 0xffff97f503a0 [ 766] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform2ui [ 767] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform2ui => 0xffff97f50470 [ 768] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform3ui [ 769] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform3ui => 0xffff97f50550 [ 770] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform4ui [ 771] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform4ui => 0xffff97f50640 [ 772] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform1f [ 773] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform1f => 0xffff97f50740 [ 774] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform2f [ 775] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform2f => 0xffff97f50810 [ 776] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform3f [ 777] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform3f => 0xffff97f508f0 [ 778] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform4f [ 779] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform4f => 0xffff97f509e0 [ 780] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform1iv [ 781] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform1iv => 0xffff97f50ae0 [ 782] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform2iv [ 783] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform2iv => 0xffff97f50bc0 [ 784] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform3iv [ 785] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform3iv => 0xffff97f50ca0 [ 786] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform4iv [ 787] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform4iv => 0xffff97f50d80 [ 788] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform1uiv [ 789] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform1uiv => 0xffff97f50e60 [ 790] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform2uiv [ 791] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform2uiv => 0xffff97f50f40 [ 792] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform3uiv [ 793] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform3uiv => 0xffff97f51020 [ 794] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform4uiv [ 795] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform4uiv => 0xffff97f51100 [ 796] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform1fv [ 797] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform1fv => 0xffff97f511e0 [ 798] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform2fv [ 799] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform2fv => 0xffff97f512c0 [ 800] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform3fv [ 801] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform3fv => 0xffff97f513a0 [ 802] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniform4fv [ 803] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniform4fv => 0xffff97f51480 [ 804] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix2fv [ 805] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix2fv => 0xffff97f51560 [ 806] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix3fv [ 807] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix3fv => 0xffff97f51650 [ 808] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix4fv [ 809] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix4fv => 0xffff97f51740 [ 810] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix2x3fv [ 811] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix2x3fv => 0xffff97f51830 [ 812] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix3x2fv [ 813] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix3x2fv => 0xffff97f51920 [ 814] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix2x4fv [ 815] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix2x4fv => 0xffff97f51a10 [ 816] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix4x2fv [ 817] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix4x2fv => 0xffff97f51b00 [ 818] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix3x4fv [ 819] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix3x4fv => 0xffff97f51bf0 [ 820] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glProgramUniformMatrix4x3fv [ 821] EGL(tid=0x6b02efa0): eglGetProcAddress_post glProgramUniformMatrix4x3fv => 0xffff97f51ce0 [ 822] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glValidateProgramPipeline [ 823] EGL(tid=0x6b02efa0): eglGetProcAddress_post glValidateProgramPipeline => 0xffff97f51dd0 [ 824] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetProgramPipelineInfoLog [ 825] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetProgramPipelineInfoLog => 0xffff97f51e90 [ 826] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindImageTexture [ 827] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindImageTexture => 0xffff97f51f70 [ 828] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBooleani_v [ 829] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBooleani_v => 0xffff97f52080 [ 830] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glMemoryBarrier [ 831] EGL(tid=0x6b02efa0): eglGetProcAddress_post glMemoryBarrier => 0xffff97f52150 [ 832] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glMemoryBarrierByRegion [ 833] EGL(tid=0x6b02efa0): eglGetProcAddress_post glMemoryBarrierByRegion => 0xffff97f52210 [ 834] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexStorage2DMultisample [ 835] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexStorage2DMultisample => 0xffff97f522d0 [ 836] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetMultisamplefv [ 837] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetMultisamplefv => 0xffff97f523d0 [ 838] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glSampleMaski [ 839] EGL(tid=0x6b02efa0): eglGetProcAddress_post glSampleMaski => 0xffff97f524a0 [ 840] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetTexLevelParameteriv [ 841] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetTexLevelParameteriv => 0xffff97f52560 [ 842] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetTexLevelParameterfv [ 843] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetTexLevelParameterfv => 0xffff97f52640 [ 844] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBindVertexBuffer [ 845] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBindVertexBuffer => 0xffff97f52720 [ 846] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribFormat [ 847] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribFormat => 0xffff97f52800 [ 848] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribIFormat [ 849] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribIFormat => 0xffff97f528f0 [ 850] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexAttribBinding [ 851] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexAttribBinding => 0xffff97f529d0 [ 852] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glVertexBindingDivisor [ 853] EGL(tid=0x6b02efa0): eglGetProcAddress_post glVertexBindingDivisor => 0xffff97f52a90 [ 854] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendBarrier [ 855] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendBarrier => 0xffff97f52c60 [ 856] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendEquationSeparatei [ 857] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendEquationSeparatei => 0xffff97f53b60 [ 858] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendEquationi [ 859] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendEquationi => 0xffff97f53aa0 [ 860] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendFuncSeparatei [ 861] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendFuncSeparatei => 0xffff97f53d00 [ 862] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glBlendFunci [ 863] EGL(tid=0x6b02efa0): eglGetProcAddress_post glBlendFunci => 0xffff97f53c30 [ 864] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glColorMaski [ 865] EGL(tid=0x6b02efa0): eglGetProcAddress_post glColorMaski => 0xffff97f53df0 [ 866] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glCopyImageSubData [ 867] EGL(tid=0x6b02efa0): eglGetProcAddress_post glCopyImageSubData => 0xffff97f54bc0 [ 868] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDebugMessageCallback [ 869] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDebugMessageCallback => 0xffff97f52f00 [ 870] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDebugMessageControl [ 871] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDebugMessageControl => 0xffff97f52d00 [ 872] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDebugMessageInsert [ 873] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDebugMessageInsert => 0xffff97f52e00 [ 874] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDisablei [ 875] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDisablei => 0xffff97f53fa0 [ 876] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawElementsBaseVertex [ 877] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawElementsBaseVertex => 0xffff97f54ce0 [ 878] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawElementsInstancedBaseVertex [ 879] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawElementsInstancedBaseVertex => 0xffff97f54ee0 [ 880] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDrawRangeElementsBaseVertex [ 881] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDrawRangeElementsBaseVertex => 0xffff97f54dd0 [ 882] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glEnablei [ 883] EGL(tid=0x6b02efa0): eglGetProcAddress_post glEnablei => 0xffff97f53ee0 [ 884] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glFramebufferTexture [ 885] EGL(tid=0x6b02efa0): eglGetProcAddress_post glFramebufferTexture => 0xffff97f54a20 [ 886] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetDebugMessageLog [ 887] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetDebugMessageLog => 0xffff97f52fc0 [ 888] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetGraphicsResetStatus [ 889] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetGraphicsResetStatus => 0xffff97f53670 [ 890] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetObjectLabel [ 891] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetObjectLabel => 0xffff97f533d0 [ 892] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetObjectPtrLabel [ 893] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetObjectPtrLabel => 0xffff97f53590 [ 894] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetPointerv [ 895] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetPointerv => 0xffff97ec8890 [ 896] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetSamplerParameterIiv [ 897] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetSamplerParameterIiv => 0xffff97f54600 [ 898] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetSamplerParameterIuiv [ 899] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetSamplerParameterIuiv => 0xffff97f546d0 [ 900] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetTexParameterIiv [ 901] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetTexParameterIiv => 0xffff97f542c0 [ 902] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetTexParameterIuiv [ 903] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetTexParameterIuiv => 0xffff97f54390 [ 904] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetnUniformfv [ 905] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetnUniformfv => 0xffff97f53800 [ 906] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetnUniformiv [ 907] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetnUniformiv => 0xffff97f538e0 [ 908] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetnUniformuiv [ 909] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetnUniformuiv => 0xffff97f539c0 [ 910] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glIsEnabledi [ 911] EGL(tid=0x6b02efa0): eglGetProcAddress_post glIsEnabledi => 0xffff97f54060 [ 912] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glMinSampleShading [ 913] EGL(tid=0x6b02efa0): eglGetProcAddress_post glMinSampleShading => 0xffff97f54b00 [ 914] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glObjectLabel [ 915] EGL(tid=0x6b02efa0): eglGetProcAddress_post glObjectLabel => 0xffff97f532f0 [ 916] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glObjectPtrLabel [ 917] EGL(tid=0x6b02efa0): eglGetProcAddress_post glObjectPtrLabel => 0xffff97f534c0 [ 918] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glPatchParameteri [ 919] EGL(tid=0x6b02efa0): eglGetProcAddress_post glPatchParameteri => 0xffff97f54960 [ 920] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glPopDebugGroup [ 921] EGL(tid=0x6b02efa0): eglGetProcAddress_post glPopDebugGroup => 0xffff97f53250 [ 922] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glPrimitiveBoundingBox [ 923] EGL(tid=0x6b02efa0): eglGetProcAddress_post glPrimitiveBoundingBox => 0xffff97f54fe0 [ 924] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glPushDebugGroup [ 925] EGL(tid=0x6b02efa0): eglGetProcAddress_post glPushDebugGroup => 0xffff97f53170 [ 926] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glReadnPixels [ 927] EGL(tid=0x6b02efa0): eglGetProcAddress_post glReadnPixels => 0xffff97f53720 [ 928] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glSamplerParameterIiv [ 929] EGL(tid=0x6b02efa0): eglGetProcAddress_post glSamplerParameterIiv => 0xffff97f54460 [ 930] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glSamplerParameterIuiv [ 931] EGL(tid=0x6b02efa0): eglGetProcAddress_post glSamplerParameterIuiv => 0xffff97f54530 [ 932] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexBuffer [ 933] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexBuffer => 0xffff97f547a0 [ 934] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexBufferRange [ 935] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexBufferRange => 0xffff97f54870 [ 936] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexParameterIiv [ 937] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexParameterIiv => 0xffff97f54120 [ 938] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexParameterIuiv [ 939] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexParameterIuiv => 0xffff97f541f0 [ 940] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glTexStorage3DMultisample [ 941] EGL(tid=0x6b02efa0): eglGetProcAddress_post glTexStorage3DMultisample => 0xffff97f52b50 [ 942] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glMapBuffer [ 943] EGL(tid=0x6b02efa0): eglGetProcAddress_post glMapBuffer => (nil) [ 944] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glMapBufferARB [ 945] EGL(tid=0x6b02efa0): eglGetProcAddress_post glMapBufferARB => (nil) [ 946] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glMapBufferOES [ 947] EGL(tid=0x6b02efa0): eglGetProcAddress_post glMapBufferOES => 0xffff97ec9890 [ 948] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferSubData [ 949] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferSubData => (nil) [ 950] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferSubDataARB [ 951] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferSubDataARB => (nil) [ 952] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferSubDataOES [ 953] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferSubDataOES => (nil) [ 954] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferSubDataEXT [ 955] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferSubDataEXT => (nil) [ 956] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferSubDataANGLE [ 957] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferSubDataANGLE => (nil) [ 958] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glGetBufferSubDataNV [ 959] EGL(tid=0x6b02efa0): eglGetProcAddress_post glGetBufferSubDataNV => (nil) [ 960] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDiscardFramebuffer [ 961] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDiscardFramebuffer => (nil) [ 962] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDiscardFramebufferARB [ 963] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDiscardFramebufferARB => (nil) [ 964] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDiscardFramebufferOES [ 965] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDiscardFramebufferOES => (nil) [ 966] EGL(tid=0x6b02efa0): eglGetProcAddress_pre glDiscardFramebufferEXT [ 967] EGL(tid=0x6b02efa0): eglGetProcAddress_post glDiscardFramebufferEXT => 0xffff97f55790 [ 968] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F03 [ 969] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 970] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F01 [ 971] glGetString => Vivante GC7000XSVX [ 972] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F03 [ 973] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 974] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x8D57 [ 975] glGetIntegerv => 4 [ 976] (tid=0x6b02efa0, gc=0xffff640c1890): glGenFramebuffers 1 [ 977] glGenFramebuffers => [ 978] { [ 979] 1 [ 980] } [ 981] (tid=0x6b02efa0, gc=0xffff640c1890): glBindFramebuffer 0x8D40 1 [ 982] (tid=0x6b02efa0, gc=0xffff640c1890): glGenTextures 1 [ 983] glGenTextures => [ 984] { [ 985] 1 [ 986] } [ 987] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 1 [ 988] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2801 9728 [ 989] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2800 9728 [ 990] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 991] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 992] (tid=0x6b02efa0, gc=0xffff640c1890): glTexImage2D 0x0DE1 0 0x1908 800 600 0 0x1908 0x1401 (nil) [ 993] (tid=0x6b02efa0, gc=0xffff640c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 1 0 [ 994] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 0 [ 995] (tid=0x6b02efa0, gc=0xffff640c1890): glCheckFramebufferStatus 0x8D40 [ 996] glCheckFramebufferStatus => 0x8CD5 [ 997] (tid=0x6b02efa0, gc=0xffff640c1890): glGenRenderbuffers 1 [ 998] glGenRenderbuffers => [ 999] { [ 1000] 2 [ 1001] } [ 1002] (tid=0x6b02efa0, gc=0xffff640c1890): glBindRenderbuffer 0x8D41 2 [ 1003] (tid=0x6b02efa0, gc=0xffff640c1890): glRenderbufferStorage 0x8D41 0x88F0 800 600 [ 1004] (tid=0x6b02efa0, gc=0xffff640c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 2 [ 1005] (tid=0x6b02efa0, gc=0xffff640c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 2 [ 1006] (tid=0x6b02efa0, gc=0xffff640c1890): glCheckFramebufferStatus 0x8D40 [ 1007] glCheckFramebufferStatus => 0x8CD5 [ 1008] (tid=0x6b02efa0, gc=0xffff640c1890): glCheckFramebufferStatus 0x8D40 [ 1009] glCheckFramebufferStatus => 0x8CD5 [ 1010] (tid=0x6b02efa0, gc=0xffff640c1890): glBindFramebuffer 0x8D40 1 [ 1011] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F01 [ 1012] glGetString => Vivante GC7000XSVX [ 1013] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F00 [ 1014] glGetString => Vivante Corporation [ 1015] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F01 [ 1016] glGetString => Vivante GC7000XSVX [ 1017] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F02 [ 1018] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1019] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x86A2 [ 1020] glGetIntegerv => 53 [ 1021] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x86A3 [ 1022] glGetIntegerv => 37488 [ 1023] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x0D33 [ 1024] glGetIntegerv => 8192 [ 1025] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x8824 [ 1026] glGetIntegerv => 4 [ 1027] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x8D57 [ 1028] glGetIntegerv => 4 [ 1029] (tid=0x6b02efa0, gc=0xffff640c1890): glEnable 0x8D69 [ 1030] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x90EB [ 1031] glGetIntegerv => 2048 [ 1032] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegeri_v 0x91BE 0 [ 1033] glGetIntegeri_v => 65535 [ 1034] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegeri_v 0x91BE 1 [ 1035] glGetIntegeri_v => 65535 [ 1036] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegeri_v 0x91BE 2 [ 1037] glGetIntegeri_v => 65535 [ 1038] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegeri_v 0x91BF 0 [ 1039] glGetIntegeri_v => 256 [ 1040] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegeri_v 0x91BF 1 [ 1041] glGetIntegeri_v => 128 [ 1042] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegeri_v 0x91BF 2 [ 1043] glGetIntegeri_v => 64 [ 1044] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x87FE [ 1045] glGetIntegerv => 1 [ 1046] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x88FF [ 1047] glGetIntegerv => 512 [ 1048] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x8DFB [ 1049] glGetIntegerv => 256 [ 1050] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x8DFD [ 1051] glGetIntegerv => 256 [ 1052] (tid=0x6b02efa0, gc=0xffff640c1890): glGenTextures 1 [ 1053] glGenTextures => [ 1054] { [ 1055] 2 [ 1056] } [ 1057] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 2 [ 1058] (tid=0x6b02efa0, gc=0xffff640c1890): glTexImage2D 0x0DE1 0 0x1908 800 600 0 0x1908 0x1401 (nil) [ 1059] (tid=0x6b02efa0, gc=0xffff640c1890): glGenRenderbuffers 1 [ 1060] glGenRenderbuffers => [ 1061] { [ 1062] 3 [ 1063] } [ 1064] (tid=0x6b02efa0, gc=0xffff640c1890): glBindRenderbuffer 0x8D41 3 [ 1065] (tid=0x6b02efa0, gc=0xffff640c1890): glRenderbufferStorage 0x8D41 0x88F0 800 600 [ 1066] (tid=0x6b02efa0, gc=0xffff640c1890): glGenFramebuffers 1 [ 1067] glGenFramebuffers => [ 1068] { [ 1069] 2 [ 1070] } [ 1071] (tid=0x6b02efa0, gc=0xffff640c1890): glBindFramebuffer 0x8D40 2 [ 1072] (tid=0x6b02efa0, gc=0xffff640c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 2 0 [ 1073] (tid=0x6b02efa0, gc=0xffff640c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 3 [ 1074] (tid=0x6b02efa0, gc=0xffff640c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 3 [ 1075] (tid=0x6b02efa0, gc=0xffff640c1890): glCheckFramebufferStatus 0x8D40 [ 1076] glCheckFramebufferStatus => 0x8CD5 [ 1077] (tid=0x6b02efa0, gc=0xffff640c1890): glGenTextures 1 [ 1078] glGenTextures => [ 1079] { [ 1080] 3 [ 1081] } [ 1082] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 3 [ 1083] (tid=0x6b02efa0, gc=0xffff640c1890): glTexImage2D 0x0DE1 0 0x1906 284 164 0 0x1906 0x1401 (nil) [ 1084] (tid=0x6b02efa0, gc=0xffff640c1890): glGenTextures 1 [ 1085] glGenTextures => [ 1086] { [ 1087] 4 [ 1088] } [ 1089] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 1090] (tid=0x6b02efa0, gc=0xffff640c1890): glTexImage2D 0x0DE1 0 0x1906 411 211 0 0x1906 0x1401 (nil) [ 1091] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1092] glGenBuffers => [ 1093] { [ 1094] 1 [ 1095] } [ 1096] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 1 [ 1097] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8892 1344 (nil) 0x88E4 [ 1098] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1099] glGenBuffers => [ 1100] { [ 1101] 2 [ 1102] } [ 1103] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 2 [ 1104] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8893 72 (nil) 0x88E4 [ 1105] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1106] glGenBuffers => [ 1107] { [ 1108] 3 [ 1109] } [ 1110] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 3 [ 1111] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8892 148232 (nil) 0x88E4 [ 1112] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1113] glGenBuffers => [ 1114] { [ 1115] 4 [ 1116] } [ 1117] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 4 [ 1118] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8893 29400 (nil) 0x88E4 [ 1119] (tid=0x6b02efa0, gc=0xffff640c1890): glCreateProgram [ 1120] glCreateProgram => 1 [ 1121] (tid=0x6b02efa0, gc=0xffff640c1890): glGetIntegerv 0x87FE [ 1122] glGetIntegerv => 1 [ 1123] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F00 [ 1124] glGetString => Vivante Corporation [ 1125] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F01 [ 1126] glGetString => Vivante GC7000XSVX [ 1127] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F02 [ 1128] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1129] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1130] glGetError => 0x0000 [ 1131] (tid=0x6b02efa0, gc=0xffff640c1890): glProgramBinary 1 0x8FC5 0xffff98a54068 47504 [ 1132] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1133] glGetError => 0x0000 [ 1134] (tid=0x6b02efa0, gc=0xffff640c1890): glGetProgramiv 1 0x8B82 [ 1135] glGetProgramiv => 1 [ 1136] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_cameraPosition [ 1137] glGetUniformLocation => -1 [ 1138] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_light_ambient_total [ 1139] glGetUniformLocation => -1 [ 1140] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_material_base_color [ 1141] glGetUniformLocation => -1 [ 1142] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_material_emissive_color [ 1143] glGetUniformLocation => -1 [ 1144] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_material_properties [ 1145] glGetUniformLocation => -1 [ 1146] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_material_properties2 [ 1147] glGetUniformLocation => -1 [ 1148] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_material_properties3 [ 1149] glGetUniformLocation => -1 [ 1150] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_modelMatrix [ 1151] glGetUniformLocation => 0 [ 1152] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_modelViewProjection [ 1153] glGetUniformLocation => 1 [ 1154] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_normalMatrix [ 1155] glGetUniformLocation => 2 [ 1156] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _59.qt_rhi_properties [ 1157] glGetUniformLocation => -1 [ 1158] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_cameraPosition [ 1159] glGetUniformLocation => -1 [ 1160] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_light_ambient_total [ 1161] glGetUniformLocation => 3 [ 1162] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_material_base_color [ 1163] glGetUniformLocation => 4 [ 1164] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_material_emissive_color [ 1165] glGetUniformLocation => 5 [ 1166] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_material_properties [ 1167] glGetUniformLocation => 6 [ 1168] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_material_properties2 [ 1169] glGetUniformLocation => -1 [ 1170] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_material_properties3 [ 1171] glGetUniformLocation => -1 [ 1172] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_modelMatrix [ 1173] glGetUniformLocation => -1 [ 1174] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_modelViewProjection [ 1175] glGetUniformLocation => -1 [ 1176] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_normalMatrix [ 1177] glGetUniformLocation => -1 [ 1178] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 _93.qt_rhi_properties [ 1179] glGetUniformLocation => -1 [ 1180] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.uNumLights [ 1181] glGetUniformLocation => -1 [ 1182] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].position [ 1183] glGetUniformLocation => -1 [ 1184] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].direction [ 1185] glGetUniformLocation => 7 [ 1186] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].diffuse [ 1187] glGetUniformLocation => 8 [ 1188] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].specular [ 1189] glGetUniformLocation => 9 [ 1190] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].coneAngle [ 1191] glGetUniformLocation => 10 [ 1192] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].innerConeAngle [ 1193] glGetUniformLocation => 11 [ 1194] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].constantAttenuation [ 1195] glGetUniformLocation => 12 [ 1196] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].linearAttenuation [ 1197] glGetUniformLocation => 13 [ 1198] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[0].quadraticAttenuation [ 1199] glGetUniformLocation => 14 [ 1200] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].position [ 1201] glGetUniformLocation => 15 [ 1202] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].direction [ 1203] glGetUniformLocation => 16 [ 1204] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].diffuse [ 1205] glGetUniformLocation => 17 [ 1206] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].specular [ 1207] glGetUniformLocation => 18 [ 1208] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].coneAngle [ 1209] glGetUniformLocation => 19 [ 1210] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].innerConeAngle [ 1211] glGetUniformLocation => 20 [ 1212] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].constantAttenuation [ 1213] glGetUniformLocation => 21 [ 1214] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].linearAttenuation [ 1215] glGetUniformLocation => 22 [ 1216] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[1].quadraticAttenuation [ 1217] glGetUniformLocation => 23 [ 1218] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].position [ 1219] glGetUniformLocation => 24 [ 1220] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].direction [ 1221] glGetUniformLocation => 25 [ 1222] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].diffuse [ 1223] glGetUniformLocation => 26 [ 1224] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].specular [ 1225] glGetUniformLocation => 27 [ 1226] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].coneAngle [ 1227] glGetUniformLocation => 28 [ 1228] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].innerConeAngle [ 1229] glGetUniformLocation => 29 [ 1230] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].constantAttenuation [ 1231] glGetUniformLocation => 30 [ 1232] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].linearAttenuation [ 1233] glGetUniformLocation => 31 [ 1234] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[2].quadraticAttenuation [ 1235] glGetUniformLocation => 32 [ 1236] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].position [ 1237] glGetUniformLocation => 33 [ 1238] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].direction [ 1239] glGetUniformLocation => 34 [ 1240] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].diffuse [ 1241] glGetUniformLocation => 35 [ 1242] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].specular [ 1243] glGetUniformLocation => 36 [ 1244] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].coneAngle [ 1245] glGetUniformLocation => 37 [ 1246] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].innerConeAngle [ 1247] glGetUniformLocation => 38 [ 1248] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].constantAttenuation [ 1249] glGetUniformLocation => 39 [ 1250] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].linearAttenuation [ 1251] glGetUniformLocation => 40 [ 1252] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[3].quadraticAttenuation [ 1253] glGetUniformLocation => 41 [ 1254] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].position [ 1255] glGetUniformLocation => 42 [ 1256] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].direction [ 1257] glGetUniformLocation => 43 [ 1258] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].diffuse [ 1259] glGetUniformLocation => 44 [ 1260] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].specular [ 1261] glGetUniformLocation => 45 [ 1262] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].coneAngle [ 1263] glGetUniformLocation => 46 [ 1264] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].innerConeAngle [ 1265] glGetUniformLocation => 47 [ 1266] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].constantAttenuation [ 1267] glGetUniformLocation => 48 [ 1268] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].linearAttenuation [ 1269] glGetUniformLocation => 49 [ 1270] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[4].quadraticAttenuation [ 1271] glGetUniformLocation => 50 [ 1272] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].position [ 1273] glGetUniformLocation => 51 [ 1274] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].direction [ 1275] glGetUniformLocation => 52 [ 1276] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].diffuse [ 1277] glGetUniformLocation => 53 [ 1278] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].specular [ 1279] glGetUniformLocation => 54 [ 1280] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].coneAngle [ 1281] glGetUniformLocation => 55 [ 1282] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].innerConeAngle [ 1283] glGetUniformLocation => 56 [ 1284] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].constantAttenuation [ 1285] glGetUniformLocation => 57 [ 1286] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].linearAttenuation [ 1287] glGetUniformLocation => 58 [ 1288] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[5].quadraticAttenuation [ 1289] glGetUniformLocation => 59 [ 1290] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].position [ 1291] glGetUniformLocation => 60 [ 1292] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].direction [ 1293] glGetUniformLocation => 61 [ 1294] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].diffuse [ 1295] glGetUniformLocation => 62 [ 1296] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].specular [ 1297] glGetUniformLocation => 63 [ 1298] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].coneAngle [ 1299] glGetUniformLocation => 64 [ 1300] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].innerConeAngle [ 1301] glGetUniformLocation => 65 [ 1302] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].constantAttenuation [ 1303] glGetUniformLocation => 66 [ 1304] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].linearAttenuation [ 1305] glGetUniformLocation => 67 [ 1306] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[6].quadraticAttenuation [ 1307] glGetUniformLocation => 68 [ 1308] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].position [ 1309] glGetUniformLocation => 69 [ 1310] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].direction [ 1311] glGetUniformLocation => 70 [ 1312] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].diffuse [ 1313] glGetUniformLocation => 71 [ 1314] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].specular [ 1315] glGetUniformLocation => 72 [ 1316] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].coneAngle [ 1317] glGetUniformLocation => 73 [ 1318] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].innerConeAngle [ 1319] glGetUniformLocation => 74 [ 1320] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].constantAttenuation [ 1321] glGetUniformLocation => 75 [ 1322] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].linearAttenuation [ 1323] glGetUniformLocation => 76 [ 1324] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[7].quadraticAttenuation [ 1325] glGetUniformLocation => 77 [ 1326] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].position [ 1327] glGetUniformLocation => 78 [ 1328] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].direction [ 1329] glGetUniformLocation => 79 [ 1330] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].diffuse [ 1331] glGetUniformLocation => 80 [ 1332] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].specular [ 1333] glGetUniformLocation => 81 [ 1334] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].coneAngle [ 1335] glGetUniformLocation => 82 [ 1336] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].innerConeAngle [ 1337] glGetUniformLocation => 83 [ 1338] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].constantAttenuation [ 1339] glGetUniformLocation => 84 [ 1340] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].linearAttenuation [ 1341] glGetUniformLocation => 85 [ 1342] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[8].quadraticAttenuation [ 1343] glGetUniformLocation => 86 [ 1344] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].position [ 1345] glGetUniformLocation => 87 [ 1346] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].direction [ 1347] glGetUniformLocation => 88 [ 1348] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].diffuse [ 1349] glGetUniformLocation => 89 [ 1350] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].specular [ 1351] glGetUniformLocation => 90 [ 1352] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].coneAngle [ 1353] glGetUniformLocation => 91 [ 1354] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].innerConeAngle [ 1355] glGetUniformLocation => 92 [ 1356] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].constantAttenuation [ 1357] glGetUniformLocation => 93 [ 1358] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].linearAttenuation [ 1359] glGetUniformLocation => 94 [ 1360] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[9].quadraticAttenuation [ 1361] glGetUniformLocation => 95 [ 1362] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].position [ 1363] glGetUniformLocation => 96 [ 1364] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].direction [ 1365] glGetUniformLocation => 97 [ 1366] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].diffuse [ 1367] glGetUniformLocation => 98 [ 1368] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].specular [ 1369] glGetUniformLocation => 99 [ 1370] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].coneAngle [ 1371] glGetUniformLocation => 100 [ 1372] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].innerConeAngle [ 1373] glGetUniformLocation => 101 [ 1374] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].constantAttenuation [ 1375] glGetUniformLocation => 102 [ 1376] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].linearAttenuation [ 1377] glGetUniformLocation => 103 [ 1378] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[10].quadraticAttenuation [ 1379] glGetUniformLocation => 104 [ 1380] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].position [ 1381] glGetUniformLocation => 105 [ 1382] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].direction [ 1383] glGetUniformLocation => 106 [ 1384] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].diffuse [ 1385] glGetUniformLocation => 107 [ 1386] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].specular [ 1387] glGetUniformLocation => 108 [ 1388] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].coneAngle [ 1389] glGetUniformLocation => 109 [ 1390] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].innerConeAngle [ 1391] glGetUniformLocation => 110 [ 1392] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].constantAttenuation [ 1393] glGetUniformLocation => 111 [ 1394] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].linearAttenuation [ 1395] glGetUniformLocation => 112 [ 1396] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[11].quadraticAttenuation [ 1397] glGetUniformLocation => 113 [ 1398] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].position [ 1399] glGetUniformLocation => 114 [ 1400] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].direction [ 1401] glGetUniformLocation => 115 [ 1402] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].diffuse [ 1403] glGetUniformLocation => 116 [ 1404] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].specular [ 1405] glGetUniformLocation => 117 [ 1406] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].coneAngle [ 1407] glGetUniformLocation => 118 [ 1408] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].innerConeAngle [ 1409] glGetUniformLocation => 119 [ 1410] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].constantAttenuation [ 1411] glGetUniformLocation => 120 [ 1412] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].linearAttenuation [ 1413] glGetUniformLocation => 121 [ 1414] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[12].quadraticAttenuation [ 1415] glGetUniformLocation => 122 [ 1416] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].position [ 1417] glGetUniformLocation => 123 [ 1418] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].direction [ 1419] glGetUniformLocation => 124 [ 1420] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].diffuse [ 1421] glGetUniformLocation => 125 [ 1422] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].specular [ 1423] glGetUniformLocation => 126 [ 1424] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].coneAngle [ 1425] glGetUniformLocation => 127 [ 1426] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].innerConeAngle [ 1427] glGetUniformLocation => 128 [ 1428] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].constantAttenuation [ 1429] glGetUniformLocation => 129 [ 1430] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].linearAttenuation [ 1431] glGetUniformLocation => 130 [ 1432] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[13].quadraticAttenuation [ 1433] glGetUniformLocation => 131 [ 1434] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].position [ 1435] glGetUniformLocation => 132 [ 1436] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].direction [ 1437] glGetUniformLocation => 133 [ 1438] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].diffuse [ 1439] glGetUniformLocation => 134 [ 1440] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].specular [ 1441] glGetUniformLocation => 135 [ 1442] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].coneAngle [ 1443] glGetUniformLocation => 136 [ 1444] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].innerConeAngle [ 1445] glGetUniformLocation => 137 [ 1446] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].constantAttenuation [ 1447] glGetUniformLocation => 138 [ 1448] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].linearAttenuation [ 1449] glGetUniformLocation => 139 [ 1450] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 1 ubLights.lights[14].quadraticAttenuation [ 1451] glGetUniformLocation => 140 [ 1452] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1453] glGenBuffers => [ 1454] { [ 1455] 5 [ 1456] } [ 1457] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 5 [ 1458] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8892 640 (nil) 0x88E4 [ 1459] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1460] glGenBuffers => [ 1461] { [ 1462] 6 [ 1463] } [ 1464] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 6 [ 1465] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8893 112 (nil) 0x88E4 [ 1466] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1467] glGenBuffers => [ 1468] { [ 1469] 7 [ 1470] } [ 1471] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 7 [ 1472] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 1473] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1474] glGenBuffers => [ 1475] { [ 1476] 8 [ 1477] } [ 1478] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 8 [ 1479] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1480] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1481] glGenBuffers => [ 1482] { [ 1483] 9 [ 1484] } [ 1485] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 9 [ 1486] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8892 2800 (nil) 0x88E4 [ 1487] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1488] glGenBuffers => [ 1489] { [ 1490] 10 [ 1491] } [ 1492] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 10 [ 1493] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8893 420 (nil) 0x88E4 [ 1494] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1495] glGenBuffers => [ 1496] { [ 1497] 11 [ 1498] } [ 1499] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 11 [ 1500] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8892 31872 (nil) 0x88E4 [ 1501] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1502] glGenBuffers => [ 1503] { [ 1504] 12 [ 1505] } [ 1506] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 12 [ 1507] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8893 4720 (nil) 0x88E4 [ 1508] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1509] glGenBuffers => [ 1510] { [ 1511] 13 [ 1512] } [ 1513] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 13 [ 1514] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8892 5440 (nil) 0x88E4 [ 1515] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1516] glGenBuffers => [ 1517] { [ 1518] 14 [ 1519] } [ 1520] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 14 [ 1521] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8893 816 (nil) 0x88E4 [ 1522] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1523] glGenBuffers => [ 1524] { [ 1525] 15 [ 1526] } [ 1527] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 15 [ 1528] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8892 1840 (nil) 0x88E4 [ 1529] (tid=0x6b02efa0, gc=0xffff640c1890): glGenBuffers 1 [ 1530] glGenBuffers => [ 1531] { [ 1532] 16 [ 1533] } [ 1534] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 16 [ 1535] (tid=0x6b02efa0, gc=0xffff640c1890): glBufferData 0x8893 276 (nil) 0x88E4 [ 1536] (tid=0x6b02efa0, gc=0xffff640c1890): glCreateProgram [ 1537] glCreateProgram => 2 [ 1538] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F00 [ 1539] glGetString => Vivante Corporation [ 1540] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F01 [ 1541] glGetString => Vivante GC7000XSVX [ 1542] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F02 [ 1543] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1544] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1545] glGetError => 0x0000 [ 1546] (tid=0x6b02efa0, gc=0xffff640c1890): glProgramBinary 2 0x8FC5 0xffff98dbe068 4924 [ 1547] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1548] glGetError => 0x0000 [ 1549] (tid=0x6b02efa0, gc=0xffff640c1890): glGetProgramiv 2 0x8B82 [ 1550] glGetProgramiv => 1 [ 1551] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 2 ubuf.matrix [ 1552] glGetUniformLocation => 0 [ 1553] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 2 ubuf.opacity [ 1554] glGetUniformLocation => 1 [ 1555] (tid=0x6b02efa0, gc=0xffff640c1890): glCreateProgram [ 1556] glCreateProgram => 3 [ 1557] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F00 [ 1558] glGetString => Vivante Corporation [ 1559] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F01 [ 1560] glGetString => Vivante GC7000XSVX [ 1561] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F02 [ 1562] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1563] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1564] glGetError => 0x0000 [ 1565] (tid=0x6b02efa0, gc=0xffff640c1890): glProgramBinary 3 0x8FC5 0xffff98dbe068 5032 [ 1566] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1567] glGetError => 0x0000 [ 1568] (tid=0x6b02efa0, gc=0xffff640c1890): glGetProgramiv 3 0x8B82 [ 1569] glGetProgramiv => 1 [ 1570] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 3 ubuf.qt_Matrix [ 1571] glGetUniformLocation => 0 [ 1572] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 3 qt_Texture [ 1573] glGetUniformLocation => 1 [ 1574] (tid=0x6b02efa0, gc=0xffff640c1890): glCreateProgram [ 1575] glCreateProgram => 4 [ 1576] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F00 [ 1577] glGetString => Vivante Corporation [ 1578] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F01 [ 1579] glGetString => Vivante GC7000XSVX [ 1580] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F02 [ 1581] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1582] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1583] glGetError => 0x0000 [ 1584] (tid=0x6b02efa0, gc=0xffff640c1890): glProgramBinary 4 0x8FC5 0xffff98dbe068 7516 [ 1585] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1586] glGetError => 0x0000 [ 1587] (tid=0x6b02efa0, gc=0xffff640c1890): glGetProgramiv 4 0x8B82 [ 1588] glGetProgramiv => 1 [ 1589] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.matrix [ 1590] glGetUniformLocation => 0 [ 1591] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.textureScale [ 1592] glGetUniformLocation => 1 [ 1593] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.color [ 1594] glGetUniformLocation => 2 [ 1595] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.alphaMin [ 1596] glGetUniformLocation => 3 [ 1597] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.alphaMax [ 1598] glGetUniformLocation => 4 [ 1599] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.matrix [ 1600] glGetUniformLocation => 0 [ 1601] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.textureScale [ 1602] glGetUniformLocation => 1 [ 1603] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.color [ 1604] glGetUniformLocation => 2 [ 1605] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.alphaMin [ 1606] glGetUniformLocation => 3 [ 1607] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 ubuf.alphaMax [ 1608] glGetUniformLocation => 4 [ 1609] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 4 _qt_texture [ 1610] glGetUniformLocation => 5 [ 1611] (tid=0x6b02efa0, gc=0xffff640c1890): glCreateProgram [ 1612] glCreateProgram => 5 [ 1613] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F00 [ 1614] glGetString => Vivante Corporation [ 1615] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F01 [ 1616] glGetString => Vivante GC7000XSVX [ 1617] (tid=0x6b02efa0, gc=0xffff640c1890): glGetString 0x1F02 [ 1618] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1619] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1620] glGetError => 0x0000 [ 1621] (tid=0x6b02efa0, gc=0xffff640c1890): glProgramBinary 5 0x8FC5 0xffff98dbd068 9832 [ 1622] (tid=0x6b02efa0, gc=0xffff640c1890): glGetError [ 1623] glGetError => 0x0000 [ 1624] (tid=0x6b02efa0, gc=0xffff640c1890): glGetProgramiv 5 0x8B82 [ 1625] glGetProgramiv => 1 [ 1626] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 5 ubuf.matrix [ 1627] glGetUniformLocation => 0 [ 1628] (tid=0x6b02efa0, gc=0xffff640c1890): glGetUniformLocation 5 ubuf.pixelSize [ 1629] glGetUniformLocation => 1 [ 1630] 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gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 0 46 51 54 0x1906 0x1401 0xffff647e58d0 [ 2157] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2158] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2159] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 51 46 44 54 0x1906 0x1401 0xffff647e4e00 [ 2160] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2161] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2162] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 0 100 42 55 0x1906 0x1401 0xffff647e63b0 [ 2163] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2164] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2165] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2166] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 95 46 51 54 0x1906 0x1401 0xffff647e77a0 [ 2167] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2168] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2169] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2170] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 42 0 37 46 0x1906 0x1401 0xffff6452a770 [ 2171] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2172] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2173] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2174] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 0 155 19 56 0x1906 0x1401 0xffff6451f140 [ 2175] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2176] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2177] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2178] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 19 155 41 56 0x1906 0x1401 0xffff647e8280 [ 2179] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2180] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2181] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2182] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 79 0 43 44 0x1906 0x1401 0xffff647e6cd0 [ 2183] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2184] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2185] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2186] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 122 0 42 46 0x1906 0x1401 0xffff647e8ba0 [ 2187] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2188] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2189] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 146 46 40 54 0x1906 0x1401 0xffff647e9bd0 [ 2190] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2191] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 164 0 32 45 0x1906 0x1401 0xffff647e9350 [ 2192] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2193] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2194] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 196 0 58 45 0x1906 0x1401 0xffff647eaea0 [ 2195] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2196] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2197] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2198] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 60 155 41 56 0x1906 0x1401 0xffff647eb8f0 [ 2199] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2200] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2201] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2202] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 254 0 39 46 0x1906 0x1401 0xffff647ea460 [ 2203] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2204] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2205] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2206] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 101 155 39 56 0x1906 0x1401 0xffff647ecaa0 [ 2207] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2208] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2209] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2210] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 186 46 45 54 0x1906 0x1401 0xffff647edce0 [ 2211] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2212] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2213] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2214] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 231 46 51 54 0x1906 0x1401 0xffff647efc60 [ 2215] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2216] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2217] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2218] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 42 100 43 55 0x1906 0x1401 0xffff647ef190 [ 2219] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2220] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2221] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2222] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 293 0 39 46 0x1906 0x1401 0xffff647ec210 [ 2223] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2224] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2225] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2226] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 140 155 41 56 0x1906 0x1401 0xffff647f0740 [ 2227] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2228] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2229] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2230] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 332 0 39 45 0x1906 0x1401 0xffff647ed350 [ 2231] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2232] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2233] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2234] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 181 155 19 56 0x1906 0x1401 0xffff6451c000 [ 2235] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2236] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2237] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2238] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 282 46 33 52 0x1906 0x1401 0xffff647f1060 [ 2239] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2240] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2241] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 315 46 40 54 0x1906 0x1401 0xffff647f1fb0 [ 2242] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2243] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2244] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 200 155 41 56 0x1906 0x1401 0xffff647f3140 [ 2245] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2246] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2247] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 371 0 20 21 0x1906 0x1401 0xffff64002e50 [ 2248] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2249] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 391 0 20 42 0x1906 0x1401 0xffff64534420 [ 2250] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2251] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 85 100 40 55 0x1906 0x1401 0xffff647f3a60 [ 2252] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2253] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 1 [ 2254] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 125 100 42 55 0x1906 0x1401 0xffff647f4c30 [ 2255] (tid=0x6b02efa0, gc=0xffff640c1890): glPixelStorei 0x0CF5 4 [ 2256] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2257] (tid=0x6b02efa0, gc=0xffff640c1890): glTexSubImage2D 0x0DE1 0 355 46 20 54 0x1906 0x1401 0xffff6453f5b0 [ 2258] (tid=0x6b02efa0, gc=0xffff640c1890): glMemoryBarrier 0x000005A8 [ 2259] (tid=0x6b02efa0, gc=0xffff640c1890): glBindFramebuffer 0x8D40 1 [ 2260] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0C11 [ 2261] (tid=0x6b02efa0, gc=0xffff640c1890): glColorMask 1 1 1 1 [ 2262] (tid=0x6b02efa0, gc=0xffff640c1890): glClearColor 0.000000 0.000000 0.000000 1.000000 [ 2263] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 1 [ 2264] (tid=0x6b02efa0, gc=0xffff640c1890): glClearDepthf 1.000000 [ 2265] (tid=0x6b02efa0, gc=0xffff640c1890): glClearStencil 0 [ 2266] (tid=0x6b02efa0, gc=0xffff640c1890): glClear 0x00004500 [ 2267] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0C11 [ 2268] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0B44 [ 2269] (tid=0x6b02efa0, gc=0xffff640c1890): glFrontFace 0x0901 [ 2270] (tid=0x6b02efa0, gc=0xffff640c1890): glColorMask 1 1 1 1 [ 2271] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0BE2 [ 2272] (tid=0x6b02efa0, gc=0xffff640c1890): glEnable 0x0B71 [ 2273] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 1 [ 2274] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthFunc 0x0201 [ 2275] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0B90 [ 2276] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x8037 [ 2277] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 2 [ 2278] (tid=0x6b02efa0, gc=0xffff640c1890): glViewport 0 0 800 600 [ 2279] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthRangef 0.000000 1.000000 [ 2280] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64f0e000 [ 2281] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1f 1 1.000000 [ 2282] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 5 [ 2283] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 2284] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 [ 2285] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x1e0 [ 2286] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 7 [ 2287] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 6 [ 2288] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 54 0x1403 0x2 [ 2289] (tid=0x6b02efa0, gc=0xffff640c1890): glEnable 0x0BE2 [ 2290] (tid=0x6b02efa0, gc=0xffff640c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 2291] (tid=0x6b02efa0, gc=0xffff640c1890): glBlendEquationSeparate 0x8006 0x8006 [ 2292] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 0 [ 2293] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 3 [ 2294] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff6491f5a0 [ 2295] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2296] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 2 [ 2297] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 1 1 [ 2298] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 2299] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 2300] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 2301] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 2302] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 2303] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x884C 0 [ 2304] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2305] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 7 [ 2306] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2307] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2308] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2309] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 8 [ 2310] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 2311] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 4 [ 2312] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64940390 [ 2313] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform2fv 1 1 0xffff649403d0 [ 2314] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform4fv 2 1 0xffff649403e0 [ 2315] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1f 3 0.225090 [ 2316] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1f 4 0.723552 [ 2317] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2318] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 3 [ 2319] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 5 1 [ 2320] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 2321] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 2322] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 2323] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 2324] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 2325] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x884C 0 [ 2326] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2327] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 9 [ 2328] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2329] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2330] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x8c0 [ 2331] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 10 [ 2332] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 210 0x1403 (nil) [ 2333] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 5 [ 2334] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff649654d0 [ 2335] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform2fv 1 1 0xffff64965510 [ 2336] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1f 2 1.000000 [ 2337] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 11 [ 2338] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 20 (nil) [ 2339] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 4 0x1401 1 20 0x8 [ 2340] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 2 2 0x1406 0 20 0xc [ 2341] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x67c0 [ 2342] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 12 [ 2343] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 2358 0x1403 0x2 [ 2344] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 4 [ 2345] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64967280 [ 2346] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform2fv 1 1 0xffff649672c0 [ 2347] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform4fv 2 1 0xffff649672d0 [ 2348] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2349] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2350] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 5 1 [ 2351] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 2352] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 2353] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 2354] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 2355] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 2356] (tid=0x6b02efa0, gc=0xffff640c1890): glTexParameteri 0x0DE1 0x884C 0 [ 2357] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2358] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 13 [ 2359] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2360] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2361] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x1100 [ 2362] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 14 [ 2363] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 408 0x1403 (nil) [ 2364] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64967810 [ 2365] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform4fv 2 1 0xffff64967860 [ 2366] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 15 [ 2367] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2368] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2369] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x5c0 [ 2370] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 16 [ 2371] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 138 0x1403 (nil) [ 2372] EGL(tid=0x6b02efa0): eglGetCurrentDisplay_pre [ 2373] EGL(tid=0x6b02efa0): eglGetCurrentDisplay_post => 0xaaab0c1d0450 [ 2374] EGL(tid=0x6b02efa0): eglGetCurrentContext_pre [ 2375] EGL(tid=0x6b02efa0): eglGetCurrentContext_post => 0xffff640c1740 [ 2376] EGL(tid=0x6b02efa0): eglGetCurrentSurface_pre 12377 [ 2377] EGL(tid=0x6b02efa0): eglGetCurrentSurface_post 12377 => 0xffff644a19e0 [ 2378] EGL(tid=0x6b02efa0): eglGetCurrentSurface_pre 12378 [ 2379] EGL(tid=0x6b02efa0): eglGetCurrentSurface_post 12378 => 0xffff644a19e0 [ 2380] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff642afe90 [ 2381] (tid=0x6b02efa0, gc=0xffff642affe0): glCreateProgram [ 2382] glCreateProgram => 6 [ 2383] (tid=0x6b02efa0, gc=0xffff642affe0): glCreateShader 0x8B31 [ 2384] glCreateShader => 7 [ 2385] (tid=0x6b02efa0, gc=0xffff642affe0): glGetString 0x1F02 [ 2386] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 2387] (tid=0x6b02efa0, gc=0xffff642affe0): glShaderSource 7 2 0xffff6b02e290 0xffff6b02e260 [ 2388] #### [ 2389] #line 1 [ 2390] attribute vec4 position; [ 2391] attribute vec4 texCoords; [ 2392] varying vec2 outTexCoords; [ 2393] void main() [ 2394] { [ 2395] gl_Position = position; [ 2396] outTexCoords = texCoords.xy; [ 2397] } [ 2398] #### [ 2399] (tid=0x6b02efa0, gc=0xffff642affe0): glCompileShader 7 [ 2400] (tid=0x6b02efa0, gc=0xffff642affe0): glGetShaderiv 7 0x8B81 [ 2401] glGetShaderiv => 1 [ 2402] (tid=0x6b02efa0, gc=0xffff642affe0): glAttachShader 6 7 [ 2403] (tid=0x6b02efa0, gc=0xffff642affe0): glCreateShader 0x8B30 [ 2404] glCreateShader => 8 [ 2405] (tid=0x6b02efa0, gc=0xffff642affe0): glGetString 0x1F02 [ 2406] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 2407] (tid=0x6b02efa0, gc=0xffff642affe0): glShaderSource 8 4 0xffff6b02e290 0xffff6b02e260 [ 2408] #### [ 2409] #ifdef GL_KHR_blend_equation_advanced [ 2410] #extension GL_ARB_fragment_coord_conventions : enable [ 2411] #extension GL_KHR_blend_equation_advanced : enable [ 2412] #endif [ 2413] #ifndef GL_FRAGMENT_PRECISION_HIGH [ 2414] #define highp mediump [ 2415] #endif [ 2416] #line 1 [ 2417] varying highp vec2 outTexCoords; [ 2418] uniform sampler2D texture; [ 2419] void main() [ 2420] { [ 2421] gl_FragColor = texture2D(texture, outTexCoords); [ 2422] } [ 2423] #### [ 2424] (tid=0x6b02efa0, gc=0xffff642affe0): glCompileShader 8 [ 2425] (tid=0x6b02efa0, gc=0xffff642affe0): glGetShaderiv 8 0x8B81 [ 2426] glGetShaderiv => 1 [ 2427] (tid=0x6b02efa0, gc=0xffff642affe0): glAttachShader 6 8 [ 2428] (tid=0x6b02efa0, gc=0xffff642affe0): glBindAttribLocation 6 0 position [ 2429] (tid=0x6b02efa0, gc=0xffff642affe0): glBindAttribLocation 6 1 texCoords [ 2430] (tid=0x6b02efa0, gc=0xffff642affe0): glLinkProgram 6 [ 2431] (tid=0x6b02efa0, gc=0xffff642affe0): glGetProgramiv 6 0x8B82 [ 2432] glGetProgramiv => 1 [ 2433] (tid=0x6b02efa0, gc=0xffff642affe0): glGetProgramiv 6 0x8B84 [ 2434] glGetProgramiv => 0 [ 2435] (tid=0x6b02efa0, gc=0xffff642affe0): glUseProgram 6 [ 2436] (tid=0x6b02efa0, gc=0xffff642affe0): glEnableVertexAttribArray 0 [ 2437] (tid=0x6b02efa0, gc=0xffff642affe0): glEnableVertexAttribArray 1 [ 2438] (tid=0x6b02efa0, gc=0xffff642affe0): glDisable 0x0B71 [ 2439] (tid=0x6b02efa0, gc=0xffff642affe0): glDisable 0x0BE2 [ 2440] (tid=0x6b02efa0, gc=0xffff642affe0): glDisable 0x0B44 [ 2441] (tid=0x6b02efa0, gc=0xffff642affe0): glDisable 0x0C11 [ 2442] (tid=0x6b02efa0, gc=0xffff642affe0): glDepthMask 0 [ 2443] (tid=0x6b02efa0, gc=0xffff642affe0): glColorMask 1 1 1 1 [ 2444] (tid=0x6b02efa0, gc=0xffff642affe0): glGenBuffers 1 [ 2445] glGenBuffers => [ 2446] { [ 2447] 17 [ 2448] } [ 2449] (tid=0x6b02efa0, gc=0xffff642affe0): glBindBuffer 0x8892 17 [ 2450] (tid=0x6b02efa0, gc=0xffff642affe0): glBufferData 0x8892 96 (nil) 0x88E4 [ 2451] (tid=0x6b02efa0, gc=0xffff642affe0): glBufferSubData 0x8892 0 32 0xffff921daec8 [ 2452] (tid=0x6b02efa0, gc=0xffff642affe0): glBufferSubData 0x8892 32 32 0xffff921daea8 [ 2453] (tid=0x6b02efa0, gc=0xffff642affe0): glBufferSubData 0x8892 64 32 0xffff921dae88 [ 2454] (tid=0x6b02efa0, gc=0xffff642affe0): glVertexAttribPointer 1 2 0x1406 1 0 0x40 [ 2455] (tid=0x6b02efa0, gc=0xffff642affe0): glViewport 0 0 806 633 [ 2456] (tid=0x6b02efa0, gc=0xffff642affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [4094394.529] -> wl_surface@14.damage_buffer(0, 0, 806, 30) [4094990.445] -> wl_surface@14.damage_buffer(0, 30, 3, 600) [4094990.508] -> wl_surface@14.damage_buffer(803, 30, 3, 600) [4094990.563] -> wl_surface@14.damage_buffer(0, 630, 806, 3) [4094990.619] -> wl_surface@14.damage_buffer(0, 633, 3, 30) [ 2457] (tid=0x6b02efa0, gc=0xffff642affe0): glGenTextures 1 [ 2458] glGenTextures => [ 2459] { [ 2460] 5 [ 2461] } [ 2462] (tid=0x6b02efa0, gc=0xffff642affe0): glBindTexture 0x0DE1 5 [ 2463] (tid=0x6b02efa0, gc=0xffff642affe0): glTexImage2D 0x0DE1 0 0x80E1 806 633 0 0x80E1 0x1401 0xffff6a2bf010 [ 2464] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 2465] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 2466] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 2467] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 2468] (tid=0x6b02efa0, gc=0xffff642affe0): glDrawArrays 0x0005 0 4 [ 2469] (tid=0x6b02efa0, gc=0xffff642affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 2470] (tid=0x6b02efa0, gc=0xffff642affe0): glBindTexture 0x0DE1 1 [ 2471] (tid=0x6b02efa0, gc=0xffff642affe0): glViewport 3 3 800 600 [ 2472] (tid=0x6b02efa0, gc=0xffff642affe0): glDrawArrays 0x0005 0 4 [ 2473] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff640c1740 [ 2474] EGL(tid=0x6b02efa0): eglSwapInterval 0xaaab0c1d0450 0 [ 2475] (tid=0x6b02efa0, gc=0xffff640c1890): glFlush [4094999.423] -> wl_surface@14.frame(new id wl_callback@23) [ 2476] EGL(tid=0x6b02efa0): eglSwapBuffers 0xaaab0c1d0450 0xffff644a19e0, Frame Number = 0 [4094999.662] -> zwp_linux_surface_synchronization_v1@21.set_acquire_fence(fd 18) [4094999.682] -> zwp_linux_surface_synchronization_v1@21.get_release(new id zwp_linux_buffer_release_v1@24) [4094999.703] -> wl_viv@15.enable_tile_status(wl_buffer@22, 2, 0, 1, 0, 0, 2) [4094999.775] -> wl_surface@14.attach(wl_buffer@22, 0, 0) [4094999.799] -> wl_surface@14.damage(0, 0, 806, 633) [4094999.825] -> wl_surface@14.commit() [4094999.839] -> wl_display@1.sync(new id wl_callback@25) [4095001.062] wl_display@1.delete_id(25) [4095001.076] -> wl_viv@15.create_buffer(new id wl_buffer@26, 806, 633, 3328, 212, -2143027196, 3, 8, 2129920, 4, 8, 8320, fd 19) [4095001.385] wl_surface@14.enter(wl_output@12) [4095001.440] wl_keyboard@7.enter(3, wl_surface@14, array[0]) [4095001.492] -> wl_display@1.sync(new id wl_callback@27) [4095001.513] wl_keyboard@7.modifiers(3, 0, 0, 0, 0) [4095001.551] wl_data_device@11.selection(nil) [4095001.578] xdg_toplevel@19.configure(0, 0, array[4]) [4095001.603] xdg_surface@18.configure(4) [4095001.776] -> xdg_surface@18.set_window_geometry(0, 0, 806, 633) [4095001.824] -> xdg_surface@18.ack_configure(4) [ 2477] EGL(tid=0x6b02efa0): eglQueryAPI_pre [ 2478] EGL(tid=0x6b02efa0): eglQueryAPI_post = 0x30A0 [4095001.969] wl_display@1.delete_id([ 2479] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff640c1740 27) [ 2480] (tid=0x6b02efa0, gc=0xffff640c1890): glBindFramebuffer 0x8D40 1 [ 2481] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0C11 [ 2482] (tid=0x6b02efa0, gc=0xffff640c1890): glColorMask 1 1 1 1 [ 2483] (tid=0x6b02efa0, gc=0xffff640c1890): glClearColor 0.000000 0.000000 0.000000 1.000000 [ 2484] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 1 [ 2485] (tid=0x6b02efa0, gc=0xffff640c1890): glClearDepthf 1.000000 [ 2486] (tid=0x6b02efa0, gc=0xffff640c1890): glClearStencil 0 [ 2487] (tid=0x6b02efa0, gc=0xffff640c1890): glClear 0x00004500 [ 2488] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0C11 [ 2489] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0B44 [ 2490] (tid=0x6b02efa0, gc=0xffff640c1890): glFrontFace 0x0901 [ 2491] (tid=0x6b02efa0, gc=0xffff640c1890): glColorMask 1 1 1 1 [ 2492] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0BE2 [ 2493] (tid=0x6b02efa0, gc=0xffff640c1890): glEnable 0x0B71 [ 2494] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 1 [ 2495] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthFunc 0x0201 [ 2496] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0B90 [ 2497] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x8037 [ 2498] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 2 [ 2499] (tid=0x6b02efa0, gc=0xffff640c1890): glViewport 0 0 800 600 [ 2500] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthRangef 0.000000 1.000000 [ 2501] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64f0e000 [ 2502] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 5 [ 2503] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 2504] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 0 [ 2505] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 [ 2506] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 1 [ 2507] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x1e0 [ 2508] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 7 [ 2509] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 6 [ 2510] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 54 0x1403 0x2 [ 2511] (tid=0x6b02efa0, gc=0xffff640c1890): glEnable 0x0BE2 [ 2512] (tid=0x6b02efa0, gc=0xffff640c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 2513] (tid=0x6b02efa0, gc=0xffff640c1890): glBlendEquationSeparate 0x8006 0x8006 [ 2514] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 0 [ 2515] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 3 [ 2516] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff6491f5a0 [ 2517] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2518] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 2 [ 2519] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 1 1 [ 2520] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2521] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 7 [ 2522] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2523] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2524] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2525] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 8 [ 2526] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 2527] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 4 [ 2528] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64940390 [ 2529] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform2fv 1 1 0xffff649403d0 [ 2530] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2531] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 3 [ 2532] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 5 1 [ 2533] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2534] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 9 [ 2535] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2536] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2537] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x8c0 [ 2538] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 10 [ 2539] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 210 0x1403 (nil) [ 2540] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 5 [ 2541] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff649654d0 [ 2542] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 11 [ 2543] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 20 (nil) [ 2544] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 4 0x1401 1 20 0x8 [ 2545] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 2 2 0x1406 0 20 0xc [ 2546] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 2 [ 2547] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x67c0 [ 2548] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 12 [ 2549] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 2358 0x1403 0x2 [4095010.165] wl_display@1.delete_id(23) [4095657.771] wl_callback@23.done(292774) [ 2550] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 4 [ 2551] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64967280 [ 2552] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform2fv 1 1 0xffff649672c0 [ 2553] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform4fv 2 1 0xffff649672d0 [ 2554] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2555] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2556] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 5 1 [ 2557] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2558] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 13 [ 2559] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2560] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2561] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x1100 [ 2562] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 14 [ 2563] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 408 0x1403 (nil) [ 2564] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64967810 [ 2565] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform4fv 2 1 0xffff64967860 [ 2566] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 15 [ 2567] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2568] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2569] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x5c0 [ 2570] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 16 [ 2571] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 138 0x1403 (nil) [ 2572] EGL(tid=0x6b02efa0): eglGetCurrentDisplay_pre [ 2573] EGL(tid=0x6b02efa0): eglGetCurrentDisplay_post => 0xaaab0c1d0450 [ 2574] EGL(tid=0x6b02efa0): eglGetCurrentContext_pre [ 2575] EGL(tid=0x6b02efa0): eglGetCurrentContext_post => 0xffff640c1740 [ 2576] EGL(tid=0x6b02efa0): eglGetCurrentSurface_pre 12377 [ 2577] EGL(tid=0x6b02efa0): eglGetCurrentSurface_post 12377 => 0xffff644a19e0 [ 2578] EGL(tid=0x6b02efa0): eglGetCurrentSurface_pre 12378 [ 2579] EGL(tid=0x6b02efa0): eglGetCurrentSurface_post 12378 => 0xffff644a19e0 [ 2580] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff642afe90 [ 2581] (tid=0x6b02efa0, gc=0xffff642affe0): glViewport 0 0 806 633 [ 2582] (tid=0x6b02efa0, gc=0xffff642affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [ 2583] (tid=0x6b02efa0, gc=0xffff642affe0): glDeleteTextures 1 [ 2584] { [ 2585] 5 [ 2586] } [4095664.497] -> wl_surface@14.damage_buffer(0, 0, 806, 30) [4095664.580] -> wl_surface@14.damage_buffer(0, 30, 3, 600) [4095664.609] -> wl_surface@14.damage_buffer(803, 30, 3, 600) [4095664.637] -> wl_surface@14.damage_buffer(0, 630, 806, 3) [4095664.665] -> wl_surface@14.damage_buffer(0, 633, 3, 30) [ 2587] (tid=0x6b02efa0, gc=0xffff642affe0): glGenTextures 1 [ 2588] glGenTextures => [ 2589] { [ 2590] 5 [ 2591] } [ 2592] (tid=0x6b02efa0, gc=0xffff642affe0): glBindTexture 0x0DE1 5 [ 2593] (tid=0x6b02efa0, gc=0xffff642affe0): glTexImage2D 0x0DE1 0 0x80E1 806 633 0 0x80E1 0x1401 0xffff69ec4010 [ 2594] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 2595] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 2596] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 2597] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 2598] (tid=0x6b02efa0, gc=0xffff642affe0): glDrawArrays 0x0005 0 4 [ 2599] (tid=0x6b02efa0, gc=0xffff642affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 2600] (tid=0x6b02efa0, gc=0xffff642affe0): glBindTexture 0x0DE1 1 [ 2601] (tid=0x6b02efa0, gc=0xffff642affe0): glViewport 3 3 800 600 [ 2602] (tid=0x6b02efa0, gc=0xffff642affe0): glDrawArrays 0x0005 0 4 [ 2603] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff640c1740 [ 2604] EGL(tid=0x6b02efa0): eglSwapInterval 0xaaab0c1d0450 0 [ 2605] (tid=0x6b02efa0, gc=0xffff640c1890): glFlush [4095670.120] -> wl_surface@14.frame(new id wl_callback@23) [ 2606] EGL(tid=0x6b02efa0): eglSwapBuffers 0xaaab0c1d0450 0xffff644a19e0, Frame Number = 1 [4095670.405] -> zwp_linux_surface_synchronization_v1@21.set_acquire_fence(fd 20) [4095670.442] -> zwp_linux_surface_synchronization_v1@21.get_release(new id zwp_linux_buffer_release_v1@28) [4095670.483] wl_callback@25.done(3) [4095670.521] -> wl_viv@15.enable_tile_status(wl_buffer@26, 2, 0, 1, 0, 0, 2) [4095670.618] -> wl_surface@14.attach(wl_buffer@26, 0, 0) [4095670.664] -> wl_surface@14.damage(0, 0, 806, 633) [4095670.716] -> wl_surface@14.commit() [4095670.739] -> wl_display@1.sync(new id wl_callback@25) [4095671.498] wl_display@1.delete_id(24) [4095671.534] wl_display@1.delete_id(25) [4095672.421] -> wl_viv@15.create_buffer(new id wl_buffer@29, 806, 633, 3328, 212, -2143027196, 5, 8, 2129920, 6, 8, 8320, fd 22) [4095672.767] wl_callback@27.done(4) [4095677.372] wl_display@1.delete_id(23) [4095677.423] wl_callback@23.done(293441) [ 2607] EGL(tid=0x6b02efa0): eglQueryAPI_pre [ 2608] EGL(tid=0x6b02efa0): eglQueryAPI_post = 0x30A0 [ 2609] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff640c1740 [ 2610] (tid=0x6b02efa0, gc=0xffff640c1890): glBindFramebuffer 0x8D40 1 [ 2611] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0C11 [ 2612] (tid=0x6b02efa0, gc=0xffff640c1890): glColorMask 1 1 1 1 [ 2613] (tid=0x6b02efa0, gc=0xffff640c1890): glClearColor 0.000000 0.000000 0.000000 1.000000 [ 2614] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 1 [ 2615] (tid=0x6b02efa0, gc=0xffff640c1890): glClearDepthf 1.000000 [ 2616] (tid=0x6b02efa0, gc=0xffff640c1890): glClearStencil 0 [ 2617] (tid=0x6b02efa0, gc=0xffff640c1890): glClear 0x00004500 [ 2618] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0C11 [ 2619] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0B44 [ 2620] (tid=0x6b02efa0, gc=0xffff640c1890): glFrontFace 0x0901 [ 2621] (tid=0x6b02efa0, gc=0xffff640c1890): glColorMask 1 1 1 1 [ 2622] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0BE2 [ 2623] (tid=0x6b02efa0, gc=0xffff640c1890): glEnable 0x0B71 [ 2624] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 1 [ 2625] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthFunc 0x0201 [ 2626] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x0B90 [ 2627] (tid=0x6b02efa0, gc=0xffff640c1890): glDisable 0x8037 [ 2628] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 2 [ 2629] (tid=0x6b02efa0, gc=0xffff640c1890): glViewport 0 0 800 600 [ 2630] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthRangef 0.000000 1.000000 [ 2631] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64f0e000 [ 2632] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 5 [ 2633] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 2634] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 0 [ 2635] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 [ 2636] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 1 [ 2637] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x1e0 [ 2638] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 7 [ 2639] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 6 [ 2640] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 54 0x1403 0x2 [ 2641] (tid=0x6b02efa0, gc=0xffff640c1890): glEnable 0x0BE2 [ 2642] (tid=0x6b02efa0, gc=0xffff640c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 2643] (tid=0x6b02efa0, gc=0xffff640c1890): glBlendEquationSeparate 0x8006 0x8006 [ 2644] (tid=0x6b02efa0, gc=0xffff640c1890): glDepthMask 0 [ 2645] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 3 [ 2646] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff6491f5a0 [ 2647] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2648] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 2 [ 2649] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 1 1 [ 2650] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2651] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 7 [ 2652] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2653] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2654] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2655] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 8 [ 2656] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 2657] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 4 [ 2658] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64940390 [ 2659] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform2fv 1 1 0xffff649403d0 [ 2660] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2661] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 3 [ 2662] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 5 1 [ 2663] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2664] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 9 [ 2665] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2666] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2667] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x8c0 [ 2668] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 10 [ 2669] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 210 0x1403 (nil) [ 2670] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 5 [ 2671] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff649654d0 [ 2672] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 11 [ 2673] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 20 (nil) [ 2674] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 4 0x1401 1 20 0x8 [ 2675] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 2 2 0x1406 0 20 0xc [ 2676] (tid=0x6b02efa0, gc=0xffff640c1890): glEnableVertexAttribArray 2 [ 2677] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x67c0 [ 2678] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 12 [ 2679] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0005 2358 0x1403 0x2 [ 2680] (tid=0x6b02efa0, gc=0xffff640c1890): glUseProgram 4 [ 2681] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64967280 [ 2682] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform2fv 1 1 0xffff649672c0 [ 2683] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform4fv 2 1 0xffff649672d0 [ 2684] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C1 [ 2685] (tid=0x6b02efa0, gc=0xffff640c1890): glBindTexture 0x0DE1 4 [ 2686] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform1i 5 1 [ 2687] (tid=0x6b02efa0, gc=0xffff640c1890): glActiveTexture 0x84C0 [ 2688] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 13 [ 2689] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2690] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2691] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x1100 [ 2692] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 14 [ 2693] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 408 0x1403 (nil) [ 2694] (tid=0x6b02efa0, gc=0xffff640c1890): glUniformMatrix4fv 0 1 0 0xffff64967810 [ 2695] (tid=0x6b02efa0, gc=0xffff640c1890): glUniform4fv 2 1 0xffff64967860 [ 2696] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8892 15 [ 2697] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2698] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2699] (tid=0x6b02efa0, gc=0xffff640c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x5c0 [ 2700] (tid=0x6b02efa0, gc=0xffff640c1890): glBindBuffer 0x8893 16 [ 2701] (tid=0x6b02efa0, gc=0xffff640c1890): glDrawElements 0x0004 138 0x1403 (nil) [ 2702] EGL(tid=0x6b02efa0): eglGetCurrentDisplay_pre [ 2703] EGL(tid=0x6b02efa0): eglGetCurrentDisplay_post => 0xaaab0c1d0450 [ 2704] EGL(tid=0x6b02efa0): eglGetCurrentContext_pre [ 2705] EGL(tid=0x6b02efa0): eglGetCurrentContext_post => 0xffff640c1740 [ 2706] EGL(tid=0x6b02efa0): eglGetCurrentSurface_pre 12377 [ 2707] EGL(tid=0x6b02efa0): eglGetCurrentSurface_post 12377 => 0xffff644a19e0 [ 2708] EGL(tid=0x6b02efa0): eglGetCurrentSurface_pre 12378 [ 2709] EGL(tid=0x6b02efa0): eglGetCurrentSurface_post 12378 => 0xffff644a19e0 [ 2710] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff642afe90 [ 2711] (tid=0x6b02efa0, gc=0xffff642affe0): glViewport 0 0 806 633 [ 2712] (tid=0x6b02efa0, gc=0xffff642affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [ 2713] (tid=0x6b02efa0, gc=0xffff642affe0): glBindTexture 0x0DE1 5 [ 2714] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 2715] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 2716] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 2717] (tid=0x6b02efa0, gc=0xffff642affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 2718] (tid=0x6b02efa0, gc=0xffff642affe0): glDrawArrays 0x0005 0 4 [ 2719] (tid=0x6b02efa0, gc=0xffff642affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 2720] (tid=0x6b02efa0, gc=0xffff642affe0): glBindTexture 0x0DE1 1 [ 2721] (tid=0x6b02efa0, gc=0xffff642affe0): glViewport 3 3 800 600 [ 2722] (tid=0x6b02efa0, gc=0xffff642affe0): glDrawArrays 0x0005 0 4 [ 2723] EGL(tid=0x6b02efa0): eglMakeCurrent 0xaaab0c1d0450 0xffff644a19e0 0xffff644a19e0 0xffff640c1740 [ 2724] EGL(tid=0x6b02efa0): eglSwapInterval 0xaaab0c1d0450 0 [ 2725] (tid=0x6b02efa0, gc=0xffff640c1890): glFlush [4096328.025] -> wl_surface@14.frame(new id wl_callback@23) [ 2726] EGL(tid=0x6b02efa0): eglSwapBuffers 0xaaab0c1d0450 0xffff644a19e0, Frame Number = 2 [4096328.464] -> zwp_linux_surface_synchronization_v1@21.set_acquire_fence(fd 23) [4096328.489] -> zwp_linux_surface_synchronization_v1@21.get_release(new id zwp_linux_buffer_release_v1@27) [4096328.514] zwp_linux_buffer_release_v1@24.immediate_release() [4096328.530] wl_callback@25.done(4) [4096328.545] -> wl_viv@15.enable_tile_status(wl_buffer@29, 2, 0, 1, 0, 0, 2) [4096328.599] -> wl_surface@14.attach(wl_buffer@29, 0, 0) [4096328.622] -> wl_surface@14.damage(0, 0, 806, 633) [4096328.649] -> wl_surface@14.commit() [4096328.661] -> wl_display@1.sync(new id wl_callback@25) [4096328.993] wl_display@1.delete_id(28) [4096329.010] wl_display@1.delete_id(25) [4096342.945] wl_display@1.delete_id(23) [4096342.985] wl_callback@23.done(294091) Pid is !!!!5342 APP is !!!antialiasing ++++++antialiasing: PASS++++++ APPName is:customeffect ====== run customeffect test ====== +++++++./customeffect ++++++++ [4098122.078] -> wl_display@1.get_registry(new id wl_registry@2) [4098123.980] -> wl_display@1.sync(new id wl_callback@3) [4098124.458] wl_display@1.delete_id(3) [4098124.499] wl_registry@2.global(1, "wl_compositor", 4) [4098124.540] -> wl_registry@2.bind(1, "wl_compositor", 4, new id [unknown]@4) [4098124.593] wl_registry@2.global(2, "wl_subcompositor", 1) [4098124.625] -> wl_registry@2.bind(2, "wl_subcompositor", 1, new id [unknown]@5) [4098124.659] wl_registry@2.global(3, "wp_viewporter", 1) [4098124.696] wl_registry@2.global(4, "zxdg_output_manager_v1", 2) [4098124.723] -> wl_registry@2.bind(4, "zxdg_output_manager_v1", 2, new id [unknown]@6) [4098124.755] -> wl_display@1.sync(new id wl_callback@7) [4098124.770] wl_registry@2.global(5, "wp_presentation", 1) [4098124.794] wl_registry@2.global(6, "zwp_alpha_compositing_v1", 1) [4098124.818] wl_registry@2.global(7, "zwp_relative_pointer_manager_v1", 1) [4098124.843] wl_registry@2.global(8, "zwp_pointer_constraints_v1", 1) [4098124.867] wl_registry@2.global(9, "zwp_input_timestamps_manager_v1", 1) [4098124.892] wl_registry@2.global(10, "wl_data_device_manager", 3) [4098124.919] -> wl_registry@2.bind(10, "wl_data_device_manager", 3, new id [unknown]@8) [4098124.951] wl_registry@2.global(11, "wl_shm", 1) [4098124.976] -> wl_registry@2.bind(11, "wl_shm", 1, new id [unknown]@9) [4098125.007] wl_registry@2.global(12, "weston_touch_calibration", 1) [4098125.041] wl_registry@2.global(13, "wl_viv", 1) [4098125.067] wl_registry@2.global(14, "wl_drm", 2) [4098125.092] wl_registry@2.global(15, "wl_seat", 7) [4098125.120] -> wl_registry@2.bind(15, "wl_seat", 7, new id [unknown]@10) [4098125.158] -> wl_data_device_manager@8.get_data_device(new id wl_data_device@11, wl_seat@10) [4098125.186] wl_registry@2.global(16, "zwp_linux_dmabuf_v1", 4) [4098125.210] wl_registry@2.global(17, "weston_direct_display_v1", 1) [4098125.235] wl_registry@2.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4098125.260] wl_registry@2.global(19, "weston_content_protection", 1) [4098125.284] wl_registry@2.global(20, "zwp_hdr10_metadata_v1", 1) [4098125.351] wl_registry@2.global(21, "wl_output", 3) [4098125.379] -> wl_registry@2.bind(21, "wl_output", 2, new id [unknown]@12) [4098125.432] -> zxdg_output_manager_v1@6.get_xdg_output(new id zxdg_output_v1@13, wl_output@12) [4098125.459] wl_registry@2.global(22, "zwp_input_panel_v1", 1) [4098125.485] wl_registry@2.global(23, "zwp_input_method_v1", 1) [4098125.513] wl_registry@2.global(24, "zwp_text_input_manager_v1", 1) [4098125.538] wl_registry@2.global(25, "xdg_wm_base", 3) [4098125.562] wl_registry@2.global(26, "wl_shell", 1) [4098125.586] wl_registry@2.global(27, "weston_desktop_shell", 1) [4098125.610] wl_registry@2.global(28, "weston_screenshooter", 1) [4098125.635] wl_callback@3.done(4) [4098125.916] wl_display@1.delete_id(7) [4098125.953] wl_callback@7.done(4) [4098125.973] wl_shm@9.format(0) [4098125.991] wl_shm@9.format(1) [4098126.003] wl_shm@9.format(909199186) [4098126.014] wl_shm@9.format(842093913) [4098126.026] wl_shm@9.format(842094158) [4098126.039] wl_shm@9.format(1448695129) [4098126.051] wl_seat@10.capabilities(2) [4098126.084] -> wl_seat@10.get_keyboard(new id wl_keyboard@7) [4098126.105] wl_seat@10.name("default") [4098126.120] wl_output@12.geometry(0, 0, 520, 300, 0, "SAM", "S24E510C", 0) [4098126.169] wl_output@12.scale(1) [4098126.181] wl_output@12.mode(3, 1920, 1080, 60000) [4098126.207] wl_output@12.mode(0, 1920, 1080, 60000) [4098126.232] wl_output@12.mode(0, 1920, 1080, 50000) [4098126.257] wl_output@12.mode(0, 1600, 900, 60000) [4098126.282] wl_output@12.mode(0, 1280, 1024, 60020) [4098126.307] wl_output@12.mode(0, 1280, 720, 60000) [4098126.332] wl_output@12.mode(0, 1280, 720, 60000) [4098126.357] wl_output@12.mode(0, 1280, 720, 50000) [4098126.382] wl_output@12.mode(0, 1280, 720, 50000) [4098126.407] wl_output@12.mode(0, 1024, 768, 60004) [4098126.432] wl_output@12.mode(0, 800, 600, 60317) [4098126.457] wl_output@12.done() [4098126.467] zxdg_output_v1@13.logical_position(0, 0) [4098126.483] zxdg_output_v1@13.logical_size(1920, 1080) [4098126.500] zxdg_output_v1@13.name("HDMI-A-1") [4098126.514] zxdg_output_v1@13.done() [ 1] EGL(tid=0xb566b020): eglGetPlatformDisplay 0x31D8 0xaaab091bca20 (nil) => 0xaaab091d21f0 [ 2] EGL(tid=0xb566b020): eglInitialize 0xaaab091d21f0 0xffffe8a78ae8 0xffffe8a78aec [4098149.828] -> wl_display@1.get_registry(new id wl_registry@3) [4098149.889] -> wl_display@1.sync(new id wl_callback@14) [4098150.309] wl_display@1.delete_id(14) [4098150.324] wl_registry@3.global(1, "wl_compositor", 4) [4098150.355] wl_registry@3.global(2, "wl_subcompositor", 1) [4098150.377] wl_registry@3.global(3, "wp_viewporter", 1) [4098150.399] wl_registry@3.global(4, "zxdg_output_manager_v1", 2) [4098150.420] wl_registry@3.global(5, "wp_presentation", 1) [4098150.440] wl_registry@3.global(6, "zwp_alpha_compositing_v1", 1) [4098150.461] wl_registry@3.global(7, "zwp_relative_pointer_manager_v1", 1) [4098150.482] wl_registry@3.global(8, "zwp_pointer_constraints_v1", 1) [4098150.503] wl_registry@3.global(9, "zwp_input_timestamps_manager_v1", 1) [4098150.528] wl_registry@3.global(10, "wl_data_device_manager", 3) [4098150.549] wl_registry@3.global(11, "wl_shm", 1) [4098150.569] wl_registry@3.global(12, "weston_touch_calibration", 1) [4098150.590] wl_registry@3.global(13, "wl_viv", 1) [4098150.619] -> wl_registry@3.bind(13, "wl_viv", 1, new id [unknown]@15) [4098150.651] wl_registry@3.global(14, "wl_drm", 2) [4098150.673] wl_registry@3.global(15, "wl_seat", 7) [4098150.694] wl_registry@3.global(16, "zwp_linux_dmabuf_v1", 4) [4098150.714] wl_registry@3.global(17, "weston_direct_display_v1", 1) [4098150.735] wl_registry@3.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4098150.811] -> wl_registry@3.bind(18, "zwp_linux_explicit_synchronization_v1", 1, new id [unknown]@16) [4098150.844] wl_registry@3.global(19, "weston_content_protection", 1) [4098150.866] wl_registry@3.global(20, "zwp_hdr10_metadata_v1", 1) [4098150.887] wl_registry@3.global(21, "wl_output", 3) [4098150.908] wl_registry@3.global(22, "zwp_input_panel_v1", 1) [4098150.929] wl_registry@3.global(23, "zwp_input_method_v1", 1) [4098150.950] wl_registry@3.global(24, "zwp_text_input_manager_v1", 1) [4098150.971] wl_registry@3.global(25, "xdg_wm_base", 3) [4098150.991] wl_registry@3.global(26, "wl_shell", 1) [4098151.012] wl_registry@3.global(27, "weston_desktop_shell", 1) [4098151.033] wl_registry@3.global(28, "weston_screenshooter", 1) [4098151.054] wl_callback@14.done(4) [ 3] EGL(tid=0xb566b020): eglQueryString_pre 0xaaab091d21f0 0x3053 [ 4] EGL(tid=0xb566b020): eglQueryString_post 0xaaab091d21f0 0x3053 = Vivante Corporation [ 5] EGL(tid=0xb566b020): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 6] EGL(tid=0xb566b020): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 7] EGL(tid=0xb566b020): eglChooseConfig_pre 0xaaab091d21f0 0xaaab091f9a90 (nil) 0 0xffffe8a78994 [ 8] EGL(tid=0xb566b020): eglChooseConfig_post 0xaaab091d21f0 0xaaab091f9a90 (nil) 0 10 [ 9] EGL(tid=0xb566b020): eglChooseConfig_pre 0xaaab091d21f0 0xaaab091f9a90 0xaaab091cce40 10 0xffffe8a78994 [ 10] EGL(tid=0xb566b020): eglChooseConfig_post 0xaaab091d21f0 0xaaab091f9a90 0xaaab091cce40 10 10 [ 11] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12321 0 [ 12] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12321 8 [ 13] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12324 0 [ 14] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12324 8 [ 15] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12323 0 [ 16] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12323 8 [ 17] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12322 0 [ 18] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12322 8 [ 19] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12321 0 [ 20] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12321 8 [ 21] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12325 0 [ 22] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12325 0 [ 23] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12326 0 [ 24] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12326 0 [ 25] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12337 0 [ 26] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12337 0 [ 27] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12352 0 [ 28] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12352 77 [ 29] EGL(tid=0xb566b020): eglGetError_pre [ 30] EGL(tid=0xb566b020): eglGetError_post() = 0x3000 [ 31] EGL(tid=0xb566b020): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 32] EGL(tid=0xb566b020): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 33] EGL(tid=0xb566b020): eglBindAPI 0x30A0 [ 34] EGL(tid=0xb566b020): eglCreateContext_pre 0xaaab091d21f0 0x1f (nil) 0xaaab091fae90 [ 35] EGL(tid=0xb566b020): eglCreateContext_post 0xaaab091d21f0 0x1f (nil) 0xaaab091fae90 => 0xaaab091faed0 [ 36] EGL(tid=0xb566b020): eglCreateContext_pre 0xaaab091d21f0 0x1f 0xaaab091faed0 0xaaab091cae20 [ 37] EGL(tid=0xb566b020): eglCreateContext_post 0xaaab091d21f0 0x1f 0xaaab091faed0 0xaaab091cae20 => 0xaaab092ab120 [ 38] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12347 12347 [ 39] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12347 0 [ 40] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x1f 12348 12348 [ 41] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x1f 12348 1 [ 42] EGL(tid=0xb566b020): eglGetCurrentDisplay_pre [ 43] EGL(tid=0xb566b020): eglGetCurrentContext_pre [ 44] EGL(tid=0xb566b020): eglGetCurrentContext_post => (nil) [ 45] EGL(tid=0xb566b020): eglGetCurrentSurface_pre 12377 [ 46] EGL(tid=0xb566b020): eglGetCurrentSurface_pre 12378 [ 47] EGL(tid=0xb566b020): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 48] EGL(tid=0xb566b020): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 49] EGL(tid=0xb566b020): eglMakeCurrent 0xaaab091d21f0 (nil) (nil) 0xaaab091faed0 [ 50] (tid=0xb566b020, gc=0xaaab091fb020): glGetString 0x1F02 [ 51] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 52] EGL(tid=0xb566b020): eglMakeCurrent 0xaaab091d21f0 (nil) (nil) (nil) [ 53] EGL(tid=0xb566b020): eglDestroyContext 0xaaab091d21f0 0xaaab092ab120 [ 54] EGL(tid=0xb566b020): eglDestroyContext 0xaaab091d21f0 0xaaab091faed0 [4098419.570] -> wl_compositor@4.create_surface(new id wl_surface@14) [4098423.740] -> wl_registry@2.bind(25, "xdg_wm_base", 2, new id [unknown]@17) [4098423.848] -> xdg_wm_base@17.get_xdg_surface(new id xdg_surface@18, wl_surface@14) [4098423.881] -> xdg_surface@18.get_toplevel(new id xdg_toplevel@19) [4098423.903] -> xdg_toplevel@19.set_min_size(0, 0) [4098423.923] -> xdg_toplevel@19.set_max_size(0, 0) [4098423.951] -> xdg_toplevel@19.set_title("Custom Post-Processing Effect Example") [4098423.982] -> xdg_toplevel@19.set_app_id("customeffect") [4098424.001] -> wl_surface@14.set_buffer_scale(1) [4098425.827] -> wl_surface@14.set_buffer_transform(0) [4098425.856] -> wl_surface@14.commit() [4098425.957] wl_keyboard@7.repeat_info(40, 400) [4098425.986] wl_keyboard@7.keymap(1, fd 11, 64434) [4098442.056] xdg_toplevel@19.configure(0, 0, array[0]) [4098442.117] xdg_surface@18.configure(5) [4098442.180] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4098442.220] -> xdg_surface@18.ack_configure(5) [ 55] EGL(tid=0xb566b020): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 56] EGL(tid=0xb566b020): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 57] EGL(tid=0xb566b020): eglChooseConfig_pre 0xaaab091d21f0 0xaaab0937bf40 (nil) 0 0xffffe8a78464 [ 58] EGL(tid=0xb566b020): eglChooseConfig_post 0xaaab091d21f0 0xaaab0937bf40 (nil) 0 2 [ 59] EGL(tid=0xb566b020): eglChooseConfig_pre 0xaaab091d21f0 0xaaab0937bf40 0xaaab092208e0 2 0xffffe8a78464 [ 60] EGL(tid=0xb566b020): eglChooseConfig_post 0xaaab091d21f0 0xaaab0937bf40 0xaaab092208e0 2 2 [ 61] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12324 0 [ 62] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12324 8 [ 63] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12323 0 [ 64] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12323 8 [ 65] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12322 0 [ 66] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12322 8 [ 67] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12321 0 [ 68] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12321 8 [ 69] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12324 0 [ 70] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12324 8 [ 71] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12323 0 [ 72] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12323 8 [ 73] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12322 0 [ 74] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12322 8 [ 75] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12321 0 [ 76] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12321 8 [ 77] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12325 0 [ 78] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12325 24 [ 79] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12326 0 [ 80] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12326 8 [ 81] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12337 0 [ 82] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12337 0 [ 83] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12352 0 [ 84] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12352 77 [ 85] EGL(tid=0xb566b020): eglGetError_pre [ 86] EGL(tid=0xb566b020): eglGetError_post() = 0x3000 [ 87] EGL(tid=0xb566b020): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 88] EGL(tid=0xb566b020): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 89] EGL(tid=0xb566b020): eglBindAPI 0x30A0 [ 90] EGL(tid=0xb566b020): eglCreateContext_pre 0xaaab091d21f0 0x23 (nil) 0xaaab092217c0 [ 91] EGL(tid=0xb566b020): eglCreateContext_post 0xaaab091d21f0 0x23 (nil) 0xaaab092217c0 => 0xaaab092628b0 [ 92] EGL(tid=0xb566b020): eglCreateContext_pre 0xaaab091d21f0 0x23 0xaaab092628b0 0xaaab09370bf0 [ 93] EGL(tid=0xb566b020): eglCreateContext_post 0xaaab091d21f0 0x23 0xaaab092628b0 0xaaab09370bf0 => 0xaaab09276870 [ 94] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12347 12347 [ 95] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12347 0 [ 96] EGL(tid=0xb566b020): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12348 12348 [ 97] EGL(tid=0xb566b020): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12348 1 [ 98] EGL(tid=0xb566b020): eglGetCurrentDisplay_pre [ 99] EGL(tid=0xb566b020): eglGetCurrentContext_pre [ 100] EGL(tid=0xb566b020): eglGetCurrentContext_post => (nil) [ 101] EGL(tid=0xb566b020): eglGetCurrentSurface_pre 12377 [ 102] EGL(tid=0xb566b020): eglGetCurrentSurface_pre 12378 [ 103] EGL(tid=0xb566b020): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 104] EGL(tid=0xb566b020): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 105] EGL(tid=0xb566b020): eglMakeCurrent 0xaaab091d21f0 (nil) (nil) 0xaaab092628b0 [ 106] (tid=0xb566b020, gc=0xaaab093584a0): glGetString 0x1F02 [ 107] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 108] EGL(tid=0xb566b020): eglMakeCurrent 0xaaab091d21f0 (nil) (nil) (nil) [4098670.126] -> wl_compositor@4.create_surface(new id wl_surface@20) [ 109] EGL(tid=0xb566b020): eglDestroyContext 0xaaab091d21f0 0xaaab09276870 [ 110] EGL(tid=0xb566b020): eglDestroyContext 0xaaab091d21f0 0xaaab092628b0 [ 111] EGL(tid=0x8e3eefa0): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 112] EGL(tid=0x8e3eefa0): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 113] EGL(tid=0x8e3eefa0): eglChooseConfig_pre 0xaaab091d21f0 0xffff84005ae0 (nil) 0 0xffff8e3edfa4 [ 114] EGL(tid=0x8e3eefa0): eglChooseConfig_post 0xaaab091d21f0 0xffff84005ae0 (nil) 0 2 [ 115] EGL(tid=0x8e3eefa0): eglChooseConfig_pre 0xaaab091d21f0 0xffff84005ae0 0xffff840c08d0 2 0xffff8e3edfa4 [ 116] EGL(tid=0x8e3eefa0): eglChooseConfig_post 0xaaab091d21f0 0xffff84005ae0 0xffff840c08d0 2 2 [ 117] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12324 0 [ 118] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12324 8 [ 119] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12323 0 [ 120] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12323 8 [ 121] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12322 0 [ 122] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12322 8 [ 123] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12321 0 [ 124] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12321 8 [ 125] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12324 0 [ 126] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12324 8 [ 127] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12323 0 [ 128] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12323 8 [ 129] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12322 0 [ 130] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12322 8 [ 131] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12321 0 [ 132] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12321 8 [ 133] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12325 0 [ 134] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12325 24 [ 135] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12326 0 [ 136] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12326 8 [ 137] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12337 0 [ 138] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12337 0 [ 139] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12352 0 [ 140] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12352 77 [ 141] EGL(tid=0x8e3eefa0): eglGetError_pre [ 142] EGL(tid=0x8e3eefa0): eglGetError_post() = 0x3000 [ 143] EGL(tid=0x8e3eefa0): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 144] EGL(tid=0x8e3eefa0): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 145] EGL(tid=0x8e3eefa0): eglBindAPI 0x30A0 [ 146] EGL(tid=0x8e3eefa0): eglCreateContext_pre 0xaaab091d21f0 0x23 (nil) 0xffff840c1700 [ 147] EGL(tid=0x8e3eefa0): eglCreateContext_post 0xaaab091d21f0 0x23 (nil) 0xffff840c1700 => 0xffff840c1740 [ 148] EGL(tid=0x8e3eefa0): eglCreateContext_pre 0xaaab091d21f0 0x23 0xffff840c1740 0xffff840058d0 [ 149] EGL(tid=0x8e3eefa0): eglCreateContext_post 0xaaab091d21f0 0x23 0xffff840c1740 0xffff840058d0 => 0xffff842afe90 [ 150] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12347 12347 [ 151] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12347 0 [ 152] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12348 12348 [ 153] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12348 1 [ 154] EGL(tid=0x8e3eefa0): eglGetCurrentDisplay_pre [ 155] EGL(tid=0x8e3eefa0): eglGetCurrentContext_pre [ 156] EGL(tid=0x8e3eefa0): eglGetCurrentContext_post => (nil) [ 157] EGL(tid=0x8e3eefa0): eglGetCurrentSurface_pre 12377 [ 158] EGL(tid=0x8e3eefa0): eglGetCurrentSurface_pre 12378 [ 159] EGL(tid=0x8e3eefa0): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 160] EGL(tid=0x8e3eefa0): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 161] EGL(tid=0x8e3eefa0): eglMakeCurrent 0xaaab091d21f0 (nil) (nil) 0xffff840c1740 [ 162] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F02 [ 163] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 164] EGL(tid=0x8e3eefa0): eglMakeCurrent 0xaaab091d21f0 (nil) (nil) (nil) [ 165] EGL(tid=0x8e3eefa0): eglQueryAPI_pre [ 166] EGL(tid=0x8e3eefa0): eglQueryAPI_post = 0x30A0 [ 167] EGL(tid=0x8e3eefa0): eglQueryString_pre 0xaaab091d21f0 0x3055 [ 168] EGL(tid=0x8e3eefa0): eglQueryString_post 0xaaab091d21f0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 169] EGL(tid=0x8e3eefa0): eglChooseConfig_pre 0xaaab091d21f0 0xffff84497910 (nil) 0 0xffff8e3edfb4 [ 170] EGL(tid=0x8e3eefa0): eglChooseConfig_post 0xaaab091d21f0 0xffff84497910 (nil) 0 2 [ 171] EGL(tid=0x8e3eefa0): eglChooseConfig_pre 0xaaab091d21f0 0xffff84497910 0xffff84497810 2 0xffff8e3edfb4 [ 172] EGL(tid=0x8e3eefa0): eglChooseConfig_post 0xaaab091d21f0 0xffff84497910 0xffff84497810 2 2 [ 173] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12324 0 [ 174] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12324 8 [ 175] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12323 0 [ 176] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12323 8 [ 177] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12322 0 [ 178] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12322 8 [ 179] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12321 0 [ 180] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12321 8 [ 181] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12324 0 [ 182] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12324 8 [ 183] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12323 0 [ 184] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12323 8 [ 185] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12322 0 [ 186] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12322 8 [ 187] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12321 0 [ 188] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12321 8 [ 189] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12325 0 [ 190] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12325 24 [ 191] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12326 0 [ 192] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12326 8 [ 193] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12337 0 [ 194] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12337 0 [ 195] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_pre 0xaaab091d21f0 0x23 12352 0 [ 196] EGL(tid=0x8e3eefa0): eglGetConfigAttrib_post 0xaaab091d21f0 0x23 12352 77 [ 197] EGL(tid=0x8e3eefa0): eglGetError_pre [ 198] EGL(tid=0x8e3eefa0): eglGetError_post() = 0x3000 [ 199] EGL(tid=0x8e3eefa0): eglCreateWindowSurface_pre 0xaaab091d21f0 0x23 0xffff844978b0 (nil) [ 200] EGL(tid=0x8e3eefa0): eglCreateWindowSurface_post 0xaaab091d21f0 0x23 0xffff844978b0 (nil) => 0xffff844a19e0 (1286 x 753) [ 201] EGL(tid=0x8e3eefa0): eglMakeCurrent 0xaaab091d21f0 0xffff844a19e0 0xffff844a19e0 0xffff840c1740 [4099329.454] -> zwp_linux_explicit_synchronization_v1@16.get_synchronization(new id zwp_linux_surface_synchronization_v1@21, wl_surface@14) [4099331.426] -> wl_viv@15.create_buffer(new id wl_buffer@22, 1286, 753, 5376, 212, -2143027196, 7, 8, 4128768, 8, 8, 16128, fd 16) [ 202] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindTexture [ 203] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindTexture => 0xffffb32273c0 [ 204] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendFunc [ 205] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendFunc => 0xffffb3227450 [ 206] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClear [ 207] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClear => 0xffffb3227640 [ 208] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearColor [ 209] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearColor => 0xffffb32276d0 [ 210] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearDepthf [ 211] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearDepthf => 0xffffb3227780 [ 212] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearStencil [ 213] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearStencil => 0xffffb3227810 [ 214] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glColorMask [ 215] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glColorMask => 0xffffb32278a0 [ 216] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCopyTexImage2D [ 217] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCopyTexImage2D => 0xffffb3227b40 [ 218] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCopyTexSubImage2D [ 219] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCopyTexSubImage2D => 0xffffb3227c30 [ 220] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCullFace [ 221] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCullFace => 0xffffb3227d20 [ 222] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteTextures [ 223] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteTextures => 0xffffb3227e40 [ 224] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthFunc [ 225] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthFunc => 0xffffb3227ed0 [ 226] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthMask [ 227] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthMask => 0xffffb3227f60 [ 228] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthRangef [ 229] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthRangef => 0xffffb3227ff0 [ 230] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDisable [ 231] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDisable => 0xffffb3228080 [ 232] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawArrays [ 233] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawArrays => 0xffffb3228110 [ 234] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawElements [ 235] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawElements => 0xffffb32281c0 [ 236] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glEnable [ 237] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glEnable => 0xffffb3228270 [ 238] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFinish [ 239] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFinish => 0xffffb3228300 [ 240] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFlush [ 241] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFlush => 0xffffb3228380 [ 242] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFrontFace [ 243] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFrontFace => 0xffffb3228400 [ 244] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenTextures [ 245] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenTextures => 0xffffb3228520 [ 246] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBooleanv [ 247] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBooleanv => 0xffffb32285b0 [ 248] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetError [ 249] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetError => 0xffffb32286f0 [ 250] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetFloatv [ 251] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetFloatv => 0xffffb3228770 [ 252] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetIntegerv [ 253] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetIntegerv => 0xffffb3228800 [ 254] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetString [ 255] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetString => 0xffffb3228920 [ 256] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetTexParameterfv [ 257] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetTexParameterfv => 0xffffb32289b0 [ 258] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetTexParameteriv [ 259] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetTexParameteriv => 0xffffb3228a60 [ 260] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glHint [ 261] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glHint => 0xffffb3228b10 [ 262] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsEnabled [ 263] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsEnabled => 0xffffb3228c30 [ 264] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsTexture [ 265] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsTexture => 0xffffb3228cc0 [ 266] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glLineWidth [ 267] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glLineWidth => 0xffffb3228d50 [ 268] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glPixelStorei [ 269] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glPixelStorei => 0xffffb3228de0 [ 270] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glPolygonOffset [ 271] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glPolygonOffset => 0xffffb3228e70 [ 272] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glReadPixels [ 273] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glReadPixels => 0xffffb3228f00 [ 274] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glScissor [ 275] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glScissor => 0xffffb3229080 [ 276] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glStencilFunc [ 277] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glStencilFunc => 0xffffb3229130 [ 278] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glStencilMask [ 279] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glStencilMask => 0xffffb32291e0 [ 280] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glStencilOp [ 281] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glStencilOp => 0xffffb3229270 [ 282] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexImage2D [ 283] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexImage2D => 0xffffb3229320 [ 284] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexParameterf [ 285] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexParameterf => 0xffffb3229420 [ 286] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexParameterfv [ 287] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexParameterfv => 0xffffb32294d0 [ 288] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexParameteri [ 289] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexParameteri => 0xffffb3229580 [ 290] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexParameteriv [ 291] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexParameteriv => 0xffffb3229630 [ 292] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexSubImage2D [ 293] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexSubImage2D => 0xffffb32296e0 [ 294] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glViewport [ 295] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glViewport => 0xffffb32297e0 [ 296] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glActiveTexture [ 297] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glActiveTexture => 0xffffb32272a0 [ 298] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glAttachShader [ 299] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glAttachShader => 0xffffb32a2040 [ 300] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindAttribLocation [ 301] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindAttribLocation => 0xffffb32a2100 [ 302] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindBuffer [ 303] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindBuffer => 0xffffb3227330 [ 304] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindFramebuffer [ 305] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindFramebuffer => 0xffffb32a2310 [ 306] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindRenderbuffer [ 307] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindRenderbuffer => 0xffffb32a23d0 [ 308] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendColor [ 309] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendColor => 0xffffb32a2550 [ 310] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendEquation [ 311] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendEquation => 0xffffb32a26b0 [ 312] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendEquationSeparate [ 313] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendEquationSeparate => 0xffffb32a2770 [ 314] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendFuncSeparate [ 315] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendFuncSeparate => 0xffffb32a2970 [ 316] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBufferData [ 317] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBufferData => 0xffffb32274e0 [ 318] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBufferSubData [ 319] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBufferSubData => 0xffffb3227590 [ 320] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCheckFramebufferStatus [ 321] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCheckFramebufferStatus => 0xffffb32a2c10 [ 322] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCompileShader [ 323] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCompileShader => 0xffffb32a30d0 [ 324] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCompressedTexImage2D [ 325] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCompressedTexImage2D => 0xffffb3227950 [ 326] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCompressedTexSubImage2D [ 327] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCompressedTexSubImage2D => 0xffffb3227a40 [ 328] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCreateProgram [ 329] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCreateProgram => 0xffffb32a3520 [ 330] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCreateShader [ 331] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCreateShader => 0xffffb32a35d0 [ 332] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteBuffers [ 333] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteBuffers => 0xffffb3227db0 [ 334] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteFramebuffers [ 335] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteFramebuffers => 0xffffb32a3810 [ 336] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteProgram [ 337] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteProgram => 0xffffb32a38d0 [ 338] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteRenderbuffers [ 339] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteRenderbuffers => 0xffffb32a3990 [ 340] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteShader [ 341] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteShader => 0xffffb32a3a50 [ 342] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDetachShader [ 343] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDetachShader => 0xffffb32a3ea0 [ 344] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDisableVertexAttribArray [ 345] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDisableVertexAttribArray => 0xffffb32a40d0 [ 346] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glEnableVertexAttribArray [ 347] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glEnableVertexAttribArray => 0xffffb32a45b0 [ 348] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFramebufferRenderbuffer [ 349] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFramebufferRenderbuffer => 0xffffb32a47b0 [ 350] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFramebufferTexture2D [ 351] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFramebufferTexture2D => 0xffffb32a4890 [ 352] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenBuffers [ 353] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenBuffers => 0xffffb3228490 [ 354] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenerateMipmap [ 355] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenerateMipmap => 0xffffb32a4b00 [ 356] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenFramebuffers [ 357] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenFramebuffers => 0xffffb32a4bc0 [ 358] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenRenderbuffers [ 359] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenRenderbuffers => 0xffffb32a4c80 [ 360] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetActiveAttrib [ 361] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetActiveAttrib => 0xffffb32a4e00 [ 362] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetActiveUniform [ 363] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetActiveUniform => 0xffffb32a4f10 [ 364] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetAttachedShaders [ 365] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetAttachedShaders => 0xffffb32a5020 [ 366] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetAttribLocation [ 367] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetAttribLocation => 0xffffb32a5100 [ 368] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferParameteriv [ 369] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferParameteriv => 0xffffb3228640 [ 370] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetFramebufferAttachmentParameteriv [ 371] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetFramebufferAttachmentParameteriv => 0xffffb32a54c0 [ 372] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramiv [ 373] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramiv => 0xffffb32a5660 [ 374] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramInfoLog [ 375] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramInfoLog => 0xffffb32a5730 [ 376] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetRenderbufferParameteriv [ 377] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetRenderbufferParameteriv => 0xffffb32a5810 [ 378] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetShaderiv [ 379] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetShaderiv => 0xffffb32a58e0 [ 380] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetShaderInfoLog [ 381] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetShaderInfoLog => 0xffffb32a59b0 [ 382] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetShaderPrecisionFormat [ 383] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetShaderPrecisionFormat => 0xffffb32a5a90 [ 384] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetShaderSource [ 385] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetShaderSource => 0xffffb32a5b70 [ 386] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetUniformfv [ 387] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetUniformfv => 0xffffb32a5ee0 [ 388] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetUniformiv [ 389] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetUniformiv => 0xffffb32a5fb0 [ 390] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetUniformLocation [ 391] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetUniformLocation => 0xffffb32a6080 [ 392] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetVertexAttribfv [ 393] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetVertexAttribfv => 0xffffb32a6140 [ 394] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetVertexAttribiv [ 395] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetVertexAttribiv => 0xffffb32a6210 [ 396] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetVertexAttribPointerv [ 397] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetVertexAttribPointerv => 0xffffb32a62e0 [ 398] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsBuffer [ 399] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsBuffer => 0xffffb3228ba0 [ 400] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsFramebuffer [ 401] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsFramebuffer => 0xffffb32a65f0 [ 402] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsProgram [ 403] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsProgram => 0xffffb32a66b0 [ 404] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsRenderbuffer [ 405] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsRenderbuffer => 0xffffb32a6770 [ 406] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsShader [ 407] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsShader => 0xffffb32a6830 [ 408] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glLinkProgram [ 409] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glLinkProgram => 0xffffb32a6a70 [ 410] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glReleaseShaderCompiler [ 411] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glReleaseShaderCompiler => 0xffffb32a6dc0 [ 412] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glRenderbufferStorage [ 413] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glRenderbufferStorage => 0xffffb32a6e60 [ 414] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glSampleCoverage [ 415] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glSampleCoverage => 0xffffb3228fe0 [ 416] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glShaderBinary [ 417] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glShaderBinary => 0xffffb32a70f0 [ 418] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glShaderSource [ 419] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glShaderSource => 0xffffb32a71e0 [ 420] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glStencilFuncSeparate [ 421] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glStencilFuncSeparate => 0xffffb32a7390 [ 422] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glStencilMaskSeparate [ 423] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glStencilMaskSeparate => 0xffffb32a7530 [ 424] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glStencilOpSeparate [ 425] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glStencilOpSeparate => 0xffffb32a76c0 [ 426] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform1f [ 427] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform1f => 0xffffb32a7cc0 [ 428] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform1fv [ 429] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform1fv => 0xffffb32a7e20 [ 430] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform1i [ 431] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform1i => 0xffffb32a7ef0 [ 432] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform1iv [ 433] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform1iv => 0xffffb32a7fb0 [ 434] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform2f [ 435] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform2f => 0xffffb32a8080 [ 436] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform2fv [ 437] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform2fv => 0xffffb32a81e0 [ 438] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform2i [ 439] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform2i => 0xffffb32a82b0 [ 440] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform2iv [ 441] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform2iv => 0xffffb32a8380 [ 442] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform3f [ 443] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform3f => 0xffffb32a8450 [ 444] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform3fv [ 445] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform3fv => 0xffffb32a8540 [ 446] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform3i [ 447] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform3i => 0xffffb32a8610 [ 448] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform3iv [ 449] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform3iv => 0xffffb32a86f0 [ 450] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform4f [ 451] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform4f => 0xffffb32a87c0 [ 452] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform4fv [ 453] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform4fv => 0xffffb32a8940 [ 454] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform4i [ 455] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform4i => 0xffffb32a8a10 [ 456] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform4iv [ 457] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform4iv => 0xffffb32a8b00 [ 458] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix2fv [ 459] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix2fv => 0xffffb32a8bd0 [ 460] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix3fv [ 461] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix3fv => 0xffffb32a8cb0 [ 462] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix4fv [ 463] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix4fv => 0xffffb32a8d90 [ 464] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUseProgram [ 465] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUseProgram => 0xffffb32a8e70 [ 466] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glValidateProgram [ 467] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glValidateProgram => 0xffffb32a8f30 [ 468] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttrib1f [ 469] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttrib1f => 0xffffb32a8ff0 [ 470] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttrib1fv [ 471] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttrib1fv => 0xffffb32a90c0 [ 472] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttrib2f [ 473] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttrib2f => 0xffffb32a9180 [ 474] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttrib2fv [ 475] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttrib2fv => 0xffffb32a9250 [ 476] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttrib3f [ 477] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttrib3f => 0xffffb32a9310 [ 478] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttrib3fv [ 479] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttrib3fv => 0xffffb32a9400 [ 480] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttrib4f [ 481] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttrib4f => 0xffffb32a94c0 [ 482] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttrib4fv [ 483] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttrib4fv => 0xffffb32a95b0 [ 484] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribPointer [ 485] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribPointer => 0xffffb32a9670 [ 486] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearDepth [ 487] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearDepth => (nil) [ 488] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearDepthARB [ 489] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearDepthARB => (nil) [ 490] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearDepthOES [ 491] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearDepthOES => (nil) [ 492] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearDepthEXT [ 493] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearDepthEXT => (nil) [ 494] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearDepthANGLE [ 495] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearDepthANGLE => (nil) [ 496] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearDepthNV [ 497] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearDepthNV => (nil) [ 498] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthRange [ 499] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthRange => (nil) [ 500] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthRangeARB [ 501] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthRangeARB => (nil) [ 502] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthRangeOES [ 503] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthRangeOES => (nil) [ 504] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthRangeEXT [ 505] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthRangeEXT => (nil) [ 506] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthRangeANGLE [ 507] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthRangeANGLE => (nil) [ 508] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDepthRangeNV [ 509] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDepthRangeNV => (nil) [ 510] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glReadBuffer [ 511] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glReadBuffer => 0xffffb32a9920 [ 512] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawRangeElements [ 513] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawRangeElements => 0xffffb32a99e0 [ 514] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexImage3D [ 515] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexImage3D => 0xffffb32a9ae0 [ 516] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexSubImage3D [ 517] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexSubImage3D => 0xffffb32a9be0 [ 518] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCopyTexSubImage3D [ 519] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCopyTexSubImage3D => 0xffffb32a9ce0 [ 520] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCompressedTexImage3D [ 521] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCompressedTexImage3D => 0xffffb32a9dd0 [ 522] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCompressedTexSubImage3D [ 523] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCompressedTexSubImage3D => 0xffffb32a9ec0 [ 524] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenQueries [ 525] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenQueries => 0xffffb32a9fc0 [ 526] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteQueries [ 527] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteQueries => 0xffffb32aa080 [ 528] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsQuery [ 529] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsQuery => 0xffffb32aa140 [ 530] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBeginQuery [ 531] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBeginQuery => 0xffffb32aa200 [ 532] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glEndQuery [ 533] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glEndQuery => 0xffffb32aa2c0 [ 534] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetQueryiv [ 535] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetQueryiv => 0xffffb32aa380 [ 536] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetQueryObjectuiv [ 537] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetQueryObjectuiv => 0xffffb32aa450 [ 538] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUnmapBuffer [ 539] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUnmapBuffer => 0xffffb32aa520 [ 540] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferPointerv [ 541] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferPointerv => 0xffffb32aa5e0 [ 542] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawBuffers [ 543] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawBuffers => 0xffffb32aa6b0 [ 544] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix2x3fv [ 545] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix2x3fv => 0xffffb32aa830 [ 546] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix3x2fv [ 547] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix3x2fv => 0xffffb32aa910 [ 548] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix2x4fv [ 549] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix2x4fv => 0xffffb32aa9f0 [ 550] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix4x2fv [ 551] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix4x2fv => 0xffffb32aaad0 [ 552] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix3x4fv [ 553] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix3x4fv => 0xffffb32aabb0 [ 554] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformMatrix4x3fv [ 555] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformMatrix4x3fv => 0xffffb32aac90 [ 556] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlitFramebuffer [ 557] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlitFramebuffer => 0xffffb32aad70 [ 558] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glRenderbufferStorageMultisample [ 559] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glRenderbufferStorageMultisample => 0xffffb32aae60 [ 560] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFramebufferTextureLayer [ 561] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFramebufferTextureLayer => 0xffffb32aaf50 [ 562] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glMapBufferRange [ 563] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glMapBufferRange => 0xffffb32ab040 [ 564] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFlushMappedBufferRange [ 565] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFlushMappedBufferRange => 0xffffb32ab120 [ 566] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindVertexArray [ 567] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindVertexArray => 0xffffb32ab1f0 [ 568] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteVertexArrays [ 569] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteVertexArrays => 0xffffb32ab2b0 [ 570] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenVertexArrays [ 571] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenVertexArrays => 0xffffb32ab370 [ 572] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsVertexArray [ 573] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsVertexArray => 0xffffb32ab430 [ 574] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetIntegeri_v [ 575] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetIntegeri_v => 0xffffb32ab4f0 [ 576] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBeginTransformFeedback [ 577] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBeginTransformFeedback => 0xffffb32ab5c0 [ 578] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glEndTransformFeedback [ 579] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glEndTransformFeedback => 0xffffb32ab680 [ 580] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindBufferRange [ 581] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindBufferRange => 0xffffb32ab720 [ 582] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindBufferBase [ 583] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindBufferBase => 0xffffb32ab810 [ 584] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTransformFeedbackVaryings [ 585] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTransformFeedbackVaryings => 0xffffb32ab8e0 [ 586] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetTransformFeedbackVarying [ 587] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetTransformFeedbackVarying => 0xffffb32ab9c0 [ 588] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribIPointer [ 589] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribIPointer => 0xffffb32abad0 [ 590] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetVertexAttribIiv [ 591] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetVertexAttribIiv => 0xffffb32abbc0 [ 592] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetVertexAttribIuiv [ 593] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetVertexAttribIuiv => 0xffffb32abc90 [ 594] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribI4i [ 595] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribI4i => 0xffffb32abd60 [ 596] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribI4ui [ 597] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribI4ui => 0xffffb32abe50 [ 598] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribI4iv [ 599] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribI4iv => 0xffffb32abf40 [ 600] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribI4uiv [ 601] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribI4uiv => 0xffffb32ac000 [ 602] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetUniformuiv [ 603] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetUniformuiv => 0xffffb32ac0c0 [ 604] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetFragDataLocation [ 605] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetFragDataLocation => 0xffffb32ac190 [ 606] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform1ui [ 607] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform1ui => 0xffffb32ac250 [ 608] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform2ui [ 609] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform2ui => 0xffffb32ac310 [ 610] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform3ui [ 611] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform3ui => 0xffffb32ac3e0 [ 612] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform4ui [ 613] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform4ui => 0xffffb32ac4c0 [ 614] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform1uiv [ 615] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform1uiv => 0xffffb32ac5b0 [ 616] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform2uiv [ 617] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform2uiv => 0xffffb32ac680 [ 618] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform3uiv [ 619] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform3uiv => 0xffffb32ac750 [ 620] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniform4uiv [ 621] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniform4uiv => 0xffffb32ac820 [ 622] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearBufferiv [ 623] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearBufferiv => 0xffffb32ac8f0 [ 624] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearBufferuiv [ 625] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearBufferuiv => 0xffffb32ac9c0 [ 626] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearBufferfv [ 627] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearBufferfv => 0xffffb32aca90 [ 628] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClearBufferfi [ 629] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClearBufferfi => 0xffffb32acb60 [ 630] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetStringi [ 631] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetStringi => 0xffffb32acc50 [ 632] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCopyBufferSubData [ 633] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCopyBufferSubData => 0xffffb32acd10 [ 634] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetUniformIndices [ 635] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetUniformIndices => 0xffffb32ace00 [ 636] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetActiveUniformsiv [ 637] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetActiveUniformsiv => 0xffffb32acee0 [ 638] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetUniformBlockIndex [ 639] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetUniformBlockIndex => 0xffffb32acfd0 [ 640] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetActiveUniformBlockiv [ 641] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetActiveUniformBlockiv => 0xffffb32ad090 [ 642] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetActiveUniformBlockName [ 643] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetActiveUniformBlockName => 0xffffb32ad170 [ 644] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUniformBlockBinding [ 645] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUniformBlockBinding => 0xffffb32ad260 [ 646] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawArraysInstanced [ 647] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawArraysInstanced => 0xffffb32ad330 [ 648] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawElementsInstanced [ 649] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawElementsInstanced => 0xffffb32ad410 [ 650] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFenceSync [ 651] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFenceSync => 0xffffb32ad500 [ 652] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsSync [ 653] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsSync => 0xffffb32ad5c0 [ 654] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteSync [ 655] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteSync => 0xffffb32ad680 [ 656] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glClientWaitSync [ 657] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glClientWaitSync => 0xffffb32ad740 [ 658] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glWaitSync [ 659] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glWaitSync => 0xffffb32ad820 [ 660] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetInteger64v [ 661] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetInteger64v => 0xffffb32ad8f0 [ 662] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetSynciv [ 663] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetSynciv => 0xffffb32ad9b0 [ 664] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetInteger64i_v [ 665] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetInteger64i_v => 0xffffb32adaa0 [ 666] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferParameteri64v [ 667] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferParameteri64v => 0xffffb32adb70 [ 668] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenSamplers [ 669] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenSamplers => 0xffffb32adc40 [ 670] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteSamplers [ 671] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteSamplers => 0xffffb32add00 [ 672] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsSampler [ 673] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsSampler => 0xffffb32addc0 [ 674] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindSampler [ 675] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindSampler => 0xffffb32ade80 [ 676] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glSamplerParameteri [ 677] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glSamplerParameteri => 0xffffb32adf40 [ 678] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glSamplerParameteriv [ 679] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glSamplerParameteriv => 0xffffb32ae010 [ 680] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glSamplerParameterf [ 681] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glSamplerParameterf => 0xffffb32ae0e0 [ 682] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glSamplerParameterfv [ 683] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glSamplerParameterfv => 0xffffb32ae1b0 [ 684] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetSamplerParameteriv [ 685] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetSamplerParameteriv => 0xffffb32ae280 [ 686] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetSamplerParameterfv [ 687] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetSamplerParameterfv => 0xffffb32ae350 [ 688] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribDivisor [ 689] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribDivisor => 0xffffb32ae420 [ 690] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindTransformFeedback [ 691] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindTransformFeedback => 0xffffb32ae4e0 [ 692] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteTransformFeedbacks [ 693] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteTransformFeedbacks => 0xffffb32ae5a0 [ 694] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenTransformFeedbacks [ 695] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenTransformFeedbacks => 0xffffb32ae660 [ 696] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsTransformFeedback [ 697] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsTransformFeedback => 0xffffb32ae720 [ 698] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glPauseTransformFeedback [ 699] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glPauseTransformFeedback => 0xffffb32ae7e0 [ 700] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glResumeTransformFeedback [ 701] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glResumeTransformFeedback => 0xffffb32ae880 [ 702] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramBinary [ 703] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramBinary => 0xffffb32ae920 [ 704] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramBinary [ 705] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramBinary => 0xffffb32aea10 [ 706] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramParameteri [ 707] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramParameteri => 0xffffb32aeaf0 [ 708] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glInvalidateFramebuffer [ 709] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glInvalidateFramebuffer => 0xffffb32aebc0 [ 710] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glInvalidateSubFramebuffer [ 711] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glInvalidateSubFramebuffer => 0xffffb32aec90 [ 712] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexStorage2D [ 713] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexStorage2D => 0xffffb32aeda0 [ 714] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexStorage3D [ 715] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexStorage3D => 0xffffb32aee90 [ 716] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetInternalformativ [ 717] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetInternalformativ => 0xffffb32aef90 [ 718] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDispatchCompute [ 719] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDispatchCompute => 0xffffb32af080 [ 720] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDispatchComputeIndirect [ 721] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDispatchComputeIndirect => 0xffffb32af150 [ 722] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawArraysIndirect [ 723] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawArraysIndirect => 0xffffb32af210 [ 724] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawElementsIndirect [ 725] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawElementsIndirect => 0xffffb32af2d0 [ 726] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFramebufferParameteri [ 727] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFramebufferParameteri => 0xffffb32af3a0 [ 728] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetFramebufferParameteriv [ 729] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetFramebufferParameteriv => 0xffffb32af470 [ 730] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramInterfaceiv [ 731] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramInterfaceiv => 0xffffb32af540 [ 732] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramResourceIndex [ 733] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramResourceIndex => 0xffffb32af620 [ 734] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramResourceName [ 735] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramResourceName => 0xffffb32af700 [ 736] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramResourceiv [ 737] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramResourceiv => 0xffffb32af800 [ 738] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramResourceLocation [ 739] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramResourceLocation => 0xffffb32af8e0 [ 740] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glUseProgramStages [ 741] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glUseProgramStages => 0xffffb32af9c0 [ 742] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glActiveShaderProgram [ 743] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glActiveShaderProgram => 0xffffb32afa90 [ 744] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCreateShaderProgramv [ 745] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCreateShaderProgramv => 0xffffb32afb50 [ 746] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindProgramPipeline [ 747] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindProgramPipeline => 0xffffb32afc30 [ 748] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDeleteProgramPipelines [ 749] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDeleteProgramPipelines => 0xffffb32afcf0 [ 750] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGenProgramPipelines [ 751] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGenProgramPipelines => 0xffffb32afdb0 [ 752] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsProgramPipeline [ 753] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsProgramPipeline => 0xffffb32afe70 [ 754] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramPipelineiv [ 755] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramPipelineiv => 0xffffb32aff30 [ 756] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform1i [ 757] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform1i => 0xffffb32b0000 [ 758] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform2i [ 759] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform2i => 0xffffb32b00d0 [ 760] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform3i [ 761] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform3i => 0xffffb32b01b0 [ 762] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform4i [ 763] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform4i => 0xffffb32b02a0 [ 764] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform1ui [ 765] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform1ui => 0xffffb32b03a0 [ 766] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform2ui [ 767] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform2ui => 0xffffb32b0470 [ 768] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform3ui [ 769] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform3ui => 0xffffb32b0550 [ 770] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform4ui [ 771] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform4ui => 0xffffb32b0640 [ 772] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform1f [ 773] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform1f => 0xffffb32b0740 [ 774] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform2f [ 775] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform2f => 0xffffb32b0810 [ 776] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform3f [ 777] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform3f => 0xffffb32b08f0 [ 778] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform4f [ 779] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform4f => 0xffffb32b09e0 [ 780] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform1iv [ 781] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform1iv => 0xffffb32b0ae0 [ 782] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform2iv [ 783] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform2iv => 0xffffb32b0bc0 [ 784] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform3iv [ 785] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform3iv => 0xffffb32b0ca0 [ 786] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform4iv [ 787] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform4iv => 0xffffb32b0d80 [ 788] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform1uiv [ 789] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform1uiv => 0xffffb32b0e60 [ 790] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform2uiv [ 791] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform2uiv => 0xffffb32b0f40 [ 792] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform3uiv [ 793] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform3uiv => 0xffffb32b1020 [ 794] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform4uiv [ 795] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform4uiv => 0xffffb32b1100 [ 796] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform1fv [ 797] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform1fv => 0xffffb32b11e0 [ 798] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform2fv [ 799] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform2fv => 0xffffb32b12c0 [ 800] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform3fv [ 801] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform3fv => 0xffffb32b13a0 [ 802] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniform4fv [ 803] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniform4fv => 0xffffb32b1480 [ 804] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix2fv [ 805] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix2fv => 0xffffb32b1560 [ 806] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix3fv [ 807] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix3fv => 0xffffb32b1650 [ 808] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix4fv [ 809] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix4fv => 0xffffb32b1740 [ 810] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix2x3fv [ 811] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix2x3fv => 0xffffb32b1830 [ 812] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix3x2fv [ 813] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix3x2fv => 0xffffb32b1920 [ 814] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix2x4fv [ 815] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix2x4fv => 0xffffb32b1a10 [ 816] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix4x2fv [ 817] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix4x2fv => 0xffffb32b1b00 [ 818] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix3x4fv [ 819] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix3x4fv => 0xffffb32b1bf0 [ 820] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glProgramUniformMatrix4x3fv [ 821] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glProgramUniformMatrix4x3fv => 0xffffb32b1ce0 [ 822] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glValidateProgramPipeline [ 823] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glValidateProgramPipeline => 0xffffb32b1dd0 [ 824] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetProgramPipelineInfoLog [ 825] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetProgramPipelineInfoLog => 0xffffb32b1e90 [ 826] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindImageTexture [ 827] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindImageTexture => 0xffffb32b1f70 [ 828] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBooleani_v [ 829] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBooleani_v => 0xffffb32b2080 [ 830] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glMemoryBarrier [ 831] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glMemoryBarrier => 0xffffb32b2150 [ 832] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glMemoryBarrierByRegion [ 833] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glMemoryBarrierByRegion => 0xffffb32b2210 [ 834] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexStorage2DMultisample [ 835] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexStorage2DMultisample => 0xffffb32b22d0 [ 836] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetMultisamplefv [ 837] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetMultisamplefv => 0xffffb32b23d0 [ 838] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glSampleMaski [ 839] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glSampleMaski => 0xffffb32b24a0 [ 840] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetTexLevelParameteriv [ 841] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetTexLevelParameteriv => 0xffffb32b2560 [ 842] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetTexLevelParameterfv [ 843] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetTexLevelParameterfv => 0xffffb32b2640 [ 844] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBindVertexBuffer [ 845] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBindVertexBuffer => 0xffffb32b2720 [ 846] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribFormat [ 847] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribFormat => 0xffffb32b2800 [ 848] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribIFormat [ 849] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribIFormat => 0xffffb32b28f0 [ 850] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexAttribBinding [ 851] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexAttribBinding => 0xffffb32b29d0 [ 852] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glVertexBindingDivisor [ 853] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glVertexBindingDivisor => 0xffffb32b2a90 [ 854] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendBarrier [ 855] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendBarrier => 0xffffb32b2c60 [ 856] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendEquationSeparatei [ 857] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendEquationSeparatei => 0xffffb32b3b60 [ 858] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendEquationi [ 859] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendEquationi => 0xffffb32b3aa0 [ 860] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendFuncSeparatei [ 861] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendFuncSeparatei => 0xffffb32b3d00 [ 862] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glBlendFunci [ 863] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glBlendFunci => 0xffffb32b3c30 [ 864] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glColorMaski [ 865] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glColorMaski => 0xffffb32b3df0 [ 866] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glCopyImageSubData [ 867] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glCopyImageSubData => 0xffffb32b4bc0 [ 868] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDebugMessageCallback [ 869] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDebugMessageCallback => 0xffffb32b2f00 [ 870] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDebugMessageControl [ 871] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDebugMessageControl => 0xffffb32b2d00 [ 872] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDebugMessageInsert [ 873] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDebugMessageInsert => 0xffffb32b2e00 [ 874] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDisablei [ 875] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDisablei => 0xffffb32b3fa0 [ 876] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawElementsBaseVertex [ 877] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawElementsBaseVertex => 0xffffb32b4ce0 [ 878] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawElementsInstancedBaseVertex [ 879] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawElementsInstancedBaseVertex => 0xffffb32b4ee0 [ 880] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDrawRangeElementsBaseVertex [ 881] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDrawRangeElementsBaseVertex => 0xffffb32b4dd0 [ 882] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glEnablei [ 883] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glEnablei => 0xffffb32b3ee0 [ 884] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glFramebufferTexture [ 885] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glFramebufferTexture => 0xffffb32b4a20 [ 886] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetDebugMessageLog [ 887] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetDebugMessageLog => 0xffffb32b2fc0 [ 888] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetGraphicsResetStatus [ 889] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetGraphicsResetStatus => 0xffffb32b3670 [ 890] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetObjectLabel [ 891] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetObjectLabel => 0xffffb32b33d0 [ 892] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetObjectPtrLabel [ 893] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetObjectPtrLabel => 0xffffb32b3590 [ 894] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetPointerv [ 895] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetPointerv => 0xffffb3228890 [ 896] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetSamplerParameterIiv [ 897] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetSamplerParameterIiv => 0xffffb32b4600 [ 898] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetSamplerParameterIuiv [ 899] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetSamplerParameterIuiv => 0xffffb32b46d0 [ 900] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetTexParameterIiv [ 901] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetTexParameterIiv => 0xffffb32b42c0 [ 902] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetTexParameterIuiv [ 903] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetTexParameterIuiv => 0xffffb32b4390 [ 904] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetnUniformfv [ 905] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetnUniformfv => 0xffffb32b3800 [ 906] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetnUniformiv [ 907] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetnUniformiv => 0xffffb32b38e0 [ 908] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetnUniformuiv [ 909] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetnUniformuiv => 0xffffb32b39c0 [ 910] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glIsEnabledi [ 911] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glIsEnabledi => 0xffffb32b4060 [ 912] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glMinSampleShading [ 913] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glMinSampleShading => 0xffffb32b4b00 [ 914] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glObjectLabel [ 915] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glObjectLabel => 0xffffb32b32f0 [ 916] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glObjectPtrLabel [ 917] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glObjectPtrLabel => 0xffffb32b34c0 [ 918] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glPatchParameteri [ 919] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glPatchParameteri => 0xffffb32b4960 [ 920] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glPopDebugGroup [ 921] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glPopDebugGroup => 0xffffb32b3250 [ 922] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glPrimitiveBoundingBox [ 923] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glPrimitiveBoundingBox => 0xffffb32b4fe0 [ 924] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glPushDebugGroup [ 925] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glPushDebugGroup => 0xffffb32b3170 [ 926] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glReadnPixels [ 927] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glReadnPixels => 0xffffb32b3720 [ 928] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glSamplerParameterIiv [ 929] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glSamplerParameterIiv => 0xffffb32b4460 [ 930] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glSamplerParameterIuiv [ 931] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glSamplerParameterIuiv => 0xffffb32b4530 [ 932] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexBuffer [ 933] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexBuffer => 0xffffb32b47a0 [ 934] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexBufferRange [ 935] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexBufferRange => 0xffffb32b4870 [ 936] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexParameterIiv [ 937] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexParameterIiv => 0xffffb32b4120 [ 938] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexParameterIuiv [ 939] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexParameterIuiv => 0xffffb32b41f0 [ 940] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glTexStorage3DMultisample [ 941] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glTexStorage3DMultisample => 0xffffb32b2b50 [ 942] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glMapBuffer [ 943] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glMapBuffer => (nil) [ 944] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glMapBufferARB [ 945] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glMapBufferARB => (nil) [ 946] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glMapBufferOES [ 947] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glMapBufferOES => 0xffffb3229890 [ 948] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferSubData [ 949] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferSubData => (nil) [ 950] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferSubDataARB [ 951] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferSubDataARB => (nil) [ 952] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferSubDataOES [ 953] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferSubDataOES => (nil) [ 954] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferSubDataEXT [ 955] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferSubDataEXT => (nil) [ 956] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferSubDataANGLE [ 957] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferSubDataANGLE => (nil) [ 958] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glGetBufferSubDataNV [ 959] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glGetBufferSubDataNV => (nil) [ 960] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDiscardFramebuffer [ 961] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDiscardFramebuffer => (nil) [ 962] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDiscardFramebufferARB [ 963] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDiscardFramebufferARB => (nil) [ 964] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDiscardFramebufferOES [ 965] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDiscardFramebufferOES => (nil) [ 966] EGL(tid=0x8e3eefa0): eglGetProcAddress_pre glDiscardFramebufferEXT [ 967] EGL(tid=0x8e3eefa0): eglGetProcAddress_post glDiscardFramebufferEXT => 0xffffb32b5790 [ 968] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F03 [ 969] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 970] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 971] glGetString => Vivante GC7000XSVX [ 972] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F03 [ 973] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 974] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x8D57 [ 975] glGetIntegerv => 4 [ 976] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenFramebuffers 1 [ 977] glGenFramebuffers => [ 978] { [ 979] 1 [ 980] } [ 981] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 1 [ 982] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenTextures 1 [ 983] glGenTextures => [ 984] { [ 985] 1 [ 986] } [ 987] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 1 [ 988] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2801 9728 [ 989] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2800 9728 [ 990] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 991] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 992] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 993] (tid=0x8e3eefa0, gc=0xffff840c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 1 0 [ 994] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 0 [ 995] (tid=0x8e3eefa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 996] glCheckFramebufferStatus => 0x8CD5 [ 997] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenRenderbuffers 1 [ 998] glGenRenderbuffers => [ 999] { [ 1000] 2 [ 1001] } [ 1002] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindRenderbuffer 0x8D41 2 [ 1003] (tid=0x8e3eefa0, gc=0xffff840c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1004] (tid=0x8e3eefa0, gc=0xffff840c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 2 [ 1005] (tid=0x8e3eefa0, gc=0xffff840c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 2 [ 1006] (tid=0x8e3eefa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 1007] glCheckFramebufferStatus => 0x8CD5 [ 1008] (tid=0x8e3eefa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 1009] glCheckFramebufferStatus => 0x8CD5 [ 1010] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 1 [ 1011] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1012] glGetString => Vivante GC7000XSVX [ 1013] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F00 [ 1014] glGetString => Vivante Corporation [ 1015] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1016] glGetString => Vivante GC7000XSVX [ 1017] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F02 [ 1018] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1019] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x86A2 [ 1020] glGetIntegerv => 53 [ 1021] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x86A3 [ 1022] glGetIntegerv => 37488 [ 1023] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x0D33 [ 1024] glGetIntegerv => 8192 [ 1025] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x8824 [ 1026] glGetIntegerv => 4 [ 1027] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x8D57 [ 1028] glGetIntegerv => 4 [ 1029] (tid=0x8e3eefa0, gc=0xffff840c1890): glEnable 0x8D69 [ 1030] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x90EB [ 1031] glGetIntegerv => 2048 [ 1032] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BE 0 [ 1033] glGetIntegeri_v => 65535 [ 1034] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BE 1 [ 1035] glGetIntegeri_v => 65535 [ 1036] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BE 2 [ 1037] glGetIntegeri_v => 65535 [ 1038] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BF 0 [ 1039] glGetIntegeri_v => 256 [ 1040] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BF 1 [ 1041] glGetIntegeri_v => 128 [ 1042] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BF 2 [ 1043] glGetIntegeri_v => 64 [ 1044] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x87FE [ 1045] glGetIntegerv => 1 [ 1046] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x88FF [ 1047] glGetIntegerv => 512 [ 1048] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x8DFB [ 1049] glGetIntegerv => 256 [ 1050] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x8DFD [ 1051] glGetIntegerv => 256 [ 1052] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenTextures 1 [ 1053] glGenTextures => [ 1054] { [ 1055] 2 [ 1056] } [ 1057] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 2 [ 1058] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x881A 1280 720 0 0x1908 0x140B (nil) [ 1059] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenRenderbuffers 1 [ 1060] glGenRenderbuffers => [ 1061] { [ 1062] 3 [ 1063] } [ 1064] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindRenderbuffer 0x8D41 3 [ 1065] (tid=0x8e3eefa0, gc=0xffff840c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1066] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenFramebuffers 1 [ 1067] glGenFramebuffers => [ 1068] { [ 1069] 2 [ 1070] } [ 1071] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 2 [ 1072] (tid=0x8e3eefa0, gc=0xffff840c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 2 0 [ 1073] (tid=0x8e3eefa0, gc=0xffff840c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 3 [ 1074] (tid=0x8e3eefa0, gc=0xffff840c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 3 [ 1075] (tid=0x8e3eefa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 1076] glCheckFramebufferStatus => 0x8CD5 [ 1077] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenTextures 1 [ 1078] glGenTextures => [ 1079] { [ 1080] 3 [ 1081] } [ 1082] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 3 [ 1083] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x1906 557 154 0 0x1906 0x1401 (nil) [ 1084] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenTextures 1 [ 1085] glGenTextures => [ 1086] { [ 1087] 4 [ 1088] } [ 1089] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 4 [ 1090] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x1906 389 154 0 0x1906 0x1401 (nil) [ 1091] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1092] glGenBuffers => [ 1093] { [ 1094] 1 [ 1095] } [ 1096] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 1 [ 1097] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 256 (nil) 0x88E4 [ 1098] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1099] glGenBuffers => [ 1100] { [ 1101] 2 [ 1102] } [ 1103] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 2 [ 1104] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 24 (nil) 0x88E4 [ 1105] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenTextures 1 [ 1106] glGenTextures => [ 1107] { [ 1108] 5 [ 1109] } [ 1110] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 5 [ 1111] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1112] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1113] glGenBuffers => [ 1114] { [ 1115] 3 [ 1116] } [ 1117] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 3 [ 1118] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 4536 (nil) 0x88E4 [ 1119] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1120] glGenBuffers => [ 1121] { [ 1122] 4 [ 1123] } [ 1124] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 4 [ 1125] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 468 (nil) 0x88E4 [ 1126] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1127] glGenBuffers => [ 1128] { [ 1129] 5 [ 1130] } [ 1131] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 5 [ 1132] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 148232 (nil) 0x88E4 [ 1133] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1134] glGenBuffers => [ 1135] { [ 1136] 6 [ 1137] } [ 1138] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 6 [ 1139] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 29400 (nil) 0x88E4 [ 1140] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1141] glGenBuffers => [ 1142] { [ 1143] 7 [ 1144] } [ 1145] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 7 [ 1146] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 1344 (nil) 0x88E4 [ 1147] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1148] glGenBuffers => [ 1149] { [ 1150] 8 [ 1151] } [ 1152] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 8 [ 1153] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 72 (nil) 0x88E4 [ 1154] (tid=0x8e3eefa0, gc=0xffff840c1890): glCreateProgram [ 1155] glCreateProgram => 1 [ 1156] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetIntegerv 0x87FE [ 1157] glGetIntegerv => 1 [ 1158] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F00 [ 1159] glGetString => Vivante Corporation [ 1160] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1161] glGetString => Vivante GC7000XSVX [ 1162] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F02 [ 1163] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1164] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 1165] glGetError => 0x0000 [ 1166] (tid=0x8e3eefa0, gc=0xffff840c1890): glProgramBinary 1 0x8FC5 0xffffb3db4068 47504 [ 1167] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 1168] glGetError => 0x0000 [ 1169] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetProgramiv 1 0x8B82 [ 1170] glGetProgramiv => 1 [ 1171] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_cameraPosition [ 1172] glGetUniformLocation => -1 [ 1173] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_light_ambient_total [ 1174] glGetUniformLocation => -1 [ 1175] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_material_base_color [ 1176] glGetUniformLocation => -1 [ 1177] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_material_emissive_color [ 1178] glGetUniformLocation => -1 [ 1179] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_material_properties [ 1180] glGetUniformLocation => -1 [ 1181] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_material_properties2 [ 1182] glGetUniformLocation => -1 [ 1183] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_material_properties3 [ 1184] glGetUniformLocation => -1 [ 1185] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_modelMatrix [ 1186] glGetUniformLocation => 0 [ 1187] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_modelViewProjection [ 1188] glGetUniformLocation => 1 [ 1189] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_normalMatrix [ 1190] glGetUniformLocation => 2 [ 1191] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _59.qt_rhi_properties [ 1192] glGetUniformLocation => -1 [ 1193] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_cameraPosition [ 1194] glGetUniformLocation => -1 [ 1195] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_light_ambient_total [ 1196] glGetUniformLocation => 3 [ 1197] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_material_base_color [ 1198] glGetUniformLocation => 4 [ 1199] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_material_emissive_color [ 1200] glGetUniformLocation => 5 [ 1201] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_material_properties [ 1202] glGetUniformLocation => 6 [ 1203] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_material_properties2 [ 1204] glGetUniformLocation => -1 [ 1205] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_material_properties3 [ 1206] glGetUniformLocation => -1 [ 1207] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_modelMatrix [ 1208] glGetUniformLocation => -1 [ 1209] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_modelViewProjection [ 1210] glGetUniformLocation => -1 [ 1211] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_normalMatrix [ 1212] glGetUniformLocation => -1 [ 1213] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 _93.qt_rhi_properties [ 1214] glGetUniformLocation => -1 [ 1215] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.uNumLights [ 1216] glGetUniformLocation => -1 [ 1217] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].position [ 1218] glGetUniformLocation => -1 [ 1219] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].direction [ 1220] glGetUniformLocation => 7 [ 1221] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].diffuse [ 1222] glGetUniformLocation => 8 [ 1223] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].specular [ 1224] glGetUniformLocation => 9 [ 1225] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].coneAngle [ 1226] glGetUniformLocation => 10 [ 1227] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].innerConeAngle [ 1228] glGetUniformLocation => 11 [ 1229] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].constantAttenuation [ 1230] glGetUniformLocation => 12 [ 1231] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].linearAttenuation [ 1232] glGetUniformLocation => 13 [ 1233] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].quadraticAttenuation [ 1234] glGetUniformLocation => 14 [ 1235] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].position [ 1236] glGetUniformLocation => 15 [ 1237] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].direction [ 1238] glGetUniformLocation => 16 [ 1239] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].diffuse [ 1240] glGetUniformLocation => 17 [ 1241] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].specular [ 1242] glGetUniformLocation => 18 [ 1243] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].coneAngle [ 1244] glGetUniformLocation => 19 [ 1245] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].innerConeAngle [ 1246] glGetUniformLocation => 20 [ 1247] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].constantAttenuation [ 1248] glGetUniformLocation => 21 [ 1249] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].linearAttenuation [ 1250] glGetUniformLocation => 22 [ 1251] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].quadraticAttenuation [ 1252] glGetUniformLocation => 23 [ 1253] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].position [ 1254] glGetUniformLocation => 24 [ 1255] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].direction [ 1256] glGetUniformLocation => 25 [ 1257] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].diffuse [ 1258] glGetUniformLocation => 26 [ 1259] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].specular [ 1260] glGetUniformLocation => 27 [ 1261] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].coneAngle [ 1262] glGetUniformLocation => 28 [ 1263] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].innerConeAngle [ 1264] glGetUniformLocation => 29 [ 1265] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].constantAttenuation [ 1266] glGetUniformLocation => 30 [ 1267] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].linearAttenuation [ 1268] glGetUniformLocation => 31 [ 1269] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].quadraticAttenuation [ 1270] glGetUniformLocation => 32 [ 1271] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].position [ 1272] glGetUniformLocation => 33 [ 1273] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].direction [ 1274] glGetUniformLocation => 34 [ 1275] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].diffuse [ 1276] glGetUniformLocation => 35 [ 1277] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].specular [ 1278] glGetUniformLocation => 36 [ 1279] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].coneAngle [ 1280] glGetUniformLocation => 37 [ 1281] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].innerConeAngle [ 1282] glGetUniformLocation => 38 [ 1283] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].constantAttenuation [ 1284] glGetUniformLocation => 39 [ 1285] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].linearAttenuation [ 1286] glGetUniformLocation => 40 [ 1287] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].quadraticAttenuation [ 1288] glGetUniformLocation => 41 [ 1289] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].position [ 1290] glGetUniformLocation => 42 [ 1291] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].direction [ 1292] glGetUniformLocation => 43 [ 1293] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].diffuse [ 1294] glGetUniformLocation => 44 [ 1295] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].specular [ 1296] glGetUniformLocation => 45 [ 1297] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].coneAngle [ 1298] glGetUniformLocation => 46 [ 1299] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].innerConeAngle [ 1300] glGetUniformLocation => 47 [ 1301] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].constantAttenuation [ 1302] glGetUniformLocation => 48 [ 1303] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].linearAttenuation [ 1304] glGetUniformLocation => 49 [ 1305] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].quadraticAttenuation [ 1306] glGetUniformLocation => 50 [ 1307] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].position [ 1308] glGetUniformLocation => 51 [ 1309] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].direction [ 1310] glGetUniformLocation => 52 [ 1311] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].diffuse [ 1312] glGetUniformLocation => 53 [ 1313] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].specular [ 1314] glGetUniformLocation => 54 [ 1315] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].coneAngle [ 1316] glGetUniformLocation => 55 [ 1317] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].innerConeAngle [ 1318] glGetUniformLocation => 56 [ 1319] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].constantAttenuation [ 1320] glGetUniformLocation => 57 [ 1321] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].linearAttenuation [ 1322] glGetUniformLocation => 58 [ 1323] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].quadraticAttenuation [ 1324] glGetUniformLocation => 59 [ 1325] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].position [ 1326] glGetUniformLocation => 60 [ 1327] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].direction [ 1328] glGetUniformLocation => 61 [ 1329] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].diffuse [ 1330] glGetUniformLocation => 62 [ 1331] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].specular [ 1332] glGetUniformLocation => 63 [ 1333] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].coneAngle [ 1334] glGetUniformLocation => 64 [ 1335] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].innerConeAngle [ 1336] glGetUniformLocation => 65 [ 1337] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].constantAttenuation [ 1338] glGetUniformLocation => 66 [ 1339] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].linearAttenuation [ 1340] glGetUniformLocation => 67 [ 1341] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].quadraticAttenuation [ 1342] glGetUniformLocation => 68 [ 1343] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].position [ 1344] glGetUniformLocation => 69 [ 1345] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].direction [ 1346] glGetUniformLocation => 70 [ 1347] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].diffuse [ 1348] glGetUniformLocation => 71 [ 1349] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].specular [ 1350] glGetUniformLocation => 72 [ 1351] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].coneAngle [ 1352] glGetUniformLocation => 73 [ 1353] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].innerConeAngle [ 1354] glGetUniformLocation => 74 [ 1355] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].constantAttenuation [ 1356] glGetUniformLocation => 75 [ 1357] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].linearAttenuation [ 1358] glGetUniformLocation => 76 [ 1359] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].quadraticAttenuation [ 1360] glGetUniformLocation => 77 [ 1361] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].position [ 1362] glGetUniformLocation => 78 [ 1363] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].direction [ 1364] glGetUniformLocation => 79 [ 1365] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].diffuse [ 1366] glGetUniformLocation => 80 [ 1367] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].specular [ 1368] glGetUniformLocation => 81 [ 1369] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].coneAngle [ 1370] glGetUniformLocation => 82 [ 1371] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].innerConeAngle [ 1372] glGetUniformLocation => 83 [ 1373] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].constantAttenuation [ 1374] glGetUniformLocation => 84 [ 1375] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].linearAttenuation [ 1376] glGetUniformLocation => 85 [ 1377] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].quadraticAttenuation [ 1378] glGetUniformLocation => 86 [ 1379] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].position [ 1380] glGetUniformLocation => 87 [ 1381] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].direction [ 1382] glGetUniformLocation => 88 [ 1383] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].diffuse [ 1384] glGetUniformLocation => 89 [ 1385] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].specular [ 1386] glGetUniformLocation => 90 [ 1387] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].coneAngle [ 1388] glGetUniformLocation => 91 [ 1389] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].innerConeAngle [ 1390] glGetUniformLocation => 92 [ 1391] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].constantAttenuation [ 1392] glGetUniformLocation => 93 [ 1393] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].linearAttenuation [ 1394] glGetUniformLocation => 94 [ 1395] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].quadraticAttenuation [ 1396] glGetUniformLocation => 95 [ 1397] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].position [ 1398] glGetUniformLocation => 96 [ 1399] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].direction [ 1400] glGetUniformLocation => 97 [ 1401] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].diffuse [ 1402] glGetUniformLocation => 98 [ 1403] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].specular [ 1404] glGetUniformLocation => 99 [ 1405] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].coneAngle [ 1406] glGetUniformLocation => 100 [ 1407] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].innerConeAngle [ 1408] glGetUniformLocation => 101 [ 1409] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].constantAttenuation [ 1410] glGetUniformLocation => 102 [ 1411] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].linearAttenuation [ 1412] glGetUniformLocation => 103 [ 1413] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].quadraticAttenuation [ 1414] glGetUniformLocation => 104 [ 1415] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].position [ 1416] glGetUniformLocation => 105 [ 1417] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].direction [ 1418] glGetUniformLocation => 106 [ 1419] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].diffuse [ 1420] glGetUniformLocation => 107 [ 1421] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].specular [ 1422] glGetUniformLocation => 108 [ 1423] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].coneAngle [ 1424] glGetUniformLocation => 109 [ 1425] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].innerConeAngle [ 1426] glGetUniformLocation => 110 [ 1427] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].constantAttenuation [ 1428] glGetUniformLocation => 111 [ 1429] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].linearAttenuation [ 1430] glGetUniformLocation => 112 [ 1431] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].quadraticAttenuation [ 1432] glGetUniformLocation => 113 [ 1433] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].position [ 1434] glGetUniformLocation => 114 [ 1435] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].direction [ 1436] glGetUniformLocation => 115 [ 1437] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].diffuse [ 1438] glGetUniformLocation => 116 [ 1439] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].specular [ 1440] glGetUniformLocation => 117 [ 1441] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].coneAngle [ 1442] glGetUniformLocation => 118 [ 1443] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].innerConeAngle [ 1444] glGetUniformLocation => 119 [ 1445] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].constantAttenuation [ 1446] glGetUniformLocation => 120 [ 1447] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].linearAttenuation [ 1448] glGetUniformLocation => 121 [ 1449] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].quadraticAttenuation [ 1450] glGetUniformLocation => 122 [ 1451] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].position [ 1452] glGetUniformLocation => 123 [ 1453] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].direction [ 1454] glGetUniformLocation => 124 [ 1455] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].diffuse [ 1456] glGetUniformLocation => 125 [ 1457] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].specular [ 1458] glGetUniformLocation => 126 [ 1459] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].coneAngle [ 1460] glGetUniformLocation => 127 [ 1461] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].innerConeAngle [ 1462] glGetUniformLocation => 128 [ 1463] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].constantAttenuation [ 1464] glGetUniformLocation => 129 [ 1465] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].linearAttenuation [ 1466] glGetUniformLocation => 130 [ 1467] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].quadraticAttenuation [ 1468] glGetUniformLocation => 131 [ 1469] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].position [ 1470] glGetUniformLocation => 132 [ 1471] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].direction [ 1472] glGetUniformLocation => 133 [ 1473] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].diffuse [ 1474] glGetUniformLocation => 134 [ 1475] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].specular [ 1476] glGetUniformLocation => 135 [ 1477] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].coneAngle [ 1478] glGetUniformLocation => 136 [ 1479] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].innerConeAngle [ 1480] glGetUniformLocation => 137 [ 1481] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].constantAttenuation [ 1482] glGetUniformLocation => 138 [ 1483] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].linearAttenuation [ 1484] glGetUniformLocation => 139 [ 1485] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].quadraticAttenuation [ 1486] glGetUniformLocation => 140 [ 1487] (tid=0x8e3eefa0, gc=0xffff840c1890): glCreateProgram [ 1488] glCreateProgram => 2 [ 1489] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F00 [ 1490] glGetString => Vivante Corporation [ 1491] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1492] glGetString => Vivante GC7000XSVX [ 1493] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F02 [ 1494] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1495] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 1496] glGetError => 0x0000 [ 1497] (tid=0x8e3eefa0, gc=0xffff840c1890): glProgramBinary 2 0x8FC5 0xffffb31a2068 53288 [ 1498] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 1499] glGetError => 0x0000 [ 1500] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetProgramiv 2 0x8B82 [ 1501] glGetProgramiv => 1 [ 1502] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_DiffuseMap_offsets [ 1503] glGetUniformLocation => 0 [ 1504] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_DiffuseMap_rotations [ 1505] glGetUniformLocation => 1 [ 1506] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_cameraPosition [ 1507] glGetUniformLocation => -1 [ 1508] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_light_ambient_total [ 1509] glGetUniformLocation => -1 [ 1510] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_material_base_color [ 1511] glGetUniformLocation => -1 [ 1512] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_material_emissive_color [ 1513] glGetUniformLocation => -1 [ 1514] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_material_properties [ 1515] glGetUniformLocation => -1 [ 1516] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_material_properties2 [ 1517] glGetUniformLocation => -1 [ 1518] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_material_properties3 [ 1519] glGetUniformLocation => -1 [ 1520] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_material_specular [ 1521] glGetUniformLocation => -1 [ 1522] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_modelMatrix [ 1523] glGetUniformLocation => 2 [ 1524] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_modelViewProjection [ 1525] glGetUniformLocation => 3 [ 1526] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_normalMatrix [ 1527] glGetUniformLocation => 4 [ 1528] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _76.qt_rhi_properties [ 1529] glGetUniformLocation => -1 [ 1530] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_DiffuseMap_offsets [ 1531] glGetUniformLocation => -1 [ 1532] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_DiffuseMap_rotations [ 1533] glGetUniformLocation => -1 [ 1534] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_cameraPosition [ 1535] glGetUniformLocation => -1 [ 1536] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_light_ambient_total [ 1537] glGetUniformLocation => 5 [ 1538] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_material_base_color [ 1539] glGetUniformLocation => 6 [ 1540] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_material_emissive_color [ 1541] glGetUniformLocation => 7 [ 1542] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_material_properties [ 1543] glGetUniformLocation => 8 [ 1544] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_material_properties2 [ 1545] glGetUniformLocation => -1 [ 1546] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_material_properties3 [ 1547] glGetUniformLocation => -1 [ 1548] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_material_specular [ 1549] glGetUniformLocation => -1 [ 1550] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_modelMatrix [ 1551] glGetUniformLocation => -1 [ 1552] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_modelViewProjection [ 1553] glGetUniformLocation => -1 [ 1554] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_normalMatrix [ 1555] glGetUniformLocation => -1 [ 1556] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 _126.qt_rhi_properties [ 1557] glGetUniformLocation => -1 [ 1558] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.uNumLights [ 1559] glGetUniformLocation => -1 [ 1560] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].position [ 1561] glGetUniformLocation => -1 [ 1562] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].direction [ 1563] glGetUniformLocation => 9 [ 1564] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].diffuse [ 1565] glGetUniformLocation => 10 [ 1566] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].specular [ 1567] glGetUniformLocation => 11 [ 1568] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].coneAngle [ 1569] glGetUniformLocation => 12 [ 1570] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].innerConeAngle [ 1571] glGetUniformLocation => 13 [ 1572] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].constantAttenuation [ 1573] glGetUniformLocation => 14 [ 1574] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].linearAttenuation [ 1575] glGetUniformLocation => 15 [ 1576] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[0].quadraticAttenuation [ 1577] glGetUniformLocation => 16 [ 1578] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].position [ 1579] glGetUniformLocation => 17 [ 1580] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].direction [ 1581] glGetUniformLocation => 18 [ 1582] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].diffuse [ 1583] glGetUniformLocation => 19 [ 1584] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].specular [ 1585] glGetUniformLocation => 20 [ 1586] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].coneAngle [ 1587] glGetUniformLocation => 21 [ 1588] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].innerConeAngle [ 1589] glGetUniformLocation => 22 [ 1590] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].constantAttenuation [ 1591] glGetUniformLocation => 23 [ 1592] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].linearAttenuation [ 1593] glGetUniformLocation => 24 [ 1594] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[1].quadraticAttenuation [ 1595] glGetUniformLocation => 25 [ 1596] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].position [ 1597] glGetUniformLocation => 26 [ 1598] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].direction [ 1599] glGetUniformLocation => 27 [ 1600] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].diffuse [ 1601] glGetUniformLocation => 28 [ 1602] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].specular [ 1603] glGetUniformLocation => 29 [ 1604] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].coneAngle [ 1605] glGetUniformLocation => 30 [ 1606] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].innerConeAngle [ 1607] glGetUniformLocation => 31 [ 1608] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].constantAttenuation [ 1609] glGetUniformLocation => 32 [ 1610] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].linearAttenuation [ 1611] glGetUniformLocation => 33 [ 1612] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[2].quadraticAttenuation [ 1613] glGetUniformLocation => 34 [ 1614] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].position [ 1615] glGetUniformLocation => 35 [ 1616] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].direction [ 1617] glGetUniformLocation => 36 [ 1618] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].diffuse [ 1619] glGetUniformLocation => 37 [ 1620] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].specular [ 1621] glGetUniformLocation => 38 [ 1622] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].coneAngle [ 1623] glGetUniformLocation => 39 [ 1624] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].innerConeAngle [ 1625] glGetUniformLocation => 40 [ 1626] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].constantAttenuation [ 1627] glGetUniformLocation => 41 [ 1628] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].linearAttenuation [ 1629] glGetUniformLocation => 42 [ 1630] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[3].quadraticAttenuation [ 1631] glGetUniformLocation => 43 [ 1632] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].position [ 1633] glGetUniformLocation => 44 [ 1634] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].direction [ 1635] glGetUniformLocation => 45 [ 1636] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].diffuse [ 1637] glGetUniformLocation => 46 [ 1638] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].specular [ 1639] glGetUniformLocation => 47 [ 1640] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].coneAngle [ 1641] glGetUniformLocation => 48 [ 1642] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].innerConeAngle [ 1643] glGetUniformLocation => 49 [ 1644] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].constantAttenuation [ 1645] glGetUniformLocation => 50 [ 1646] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].linearAttenuation [ 1647] glGetUniformLocation => 51 [ 1648] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[4].quadraticAttenuation [ 1649] glGetUniformLocation => 52 [ 1650] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].position [ 1651] glGetUniformLocation => 53 [ 1652] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].direction [ 1653] glGetUniformLocation => 54 [ 1654] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].diffuse [ 1655] glGetUniformLocation => 55 [ 1656] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].specular [ 1657] glGetUniformLocation => 56 [ 1658] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].coneAngle [ 1659] glGetUniformLocation => 57 [ 1660] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].innerConeAngle [ 1661] glGetUniformLocation => 58 [ 1662] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].constantAttenuation [ 1663] glGetUniformLocation => 59 [ 1664] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].linearAttenuation [ 1665] glGetUniformLocation => 60 [ 1666] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[5].quadraticAttenuation [ 1667] glGetUniformLocation => 61 [ 1668] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].position [ 1669] glGetUniformLocation => 62 [ 1670] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].direction [ 1671] glGetUniformLocation => 63 [ 1672] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].diffuse [ 1673] glGetUniformLocation => 64 [ 1674] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].specular [ 1675] glGetUniformLocation => 65 [ 1676] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].coneAngle [ 1677] glGetUniformLocation => 66 [ 1678] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].innerConeAngle [ 1679] glGetUniformLocation => 67 [ 1680] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].constantAttenuation [ 1681] glGetUniformLocation => 68 [ 1682] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].linearAttenuation [ 1683] glGetUniformLocation => 69 [ 1684] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[6].quadraticAttenuation [ 1685] glGetUniformLocation => 70 [ 1686] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].position [ 1687] glGetUniformLocation => 71 [ 1688] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].direction [ 1689] glGetUniformLocation => 72 [ 1690] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].diffuse [ 1691] glGetUniformLocation => 73 [ 1692] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].specular [ 1693] glGetUniformLocation => 74 [ 1694] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].coneAngle [ 1695] glGetUniformLocation => 75 [ 1696] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].innerConeAngle [ 1697] glGetUniformLocation => 76 [ 1698] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].constantAttenuation [ 1699] glGetUniformLocation => 77 [ 1700] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].linearAttenuation [ 1701] glGetUniformLocation => 78 [ 1702] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[7].quadraticAttenuation [ 1703] glGetUniformLocation => 79 [ 1704] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].position [ 1705] glGetUniformLocation => 80 [ 1706] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].direction [ 1707] glGetUniformLocation => 81 [ 1708] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].diffuse [ 1709] glGetUniformLocation => 82 [ 1710] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].specular [ 1711] glGetUniformLocation => 83 [ 1712] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].coneAngle [ 1713] glGetUniformLocation => 84 [ 1714] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].innerConeAngle [ 1715] glGetUniformLocation => 85 [ 1716] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].constantAttenuation [ 1717] glGetUniformLocation => 86 [ 1718] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].linearAttenuation [ 1719] glGetUniformLocation => 87 [ 1720] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[8].quadraticAttenuation [ 1721] glGetUniformLocation => 88 [ 1722] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].position [ 1723] glGetUniformLocation => 89 [ 1724] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].direction [ 1725] glGetUniformLocation => 90 [ 1726] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].diffuse [ 1727] glGetUniformLocation => 91 [ 1728] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].specular [ 1729] glGetUniformLocation => 92 [ 1730] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].coneAngle [ 1731] glGetUniformLocation => 93 [ 1732] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].innerConeAngle [ 1733] glGetUniformLocation => 94 [ 1734] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].constantAttenuation [ 1735] glGetUniformLocation => 95 [ 1736] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].linearAttenuation [ 1737] glGetUniformLocation => 96 [ 1738] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[9].quadraticAttenuation [ 1739] glGetUniformLocation => 97 [ 1740] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].position [ 1741] glGetUniformLocation => 98 [ 1742] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].direction [ 1743] glGetUniformLocation => 99 [ 1744] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].diffuse [ 1745] glGetUniformLocation => 100 [ 1746] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].specular [ 1747] glGetUniformLocation => 101 [ 1748] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].coneAngle [ 1749] glGetUniformLocation => 102 [ 1750] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].innerConeAngle [ 1751] glGetUniformLocation => 103 [ 1752] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].constantAttenuation [ 1753] glGetUniformLocation => 104 [ 1754] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].linearAttenuation [ 1755] glGetUniformLocation => 105 [ 1756] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[10].quadraticAttenuation [ 1757] glGetUniformLocation => 106 [ 1758] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].position [ 1759] glGetUniformLocation => 107 [ 1760] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].direction [ 1761] glGetUniformLocation => 108 [ 1762] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].diffuse [ 1763] glGetUniformLocation => 109 [ 1764] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].specular [ 1765] glGetUniformLocation => 110 [ 1766] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].coneAngle [ 1767] glGetUniformLocation => 111 [ 1768] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].innerConeAngle [ 1769] glGetUniformLocation => 112 [ 1770] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].constantAttenuation [ 1771] glGetUniformLocation => 113 [ 1772] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].linearAttenuation [ 1773] glGetUniformLocation => 114 [ 1774] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[11].quadraticAttenuation [ 1775] glGetUniformLocation => 115 [ 1776] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].position [ 1777] glGetUniformLocation => 116 [ 1778] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].direction [ 1779] glGetUniformLocation => 117 [ 1780] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].diffuse [ 1781] glGetUniformLocation => 118 [ 1782] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].specular [ 1783] glGetUniformLocation => 119 [ 1784] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].coneAngle [ 1785] glGetUniformLocation => 120 [ 1786] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].innerConeAngle [ 1787] glGetUniformLocation => 121 [ 1788] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].constantAttenuation [ 1789] glGetUniformLocation => 122 [ 1790] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].linearAttenuation [ 1791] glGetUniformLocation => 123 [ 1792] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[12].quadraticAttenuation [ 1793] glGetUniformLocation => 124 [ 1794] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].position [ 1795] glGetUniformLocation => 125 [ 1796] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].direction [ 1797] glGetUniformLocation => 126 [ 1798] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].diffuse [ 1799] glGetUniformLocation => 127 [ 1800] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].specular [ 1801] glGetUniformLocation => 128 [ 1802] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].coneAngle [ 1803] glGetUniformLocation => 129 [ 1804] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].innerConeAngle [ 1805] glGetUniformLocation => 130 [ 1806] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].constantAttenuation [ 1807] glGetUniformLocation => 131 [ 1808] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].linearAttenuation [ 1809] glGetUniformLocation => 132 [ 1810] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[13].quadraticAttenuation [ 1811] glGetUniformLocation => 133 [ 1812] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].position [ 1813] glGetUniformLocation => 134 [ 1814] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].direction [ 1815] glGetUniformLocation => 135 [ 1816] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].diffuse [ 1817] glGetUniformLocation => 136 [ 1818] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].specular [ 1819] glGetUniformLocation => 137 [ 1820] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].coneAngle [ 1821] glGetUniformLocation => 138 [ 1822] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].innerConeAngle [ 1823] glGetUniformLocation => 139 [ 1824] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].constantAttenuation [ 1825] glGetUniformLocation => 140 [ 1826] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].linearAttenuation [ 1827] glGetUniformLocation => 141 [ 1828] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 ubLights.lights[14].quadraticAttenuation [ 1829] glGetUniformLocation => 142 [ 1830] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 qt_DiffuseMap_sampler [ 1831] glGetUniformLocation => 143 [ 1832] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 2 qt_DiffuseMap_sampler [ 1833] glGetUniformLocation => 143 [ 1834] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenTextures 1 [ 1835] glGenTextures => [ 1836] { [ 1837] 6 [ 1838] } [ 1839] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 6 [ 1840] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x1908 351 297 0 0x1908 0x1401 (nil) [ 1841] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenTextures 1 [ 1842] glGenTextures => [ 1843] { [ 1844] 7 [ 1845] } [ 1846] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 7 [ 1847] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x881A 1280 720 0 0x1908 0x140B (nil) [ 1848] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenFramebuffers 1 [ 1849] glGenFramebuffers => [ 1850] { [ 1851] 3 [ 1852] } [ 1853] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 3 [ 1854] (tid=0x8e3eefa0, gc=0xffff840c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 7 0 [ 1855] (tid=0x8e3eefa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 1856] glCheckFramebufferStatus => 0x8CD5 [ 1857] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1858] glGenBuffers => [ 1859] { [ 1860] 9 [ 1861] } [ 1862] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 9 [ 1863] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 1864] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1865] glGenBuffers => [ 1866] { [ 1867] 10 [ 1868] } [ 1869] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 10 [ 1870] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1871] (tid=0x8e3eefa0, gc=0xffff840c1890): glCreateProgram [ 1872] glCreateProgram => 3 [ 1873] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F00 [ 1874] glGetString => Vivante Corporation [ 1875] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1876] glGetString => Vivante GC7000XSVX [ 1877] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F02 [ 1878] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1879] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 1880] glGetError => 0x0000 [ 1881] (tid=0x8e3eefa0, gc=0xffff840c1890): glProgramBinary 3 0x8FC5 0xffffb4915068 8260 [ 1882] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 1883] glGetError => 0x0000 [ 1884] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetProgramiv 3 0x8B82 [ 1885] glGetProgramiv => 1 [ 1886] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _60.qt_cameraProperties [ 1887] glGetUniformLocation => -1 [ 1888] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _60.qt_fps [ 1889] glGetUniformLocation => -1 [ 1890] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _60.qt_frame_num [ 1891] glGetUniformLocation => -1 [ 1892] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _60.qt_inputSize [ 1893] glGetUniformLocation => -1 [ 1894] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _60.qt_modelViewProjection [ 1895] glGetUniformLocation => 0 [ 1896] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _60.qt_nearClipValue [ 1897] glGetUniformLocation => -1 [ 1898] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _60.qt_normalAdjustViewportFactor [ 1899] glGetUniformLocation => -1 [ 1900] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _60.qt_outputSize [ 1901] glGetUniformLocation => -1 [ 1902] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _35.qt_cameraProperties [ 1903] glGetUniformLocation => -1 [ 1904] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _35.qt_fps [ 1905] glGetUniformLocation => -1 [ 1906] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _35.qt_frame_num [ 1907] glGetUniformLocation => -1 [ 1908] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _35.qt_inputSize [ 1909] glGetUniformLocation => -1 [ 1910] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _35.qt_modelViewProjection [ 1911] glGetUniformLocation => -1 [ 1912] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _35.qt_nearClipValue [ 1913] glGetUniformLocation => -1 [ 1914] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _35.qt_normalAdjustViewportFactor [ 1915] glGetUniformLocation => -1 [ 1916] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 _35.qt_outputSize [ 1917] glGetUniformLocation => -1 [ 1918] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 qt_inputTexture [ 1919] glGetUniformLocation => 2 [ 1920] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 tex [ 1921] glGetUniformLocation => 1 [ 1922] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 tex [ 1923] glGetUniformLocation => 1 [ 1924] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 3 qt_inputTexture [ 1925] glGetUniformLocation => 2 [ 1926] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1927] glGenBuffers => [ 1928] { [ 1929] 11 [ 1930] } [ 1931] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 11 [ 1932] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 1933] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1934] glGenBuffers => [ 1935] { [ 1936] 12 [ 1937] } [ 1938] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 12 [ 1939] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1940] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1941] glGenBuffers => [ 1942] { [ 1943] 13 [ 1944] } [ 1945] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 13 [ 1946] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 2000 (nil) 0x88E4 [ 1947] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1948] glGenBuffers => [ 1949] { [ 1950] 14 [ 1951] } [ 1952] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 14 [ 1953] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 300 (nil) 0x88E4 [ 1954] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1955] glGenBuffers => [ 1956] { [ 1957] 15 [ 1958] } [ 1959] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 15 [ 1960] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 18624 (nil) 0x88E4 [ 1961] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1962] glGenBuffers => [ 1963] { [ 1964] 16 [ 1965] } [ 1966] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 16 [ 1967] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 2776 (nil) 0x88E4 [ 1968] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1969] glGenBuffers => [ 1970] { [ 1971] 17 [ 1972] } [ 1973] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 17 [ 1974] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8892 9920 (nil) 0x88E4 [ 1975] (tid=0x8e3eefa0, gc=0xffff840c1890): glGenBuffers 1 [ 1976] glGenBuffers => [ 1977] { [ 1978] 18 [ 1979] } [ 1980] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 18 [ 1981] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferData 0x8893 1488 (nil) 0x88E4 [ 1982] (tid=0x8e3eefa0, gc=0xffff840c1890): glCreateProgram [ 1983] glCreateProgram => 4 [ 1984] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F00 [ 1985] glGetString => Vivante Corporation [ 1986] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1987] glGetString => Vivante GC7000XSVX [ 1988] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F02 [ 1989] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1990] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 1991] glGetError => 0x0000 [ 1992] (tid=0x8e3eefa0, gc=0xffff840c1890): glProgramBinary 4 0x8FC5 0xffffb5669068 5032 [ 1993] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 1994] glGetError => 0x0000 [ 1995] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetProgramiv 4 0x8B82 [ 1996] glGetProgramiv => 1 [ 1997] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 4 ubuf.qt_Matrix [ 1998] glGetUniformLocation => 0 [ 1999] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 4 qt_Texture [ 2000] glGetUniformLocation => 1 [ 2001] (tid=0x8e3eefa0, gc=0xffff840c1890): glCreateProgram [ 2002] glCreateProgram => 5 [ 2003] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F00 [ 2004] glGetString => Vivante Corporation [ 2005] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 2006] glGetString => Vivante GC7000XSVX [ 2007] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F02 [ 2008] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 2009] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 2010] glGetError => 0x0000 [ 2011] (tid=0x8e3eefa0, gc=0xffff840c1890): glProgramBinary 5 0x8FC5 0xffffb5669068 7516 [ 2012] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 2013] glGetError => 0x0000 [ 2014] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetProgramiv 5 0x8B82 [ 2015] glGetProgramiv => 1 [ 2016] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.matrix [ 2017] glGetUniformLocation => 0 [ 2018] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.textureScale [ 2019] glGetUniformLocation => 1 [ 2020] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.color [ 2021] glGetUniformLocation => 2 [ 2022] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.alphaMin [ 2023] glGetUniformLocation => 3 [ 2024] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.alphaMax [ 2025] glGetUniformLocation => 4 [ 2026] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.matrix [ 2027] glGetUniformLocation => 0 [ 2028] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.textureScale [ 2029] glGetUniformLocation => 1 [ 2030] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.color [ 2031] glGetUniformLocation => 2 [ 2032] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.alphaMin [ 2033] glGetUniformLocation => 3 [ 2034] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 ubuf.alphaMax [ 2035] glGetUniformLocation => 4 [ 2036] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 5 _qt_texture [ 2037] glGetUniformLocation => 5 [ 2038] (tid=0x8e3eefa0, gc=0xffff840c1890): glCreateProgram [ 2039] glCreateProgram => 6 [ 2040] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F00 [ 2041] glGetString => Vivante Corporation [ 2042] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F01 [ 2043] glGetString => Vivante GC7000XSVX [ 2044] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetString 0x1F02 [ 2045] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 2046] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 2047] glGetError => 0x0000 [ 2048] (tid=0x8e3eefa0, gc=0xffff840c1890): glProgramBinary 6 0x8FC5 0xffffb4915068 9832 [ 2049] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetError [ 2050] glGetError => 0x0000 [ 2051] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetProgramiv 6 0x8B82 [ 2052] glGetProgramiv => 1 [ 2053] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 6 ubuf.matrix [ 2054] glGetUniformLocation => 0 [ 2055] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 6 ubuf.pixelSize [ 2056] glGetUniformLocation => 1 [ 2057] (tid=0x8e3eefa0, gc=0xffff840c1890): glGetUniformLocation 6 ubuf.opacity [ 2058] glGetUniformLocation => 2 [ 2059] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 5 [ 2060] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexSubImage2D 0x0DE1 0 0 0 64 64 0x1908 0x1401 0xffff848105e0 [ 2061] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 1 [ 2062] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferSubData 0x8892 0 256 0xffff8451f6e8 [ 2063] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 2 [ 2064] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferSubData 0x8893 0 24 0xffff8453bc08 [ 2065] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 3 [ 2066] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferSubData 0x8892 0 4536 0xffff84816600 [ 2067] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 4 [ 2068] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferSubData 0x8893 0 468 0xffff8454cc38 [ 2069] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 5 [ 2070] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferSubData 0x8892 0 148232 0xffff8487e330 [ 2071] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 6 [ 2072] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferSubData 0x8893 0 29400 0xffff848a2640 [ 2073] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 7 [ 2074] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferSubData 0x8892 0 1344 0xffff84536b90 [ 2075] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 8 [ 2076] (tid=0x8e3eefa0, gc=0xffff840c1890): glBufferSubData 0x8893 0 72 0xffff848177d8 [ 2077] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 2 [ 2078] (tid=0x8e3eefa0, gc=0xffff840c1890): glDrawBuffers 1 [ 2079] { [ 2080] 36064 [ 2081] } [ 2082] (tid=0x8e3eefa0, gc=0xffff840c1890): glDisable 0x0C11 [ 2083] (tid=0x8e3eefa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 2084] (tid=0x8e3eefa0, gc=0xffff840c1890): glClearColor 0.529412 0.807843 0.921569 1.000000 [ 2085] (tid=0x8e3eefa0, gc=0xffff840c1890): glDepthMask 1 [ 2086] (tid=0x8e3eefa0, gc=0xffff840c1890): glClearDepthf 1.000000 [ 2087] (tid=0x8e3eefa0, gc=0xffff840c1890): glClearStencil 0 [ 2088] (tid=0x8e3eefa0, gc=0xffff840c1890): glClear 0x00004500 [ 2089] (tid=0x8e3eefa0, gc=0xffff840c1890): glDisable 0x0C11 [ 2090] (tid=0x8e3eefa0, gc=0xffff840c1890): glEnable 0x0B44 [ 2091] (tid=0x8e3eefa0, gc=0xffff840c1890): glCullFace 0x0405 [ 2092] (tid=0x8e3eefa0, gc=0xffff840c1890): glFrontFace 0x0901 [ 2093] (tid=0x8e3eefa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 2094] (tid=0x8e3eefa0, gc=0xffff840c1890): glDisable 0x0BE2 [ 2095] (tid=0x8e3eefa0, gc=0xffff840c1890): glEnable 0x0B71 [ 2096] (tid=0x8e3eefa0, gc=0xffff840c1890): glDepthMask 1 [ 2097] (tid=0x8e3eefa0, gc=0xffff840c1890): glDepthFunc 0x0203 [ 2098] (tid=0x8e3eefa0, gc=0xffff840c1890): glDisable 0x0B90 [ 2099] (tid=0x8e3eefa0, gc=0xffff840c1890): glDisable 0x8037 [ 2100] (tid=0x8e3eefa0, gc=0xffff840c1890): glUseProgram 1 [ 2101] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform3fv 3 1 0xffff84f2bd80 [ 2102] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 4 1 0xffff84f2bd90 [ 2103] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform3fv 5 1 0xffff84f2bda0 [ 2104] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 6 1 0xffff84f2bdb0 [ 2105] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniformMatrix4fv 0 1 0 0xffff84f2bde0 [ 2106] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniformMatrix4fv 1 1 0 0xffff84f2be20 [ 2107] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniformMatrix3fv 2 1 0 0xffff8e3ede08 [ 2108] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 7 1 0xffff84f2bec0 [ 2109] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 8 1 0xffff84f2bed0 [ 2110] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 9 1 0xffff84f2bee0 [ 2111] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 10 0.000000 [ 2112] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 11 0.000000 [ 2113] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 12 0.000000 [ 2114] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 13 0.000000 [ 2115] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 14 0.000000 [ 2116] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 15 1 0xffff84f2bf10 [ 2117] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 16 1 0xffff84f2bf20 [ 2118] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 17 1 0xffff84f2bf30 [ 2119] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 18 1 0xffff84f2bf40 [ 2120] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 19 0.000000 [ 2121] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 20 0.000000 [ 2122] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 21 0.000000 [ 2123] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 22 0.000000 [ 2124] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 23 0.000000 [ 2125] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 24 1 0xffff84f2bf70 [ 2126] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 25 1 0xffff84f2bf80 [ 2127] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 26 1 0xffff84f2bf90 [ 2128] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 27 1 0xffff84f2bfa0 [ 2129] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 28 0.000000 [ 2130] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 29 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glUniform4fv 43 1 0xffff84f2c040 [ 2145] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 44 1 0xffff84f2c050 [ 2146] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 45 1 0xffff84f2c060 [ 2147] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 46 0.000000 [ 2148] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 47 0.000000 [ 2149] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 48 0.000000 [ 2150] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 49 0.000000 [ 2151] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 50 0.000000 [ 2152] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 51 1 0xffff84f2c090 [ 2153] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 52 1 0xffff84f2c0a0 [ 2154] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 53 1 0xffff84f2c0b0 [ 2155] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 54 1 0xffff84f2c0c0 [ 2156] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 55 -0.000000 [ 2157] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 56 0.000000 [ 2158] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 57 0.000000 [ 2159] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 58 0.000000 [ 2160] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 59 0.000000 [ 2161] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 60 1 0xffff84f2c0f0 [ 2162] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 61 1 0xffff84f2c100 [ 2163] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 62 1 0xffff84f2c110 [ 2164] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 63 1 0xffff84f2c120 [ 2165] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 64 -0.000000 [ 2166] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 65 0.000000 [ 2167] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 66 0.000000 [ 2168] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 67 0.000000 [ 2169] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 68 0.000000 [ 2170] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 69 1 0xffff84f2c150 [ 2171] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 70 1 0xffff84f2c160 [ 2172] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 71 1 0xffff84f2c170 [ 2173] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 72 1 0xffff84f2c180 [ 2174] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 73 0.000000 [ 2175] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 74 0.000000 [ 2176] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 75 -0.000000 [ 2177] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 76 0.000000 [ 2178] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 77 0.000000 [ 2179] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 78 1 0xffff84f2c1b0 [ 2180] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 79 1 0xffff84f2c1c0 [ 2181] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 80 1 0xffff84f2c1d0 [ 2182] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 81 1 0xffff84f2c1e0 [ 2183] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 82 0.000000 [ 2184] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 83 0.000000 [ 2185] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 84 0.000000 [ 2186] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 85 0.000000 [ 2187] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 86 0.000000 [ 2188] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 87 1 0xffff84f2c210 [ 2189] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 88 1 0xffff84f2c220 [ 2190] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 89 1 0xffff84f2c230 [ 2191] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 90 1 0xffff84f2c240 [ 2192] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 91 0.000000 [ 2193] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 92 0.000000 [ 2194] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 93 0.000000 [ 2195] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 94 0.000000 [ 2196] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 95 0.000000 [ 2197] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 96 1 0xffff84f2c270 [ 2198] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 97 1 0xffff84f2c280 [ 2199] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 98 1 0xffff84f2c290 [ 2200] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 99 1 0xffff84f2c2a0 [ 2201] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 100 -0.000000 [ 2202] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 101 0.000000 [ 2203] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 102 0.000000 [ 2204] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 103 0.000000 [ 2205] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 104 0.000000 [ 2206] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 105 1 0xffff84f2c2d0 [ 2207] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 106 1 0xffff84f2c2e0 [ 2208] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 107 1 0xffff84f2c2f0 [ 2209] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 108 1 0xffff84f2c300 [ 2210] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 109 -0.000000 [ 2211] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 110 0.000000 [ 2212] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 111 0.000000 [ 2213] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 112 0.000000 [ 2214] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 113 0.000000 [ 2215] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 114 1 0xffff84f2c330 [ 2216] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 115 1 0xffff84f2c340 [ 2217] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 116 1 0xffff84f2c350 [ 2218] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 117 1 0xffff84f2c360 [ 2219] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 118 0.000000 [ 2220] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 119 0.000000 [ 2221] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 120 -0.000000 [ 2222] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 121 0.000000 [ 2223] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 122 0.000000 [ 2224] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 123 1 0xffff84f2c390 [ 2225] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 124 1 0xffff84f2c3a0 [ 2226] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 125 1 0xffff84f2c3b0 [ 2227] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 126 1 0xffff84f2c3c0 [ 2228] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 127 0.000000 [ 2229] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 128 0.000000 [ 2230] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 129 0.000000 [ 2231] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 130 0.000000 [ 2232] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 131 0.000000 [ 2233] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 132 1 0xffff84f2c3f0 [ 2234] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 133 1 0xffff84f2c400 [ 2235] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 134 1 0xffff84f2c410 [ 2236] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 135 1 0xffff84f2c420 [ 2237] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 136 0.000000 [ 2238] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 137 0.000000 [ 2239] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 138 0.000000 [ 2240] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 139 0.000000 [ 2241] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 140 0.000000 [ 2242] (tid=0x8e3eefa0, gc=0xffff840c1890): glViewport 0 0 1280 720 [ 2243] (tid=0x8e3eefa0, gc=0xffff840c1890): glDepthRangef 0.000000 1.000000 [ 2244] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8892 7 [ 2245] (tid=0x8e3eefa0, gc=0xffff840c1890): glVertexAttribPointer 2 3 0x1406 0 56 (nil) [ 2246] (tid=0x8e3eefa0, gc=0xffff840c1890): glEnableVertexAttribArray 2 [ 2247] (tid=0x8e3eefa0, gc=0xffff840c1890): glVertexAttribPointer 1 3 0x1406 0 56 0xc [ 2248] (tid=0x8e3eefa0, gc=0xffff840c1890): glEnableVertexAttribArray 1 [ 2249] (tid=0x8e3eefa0, gc=0xffff840c1890): glVertexAttribPointer 4 2 0x1406 0 56 0x18 [ 2250] (tid=0x8e3eefa0, gc=0xffff840c1890): glEnableVertexAttribArray 4 [ 2251] (tid=0x8e3eefa0, gc=0xffff840c1890): glVertexAttribPointer 3 3 0x1406 0 56 0x20 [ 2252] (tid=0x8e3eefa0, gc=0xffff840c1890): glEnableVertexAttribArray 3 [ 2253] (tid=0x8e3eefa0, gc=0xffff840c1890): glVertexAttribPointer 0 3 0x1406 0 56 0x2c [ 2254] (tid=0x8e3eefa0, gc=0xffff840c1890): glEnableVertexAttribArray 0 [ 2255] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindBuffer 0x8893 8 [ 2256] (tid=0x8e3eefa0, gc=0xffff840c1890): glDrawElements 0x0004 36 0x1403 (nil) [ 2257] (tid=0x8e3eefa0, gc=0xffff840c1890): glUseProgram 2 [ 2258] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform3fv 0 1 0xffff84f45010 [ 2259] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 1 1 0xffff84f45020 [ 2260] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform3fv 5 1 0xffff84f45040 [ 2261] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 6 1 0xffff84f45050 [ 2262] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform3fv 7 1 0xffff84f45060 [ 2263] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 8 1 0xffff84f45070 [ 2264] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniformMatrix4fv 2 1 0 0xffff84f450b0 [ 2265] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniformMatrix4fv 3 1 0 0xffff84f450f0 [ 2266] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniformMatrix3fv 4 1 0 0xffff8e3ede08 [ 2267] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 9 1 0xffff84f45190 [ 2268] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 10 1 0xffff84f451a0 [ 2269] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 11 1 0xffff84f451b0 [ 2270] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 12 0.000000 [ 2271] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 13 0.000000 [ 2272] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 14 0.000000 [ 2273] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 15 0.000000 [ 2274] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 16 0.000000 [ 2275] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 17 1 0xffff84f451e0 [ 2276] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 18 1 0xffff84f451f0 [ 2277] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 19 1 0xffff84f45200 [ 2278] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 20 1 0xffff84f45210 [ 2279] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 21 0.000000 [ 2280] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 22 0.000000 [ 2281] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 23 0.000000 [ 2282] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 24 0.000000 [ 2283] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 25 0.000000 [ 2284] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 26 1 0xffff84f45240 [ 2285] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 27 1 0xffff84f45250 [ 2286] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 28 1 0xffff84f45260 [ 2287] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 29 1 0xffff84f45270 [ 2288] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 30 0.000000 [ 2289] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 31 0.000000 [ 2290] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 32 0.000000 [ 2291] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 33 0.000000 [ 2292] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 34 0.000000 [ 2293] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 35 1 0xffff84f452a0 [ 2294] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 36 1 0xffff84f452b0 [ 2295] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 37 1 0xffff84f452c0 [ 2296] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 38 1 0xffff84f452d0 [ 2297] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 39 0.000000 [ 2298] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 40 0.000000 [ 2299] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 41 0.000000 [ 2300] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 42 0.000000 [ 2301] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 43 0.000000 [ 2302] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 44 1 0xffff84f45300 [ 2303] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 45 1 0xffff84f45310 [ 2304] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 46 1 0xffff84f45320 [ 2305] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 47 1 0xffff84f45330 [ 2306] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 48 0.000000 [ 2307] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 49 0.000000 [ 2308] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 50 0.000000 [ 2309] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 51 0.000000 [ 2310] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 52 0.000000 [ 2311] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 53 1 0xffff84f45360 [ 2312] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 54 1 0xffff84f45370 [ 2313] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 55 1 0xffff84f45380 [ 2314] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 56 1 0xffff84f45390 [ 2315] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 57 0.000000 [ 2316] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 58 0.000000 [ 2317] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 59 0.000000 [ 2318] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 60 0.000000 [ 2319] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 61 0.000000 [ 2320] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 62 1 0xffff84f453c0 [ 2321] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 63 1 0xffff84f453d0 [ 2322] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 64 1 0xffff84f453e0 [ 2323] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 65 1 0xffff84f453f0 [ 2324] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 66 0.000000 [ 2325] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 67 0.000000 [ 2326] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 68 0.000000 [ 2327] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 69 0.000000 [ 2328] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 70 -0.000000 [ 2329] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 71 1 0xffff84f45420 [ 2330] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 72 1 0xffff84f45430 [ 2331] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 73 1 0xffff84f45440 [ 2332] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 74 1 0xffff84f45450 [ 2333] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 75 0.000000 [ 2334] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 76 0.000000 [ 2335] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 77 0.000000 [ 2336] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 78 0.000000 [ 2337] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 79 nan [ 2338] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 80 1 0xffff84f45480 [ 2339] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 81 1 0xffff84f45490 [ 2340] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 82 1 0xffff84f454a0 [ 2341] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 83 1 0xffff84f454b0 [ 2342] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 84 0.000000 [ 2343] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 85 0.000000 [ 2344] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 86 0.000000 [ 2345] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 87 0.000000 [ 2346] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 88 0.000000 [ 2347] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 89 1 0xffff84f454e0 [ 2348] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 90 1 0xffff84f454f0 [ 2349] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 91 1 0xffff84f45500 [ 2350] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 92 1 0xffff84f45510 [ 2351] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 93 0.000000 [ 2352] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 94 0.000000 [ 2353] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 95 0.000000 [ 2354] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 96 0.000000 [ 2355] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 97 0.000000 [ 2356] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 98 1 0xffff84f45540 Pid is !!!!5375 [ 2357] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 99 1 0xffff84f45550 APP is !!!customeffect [ 2358] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 100 1 0xffff84f45560 [ 2359] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 101 1 0xffff84f45570 [ 2360] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 102 0.000000 [ 2361] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 103 0.000000 [ 2362] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 104 0.000000 [ 2363] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 105 0.000000 [ 2364] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 106 0.000000 [ 2365] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 107 1 0xffff84f455a0 [ 2366] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 108 1 0xffff84f455b0 [ 2367] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 109 1 0xffff84f455c0 [ 2368] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 110 1 0xffff84f455d0 [ 2369] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 111 0.000000 [ 2370] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 112 0.000000 [ 2371] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 113 0.000000 [ 2372] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 114 0.000000 [ 2373] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 115 -0.000000 [ 2374] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 116 1 0xffff84f45600 [ 2375] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 117 1 0xffff84f45610 [ 2376] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 118 1 0xffff84f45620 [ 2377] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 119 1 0xffff84f45630 [ 2378] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 120 0.000000 [ 2379] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 121 0.000000 [ 2380] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 122 0.000000 [ 2381] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 123 0.000000 [ 2382] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 124 nan [ 2383] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 125 1 0xffff84f45660 [ 2384] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 126 1 0xffff84f45670 [ 2385] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 127 1 0xffff84f45680 [ 2386] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 128 1 0xffff84f45690 [ 2387] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 129 0.000000 [ 2388] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 130 0.000000 [ 2389] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 131 0.000000 [ 2390] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 132 0.000000 [ 2391] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 133 0.000000 [ 2392] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 134 1 0xffff84f456c0 [ 2393] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 135 1 0xffff84f456d0 [ 2394] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 136 1 0xffff84f456e0 [ 2395] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform4fv 137 1 0xffff84f456f0 [ 2396] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 138 0.000000 [ 2397] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 139 0.000000 [ 2398] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 140 0.000000 [ 2399] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 141 0.000000 [ 2400] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1f 142 0.000000 [ 2401] (tid=0x8e3eefa0, gc=0xffff840c1890): glActiveTexture 0x84C1 [ 2402] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 5 [ 2403] (tid=0x8e3eefa0, gc=0xffff840c1890): glUniform1i 143 1 [ 2404] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 2405] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 2406] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2802 10497 [ 2407] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2803 10497 [ 2408] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 2409] (tid=0x8e3eefa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x884C 0 [ 2410] (tid=0x8e3eefa0, gc=0xffff840c1890): glActiveTexture 0x84C2 [ 2411] (tid=0x8e3eefa0, gc=0xffff840c1890): glBindTexture 0x0DE1 5 ++++++customeffect: PASS++++++ APPName is:customgeometry ====== run customgeometry test ====== +++++++./customgeometry ++++++++ [4114935.709] -> wl_display@1.get_registry(new id wl_registry@2) [4114937.509] -> wl_display@1.sync(new id wl_callback@3) [4114938.016] wl_registry@2.global(1, "wl_compositor", [4114938.002] wl_display@1.delete_id(3) 4) [4114938.093] -> wl_registry@2.bind(1, "wl_compositor", 4, new id [unknown]@4) [4114938.134] wl_registry@2.global(2, "wl_subcompositor", 1) [4114938.164] -> wl_registry@2.bind(2, "wl_subcompositor", 1, new id [unknown]@5) [4114938.197] wl_registry@2.global(3, "wp_viewporter", 1) [4114938.234] wl_registry@2.global(4, "zxdg_output_manager_v1", 2) [4114938.261] -> wl_registry@2.bind(4, "zxdg_output_manager_v1", 2, new id [unknown]@6) [4114938.294] -> wl_display@1.sync(new id wl_callback@7) [4114938.309] wl_registry@2.global(5, "wp_presentation", 1) [4114938.333] wl_registry@2.global(6, "zwp_alpha_compositing_v1", 1) [4114938.357] wl_registry@2.global(7, "zwp_relative_pointer_manager_v1", 1) [4114938.383] wl_registry@2.global(8, "zwp_pointer_constraints_v1", 1) [4114938.407] wl_registry@2.global(9, "zwp_input_timestamps_manager_v1", 1) [4114938.432] wl_registry@2.global(10, "wl_data_device_manager", 3) [4114938.458] -> wl_registry@2.bind(10, "wl_data_device_manager", 3, new id [unknown]@8) [4114938.490] wl_registry@2.global(11, "wl_shm", 1) [4114938.515] -> wl_registry@2.bind(11, "wl_shm", 1, new id [unknown]@9) [4114938.546] wl_registry@2.global(12, "weston_touch_calibration", 1) [4114938.580] wl_registry@2.global(13, "wl_viv", 1) [4114938.606] wl_registry@2.global(14, "wl_drm", 2) [4114938.630] wl_registry@2.global(15, "wl_seat", 7) [4114938.658] -> wl_registry@2.bind(15, "wl_seat", 7, new id [unknown]@10) [4114938.695] -> wl_data_device_manager@8.get_data_device(new id wl_data_device@11, wl_seat@10) [4114938.723] wl_registry@2.global(16, "zwp_linux_dmabuf_v1", 4) [4114938.748] wl_registry@2.global(17, "weston_direct_display_v1", 1) [4114938.773] wl_registry@2.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4114938.798] wl_registry@2.global(19, "weston_content_protection", 1) [4114938.822] wl_registry@2.global(20, "zwp_hdr10_metadata_v1", 1) [4114938.847] wl_registry@2.global(21, "wl_output", 3) [4114938.873] -> wl_registry@2.bind(21, "wl_output", 2, new id [unknown]@12) [4114938.925] -> zxdg_output_manager_v1@6.get_xdg_output(new id zxdg_output_v1@13, wl_output@12) [4114938.952] wl_registry@2.global(22, "zwp_input_panel_v1", 1) [4114938.977] wl_registry@2.global(23, "zwp_input_method_v1", 1) [4114939.005] wl_registry@2.global(24, "zwp_text_input_manager_v1", 1) [4114939.030] wl_registry@2.global(25, "xdg_wm_base", 3) [4114939.055] wl_registry@2.global(26, "wl_shell", 1) [4114939.079] wl_registry@2.global(27, "weston_desktop_shell", 1) [4114939.103] wl_registry@2.global(28, "weston_screenshooter", 1) [4114939.128] wl_callback@3.done(5) [4114939.406] wl_display@1.delete_id(7) [4114939.445] wl_callback@7.done(5) [4114939.465] wl_shm@9.format(0) [4114939.483] wl_shm@9.format(1) [4114939.495] wl_shm@9.format(909199186) [4114939.507] wl_shm@9.format(842093913) [4114939.518] wl_shm@9.format(842094158) [4114939.531] wl_shm@9.format(1448695129) [4114939.543] wl_seat@10.capabilities(2) [4114939.579] -> wl_seat@10.get_keyboard(new id wl_keyboard@7) [4114939.600] wl_seat@10.name("default") [4114939.616] wl_output@12.geometry(0, 0, 520, 300, 0, "SAM", "S24E510C", 0) [4114939.664] wl_output@12.scale(1) [4114939.677] wl_output@12.mode(3, 1920, 1080, 60000) [4114939.703] wl_output@12.mode(0, 1920, 1080, 60000) [4114939.728] wl_output@12.mode(0, 1920, 1080, 50000) [4114939.754] wl_output@12.mode(0, 1600, 900, 60000) [4114939.779] wl_output@12.mode(0, 1280, 1024, 60020) [4114939.804] wl_output@12.mode(0, 1280, 720, 60000) [4114939.830] wl_output@12.mode(0, 1280, 720, 60000) [4114939.855] wl_output@12.mode(0, 1280, 720, 50000) [4114939.880] wl_output@12.mode(0, 1280, 720, 50000) [4114939.905] wl_output@12.mode(0, 1024, 768, 60004) [4114939.930] wl_output@12.mode(0, 800, 600, 60317) [4114939.956] wl_output@12.done() [4114939.969] zxdg_output_v1@13.logical_position(0, 0) [4114939.986] zxdg_output_v1@13.logical_size(1920, 1080) [4114940.003] zxdg_output_v1@13.name("HDMI-A-1") [4114940.017] zxdg_output_v1@13.done() [ 1] EGL(tid=0x95aeb020): eglGetPlatformDisplay 0x31D8 0xaaaaed5e4930 (nil) => 0xaaaaed5ed690 [ 2] EGL(tid=0x95aeb020): eglInitialize 0xaaaaed5ed690 0xffffce7933f8 0xffffce7933fc [4114963.637] -> wl_display@1.get_registry(new id wl_registry@3) [4114963.693] -> wl_display@1.sync(new id wl_callback@14) [4114964.110] wl_display@1.delete_id(14) [4114964.127] wl_registry@3.global(1, "wl_compositor", 4) [4114964.160] wl_registry@3.global(2, "wl_subcompositor", 1) [4114964.183] wl_registry@3.global(3, "wp_viewporter", 1) [4114964.204] wl_registry@3.global(4, "zxdg_output_manager_v1", 2) [4114964.224] wl_registry@3.global(5, "wp_presentation", 1) [4114964.245] wl_registry@3.global(6, "zwp_alpha_compositing_v1", 1) [4114964.266] wl_registry@3.global(7, "zwp_relative_pointer_manager_v1", 1) [4114964.287] wl_registry@3.global(8, "zwp_pointer_constraints_v1", 1) [4114964.308] wl_registry@3.global(9, "zwp_input_timestamps_manager_v1", 1) [4114964.329] wl_registry@3.global(10, "wl_data_device_manager", 3) [4114964.350] wl_registry@3.global(11, "wl_shm", 1) [4114964.370] wl_registry@3.global(12, "weston_touch_calibration", 1) [4114964.391] wl_registry@3.global(13, "wl_viv", 1) [4114964.420] -> wl_registry@3.bind(13, "wl_viv", 1, new id [unknown]@15) [4114964.453] wl_registry@3.global(14, "wl_drm", 2) [4114964.475] wl_registry@3.global(15, "wl_seat", 7) [4114964.496] wl_registry@3.global(16, "zwp_linux_dmabuf_v1", 4) [4114964.517] wl_registry@3.global(17, "weston_direct_display_v1", 1) [4114964.538] wl_registry@3.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4114964.614] -> wl_registry@3.bind(18, "zwp_linux_explicit_synchronization_v1", 1, new id [unknown]@16) [4114964.647] wl_registry@3.global(19, "weston_content_protection", 1) [4114964.669] wl_registry@3.global(20, "zwp_hdr10_metadata_v1", 1) [4114964.690] wl_registry@3.global(21, "wl_output", 3) [4114964.711] wl_registry@3.global(22, "zwp_input_panel_v1", 1) [4114964.732] wl_registry@3.global(23, "zwp_input_method_v1", 1) [4114964.752] wl_registry@3.global(24, "zwp_text_input_manager_v1", 1) [4114964.773] wl_registry@3.global(25, "xdg_wm_base", 3) [4114964.794] wl_registry@3.global(26, "wl_shell", 1) [4114964.815] wl_registry@3.global(27, "weston_desktop_shell", 1) [4114964.835] wl_registry@3.global(28, "weston_screenshooter", 1) [4114964.856] wl_callback@14.done(5) [ 3] EGL(tid=0x95aeb020): eglQueryString_pre 0xaaaaed5ed690 0x3053 [ 4] EGL(tid=0x95aeb020): eglQueryString_post 0xaaaaed5ed690 0x3053 = Vivante Corporation [ 5] EGL(tid=0x95aeb020): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 6] EGL(tid=0x95aeb020): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 7] EGL(tid=0x95aeb020): eglChooseConfig_pre 0xaaaaed5ed690 0xaaaaed621820 (nil) 0 0xffffce7932a4 [ 8] EGL(tid=0x95aeb020): eglChooseConfig_post 0xaaaaed5ed690 0xaaaaed621820 (nil) 0 10 [ 9] EGL(tid=0x95aeb020): eglChooseConfig_pre 0xaaaaed5ed690 0xaaaaed621820 0xaaaaed5f4e00 10 0xffffce7932a4 [ 10] EGL(tid=0x95aeb020): eglChooseConfig_post 0xaaaaed5ed690 0xaaaaed621820 0xaaaaed5f4e00 10 10 [ 11] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12321 0 [ 12] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12321 8 [ 13] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12324 0 [ 14] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12324 8 [ 15] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12323 0 [ 16] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12323 8 [ 17] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12322 0 [ 18] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12322 8 [ 19] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12321 0 [ 20] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12321 8 [ 21] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12325 0 [ 22] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12325 0 [ 23] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12326 0 [ 24] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12326 0 [ 25] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12337 0 [ 26] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12337 0 [ 27] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12352 0 [ 28] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12352 77 [ 29] EGL(tid=0x95aeb020): eglGetError_pre [ 30] EGL(tid=0x95aeb020): eglGetError_post() = 0x3000 [ 31] EGL(tid=0x95aeb020): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 32] EGL(tid=0x95aeb020): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 33] EGL(tid=0x95aeb020): eglBindAPI 0x30A0 [ 34] EGL(tid=0x95aeb020): eglCreateContext_pre 0xaaaaed5ed690 0x1f (nil) 0xaaaaed622c20 [ 35] EGL(tid=0x95aeb020): eglCreateContext_post 0xaaaaed5ed690 0x1f (nil) 0xaaaaed622c20 => 0xaaaaed622c60 [ 36] EGL(tid=0x95aeb020): eglCreateContext_pre 0xaaaaed5ed690 0x1f 0xaaaaed622c60 0xaaaaed5f2d80 [ 37] EGL(tid=0x95aeb020): eglCreateContext_post 0xaaaaed5ed690 0x1f 0xaaaaed622c60 0xaaaaed5f2d80 => 0xaaaaed6d2eb0 [ 38] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12347 12347 [ 39] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12347 0 [ 40] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x1f 12348 12348 [ 41] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x1f 12348 1 [ 42] EGL(tid=0x95aeb020): eglGetCurrentDisplay_pre [ 43] EGL(tid=0x95aeb020): eglGetCurrentContext_pre [ 44] EGL(tid=0x95aeb020): eglGetCurrentContext_post => (nil) [ 45] EGL(tid=0x95aeb020): eglGetCurrentSurface_pre 12377 [ 46] EGL(tid=0x95aeb020): eglGetCurrentSurface_pre 12378 [ 47] EGL(tid=0x95aeb020): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 48] EGL(tid=0x95aeb020): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 49] EGL(tid=0x95aeb020): eglMakeCurrent 0xaaaaed5ed690 (nil) (nil) 0xaaaaed622c60 [ 50] (tid=0x95aeb020, gc=0xaaaaed622db0): glGetString 0x1F02 [ 51] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 52] EGL(tid=0x95aeb020): eglMakeCurrent 0xaaaaed5ed690 (nil) (nil) (nil) [ 53] EGL(tid=0x95aeb020): eglDestroyContext 0xaaaaed5ed690 0xaaaaed6d2eb0 [ 54] EGL(tid=0x95aeb020): eglDestroyContext 0xaaaaed5ed690 0xaaaaed622c60 [4115647.035] -> wl_compositor@4.create_surface(new id wl_surface@14) [4115651.179] -> wl_registry@2.bind(25, "xdg_wm_base", 2, new id [unknown]@17) [4115651.279] -> xdg_wm_base@17.get_xdg_surface(new id xdg_surface@18, wl_surface@14) [4115651.311] -> xdg_surface@18.get_toplevel(new id xdg_toplevel@19) [4115651.334] -> xdg_toplevel@19.set_min_size(0, 0) [4115651.354] -> xdg_toplevel@19.set_max_size(0, 0) [4115651.383] -> xdg_toplevel@19.set_title("customgeometry") [4115651.414] -> xdg_toplevel@19.set_app_id("customgeometry") [4115651.433] -> wl_surface@14.set_buffer_scale(1) [4115653.237] -> wl_surface@14.set_buffer_transform(0) [4115653.259] -> wl_surface@14.commit() [4115653.393] wl_keyboard@7.repeat_info(40, 400) [4115653.422] wl_keyboard@7.keymap(1, fd 11, 64434) [4115669.767] xdg_toplevel@19.configure(0, 0, array[0]) [4115669.826] xdg_surface@18.configure(6) [4115669.889] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4115669.931] -> xdg_surface@18.ack_configure(6) [ 55] EGL(tid=0x95aeb020): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 56] EGL(tid=0x95aeb020): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 57] EGL(tid=0x95aeb020): eglChooseConfig_pre 0xaaaaed5ed690 0xaaaaed837e90 (nil) 0 0xffffce792d74 [ 58] EGL(tid=0x95aeb020): eglChooseConfig_post 0xaaaaed5ed690 0xaaaaed837e90 (nil) 0 2 [ 59] EGL(tid=0x95aeb020): eglChooseConfig_pre 0xaaaaed5ed690 0xaaaaed837e90 0xaaaaed7d39b0 2 0xffffce792d74 [ 60] EGL(tid=0x95aeb020): eglChooseConfig_post 0xaaaaed5ed690 0xaaaaed837e90 0xaaaaed7d39b0 2 2 [ 61] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12324 0 [ 62] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12324 8 [ 63] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12323 0 [ 64] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12323 8 [ 65] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12322 0 [ 66] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12322 8 [ 67] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12321 0 [ 68] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12321 8 [ 69] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12324 0 [ 70] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12324 8 [ 71] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12323 0 [ 72] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12323 8 [ 73] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12322 0 [ 74] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12322 8 [ 75] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12321 0 [ 76] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12321 8 [ 77] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12325 0 [ 78] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12325 24 [ 79] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12326 0 [ 80] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12326 8 [ 81] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12337 0 [ 82] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12337 0 [ 83] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12352 0 [ 84] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12352 77 [ 85] EGL(tid=0x95aeb020): eglGetError_pre [ 86] EGL(tid=0x95aeb020): eglGetError_post() = 0x3000 [ 87] EGL(tid=0x95aeb020): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 88] EGL(tid=0x95aeb020): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 89] EGL(tid=0x95aeb020): eglBindAPI 0x30A0 [ 90] EGL(tid=0x95aeb020): eglCreateContext_pre 0xaaaaed5ed690 0x23 (nil) 0xaaaaed7d47e0 [ 91] EGL(tid=0x95aeb020): eglCreateContext_post 0xaaaaed5ed690 0x23 (nil) 0xaaaaed7d47e0 => 0xaaaaed7e6740 [ 92] EGL(tid=0x95aeb020): eglCreateContext_pre 0xaaaaed5ed690 0x23 0xaaaaed7e6740 0xaaaaed80a620 [ 93] EGL(tid=0x95aeb020): eglCreateContext_post 0xaaaaed5ed690 0x23 0xaaaaed7e6740 0xaaaaed80a620 => 0xaaaaed809a60 [ 94] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12347 12347 [ 95] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12347 0 [ 96] EGL(tid=0x95aeb020): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12348 12348 [ 97] EGL(tid=0x95aeb020): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12348 1 [ 98] EGL(tid=0x95aeb020): eglGetCurrentDisplay_pre [ 99] EGL(tid=0x95aeb020): eglGetCurrentContext_pre [ 100] EGL(tid=0x95aeb020): eglGetCurrentContext_post => (nil) [ 101] EGL(tid=0x95aeb020): eglGetCurrentSurface_pre 12377 [ 102] EGL(tid=0x95aeb020): eglGetCurrentSurface_pre 12378 [ 103] EGL(tid=0x95aeb020): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 104] EGL(tid=0x95aeb020): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 105] EGL(tid=0x95aeb020): eglMakeCurrent 0xaaaaed5ed690 (nil) (nil) 0xaaaaed7e6740 [ 106] (tid=0x95aeb020, gc=0xaaaaed8142d0): glGetString 0x1F02 [ 107] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 108] EGL(tid=0x95aeb020): eglMakeCurrent 0xaaaaed5ed690 (nil) (nil) (nil) [4116018.442] -> wl_compositor@4.create_surface(new id wl_surface@20) [ 109] EGL(tid=0x95aeb020): eglDestroyContext 0xaaaaed5ed690 0xaaaaed809a60 [ 110] EGL(tid=0x95aeb020): eglDestroyContext 0xaaaaed5ed690 0xaaaaed7e6740 [ 111] EGL(tid=0x674eefa0): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 112] EGL(tid=0x674eefa0): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 113] EGL(tid=0x674eefa0): eglChooseConfig_pre 0xaaaaed5ed690 0xffff60005ae0 (nil) 0 0xffff674edfa4 [ 114] EGL(tid=0x674eefa0): eglChooseConfig_post 0xaaaaed5ed690 0xffff60005ae0 (nil) 0 2 [ 115] EGL(tid=0x674eefa0): eglChooseConfig_pre 0xaaaaed5ed690 0xffff60005ae0 0xffff600c08d0 2 0xffff674edfa4 [ 116] EGL(tid=0x674eefa0): eglChooseConfig_post 0xaaaaed5ed690 0xffff60005ae0 0xffff600c08d0 2 2 [ 117] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12324 0 [ 118] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12324 8 [ 119] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12323 0 [ 120] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12323 8 [ 121] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12322 0 [ 122] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12322 8 [ 123] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12321 0 [ 124] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12321 8 [ 125] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12324 0 [ 126] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12324 8 [ 127] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12323 0 [ 128] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12323 8 [ 129] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12322 0 [ 130] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12322 8 [ 131] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12321 0 [ 132] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12321 8 [ 133] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12325 0 [ 134] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12325 24 [ 135] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12326 0 [ 136] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12326 8 [ 137] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12337 0 [ 138] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12337 0 [ 139] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12352 0 [ 140] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12352 77 [ 141] EGL(tid=0x674eefa0): eglGetError_pre [ 142] EGL(tid=0x674eefa0): eglGetError_post() = 0x3000 [ 143] EGL(tid=0x674eefa0): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 144] EGL(tid=0x674eefa0): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 145] EGL(tid=0x674eefa0): eglBindAPI 0x30A0 [ 146] EGL(tid=0x674eefa0): eglCreateContext_pre 0xaaaaed5ed690 0x23 (nil) 0xffff600c1700 [ 147] EGL(tid=0x674eefa0): eglCreateContext_post 0xaaaaed5ed690 0x23 (nil) 0xffff600c1700 => 0xffff600c1740 [ 148] EGL(tid=0x674eefa0): eglCreateContext_pre 0xaaaaed5ed690 0x23 0xffff600c1740 0xffff600058d0 [ 149] EGL(tid=0x674eefa0): eglCreateContext_post 0xaaaaed5ed690 0x23 0xffff600c1740 0xffff600058d0 => 0xffff602afe90 [ 150] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12347 12347 [ 151] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12347 0 [ 152] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12348 12348 [ 153] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12348 1 [ 154] EGL(tid=0x674eefa0): eglGetCurrentDisplay_pre [ 155] EGL(tid=0x674eefa0): eglGetCurrentContext_pre [ 156] EGL(tid=0x674eefa0): eglGetCurrentContext_post => (nil) [ 157] EGL(tid=0x674eefa0): eglGetCurrentSurface_pre 12377 [ 158] EGL(tid=0x674eefa0): eglGetCurrentSurface_pre 12378 [ 159] EGL(tid=0x674eefa0): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 160] EGL(tid=0x674eefa0): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 161] EGL(tid=0x674eefa0): eglMakeCurrent 0xaaaaed5ed690 (nil) (nil) 0xffff600c1740 [ 162] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F02 [ 163] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 164] EGL(tid=0x674eefa0): eglMakeCurrent 0xaaaaed5ed690 (nil) (nil) (nil) [ 165] EGL(tid=0x674eefa0): eglQueryAPI_pre [ 166] EGL(tid=0x674eefa0): eglQueryAPI_post = 0x30A0 [ 167] EGL(tid=0x674eefa0): eglQueryString_pre 0xaaaaed5ed690 0x3055 [ 168] EGL(tid=0x674eefa0): eglQueryString_post 0xaaaaed5ed690 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 169] EGL(tid=0x674eefa0): eglChooseConfig_pre 0xaaaaed5ed690 0xffff604a1610 (nil) 0 0xffff674edfb4 [ 170] EGL(tid=0x674eefa0): eglChooseConfig_post 0xaaaaed5ed690 0xffff604a1610 (nil) 0 2 [ 171] EGL(tid=0x674eefa0): eglChooseConfig_pre 0xaaaaed5ed690 0xffff604a1610 0xffff60497810 2 0xffff674edfb4 [ 172] EGL(tid=0x674eefa0): eglChooseConfig_post 0xaaaaed5ed690 0xffff604a1610 0xffff60497810 2 2 [ 173] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12324 0 [ 174] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12324 8 [ 175] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12323 0 [ 176] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12323 8 [ 177] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12322 0 [ 178] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12322 8 [ 179] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12321 0 [ 180] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12321 8 [ 181] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12324 0 [ 182] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12324 8 [ 183] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12323 0 [ 184] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12323 8 [ 185] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12322 0 [ 186] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12322 8 [ 187] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12321 0 [ 188] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12321 8 [ 189] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12325 0 [ 190] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12325 24 [ 191] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12326 0 [ 192] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12326 8 [ 193] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12337 0 [ 194] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12337 0 [ 195] EGL(tid=0x674eefa0): eglGetConfigAttrib_pre 0xaaaaed5ed690 0x23 12352 0 [ 196] EGL(tid=0x674eefa0): eglGetConfigAttrib_post 0xaaaaed5ed690 0x23 12352 77 [ 197] EGL(tid=0x674eefa0): eglGetError_pre [ 198] EGL(tid=0x674eefa0): eglGetError_post() = 0x3000 [ 199] EGL(tid=0x674eefa0): eglCreateWindowSurface_pre 0xaaaaed5ed690 0x23 0xffff60497950 (nil) [ 200] EGL(tid=0x674eefa0): eglCreateWindowSurface_post 0xaaaaed5ed690 0x23 0xffff60497950 (nil) => 0xffff604a1f90 (1286 x 753) [ 201] EGL(tid=0x674eefa0): eglMakeCurrent 0xaaaaed5ed690 0xffff604a1f90 0xffff604a1f90 0xffff600c1740 [4116689.436] -> zwp_linux_explicit_synchronization_v1@16.get_synchronization(new id zwp_linux_surface_synchronization_v1@21, wl_surface@14) [4116691.205] -> wl_viv@15.create_buffer(new id wl_buffer@22, 1286, 753, 5376, 212, -2143027196, 9, 8, 4128768, 10, 8, 16128, fd 16) [ 202] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindTexture [ 203] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindTexture => 0xffff943f73c0 [ 204] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendFunc [ 205] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendFunc => 0xffff943f7450 [ 206] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClear [ 207] EGL(tid=0x674eefa0): eglGetProcAddress_post glClear => 0xffff943f7640 [ 208] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearColor [ 209] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearColor => 0xffff943f76d0 [ 210] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearDepthf [ 211] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearDepthf => 0xffff943f7780 [ 212] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearStencil [ 213] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearStencil => 0xffff943f7810 [ 214] EGL(tid=0x674eefa0): eglGetProcAddress_pre glColorMask [ 215] EGL(tid=0x674eefa0): eglGetProcAddress_post glColorMask => 0xffff943f78a0 [ 216] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCopyTexImage2D [ 217] EGL(tid=0x674eefa0): eglGetProcAddress_post glCopyTexImage2D => 0xffff943f7b40 [ 218] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCopyTexSubImage2D [ 219] EGL(tid=0x674eefa0): eglGetProcAddress_post glCopyTexSubImage2D => 0xffff943f7c30 [ 220] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCullFace [ 221] EGL(tid=0x674eefa0): eglGetProcAddress_post glCullFace => 0xffff943f7d20 [ 222] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteTextures [ 223] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteTextures => 0xffff943f7e40 [ 224] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthFunc [ 225] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthFunc => 0xffff943f7ed0 [ 226] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthMask [ 227] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthMask => 0xffff943f7f60 [ 228] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthRangef [ 229] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthRangef => 0xffff943f7ff0 [ 230] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDisable [ 231] EGL(tid=0x674eefa0): eglGetProcAddress_post glDisable => 0xffff943f8080 [ 232] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawArrays [ 233] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawArrays => 0xffff943f8110 [ 234] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawElements [ 235] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawElements => 0xffff943f81c0 [ 236] EGL(tid=0x674eefa0): eglGetProcAddress_pre glEnable [ 237] EGL(tid=0x674eefa0): eglGetProcAddress_post glEnable => 0xffff943f8270 [ 238] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFinish [ 239] EGL(tid=0x674eefa0): eglGetProcAddress_post glFinish => 0xffff943f8300 [ 240] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFlush [ 241] EGL(tid=0x674eefa0): eglGetProcAddress_post glFlush => 0xffff943f8380 [ 242] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFrontFace [ 243] EGL(tid=0x674eefa0): eglGetProcAddress_post glFrontFace => 0xffff943f8400 [ 244] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenTextures [ 245] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenTextures => 0xffff943f8520 [ 246] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBooleanv [ 247] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBooleanv => 0xffff943f85b0 [ 248] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetError [ 249] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetError => 0xffff943f86f0 [ 250] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetFloatv [ 251] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetFloatv => 0xffff943f8770 [ 252] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetIntegerv [ 253] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetIntegerv => 0xffff943f8800 [ 254] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetString [ 255] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetString => 0xffff943f8920 [ 256] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetTexParameterfv [ 257] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetTexParameterfv => 0xffff943f89b0 [ 258] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetTexParameteriv [ 259] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetTexParameteriv => 0xffff943f8a60 [ 260] EGL(tid=0x674eefa0): eglGetProcAddress_pre glHint [ 261] EGL(tid=0x674eefa0): eglGetProcAddress_post glHint => 0xffff943f8b10 [ 262] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsEnabled [ 263] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsEnabled => 0xffff943f8c30 [ 264] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsTexture [ 265] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsTexture => 0xffff943f8cc0 [ 266] EGL(tid=0x674eefa0): eglGetProcAddress_pre glLineWidth [ 267] EGL(tid=0x674eefa0): eglGetProcAddress_post glLineWidth => 0xffff943f8d50 [ 268] EGL(tid=0x674eefa0): eglGetProcAddress_pre glPixelStorei [ 269] EGL(tid=0x674eefa0): eglGetProcAddress_post glPixelStorei => 0xffff943f8de0 [ 270] EGL(tid=0x674eefa0): eglGetProcAddress_pre glPolygonOffset [ 271] EGL(tid=0x674eefa0): eglGetProcAddress_post glPolygonOffset => 0xffff943f8e70 [ 272] EGL(tid=0x674eefa0): eglGetProcAddress_pre glReadPixels [ 273] EGL(tid=0x674eefa0): eglGetProcAddress_post glReadPixels => 0xffff943f8f00 [ 274] EGL(tid=0x674eefa0): eglGetProcAddress_pre glScissor [ 275] EGL(tid=0x674eefa0): eglGetProcAddress_post glScissor => 0xffff943f9080 [ 276] EGL(tid=0x674eefa0): eglGetProcAddress_pre glStencilFunc [ 277] EGL(tid=0x674eefa0): eglGetProcAddress_post glStencilFunc => 0xffff943f9130 [ 278] EGL(tid=0x674eefa0): eglGetProcAddress_pre glStencilMask [ 279] EGL(tid=0x674eefa0): eglGetProcAddress_post glStencilMask => 0xffff943f91e0 [ 280] EGL(tid=0x674eefa0): eglGetProcAddress_pre glStencilOp [ 281] EGL(tid=0x674eefa0): eglGetProcAddress_post glStencilOp => 0xffff943f9270 [ 282] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexImage2D [ 283] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexImage2D => 0xffff943f9320 [ 284] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexParameterf [ 285] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexParameterf => 0xffff943f9420 [ 286] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexParameterfv [ 287] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexParameterfv => 0xffff943f94d0 [ 288] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexParameteri [ 289] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexParameteri => 0xffff943f9580 [ 290] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexParameteriv [ 291] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexParameteriv => 0xffff943f9630 [ 292] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexSubImage2D [ 293] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexSubImage2D => 0xffff943f96e0 [ 294] EGL(tid=0x674eefa0): eglGetProcAddress_pre glViewport [ 295] EGL(tid=0x674eefa0): eglGetProcAddress_post glViewport => 0xffff943f97e0 [ 296] EGL(tid=0x674eefa0): eglGetProcAddress_pre glActiveTexture [ 297] EGL(tid=0x674eefa0): eglGetProcAddress_post glActiveTexture => 0xffff943f72a0 [ 298] EGL(tid=0x674eefa0): eglGetProcAddress_pre glAttachShader [ 299] EGL(tid=0x674eefa0): eglGetProcAddress_post glAttachShader => 0xffff94472040 [ 300] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindAttribLocation [ 301] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindAttribLocation => 0xffff94472100 [ 302] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindBuffer [ 303] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindBuffer => 0xffff943f7330 [ 304] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindFramebuffer [ 305] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindFramebuffer => 0xffff94472310 [ 306] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindRenderbuffer [ 307] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindRenderbuffer => 0xffff944723d0 [ 308] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendColor [ 309] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendColor => 0xffff94472550 [ 310] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendEquation [ 311] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendEquation => 0xffff944726b0 [ 312] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendEquationSeparate [ 313] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendEquationSeparate => 0xffff94472770 [ 314] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendFuncSeparate [ 315] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendFuncSeparate => 0xffff94472970 [ 316] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBufferData [ 317] EGL(tid=0x674eefa0): eglGetProcAddress_post glBufferData => 0xffff943f74e0 [ 318] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBufferSubData [ 319] EGL(tid=0x674eefa0): eglGetProcAddress_post glBufferSubData => 0xffff943f7590 [ 320] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCheckFramebufferStatus [ 321] EGL(tid=0x674eefa0): eglGetProcAddress_post glCheckFramebufferStatus => 0xffff94472c10 [ 322] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCompileShader [ 323] EGL(tid=0x674eefa0): eglGetProcAddress_post glCompileShader => 0xffff944730d0 [ 324] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCompressedTexImage2D [ 325] EGL(tid=0x674eefa0): eglGetProcAddress_post glCompressedTexImage2D => 0xffff943f7950 [ 326] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCompressedTexSubImage2D [ 327] EGL(tid=0x674eefa0): eglGetProcAddress_post glCompressedTexSubImage2D => 0xffff943f7a40 [ 328] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCreateProgram [ 329] EGL(tid=0x674eefa0): eglGetProcAddress_post glCreateProgram => 0xffff94473520 [ 330] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCreateShader [ 331] EGL(tid=0x674eefa0): eglGetProcAddress_post glCreateShader => 0xffff944735d0 [ 332] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteBuffers [ 333] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteBuffers => 0xffff943f7db0 [ 334] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteFramebuffers [ 335] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteFramebuffers => 0xffff94473810 [ 336] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteProgram [ 337] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteProgram => 0xffff944738d0 [ 338] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteRenderbuffers [ 339] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteRenderbuffers => 0xffff94473990 [ 340] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteShader [ 341] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteShader => 0xffff94473a50 [ 342] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDetachShader [ 343] EGL(tid=0x674eefa0): eglGetProcAddress_post glDetachShader => 0xffff94473ea0 [ 344] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDisableVertexAttribArray [ 345] EGL(tid=0x674eefa0): eglGetProcAddress_post glDisableVertexAttribArray => 0xffff944740d0 [ 346] EGL(tid=0x674eefa0): eglGetProcAddress_pre glEnableVertexAttribArray [ 347] EGL(tid=0x674eefa0): eglGetProcAddress_post glEnableVertexAttribArray => 0xffff944745b0 [ 348] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFramebufferRenderbuffer [ 349] EGL(tid=0x674eefa0): eglGetProcAddress_post glFramebufferRenderbuffer => 0xffff944747b0 [ 350] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFramebufferTexture2D [ 351] EGL(tid=0x674eefa0): eglGetProcAddress_post glFramebufferTexture2D => 0xffff94474890 [ 352] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenBuffers [ 353] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenBuffers => 0xffff943f8490 [ 354] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenerateMipmap [ 355] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenerateMipmap => 0xffff94474b00 [ 356] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenFramebuffers [ 357] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenFramebuffers => 0xffff94474bc0 [ 358] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenRenderbuffers [ 359] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenRenderbuffers => 0xffff94474c80 [ 360] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetActiveAttrib [ 361] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetActiveAttrib => 0xffff94474e00 [ 362] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetActiveUniform [ 363] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetActiveUniform => 0xffff94474f10 [ 364] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetAttachedShaders [ 365] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetAttachedShaders => 0xffff94475020 [ 366] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetAttribLocation [ 367] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetAttribLocation => 0xffff94475100 [ 368] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferParameteriv [ 369] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferParameteriv => 0xffff943f8640 [ 370] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetFramebufferAttachmentParameteriv [ 371] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetFramebufferAttachmentParameteriv => 0xffff944754c0 [ 372] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramiv [ 373] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramiv => 0xffff94475660 [ 374] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramInfoLog [ 375] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramInfoLog => 0xffff94475730 [ 376] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetRenderbufferParameteriv [ 377] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetRenderbufferParameteriv => 0xffff94475810 [ 378] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetShaderiv [ 379] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetShaderiv => 0xffff944758e0 [ 380] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetShaderInfoLog [ 381] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetShaderInfoLog => 0xffff944759b0 [ 382] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetShaderPrecisionFormat [ 383] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetShaderPrecisionFormat => 0xffff94475a90 [ 384] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetShaderSource [ 385] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetShaderSource => 0xffff94475b70 [ 386] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetUniformfv [ 387] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetUniformfv => 0xffff94475ee0 [ 388] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetUniformiv [ 389] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetUniformiv => 0xffff94475fb0 [ 390] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetUniformLocation [ 391] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetUniformLocation => 0xffff94476080 [ 392] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetVertexAttribfv [ 393] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetVertexAttribfv => 0xffff94476140 [ 394] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetVertexAttribiv [ 395] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetVertexAttribiv => 0xffff94476210 [ 396] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetVertexAttribPointerv [ 397] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetVertexAttribPointerv => 0xffff944762e0 [ 398] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsBuffer [ 399] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsBuffer => 0xffff943f8ba0 [ 400] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsFramebuffer [ 401] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsFramebuffer => 0xffff944765f0 [ 402] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsProgram [ 403] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsProgram => 0xffff944766b0 [ 404] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsRenderbuffer [ 405] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsRenderbuffer => 0xffff94476770 [ 406] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsShader [ 407] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsShader => 0xffff94476830 [ 408] EGL(tid=0x674eefa0): eglGetProcAddress_pre glLinkProgram [ 409] EGL(tid=0x674eefa0): eglGetProcAddress_post glLinkProgram => 0xffff94476a70 [ 410] EGL(tid=0x674eefa0): eglGetProcAddress_pre glReleaseShaderCompiler [ 411] EGL(tid=0x674eefa0): eglGetProcAddress_post glReleaseShaderCompiler => 0xffff94476dc0 [ 412] EGL(tid=0x674eefa0): eglGetProcAddress_pre glRenderbufferStorage [ 413] EGL(tid=0x674eefa0): eglGetProcAddress_post glRenderbufferStorage => 0xffff94476e60 [ 414] EGL(tid=0x674eefa0): eglGetProcAddress_pre glSampleCoverage [ 415] EGL(tid=0x674eefa0): eglGetProcAddress_post glSampleCoverage => 0xffff943f8fe0 [ 416] EGL(tid=0x674eefa0): eglGetProcAddress_pre glShaderBinary [ 417] EGL(tid=0x674eefa0): eglGetProcAddress_post glShaderBinary => 0xffff944770f0 [ 418] EGL(tid=0x674eefa0): eglGetProcAddress_pre glShaderSource [ 419] EGL(tid=0x674eefa0): eglGetProcAddress_post glShaderSource => 0xffff944771e0 [ 420] EGL(tid=0x674eefa0): eglGetProcAddress_pre glStencilFuncSeparate [ 421] EGL(tid=0x674eefa0): eglGetProcAddress_post glStencilFuncSeparate => 0xffff94477390 [ 422] EGL(tid=0x674eefa0): eglGetProcAddress_pre glStencilMaskSeparate [ 423] EGL(tid=0x674eefa0): eglGetProcAddress_post glStencilMaskSeparate => 0xffff94477530 [ 424] EGL(tid=0x674eefa0): eglGetProcAddress_pre glStencilOpSeparate [ 425] EGL(tid=0x674eefa0): eglGetProcAddress_post glStencilOpSeparate => 0xffff944776c0 [ 426] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform1f [ 427] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform1f => 0xffff94477cc0 [ 428] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform1fv [ 429] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform1fv => 0xffff94477e20 [ 430] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform1i [ 431] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform1i => 0xffff94477ef0 [ 432] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform1iv [ 433] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform1iv => 0xffff94477fb0 [ 434] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform2f [ 435] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform2f => 0xffff94478080 [ 436] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform2fv [ 437] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform2fv => 0xffff944781e0 [ 438] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform2i [ 439] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform2i => 0xffff944782b0 [ 440] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform2iv [ 441] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform2iv => 0xffff94478380 [ 442] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform3f [ 443] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform3f => 0xffff94478450 [ 444] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform3fv [ 445] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform3fv => 0xffff94478540 [ 446] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform3i [ 447] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform3i => 0xffff94478610 [ 448] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform3iv [ 449] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform3iv => 0xffff944786f0 [ 450] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform4f [ 451] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform4f => 0xffff944787c0 [ 452] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform4fv [ 453] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform4fv => 0xffff94478940 [ 454] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform4i [ 455] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform4i => 0xffff94478a10 [ 456] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform4iv [ 457] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform4iv => 0xffff94478b00 [ 458] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix2fv [ 459] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix2fv => 0xffff94478bd0 [ 460] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix3fv [ 461] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix3fv => 0xffff94478cb0 [ 462] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix4fv [ 463] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix4fv => 0xffff94478d90 [ 464] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUseProgram [ 465] EGL(tid=0x674eefa0): eglGetProcAddress_post glUseProgram => 0xffff94478e70 [ 466] EGL(tid=0x674eefa0): eglGetProcAddress_pre glValidateProgram [ 467] EGL(tid=0x674eefa0): eglGetProcAddress_post glValidateProgram => 0xffff94478f30 [ 468] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttrib1f [ 469] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttrib1f => 0xffff94478ff0 [ 470] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttrib1fv [ 471] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttrib1fv => 0xffff944790c0 [ 472] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttrib2f [ 473] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttrib2f => 0xffff94479180 [ 474] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttrib2fv [ 475] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttrib2fv => 0xffff94479250 [ 476] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttrib3f [ 477] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttrib3f => 0xffff94479310 [ 478] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttrib3fv [ 479] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttrib3fv => 0xffff94479400 [ 480] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttrib4f [ 481] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttrib4f => 0xffff944794c0 [ 482] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttrib4fv [ 483] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttrib4fv => 0xffff944795b0 [ 484] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribPointer [ 485] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribPointer => 0xffff94479670 [ 486] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearDepth [ 487] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearDepth => (nil) [ 488] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearDepthARB [ 489] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearDepthARB => (nil) [ 490] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearDepthOES [ 491] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearDepthOES => (nil) [ 492] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearDepthEXT [ 493] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearDepthEXT => (nil) [ 494] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearDepthANGLE [ 495] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearDepthANGLE => (nil) [ 496] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearDepthNV [ 497] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearDepthNV => (nil) [ 498] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthRange [ 499] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthRange => (nil) [ 500] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthRangeARB [ 501] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthRangeARB => (nil) [ 502] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthRangeOES [ 503] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthRangeOES => (nil) [ 504] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthRangeEXT [ 505] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthRangeEXT => (nil) [ 506] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthRangeANGLE [ 507] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthRangeANGLE => (nil) [ 508] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDepthRangeNV [ 509] EGL(tid=0x674eefa0): eglGetProcAddress_post glDepthRangeNV => (nil) [ 510] EGL(tid=0x674eefa0): eglGetProcAddress_pre glReadBuffer [ 511] EGL(tid=0x674eefa0): eglGetProcAddress_post glReadBuffer => 0xffff94479920 [ 512] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawRangeElements [ 513] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawRangeElements => 0xffff944799e0 [ 514] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexImage3D [ 515] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexImage3D => 0xffff94479ae0 [ 516] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexSubImage3D [ 517] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexSubImage3D => 0xffff94479be0 [ 518] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCopyTexSubImage3D [ 519] EGL(tid=0x674eefa0): eglGetProcAddress_post glCopyTexSubImage3D => 0xffff94479ce0 [ 520] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCompressedTexImage3D [ 521] EGL(tid=0x674eefa0): eglGetProcAddress_post glCompressedTexImage3D => 0xffff94479dd0 [ 522] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCompressedTexSubImage3D [ 523] EGL(tid=0x674eefa0): eglGetProcAddress_post glCompressedTexSubImage3D => 0xffff94479ec0 [ 524] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenQueries [ 525] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenQueries => 0xffff94479fc0 [ 526] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteQueries [ 527] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteQueries => 0xffff9447a080 [ 528] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsQuery [ 529] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsQuery => 0xffff9447a140 [ 530] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBeginQuery [ 531] EGL(tid=0x674eefa0): eglGetProcAddress_post glBeginQuery => 0xffff9447a200 [ 532] EGL(tid=0x674eefa0): eglGetProcAddress_pre glEndQuery [ 533] EGL(tid=0x674eefa0): eglGetProcAddress_post glEndQuery => 0xffff9447a2c0 [ 534] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetQueryiv [ 535] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetQueryiv => 0xffff9447a380 [ 536] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetQueryObjectuiv [ 537] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetQueryObjectuiv => 0xffff9447a450 [ 538] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUnmapBuffer [ 539] EGL(tid=0x674eefa0): eglGetProcAddress_post glUnmapBuffer => 0xffff9447a520 [ 540] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferPointerv [ 541] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferPointerv => 0xffff9447a5e0 [ 542] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawBuffers [ 543] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawBuffers => 0xffff9447a6b0 [ 544] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix2x3fv [ 545] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix2x3fv => 0xffff9447a830 [ 546] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix3x2fv [ 547] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix3x2fv => 0xffff9447a910 [ 548] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix2x4fv [ 549] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix2x4fv => 0xffff9447a9f0 [ 550] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix4x2fv [ 551] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix4x2fv => 0xffff9447aad0 [ 552] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix3x4fv [ 553] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix3x4fv => 0xffff9447abb0 [ 554] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformMatrix4x3fv [ 555] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformMatrix4x3fv => 0xffff9447ac90 [ 556] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlitFramebuffer [ 557] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlitFramebuffer => 0xffff9447ad70 [ 558] EGL(tid=0x674eefa0): eglGetProcAddress_pre glRenderbufferStorageMultisample [ 559] EGL(tid=0x674eefa0): eglGetProcAddress_post glRenderbufferStorageMultisample => 0xffff9447ae60 [ 560] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFramebufferTextureLayer [ 561] EGL(tid=0x674eefa0): eglGetProcAddress_post glFramebufferTextureLayer => 0xffff9447af50 [ 562] EGL(tid=0x674eefa0): eglGetProcAddress_pre glMapBufferRange [ 563] EGL(tid=0x674eefa0): eglGetProcAddress_post glMapBufferRange => 0xffff9447b040 [ 564] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFlushMappedBufferRange [ 565] EGL(tid=0x674eefa0): eglGetProcAddress_post glFlushMappedBufferRange => 0xffff9447b120 [ 566] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindVertexArray [ 567] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindVertexArray => 0xffff9447b1f0 [ 568] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteVertexArrays [ 569] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteVertexArrays => 0xffff9447b2b0 [ 570] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenVertexArrays [ 571] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenVertexArrays => 0xffff9447b370 [ 572] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsVertexArray [ 573] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsVertexArray => 0xffff9447b430 [ 574] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetIntegeri_v [ 575] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetIntegeri_v => 0xffff9447b4f0 [ 576] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBeginTransformFeedback [ 577] EGL(tid=0x674eefa0): eglGetProcAddress_post glBeginTransformFeedback => 0xffff9447b5c0 [ 578] EGL(tid=0x674eefa0): eglGetProcAddress_pre glEndTransformFeedback [ 579] EGL(tid=0x674eefa0): eglGetProcAddress_post glEndTransformFeedback => 0xffff9447b680 [ 580] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindBufferRange [ 581] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindBufferRange => 0xffff9447b720 [ 582] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindBufferBase [ 583] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindBufferBase => 0xffff9447b810 [ 584] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTransformFeedbackVaryings [ 585] EGL(tid=0x674eefa0): eglGetProcAddress_post glTransformFeedbackVaryings => 0xffff9447b8e0 [ 586] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetTransformFeedbackVarying [ 587] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetTransformFeedbackVarying => 0xffff9447b9c0 [ 588] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribIPointer [ 589] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribIPointer => 0xffff9447bad0 [ 590] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetVertexAttribIiv [ 591] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetVertexAttribIiv => 0xffff9447bbc0 [ 592] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetVertexAttribIuiv [ 593] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetVertexAttribIuiv => 0xffff9447bc90 [ 594] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribI4i [ 595] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribI4i => 0xffff9447bd60 [ 596] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribI4ui [ 597] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribI4ui => 0xffff9447be50 [ 598] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribI4iv [ 599] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribI4iv => 0xffff9447bf40 [ 600] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribI4uiv [ 601] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribI4uiv => 0xffff9447c000 [ 602] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetUniformuiv [ 603] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetUniformuiv => 0xffff9447c0c0 [ 604] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetFragDataLocation [ 605] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetFragDataLocation => 0xffff9447c190 [ 606] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform1ui [ 607] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform1ui => 0xffff9447c250 [ 608] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform2ui [ 609] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform2ui => 0xffff9447c310 [ 610] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform3ui [ 611] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform3ui => 0xffff9447c3e0 [ 612] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform4ui [ 613] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform4ui => 0xffff9447c4c0 [ 614] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform1uiv [ 615] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform1uiv => 0xffff9447c5b0 [ 616] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform2uiv [ 617] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform2uiv => 0xffff9447c680 [ 618] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform3uiv [ 619] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform3uiv => 0xffff9447c750 [ 620] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniform4uiv [ 621] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniform4uiv => 0xffff9447c820 [ 622] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearBufferiv [ 623] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearBufferiv => 0xffff9447c8f0 [ 624] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearBufferuiv [ 625] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearBufferuiv => 0xffff9447c9c0 [ 626] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearBufferfv [ 627] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearBufferfv => 0xffff9447ca90 [ 628] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClearBufferfi [ 629] EGL(tid=0x674eefa0): eglGetProcAddress_post glClearBufferfi => 0xffff9447cb60 [ 630] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetStringi [ 631] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetStringi => 0xffff9447cc50 [ 632] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCopyBufferSubData [ 633] EGL(tid=0x674eefa0): eglGetProcAddress_post glCopyBufferSubData => 0xffff9447cd10 [ 634] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetUniformIndices [ 635] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetUniformIndices => 0xffff9447ce00 [ 636] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetActiveUniformsiv [ 637] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetActiveUniformsiv => 0xffff9447cee0 [ 638] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetUniformBlockIndex [ 639] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetUniformBlockIndex => 0xffff9447cfd0 [ 640] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetActiveUniformBlockiv [ 641] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetActiveUniformBlockiv => 0xffff9447d090 [ 642] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetActiveUniformBlockName [ 643] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetActiveUniformBlockName => 0xffff9447d170 [ 644] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUniformBlockBinding [ 645] EGL(tid=0x674eefa0): eglGetProcAddress_post glUniformBlockBinding => 0xffff9447d260 [ 646] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawArraysInstanced [ 647] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawArraysInstanced => 0xffff9447d330 [ 648] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawElementsInstanced [ 649] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawElementsInstanced => 0xffff9447d410 [ 650] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFenceSync [ 651] EGL(tid=0x674eefa0): eglGetProcAddress_post glFenceSync => 0xffff9447d500 [ 652] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsSync [ 653] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsSync => 0xffff9447d5c0 [ 654] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteSync [ 655] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteSync => 0xffff9447d680 [ 656] EGL(tid=0x674eefa0): eglGetProcAddress_pre glClientWaitSync [ 657] EGL(tid=0x674eefa0): eglGetProcAddress_post glClientWaitSync => 0xffff9447d740 [ 658] EGL(tid=0x674eefa0): eglGetProcAddress_pre glWaitSync [ 659] EGL(tid=0x674eefa0): eglGetProcAddress_post glWaitSync => 0xffff9447d820 [ 660] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetInteger64v [ 661] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetInteger64v => 0xffff9447d8f0 [ 662] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetSynciv [ 663] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetSynciv => 0xffff9447d9b0 [ 664] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetInteger64i_v [ 665] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetInteger64i_v => 0xffff9447daa0 [ 666] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferParameteri64v [ 667] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferParameteri64v => 0xffff9447db70 [ 668] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenSamplers [ 669] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenSamplers => 0xffff9447dc40 [ 670] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteSamplers [ 671] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteSamplers => 0xffff9447dd00 [ 672] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsSampler [ 673] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsSampler => 0xffff9447ddc0 [ 674] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindSampler [ 675] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindSampler => 0xffff9447de80 [ 676] EGL(tid=0x674eefa0): eglGetProcAddress_pre glSamplerParameteri [ 677] EGL(tid=0x674eefa0): eglGetProcAddress_post glSamplerParameteri => 0xffff9447df40 [ 678] EGL(tid=0x674eefa0): eglGetProcAddress_pre glSamplerParameteriv [ 679] EGL(tid=0x674eefa0): eglGetProcAddress_post glSamplerParameteriv => 0xffff9447e010 [ 680] EGL(tid=0x674eefa0): eglGetProcAddress_pre glSamplerParameterf [ 681] EGL(tid=0x674eefa0): eglGetProcAddress_post glSamplerParameterf => 0xffff9447e0e0 [ 682] EGL(tid=0x674eefa0): eglGetProcAddress_pre glSamplerParameterfv [ 683] EGL(tid=0x674eefa0): eglGetProcAddress_post glSamplerParameterfv => 0xffff9447e1b0 [ 684] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetSamplerParameteriv [ 685] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetSamplerParameteriv => 0xffff9447e280 [ 686] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetSamplerParameterfv [ 687] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetSamplerParameterfv => 0xffff9447e350 [ 688] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribDivisor [ 689] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribDivisor => 0xffff9447e420 [ 690] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindTransformFeedback [ 691] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindTransformFeedback => 0xffff9447e4e0 [ 692] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteTransformFeedbacks [ 693] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteTransformFeedbacks => 0xffff9447e5a0 [ 694] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenTransformFeedbacks [ 695] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenTransformFeedbacks => 0xffff9447e660 [ 696] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsTransformFeedback [ 697] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsTransformFeedback => 0xffff9447e720 [ 698] EGL(tid=0x674eefa0): eglGetProcAddress_pre glPauseTransformFeedback [ 699] EGL(tid=0x674eefa0): eglGetProcAddress_post glPauseTransformFeedback => 0xffff9447e7e0 [ 700] EGL(tid=0x674eefa0): eglGetProcAddress_pre glResumeTransformFeedback [ 701] EGL(tid=0x674eefa0): eglGetProcAddress_post glResumeTransformFeedback => 0xffff9447e880 [ 702] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramBinary [ 703] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramBinary => 0xffff9447e920 [ 704] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramBinary [ 705] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramBinary => 0xffff9447ea10 [ 706] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramParameteri [ 707] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramParameteri => 0xffff9447eaf0 [ 708] EGL(tid=0x674eefa0): eglGetProcAddress_pre glInvalidateFramebuffer [ 709] EGL(tid=0x674eefa0): eglGetProcAddress_post glInvalidateFramebuffer => 0xffff9447ebc0 [ 710] EGL(tid=0x674eefa0): eglGetProcAddress_pre glInvalidateSubFramebuffer [ 711] EGL(tid=0x674eefa0): eglGetProcAddress_post glInvalidateSubFramebuffer => 0xffff9447ec90 [ 712] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexStorage2D [ 713] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexStorage2D => 0xffff9447eda0 [ 714] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexStorage3D [ 715] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexStorage3D => 0xffff9447ee90 [ 716] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetInternalformativ [ 717] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetInternalformativ => 0xffff9447ef90 [ 718] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDispatchCompute [ 719] EGL(tid=0x674eefa0): eglGetProcAddress_post glDispatchCompute => 0xffff9447f080 [ 720] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDispatchComputeIndirect [ 721] EGL(tid=0x674eefa0): eglGetProcAddress_post glDispatchComputeIndirect => 0xffff9447f150 [ 722] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawArraysIndirect [ 723] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawArraysIndirect => 0xffff9447f210 [ 724] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawElementsIndirect [ 725] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawElementsIndirect => 0xffff9447f2d0 [ 726] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFramebufferParameteri [ 727] EGL(tid=0x674eefa0): eglGetProcAddress_post glFramebufferParameteri => 0xffff9447f3a0 [ 728] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetFramebufferParameteriv [ 729] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetFramebufferParameteriv => 0xffff9447f470 [ 730] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramInterfaceiv [ 731] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramInterfaceiv => 0xffff9447f540 [ 732] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramResourceIndex [ 733] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramResourceIndex => 0xffff9447f620 [ 734] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramResourceName [ 735] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramResourceName => 0xffff9447f700 [ 736] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramResourceiv [ 737] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramResourceiv => 0xffff9447f800 [ 738] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramResourceLocation [ 739] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramResourceLocation => 0xffff9447f8e0 [ 740] EGL(tid=0x674eefa0): eglGetProcAddress_pre glUseProgramStages [ 741] EGL(tid=0x674eefa0): eglGetProcAddress_post glUseProgramStages => 0xffff9447f9c0 [ 742] EGL(tid=0x674eefa0): eglGetProcAddress_pre glActiveShaderProgram [ 743] EGL(tid=0x674eefa0): eglGetProcAddress_post glActiveShaderProgram => 0xffff9447fa90 [ 744] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCreateShaderProgramv [ 745] EGL(tid=0x674eefa0): eglGetProcAddress_post glCreateShaderProgramv => 0xffff9447fb50 [ 746] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindProgramPipeline [ 747] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindProgramPipeline => 0xffff9447fc30 [ 748] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDeleteProgramPipelines [ 749] EGL(tid=0x674eefa0): eglGetProcAddress_post glDeleteProgramPipelines => 0xffff9447fcf0 [ 750] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGenProgramPipelines [ 751] EGL(tid=0x674eefa0): eglGetProcAddress_post glGenProgramPipelines => 0xffff9447fdb0 [ 752] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsProgramPipeline [ 753] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsProgramPipeline => 0xffff9447fe70 [ 754] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramPipelineiv [ 755] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramPipelineiv => 0xffff9447ff30 [ 756] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform1i [ 757] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform1i => 0xffff94480000 [ 758] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform2i [ 759] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform2i => 0xffff944800d0 [ 760] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform3i [ 761] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform3i => 0xffff944801b0 [ 762] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform4i [ 763] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform4i => 0xffff944802a0 [ 764] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform1ui [ 765] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform1ui => 0xffff944803a0 [ 766] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform2ui [ 767] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform2ui => 0xffff94480470 [ 768] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform3ui [ 769] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform3ui => 0xffff94480550 [ 770] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform4ui [ 771] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform4ui => 0xffff94480640 [ 772] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform1f [ 773] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform1f => 0xffff94480740 [ 774] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform2f [ 775] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform2f => 0xffff94480810 [ 776] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform3f [ 777] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform3f => 0xffff944808f0 [ 778] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform4f [ 779] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform4f => 0xffff944809e0 [ 780] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform1iv [ 781] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform1iv => 0xffff94480ae0 [ 782] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform2iv [ 783] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform2iv => 0xffff94480bc0 [ 784] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform3iv [ 785] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform3iv => 0xffff94480ca0 [ 786] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform4iv [ 787] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform4iv => 0xffff94480d80 [ 788] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform1uiv [ 789] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform1uiv => 0xffff94480e60 [ 790] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform2uiv [ 791] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform2uiv => 0xffff94480f40 [ 792] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform3uiv [ 793] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform3uiv => 0xffff94481020 [ 794] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform4uiv [ 795] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform4uiv => 0xffff94481100 [ 796] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform1fv [ 797] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform1fv => 0xffff944811e0 [ 798] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform2fv [ 799] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform2fv => 0xffff944812c0 [ 800] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform3fv [ 801] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform3fv => 0xffff944813a0 [ 802] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniform4fv [ 803] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniform4fv => 0xffff94481480 [ 804] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix2fv [ 805] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix2fv => 0xffff94481560 [ 806] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix3fv [ 807] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix3fv => 0xffff94481650 [ 808] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix4fv [ 809] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix4fv => 0xffff94481740 [ 810] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix2x3fv [ 811] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix2x3fv => 0xffff94481830 [ 812] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix3x2fv [ 813] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix3x2fv => 0xffff94481920 [ 814] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix2x4fv [ 815] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix2x4fv => 0xffff94481a10 [ 816] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix4x2fv [ 817] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix4x2fv => 0xffff94481b00 [ 818] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix3x4fv [ 819] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix3x4fv => 0xffff94481bf0 [ 820] EGL(tid=0x674eefa0): eglGetProcAddress_pre glProgramUniformMatrix4x3fv [ 821] EGL(tid=0x674eefa0): eglGetProcAddress_post glProgramUniformMatrix4x3fv => 0xffff94481ce0 [ 822] EGL(tid=0x674eefa0): eglGetProcAddress_pre glValidateProgramPipeline [ 823] EGL(tid=0x674eefa0): eglGetProcAddress_post glValidateProgramPipeline => 0xffff94481dd0 [ 824] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetProgramPipelineInfoLog [ 825] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetProgramPipelineInfoLog => 0xffff94481e90 [ 826] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindImageTexture [ 827] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindImageTexture => 0xffff94481f70 [ 828] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBooleani_v [ 829] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBooleani_v => 0xffff94482080 [ 830] EGL(tid=0x674eefa0): eglGetProcAddress_pre glMemoryBarrier [ 831] EGL(tid=0x674eefa0): eglGetProcAddress_post glMemoryBarrier => 0xffff94482150 [ 832] EGL(tid=0x674eefa0): eglGetProcAddress_pre glMemoryBarrierByRegion [ 833] EGL(tid=0x674eefa0): eglGetProcAddress_post glMemoryBarrierByRegion => 0xffff94482210 [ 834] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexStorage2DMultisample [ 835] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexStorage2DMultisample => 0xffff944822d0 [ 836] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetMultisamplefv [ 837] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetMultisamplefv => 0xffff944823d0 [ 838] EGL(tid=0x674eefa0): eglGetProcAddress_pre glSampleMaski [ 839] EGL(tid=0x674eefa0): eglGetProcAddress_post glSampleMaski => 0xffff944824a0 [ 840] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetTexLevelParameteriv [ 841] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetTexLevelParameteriv => 0xffff94482560 [ 842] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetTexLevelParameterfv [ 843] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetTexLevelParameterfv => 0xffff94482640 [ 844] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBindVertexBuffer [ 845] EGL(tid=0x674eefa0): eglGetProcAddress_post glBindVertexBuffer => 0xffff94482720 [ 846] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribFormat [ 847] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribFormat => 0xffff94482800 [ 848] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribIFormat [ 849] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribIFormat => 0xffff944828f0 [ 850] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexAttribBinding [ 851] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexAttribBinding => 0xffff944829d0 [ 852] EGL(tid=0x674eefa0): eglGetProcAddress_pre glVertexBindingDivisor [ 853] EGL(tid=0x674eefa0): eglGetProcAddress_post glVertexBindingDivisor => 0xffff94482a90 [ 854] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendBarrier [ 855] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendBarrier => 0xffff94482c60 [ 856] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendEquationSeparatei [ 857] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendEquationSeparatei => 0xffff94483b60 [ 858] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendEquationi [ 859] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendEquationi => 0xffff94483aa0 [ 860] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendFuncSeparatei [ 861] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendFuncSeparatei => 0xffff94483d00 [ 862] EGL(tid=0x674eefa0): eglGetProcAddress_pre glBlendFunci [ 863] EGL(tid=0x674eefa0): eglGetProcAddress_post glBlendFunci => 0xffff94483c30 [ 864] EGL(tid=0x674eefa0): eglGetProcAddress_pre glColorMaski [ 865] EGL(tid=0x674eefa0): eglGetProcAddress_post glColorMaski => 0xffff94483df0 [ 866] EGL(tid=0x674eefa0): eglGetProcAddress_pre glCopyImageSubData [ 867] EGL(tid=0x674eefa0): eglGetProcAddress_post glCopyImageSubData => 0xffff94484bc0 [ 868] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDebugMessageCallback [ 869] EGL(tid=0x674eefa0): eglGetProcAddress_post glDebugMessageCallback => 0xffff94482f00 [ 870] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDebugMessageControl [ 871] EGL(tid=0x674eefa0): eglGetProcAddress_post glDebugMessageControl => 0xffff94482d00 [ 872] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDebugMessageInsert [ 873] EGL(tid=0x674eefa0): eglGetProcAddress_post glDebugMessageInsert => 0xffff94482e00 [ 874] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDisablei [ 875] EGL(tid=0x674eefa0): eglGetProcAddress_post glDisablei => 0xffff94483fa0 [ 876] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawElementsBaseVertex [ 877] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawElementsBaseVertex => 0xffff94484ce0 [ 878] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawElementsInstancedBaseVertex [ 879] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawElementsInstancedBaseVertex => 0xffff94484ee0 [ 880] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDrawRangeElementsBaseVertex [ 881] EGL(tid=0x674eefa0): eglGetProcAddress_post glDrawRangeElementsBaseVertex => 0xffff94484dd0 [ 882] EGL(tid=0x674eefa0): eglGetProcAddress_pre glEnablei [ 883] EGL(tid=0x674eefa0): eglGetProcAddress_post glEnablei => 0xffff94483ee0 [ 884] EGL(tid=0x674eefa0): eglGetProcAddress_pre glFramebufferTexture [ 885] EGL(tid=0x674eefa0): eglGetProcAddress_post glFramebufferTexture => 0xffff94484a20 [ 886] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetDebugMessageLog [ 887] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetDebugMessageLog => 0xffff94482fc0 [ 888] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetGraphicsResetStatus [ 889] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetGraphicsResetStatus => 0xffff94483670 [ 890] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetObjectLabel [ 891] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetObjectLabel => 0xffff944833d0 [ 892] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetObjectPtrLabel [ 893] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetObjectPtrLabel => 0xffff94483590 [ 894] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetPointerv [ 895] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetPointerv => 0xffff943f8890 [ 896] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetSamplerParameterIiv [ 897] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetSamplerParameterIiv => 0xffff94484600 [ 898] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetSamplerParameterIuiv [ 899] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetSamplerParameterIuiv => 0xffff944846d0 [ 900] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetTexParameterIiv [ 901] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetTexParameterIiv => 0xffff944842c0 [ 902] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetTexParameterIuiv [ 903] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetTexParameterIuiv => 0xffff94484390 [ 904] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetnUniformfv [ 905] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetnUniformfv => 0xffff94483800 [ 906] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetnUniformiv [ 907] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetnUniformiv => 0xffff944838e0 [ 908] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetnUniformuiv [ 909] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetnUniformuiv => 0xffff944839c0 [ 910] EGL(tid=0x674eefa0): eglGetProcAddress_pre glIsEnabledi [ 911] EGL(tid=0x674eefa0): eglGetProcAddress_post glIsEnabledi => 0xffff94484060 [ 912] EGL(tid=0x674eefa0): eglGetProcAddress_pre glMinSampleShading [ 913] EGL(tid=0x674eefa0): eglGetProcAddress_post glMinSampleShading => 0xffff94484b00 [ 914] EGL(tid=0x674eefa0): eglGetProcAddress_pre glObjectLabel [ 915] EGL(tid=0x674eefa0): eglGetProcAddress_post glObjectLabel => 0xffff944832f0 [ 916] EGL(tid=0x674eefa0): eglGetProcAddress_pre glObjectPtrLabel [ 917] EGL(tid=0x674eefa0): eglGetProcAddress_post glObjectPtrLabel => 0xffff944834c0 [ 918] EGL(tid=0x674eefa0): eglGetProcAddress_pre glPatchParameteri [ 919] EGL(tid=0x674eefa0): eglGetProcAddress_post glPatchParameteri => 0xffff94484960 [ 920] EGL(tid=0x674eefa0): eglGetProcAddress_pre glPopDebugGroup [ 921] EGL(tid=0x674eefa0): eglGetProcAddress_post glPopDebugGroup => 0xffff94483250 [ 922] EGL(tid=0x674eefa0): eglGetProcAddress_pre glPrimitiveBoundingBox [ 923] EGL(tid=0x674eefa0): eglGetProcAddress_post glPrimitiveBoundingBox => 0xffff94484fe0 [ 924] EGL(tid=0x674eefa0): eglGetProcAddress_pre glPushDebugGroup [ 925] EGL(tid=0x674eefa0): eglGetProcAddress_post glPushDebugGroup => 0xffff94483170 [ 926] EGL(tid=0x674eefa0): eglGetProcAddress_pre glReadnPixels [ 927] EGL(tid=0x674eefa0): eglGetProcAddress_post glReadnPixels => 0xffff94483720 [ 928] EGL(tid=0x674eefa0): eglGetProcAddress_pre glSamplerParameterIiv [ 929] EGL(tid=0x674eefa0): eglGetProcAddress_post glSamplerParameterIiv => 0xffff94484460 [ 930] EGL(tid=0x674eefa0): eglGetProcAddress_pre glSamplerParameterIuiv [ 931] EGL(tid=0x674eefa0): eglGetProcAddress_post glSamplerParameterIuiv => 0xffff94484530 [ 932] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexBuffer [ 933] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexBuffer => 0xffff944847a0 [ 934] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexBufferRange [ 935] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexBufferRange => 0xffff94484870 [ 936] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexParameterIiv [ 937] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexParameterIiv => 0xffff94484120 [ 938] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexParameterIuiv [ 939] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexParameterIuiv => 0xffff944841f0 [ 940] EGL(tid=0x674eefa0): eglGetProcAddress_pre glTexStorage3DMultisample [ 941] EGL(tid=0x674eefa0): eglGetProcAddress_post glTexStorage3DMultisample => 0xffff94482b50 [ 942] EGL(tid=0x674eefa0): eglGetProcAddress_pre glMapBuffer [ 943] EGL(tid=0x674eefa0): eglGetProcAddress_post glMapBuffer => (nil) [ 944] EGL(tid=0x674eefa0): eglGetProcAddress_pre glMapBufferARB [ 945] EGL(tid=0x674eefa0): eglGetProcAddress_post glMapBufferARB => (nil) [ 946] EGL(tid=0x674eefa0): eglGetProcAddress_pre glMapBufferOES [ 947] EGL(tid=0x674eefa0): eglGetProcAddress_post glMapBufferOES => 0xffff943f9890 [ 948] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferSubData [ 949] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferSubData => (nil) [ 950] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferSubDataARB [ 951] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferSubDataARB => (nil) [ 952] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferSubDataOES [ 953] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferSubDataOES => (nil) [ 954] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferSubDataEXT [ 955] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferSubDataEXT => (nil) [ 956] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferSubDataANGLE [ 957] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferSubDataANGLE => (nil) [ 958] EGL(tid=0x674eefa0): eglGetProcAddress_pre glGetBufferSubDataNV [ 959] EGL(tid=0x674eefa0): eglGetProcAddress_post glGetBufferSubDataNV => (nil) [ 960] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDiscardFramebuffer [ 961] EGL(tid=0x674eefa0): eglGetProcAddress_post glDiscardFramebuffer => (nil) [ 962] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDiscardFramebufferARB [ 963] EGL(tid=0x674eefa0): eglGetProcAddress_post glDiscardFramebufferARB => (nil) [ 964] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDiscardFramebufferOES [ 965] EGL(tid=0x674eefa0): eglGetProcAddress_post glDiscardFramebufferOES => (nil) [ 966] EGL(tid=0x674eefa0): eglGetProcAddress_pre glDiscardFramebufferEXT [ 967] EGL(tid=0x674eefa0): eglGetProcAddress_post glDiscardFramebufferEXT => 0xffff94485790 [ 968] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F03 [ 969] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 970] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F01 [ 971] glGetString => Vivante GC7000XSVX [ 972] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F03 [ 973] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 974] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x8D57 [ 975] glGetIntegerv => 4 [ 976] (tid=0x674eefa0, gc=0xffff600c1890): glGenFramebuffers 1 [ 977] glGenFramebuffers => [ 978] { [ 979] 1 [ 980] } [ 981] (tid=0x674eefa0, gc=0xffff600c1890): glBindFramebuffer 0x8D40 1 [ 982] (tid=0x674eefa0, gc=0xffff600c1890): glGenTextures 1 [ 983] glGenTextures => [ 984] { [ 985] 1 [ 986] } [ 987] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 1 [ 988] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2801 9728 [ 989] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2800 9728 [ 990] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 991] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 992] (tid=0x674eefa0, gc=0xffff600c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 993] (tid=0x674eefa0, gc=0xffff600c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 1 0 [ 994] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 0 [ 995] (tid=0x674eefa0, gc=0xffff600c1890): glCheckFramebufferStatus 0x8D40 [ 996] glCheckFramebufferStatus => 0x8CD5 [ 997] (tid=0x674eefa0, gc=0xffff600c1890): glGenRenderbuffers 1 [ 998] glGenRenderbuffers => [ 999] { [ 1000] 2 [ 1001] } [ 1002] (tid=0x674eefa0, gc=0xffff600c1890): glBindRenderbuffer 0x8D41 2 [ 1003] (tid=0x674eefa0, gc=0xffff600c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1004] (tid=0x674eefa0, gc=0xffff600c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 2 [ 1005] (tid=0x674eefa0, gc=0xffff600c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 2 [ 1006] (tid=0x674eefa0, gc=0xffff600c1890): glCheckFramebufferStatus 0x8D40 [ 1007] glCheckFramebufferStatus => 0x8CD5 [ 1008] (tid=0x674eefa0, gc=0xffff600c1890): glCheckFramebufferStatus 0x8D40 [ 1009] glCheckFramebufferStatus => 0x8CD5 [ 1010] (tid=0x674eefa0, gc=0xffff600c1890): glBindFramebuffer 0x8D40 1 [ 1011] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F01 [ 1012] glGetString => Vivante GC7000XSVX [ 1013] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F00 [ 1014] glGetString => Vivante Corporation [ 1015] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F01 [ 1016] glGetString => Vivante GC7000XSVX [ 1017] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F02 [ 1018] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1019] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x86A2 [ 1020] glGetIntegerv => 53 [ 1021] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x86A3 [ 1022] glGetIntegerv => 37488 [ 1023] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x0D33 [ 1024] glGetIntegerv => 8192 [ 1025] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x8824 [ 1026] glGetIntegerv => 4 [ 1027] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x8D57 [ 1028] glGetIntegerv => 4 [ 1029] (tid=0x674eefa0, gc=0xffff600c1890): glEnable 0x8D69 [ 1030] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x90EB [ 1031] glGetIntegerv => 2048 [ 1032] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegeri_v 0x91BE 0 [ 1033] glGetIntegeri_v => 65535 [ 1034] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegeri_v 0x91BE 1 [ 1035] glGetIntegeri_v => 65535 [ 1036] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegeri_v 0x91BE 2 [ 1037] glGetIntegeri_v => 65535 [ 1038] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegeri_v 0x91BF 0 [ 1039] glGetIntegeri_v => 256 [ 1040] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegeri_v 0x91BF 1 [ 1041] glGetIntegeri_v => 128 [ 1042] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegeri_v 0x91BF 2 [ 1043] glGetIntegeri_v => 64 [ 1044] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x87FE [ 1045] glGetIntegerv => 1 [ 1046] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x88FF [ 1047] glGetIntegerv => 512 [ 1048] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x8DFB [ 1049] glGetIntegerv => 256 [ 1050] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x8DFD [ 1051] glGetIntegerv => 256 [ 1052] (tid=0x674eefa0, gc=0xffff600c1890): glGenTextures 1 [ 1053] glGenTextures => [ 1054] { [ 1055] 2 [ 1056] } [ 1057] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 2 [ 1058] (tid=0x674eefa0, gc=0xffff600c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 1059] (tid=0x674eefa0, gc=0xffff600c1890): glGenRenderbuffers 1 [ 1060] glGenRenderbuffers => [ 1061] { [ 1062] 3 [ 1063] } [ 1064] (tid=0x674eefa0, gc=0xffff600c1890): glBindRenderbuffer 0x8D41 3 [ 1065] (tid=0x674eefa0, gc=0xffff600c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1066] (tid=0x674eefa0, gc=0xffff600c1890): glGenFramebuffers 1 [ 1067] glGenFramebuffers => [ 1068] { [ 1069] 2 [ 1070] } [ 1071] (tid=0x674eefa0, gc=0xffff600c1890): glBindFramebuffer 0x8D40 2 [ 1072] (tid=0x674eefa0, gc=0xffff600c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 2 0 [ 1073] (tid=0x674eefa0, gc=0xffff600c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 3 [ 1074] (tid=0x674eefa0, gc=0xffff600c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 3 [ 1075] (tid=0x674eefa0, gc=0xffff600c1890): glCheckFramebufferStatus 0x8D40 [ 1076] glCheckFramebufferStatus => 0x8CD5 [ 1077] (tid=0x674eefa0, gc=0xffff600c1890): glGenTextures 1 [ 1078] glGenTextures => [ 1079] { [ 1080] 3 [ 1081] } [ 1082] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1083] (tid=0x674eefa0, gc=0xffff600c1890): glTexImage2D 0x0DE1 0 0x1906 530 332 0 0x1906 0x1401 (nil) [ 1084] (tid=0x674eefa0, gc=0xffff600c1890): glGenTextures 1 [ 1085] glGenTextures => [ 1086] { [ 1087] 4 [ 1088] } [ 1089] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1090] (tid=0x674eefa0, gc=0xffff600c1890): glTexImage2D 0x0DE1 0 0x1906 376 157 0 0x1906 0x1401 (nil) [ 1091] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1092] glGenBuffers => [ 1093] { [ 1094] 1 [ 1095] } [ 1096] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 1 [ 1097] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8892 2560 (nil) 0x88E4 [ 1098] (tid=0x674eefa0, gc=0xffff600c1890): glCreateProgram [ 1099] glCreateProgram => 1 [ 1100] (tid=0x674eefa0, gc=0xffff600c1890): glGetIntegerv 0x87FE [ 1101] glGetIntegerv => 1 [ 1102] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F00 [ 1103] glGetString => Vivante Corporation [ 1104] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F01 [ 1105] glGetString => Vivante GC7000XSVX [ 1106] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F02 [ 1107] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1108] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1109] glGetError => 0x0000 [ 1110] (tid=0x674eefa0, gc=0xffff600c1890): glProgramBinary 1 0x8FC5 0xffff94f83068 50776 [ 1111] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1112] glGetError => 0x0000 [ 1113] (tid=0x674eefa0, gc=0xffff600c1890): glGetProgramiv 1 0x8B82 [ 1114] glGetProgramiv => 1 [ 1115] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_cameraPosition [ 1116] glGetUniformLocation => -1 [ 1117] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_light_ambient_total [ 1118] glGetUniformLocation => -1 [ 1119] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_material_base_color [ 1120] glGetUniformLocation => -1 [ 1121] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_material_emissive_color [ 1122] glGetUniformLocation => -1 [ 1123] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_material_properties [ 1124] glGetUniformLocation => -1 [ 1125] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_material_properties2 [ 1126] glGetUniformLocation => -1 [ 1127] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_material_properties3 [ 1128] glGetUniformLocation => -1 [ 1129] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_modelMatrix [ 1130] glGetUniformLocation => 0 [ 1131] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_modelViewProjection [ 1132] glGetUniformLocation => 1 [ 1133] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_normalMatrix [ 1134] glGetUniformLocation => 2 [ 1135] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _52.qt_rhi_properties [ 1136] glGetUniformLocation => -1 [ 1137] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_cameraPosition [ 1138] glGetUniformLocation => -1 [ 1139] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_light_ambient_total [ 1140] glGetUniformLocation => 3 [ 1141] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_material_base_color [ 1142] glGetUniformLocation => 4 [ 1143] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_material_emissive_color [ 1144] glGetUniformLocation => 5 [ 1145] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_material_properties [ 1146] glGetUniformLocation => 6 [ 1147] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_material_properties2 [ 1148] glGetUniformLocation => -1 [ 1149] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_material_properties3 [ 1150] glGetUniformLocation => -1 [ 1151] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_modelMatrix [ 1152] glGetUniformLocation => -1 [ 1153] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_modelViewProjection [ 1154] glGetUniformLocation => -1 [ 1155] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_normalMatrix [ 1156] glGetUniformLocation => -1 [ 1157] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 _118.qt_rhi_properties [ 1158] glGetUniformLocation => -1 [ 1159] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.uNumLights [ 1160] glGetUniformLocation => -1 [ 1161] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].position [ 1162] glGetUniformLocation => 7 [ 1163] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].direction [ 1164] glGetUniformLocation => 8 [ 1165] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].diffuse [ 1166] glGetUniformLocation => 9 [ 1167] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].specular [ 1168] glGetUniformLocation => 10 [ 1169] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].coneAngle [ 1170] glGetUniformLocation => 11 [ 1171] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].innerConeAngle [ 1172] glGetUniformLocation => 12 [ 1173] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].constantAttenuation [ 1174] glGetUniformLocation => 13 [ 1175] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].linearAttenuation [ 1176] glGetUniformLocation => 14 [ 1177] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[0].quadraticAttenuation [ 1178] glGetUniformLocation => 15 [ 1179] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].position [ 1180] glGetUniformLocation => 16 [ 1181] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].direction [ 1182] glGetUniformLocation => 17 [ 1183] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].diffuse [ 1184] glGetUniformLocation => 18 [ 1185] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].specular [ 1186] glGetUniformLocation => 19 [ 1187] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].coneAngle [ 1188] glGetUniformLocation => 20 [ 1189] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].innerConeAngle [ 1190] glGetUniformLocation => 21 [ 1191] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].constantAttenuation [ 1192] glGetUniformLocation => 22 [ 1193] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].linearAttenuation [ 1194] glGetUniformLocation => 23 [ 1195] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[1].quadraticAttenuation [ 1196] glGetUniformLocation => 24 [ 1197] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].position [ 1198] glGetUniformLocation => 25 [ 1199] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].direction [ 1200] glGetUniformLocation => 26 [ 1201] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].diffuse [ 1202] glGetUniformLocation => 27 [ 1203] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].specular [ 1204] glGetUniformLocation => 28 [ 1205] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].coneAngle [ 1206] glGetUniformLocation => 29 [ 1207] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].innerConeAngle [ 1208] glGetUniformLocation => 30 [ 1209] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].constantAttenuation [ 1210] glGetUniformLocation => 31 [ 1211] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].linearAttenuation [ 1212] glGetUniformLocation => 32 [ 1213] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[2].quadraticAttenuation [ 1214] glGetUniformLocation => 33 [ 1215] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].position [ 1216] glGetUniformLocation => 34 [ 1217] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].direction [ 1218] glGetUniformLocation => 35 [ 1219] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].diffuse [ 1220] glGetUniformLocation => 36 [ 1221] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].specular [ 1222] glGetUniformLocation => 37 [ 1223] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].coneAngle [ 1224] glGetUniformLocation => 38 [ 1225] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].innerConeAngle [ 1226] glGetUniformLocation => 39 [ 1227] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].constantAttenuation [ 1228] glGetUniformLocation => 40 [ 1229] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].linearAttenuation [ 1230] glGetUniformLocation => 41 [ 1231] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[3].quadraticAttenuation [ 1232] glGetUniformLocation => 42 [ 1233] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].position [ 1234] glGetUniformLocation => 43 [ 1235] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].direction [ 1236] glGetUniformLocation => 44 [ 1237] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].diffuse [ 1238] glGetUniformLocation => 45 [ 1239] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].specular [ 1240] glGetUniformLocation => 46 [ 1241] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].coneAngle [ 1242] glGetUniformLocation => 47 [ 1243] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].innerConeAngle [ 1244] glGetUniformLocation => 48 [ 1245] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].constantAttenuation [ 1246] glGetUniformLocation => 49 [ 1247] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].linearAttenuation [ 1248] glGetUniformLocation => 50 [ 1249] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[4].quadraticAttenuation [ 1250] glGetUniformLocation => 51 [ 1251] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].position [ 1252] glGetUniformLocation => 52 [ 1253] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].direction [ 1254] glGetUniformLocation => 53 [ 1255] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].diffuse [ 1256] glGetUniformLocation => 54 [ 1257] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].specular [ 1258] glGetUniformLocation => 55 [ 1259] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].coneAngle [ 1260] glGetUniformLocation => 56 [ 1261] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].innerConeAngle [ 1262] glGetUniformLocation => 57 [ 1263] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].constantAttenuation [ 1264] glGetUniformLocation => 58 [ 1265] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].linearAttenuation [ 1266] glGetUniformLocation => 59 [ 1267] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[5].quadraticAttenuation [ 1268] glGetUniformLocation => 60 [ 1269] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].position [ 1270] glGetUniformLocation => 61 [ 1271] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].direction [ 1272] glGetUniformLocation => 62 [ 1273] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].diffuse [ 1274] glGetUniformLocation => 63 [ 1275] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].specular [ 1276] glGetUniformLocation => 64 [ 1277] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].coneAngle [ 1278] glGetUniformLocation => 65 [ 1279] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].innerConeAngle [ 1280] glGetUniformLocation => 66 [ 1281] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].constantAttenuation [ 1282] glGetUniformLocation => 67 [ 1283] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].linearAttenuation [ 1284] glGetUniformLocation => 68 [ 1285] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[6].quadraticAttenuation [ 1286] glGetUniformLocation => 69 [ 1287] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].position [ 1288] glGetUniformLocation => 70 [ 1289] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].direction [ 1290] glGetUniformLocation => 71 [ 1291] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].diffuse [ 1292] glGetUniformLocation => 72 [ 1293] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].specular [ 1294] glGetUniformLocation => 73 [ 1295] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].coneAngle [ 1296] glGetUniformLocation => 74 [ 1297] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].innerConeAngle [ 1298] glGetUniformLocation => 75 [ 1299] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].constantAttenuation [ 1300] glGetUniformLocation => 76 [ 1301] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].linearAttenuation [ 1302] glGetUniformLocation => 77 [ 1303] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[7].quadraticAttenuation [ 1304] glGetUniformLocation => 78 [ 1305] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].position [ 1306] glGetUniformLocation => 79 [ 1307] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].direction [ 1308] glGetUniformLocation => 80 [ 1309] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].diffuse [ 1310] glGetUniformLocation => 81 [ 1311] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].specular [ 1312] glGetUniformLocation => 82 [ 1313] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].coneAngle [ 1314] glGetUniformLocation => 83 [ 1315] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].innerConeAngle [ 1316] glGetUniformLocation => 84 [ 1317] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].constantAttenuation [ 1318] glGetUniformLocation => 85 [ 1319] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].linearAttenuation [ 1320] glGetUniformLocation => 86 [ 1321] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[8].quadraticAttenuation [ 1322] glGetUniformLocation => 87 [ 1323] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].position [ 1324] glGetUniformLocation => 88 [ 1325] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].direction [ 1326] glGetUniformLocation => 89 [ 1327] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].diffuse [ 1328] glGetUniformLocation => 90 [ 1329] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].specular [ 1330] glGetUniformLocation => 91 [ 1331] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].coneAngle [ 1332] glGetUniformLocation => 92 [ 1333] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].innerConeAngle [ 1334] glGetUniformLocation => 93 [ 1335] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].constantAttenuation [ 1336] glGetUniformLocation => 94 [ 1337] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].linearAttenuation [ 1338] glGetUniformLocation => 95 [ 1339] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[9].quadraticAttenuation [ 1340] glGetUniformLocation => 96 [ 1341] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].position [ 1342] glGetUniformLocation => 97 [ 1343] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].direction [ 1344] glGetUniformLocation => 98 [ 1345] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].diffuse [ 1346] glGetUniformLocation => 99 [ 1347] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].specular [ 1348] glGetUniformLocation => 100 [ 1349] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].coneAngle [ 1350] glGetUniformLocation => 101 [ 1351] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].innerConeAngle [ 1352] glGetUniformLocation => 102 [ 1353] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].constantAttenuation [ 1354] glGetUniformLocation => 103 [ 1355] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].linearAttenuation [ 1356] glGetUniformLocation => 104 [ 1357] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[10].quadraticAttenuation [ 1358] glGetUniformLocation => 105 [ 1359] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].position [ 1360] glGetUniformLocation => 106 [ 1361] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].direction [ 1362] glGetUniformLocation => 107 [ 1363] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].diffuse [ 1364] glGetUniformLocation => 108 [ 1365] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].specular [ 1366] glGetUniformLocation => 109 [ 1367] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].coneAngle [ 1368] glGetUniformLocation => 110 [ 1369] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].innerConeAngle [ 1370] glGetUniformLocation => 111 [ 1371] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].constantAttenuation [ 1372] glGetUniformLocation => 112 [ 1373] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].linearAttenuation [ 1374] glGetUniformLocation => 113 [ 1375] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[11].quadraticAttenuation [ 1376] glGetUniformLocation => 114 [ 1377] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].position [ 1378] glGetUniformLocation => 115 [ 1379] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].direction [ 1380] glGetUniformLocation => 116 [ 1381] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].diffuse [ 1382] glGetUniformLocation => 117 [ 1383] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].specular [ 1384] glGetUniformLocation => 118 [ 1385] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].coneAngle [ 1386] glGetUniformLocation => 119 [ 1387] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].innerConeAngle [ 1388] glGetUniformLocation => 120 [ 1389] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].constantAttenuation [ 1390] glGetUniformLocation => 121 [ 1391] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].linearAttenuation [ 1392] glGetUniformLocation => 122 [ 1393] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[12].quadraticAttenuation [ 1394] glGetUniformLocation => 123 [ 1395] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].position [ 1396] glGetUniformLocation => 124 [ 1397] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].direction [ 1398] glGetUniformLocation => 125 [ 1399] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].diffuse [ 1400] glGetUniformLocation => 126 [ 1401] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].specular [ 1402] glGetUniformLocation => 127 [ 1403] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].coneAngle [ 1404] glGetUniformLocation => 128 [ 1405] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].innerConeAngle [ 1406] glGetUniformLocation => 129 [ 1407] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].constantAttenuation [ 1408] glGetUniformLocation => 130 [ 1409] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].linearAttenuation [ 1410] glGetUniformLocation => 131 [ 1411] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[13].quadraticAttenuation [ 1412] glGetUniformLocation => 132 [ 1413] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].position [ 1414] glGetUniformLocation => 133 [ 1415] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].direction [ 1416] glGetUniformLocation => 134 [ 1417] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].diffuse [ 1418] glGetUniformLocation => 135 [ 1419] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].specular [ 1420] glGetUniformLocation => 136 [ 1421] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].coneAngle [ 1422] glGetUniformLocation => 137 [ 1423] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].innerConeAngle [ 1424] glGetUniformLocation => 138 [ 1425] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].constantAttenuation [ 1426] glGetUniformLocation => 139 [ 1427] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].linearAttenuation [ 1428] glGetUniformLocation => 140 [ 1429] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 1 ubLights.lights[14].quadraticAttenuation [ 1430] glGetUniformLocation => 141 [ 1431] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1432] glGenBuffers => [ 1433] { [ 1434] 2 [ 1435] } [ 1436] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 2 [ 1437] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8892 256 (nil) 0x88E4 [ 1438] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1439] glGenBuffers => [ 1440] { [ 1441] 3 [ 1442] } [ 1443] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 3 [ 1444] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8893 48 (nil) 0x88E4 [ 1445] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1446] glGenBuffers => [ 1447] { [ 1448] 4 [ 1449] } [ 1450] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 4 [ 1451] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 1452] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1453] glGenBuffers => [ 1454] { [ 1455] 5 [ 1456] } [ 1457] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 5 [ 1458] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1459] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1460] glGenBuffers => [ 1461] { [ 1462] 6 [ 1463] } [ 1464] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 6 [ 1465] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8892 2000 (nil) 0x88E4 [ 1466] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1467] glGenBuffers => [ 1468] { [ 1469] 7 [ 1470] } [ 1471] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 7 [ 1472] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8893 300 (nil) 0x88E4 [ 1473] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1474] glGenBuffers => [ 1475] { [ 1476] 8 [ 1477] } [ 1478] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 8 [ 1479] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8892 12480 (nil) 0x88E4 [ 1480] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1481] glGenBuffers => [ 1482] { [ 1483] 9 [ 1484] } [ 1485] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 9 [ 1486] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8893 1840 (nil) 0x88E4 [ 1487] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1488] glGenBuffers => [ 1489] { [ 1490] 10 [ 1491] } [ 1492] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 10 [ 1493] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8892 12160 (nil) 0x88E4 [ 1494] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1495] glGenBuffers => [ 1496] { [ 1497] 11 [ 1498] } [ 1499] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 11 [ 1500] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8893 1824 (nil) 0x88E4 [ 1501] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1502] glGenBuffers => [ 1503] { [ 1504] 12 [ 1505] } [ 1506] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 12 [ 1507] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8892 3456 (nil) 0x88E4 [ 1508] (tid=0x674eefa0, gc=0xffff600c1890): glGenBuffers 1 [ 1509] glGenBuffers => [ 1510] { [ 1511] 13 [ 1512] } [ 1513] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 13 [ 1514] (tid=0x674eefa0, gc=0xffff600c1890): glBufferData 0x8893 520 (nil) 0x88E4 [ 1515] (tid=0x674eefa0, gc=0xffff600c1890): glCreateProgram [ 1516] glCreateProgram => 2 [ 1517] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F00 [ 1518] glGetString => Vivante Corporation [ 1519] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F01 [ 1520] glGetString => Vivante GC7000XSVX [ 1521] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F02 [ 1522] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1523] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1524] glGetError => 0x0000 [ 1525] (tid=0x674eefa0, gc=0xffff600c1890): glProgramBinary 2 0x8FC5 0xffff95ae6068 4924 [ 1526] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1527] glGetError => 0x0000 [ 1528] (tid=0x674eefa0, gc=0xffff600c1890): glGetProgramiv 2 0x8B82 [ 1529] glGetProgramiv => 1 [ 1530] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 2 ubuf.matrix [ 1531] glGetUniformLocation => 0 [ 1532] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 2 ubuf.opacity [ 1533] glGetUniformLocation => 1 [ 1534] (tid=0x674eefa0, gc=0xffff600c1890): glCreateProgram [ 1535] glCreateProgram => 3 [ 1536] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F00 [ 1537] glGetString => Vivante Corporation [ 1538] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F01 [ 1539] glGetString => Vivante GC7000XSVX [ 1540] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F02 [ 1541] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1542] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1543] glGetError => 0x0000 [ 1544] (tid=0x674eefa0, gc=0xffff600c1890): glProgramBinary 3 0x8FC5 0xffff95ae6068 5032 [ 1545] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1546] glGetError => 0x0000 [ 1547] (tid=0x674eefa0, gc=0xffff600c1890): glGetProgramiv 3 0x8B82 [ 1548] glGetProgramiv => 1 [ 1549] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 3 ubuf.qt_Matrix [ 1550] glGetUniformLocation => 0 [ 1551] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 3 qt_Texture [ 1552] glGetUniformLocation => 1 [ 1553] (tid=0x674eefa0, gc=0xffff600c1890): glCreateProgram [ 1554] glCreateProgram => 4 [ 1555] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F00 [ 1556] glGetString => Vivante Corporation [ 1557] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F01 [ 1558] glGetString => Vivante GC7000XSVX [ 1559] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F02 [ 1560] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1561] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1562] glGetError => 0x0000 [ 1563] (tid=0x674eefa0, gc=0xffff600c1890): glProgramBinary 4 0x8FC5 0xffff95ae6068 7516 [ 1564] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1565] glGetError => 0x0000 [ 1566] (tid=0x674eefa0, gc=0xffff600c1890): glGetProgramiv 4 0x8B82 [ 1567] glGetProgramiv => 1 [ 1568] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.matrix [ 1569] glGetUniformLocation => 0 [ 1570] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.textureScale [ 1571] glGetUniformLocation => 1 [ 1572] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.color [ 1573] glGetUniformLocation => 2 [ 1574] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.alphaMin [ 1575] glGetUniformLocation => 3 [ 1576] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.alphaMax [ 1577] glGetUniformLocation => 4 [ 1578] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.matrix [ 1579] glGetUniformLocation => 0 [ 1580] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.textureScale [ 1581] glGetUniformLocation => 1 [ 1582] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.color [ 1583] glGetUniformLocation => 2 [ 1584] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.alphaMin [ 1585] glGetUniformLocation => 3 [ 1586] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 ubuf.alphaMax [ 1587] glGetUniformLocation => 4 [ 1588] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 4 _qt_texture [ 1589] glGetUniformLocation => 5 [ 1590] (tid=0x674eefa0, gc=0xffff600c1890): glCreateProgram [ 1591] glCreateProgram => 5 [ 1592] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F00 [ 1593] glGetString => Vivante Corporation [ 1594] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F01 [ 1595] glGetString => Vivante GC7000XSVX [ 1596] (tid=0x674eefa0, gc=0xffff600c1890): glGetString 0x1F02 [ 1597] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1598] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1599] glGetError => 0x0000 [ 1600] (tid=0x674eefa0, gc=0xffff600c1890): glProgramBinary 5 0x8FC5 0xffff95ae5068 9832 [ 1601] (tid=0x674eefa0, gc=0xffff600c1890): glGetError [ 1602] glGetError => 0x0000 [ 1603] (tid=0x674eefa0, gc=0xffff600c1890): glGetProgramiv 5 0x8B82 [ 1604] glGetProgramiv => 1 [ 1605] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 5 ubuf.matrix [ 1606] glGetUniformLocation => 0 [ 1607] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 5 ubuf.pixelSize [ 1608] glGetUniformLocation => 1 [ 1609] (tid=0x674eefa0, gc=0xffff600c1890): glGetUniformLocation 5 ubuf.opacity [ 1610] glGetUniformLocation => 2 [ 1611] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 1 [ 1612] (tid=0x674eefa0, gc=0xffff600c1890): glBufferSubData 0x8892 0 2560 0xffff605545b0 [ 1613] (tid=0x674eefa0, gc=0xffff600c1890): glBindFramebuffer 0x8D40 2 [ 1614] (tid=0x674eefa0, gc=0xffff600c1890): glDrawBuffers 1 [ 1615] { [ 1616] 36064 [ 1617] } [ 1618] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0C11 [ 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gc=0xffff600c1890): glDisable 0x0B90 [ 1635] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x8037 [ 1636] (tid=0x674eefa0, gc=0xffff600c1890): glLineWidth 1.000000 [ 1637] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 1 [ 1638] (tid=0x674eefa0, gc=0xffff600c1890): glUniform3fv 3 1 0xffff608b0400 [ 1639] (tid=0x674eefa0, gc=0xffff600c1890): glUniform4fv 4 1 0xffff608b0410 [ 1640] (tid=0x674eefa0, gc=0xffff600c1890): glUniform3fv 5 1 0xffff608b0420 [ 1641] (tid=0x674eefa0, gc=0xffff600c1890): glUniform4fv 6 1 0xffff608b0430 [ 1642] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff608b0460 [ 1643] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 1 1 0 0xffff608b04a0 [ 1644] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix3fv 2 1 0 0xffff674ede08 [ 1645] (tid=0x674eefa0, gc=0xffff600c1890): glUniform4fv 7 1 0xffff608b0530 [ 1646] (tid=0x674eefa0, gc=0xffff600c1890): glUniform4fv 8 1 0xffff608b0540 [ 1647] (tid=0x674eefa0, gc=0xffff600c1890): glUniform4fv 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gc=0xffff600c1890): glBindBuffer 0x8893 11 [ 1807] (tid=0x674eefa0, gc=0xffff600c1890): glBufferSubData 0x8893 0 1824 0xffff60897c60 [ 1808] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 12 [ 1809] (tid=0x674eefa0, gc=0xffff600c1890): glBufferSubData 0x8892 0 3456 0xffff60898ee0 [ 1810] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 13 [ 1811] (tid=0x674eefa0, gc=0xffff600c1890): glBufferSubData 0x8893 0 520 0xffff608bd748 [ 1812] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1813] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1814] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 0 0 530 332 0x1906 0x1401 0xffff60823e10 [ 1815] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1816] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1817] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 0 0 32 45 0x1906 0x1401 0xffff605418a0 [ 1818] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 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gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 19 146 41 56 0x1906 0x1401 0xffff60545e50 [ 1845] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1846] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1847] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1848] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 92 91 33 52 0x1906 0x1401 0xffff60543560 [ 1849] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1850] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1851] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1852] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 60 146 19 56 0x1906 0x1401 0xffff605412f0 [ 1853] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1854] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1855] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1856] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 79 146 41 56 0x1906 0x1401 0xffff60547070 [ 1857] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1858] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1859] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1860] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 0 202 27 63 0x1906 0x1401 0xffff60546770 [ 1861] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1862] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1863] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1864] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 120 146 33 56 0x1906 0x1401 0xffff60547990 [ 1865] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1866] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1867] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1868] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 84 45 38 46 0x1906 0x1401 0xffff605480f0 [ 1869] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1870] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1871] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1872] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 90 0 39 45 0x1906 0x1401 0xffff605487e0 [ 1873] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1874] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1875] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1876] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 27 202 27 63 0x1906 0x1401 0xffff60548ee0 [ 1877] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1878] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1879] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1880] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 122 45 39 46 0x1906 0x1401 0xffff605495a0 [ 1881] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 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gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1895] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1896] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 198 45 39 46 0x1906 0x1401 0xffff6054c4e0 [ 1897] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1898] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1899] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 171 91 48 54 0x1906 0x1401 0xffff6054d630 [ 1900] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1901] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1902] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 219 91 51 54 0x1906 0x1401 0xffff6054eb40 [ 1903] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1904] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1905] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1906] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 129 0 54 44 0x1906 0x1401 0xffff6054e070 [ 1907] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1908] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1909] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1910] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 270 91 37 54 0x1906 0x1401 0xffff6054f620 [ 1911] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1912] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1913] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 307 91 48 54 0x1906 0x1401 0xffff6054fe10 [ 1914] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1915] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1916] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 194 146 39 56 0x1906 0x1401 0xffff60550850 [ 1917] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1918] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1919] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1920] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 355 91 39 54 0x1906 0x1401 0xffff60551100 [ 1921] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1922] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1923] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1924] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 183 0 43 44 0x1906 0x1401 0xffff6054cc00 [ 1925] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1926] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1927] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1928] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 0 265 25 67 0x1906 0x1401 0xffff60551960 [ 1929] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1930] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1931] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1932] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 233 146 41 56 0x1906 0x1401 0xffff60552910 [ 1933] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1934] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1935] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1936] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 394 91 45 55 0x1906 0x1401 0xffff60553bf0 [ 1937] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1938] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1939] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1940] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 439 91 51 54 0x1906 0x1401 0xffff60555090 [ 1941] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1942] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1943] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 490 91 40 54 0x1906 0x1401 0xffff60553230 [ 1944] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 1945] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1946] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 226 0 38 44 0x1906 0x1401 0xffff60552010 [ 1947] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1948] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1949] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 0 0 376 157 0x1906 0x1401 0xffff6085d430 [ 1950] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1951] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1952] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 0 0 47 46 0x1906 0x1401 0xffff604f0290 [ 1953] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1954] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1955] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 0 46 48 55 0x1906 0x1401 0xffff60557180 [ 1956] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1957] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 47 0 44 45 0x1906 0x1401 0xffff604f2770 [ 1958] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1959] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 91 0 44 45 0x1906 0x1401 0xffff60557bf0 [ 1960] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1961] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 0 101 24 56 0x1906 0x1401 0xffff604f0b20 [ 1962] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1963] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1964] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 24 101 46 56 0x1906 0x1401 0xffff6051bb00 [ 1965] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1966] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1967] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1968] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 70 101 46 56 0x1906 0x1401 0xffff605191d0 [ 1969] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1970] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1971] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1972] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 48 46 71 54 0x1906 0x1401 0xffff6053be20 [ 1973] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1974] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1975] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1976] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 135 0 46 46 0x1906 0x1401 0xffff6051c530 [ 1977] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1978] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1979] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1980] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 181 0 62 45 0x1906 0x1401 0xffff60535e60 [ 1981] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1982] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1983] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1984] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 119 46 46 55 0x1906 0x1401 0xffff6053cd40 [ 1985] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1986] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1987] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 165 46 56 54 0x1906 0x1401 0xffff6053e320 [ 1988] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1989] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 243 0 48 44 0x1906 0x1401 0xffff60535370 [ 1990] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1991] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1992] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 291 0 41 46 0x1906 0x1401 0xffff60519c00 [ 1993] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 1994] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1995] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 332 0 44 46 0x1906 0x1401 0xffff6053d740 [ 1996] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 1997] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 1 [ 1998] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 221 46 38 52 0x1906 0x1401 0xffff6053ef10 [ 1999] (tid=0x674eefa0, gc=0xffff600c1890): glPixelStorei 0x0CF5 4 [ 2000] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 2001] (tid=0x674eefa0, gc=0xffff600c1890): glTexSubImage2D 0x0DE1 0 259 46 52 54 0x1906 0x1401 0xffff605401f0 [ 2002] (tid=0x674eefa0, gc=0xffff600c1890): glMemoryBarrier 0x000005A8 [ 2003] (tid=0x674eefa0, gc=0xffff600c1890): glBindFramebuffer 0x8D40 1 [ 2004] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0C11 [ 2005] (tid=0x674eefa0, gc=0xffff600c1890): glColorMask 1 1 1 1 [ 2006] (tid=0x674eefa0, gc=0xffff600c1890): glClearColor 0.517647 0.533333 0.584314 1.000000 [ 2007] (tid=0x674eefa0, gc=0xffff600c1890): glDepthMask 1 [ 2008] (tid=0x674eefa0, gc=0xffff600c1890): glClearDepthf 1.000000 [ 2009] (tid=0x674eefa0, gc=0xffff600c1890): glClearStencil 0 [ 2010] (tid=0x674eefa0, gc=0xffff600c1890): glClear 0x00004500 [ 2011] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0C11 [ 2012] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0B44 [ 2013] (tid=0x674eefa0, gc=0xffff600c1890): glFrontFace 0x0901 [ 2014] (tid=0x674eefa0, gc=0xffff600c1890): glColorMask 1 1 1 1 [ 2015] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0BE2 [ 2016] (tid=0x674eefa0, gc=0xffff600c1890): glEnable 0x0B71 [ 2017] (tid=0x674eefa0, gc=0xffff600c1890): glDepthMask 1 [ 2018] (tid=0x674eefa0, gc=0xffff600c1890): glDepthFunc 0x0201 [ 2019] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0B90 [ 2020] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x8037 [ 2021] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 2 [ 2022] (tid=0x674eefa0, gc=0xffff600c1890): glViewport 0 0 1280 720 [ 2023] (tid=0x674eefa0, gc=0xffff600c1890): glDepthRangef 0.000000 1.000000 [ 2024] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff60510e80 [ 2025] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1f 1 1.000000 [ 2026] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 2 [ 2027] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 2028] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 [ 2029] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0xc0 [ 2030] (tid=0x674eefa0, gc=0xffff600c1890): glEnableVertexAttribArray 7 [ 2031] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 3 [ 2032] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0005 22 0x1403 0x2 [ 2033] (tid=0x674eefa0, gc=0xffff600c1890): glEnable 0x0BE2 [ 2034] (tid=0x674eefa0, gc=0xffff600c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 2035] (tid=0x674eefa0, gc=0xffff600c1890): glBlendEquationSeparate 0x8006 0x8006 [ 2036] (tid=0x674eefa0, gc=0xffff600c1890): glDepthMask 0 [ 2037] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 3 [ 2038] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff609277a0 [ 2039] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C1 [ 2040] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 2 [ 2041] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1i 1 1 [ 2042] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 2043] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 2044] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 2045] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 2046] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 2047] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x884C 0 [ 2048] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C0 [ 2049] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 4 [ 2050] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2051] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2052] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2053] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 5 [ 2054] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 2055] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 4 [ 2056] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff6094e470 [ 2057] (tid=0x674eefa0, gc=0xffff600c1890): glUniform2fv 1 1 0xffff6094e4b0 [ 2058] (tid=0x674eefa0, gc=0xffff600c1890): glUniform4fv 2 1 0xffff6094e4c0 [ 2059] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1f 3 0.225090 [ 2060] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1f 4 0.723552 [ 2061] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C1 [ 2062] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 2063] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1i 5 1 [ 2064] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 2065] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 2066] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 2067] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 2068] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 2069] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x884C 0 [ 2070] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C0 [ 2071] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 6 [ 2072] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2073] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2074] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x640 [ 2075] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 7 [ 2076] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0004 150 0x1403 (nil) [ 2077] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 5 [ 2078] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff6096d380 [ 2079] (tid=0x674eefa0, gc=0xffff600c1890): glUniform2fv 1 1 0xffff6096d3c0 [ 2080] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1f 2 1.000000 [ 2081] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 8 [ 2082] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 20 (nil) [ 2083] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 4 0x1401 1 20 0x8 [ 2084] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 2 2 0x1406 0 20 0xc [ 2085] (tid=0x674eefa0, gc=0xffff600c1890): glEnableVertexAttribArray 2 [ 2086] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x28a0 [ 2087] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 9 [ 2088] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0005 918 0x1403 0x2 [ 2089] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 4 [ 2090] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff6096f130 [ 2091] (tid=0x674eefa0, gc=0xffff600c1890): glUniform2fv 1 1 0xffff6096f170 [ 2092] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C1 [ 2093] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 3 [ 2094] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1i 5 1 [ 2095] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 2096] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 2097] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 2098] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 2099] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 2100] (tid=0x674eefa0, gc=0xffff600c1890): glTexParameteri 0x0DE1 0x884C 0 [ 2101] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C0 [ 2102] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 10 [ 2103] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2104] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2105] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x2600 [ 2106] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 11 [ 2107] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0004 912 0x1403 (nil) [ 2108] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 5 [ 2109] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff6096f6c0 [ 2110] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 12 [ 2111] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 20 (nil) [ 2112] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 4 0x1401 1 20 0x8 [ 2113] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 2 2 0x1406 0 20 0xc [ 2114] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0xb40 [ 2115] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 13 [ 2116] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0005 258 0x1403 0x2 [ 2117] EGL(tid=0x674eefa0): eglGetCurrentDisplay_pre [ 2118] EGL(tid=0x674eefa0): eglGetCurrentDisplay_post => 0xaaaaed5ed690 [ 2119] EGL(tid=0x674eefa0): eglGetCurrentContext_pre [ 2120] EGL(tid=0x674eefa0): eglGetCurrentContext_post => 0xffff600c1740 [ 2121] EGL(tid=0x674eefa0): eglGetCurrentSurface_pre 12377 [ 2122] EGL(tid=0x674eefa0): eglGetCurrentSurface_post 12377 => 0xffff604a1f90 [ 2123] EGL(tid=0x674eefa0): eglGetCurrentSurface_pre 12378 [ 2124] EGL(tid=0x674eefa0): eglGetCurrentSurface_post 12378 => 0xffff604a1f90 [ 2125] EGL(tid=0x674eefa0): eglMakeCurrent 0xaaaaed5ed690 0xffff604a1f90 0xffff604a1f90 0xffff602afe90 [ 2126] (tid=0x674eefa0, gc=0xffff602affe0): glCreateProgram [ 2127] glCreateProgram => 6 [ 2128] (tid=0x674eefa0, gc=0xffff602affe0): glCreateShader 0x8B31 [ 2129] glCreateShader => 7 [ 2130] (tid=0x674eefa0, gc=0xffff602affe0): glGetString 0x1F02 [ 2131] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 2132] (tid=0x674eefa0, gc=0xffff602affe0): glShaderSource 7 2 0xffff674ee290 0xffff674ee260 [ 2133] #### [ 2134] #line 1 [ 2135] attribute vec4 position; [ 2136] attribute vec4 texCoords; [ 2137] varying vec2 outTexCoords; [ 2138] void main() [ 2139] { [ 2140] gl_Position = position; [ 2141] outTexCoords = texCoords.xy; [ 2142] } [ 2143] #### [ 2144] (tid=0x674eefa0, gc=0xffff602affe0): glCompileShader 7 [ 2145] (tid=0x674eefa0, gc=0xffff602affe0): glGetShaderiv 7 0x8B81 [ 2146] glGetShaderiv => 1 [ 2147] (tid=0x674eefa0, gc=0xffff602affe0): glAttachShader 6 7 [ 2148] (tid=0x674eefa0, gc=0xffff602affe0): glCreateShader 0x8B30 [ 2149] glCreateShader => 8 [ 2150] (tid=0x674eefa0, gc=0xffff602affe0): glGetString 0x1F02 [ 2151] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 2152] (tid=0x674eefa0, gc=0xffff602affe0): glShaderSource 8 4 0xffff674ee290 0xffff674ee260 [ 2153] #### [ 2154] #ifdef GL_KHR_blend_equation_advanced [ 2155] #extension GL_ARB_fragment_coord_conventions : enable [ 2156] #extension GL_KHR_blend_equation_advanced : enable [ 2157] #endif [ 2158] #ifndef GL_FRAGMENT_PRECISION_HIGH [ 2159] #define highp mediump [ 2160] #endif [ 2161] #line 1 [ 2162] varying highp vec2 outTexCoords; [ 2163] uniform sampler2D texture; [ 2164] void main() [ 2165] { [ 2166] gl_FragColor = texture2D(texture, outTexCoords); [ 2167] } [ 2168] #### [ 2169] (tid=0x674eefa0, gc=0xffff602affe0): glCompileShader 8 [ 2170] (tid=0x674eefa0, gc=0xffff602affe0): glGetShaderiv 8 0x8B81 [ 2171] glGetShaderiv => 1 [ 2172] (tid=0x674eefa0, gc=0xffff602affe0): glAttachShader 6 8 [ 2173] (tid=0x674eefa0, gc=0xffff602affe0): glBindAttribLocation 6 0 position [ 2174] (tid=0x674eefa0, gc=0xffff602affe0): glBindAttribLocation 6 1 texCoords [ 2175] (tid=0x674eefa0, gc=0xffff602affe0): glLinkProgram 6 [ 2176] (tid=0x674eefa0, gc=0xffff602affe0): glGetProgramiv 6 0x8B82 [ 2177] glGetProgramiv => 1 [ 2178] (tid=0x674eefa0, gc=0xffff602affe0): glGetProgramiv 6 0x8B84 [ 2179] glGetProgramiv => 0 [ 2180] (tid=0x674eefa0, gc=0xffff602affe0): glUseProgram 6 [ 2181] (tid=0x674eefa0, gc=0xffff602affe0): glEnableVertexAttribArray 0 [ 2182] (tid=0x674eefa0, gc=0xffff602affe0): glEnableVertexAttribArray 1 [ 2183] (tid=0x674eefa0, gc=0xffff602affe0): glDisable 0x0B71 [ 2184] (tid=0x674eefa0, gc=0xffff602affe0): glDisable 0x0BE2 [ 2185] (tid=0x674eefa0, gc=0xffff602affe0): glDisable 0x0B44 [ 2186] (tid=0x674eefa0, gc=0xffff602affe0): glDisable 0x0C11 [ 2187] (tid=0x674eefa0, gc=0xffff602affe0): glDepthMask 0 [ 2188] (tid=0x674eefa0, gc=0xffff602affe0): glColorMask 1 1 1 1 [ 2189] (tid=0x674eefa0, gc=0xffff602affe0): glGenBuffers 1 [ 2190] glGenBuffers => [ 2191] { [ 2192] 14 [ 2193] } [ 2194] (tid=0x674eefa0, gc=0xffff602affe0): glBindBuffer 0x8892 14 [ 2195] (tid=0x674eefa0, gc=0xffff602affe0): glBufferData 0x8892 96 (nil) 0x88E4 [ 2196] (tid=0x674eefa0, gc=0xffff602affe0): glBufferSubData 0x8892 0 32 0xffff8e70aec8 [ 2197] (tid=0x674eefa0, gc=0xffff602affe0): glBufferSubData 0x8892 32 32 0xffff8e70aea8 [ 2198] (tid=0x674eefa0, gc=0xffff602affe0): glBufferSubData 0x8892 64 32 0xffff8e70ae88 [ 2199] (tid=0x674eefa0, gc=0xffff602affe0): glVertexAttribPointer 1 2 0x1406 1 0 0x40 [ 2200] (tid=0x674eefa0, gc=0xffff602affe0): glViewport 0 0 1286 753 [ 2201] (tid=0x674eefa0, gc=0xffff602affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [4129746.087] -> wl_surface@14.damage_buffer(0, 0, 1286, 30) [4129746.181] -> wl_surface@14.damage_buffer(0, 30, 3, 720) [4129746.220] -> wl_surface@14.damage_buffer(1283, 30, 3, 720) [4129746.258] -> wl_surface@14.damage_buffer(0, 750, 1286, 3) [4129746.296] -> wl_surface@14.damage_buffer(0, 753, 3, 30) [ 2202] (tid=0x674eefa0, gc=0xffff602affe0): glGenTextures 1 [ 2203] glGenTextures => [ 2204] { [ 2205] 5 [ 2206] } [ 2207] (tid=0x674eefa0, gc=0xffff602affe0): glBindTexture 0x0DE1 5 [ 2208] (tid=0x674eefa0, gc=0xffff602affe0): glTexImage2D 0x0DE1 0 0x80E1 1286 753 0 0x80E1 0x1401 0xffff663d8010 [ 2209] (tid=0x674eefa0, gc=0xffff602affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 2210] (tid=0x674eefa0, gc=0xffff602affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 2211] (tid=0x674eefa0, gc=0xffff602affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 2212] (tid=0x674eefa0, gc=0xffff602affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 2213] (tid=0x674eefa0, gc=0xffff602affe0): glDrawArrays 0x0005 0 4 [ 2214] (tid=0x674eefa0, gc=0xffff602affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 2215] (tid=0x674eefa0, gc=0xffff602affe0): glBindTexture 0x0DE1 1 [ 2216] (tid=0x674eefa0, gc=0xffff602affe0): glViewport 3 3 1280 720 [ 2217] (tid=0x674eefa0, gc=0xffff602affe0): glDrawArrays 0x0005 0 4 [ 2218] EGL(tid=0x674eefa0): eglMakeCurrent 0xaaaaed5ed690 0xffff604a1f90 0xffff604a1f90 0xffff600c1740 [ 2219] EGL(tid=0x674eefa0): eglSwapInterval 0xaaaaed5ed690 0 [ 2220] (tid=0x674eefa0, gc=0xffff600c1890): glFlush [4129757.200] -> wl_surface@14.frame(new id wl_callback@23) [ 2221] EGL(tid=0x674eefa0): eglSwapBuffers 0xaaaaed5ed690 0xffff604a1f90, Frame Number = 0 [4129757.605] -> zwp_linux_surface_synchronization_v1@21.set_acquire_fence(fd 18) [4129757.633] -> zwp_linux_surface_synchronization_v1@21.get_release(new id zwp_linux_buffer_release_v1@24) [4129757.657] -> wl_viv@15.enable_tile_status(wl_buffer@22, 2, 0, 1, 0, 0, 2) [4129757.728] -> wl_surface@14.attach(wl_buffer@22, 0, 0) [4129757.752] -> wl_surface@14.damage(0, 0, 1286, 753) [4129757.779] -> wl_surface@14.commit() [4129757.792] -> wl_display@1.sync(new id wl_callback@25) [4129758.660] wl_display@1.delete_id(25) [4129759.602] -> wl_viv@15.create_buffer(new id wl_buffer@26, 1286, 753, 5376, 212, -2143027196, 11, 8, 4128768, 12, 8, 16128, fd 19) [4129759.853] wl_surface@14.enter(wl_output@12) [4129759.904] wl_keyboard@7.enter(7, wl_surface@14, array[0]) [4129759.955] -> wl_display@1.sync(new id wl_callback@27) [4129759.977] wl_keyboard@7.modifiers(7, 0, 0, 0, 0) [4129760.014] wl_data_device@11.selection(nil) [4129760.054] xdg_toplevel@19.configure(0, 0, array[4]) [4129760.079] xdg_surface@18.configure(8) [4129760.279] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4129760.327] -> xdg_surface@18.ack_configure(8) [4129760.405] wl_display@1.delete_id(27) [ 2222] EGL(tid=0x674eefa0): eglQueryAPI_pre [ 2223] EGL(tid=0x674eefa0): eglQueryAPI_post = 0x30A0 [ 2224] EGL(tid=0x674eefa0): eglMakeCurrent 0xaaaaed5ed690 0xffff604a1f90 0xffff604a1f90 0xffff600c1740 [ 2225] (tid=0x674eefa0, gc=0xffff600c1890): glBindFramebuffer 0x8D40 1 [ 2226] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0C11 [ 2227] (tid=0x674eefa0, gc=0xffff600c1890): glColorMask 1 1 1 1 [ 2228] (tid=0x674eefa0, gc=0xffff600c1890): glClearColor 0.517647 0.533333 0.584314 1.000000 [ 2229] (tid=0x674eefa0, gc=0xffff600c1890): glDepthMask 1 [ 2230] (tid=0x674eefa0, gc=0xffff600c1890): glClearDepthf 1.000000 [ 2231] (tid=0x674eefa0, gc=0xffff600c1890): glClearStencil 0 [ 2232] (tid=0x674eefa0, gc=0xffff600c1890): glClear 0x00004500 Pid is !!!!5408 [4129776.665] wl_display@1.delete_id(23) APP is !!!customgeometry [4130354.276] wl_callback@23.done(327526) [ 2233] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0C11 [ 2234] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0B44 [ 2235] (tid=0x674eefa0, gc=0xffff600c1890): glFrontFace 0x0901 [ 2236] (tid=0x674eefa0, gc=0xffff600c1890): glColorMask 1 1 1 1 [ 2237] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0BE2 [ 2238] (tid=0x674eefa0, gc=0xffff600c1890): glEnable 0x0B71 [ 2239] (tid=0x674eefa0, gc=0xffff600c1890): glDepthMask 1 [ 2240] (tid=0x674eefa0, gc=0xffff600c1890): glDepthFunc 0x0201 [ 2241] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x0B90 [ 2242] (tid=0x674eefa0, gc=0xffff600c1890): glDisable 0x8037 [ 2243] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 2 [ 2244] (tid=0x674eefa0, gc=0xffff600c1890): glViewport 0 0 1280 720 [ 2245] (tid=0x674eefa0, gc=0xffff600c1890): glDepthRangef 0.000000 1.000000 [ 2246] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff60510e80 [ 2247] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 2 [ 2248] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 2249] (tid=0x674eefa0, gc=0xffff600c1890): glEnableVertexAttribArray 0 [ 2250] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 [ 2251] (tid=0x674eefa0, gc=0xffff600c1890): glEnableVertexAttribArray 1 [ 2252] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0xc0 [ 2253] (tid=0x674eefa0, gc=0xffff600c1890): glEnableVertexAttribArray 7 [ 2254] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 3 [ 2255] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0005 22 0x1403 0x2 [ 2256] (tid=0x674eefa0, gc=0xffff600c1890): glEnable 0x0BE2 [ 2257] (tid=0x674eefa0, gc=0xffff600c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 2258] (tid=0x674eefa0, gc=0xffff600c1890): glBlendEquationSeparate 0x8006 0x8006 [ 2259] (tid=0x674eefa0, gc=0xffff600c1890): glDepthMask 0 [ 2260] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 3 [ 2261] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff609277a0 [ 2262] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C1 [ 2263] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 2 [ 2264] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1i 1 1 [ 2265] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C0 [ 2266] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 4 [ 2267] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2268] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2269] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2270] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 5 [ 2271] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 2272] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 4 [ 2273] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff6094e470 [ 2274] (tid=0x674eefa0, gc=0xffff600c1890): glUniform2fv 1 1 0xffff6094e4b0 [ 2275] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C1 [ 2276] (tid=0x674eefa0, gc=0xffff600c1890): glBindTexture 0x0DE1 4 [ 2277] (tid=0x674eefa0, gc=0xffff600c1890): glUniform1i 5 1 [ 2278] (tid=0x674eefa0, gc=0xffff600c1890): glActiveTexture 0x84C0 [ 2279] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8892 6 [ 2280] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2281] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2282] (tid=0x674eefa0, gc=0xffff600c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x640 [ 2283] (tid=0x674eefa0, gc=0xffff600c1890): glBindBuffer 0x8893 7 [ 2284] (tid=0x674eefa0, gc=0xffff600c1890): glDrawElements 0x0004 150 0x1403 (nil) [ 2285] (tid=0x674eefa0, gc=0xffff600c1890): glUseProgram 5 [ 2286] (tid=0x674eefa0, gc=0xffff600c1890): glUniformMatrix4fv 0 1 0 0xffff6096d380 ++++++customgeometry: PASS++++++ APPName is:custominstancing ====== run custominstancing test ====== +++++++./custominstancing ++++++++ [4131291.202] -> wl_display@1.get_registry(new id wl_registry@2) [4131293.174] -> wl_display@1.sync(new id wl_callback@3) [4131293.656] wl_registry@2.global(1, "wl_compositor", [4131293.645] wl_display@1.delete_id(3) 4) [4131293.735] -> wl_registry@2.bind(1, "wl_compositor", 4, new id [unknown]@4) [4131293.775] wl_registry@2.global(2, "wl_subcompositor", 1) [4131293.806] -> wl_registry@2.bind(2, "wl_subcompositor", 1, new id [unknown]@5) [4131293.839] wl_registry@2.global(3, "wp_viewporter", 1) [4131293.876] wl_registry@2.global(4, "zxdg_output_manager_v1", 2) [4131293.904] -> wl_registry@2.bind(4, "zxdg_output_manager_v1", 2, new id [unknown]@6) [4131293.936] -> wl_display@1.sync(new id wl_callback@7) [4131293.951] wl_registry@2.global(5, "wp_presentation", 1) [4131293.975] wl_registry@2.global(6, "zwp_alpha_compositing_v1", 1) [4131293.999] wl_registry@2.global(7, "zwp_relative_pointer_manager_v1", 1) [4131294.024] wl_registry@2.global(8, "zwp_pointer_constraints_v1", 1) [4131294.049] wl_registry@2.global(9, "zwp_input_timestamps_manager_v1", 1) [4131294.073] wl_registry@2.global(10, "wl_data_device_manager", 3) [4131294.099] -> wl_registry@2.bind(10, "wl_data_device_manager", 3, new id [unknown]@8) [4131294.132] wl_registry@2.global(11, "wl_shm", 1) [4131294.158] -> wl_registry@2.bind(11, "wl_shm", 1, new id [unknown]@9) [4131294.189] wl_registry@2.global(12, "weston_touch_calibration", 1) [4131294.215] wl_registry@2.global(13, "wl_viv", 1) [4131294.239] wl_registry@2.global(14, "wl_drm", 2) [4131294.263] wl_registry@2.global(15, "wl_seat", 7) [4131294.291] -> wl_registry@2.bind(15, "wl_seat", 7, new id [unknown]@10) [4131294.329] -> wl_data_device_manager@8.get_data_device(new id wl_data_device@11, wl_seat@10) [4131294.356] wl_registry@2.global(16, "zwp_linux_dmabuf_v1", 4) [4131294.381] wl_registry@2.global(17, "weston_direct_display_v1", 1) [4131294.406] wl_registry@2.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4131294.430] wl_registry@2.global(19, "weston_content_protection", 1) [4131294.455] wl_registry@2.global(20, "zwp_hdr10_metadata_v1", 1) [4131294.479] wl_registry@2.global(21, "wl_output", 3) [4131294.506] -> wl_registry@2.bind(21, "wl_output", 2, new id [unknown]@12) [4131294.566] -> zxdg_output_manager_v1@6.get_xdg_output(new id zxdg_output_v1@13, wl_output@12) [4131294.595] wl_registry@2.global(22, "zwp_input_panel_v1", 1) [4131294.621] wl_registry@2.global(23, "zwp_input_method_v1", 1) [4131294.648] wl_registry@2.global(24, "zwp_text_input_manager_v1", 1) [4131294.673] wl_registry@2.global(25, "xdg_wm_base", 3) [4131294.698] wl_registry@2.global(26, "wl_shell", 1) [4131294.722] wl_registry@2.global(27, "weston_desktop_shell", 1) [4131294.746] wl_registry@2.global(28, "weston_screenshooter", 1) [4131294.771] wl_callback@3.done(8) [4131295.031] wl_display@1.delete_id(7) [4131295.068] wl_callback@7.done(8) [4131295.087] wl_shm@9.format(0) [4131295.104] wl_shm@9.format(1) [4131295.116] wl_shm@9.format(909199186) [4131295.128] wl_shm@9.format(842093913) [4131295.139] wl_shm@9.format(842094158) [4131295.152] wl_shm@9.format(1448695129) [4131295.165] wl_seat@10.capabilities(2) [4131295.189] -> wl_seat@10.get_keyboard(new id wl_keyboard@7) [4131295.209] wl_seat@10.name("default") [4131295.224] wl_output@12.geometry(0, 0, 520, 300, 0, "SAM", "S24E510C", 0) [4131295.273] wl_output@12.scale(1) [4131295.287] wl_output@12.mode(3, 1920, 1080, 60000) [4131295.313] wl_output@12.mode(0, 1920, 1080, 60000) [4131295.338] wl_output@12.mode(0, 1920, 1080, 50000) [4131295.364] wl_output@12.mode(0, 1600, 900, 60000) [4131295.390] wl_output@12.mode(0, 1280, 1024, 60020) [4131295.415] wl_output@12.mode(0, 1280, 720, 60000) [4131295.441] wl_output@12.mode(0, 1280, 720, 60000) [4131295.466] wl_output@12.mode(0, 1280, 720, 50000) [4131295.492] wl_output@12.mode(0, 1280, 720, 50000) [4131295.518] wl_output@12.mode(0, 1024, 768, 60004) [4131295.543] wl_output@12.mode(0, 800, 600, 60317) [4131295.573] wl_output@12.done() [4131295.584] zxdg_output_v1@13.logical_position(0, 0) [4131295.601] zxdg_output_v1@13.logical_size(1920, 1080) [4131295.618] zxdg_output_v1@13.name("HDMI-A-1") [4131295.633] zxdg_output_v1@13.done() [ 1] EGL(tid=0x8966d020): eglGetPlatformDisplay 0x31D8 0xaaaae08a0af0 (nil) => 0xaaaae08b5d90 [ 2] EGL(tid=0x8966d020): eglInitialize 0xaaaae08b5d90 0xfffff39755c8 0xfffff39755cc [4131318.922] -> wl_display@1.get_registry(new id wl_registry@3) [4131318.975] -> wl_display@1.sync(new id wl_callback@14) [4131319.364] wl_display@1.delete_id(14) [4131319.380] wl_registry@3.global(1, "wl_compositor", 4) [4131319.412] wl_registry@3.global(2, "wl_subcompositor", 1) [4131319.434] wl_registry@3.global(3, "wp_viewporter", 1) [4131319.455] wl_registry@3.global(4, "zxdg_output_manager_v1", 2) [4131319.476] wl_registry@3.global(5, "wp_presentation", 1) [4131319.497] wl_registry@3.global(6, "zwp_alpha_compositing_v1", 1) [4131319.517] wl_registry@3.global(7, "zwp_relative_pointer_manager_v1", 1) [4131319.538] wl_registry@3.global(8, "zwp_pointer_constraints_v1", 1) [4131319.559] wl_registry@3.global(9, "zwp_input_timestamps_manager_v1", 1) [4131319.580] wl_registry@3.global(10, "wl_data_device_manager", 3) [4131319.600] wl_registry@3.global(11, "wl_shm", 1) [4131319.621] wl_registry@3.global(12, "weston_touch_calibration", 1) [4131319.642] wl_registry@3.global(13, "wl_viv", 1) [4131319.671] -> wl_registry@3.bind(13, "wl_viv", 1, new id [unknown]@15) [4131319.703] wl_registry@3.global(14, "wl_drm", 2) [4131319.725] wl_registry@3.global(15, "wl_seat", 7) [4131319.746] wl_registry@3.global(16, "zwp_linux_dmabuf_v1", 4) [4131319.767] wl_registry@3.global(17, "weston_direct_display_v1", 1) [4131319.787] wl_registry@3.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4131319.863] -> wl_registry@3.bind(18, "zwp_linux_explicit_synchronization_v1", 1, new id [unknown]@16) [4131319.896] wl_registry@3.global(19, "weston_content_protection", 1) [4131319.918] wl_registry@3.global(20, "zwp_hdr10_metadata_v1", 1) [4131319.939] wl_registry@3.global(21, "wl_output", 3) [4131319.960] wl_registry@3.global(22, "zwp_input_panel_v1", 1) [4131319.981] wl_registry@3.global(23, "zwp_input_method_v1", 1) [4131320.001] wl_registry@3.global(24, "zwp_text_input_manager_v1", 1) [4131320.023] wl_registry@3.global(25, "xdg_wm_base", 3) [4131320.043] wl_registry@3.global(26, "wl_shell", 1) [4131320.064] wl_registry@3.global(27, "weston_desktop_shell", 1) [4131320.085] wl_registry@3.global(28, "weston_screenshooter", 1) [4131320.106] wl_callback@14.done(8) [ 3] EGL(tid=0x8966d020): eglQueryString_pre 0xaaaae08b5d90 0x3053 [ 4] EGL(tid=0x8966d020): eglQueryString_post 0xaaaae08b5d90 0x3053 = Vivante Corporation [ 5] EGL(tid=0x8966d020): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 6] EGL(tid=0x8966d020): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 7] EGL(tid=0x8966d020): eglChooseConfig_pre 0xaaaae08b5d90 0xaaaae08dd4e0 (nil) 0 0xfffff3975474 [ 8] EGL(tid=0x8966d020): eglChooseConfig_post 0xaaaae08b5d90 0xaaaae08dd4e0 (nil) 0 5 [ 9] EGL(tid=0x8966d020): eglChooseConfig_pre 0xaaaae08b5d90 0xaaaae08dd4e0 0xaaaae08dd490 5 0xfffff3975474 [ 10] EGL(tid=0x8966d020): eglChooseConfig_post 0xaaaae08b5d90 0xaaaae08dd4e0 0xaaaae08dd490 5 5 [ 11] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12321 0 [ 12] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12321 8 [ 13] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12324 0 [ 14] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12324 8 [ 15] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12323 0 [ 16] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12323 8 [ 17] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12322 0 [ 18] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12322 8 [ 19] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12321 0 [ 20] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12321 8 [ 21] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12325 0 [ 22] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12325 0 [ 23] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12326 0 [ 24] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12326 0 [ 25] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12337 0 [ 26] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12337 4 [ 27] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12352 0 [ 28] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12352 77 [ 29] EGL(tid=0x8966d020): eglGetError_pre [ 30] EGL(tid=0x8966d020): eglGetError_post() = 0x3000 [ 31] EGL(tid=0x8966d020): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 32] EGL(tid=0x8966d020): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 33] EGL(tid=0x8966d020): eglBindAPI 0x30A0 [ 34] EGL(tid=0x8966d020): eglCreateContext_pre 0xaaaae08b5d90 0x24 (nil) 0xaaaae08de8e0 [ 35] EGL(tid=0x8966d020): eglCreateContext_post 0xaaaae08b5d90 0x24 (nil) 0xaaaae08de8e0 => 0xaaaae08de920 [ 36] EGL(tid=0x8966d020): eglCreateContext_pre 0xaaaae08b5d90 0x24 0xaaaae08de920 0xaaaae08ae870 [ 37] EGL(tid=0x8966d020): eglCreateContext_post 0xaaaae08b5d90 0x24 0xaaaae08de920 0xaaaae08ae870 => 0xaaaae098e8f0 [ 38] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12347 12347 [ 39] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12347 0 [ 40] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x24 12348 12348 [ 41] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x24 12348 1 [ 42] EGL(tid=0x8966d020): eglGetCurrentDisplay_pre [ 43] EGL(tid=0x8966d020): eglGetCurrentContext_pre [ 44] EGL(tid=0x8966d020): eglGetCurrentContext_post => (nil) [ 45] EGL(tid=0x8966d020): eglGetCurrentSurface_pre 12377 [ 46] EGL(tid=0x8966d020): eglGetCurrentSurface_pre 12378 [ 47] EGL(tid=0x8966d020): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 48] EGL(tid=0x8966d020): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 49] EGL(tid=0x8966d020): eglMakeCurrent 0xaaaae08b5d90 (nil) (nil) 0xaaaae08de920 [ 50] (tid=0x8966d020, gc=0xaaaae08dea70): glGetString 0x1F02 [ 51] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 52] EGL(tid=0x8966d020): eglMakeCurrent 0xaaaae08b5d90 (nil) (nil) (nil) [ 53] EGL(tid=0x8966d020): eglDestroyContext 0xaaaae08b5d90 0xaaaae098e8f0 [ 54] EGL(tid=0x8966d020): eglDestroyContext 0xaaaae08b5d90 0xaaaae08de920 [4132114.072] -> wl_compositor@4.create_surface(new id wl_surface@14) [4132118.362] -> wl_registry@2.bind(25, "xdg_wm_base", 2, new id [unknown]@17) [4132118.466] -> xdg_wm_base@17.get_xdg_surface(new id xdg_surface@18, wl_surface@14) [4132118.501] -> xdg_surface@18.get_toplevel(new id xdg_toplevel@19) [4132118.523] -> xdg_toplevel@19.set_min_size(0, 0) [4132118.546] -> xdg_toplevel@19.set_max_size(0, 0) [4132118.576] -> xdg_toplevel@19.set_title("custominstancing") [4132118.609] -> xdg_toplevel@19.set_app_id("custominstancing") [4132118.629] -> wl_surface@14.set_buffer_scale(1) [4132120.481] -> wl_surface@14.set_buffer_transform(0) [4132120.503] -> wl_surface@14.commit() [4132120.678] wl_keyboard@7.repeat_info(40, 400) [4132120.707] wl_keyboard@7.keymap(1, fd 11, 64434) [4132141.375] xdg_toplevel@19.configure(0, 0, array[0]) [4132141.438] xdg_surface@18.configure(9) [4132141.509] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4132141.561] -> xdg_surface@18.ack_configure(9) [ 55] EGL(tid=0x8966d020): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 56] EGL(tid=0x8966d020): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 57] EGL(tid=0x8966d020): eglChooseConfig_pre 0xaaaae08b5d90 0xaaaae0a265e0 (nil) 0 0xfffff3974f44 [ 58] EGL(tid=0x8966d020): eglChooseConfig_post 0xaaaae08b5d90 0xaaaae0a265e0 (nil) 0 1 [ 59] EGL(tid=0x8966d020): eglChooseConfig_pre 0xaaaae08b5d90 0xaaaae0a265e0 0xaaaae0a1b240 1 0xfffff3974f44 [ 60] EGL(tid=0x8966d020): eglChooseConfig_post 0xaaaae08b5d90 0xaaaae0a265e0 0xaaaae0a1b240 1 1 [ 61] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12324 0 [ 62] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12324 8 [ 63] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12323 0 [ 64] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12323 8 [ 65] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12322 0 [ 66] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12322 8 [ 67] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12321 0 [ 68] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12321 8 [ 69] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12324 0 [ 70] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12324 8 [ 71] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12323 0 [ 72] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12323 8 [ 73] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12322 0 [ 74] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12322 8 [ 75] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12321 0 [ 76] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12321 8 [ 77] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12325 0 [ 78] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12325 24 [ 79] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12326 0 [ 80] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12326 8 [ 81] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12337 0 [ 82] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12337 4 [ 83] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12352 0 [ 84] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12352 77 [ 85] EGL(tid=0x8966d020): eglGetError_pre [ 86] EGL(tid=0x8966d020): eglGetError_post() = 0x3000 [ 87] EGL(tid=0x8966d020): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 88] EGL(tid=0x8966d020): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 89] EGL(tid=0x8966d020): eglBindAPI 0x30A0 [ 90] EGL(tid=0x8966d020): eglCreateContext_pre 0xaaaae08b5d90 0x28 (nil) 0xaaaae0a26860 [ 91] EGL(tid=0x8966d020): eglCreateContext_post 0xaaaae08b5d90 0x28 (nil) 0xaaaae0a26860 => 0xaaaae098e8f0 [ 92] EGL(tid=0x8966d020): eglCreateContext_pre 0xaaaae08b5d90 0x28 0xaaaae098e8f0 0xaaaae0a1b150 [ 93] EGL(tid=0x8966d020): eglCreateContext_post 0xaaaae08b5d90 0x28 0xaaaae098e8f0 0xaaaae0a1b150 => 0xaaaae0996aa0 [ 94] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12347 12347 [ 95] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12347 0 [ 96] EGL(tid=0x8966d020): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12348 12348 [ 97] EGL(tid=0x8966d020): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12348 1 [ 98] EGL(tid=0x8966d020): eglGetCurrentDisplay_pre [ 99] EGL(tid=0x8966d020): eglGetCurrentContext_pre [ 100] EGL(tid=0x8966d020): eglGetCurrentContext_post => (nil) [ 101] EGL(tid=0x8966d020): eglGetCurrentSurface_pre 12377 [ 102] EGL(tid=0x8966d020): eglGetCurrentSurface_pre 12378 [ 103] EGL(tid=0x8966d020): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 104] EGL(tid=0x8966d020): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 105] EGL(tid=0x8966d020): eglMakeCurrent 0xaaaae08b5d90 (nil) (nil) 0xaaaae098e8f0 [ 106] (tid=0x8966d020, gc=0xaaaae09e55f0): glGetString 0x1F02 [ 107] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 108] EGL(tid=0x8966d020): eglMakeCurrent 0xaaaae08b5d90 (nil) (nil) (nil) [4132701.684] -> wl_compositor@4.create_surface(new id wl_surface@20) [ 109] EGL(tid=0x8966d020): eglDestroyContext 0xaaaae08b5d90 0xaaaae0996aa0 [ 110] EGL(tid=0x8966d020): eglDestroyContext 0xaaaae08b5d90 0xaaaae098e8f0 [ 111] EGL(tid=0x5b7befa0): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 112] EGL(tid=0x5b7befa0): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 113] EGL(tid=0x5b7befa0): eglChooseConfig_pre 0xaaaae08b5d90 0xffff54005ae0 (nil) 0 0xffff5b7bdfa4 [ 114] EGL(tid=0x5b7befa0): eglChooseConfig_post 0xaaaae08b5d90 0xffff54005ae0 (nil) 0 1 [ 115] EGL(tid=0x5b7befa0): eglChooseConfig_pre 0xaaaae08b5d90 0xffff54005ae0 0xffff540c08d0 1 0xffff5b7bdfa4 [ 116] EGL(tid=0x5b7befa0): eglChooseConfig_post 0xaaaae08b5d90 0xffff54005ae0 0xffff540c08d0 1 1 [ 117] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12324 0 [ 118] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12324 8 [ 119] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12323 0 [ 120] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12323 8 [ 121] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12322 0 [ 122] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12322 8 [ 123] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12321 0 [ 124] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12321 8 [ 125] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12324 0 [ 126] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12324 8 [ 127] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12323 0 [ 128] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12323 8 [ 129] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12322 0 [ 130] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12322 8 [ 131] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12321 0 [ 132] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12321 8 [ 133] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12325 0 [ 134] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12325 24 [ 135] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12326 0 [ 136] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12326 8 [ 137] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12337 0 [ 138] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12337 4 [ 139] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12352 0 [ 140] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12352 77 [ 141] EGL(tid=0x5b7befa0): eglGetError_pre [ 142] EGL(tid=0x5b7befa0): eglGetError_post() = 0x3000 [ 143] EGL(tid=0x5b7befa0): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 144] EGL(tid=0x5b7befa0): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 145] EGL(tid=0x5b7befa0): eglBindAPI 0x30A0 [ 146] EGL(tid=0x5b7befa0): eglCreateContext_pre 0xaaaae08b5d90 0x28 (nil) 0xffff540c1700 [ 147] EGL(tid=0x5b7befa0): eglCreateContext_post 0xaaaae08b5d90 0x28 (nil) 0xffff540c1700 => 0xffff540c1740 [ 148] EGL(tid=0x5b7befa0): eglCreateContext_pre 0xaaaae08b5d90 0x28 0xffff540c1740 0xffff540058d0 [ 149] EGL(tid=0x5b7befa0): eglCreateContext_post 0xaaaae08b5d90 0x28 0xffff540c1740 0xffff540058d0 => 0xffff542afe90 [ 150] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12347 12347 [ 151] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12347 0 [ 152] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12348 12348 [ 153] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12348 1 [ 154] EGL(tid=0x5b7befa0): eglGetCurrentDisplay_pre [ 155] EGL(tid=0x5b7befa0): eglGetCurrentContext_pre [ 156] EGL(tid=0x5b7befa0): eglGetCurrentContext_post => (nil) [ 157] EGL(tid=0x5b7befa0): eglGetCurrentSurface_pre 12377 [ 158] EGL(tid=0x5b7befa0): eglGetCurrentSurface_pre 12378 [ 159] EGL(tid=0x5b7befa0): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 160] EGL(tid=0x5b7befa0): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 161] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 (nil) (nil) 0xffff540c1740 [ 162] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F02 [ 163] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 164] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 (nil) (nil) (nil) [ 165] EGL(tid=0x5b7befa0): eglQueryAPI_pre [ 166] EGL(tid=0x5b7befa0): eglQueryAPI_post = 0x30A0 [ 167] EGL(tid=0x5b7befa0): eglQueryString_pre 0xaaaae08b5d90 0x3055 [ 168] EGL(tid=0x5b7befa0): eglQueryString_post 0xaaaae08b5d90 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 169] EGL(tid=0x5b7befa0): eglChooseConfig_pre 0xaaaae08b5d90 0xffff54497910 (nil) 0 0xffff5b7bdfb4 [ 170] EGL(tid=0x5b7befa0): eglChooseConfig_post 0xaaaae08b5d90 0xffff54497910 (nil) 0 1 [ 171] EGL(tid=0x5b7befa0): eglChooseConfig_pre 0xaaaae08b5d90 0xffff54497910 0xffff54497810 1 0xffff5b7bdfb4 [ 172] EGL(tid=0x5b7befa0): eglChooseConfig_post 0xaaaae08b5d90 0xffff54497910 0xffff54497810 1 1 [ 173] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12324 0 [ 174] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12324 8 [ 175] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12323 0 [ 176] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12323 8 [ 177] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12322 0 [ 178] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12322 8 [ 179] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12321 0 [ 180] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12321 8 [ 181] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12324 0 [ 182] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12324 8 [ 183] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12323 0 [ 184] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12323 8 [ 185] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12322 0 [ 186] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12322 8 [ 187] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12321 0 [ 188] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12321 8 [ 189] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12325 0 [ 190] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12325 24 [ 191] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12326 0 [ 192] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12326 8 [ 193] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12337 0 [ 194] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12337 4 [ 195] EGL(tid=0x5b7befa0): eglGetConfigAttrib_pre 0xaaaae08b5d90 0x28 12352 0 [ 196] EGL(tid=0x5b7befa0): eglGetConfigAttrib_post 0xaaaae08b5d90 0x28 12352 77 [ 197] EGL(tid=0x5b7befa0): eglGetError_pre [ 198] EGL(tid=0x5b7befa0): eglGetError_post() = 0x3000 [ 199] EGL(tid=0x5b7befa0): eglCreateWindowSurface_pre 0xaaaae08b5d90 0x28 0xffff544978b0 (nil) [ 200] EGL(tid=0x5b7befa0): eglCreateWindowSurface_post 0xaaaae08b5d90 0x28 0xffff544978b0 (nil) => 0xffff544a19e0 (1286 x 753) [ 201] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff540c1740 [ 202] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindTexture [ 203] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindTexture => 0xffff87f773c0 [ 204] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendFunc [ 205] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendFunc => 0xffff87f77450 [ 206] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClear [ 207] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClear => 0xffff87f77640 [ 208] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearColor [ 209] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearColor => 0xffff87f776d0 [ 210] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearDepthf [ 211] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearDepthf => 0xffff87f77780 [ 212] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearStencil [ 213] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearStencil => 0xffff87f77810 [ 214] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glColorMask [ 215] EGL(tid=0x5b7befa0): eglGetProcAddress_post glColorMask => 0xffff87f778a0 [ 216] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCopyTexImage2D [ 217] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCopyTexImage2D => 0xffff87f77b40 [ 218] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCopyTexSubImage2D [ 219] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCopyTexSubImage2D => 0xffff87f77c30 [ 220] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCullFace [ 221] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCullFace => 0xffff87f77d20 [ 222] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteTextures [ 223] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteTextures => 0xffff87f77e40 [ 224] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthFunc [ 225] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthFunc => 0xffff87f77ed0 [ 226] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthMask [ 227] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthMask => 0xffff87f77f60 [ 228] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthRangef [ 229] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthRangef => 0xffff87f77ff0 [ 230] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDisable [ 231] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDisable => 0xffff87f78080 [ 232] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawArrays [ 233] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawArrays => 0xffff87f78110 [ 234] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawElements [ 235] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawElements => 0xffff87f781c0 [ 236] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glEnable [ 237] EGL(tid=0x5b7befa0): eglGetProcAddress_post glEnable => 0xffff87f78270 [ 238] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFinish [ 239] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFinish => 0xffff87f78300 [ 240] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFlush [ 241] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFlush => 0xffff87f78380 [ 242] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFrontFace [ 243] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFrontFace => 0xffff87f78400 [ 244] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenTextures [ 245] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenTextures => 0xffff87f78520 [ 246] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBooleanv [ 247] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBooleanv => 0xffff87f785b0 [ 248] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetError [ 249] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetError => 0xffff87f786f0 [ 250] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetFloatv [ 251] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetFloatv => 0xffff87f78770 [ 252] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetIntegerv [ 253] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetIntegerv => 0xffff87f78800 [ 254] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetString [ 255] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetString => 0xffff87f78920 [ 256] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetTexParameterfv [ 257] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetTexParameterfv => 0xffff87f789b0 [ 258] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetTexParameteriv [ 259] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetTexParameteriv => 0xffff87f78a60 [ 260] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glHint [ 261] EGL(tid=0x5b7befa0): eglGetProcAddress_post glHint => 0xffff87f78b10 [ 262] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsEnabled [ 263] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsEnabled => 0xffff87f78c30 [ 264] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsTexture [ 265] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsTexture => 0xffff87f78cc0 [ 266] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glLineWidth [ 267] EGL(tid=0x5b7befa0): eglGetProcAddress_post glLineWidth => 0xffff87f78d50 [ 268] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glPixelStorei [ 269] EGL(tid=0x5b7befa0): eglGetProcAddress_post glPixelStorei => 0xffff87f78de0 [ 270] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glPolygonOffset [ 271] EGL(tid=0x5b7befa0): eglGetProcAddress_post glPolygonOffset => 0xffff87f78e70 [ 272] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glReadPixels [ 273] EGL(tid=0x5b7befa0): eglGetProcAddress_post glReadPixels => 0xffff87f78f00 [ 274] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glScissor [ 275] EGL(tid=0x5b7befa0): eglGetProcAddress_post glScissor => 0xffff87f79080 [ 276] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glStencilFunc [ 277] EGL(tid=0x5b7befa0): eglGetProcAddress_post glStencilFunc => 0xffff87f79130 [ 278] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glStencilMask [ 279] EGL(tid=0x5b7befa0): eglGetProcAddress_post glStencilMask => 0xffff87f791e0 [ 280] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glStencilOp [ 281] EGL(tid=0x5b7befa0): eglGetProcAddress_post glStencilOp => 0xffff87f79270 [ 282] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexImage2D [ 283] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexImage2D => 0xffff87f79320 [ 284] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexParameterf [ 285] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexParameterf => 0xffff87f79420 [ 286] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexParameterfv [ 287] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexParameterfv => 0xffff87f794d0 [ 288] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexParameteri [ 289] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexParameteri => 0xffff87f79580 [ 290] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexParameteriv [ 291] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexParameteriv => 0xffff87f79630 [ 292] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexSubImage2D [ 293] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexSubImage2D => 0xffff87f796e0 [ 294] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glViewport [ 295] EGL(tid=0x5b7befa0): eglGetProcAddress_post glViewport => 0xffff87f797e0 [ 296] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glActiveTexture [ 297] EGL(tid=0x5b7befa0): eglGetProcAddress_post glActiveTexture => 0xffff87f772a0 [ 298] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glAttachShader [ 299] EGL(tid=0x5b7befa0): eglGetProcAddress_post glAttachShader => 0xffff87ff2040 [ 300] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindAttribLocation [ 301] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindAttribLocation => 0xffff87ff2100 [ 302] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindBuffer [ 303] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindBuffer => 0xffff87f77330 [ 304] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindFramebuffer [ 305] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindFramebuffer => 0xffff87ff2310 [ 306] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindRenderbuffer [ 307] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindRenderbuffer => 0xffff87ff23d0 [ 308] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendColor [ 309] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendColor => 0xffff87ff2550 [ 310] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendEquation [ 311] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendEquation => 0xffff87ff26b0 [ 312] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendEquationSeparate [ 313] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendEquationSeparate => 0xffff87ff2770 [ 314] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendFuncSeparate [ 315] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendFuncSeparate => 0xffff87ff2970 [ 316] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBufferData [ 317] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBufferData => 0xffff87f774e0 [ 318] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBufferSubData [ 319] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBufferSubData => 0xffff87f77590 [ 320] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCheckFramebufferStatus [ 321] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCheckFramebufferStatus => 0xffff87ff2c10 [ 322] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCompileShader [ 323] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCompileShader => 0xffff87ff30d0 [ 324] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCompressedTexImage2D [ 325] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCompressedTexImage2D => 0xffff87f77950 [ 326] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCompressedTexSubImage2D [ 327] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCompressedTexSubImage2D => 0xffff87f77a40 [ 328] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCreateProgram [ 329] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCreateProgram => 0xffff87ff3520 [ 330] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCreateShader [ 331] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCreateShader => 0xffff87ff35d0 [ 332] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteBuffers [ 333] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteBuffers => 0xffff87f77db0 [ 334] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteFramebuffers [ 335] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteFramebuffers => 0xffff87ff3810 [ 336] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteProgram [ 337] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteProgram => 0xffff87ff38d0 [ 338] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteRenderbuffers [ 339] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteRenderbuffers => 0xffff87ff3990 [ 340] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteShader [ 341] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteShader => 0xffff87ff3a50 [ 342] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDetachShader [ 343] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDetachShader => 0xffff87ff3ea0 [ 344] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDisableVertexAttribArray [ 345] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDisableVertexAttribArray => 0xffff87ff40d0 [ 346] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glEnableVertexAttribArray [ 347] EGL(tid=0x5b7befa0): eglGetProcAddress_post glEnableVertexAttribArray => 0xffff87ff45b0 [ 348] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFramebufferRenderbuffer [ 349] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFramebufferRenderbuffer => 0xffff87ff47b0 [ 350] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFramebufferTexture2D [ 351] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFramebufferTexture2D => 0xffff87ff4890 [ 352] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenBuffers [ 353] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenBuffers => 0xffff87f78490 [ 354] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenerateMipmap [ 355] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenerateMipmap => 0xffff87ff4b00 [ 356] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenFramebuffers [ 357] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenFramebuffers => 0xffff87ff4bc0 [ 358] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenRenderbuffers [ 359] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenRenderbuffers => 0xffff87ff4c80 [ 360] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetActiveAttrib [ 361] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetActiveAttrib => 0xffff87ff4e00 [ 362] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetActiveUniform [ 363] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetActiveUniform => 0xffff87ff4f10 [ 364] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetAttachedShaders [ 365] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetAttachedShaders => 0xffff87ff5020 [ 366] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetAttribLocation [ 367] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetAttribLocation => 0xffff87ff5100 [ 368] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferParameteriv [ 369] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferParameteriv => 0xffff87f78640 [ 370] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetFramebufferAttachmentParameteriv [ 371] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetFramebufferAttachmentParameteriv => 0xffff87ff54c0 [ 372] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramiv [ 373] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramiv => 0xffff87ff5660 [ 374] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramInfoLog [ 375] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramInfoLog => 0xffff87ff5730 [ 376] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetRenderbufferParameteriv [ 377] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetRenderbufferParameteriv => 0xffff87ff5810 [ 378] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetShaderiv [ 379] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetShaderiv => 0xffff87ff58e0 [ 380] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetShaderInfoLog [ 381] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetShaderInfoLog => 0xffff87ff59b0 [ 382] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetShaderPrecisionFormat [ 383] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetShaderPrecisionFormat => 0xffff87ff5a90 [ 384] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetShaderSource [ 385] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetShaderSource => 0xffff87ff5b70 [ 386] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetUniformfv [ 387] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetUniformfv => 0xffff87ff5ee0 [ 388] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetUniformiv [ 389] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetUniformiv => 0xffff87ff5fb0 [ 390] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetUniformLocation [ 391] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetUniformLocation => 0xffff87ff6080 [ 392] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetVertexAttribfv [ 393] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetVertexAttribfv => 0xffff87ff6140 [ 394] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetVertexAttribiv [ 395] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetVertexAttribiv => 0xffff87ff6210 [ 396] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetVertexAttribPointerv [ 397] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetVertexAttribPointerv => 0xffff87ff62e0 [ 398] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsBuffer [ 399] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsBuffer => 0xffff87f78ba0 [ 400] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsFramebuffer [ 401] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsFramebuffer => 0xffff87ff65f0 [ 402] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsProgram [ 403] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsProgram => 0xffff87ff66b0 [ 404] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsRenderbuffer [ 405] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsRenderbuffer => 0xffff87ff6770 [ 406] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsShader [ 407] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsShader => 0xffff87ff6830 [ 408] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glLinkProgram [ 409] EGL(tid=0x5b7befa0): eglGetProcAddress_post glLinkProgram => 0xffff87ff6a70 [ 410] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glReleaseShaderCompiler [ 411] EGL(tid=0x5b7befa0): eglGetProcAddress_post glReleaseShaderCompiler => 0xffff87ff6dc0 [ 412] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glRenderbufferStorage [ 413] EGL(tid=0x5b7befa0): eglGetProcAddress_post glRenderbufferStorage => 0xffff87ff6e60 [ 414] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glSampleCoverage [ 415] EGL(tid=0x5b7befa0): eglGetProcAddress_post glSampleCoverage => 0xffff87f78fe0 [ 416] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glShaderBinary [ 417] EGL(tid=0x5b7befa0): eglGetProcAddress_post glShaderBinary => 0xffff87ff70f0 [ 418] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glShaderSource [ 419] EGL(tid=0x5b7befa0): eglGetProcAddress_post glShaderSource => 0xffff87ff71e0 [ 420] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glStencilFuncSeparate [ 421] EGL(tid=0x5b7befa0): eglGetProcAddress_post glStencilFuncSeparate => 0xffff87ff7390 [ 422] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glStencilMaskSeparate [ 423] EGL(tid=0x5b7befa0): eglGetProcAddress_post glStencilMaskSeparate => 0xffff87ff7530 [ 424] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glStencilOpSeparate [ 425] EGL(tid=0x5b7befa0): eglGetProcAddress_post glStencilOpSeparate => 0xffff87ff76c0 [ 426] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform1f [ 427] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform1f => 0xffff87ff7cc0 [ 428] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform1fv [ 429] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform1fv => 0xffff87ff7e20 [ 430] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform1i [ 431] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform1i => 0xffff87ff7ef0 [ 432] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform1iv [ 433] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform1iv => 0xffff87ff7fb0 [ 434] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform2f [ 435] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform2f => 0xffff87ff8080 [ 436] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform2fv [ 437] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform2fv => 0xffff87ff81e0 [ 438] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform2i [ 439] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform2i => 0xffff87ff82b0 [ 440] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform2iv [ 441] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform2iv => 0xffff87ff8380 [ 442] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform3f [ 443] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform3f => 0xffff87ff8450 [ 444] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform3fv [ 445] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform3fv => 0xffff87ff8540 [ 446] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform3i [ 447] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform3i => 0xffff87ff8610 [ 448] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform3iv [ 449] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform3iv => 0xffff87ff86f0 [ 450] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform4f [ 451] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform4f => 0xffff87ff87c0 [ 452] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform4fv [ 453] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform4fv => 0xffff87ff8940 [ 454] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform4i [ 455] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform4i => 0xffff87ff8a10 [ 456] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform4iv [ 457] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform4iv => 0xffff87ff8b00 [ 458] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix2fv [ 459] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix2fv => 0xffff87ff8bd0 [ 460] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix3fv [ 461] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix3fv => 0xffff87ff8cb0 [ 462] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix4fv [ 463] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix4fv => 0xffff87ff8d90 [ 464] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUseProgram [ 465] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUseProgram => 0xffff87ff8e70 [ 466] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glValidateProgram [ 467] EGL(tid=0x5b7befa0): eglGetProcAddress_post glValidateProgram => 0xffff87ff8f30 [ 468] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttrib1f [ 469] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttrib1f => 0xffff87ff8ff0 [ 470] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttrib1fv [ 471] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttrib1fv => 0xffff87ff90c0 [ 472] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttrib2f [ 473] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttrib2f => 0xffff87ff9180 [ 474] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttrib2fv [ 475] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttrib2fv => 0xffff87ff9250 [ 476] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttrib3f [ 477] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttrib3f => 0xffff87ff9310 [ 478] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttrib3fv [ 479] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttrib3fv => 0xffff87ff9400 [ 480] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttrib4f [ 481] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttrib4f => 0xffff87ff94c0 [ 482] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttrib4fv [ 483] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttrib4fv => 0xffff87ff95b0 [ 484] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribPointer [ 485] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribPointer => 0xffff87ff9670 [ 486] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearDepth [ 487] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearDepth => (nil) [ 488] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearDepthARB [ 489] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearDepthARB => (nil) [ 490] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearDepthOES [ 491] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearDepthOES => (nil) [ 492] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearDepthEXT [ 493] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearDepthEXT => (nil) [ 494] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearDepthANGLE [ 495] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearDepthANGLE => (nil) [ 496] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearDepthNV [ 497] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearDepthNV => (nil) [ 498] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthRange [ 499] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthRange => (nil) [ 500] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthRangeARB [ 501] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthRangeARB => (nil) [ 502] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthRangeOES [ 503] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthRangeOES => (nil) [ 504] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthRangeEXT [ 505] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthRangeEXT => (nil) [ 506] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthRangeANGLE [ 507] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthRangeANGLE => (nil) [ 508] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDepthRangeNV [ 509] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDepthRangeNV => (nil) [ 510] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glReadBuffer [ 511] EGL(tid=0x5b7befa0): eglGetProcAddress_post glReadBuffer => 0xffff87ff9920 [ 512] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawRangeElements [ 513] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawRangeElements => 0xffff87ff99e0 [ 514] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexImage3D [ 515] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexImage3D => 0xffff87ff9ae0 [ 516] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexSubImage3D [ 517] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexSubImage3D => 0xffff87ff9be0 [ 518] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCopyTexSubImage3D [ 519] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCopyTexSubImage3D => 0xffff87ff9ce0 [ 520] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCompressedTexImage3D [ 521] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCompressedTexImage3D => 0xffff87ff9dd0 [ 522] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCompressedTexSubImage3D [ 523] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCompressedTexSubImage3D => 0xffff87ff9ec0 [ 524] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenQueries [ 525] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenQueries => 0xffff87ff9fc0 [ 526] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteQueries [ 527] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteQueries => 0xffff87ffa080 [ 528] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsQuery [ 529] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsQuery => 0xffff87ffa140 [ 530] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBeginQuery [ 531] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBeginQuery => 0xffff87ffa200 [ 532] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glEndQuery [ 533] EGL(tid=0x5b7befa0): eglGetProcAddress_post glEndQuery => 0xffff87ffa2c0 [ 534] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetQueryiv [ 535] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetQueryiv => 0xffff87ffa380 [ 536] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetQueryObjectuiv [ 537] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetQueryObjectuiv => 0xffff87ffa450 [ 538] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUnmapBuffer [ 539] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUnmapBuffer => 0xffff87ffa520 [ 540] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferPointerv [ 541] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferPointerv => 0xffff87ffa5e0 [ 542] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawBuffers [ 543] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawBuffers => 0xffff87ffa6b0 [ 544] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix2x3fv [ 545] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix2x3fv => 0xffff87ffa830 [ 546] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix3x2fv [ 547] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix3x2fv => 0xffff87ffa910 [ 548] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix2x4fv [ 549] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix2x4fv => 0xffff87ffa9f0 [ 550] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix4x2fv [ 551] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix4x2fv => 0xffff87ffaad0 [ 552] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix3x4fv [ 553] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix3x4fv => 0xffff87ffabb0 [ 554] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformMatrix4x3fv [ 555] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformMatrix4x3fv => 0xffff87ffac90 [ 556] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlitFramebuffer [ 557] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlitFramebuffer => 0xffff87ffad70 [ 558] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glRenderbufferStorageMultisample [ 559] EGL(tid=0x5b7befa0): eglGetProcAddress_post glRenderbufferStorageMultisample => 0xffff87ffae60 [ 560] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFramebufferTextureLayer [ 561] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFramebufferTextureLayer => 0xffff87ffaf50 [ 562] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glMapBufferRange [ 563] EGL(tid=0x5b7befa0): eglGetProcAddress_post glMapBufferRange => 0xffff87ffb040 [ 564] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFlushMappedBufferRange [ 565] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFlushMappedBufferRange => 0xffff87ffb120 [ 566] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindVertexArray [ 567] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindVertexArray => 0xffff87ffb1f0 [ 568] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteVertexArrays [ 569] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteVertexArrays => 0xffff87ffb2b0 [ 570] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenVertexArrays [ 571] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenVertexArrays => 0xffff87ffb370 [ 572] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsVertexArray [ 573] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsVertexArray => 0xffff87ffb430 [ 574] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetIntegeri_v [ 575] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetIntegeri_v => 0xffff87ffb4f0 [ 576] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBeginTransformFeedback [ 577] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBeginTransformFeedback => 0xffff87ffb5c0 [ 578] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glEndTransformFeedback [ 579] EGL(tid=0x5b7befa0): eglGetProcAddress_post glEndTransformFeedback => 0xffff87ffb680 [ 580] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindBufferRange [ 581] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindBufferRange => 0xffff87ffb720 [ 582] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindBufferBase [ 583] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindBufferBase => 0xffff87ffb810 [ 584] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTransformFeedbackVaryings [ 585] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTransformFeedbackVaryings => 0xffff87ffb8e0 [ 586] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetTransformFeedbackVarying [ 587] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetTransformFeedbackVarying => 0xffff87ffb9c0 [ 588] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribIPointer [ 589] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribIPointer => 0xffff87ffbad0 [ 590] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetVertexAttribIiv [ 591] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetVertexAttribIiv => 0xffff87ffbbc0 [ 592] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetVertexAttribIuiv [ 593] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetVertexAttribIuiv => 0xffff87ffbc90 [ 594] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribI4i [ 595] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribI4i => 0xffff87ffbd60 [ 596] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribI4ui [ 597] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribI4ui => 0xffff87ffbe50 [ 598] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribI4iv [ 599] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribI4iv => 0xffff87ffbf40 [ 600] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribI4uiv [ 601] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribI4uiv => 0xffff87ffc000 [ 602] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetUniformuiv [ 603] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetUniformuiv => 0xffff87ffc0c0 [ 604] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetFragDataLocation [ 605] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetFragDataLocation => 0xffff87ffc190 [ 606] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform1ui [ 607] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform1ui => 0xffff87ffc250 [ 608] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform2ui [ 609] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform2ui => 0xffff87ffc310 [ 610] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform3ui [ 611] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform3ui => 0xffff87ffc3e0 [ 612] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform4ui [ 613] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform4ui => 0xffff87ffc4c0 [ 614] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform1uiv [ 615] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform1uiv => 0xffff87ffc5b0 [ 616] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform2uiv [ 617] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform2uiv => 0xffff87ffc680 [ 618] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform3uiv [ 619] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform3uiv => 0xffff87ffc750 [ 620] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniform4uiv [ 621] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniform4uiv => 0xffff87ffc820 [ 622] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearBufferiv [ 623] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearBufferiv => 0xffff87ffc8f0 [ 624] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearBufferuiv [ 625] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearBufferuiv => 0xffff87ffc9c0 [ 626] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearBufferfv [ 627] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearBufferfv => 0xffff87ffca90 [ 628] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClearBufferfi [ 629] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClearBufferfi => 0xffff87ffcb60 [ 630] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetStringi [ 631] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetStringi => 0xffff87ffcc50 [ 632] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCopyBufferSubData [ 633] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCopyBufferSubData => 0xffff87ffcd10 [ 634] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetUniformIndices [ 635] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetUniformIndices => 0xffff87ffce00 [ 636] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetActiveUniformsiv [ 637] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetActiveUniformsiv => 0xffff87ffcee0 [ 638] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetUniformBlockIndex [ 639] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetUniformBlockIndex => 0xffff87ffcfd0 [ 640] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetActiveUniformBlockiv [ 641] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetActiveUniformBlockiv => 0xffff87ffd090 [ 642] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetActiveUniformBlockName [ 643] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetActiveUniformBlockName => 0xffff87ffd170 [ 644] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUniformBlockBinding [ 645] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUniformBlockBinding => 0xffff87ffd260 [ 646] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawArraysInstanced [ 647] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawArraysInstanced => 0xffff87ffd330 [ 648] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawElementsInstanced [ 649] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawElementsInstanced => 0xffff87ffd410 [ 650] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFenceSync [ 651] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFenceSync => 0xffff87ffd500 [ 652] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsSync [ 653] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsSync => 0xffff87ffd5c0 [ 654] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteSync [ 655] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteSync => 0xffff87ffd680 [ 656] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glClientWaitSync [ 657] EGL(tid=0x5b7befa0): eglGetProcAddress_post glClientWaitSync => 0xffff87ffd740 [ 658] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glWaitSync [ 659] EGL(tid=0x5b7befa0): eglGetProcAddress_post glWaitSync => 0xffff87ffd820 [ 660] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetInteger64v [ 661] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetInteger64v => 0xffff87ffd8f0 [ 662] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetSynciv [ 663] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetSynciv => 0xffff87ffd9b0 [ 664] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetInteger64i_v [ 665] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetInteger64i_v => 0xffff87ffdaa0 [ 666] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferParameteri64v [ 667] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferParameteri64v => 0xffff87ffdb70 [ 668] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenSamplers [ 669] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenSamplers => 0xffff87ffdc40 [ 670] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteSamplers [ 671] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteSamplers => 0xffff87ffdd00 [ 672] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsSampler [ 673] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsSampler => 0xffff87ffddc0 [ 674] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindSampler [ 675] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindSampler => 0xffff87ffde80 [ 676] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glSamplerParameteri [ 677] EGL(tid=0x5b7befa0): eglGetProcAddress_post glSamplerParameteri => 0xffff87ffdf40 [ 678] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glSamplerParameteriv [ 679] EGL(tid=0x5b7befa0): eglGetProcAddress_post glSamplerParameteriv => 0xffff87ffe010 [ 680] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glSamplerParameterf [ 681] EGL(tid=0x5b7befa0): eglGetProcAddress_post glSamplerParameterf => 0xffff87ffe0e0 [ 682] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glSamplerParameterfv [ 683] EGL(tid=0x5b7befa0): eglGetProcAddress_post glSamplerParameterfv => 0xffff87ffe1b0 [ 684] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetSamplerParameteriv [ 685] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetSamplerParameteriv => 0xffff87ffe280 [ 686] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetSamplerParameterfv [ 687] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetSamplerParameterfv => 0xffff87ffe350 [ 688] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribDivisor [ 689] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribDivisor => 0xffff87ffe420 [ 690] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindTransformFeedback [ 691] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindTransformFeedback => 0xffff87ffe4e0 [ 692] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteTransformFeedbacks [ 693] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteTransformFeedbacks => 0xffff87ffe5a0 [ 694] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenTransformFeedbacks [ 695] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenTransformFeedbacks => 0xffff87ffe660 [ 696] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsTransformFeedback [ 697] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsTransformFeedback => 0xffff87ffe720 [ 698] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glPauseTransformFeedback [ 699] EGL(tid=0x5b7befa0): eglGetProcAddress_post glPauseTransformFeedback => 0xffff87ffe7e0 [ 700] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glResumeTransformFeedback [ 701] EGL(tid=0x5b7befa0): eglGetProcAddress_post glResumeTransformFeedback => 0xffff87ffe880 [ 702] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramBinary [ 703] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramBinary => 0xffff87ffe920 [ 704] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramBinary [ 705] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramBinary => 0xffff87ffea10 [ 706] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramParameteri [ 707] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramParameteri => 0xffff87ffeaf0 [ 708] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glInvalidateFramebuffer [ 709] EGL(tid=0x5b7befa0): eglGetProcAddress_post glInvalidateFramebuffer => 0xffff87ffebc0 [ 710] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glInvalidateSubFramebuffer [ 711] EGL(tid=0x5b7befa0): eglGetProcAddress_post glInvalidateSubFramebuffer => 0xffff87ffec90 [ 712] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexStorage2D [ 713] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexStorage2D => 0xffff87ffeda0 [ 714] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexStorage3D [ 715] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexStorage3D => 0xffff87ffee90 [ 716] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetInternalformativ [ 717] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetInternalformativ => 0xffff87ffef90 [ 718] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDispatchCompute [ 719] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDispatchCompute => 0xffff87fff080 [ 720] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDispatchComputeIndirect [ 721] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDispatchComputeIndirect => 0xffff87fff150 [ 722] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawArraysIndirect [ 723] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawArraysIndirect => 0xffff87fff210 [ 724] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawElementsIndirect [ 725] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawElementsIndirect => 0xffff87fff2d0 [ 726] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFramebufferParameteri [ 727] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFramebufferParameteri => 0xffff87fff3a0 [ 728] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetFramebufferParameteriv [ 729] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetFramebufferParameteriv => 0xffff87fff470 [ 730] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramInterfaceiv [ 731] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramInterfaceiv => 0xffff87fff540 [ 732] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramResourceIndex [ 733] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramResourceIndex => 0xffff87fff620 [ 734] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramResourceName [ 735] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramResourceName => 0xffff87fff700 [ 736] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramResourceiv [ 737] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramResourceiv => 0xffff87fff800 [ 738] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramResourceLocation [ 739] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramResourceLocation => 0xffff87fff8e0 [ 740] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glUseProgramStages [ 741] EGL(tid=0x5b7befa0): eglGetProcAddress_post glUseProgramStages => 0xffff87fff9c0 [ 742] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glActiveShaderProgram [ 743] EGL(tid=0x5b7befa0): eglGetProcAddress_post glActiveShaderProgram => 0xffff87fffa90 [ 744] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCreateShaderProgramv [ 745] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCreateShaderProgramv => 0xffff87fffb50 [ 746] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindProgramPipeline [ 747] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindProgramPipeline => 0xffff87fffc30 [ 748] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDeleteProgramPipelines [ 749] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDeleteProgramPipelines => 0xffff87fffcf0 [ 750] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGenProgramPipelines [ 751] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGenProgramPipelines => 0xffff87fffdb0 [ 752] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsProgramPipeline [ 753] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsProgramPipeline => 0xffff87fffe70 [ 754] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramPipelineiv [ 755] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramPipelineiv => 0xffff87ffff30 [ 756] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform1i [ 757] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform1i => 0xffff88000000 [ 758] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform2i [ 759] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform2i => 0xffff880000d0 [ 760] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform3i [ 761] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform3i => 0xffff880001b0 [ 762] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform4i [ 763] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform4i => 0xffff880002a0 [ 764] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform1ui [ 765] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform1ui => 0xffff880003a0 [ 766] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform2ui [ 767] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform2ui => 0xffff88000470 [ 768] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform3ui [ 769] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform3ui => 0xffff88000550 [ 770] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform4ui [ 771] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform4ui => 0xffff88000640 [ 772] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform1f [ 773] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform1f => 0xffff88000740 [ 774] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform2f [ 775] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform2f => 0xffff88000810 [ 776] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform3f [ 777] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform3f => 0xffff880008f0 [ 778] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform4f [ 779] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform4f => 0xffff880009e0 [ 780] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform1iv [ 781] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform1iv => 0xffff88000ae0 [ 782] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform2iv [ 783] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform2iv => 0xffff88000bc0 [ 784] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform3iv [ 785] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform3iv => 0xffff88000ca0 [ 786] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform4iv [ 787] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform4iv => 0xffff88000d80 [ 788] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform1uiv [ 789] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform1uiv => 0xffff88000e60 [ 790] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform2uiv [ 791] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform2uiv => 0xffff88000f40 [ 792] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform3uiv [ 793] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform3uiv => 0xffff88001020 [ 794] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform4uiv [ 795] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform4uiv => 0xffff88001100 [ 796] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform1fv [ 797] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform1fv => 0xffff880011e0 [ 798] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform2fv [ 799] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform2fv => 0xffff880012c0 [ 800] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform3fv [ 801] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform3fv => 0xffff880013a0 [ 802] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniform4fv [ 803] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniform4fv => 0xffff88001480 [ 804] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix2fv [ 805] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix2fv => 0xffff88001560 [ 806] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix3fv [ 807] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix3fv => 0xffff88001650 [ 808] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix4fv [ 809] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix4fv => 0xffff88001740 [ 810] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix2x3fv [ 811] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix2x3fv => 0xffff88001830 [ 812] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix3x2fv [ 813] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix3x2fv => 0xffff88001920 [ 814] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix2x4fv [ 815] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix2x4fv => 0xffff88001a10 [ 816] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix4x2fv [ 817] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix4x2fv => 0xffff88001b00 [ 818] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix3x4fv [ 819] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix3x4fv => 0xffff88001bf0 [ 820] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glProgramUniformMatrix4x3fv [ 821] EGL(tid=0x5b7befa0): eglGetProcAddress_post glProgramUniformMatrix4x3fv => 0xffff88001ce0 [ 822] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glValidateProgramPipeline [ 823] EGL(tid=0x5b7befa0): eglGetProcAddress_post glValidateProgramPipeline => 0xffff88001dd0 [ 824] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetProgramPipelineInfoLog [ 825] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetProgramPipelineInfoLog => 0xffff88001e90 [ 826] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindImageTexture [ 827] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindImageTexture => 0xffff88001f70 [ 828] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBooleani_v [ 829] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBooleani_v => 0xffff88002080 [ 830] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glMemoryBarrier [ 831] EGL(tid=0x5b7befa0): eglGetProcAddress_post glMemoryBarrier => 0xffff88002150 [ 832] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glMemoryBarrierByRegion [ 833] EGL(tid=0x5b7befa0): eglGetProcAddress_post glMemoryBarrierByRegion => 0xffff88002210 [ 834] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexStorage2DMultisample [ 835] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexStorage2DMultisample => 0xffff880022d0 [ 836] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetMultisamplefv [ 837] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetMultisamplefv => 0xffff880023d0 [ 838] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glSampleMaski [ 839] EGL(tid=0x5b7befa0): eglGetProcAddress_post glSampleMaski => 0xffff880024a0 [ 840] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetTexLevelParameteriv [ 841] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetTexLevelParameteriv => 0xffff88002560 [ 842] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetTexLevelParameterfv [ 843] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetTexLevelParameterfv => 0xffff88002640 [ 844] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBindVertexBuffer [ 845] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBindVertexBuffer => 0xffff88002720 [ 846] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribFormat [ 847] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribFormat => 0xffff88002800 [ 848] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribIFormat [ 849] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribIFormat => 0xffff880028f0 [ 850] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexAttribBinding [ 851] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexAttribBinding => 0xffff880029d0 [ 852] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glVertexBindingDivisor [ 853] EGL(tid=0x5b7befa0): eglGetProcAddress_post glVertexBindingDivisor => 0xffff88002a90 [ 854] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendBarrier [ 855] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendBarrier => 0xffff88002c60 [ 856] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendEquationSeparatei [ 857] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendEquationSeparatei => 0xffff88003b60 [ 858] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendEquationi [ 859] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendEquationi => 0xffff88003aa0 [ 860] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendFuncSeparatei [ 861] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendFuncSeparatei => 0xffff88003d00 [ 862] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glBlendFunci [ 863] EGL(tid=0x5b7befa0): eglGetProcAddress_post glBlendFunci => 0xffff88003c30 [ 864] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glColorMaski [ 865] EGL(tid=0x5b7befa0): eglGetProcAddress_post glColorMaski => 0xffff88003df0 [ 866] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glCopyImageSubData [ 867] EGL(tid=0x5b7befa0): eglGetProcAddress_post glCopyImageSubData => 0xffff88004bc0 [ 868] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDebugMessageCallback [ 869] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDebugMessageCallback => 0xffff88002f00 [ 870] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDebugMessageControl [ 871] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDebugMessageControl => 0xffff88002d00 [ 872] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDebugMessageInsert [ 873] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDebugMessageInsert => 0xffff88002e00 [ 874] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDisablei [ 875] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDisablei => 0xffff88003fa0 [ 876] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawElementsBaseVertex [ 877] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawElementsBaseVertex => 0xffff88004ce0 [ 878] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawElementsInstancedBaseVertex [ 879] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawElementsInstancedBaseVertex => 0xffff88004ee0 [ 880] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDrawRangeElementsBaseVertex [ 881] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDrawRangeElementsBaseVertex => 0xffff88004dd0 [ 882] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glEnablei [ 883] EGL(tid=0x5b7befa0): eglGetProcAddress_post glEnablei => 0xffff88003ee0 [ 884] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glFramebufferTexture [ 885] EGL(tid=0x5b7befa0): eglGetProcAddress_post glFramebufferTexture => 0xffff88004a20 [ 886] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetDebugMessageLog [ 887] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetDebugMessageLog => 0xffff88002fc0 [ 888] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetGraphicsResetStatus [ 889] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetGraphicsResetStatus => 0xffff88003670 [ 890] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetObjectLabel [ 891] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetObjectLabel => 0xffff880033d0 [ 892] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetObjectPtrLabel [ 893] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetObjectPtrLabel => 0xffff88003590 [ 894] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetPointerv [ 895] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetPointerv => 0xffff87f78890 [ 896] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetSamplerParameterIiv [ 897] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetSamplerParameterIiv => 0xffff88004600 [ 898] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetSamplerParameterIuiv [ 899] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetSamplerParameterIuiv => 0xffff880046d0 [ 900] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetTexParameterIiv [ 901] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetTexParameterIiv => 0xffff880042c0 [ 902] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetTexParameterIuiv [ 903] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetTexParameterIuiv => 0xffff88004390 [ 904] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetnUniformfv [ 905] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetnUniformfv => 0xffff88003800 [ 906] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetnUniformiv [ 907] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetnUniformiv => 0xffff880038e0 [ 908] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetnUniformuiv [ 909] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetnUniformuiv => 0xffff880039c0 [ 910] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glIsEnabledi [ 911] EGL(tid=0x5b7befa0): eglGetProcAddress_post glIsEnabledi => 0xffff88004060 [ 912] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glMinSampleShading [ 913] EGL(tid=0x5b7befa0): eglGetProcAddress_post glMinSampleShading => 0xffff88004b00 [ 914] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glObjectLabel [ 915] EGL(tid=0x5b7befa0): eglGetProcAddress_post glObjectLabel => 0xffff880032f0 [ 916] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glObjectPtrLabel [ 917] EGL(tid=0x5b7befa0): eglGetProcAddress_post glObjectPtrLabel => 0xffff880034c0 [ 918] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glPatchParameteri [ 919] EGL(tid=0x5b7befa0): eglGetProcAddress_post glPatchParameteri => 0xffff88004960 [ 920] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glPopDebugGroup [ 921] EGL(tid=0x5b7befa0): eglGetProcAddress_post glPopDebugGroup => 0xffff88003250 [ 922] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glPrimitiveBoundingBox [ 923] EGL(tid=0x5b7befa0): eglGetProcAddress_post glPrimitiveBoundingBox => 0xffff88004fe0 [ 924] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glPushDebugGroup [ 925] EGL(tid=0x5b7befa0): eglGetProcAddress_post glPushDebugGroup => 0xffff88003170 [ 926] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glReadnPixels [ 927] EGL(tid=0x5b7befa0): eglGetProcAddress_post glReadnPixels => 0xffff88003720 [ 928] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glSamplerParameterIiv [ 929] EGL(tid=0x5b7befa0): eglGetProcAddress_post glSamplerParameterIiv => 0xffff88004460 [ 930] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glSamplerParameterIuiv [ 931] EGL(tid=0x5b7befa0): eglGetProcAddress_post glSamplerParameterIuiv => 0xffff88004530 [ 932] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexBuffer [ 933] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexBuffer => 0xffff880047a0 [ 934] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexBufferRange [ 935] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexBufferRange => 0xffff88004870 [ 936] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexParameterIiv [ 937] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexParameterIiv => 0xffff88004120 [ 938] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexParameterIuiv [ 939] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexParameterIuiv => 0xffff880041f0 [ 940] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glTexStorage3DMultisample [ 941] EGL(tid=0x5b7befa0): eglGetProcAddress_post glTexStorage3DMultisample => 0xffff88002b50 [ 942] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glMapBuffer [ 943] EGL(tid=0x5b7befa0): eglGetProcAddress_post glMapBuffer => (nil) [ 944] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glMapBufferARB [ 945] EGL(tid=0x5b7befa0): eglGetProcAddress_post glMapBufferARB => (nil) [ 946] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glMapBufferOES [ 947] EGL(tid=0x5b7befa0): eglGetProcAddress_post glMapBufferOES => 0xffff87f79890 [ 948] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferSubData [ 949] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferSubData => (nil) [ 950] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferSubDataARB [ 951] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferSubDataARB => (nil) [ 952] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferSubDataOES [ 953] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferSubDataOES => (nil) [ 954] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferSubDataEXT [ 955] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferSubDataEXT => (nil) [ 956] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferSubDataANGLE [ 957] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferSubDataANGLE => (nil) [ 958] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glGetBufferSubDataNV [ 959] EGL(tid=0x5b7befa0): eglGetProcAddress_post glGetBufferSubDataNV => (nil) [ 960] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDiscardFramebuffer [ 961] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDiscardFramebuffer => (nil) [ 962] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDiscardFramebufferARB [ 963] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDiscardFramebufferARB => (nil) [ 964] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDiscardFramebufferOES [ 965] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDiscardFramebufferOES => (nil) [ 966] EGL(tid=0x5b7befa0): eglGetProcAddress_pre glDiscardFramebufferEXT [ 967] EGL(tid=0x5b7befa0): eglGetProcAddress_post glDiscardFramebufferEXT => 0xffff88005790 [ 968] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F03 [ 969] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 970] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F01 [ 971] glGetString => Vivante GC7000XSVX [ 972] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F03 [ 973] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 974] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x8D57 [ 975] glGetIntegerv => 4 [ 976] (tid=0x5b7befa0, gc=0xffff540c1890): glGenFramebuffers 1 [ 977] glGenFramebuffers => [ 978] { [ 979] 1 [ 980] } [ 981] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 1 [ 982] (tid=0x5b7befa0, gc=0xffff540c1890): glGenTextures 1 [ 983] glGenTextures => [ 984] { [ 985] 1 [ 986] } [ 987] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x0DE1 1 [ 988] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x2801 9728 [ 989] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x2800 9728 [ 990] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 991] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 992] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 993] (tid=0x5b7befa0, gc=0xffff540c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 1 0 [ 994] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x0DE1 0 [ 995] (tid=0x5b7befa0, gc=0xffff540c1890): glCheckFramebufferStatus 0x8D40 [ 996] glCheckFramebufferStatus => 0x8CD5 [ 997] (tid=0x5b7befa0, gc=0xffff540c1890): glGenRenderbuffers 1 [ 998] glGenRenderbuffers => [ 999] { [ 1000] 2 [ 1001] } [ 1002] (tid=0x5b7befa0, gc=0xffff540c1890): glBindRenderbuffer 0x8D41 2 [ 1003] (tid=0x5b7befa0, gc=0xffff540c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1004] (tid=0x5b7befa0, gc=0xffff540c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 2 [ 1005] (tid=0x5b7befa0, gc=0xffff540c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 2 [ 1006] (tid=0x5b7befa0, gc=0xffff540c1890): glCheckFramebufferStatus 0x8D40 [ 1007] glCheckFramebufferStatus => 0x8CD5 [ 1008] (tid=0x5b7befa0, gc=0xffff540c1890): glCheckFramebufferStatus 0x8D40 [ 1009] glCheckFramebufferStatus => 0x8CD5 [ 1010] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 1 [ 1011] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F01 [ 1012] glGetString => Vivante GC7000XSVX [ 1013] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F00 [ 1014] glGetString => Vivante Corporation [ 1015] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F01 [ 1016] glGetString => Vivante GC7000XSVX [ 1017] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F02 [ 1018] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1019] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x86A2 [ 1020] glGetIntegerv => 53 [ 1021] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x86A3 [ 1022] glGetIntegerv => 37488 [ 1023] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x0D33 [ 1024] glGetIntegerv => 8192 [ 1025] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x8824 [ 1026] glGetIntegerv => 4 [ 1027] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x8D57 [ 1028] glGetIntegerv => 4 [ 1029] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x8D69 [ 1030] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x90EB [ 1031] glGetIntegerv => 2048 [ 1032] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegeri_v 0x91BE 0 [ 1033] glGetIntegeri_v => 65535 [ 1034] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegeri_v 0x91BE 1 [ 1035] glGetIntegeri_v => 65535 [ 1036] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegeri_v 0x91BE 2 [ 1037] glGetIntegeri_v => 65535 [ 1038] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegeri_v 0x91BF 0 [ 1039] glGetIntegeri_v => 256 [ 1040] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegeri_v 0x91BF 1 [ 1041] glGetIntegeri_v => 128 [ 1042] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegeri_v 0x91BF 2 [ 1043] glGetIntegeri_v => 64 [ 1044] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x87FE [ 1045] glGetIntegerv => 1 [ 1046] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x88FF [ 1047] glGetIntegerv => 512 [ 1048] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x8DFB [ 1049] glGetIntegerv => 256 [ 1050] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x8DFD [ 1051] glGetIntegerv => 256 [ 1052] (tid=0x5b7befa0, gc=0xffff540c1890): glGenTextures 1 [ 1053] glGenTextures => [ 1054] { [ 1055] 2 [ 1056] } [ 1057] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x0DE1 2 [ 1058] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 1059] (tid=0x5b7befa0, gc=0xffff540c1890): glGenRenderbuffers 1 [ 1060] glGenRenderbuffers => [ 1061] { [ 1062] 3 [ 1063] } [ 1064] (tid=0x5b7befa0, gc=0xffff540c1890): glBindRenderbuffer 0x8D41 3 [ 1065] (tid=0x5b7befa0, gc=0xffff540c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1066] (tid=0x5b7befa0, gc=0xffff540c1890): glGenFramebuffers 1 [ 1067] glGenFramebuffers => [ 1068] { [ 1069] 2 [ 1070] } [ 1071] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 2 [ 1072] (tid=0x5b7befa0, gc=0xffff540c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 2 0 [ 1073] (tid=0x5b7befa0, gc=0xffff540c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 3 [ 1074] (tid=0x5b7befa0, gc=0xffff540c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 3 [ 1075] (tid=0x5b7befa0, gc=0xffff540c1890): glCheckFramebufferStatus 0x8D40 [ 1076] glCheckFramebufferStatus => 0x8CD5 [ 1077] (tid=0x5b7befa0, gc=0xffff540c1890): glGenBuffers 1 [ 1078] glGenBuffers => [ 1079] { [ 1080] 1 [ 1081] } [ 1082] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 1 [ 1083] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferData 0x8892 1344 (nil) 0x88E4 [ 1084] (tid=0x5b7befa0, gc=0xffff540c1890): glGenBuffers 1 [ 1085] glGenBuffers => [ 1086] { [ 1087] 2 [ 1088] } [ 1089] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 2 [ 1090] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferData 0x8893 72 (nil) 0x88E4 [ 1091] (tid=0x5b7befa0, gc=0xffff540c1890): glGenBuffers 1 [ 1092] glGenBuffers => [ 1093] { [ 1094] 3 [ 1095] } [ 1096] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 3 [ 1097] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferData 0x8892 842480 (nil) 0x88E8 [ 1098] (tid=0x5b7befa0, gc=0xffff540c1890): glGenTextures 1 [ 1099] glGenTextures => [ 1100] { [ 1101] 3 [ 1102] } [ 1103] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x0DE1 3 [ 1104] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x0DE1 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1105] (tid=0x5b7befa0, gc=0xffff540c1890): glGenTextures 1 [ 1106] glGenTextures => [ 1107] { [ 1108] 4 [ 1109] } [ 1110] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x8513 4 [ 1111] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x8515 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1112] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x8516 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1113] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x8517 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1114] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x8518 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1115] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x8519 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1116] (tid=0x5b7befa0, gc=0xffff540c1890): glTexImage2D 0x851A 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1117] (tid=0x5b7befa0, gc=0xffff540c1890): glCreateProgram [ 1118] glCreateProgram => 1 [ 1119] (tid=0x5b7befa0, gc=0xffff540c1890): glGetIntegerv 0x87FE [ 1120] glGetIntegerv => 1 [ 1121] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F00 [ 1122] glGetString => Vivante Corporation [ 1123] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F01 [ 1124] glGetString => Vivante GC7000XSVX [ 1125] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F02 [ 1126] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1127] (tid=0x5b7befa0, gc=0xffff540c1890): glGetError [ 1128] glGetError => 0x0000 [ 1129] (tid=0x5b7befa0, gc=0xffff540c1890): glProgramBinary 1 0x8FC5 0xffff80d1a068 86164 [ 1130] (tid=0x5b7befa0, gc=0xffff540c1890): glGetError [ 1131] glGetError => 0x0000 [ 1132] (tid=0x5b7befa0, gc=0xffff540c1890): glGetProgramiv 1 0x8B82 [ 1133] glGetProgramiv => 1 [ 1134] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_cameraDirection [ 1135] glGetUniformLocation => -1 [ 1136] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_cameraPosition [ 1137] glGetUniformLocation => -1 [ 1138] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_cameraProperties [ 1139] glGetUniformLocation => -1 [ 1140] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_light_ambient_total [ 1141] glGetUniformLocation => -1 [ 1142] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_material_base_color [ 1143] glGetUniformLocation => -1 [ 1144] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_material_emissive_color [ 1145] glGetUniformLocation => -1 [ 1146] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_material_properties [ 1147] glGetUniformLocation => -1 [ 1148] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_material_properties2 [ 1149] glGetUniformLocation => -1 [ 1150] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_material_properties3 [ 1151] glGetUniformLocation => -1 [ 1152] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_material_specular [ 1153] glGetUniformLocation => -1 [ 1154] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_modelMatrix [ 1155] glGetUniformLocation => 0 [ 1156] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_normalMatrix [ 1157] glGetUniformLocation => -1 [ 1158] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_parentMatrix [ 1159] glGetUniformLocation => 1 [ 1160] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_rhi_properties [ 1161] glGetUniformLocation => -1 [ 1162] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_viewMatrix [ 1163] glGetUniformLocation => -1 [ 1164] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.qt_viewProjectionMatrix [ 1165] glGetUniformLocation => 2 [ 1166] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _119.uTime [ 1167] glGetUniformLocation => -1 [ 1168] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_cameraDirection [ 1169] glGetUniformLocation => -1 [ 1170] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_cameraPosition [ 1171] glGetUniformLocation => 3 [ 1172] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_cameraProperties [ 1173] glGetUniformLocation => -1 [ 1174] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_light_ambient_total [ 1175] glGetUniformLocation => 4 [ 1176] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_material_base_color [ 1177] glGetUniformLocation => -1 [ 1178] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_material_emissive_color [ 1179] glGetUniformLocation => -1 [ 1180] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_material_properties [ 1181] glGetUniformLocation => 5 [ 1182] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_material_properties2 [ 1183] glGetUniformLocation => -1 [ 1184] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_material_properties3 [ 1185] glGetUniformLocation => -1 [ 1186] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_material_specular [ 1187] glGetUniformLocation => 6 [ 1188] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_modelMatrix [ 1189] glGetUniformLocation => -1 [ 1190] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_normalMatrix [ 1191] glGetUniformLocation => -1 [ 1192] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_parentMatrix [ 1193] glGetUniformLocation => -1 [ 1194] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_rhi_properties [ 1195] glGetUniformLocation => -1 [ 1196] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_viewMatrix [ 1197] glGetUniformLocation => -1 [ 1198] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.qt_viewProjectionMatrix [ 1199] glGetUniformLocation => -1 [ 1200] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 _409.uTime [ 1201] glGetUniformLocation => 7 [ 1202] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.uNumLights [ 1203] glGetUniformLocation => -1 [ 1204] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].position [ 1205] glGetUniformLocation => -1 [ 1206] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].direction [ 1207] glGetUniformLocation => 8 [ 1208] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].diffuse [ 1209] glGetUniformLocation => 9 [ 1210] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].specular [ 1211] glGetUniformLocation => 10 [ 1212] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].coneAngle [ 1213] glGetUniformLocation => 11 [ 1214] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].innerConeAngle [ 1215] glGetUniformLocation => 12 [ 1216] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].constantAttenuation [ 1217] glGetUniformLocation => 13 [ 1218] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].linearAttenuation [ 1219] glGetUniformLocation => 14 [ 1220] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[0].quadraticAttenuation [ 1221] glGetUniformLocation => 15 [ 1222] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].position [ 1223] glGetUniformLocation => 16 [ 1224] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].direction [ 1225] glGetUniformLocation => 17 [ 1226] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].diffuse [ 1227] glGetUniformLocation => 18 [ 1228] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].specular [ 1229] glGetUniformLocation => 19 [ 1230] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].coneAngle [ 1231] glGetUniformLocation => 20 [ 1232] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].innerConeAngle [ 1233] glGetUniformLocation => 21 [ 1234] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].constantAttenuation [ 1235] glGetUniformLocation => 22 [ 1236] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].linearAttenuation [ 1237] glGetUniformLocation => 23 [ 1238] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[1].quadraticAttenuation [ 1239] glGetUniformLocation => 24 [ 1240] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].position [ 1241] glGetUniformLocation => 25 [ 1242] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].direction [ 1243] glGetUniformLocation => 26 [ 1244] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].diffuse [ 1245] glGetUniformLocation => 27 [ 1246] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].specular [ 1247] glGetUniformLocation => 28 [ 1248] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].coneAngle [ 1249] glGetUniformLocation => 29 [ 1250] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].innerConeAngle [ 1251] glGetUniformLocation => 30 [ 1252] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].constantAttenuation [ 1253] glGetUniformLocation => 31 [ 1254] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].linearAttenuation [ 1255] glGetUniformLocation => 32 [ 1256] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[2].quadraticAttenuation [ 1257] glGetUniformLocation => 33 [ 1258] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].position [ 1259] glGetUniformLocation => 34 [ 1260] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].direction [ 1261] glGetUniformLocation => 35 [ 1262] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].diffuse [ 1263] glGetUniformLocation => 36 [ 1264] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].specular [ 1265] glGetUniformLocation => 37 [ 1266] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].coneAngle [ 1267] glGetUniformLocation => 38 [ 1268] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].innerConeAngle [ 1269] glGetUniformLocation => 39 [ 1270] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].constantAttenuation [ 1271] glGetUniformLocation => 40 [ 1272] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].linearAttenuation [ 1273] glGetUniformLocation => 41 [ 1274] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[3].quadraticAttenuation [ 1275] glGetUniformLocation => 42 [ 1276] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].position [ 1277] glGetUniformLocation => 43 [ 1278] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].direction [ 1279] glGetUniformLocation => 44 [ 1280] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].diffuse [ 1281] glGetUniformLocation => 45 [ 1282] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].specular [ 1283] glGetUniformLocation => 46 [ 1284] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].coneAngle [ 1285] glGetUniformLocation => 47 [ 1286] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].innerConeAngle [ 1287] glGetUniformLocation => 48 [ 1288] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].constantAttenuation [ 1289] glGetUniformLocation => 49 [ 1290] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].linearAttenuation [ 1291] glGetUniformLocation => 50 [ 1292] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[4].quadraticAttenuation [ 1293] glGetUniformLocation => 51 [ 1294] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].position [ 1295] glGetUniformLocation => 52 [ 1296] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].direction [ 1297] glGetUniformLocation => 53 [ 1298] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].diffuse [ 1299] glGetUniformLocation => 54 [ 1300] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].specular [ 1301] glGetUniformLocation => 55 [ 1302] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].coneAngle [ 1303] glGetUniformLocation => 56 [ 1304] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].innerConeAngle [ 1305] glGetUniformLocation => 57 [ 1306] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].constantAttenuation [ 1307] glGetUniformLocation => 58 [ 1308] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].linearAttenuation [ 1309] glGetUniformLocation => 59 [ 1310] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[5].quadraticAttenuation [ 1311] glGetUniformLocation => 60 [ 1312] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].position [ 1313] glGetUniformLocation => 61 [ 1314] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].direction [ 1315] glGetUniformLocation => 62 [ 1316] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].diffuse [ 1317] glGetUniformLocation => 63 [ 1318] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].specular [ 1319] glGetUniformLocation => 64 [ 1320] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].coneAngle [ 1321] glGetUniformLocation => 65 [ 1322] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].innerConeAngle [ 1323] glGetUniformLocation => 66 [ 1324] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].constantAttenuation [ 1325] glGetUniformLocation => 67 [ 1326] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].linearAttenuation [ 1327] glGetUniformLocation => 68 [ 1328] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[6].quadraticAttenuation [ 1329] glGetUniformLocation => 69 [ 1330] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].position [ 1331] glGetUniformLocation => 70 [ 1332] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].direction [ 1333] glGetUniformLocation => 71 [ 1334] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].diffuse [ 1335] glGetUniformLocation => 72 [ 1336] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].specular [ 1337] glGetUniformLocation => 73 [ 1338] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].coneAngle [ 1339] glGetUniformLocation => 74 [ 1340] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].innerConeAngle [ 1341] glGetUniformLocation => 75 [ 1342] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].constantAttenuation [ 1343] glGetUniformLocation => 76 [ 1344] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].linearAttenuation [ 1345] glGetUniformLocation => 77 [ 1346] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[7].quadraticAttenuation [ 1347] glGetUniformLocation => 78 [ 1348] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].position [ 1349] glGetUniformLocation => 79 [ 1350] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].direction [ 1351] glGetUniformLocation => 80 [ 1352] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].diffuse [ 1353] glGetUniformLocation => 81 [ 1354] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].specular [ 1355] glGetUniformLocation => 82 [ 1356] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].coneAngle [ 1357] glGetUniformLocation => 83 [ 1358] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].innerConeAngle [ 1359] glGetUniformLocation => 84 [ 1360] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].constantAttenuation [ 1361] glGetUniformLocation => 85 [ 1362] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].linearAttenuation [ 1363] glGetUniformLocation => 86 [ 1364] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[8].quadraticAttenuation [ 1365] glGetUniformLocation => 87 [ 1366] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].position [ 1367] glGetUniformLocation => 88 [ 1368] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].direction [ 1369] glGetUniformLocation => 89 [ 1370] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].diffuse [ 1371] glGetUniformLocation => 90 [ 1372] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].specular [ 1373] glGetUniformLocation => 91 [ 1374] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].coneAngle [ 1375] glGetUniformLocation => 92 [ 1376] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].innerConeAngle [ 1377] glGetUniformLocation => 93 [ 1378] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].constantAttenuation [ 1379] glGetUniformLocation => 94 [ 1380] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].linearAttenuation [ 1381] glGetUniformLocation => 95 [ 1382] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[9].quadraticAttenuation [ 1383] glGetUniformLocation => 96 [ 1384] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].position [ 1385] glGetUniformLocation => 97 [ 1386] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].direction [ 1387] glGetUniformLocation => 98 [ 1388] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].diffuse [ 1389] glGetUniformLocation => 99 [ 1390] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].specular [ 1391] glGetUniformLocation => 100 [ 1392] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].coneAngle [ 1393] glGetUniformLocation => 101 [ 1394] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].innerConeAngle [ 1395] glGetUniformLocation => 102 [ 1396] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].constantAttenuation [ 1397] glGetUniformLocation => 103 [ 1398] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].linearAttenuation [ 1399] glGetUniformLocation => 104 [ 1400] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[10].quadraticAttenuation [ 1401] glGetUniformLocation => 105 [ 1402] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].position [ 1403] glGetUniformLocation => 106 [ 1404] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].direction [ 1405] glGetUniformLocation => 107 [ 1406] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].diffuse [ 1407] glGetUniformLocation => 108 [ 1408] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].specular [ 1409] glGetUniformLocation => 109 [ 1410] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].coneAngle [ 1411] glGetUniformLocation => 110 [ 1412] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].innerConeAngle [ 1413] glGetUniformLocation => 111 [ 1414] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].constantAttenuation [ 1415] glGetUniformLocation => 112 [ 1416] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].linearAttenuation [ 1417] glGetUniformLocation => 113 [ 1418] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[11].quadraticAttenuation [ 1419] glGetUniformLocation => 114 [ 1420] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].position [ 1421] glGetUniformLocation => 115 [ 1422] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].direction [ 1423] glGetUniformLocation => 116 [ 1424] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].diffuse [ 1425] glGetUniformLocation => 117 [ 1426] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].specular [ 1427] glGetUniformLocation => 118 [ 1428] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].coneAngle [ 1429] glGetUniformLocation => 119 [ 1430] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].innerConeAngle [ 1431] glGetUniformLocation => 120 [ 1432] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].constantAttenuation [ 1433] glGetUniformLocation => 121 [ 1434] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].linearAttenuation [ 1435] glGetUniformLocation => 122 [ 1436] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[12].quadraticAttenuation [ 1437] glGetUniformLocation => 123 [ 1438] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].position [ 1439] glGetUniformLocation => 124 [ 1440] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].direction [ 1441] glGetUniformLocation => 125 [ 1442] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].diffuse [ 1443] glGetUniformLocation => 126 [ 1444] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].specular [ 1445] glGetUniformLocation => 127 [ 1446] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].coneAngle [ 1447] glGetUniformLocation => 128 [ 1448] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].innerConeAngle [ 1449] glGetUniformLocation => 129 [ 1450] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].constantAttenuation [ 1451] glGetUniformLocation => 130 [ 1452] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].linearAttenuation [ 1453] glGetUniformLocation => 131 [ 1454] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[13].quadraticAttenuation [ 1455] glGetUniformLocation => 132 [ 1456] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].position [ 1457] glGetUniformLocation => 133 [ 1458] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].direction [ 1459] glGetUniformLocation => 134 [ 1460] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].diffuse [ 1461] glGetUniformLocation => 135 [ 1462] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].specular [ 1463] glGetUniformLocation => 136 [ 1464] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].coneAngle [ 1465] glGetUniformLocation => 137 [ 1466] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].innerConeAngle [ 1467] glGetUniformLocation => 138 [ 1468] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].constantAttenuation [ 1469] glGetUniformLocation => 139 [ 1470] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].linearAttenuation [ 1471] glGetUniformLocation => 140 [ 1472] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 1 ubLights.lights[14].quadraticAttenuation [ 1473] glGetUniformLocation => 141 [ 1474] (tid=0x5b7befa0, gc=0xffff540c1890): glGenBuffers 1 [ 1475] glGenBuffers => [ 1476] { [ 1477] 4 [ 1478] } [ 1479] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 4 [ 1480] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 1481] (tid=0x5b7befa0, gc=0xffff540c1890): glGenBuffers 1 [ 1482] glGenBuffers => [ 1483] { [ 1484] 5 [ 1485] } [ 1486] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 5 [ 1487] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1488] (tid=0x5b7befa0, gc=0xffff540c1890): glCreateProgram [ 1489] glCreateProgram => 2 [ 1490] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F00 [ 1491] glGetString => Vivante Corporation [ 1492] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F01 [ 1493] glGetString => Vivante GC7000XSVX [ 1494] (tid=0x5b7befa0, gc=0xffff540c1890): glGetString 0x1F02 [ 1495] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1496] (tid=0x5b7befa0, gc=0xffff540c1890): glGetError [ 1497] glGetError => 0x0000 [ 1498] (tid=0x5b7befa0, gc=0xffff540c1890): glProgramBinary 2 0x8FC5 0xffff8a526068 5032 [ 1499] (tid=0x5b7befa0, gc=0xffff540c1890): glGetError [ 1500] glGetError => 0x0000 [ 1501] (tid=0x5b7befa0, gc=0xffff540c1890): glGetProgramiv 2 0x8B82 [ 1502] glGetProgramiv => 1 [ 1503] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 2 ubuf.qt_Matrix [ 1504] glGetUniformLocation => 0 [ 1505] (tid=0x5b7befa0, gc=0xffff540c1890): glGetUniformLocation 2 qt_Texture [ 1506] glGetUniformLocation => 1 [ 1507] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 1 [ 1508] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferSubData 0x8892 0 1344 0xffff54765bc0 [ 1509] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 2 [ 1510] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferSubData 0x8893 0 72 0xffff54766838 [ 1511] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 3 [ 1512] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferSubData 0x8892 0 842480 0xffff548ace10 [ 1513] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x0DE1 3 [ 1514] (tid=0x5b7befa0, gc=0xffff540c1890): glTexSubImage2D 0x0DE1 0 0 0 64 64 0x1908 0x1401 0xffff54e00f00 [ 1515] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x8513 4 [ 1516] (tid=0x5b7befa0, gc=0xffff540c1890): glTexSubImage2D 0x8515 0 0 0 64 64 0x1908 0x1401 0xffff54812470 [ 1517] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 2 [ 1518] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawBuffers 1 [ 1519] { [ 1520] 36064 [ 1521] } [ 1522] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 1523] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 1524] (tid=0x5b7befa0, gc=0xffff540c1890): glClearColor 0.560784 0.686275 1.000000 1.000000 [ 1525] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 1526] (tid=0x5b7befa0, gc=0xffff540c1890): glClearDepthf 1.000000 [ 1527] (tid=0x5b7befa0, gc=0xffff540c1890): glClearStencil 0 [ 1528] (tid=0x5b7befa0, gc=0xffff540c1890): glClear 0x00004500 [ 1529] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 1530] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B44 [ 1531] (tid=0x5b7befa0, gc=0xffff540c1890): glCullFace 0x0405 [ 1532] (tid=0x5b7befa0, gc=0xffff540c1890): glFrontFace 0x0901 [ 1533] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 1534] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0BE2 [ 1535] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B71 [ 1536] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 1537] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthFunc 0x0203 [ 1538] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B90 [ 1539] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x8037 [ 1540] (tid=0x5b7befa0, gc=0xffff540c1890): glUseProgram 1 [ 1541] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform3fv 3 1 0xffff54e20250 [ 1542] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform3fv 4 1 0xffff54e20270 [ 1543] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 5 1 0xffff54e202a0 [ 1544] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 6 1 0xffff54e202d0 [ 1545] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 0 1 0 0xffff54e202e0 [ 1546] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 1 1 0 0xffff54e20350 [ 1547] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 2 1 0 0xffff54e203e0 [ 1548] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 7 0.000000 [ 1549] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 8 1 0xffff54e20444 [ 1550] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 9 1 0xffff54e20454 [ 1551] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 10 1 0xffff54e20464 [ 1552] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 11 0.000000 [ 1553] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 12 0.000000 [ 1554] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 13 0.000000 [ 1555] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 14 0.000000 [ 1556] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 15 0.000000 [ 1557] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 16 1 0xffff54e20494 [ 1558] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 17 1 0xffff54e204a4 [ 1559] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 18 1 0xffff54e204b4 [ 1560] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 19 1 0xffff54e204c4 [ 1561] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 20 0.000000 [ 1562] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 21 0.000000 [ 1563] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 22 0.000000 [ 1564] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 23 0.000000 [ 1565] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 24 0.000000 [ 1566] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 25 1 0xffff54e204f4 [ 1567] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 26 1 0xffff54e20504 [ 1568] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 27 1 0xffff54e20514 [ 1569] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 28 1 0xffff54e20524 [ 1570] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 29 0.000000 [ 1571] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 30 0.000000 [ 1572] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 31 0.000000 [ 1573] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 32 0.000000 [ 1574] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 33 0.000000 [ 1575] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 34 1 0xffff54e20554 [ 1576] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 35 1 0xffff54e20564 [ 1577] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 36 1 0xffff54e20574 [ 1578] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 37 1 0xffff54e20584 [ 1579] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 38 0.000000 [ 1580] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 39 0.000000 [ 1581] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 40 0.000000 [ 1582] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 41 0.000000 [ 1583] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 42 0.000000 [ 1584] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 43 1 0xffff54e205b4 [ 1585] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 44 1 0xffff54e205c4 [ 1586] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 45 1 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gc=0xffff540c1890): glUniform1f 59 0.000000 [ 1601] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 60 0.000000 [ 1602] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 61 1 0xffff54e20674 [ 1603] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 62 1 0xffff54e20684 [ 1604] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 63 1 0xffff54e20694 [ 1605] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 64 1 0xffff54e206a4 [ 1606] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 65 0.000000 [ 1607] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 66 0.000000 [ 1608] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 67 0.000000 [ 1609] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 68 0.000000 [ 1610] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 69 0.000000 [ 1611] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 70 1 0xffff54e206d4 [ 1612] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 71 1 0xffff54e206e4 [ 1613] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 72 1 0xffff54e206f4 [ 1614] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 73 1 0xffff54e20704 [ 1615] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 74 0.000000 [ 1616] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 75 0.000000 [ 1617] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 76 0.000000 [ 1618] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 77 0.000000 [ 1619] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 78 0.000000 [ 1620] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 79 1 0xffff54e20734 [ 1621] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 80 1 0xffff54e20744 [ 1622] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 81 1 0xffff54e20754 [ 1623] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 82 1 0xffff54e20764 [ 1624] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 83 0.000000 [ 1625] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 84 0.000000 [ 1626] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 85 0.000000 [ 1627] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 86 0.000000 [ 1628] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 87 0.000000 [ 1629] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 88 1 0xffff54e20794 [ 1630] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 89 1 0xffff54e207a4 [ 1631] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 90 1 0xffff54e207b4 [ 1632] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 91 1 0xffff54e207c4 [ 1633] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 92 0.000000 [ 1634] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 93 0.000000 [ 1635] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 94 0.000000 [ 1636] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 95 0.000000 [ 1637] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 96 0.000000 [ 1638] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 97 1 0xffff54e207f4 [ 1639] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 98 1 0xffff54e20804 [ 1640] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 99 1 0xffff54e20814 [ 1641] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 100 1 0xffff54e20824 [ 1642] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 101 0.000000 [ 1643] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 102 0.000000 [ 1644] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 103 0.000000 [ 1645] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 104 0.000000 [ 1646] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 105 0.000000 [ 1647] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 106 1 0xffff54e20854 [ 1648] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 107 1 0xffff54e20864 [ 1649] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 108 1 0xffff54e20874 [ 1650] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 109 1 0xffff54e20884 [ 1651] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 110 0.000000 [ 1652] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 111 0.000000 [ 1653] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 112 0.000000 [ 1654] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 113 0.000000 [ 1655] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 114 0.000000 [ 1656] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 115 1 0xffff54e208b4 [ 1657] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 116 1 0xffff54e208c4 [ 1658] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 117 1 0xffff54e208d4 [ 1659] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 118 1 0xffff54e208e4 [ 1660] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 119 0.000000 [ 1661] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 120 0.000000 [ 1662] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 121 0.000000 [ 1663] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 122 0.000000 [ 1664] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 123 0.000000 [ 1665] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 124 1 0xffff54e20914 [ 1666] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 125 1 0xffff54e20924 [ 1667] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 126 1 0xffff54e20934 [ 1668] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 127 1 0xffff54e20944 [ 1669] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 128 0.000000 [ 1670] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 129 0.000000 [ 1671] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 130 0.000000 [ 1672] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 131 0.000000 [ 1673] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 132 0.000000 [ 1674] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 133 1 0xffff54e20974 [ 1675] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 134 1 0xffff54e20984 [ 1676] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 135 1 0xffff54e20994 [ 1677] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform4fv 136 1 0xffff54e209a4 [ 1678] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 137 0.000000 [ 1679] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 138 0.000000 [ 1680] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 139 0.000000 [ 1681] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 140 0.000000 [ 1682] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 141 0.000000 [ 1683] (tid=0x5b7befa0, gc=0xffff540c1890): glViewport 0 0 1280 720 [ 1684] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthRangef 0.000000 1.000000 [ 1685] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 1 [ 1686] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 2 3 0x1406 0 56 (nil) [ 1687] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 2 [ 1688] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 1 3 0x1406 0 56 0xc [ 1689] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 1 [ 1690] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 4 2 0x1406 0 56 0x18 [ 1691] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 4 [ 1692] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 3 3 0x1406 0 56 0x20 [ 1693] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 3 [ 1694] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 0 3 0x1406 0 56 0x2c [ 1695] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 0 [ 1696] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 3 [ 1697] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 7 4 0x1406 0 80 (nil) [ 1698] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 7 [ 1699] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 7 1 [ 1700] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 8 4 0x1406 0 80 0x10 [ 1701] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 8 [ 1702] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 8 1 [ 1703] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 9 4 0x1406 0 80 0x20 [ 1704] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 9 [ 1705] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 9 1 [ 1706] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 5 4 0x1406 0 80 0x30 [ 1707] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 5 [ 1708] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 5 1 [ 1709] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 6 4 0x1406 0 80 0x40 [ 1710] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 6 [ 1711] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 6 1 [ 1712] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 2 [ 1713] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawElementsInstanced 0x0004 36 0x1403 (nil) 10531 [ 1714] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 4 [ 1715] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferSubData 0x8892 0 80 0xffff54dfd3f8 [ 1716] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 5 [ 1717] (tid=0x5b7befa0, gc=0xffff540c1890): glBufferSubData 0x8893 0 12 0xffff54dfe038 [ 1718] (tid=0x5b7befa0, gc=0xffff540c1890): glMemoryBarrier 0x000005A8 [ 1719] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 1 [ 1720] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 1721] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 1722] (tid=0x5b7befa0, gc=0xffff540c1890): glClearColor 1.000000 1.000000 1.000000 1.000000 [ 1723] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 1724] (tid=0x5b7befa0, gc=0xffff540c1890): glClearDepthf 1.000000 [ 1725] (tid=0x5b7befa0, gc=0xffff540c1890): glClearStencil 0 [ 1726] (tid=0x5b7befa0, gc=0xffff540c1890): glClear 0x00004500 [ 1727] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 1728] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B44 [ 1729] (tid=0x5b7befa0, gc=0xffff540c1890): glFrontFace 0x0901 [ 1730] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 1731] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0BE2 [ 1732] (tid=0x5b7befa0, gc=0xffff540c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 1733] (tid=0x5b7befa0, gc=0xffff540c1890): glBlendEquationSeparate 0x8006 0x8006 [ 1734] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B71 [ 1735] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 0 [ 1736] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthFunc 0x0201 [ 1737] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B90 [ 1738] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x8037 [ 1739] (tid=0x5b7befa0, gc=0xffff540c1890): glUseProgram 2 [ 1740] (tid=0x5b7befa0, gc=0xffff540c1890): glViewport 0 0 1280 720 [ 1741] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthRangef 0.000000 1.000000 [ 1742] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 0 1 0 0xffff54df6c00 [ 1743] (tid=0x5b7befa0, gc=0xffff540c1890): glActiveTexture 0x84C1 [ 1744] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x0DE1 2 [ 1745] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1i 1 1 [ 1746] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 1747] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 1748] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 1749] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 1750] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 1751] (tid=0x5b7befa0, gc=0xffff540c1890): glTexParameteri 0x0DE1 0x884C 0 [ 1752] (tid=0x5b7befa0, gc=0xffff540c1890): glActiveTexture 0x84C0 [ 1753] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 4 [ 1754] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1755] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1756] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 1757] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 7 0 [ 1758] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 5 [ 1759] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 1760] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 5 0 [ 1761] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 6 0 [ 1762] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 8 0 [ 1763] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 9 0 [ 1764] EGL(tid=0x5b7befa0): eglGetCurrentDisplay_pre [ 1765] EGL(tid=0x5b7befa0): eglGetCurrentDisplay_post => 0xaaaae08b5d90 [ 1766] EGL(tid=0x5b7befa0): eglGetCurrentContext_pre [ 1767] EGL(tid=0x5b7befa0): eglGetCurrentContext_post => 0xffff540c1740 [ 1768] EGL(tid=0x5b7befa0): eglGetCurrentSurface_pre 12377 [ 1769] EGL(tid=0x5b7befa0): eglGetCurrentSurface_post 12377 => 0xffff544a19e0 [ 1770] EGL(tid=0x5b7befa0): eglGetCurrentSurface_pre 12378 [ 1771] EGL(tid=0x5b7befa0): eglGetCurrentSurface_post 12378 => 0xffff544a19e0 [ 1772] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff542afe90 [ 1773] (tid=0x5b7befa0, gc=0xffff542affe0): glCreateProgram [ 1774] glCreateProgram => 3 [ 1775] (tid=0x5b7befa0, gc=0xffff542affe0): glCreateShader 0x8B31 [ 1776] glCreateShader => 4 [ 1777] (tid=0x5b7befa0, gc=0xffff542affe0): glGetString 0x1F02 [ 1778] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1779] (tid=0x5b7befa0, gc=0xffff542affe0): glShaderSource 4 2 0xffff5b7be290 0xffff5b7be260 [ 1780] #### [ 1781] #line 1 [ 1782] attribute vec4 position; [ 1783] attribute vec4 texCoords; [ 1784] varying vec2 outTexCoords; [ 1785] void main() [ 1786] { [ 1787] gl_Position = position; [ 1788] outTexCoords = texCoords.xy; [ 1789] } [ 1790] #### [ 1791] (tid=0x5b7befa0, gc=0xffff542affe0): glCompileShader 4 [ 1792] (tid=0x5b7befa0, gc=0xffff542affe0): glGetShaderiv 4 0x8B81 [ 1793] glGetShaderiv => 1 [ 1794] (tid=0x5b7befa0, gc=0xffff542affe0): glAttachShader 3 4 [ 1795] (tid=0x5b7befa0, gc=0xffff542affe0): glCreateShader 0x8B30 [ 1796] glCreateShader => 5 [ 1797] (tid=0x5b7befa0, gc=0xffff542affe0): glGetString 0x1F02 [ 1798] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1799] (tid=0x5b7befa0, gc=0xffff542affe0): glShaderSource 5 4 0xffff5b7be290 0xffff5b7be260 [ 1800] #### [ 1801] #ifdef GL_KHR_blend_equation_advanced [ 1802] #extension GL_ARB_fragment_coord_conventions : enable [ 1803] #extension GL_KHR_blend_equation_advanced : enable [ 1804] #endif [ 1805] #ifndef GL_FRAGMENT_PRECISION_HIGH [ 1806] #define highp mediump [ 1807] #endif [ 1808] #line 1 [ 1809] varying highp vec2 outTexCoords; [ 1810] uniform sampler2D texture; [ 1811] void main() [ 1812] { [ 1813] gl_FragColor = texture2D(texture, outTexCoords); [ 1814] } [ 1815] #### [ 1816] (tid=0x5b7befa0, gc=0xffff542affe0): glCompileShader 5 [ 1817] (tid=0x5b7befa0, gc=0xffff542affe0): glGetShaderiv 5 0x8B81 [ 1818] glGetShaderiv => 1 [ 1819] (tid=0x5b7befa0, gc=0xffff542affe0): glAttachShader 3 5 [ 1820] (tid=0x5b7befa0, gc=0xffff542affe0): glBindAttribLocation 3 0 position [ 1821] (tid=0x5b7befa0, gc=0xffff542affe0): glBindAttribLocation 3 1 texCoords [ 1822] (tid=0x5b7befa0, gc=0xffff542affe0): glLinkProgram 3 [ 1823] (tid=0x5b7befa0, gc=0xffff542affe0): glGetProgramiv 3 0x8B82 [ 1824] glGetProgramiv => 1 [ 1825] (tid=0x5b7befa0, gc=0xffff542affe0): glGetProgramiv 3 0x8B84 [ 1826] glGetProgramiv => 0 [ 1827] (tid=0x5b7befa0, gc=0xffff542affe0): glUseProgram 3 [ 1828] (tid=0x5b7befa0, gc=0xffff542affe0): glEnableVertexAttribArray 0 [ 1829] (tid=0x5b7befa0, gc=0xffff542affe0): glEnableVertexAttribArray 1 [ 1830] (tid=0x5b7befa0, gc=0xffff542affe0): glDisable 0x0B71 [ 1831] (tid=0x5b7befa0, gc=0xffff542affe0): glDisable 0x0BE2 [ 1832] (tid=0x5b7befa0, gc=0xffff542affe0): glDisable 0x0B44 [ 1833] (tid=0x5b7befa0, gc=0xffff542affe0): glDisable 0x0C11 [ 1834] (tid=0x5b7befa0, gc=0xffff542affe0): glDepthMask 0 [ 1835] (tid=0x5b7befa0, gc=0xffff542affe0): glColorMask 1 1 1 1 [ 1836] (tid=0x5b7befa0, gc=0xffff542affe0): glGenBuffers 1 [ 1837] glGenBuffers => [ 1838] { [ 1839] 6 [ 1840] } [ 1841] (tid=0x5b7befa0, gc=0xffff542affe0): glBindBuffer 0x8892 6 [ 1842] (tid=0x5b7befa0, gc=0xffff542affe0): glBufferData 0x8892 96 (nil) 0x88E4 [ 1843] (tid=0x5b7befa0, gc=0xffff542affe0): glBufferSubData 0x8892 0 32 0xffff8228aec8 [ 1844] (tid=0x5b7befa0, gc=0xffff542affe0): glBufferSubData 0x8892 32 32 0xffff8228aea8 [ 1845] (tid=0x5b7befa0, gc=0xffff542affe0): glBufferSubData 0x8892 64 32 0xffff8228ae88 [ 1846] (tid=0x5b7befa0, gc=0xffff542affe0): glVertexAttribPointer 1 2 0x1406 1 0 0x40 [ 1847] (tid=0x5b7befa0, gc=0xffff542affe0): glViewport 0 0 1286 753 [ 1848] (tid=0x5b7befa0, gc=0xffff542affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [4144093.028] -> wl_surface@14.damage_buffer(0, 0, 1286, 30) [4144093.127] -> wl_surface@14.damage_buffer(0, 30, 3, 720) [4144093.166] -> wl_surface@14.damage_buffer(1283, 30, 3, 720) [4144093.204] -> wl_surface@14.damage_buffer(0, 750, 1286, 3) [4144093.242] -> wl_surface@14.damage_buffer(0, 753, 3, 30) [ 1849] (tid=0x5b7befa0, gc=0xffff542affe0): glGenTextures 1 [ 1850] glGenTextures => [ 1851] { [ 1852] 5 [ 1853] } [ 1854] (tid=0x5b7befa0, gc=0xffff542affe0): glBindTexture 0x0DE1 5 [ 1855] (tid=0x5b7befa0, gc=0xffff542affe0): glTexImage2D 0x0DE1 0 0x80E1 1286 753 0 0x80E1 0x1401 0xffff5abfe010 [ 1856] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 1857] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 1858] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 1859] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 1860] (tid=0x5b7befa0, gc=0xffff542affe0): glDrawArrays 0x0005 0 4 [ 1861] (tid=0x5b7befa0, gc=0xffff542affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 1862] (tid=0x5b7befa0, gc=0xffff542affe0): glBindTexture 0x0DE1 1 [ 1863] (tid=0x5b7befa0, gc=0xffff542affe0): glViewport 3 3 1280 720 [ 1864] (tid=0x5b7befa0, gc=0xffff542affe0): glDrawArrays 0x0005 0 4 [ 1865] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff540c1740 [ 1866] EGL(tid=0x5b7befa0): eglSwapInterval 0xaaaae08b5d90 0 [ 1867] (tid=0x5b7befa0, gc=0xffff540c1890): glFlush [4144104.137] -> wl_surface@14.frame(new id wl_callback@21) [ 1868] EGL(tid=0x5b7befa0): eglSwapBuffers 0xaaaae08b5d90 0xffff544a19e0, Frame Number = 0 [4144104.226] -> zwp_linux_explicit_synchronization_v1@16.get_synchronization(new id zwp_linux_surface_synchronization_v1@22, wl_surface@14) [4144106.036] -> wl_viv@15.create_buffer(new id wl_buffer@23, 1286, 753, 5184, 212, -2143289338, 13, 8, 3925056, 0, 0, 0, fd 15) [4144106.257] -> zwp_linux_surface_synchronization_v1@22.set_acquire_fence(fd 17) [4144106.276] -> zwp_linux_surface_synchronization_v1@22.get_release(new id zwp_linux_buffer_release_v1@24) [4144106.295] -> wl_viv@15.enable_tile_status(wl_buffer@23, 1, 0, 0, 0, 0, 2) [4144106.363] -> wl_surface@14.attach(wl_buffer@23, 0, 0) [4144106.387] -> wl_surface@14.damage(0, 0, 1286, 753) [4144106.414] -> wl_surface@14.commit() [4144106.427] -> wl_display@1.sync(new id wl_callback@25) [4144107.654] wl_display@1.delete_id(25) [4144107.720] wl_surface@14.enter(wl_output@12) [4144107.770] wl_keyboard@7.enter(10, wl_surface@14, array[0]) [4144107.822] -> wl_display@1.sync(new id wl_callback@26) [4144107.846] wl_keyboard@7.modifiers(10, 0, 0, 0, 0) [4144107.883] wl_data_device@11.selection(nil) [4144107.909] xdg_toplevel@19.configure(0, 0, array[4]) [4144107.935] xdg_surface@18.configure(11) [4144108.099] wl_display@1.delete_id(26) [4144108.111] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4144108.188] -> xdg_surface@18.ack_configure(11) [ 1869] EGL(tid=0x5b7befa0): eglQueryAPI_pre [ 1870] EGL(tid=0x5b7befa0): eglQueryAPI_post = 0x30A0 [ 1871] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff540c1740 [ 1872] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 2 [ 1873] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawBuffers 1 [ 1874] { [ 1875] 36064 [ 1876] } [ 1877] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 1878] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 1879] (tid=0x5b7befa0, gc=0xffff540c1890): glClearColor 0.560784 0.686275 1.000000 1.000000 [ 1880] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 1881] (tid=0x5b7befa0, gc=0xffff540c1890): glClearDepthf 1.000000 [ 1882] (tid=0x5b7befa0, gc=0xffff540c1890): glClearStencil 0 [ 1883] (tid=0x5b7befa0, gc=0xffff540c1890): glClear 0x00004500 [ 1884] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 1885] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B44 [ 1886] (tid=0x5b7befa0, gc=0xffff540c1890): glCullFace 0x0405 [ 1887] (tid=0x5b7befa0, gc=0xffff540c1890): glFrontFace 0x0901 [ 1888] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 1889] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0BE2 [4144128.501] wl_display@1.delete_id(21) [ 1890] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B71 [4145033.217] wl_callback@21.done(341894) [ 1891] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 1892] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthFunc 0x0203 [ 1893] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B90 [ 1894] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x8037 [ 1895] (tid=0x5b7befa0, gc=0xffff540c1890): glUseProgram 1 [ 1896] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 0 1 0 0xffff54e202e0 [ 1897] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 1 1 0 0xffff54e20350 [ 1898] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 2 1 0 0xffff54e203e0 [ 1899] (tid=0x5b7befa0, gc=0xffff540c1890): glViewport 0 0 1280 720 [ 1900] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthRangef 0.000000 1.000000 [ 1901] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 1 [ 1902] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 2 3 0x1406 0 56 (nil) [ 1903] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 2 [ 1904] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 1 3 0x1406 0 56 0xc [ 1905] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 1 [ 1906] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 4 2 0x1406 0 56 0x18 [ 1907] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 4 [ 1908] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 3 3 0x1406 0 56 0x20 [ 1909] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 3 [ 1910] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 0 3 0x1406 0 56 0x2c [ 1911] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 0 [ 1912] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 3 [ 1913] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 7 4 0x1406 0 80 (nil) [ 1914] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 7 [ 1915] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 7 1 [ 1916] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 8 4 0x1406 0 80 0x10 [ 1917] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 8 [ 1918] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 8 1 [ 1919] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 9 4 0x1406 0 80 0x20 [ 1920] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 9 [ 1921] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 9 1 [ 1922] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 5 4 0x1406 0 80 0x30 [ 1923] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 5 [ 1924] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 5 1 [ 1925] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 6 4 0x1406 0 80 0x40 [ 1926] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 6 [ 1927] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 6 1 [ 1928] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 2 [ 1929] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawElementsInstanced 0x0004 36 0x1403 (nil) 10531 [ 1930] (tid=0x5b7befa0, gc=0xffff540c1890): glMemoryBarrier 0x000005A8 [ 1931] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 1 [ 1932] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 1933] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 1934] (tid=0x5b7befa0, gc=0xffff540c1890): glClearColor 1.000000 1.000000 1.000000 1.000000 [ 1935] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 1936] (tid=0x5b7befa0, gc=0xffff540c1890): glClearDepthf 1.000000 [ 1937] (tid=0x5b7befa0, gc=0xffff540c1890): glClearStencil 0 [ 1938] (tid=0x5b7befa0, gc=0xffff540c1890): glClear 0x00004500 [ 1939] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 1940] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B44 [ 1941] (tid=0x5b7befa0, gc=0xffff540c1890): glFrontFace 0x0901 [ 1942] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 1943] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0BE2 [ 1944] (tid=0x5b7befa0, gc=0xffff540c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 1945] (tid=0x5b7befa0, gc=0xffff540c1890): glBlendEquationSeparate 0x8006 0x8006 [ 1946] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B71 [ 1947] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 0 [ 1948] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthFunc 0x0201 [ 1949] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B90 [ 1950] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x8037 [ 1951] (tid=0x5b7befa0, gc=0xffff540c1890): glUseProgram 2 [ 1952] (tid=0x5b7befa0, gc=0xffff540c1890): glViewport 0 0 1280 720 [ 1953] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthRangef 0.000000 1.000000 [ 1954] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 0 1 0 0xffff54df6c00 [ 1955] (tid=0x5b7befa0, gc=0xffff540c1890): glActiveTexture 0x84C1 [ 1956] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x0DE1 2 [ 1957] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1i 1 1 [ 1958] (tid=0x5b7befa0, gc=0xffff540c1890): glActiveTexture 0x84C0 [ 1959] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 4 [ 1960] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1961] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1962] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 1963] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 7 0 [ 1964] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 5 [ 1965] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 1966] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 5 0 [ 1967] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 6 0 [ 1968] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 8 0 [ 1969] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 9 0 [ 1970] EGL(tid=0x5b7befa0): eglGetCurrentDisplay_pre [ 1971] EGL(tid=0x5b7befa0): eglGetCurrentDisplay_post => 0xaaaae08b5d90 [ 1972] EGL(tid=0x5b7befa0): eglGetCurrentContext_pre [ 1973] EGL(tid=0x5b7befa0): eglGetCurrentContext_post => 0xffff540c1740 [ 1974] EGL(tid=0x5b7befa0): eglGetCurrentSurface_pre 12377 [ 1975] EGL(tid=0x5b7befa0): eglGetCurrentSurface_post 12377 => 0xffff544a19e0 [ 1976] EGL(tid=0x5b7befa0): eglGetCurrentSurface_pre 12378 [ 1977] EGL(tid=0x5b7befa0): eglGetCurrentSurface_post 12378 => 0xffff544a19e0 [ 1978] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff542afe90 [ 1979] (tid=0x5b7befa0, gc=0xffff542affe0): glViewport 0 0 1286 753 [ 1980] (tid=0x5b7befa0, gc=0xffff542affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [ 1981] (tid=0x5b7befa0, gc=0xffff542affe0): glDeleteTextures 1 [ 1982] { [ 1983] 5 [ 1984] } [4145046.270] -> wl_surface@14.damage_buffer(0, 0, 1286, 30) [4145046.392] -> wl_surface@14.damage_buffer(0, 30, 3, 720) [4145046.450] -> wl_surface@14.damage_buffer(1283, 30, 3, 720) [4145046.506] -> wl_surface@14.damage_buffer(0, 750, 1286, 3) [4145046.562] -> wl_surface@14.damage_buffer(0, 753, 3, 30) [ 1985] (tid=0x5b7befa0, gc=0xffff542affe0): glGenTextures 1 [ 1986] glGenTextures => [ 1987] { [ 1988] 5 [ 1989] } [ 1990] (tid=0x5b7befa0, gc=0xffff542affe0): glBindTexture 0x0DE1 5 [ 1991] (tid=0x5b7befa0, gc=0xffff542affe0): glTexImage2D 0x0DE1 0 0x80E1 1286 753 0 0x80E1 0x1401 0xffff5a48d010 [ 1992] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 1993] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 1994] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 1995] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 1996] (tid=0x5b7befa0, gc=0xffff542affe0): glDrawArrays 0x0005 0 4 [ 1997] (tid=0x5b7befa0, gc=0xffff542affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 1998] (tid=0x5b7befa0, gc=0xffff542affe0): glBindTexture 0x0DE1 1 [ 1999] (tid=0x5b7befa0, gc=0xffff542affe0): glViewport 3 3 1280 720 [ 2000] (tid=0x5b7befa0, gc=0xffff542affe0): glDrawArrays 0x0005 0 4 [ 2001] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff540c1740 [ 2002] EGL(tid=0x5b7befa0): eglSwapInterval 0xaaaae08b5d90 0 [ 2003] (tid=0x5b7befa0, gc=0xffff540c1890): glFlush [4145701.477] -> wl_surface@14.frame(new id wl_callback@21) [ 2004] EGL(tid=0x5b7befa0): eglSwapBuffers 0xaaaae08b5d90 0xffff544a19e0, Frame Number = 1 [4145703.831] -> wl_viv@15.create_buffer(new id wl_buffer@27, 1286, 753, 5184, 212, -2143289338, 14, 8, 3925056, 0, 0, 0, fd 17) [4145704.039] -> zwp_linux_surface_synchronization_v1@22.set_acquire_fence(fd 19) [4145704.059] -> zwp_linux_surface_synchronization_v1@22.get_release(new id zwp_linux_buffer_release_v1@28) [4145704.086] wl_callback@25.done(10) [4145704.160] -> wl_viv@15.enable_tile_status(wl_buffer@27, 1, 0, 0, 0, 0, 2) [4145704.213] -> wl_surface@14.attach(wl_buffer@27, 0, 0) [4145704.236] -> wl_surface@14.damage(0, 0, 1286, 753) [4145704.263] -> wl_surface@14.commit() [4145704.277] -> wl_display@1.sync(new id wl_callback@25) [4145704.694] wl_callback@26.done(11) [ 2005] EGL(tid=0x5b7befa0): eglQueryAPI_pre [ 2006] EGL(tid=0x5b7befa0): eglQueryAPI_post = 0x30A0 [ 2007] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff540c1740 [4145705.078] wl_display@1.delete_id(24) [4145705.096] wl_display@1.delete_id(25) [ 2008] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 2 [ 2009] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawBuffers 1 [ 2010] { [ 2011] 36064 [ 2012] } [ 2013] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 2014] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 2015] (tid=0x5b7befa0, gc=0xffff540c1890): glClearColor 0.560784 0.686275 1.000000 1.000000 [ 2016] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 2017] (tid=0x5b7befa0, gc=0xffff540c1890): glClearDepthf 1.000000 [ 2018] (tid=0x5b7befa0, gc=0xffff540c1890): glClearStencil 0 [ 2019] (tid=0x5b7befa0, gc=0xffff540c1890): glClear 0x00004500 [ 2020] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 2021] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B44 [ 2022] (tid=0x5b7befa0, gc=0xffff540c1890): glCullFace 0x0405 [ 2023] (tid=0x5b7befa0, gc=0xffff540c1890): glFrontFace 0x0901 [ 2024] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 2025] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0BE2 [ 2026] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B71 [ 2027] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 2028] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthFunc 0x0203 [ 2029] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B90 [ 2030] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x8037 [ 2031] (tid=0x5b7befa0, gc=0xffff540c1890): glUseProgram 1 [ 2032] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 0 1 0 0xffff54e202e0 [ 2033] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 1 1 0 0xffff54e20350 [ 2034] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 2 1 0 0xffff54e203e0 [ 2035] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1f 7 16.000000 [ 2036] (tid=0x5b7befa0, gc=0xffff540c1890): glViewport 0 0 1280 720 [ 2037] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthRangef 0.000000 1.000000 [ 2038] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 1 [ 2039] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 2 3 0x1406 0 56 (nil) [ 2040] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 2 [ 2041] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 1 3 0x1406 0 56 0xc [ 2042] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 1 [ 2043] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 4 2 0x1406 0 56 0x18 [ 2044] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 4 [ 2045] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 3 3 0x1406 0 56 0x20 [ 2046] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 3 [ 2047] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 0 3 0x1406 0 56 0x2c [ 2048] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 0 [ 2049] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 3 [ 2050] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 7 4 0x1406 0 80 (nil) [ 2051] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 7 [ 2052] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 7 1 [ 2053] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 8 4 0x1406 0 80 0x10 [ 2054] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 8 [ 2055] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 8 1 [ 2056] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 9 4 0x1406 0 80 0x20 [ 2057] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 9 [ 2058] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 9 1 [ 2059] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 5 4 0x1406 0 80 0x30 [ 2060] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 5 [ 2061] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 5 1 [ 2062] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 6 4 0x1406 0 80 0x40 [ 2063] (tid=0x5b7befa0, gc=0xffff540c1890): glEnableVertexAttribArray 6 [ 2064] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 6 1 [ 2065] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 2 [ 2066] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawElementsInstanced 0x0004 36 0x1403 (nil) 10531 [ 2067] (tid=0x5b7befa0, gc=0xffff540c1890): glMemoryBarrier 0x000005A8 [ 2068] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 1 [ 2069] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 2070] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 2071] (tid=0x5b7befa0, gc=0xffff540c1890): glClearColor 1.000000 1.000000 1.000000 1.000000 [ 2072] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 1 [ 2073] (tid=0x5b7befa0, gc=0xffff540c1890): glClearDepthf 1.000000 [ 2074] (tid=0x5b7befa0, gc=0xffff540c1890): glClearStencil 0 [ 2075] (tid=0x5b7befa0, gc=0xffff540c1890): glClear 0x00004500 [ 2076] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 2077] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B44 [ 2078] (tid=0x5b7befa0, gc=0xffff540c1890): glFrontFace 0x0901 [ 2079] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 2080] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0BE2 [ 2081] (tid=0x5b7befa0, gc=0xffff540c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 2082] (tid=0x5b7befa0, gc=0xffff540c1890): glBlendEquationSeparate 0x8006 0x8006 [ 2083] (tid=0x5b7befa0, gc=0xffff540c1890): glEnable 0x0B71 [ 2084] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthMask 0 [ 2085] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthFunc 0x0201 [ 2086] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0B90 [ 2087] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x8037 [ 2088] (tid=0x5b7befa0, gc=0xffff540c1890): glUseProgram 2 [ 2089] (tid=0x5b7befa0, gc=0xffff540c1890): glViewport 0 0 1280 720 [ 2090] (tid=0x5b7befa0, gc=0xffff540c1890): glDepthRangef 0.000000 1.000000 [ 2091] (tid=0x5b7befa0, gc=0xffff540c1890): glUniformMatrix4fv 0 1 0 0xffff54df6c00 [ 2092] (tid=0x5b7befa0, gc=0xffff540c1890): glActiveTexture 0x84C1 [ 2093] (tid=0x5b7befa0, gc=0xffff540c1890): glBindTexture 0x0DE1 2 [ 2094] (tid=0x5b7befa0, gc=0xffff540c1890): glUniform1i 1 1 [ 2095] (tid=0x5b7befa0, gc=0xffff540c1890): glActiveTexture 0x84C0 [ 2096] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8892 4 [ 2097] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) Pid is !!!!5443 [ 2098] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 APP is !!!custominstancing [ 2099] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2100] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 7 0 [ 2101] (tid=0x5b7befa0, gc=0xffff540c1890): glBindBuffer 0x8893 5 [ 2102] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawElements 0x0005 4 0x1403 0x2 [4145710.650] wl_display@1.delete_id(21) [4146367.797] wl_callback@21.done(343460) [ 2103] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 5 0 [ 2104] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 6 0 [ 2105] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 8 0 [ 2106] (tid=0x5b7befa0, gc=0xffff540c1890): glVertexAttribDivisor 9 0 [ 2107] EGL(tid=0x5b7befa0): eglGetCurrentDisplay_pre [ 2108] EGL(tid=0x5b7befa0): eglGetCurrentDisplay_post => 0xaaaae08b5d90 [ 2109] EGL(tid=0x5b7befa0): eglGetCurrentContext_pre [ 2110] EGL(tid=0x5b7befa0): eglGetCurrentContext_post => 0xffff540c1740 [ 2111] EGL(tid=0x5b7befa0): eglGetCurrentSurface_pre 12377 [ 2112] EGL(tid=0x5b7befa0): eglGetCurrentSurface_post 12377 => 0xffff544a19e0 [ 2113] EGL(tid=0x5b7befa0): eglGetCurrentSurface_pre 12378 [ 2114] EGL(tid=0x5b7befa0): eglGetCurrentSurface_post 12378 => 0xffff544a19e0 [ 2115] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff542afe90 [ 2116] (tid=0x5b7befa0, gc=0xffff542affe0): glViewport 0 0 1286 753 [ 2117] (tid=0x5b7befa0, gc=0xffff542affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [ 2118] (tid=0x5b7befa0, gc=0xffff542affe0): glBindTexture 0x0DE1 5 [ 2119] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 2120] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 2121] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 2122] (tid=0x5b7befa0, gc=0xffff542affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 2123] (tid=0x5b7befa0, gc=0xffff542affe0): glDrawArrays 0x0005 0 4 [ 2124] (tid=0x5b7befa0, gc=0xffff542affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 2125] (tid=0x5b7befa0, gc=0xffff542affe0): glBindTexture 0x0DE1 1 [ 2126] (tid=0x5b7befa0, gc=0xffff542affe0): glViewport 3 3 1280 720 [ 2127] (tid=0x5b7befa0, gc=0xffff542affe0): glDrawArrays 0x0005 0 4 [ 2128] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff540c1740 [ 2129] EGL(tid=0x5b7befa0): eglSwapInterval 0xaaaae08b5d90 0 [ 2130] (tid=0x5b7befa0, gc=0xffff540c1890): glFlush [4146369.994] -> wl_surface@14.frame(new id wl_callback@21) [ 2131] EGL(tid=0x5b7befa0): eglSwapBuffers 0xaaaae08b5d90 0xffff544a19e0, Frame Number = 2 [4146371.957] -> wl_viv@15.create_buffer(new id wl_buffer@26, 1286, 753, 5184, 212, -2143289338, 15, 8, 3925056, 0, 0, 0, fd 19) [4146372.223] -> zwp_linux_surface_synchronization_v1@22.set_acquire_fence(fd 21) [4146372.251] -> zwp_linux_surface_synchronization_v1@22.get_release(new id zwp_linux_buffer_release_v1@29) [4146372.289] zwp_linux_buffer_release_v1@24.immediate_release() [4146372.315] wl_callback@25.done(11) [4146372.338] -> wl_viv@15.enable_tile_status(wl_buffer@26, 1, 0, 0, 0, 0, 2) [4146372.412] -> wl_surface@14.attach(wl_buffer@26, 0, 0) [4146372.447] -> wl_surface@14.damage(0, 0, 1286, 753) [4146372.488] -> wl_surface@14.commit() [4146372.507] -> wl_display@1.sync(new id wl_callback@25) [ 2132] EGL(tid=0x5b7befa0): eglQueryAPI_pre [ 2133] EGL(tid=0x5b7befa0): eglQueryAPI_post = 0x30A0 [ 2134] EGL(tid=0x5b7befa0): eglMakeCurrent 0xaaaae08b5d90 0xffff544a19e0 0xffff544a19e0 0xffff540c1740 [4146373.487] wl_display@1.delete_id(28) [4146373.524] wl_display@1.delete_id(25) [ 2135] (tid=0x5b7befa0, gc=0xffff540c1890): glBindFramebuffer 0x8D40 2 [ 2136] (tid=0x5b7befa0, gc=0xffff540c1890): glDrawBuffers 1 [ 2137] { [ 2138] 36064 [ 2139] } [ 2140] (tid=0x5b7befa0, gc=0xffff540c1890): glDisable 0x0C11 [ 2141] (tid=0x5b7befa0, gc=0xffff540c1890): glColorMask 1 1 1 1 [ 2142] (tid=0x5b7befa0, gc=0xffff540c1890): glClearColor 0.560784 0.686275 1.000000 1.000000 ++++++custominstancing: PASS++++++ APPName is:custommaterial ====== run custommaterial test ====== +++++++./custommaterial ++++++++ [4147254.857] -> wl_display@1.get_registry(new id wl_registry@2) [4147255.950] -> wl_display@1.sync(new id wl_callback@3) [4147256.622] wl_registry@2.global(1, "wl_compositor", 4) [4147256.618] wl_display@1.delete_id([4147256.650] -> wl_registry@2.bind(1, "wl_compositor", 4, new id [unknown]@4) 3[4147256.678] wl_registry@2.global(2) , "wl_subcompositor", 1) [4147256.743] -> wl_registry@2.bind(2, "wl_subcompositor", 1, new id [unknown]@5) [4147256.765] wl_registry@2.global(3, "wp_viewporter", 1) [4147256.790] wl_registry@2.global(4, "zxdg_output_manager_v1", 2) [4147256.806] -> wl_registry@2.bind(4, "zxdg_output_manager_v1", 2, new id [unknown]@6) [4147256.825] -> wl_display@1.sync(new id wl_callback@7) [4147256.834] wl_registry@2.global(5, "wp_presentation", 1) [4147256.848] wl_registry@2.global(6, "zwp_alpha_compositing_v1", 1) [4147256.861] wl_registry@2.global(7, "zwp_relative_pointer_manager_v1", 1) [4147256.876] wl_registry@2.global(8, "zwp_pointer_constraints_v1", 1) [4147256.890] wl_registry@2.global(9, "zwp_input_timestamps_manager_v1", 1) [4147256.903] wl_registry@2.global(10, "wl_data_device_manager", 3) [4147256.918] -> wl_registry@2.bind(10, "wl_data_device_manager", 3, new id [unknown]@8) [4147256.945] wl_registry@2.global(11, "wl_shm", 1) [4147256.959] -> wl_registry@2.bind(11, "wl_shm", 1, new id [unknown]@9) [4147256.977] wl_registry@2.global(12, "weston_touch_calibration", 1) [4147256.997] wl_registry@2.global(13, "wl_viv", 1) [4147257.012] wl_registry@2.global(14, "wl_drm", 2) [4147257.027] wl_registry@2.global(15, "wl_seat", 7) [4147257.044] -> wl_registry@2.bind(15, "wl_seat", 7, new id [unknown]@10) [4147257.067] -> wl_data_device_manager@8.get_data_device(new id wl_data_device@11, wl_seat@10) [4147257.083] wl_registry@2.global(16, "zwp_linux_dmabuf_v1", 4) [4147257.097] wl_registry@2.global(17, "weston_direct_display_v1", 1) [4147257.111] wl_registry@2.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4147257.125] wl_registry@2.global(19, "weston_content_protection", 1) [4147257.139] wl_registry@2.global(20, "zwp_hdr10_metadata_v1", 1) [4147257.153] wl_registry@2.global(21, "wl_output", 3) [4147257.168] -> wl_registry@2.bind(21, "wl_output", 2, new id [unknown]@12) [4147257.198] -> zxdg_output_manager_v1@6.get_xdg_output(new id zxdg_output_v1@13, wl_output@12) [4147257.213] wl_registry@2.global(22, "zwp_input_panel_v1", 1) [4147257.228] wl_registry@2.global(23, "zwp_input_method_v1", 1) [4147257.243] wl_registry@2.global(24, "zwp_text_input_manager_v1", 1) [4147257.257] wl_registry@2.global(25, "xdg_wm_base", 3) [4147257.271] wl_registry@2.global(26, "wl_shell", 1) [4147257.285] wl_registry@2.global(27, "weston_desktop_shell", 1) [4147257.299] wl_registry@2.global(28, "weston_screenshooter", 1) [4147257.339] wl_callback@3.done(11) [4147257.644] wl_display@1.delete_id(7) [4147257.681] wl_callback@7.done(11) [4147257.693] wl_shm@9.format(0) [4147257.702] wl_shm@9.format(1) [4147257.709] wl_shm@9.format(909199186) [4147257.715] wl_shm@9.format(842093913) [4147257.720] wl_shm@9.format(842094158) [4147257.728] wl_shm@9.format(1448695129) [4147257.734] wl_seat@10.capabilities(2) [4147257.756] -> wl_seat@10.get_keyboard(new id wl_keyboard@7) [4147257.769] wl_seat@10.name("default") [4147257.778] wl_output@12.geometry(0, 0, 520, 300, 0, "SAM", "S24E510C", 0) [4147257.806] wl_output@12.scale(1) [4147257.813] wl_output@12.mode(3, 1920, 1080, 60000) [4147257.829] wl_output@12.mode(0, 1920, 1080, 60000) [4147257.843] wl_output@12.mode(0, 1920, 1080, 50000) [4147257.857] wl_output@12.mode(0, 1600, 900, 60000) [4147257.872] wl_output@12.mode(0, 1280, 1024, 60020) [4147257.886] wl_output@12.mode(0, 1280, 720, 60000) [4147257.900] wl_output@12.mode(0, 1280, 720, 60000) [4147257.914] wl_output@12.mode(0, 1280, 720, 50000) [4147257.929] wl_output@12.mode(0, 1280, 720, 50000) [4147257.942] wl_output@12.mode(0, 1024, 768, 60004) [4147257.956] wl_output@12.mode(0, 800, 600, 60317) [4147257.970] wl_output@12.done() [4147257.979] zxdg_output_v1@13.logical_position(0, 0) [4147257.989] zxdg_output_v1@13.logical_size(1920, 1080) [4147257.998] zxdg_output_v1@13.name("HDMI-A-1") [4147258.006] zxdg_output_v1@13.done() [ 1] EGL(tid=0xbaefb020): eglGetPlatformDisplay 0x31D8 0xaaaaf4243910 (nil) => 0xaaaaf4259930 [ 2] EGL(tid=0xbaefb020): eglInitialize 0xaaaaf4259930 0xfffff647eb88 0xfffff647eb8c [4147271.848] -> wl_display@1.get_registry(new id wl_registry@3) [4147271.883] -> wl_display@1.sync(new id wl_callback@14) [4147272.192] wl_display@1.delete_id(14) [4147272.196] wl_registry@3.global(1, "wl_compositor", 4) [4147272.250] wl_registry@3.global(2, "wl_subcompositor", 1) [4147272.275] wl_registry@3.global(3, "wp_viewporter", 1) [4147272.297] wl_registry@3.global(4, "zxdg_output_manager_v1", 2) [4147272.320] wl_registry@3.global(5, "wp_presentation", 1) [4147272.342] wl_registry@3.global(6, "zwp_alpha_compositing_v1", 1) [4147272.365] wl_registry@3.global(7, "zwp_relative_pointer_manager_v1", 1) [4147272.387] wl_registry@3.global(8, "zwp_pointer_constraints_v1", 1) [4147272.410] wl_registry@3.global(9, "zwp_input_timestamps_manager_v1", 1) [4147272.432] wl_registry@3.global(10, "wl_data_device_manager", 3) [4147272.455] wl_registry@3.global(11, "wl_shm", 1) [4147272.477] wl_registry@3.global(12, "weston_touch_calibration", 1) [4147272.499] wl_registry@3.global(13, "wl_viv", 1) [4147272.535] -> wl_registry@3.bind(13, "wl_viv", 1, new id [unknown]@15) [4147272.571] wl_registry@3.global(14, "wl_drm", 2) [4147272.594] wl_registry@3.global(15, "wl_seat", 7) [4147272.617] wl_registry@3.global(16, "zwp_linux_dmabuf_v1", 4) [4147272.640] wl_registry@3.global(17, "weston_direct_display_v1", 1) [4147272.663] wl_registry@3.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4147272.749] -> wl_registry@3.bind(18, "zwp_linux_explicit_synchronization_v1", 1, new id [unknown]@16) [4147272.785] wl_registry@3.global(19, "weston_content_protection", 1) [4147272.809] wl_registry@3.global(20, "zwp_hdr10_metadata_v1", 1) [4147272.832] wl_registry@3.global(21, "wl_output", 3) [4147272.855] wl_registry@3.global(22, "zwp_input_panel_v1", 1) [4147272.877] wl_registry@3.global(23, "zwp_input_method_v1", 1) [4147272.900] wl_registry@3.global(24, "zwp_text_input_manager_v1", 1) [4147272.923] wl_registry@3.global(25, "xdg_wm_base", 3) [4147272.945] wl_registry@3.global(26, "wl_shell", 1) [4147272.968] wl_registry@3.global(27, "weston_desktop_shell", 1) [4147272.991] wl_registry@3.global(28, "weston_screenshooter", 1) [4147273.014] wl_callback@14.done(11) [ 3] EGL(tid=0xbaefb020): eglQueryString_pre 0xaaaaf4259930 0x3053 [ 4] EGL(tid=0xbaefb020): eglQueryString_post 0xaaaaf4259930 0x3053 = Vivante Corporation [ 5] EGL(tid=0xbaefb020): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 6] EGL(tid=0xbaefb020): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 7] EGL(tid=0xbaefb020): eglChooseConfig_pre 0xaaaaf4259930 0xaaaaf4280b00 (nil) 0 0xfffff647ea34 [ 8] EGL(tid=0xbaefb020): eglChooseConfig_post 0xaaaaf4259930 0xaaaaf4280b00 (nil) 0 5 [ 9] EGL(tid=0xbaefb020): eglChooseConfig_pre 0xaaaaf4259930 0xaaaaf4280b00 0xaaaaf4280ab0 5 0xfffff647ea34 [ 10] EGL(tid=0xbaefb020): eglChooseConfig_post 0xaaaaf4259930 0xaaaaf4280b00 0xaaaaf4280ab0 5 5 [ 11] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12321 0 [ 12] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12321 8 [ 13] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12324 0 [ 14] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12324 8 [ 15] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12323 0 [ 16] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12323 8 [ 17] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12322 0 [ 18] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12322 8 [ 19] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12321 0 [ 20] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12321 8 [ 21] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12325 0 [ 22] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12325 0 [ 23] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12326 0 [ 24] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12326 0 [ 25] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12337 0 [ 26] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12337 4 [ 27] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12352 0 [ 28] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12352 77 [ 29] EGL(tid=0xbaefb020): eglGetError_pre [ 30] EGL(tid=0xbaefb020): eglGetError_post() = 0x3000 [ 31] EGL(tid=0xbaefb020): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 32] EGL(tid=0xbaefb020): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 33] EGL(tid=0xbaefb020): eglBindAPI 0x30A0 [ 34] EGL(tid=0xbaefb020): eglCreateContext_pre 0xaaaaf4259930 0x24 (nil) 0xaaaaf42814e0 [ 35] EGL(tid=0xbaefb020): eglCreateContext_post 0xaaaaf4259930 0x24 (nil) 0xaaaaf42814e0 => 0xaaaaf4282040 [ 36] EGL(tid=0xbaefb020): eglCreateContext_pre 0xaaaaf4259930 0x24 0xaaaaf4282040 0xaaaaf4251e10 [ 37] EGL(tid=0xbaefb020): eglCreateContext_post 0xaaaaf4259930 0x24 0xaaaaf4282040 0xaaaaf4251e10 => 0xaaaaf43321a0 [ 38] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12347 12347 [ 39] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12347 0 [ 40] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x24 12348 12348 [ 41] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x24 12348 1 [ 42] EGL(tid=0xbaefb020): eglGetCurrentDisplay_pre [ 43] EGL(tid=0xbaefb020): eglGetCurrentContext_pre [ 44] EGL(tid=0xbaefb020): eglGetCurrentContext_post => (nil) [ 45] EGL(tid=0xbaefb020): eglGetCurrentSurface_pre 12377 [ 46] EGL(tid=0xbaefb020): eglGetCurrentSurface_pre 12378 [ 47] EGL(tid=0xbaefb020): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 48] EGL(tid=0xbaefb020): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 49] EGL(tid=0xbaefb020): eglMakeCurrent 0xaaaaf4259930 (nil) (nil) 0xaaaaf4282040 [ 50] (tid=0xbaefb020, gc=0xaaaaf4282190): glGetString 0x1F02 [ 51] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 52] EGL(tid=0xbaefb020): eglMakeCurrent 0xaaaaf4259930 (nil) (nil) (nil) [ 53] EGL(tid=0xbaefb020): eglDestroyContext 0xaaaaf4259930 0xaaaaf43321a0 [ 54] EGL(tid=0xbaefb020): eglDestroyContext 0xaaaaf4259930 0xaaaaf4282040 [4147887.249] -> wl_compositor@4.create_surface(new id wl_surface@14) [4147891.304] -> wl_registry@2.bind(25, "xdg_wm_base", 2, new id [unknown]@17) [4147891.403] -> xdg_wm_base@17.get_xdg_surface(new id xdg_surface@18, wl_surface@14) [4147891.435] -> xdg_surface@18.get_toplevel(new id xdg_toplevel@19) [4147891.456] -> xdg_toplevel@19.set_min_size(0, 0) [4147891.476] -> xdg_toplevel@19.set_max_size(0, 0) [4147891.502] -> xdg_toplevel@19.set_title("Custom Materials Example") [4147891.533] -> xdg_toplevel@19.set_app_id("custommaterial") [4147891.552] -> wl_surface@14.set_buffer_scale(1) [4147893.288] -> wl_surface@14.set_buffer_transform(0) [4147893.347] -> wl_surface@14.commit() [4147893.523] wl_keyboard@7.repeat_info(40, 400) [4147893.553] wl_keyboard@7.keymap(1, fd 11, 64434) [4147909.270] xdg_toplevel@19.configure(0, 0, array[0]) [4147909.361] xdg_surface@18.configure(12) [4147909.430] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4147909.480] -> xdg_surface@18.ack_configure(12) [ 55] EGL(tid=0xbaefb020): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 56] EGL(tid=0xbaefb020): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 57] EGL(tid=0xbaefb020): eglChooseConfig_pre 0xaaaaf4259930 0xaaaaf43cb5f0 (nil) 0 0xfffff647e504 [ 58] EGL(tid=0xbaefb020): eglChooseConfig_post 0xaaaaf4259930 0xaaaaf43cb5f0 (nil) 0 1 [ 59] EGL(tid=0xbaefb020): eglChooseConfig_pre 0xaaaaf4259930 0xaaaaf43cb5f0 0xaaaaf43c0250 1 0xfffff647e504 [ 60] EGL(tid=0xbaefb020): eglChooseConfig_post 0xaaaaf4259930 0xaaaaf43cb5f0 0xaaaaf43c0250 1 1 [ 61] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12324 0 [ 62] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12324 8 [ 63] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12323 0 [ 64] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12323 8 [ 65] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12322 0 [ 66] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12322 8 [ 67] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12321 0 [ 68] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12321 8 [ 69] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12324 0 [ 70] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12324 8 [ 71] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12323 0 [ 72] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12323 8 [ 73] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12322 0 [ 74] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12322 8 [ 75] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12321 0 [ 76] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12321 8 [ 77] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12325 0 [ 78] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12325 24 [ 79] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12326 0 [ 80] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12326 8 [ 81] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12337 0 [ 82] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12337 4 [ 83] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12352 0 [ 84] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12352 77 [ 85] EGL(tid=0xbaefb020): eglGetError_pre [ 86] EGL(tid=0xbaefb020): eglGetError_post() = 0x3000 [ 87] EGL(tid=0xbaefb020): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 88] EGL(tid=0xbaefb020): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 89] EGL(tid=0xbaefb020): eglBindAPI 0x30A0 [ 90] EGL(tid=0xbaefb020): eglCreateContext_pre 0xaaaaf4259930 0x28 (nil) 0xaaaaf43aadf0 [ 91] EGL(tid=0xbaefb020): eglCreateContext_post 0xaaaaf4259930 0x28 (nil) 0xaaaaf43aadf0 => 0xaaaaf4375300 [ 92] EGL(tid=0xbaefb020): eglCreateContext_pre 0xaaaaf4259930 0x28 0xaaaaf4375300 0xaaaaf43c0160 [ 93] EGL(tid=0xbaefb020): eglCreateContext_post 0xaaaaf4259930 0x28 0xaaaaf4375300 0xaaaaf43c0160 => 0xaaaaf43b7350 [ 94] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12347 12347 [ 95] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12347 0 [ 96] EGL(tid=0xbaefb020): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12348 12348 [ 97] EGL(tid=0xbaefb020): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12348 1 [ 98] EGL(tid=0xbaefb020): eglGetCurrentDisplay_pre [ 99] EGL(tid=0xbaefb020): eglGetCurrentContext_pre [ 100] EGL(tid=0xbaefb020): eglGetCurrentContext_post => (nil) [ 101] EGL(tid=0xbaefb020): eglGetCurrentSurface_pre 12377 [ 102] EGL(tid=0xbaefb020): eglGetCurrentSurface_pre 12378 [ 103] EGL(tid=0xbaefb020): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 104] EGL(tid=0xbaefb020): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 105] EGL(tid=0xbaefb020): eglMakeCurrent 0xaaaaf4259930 (nil) (nil) 0xaaaaf4375300 [ 106] (tid=0xbaefb020, gc=0xaaaaf438a600): glGetString 0x1F02 [ 107] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 108] EGL(tid=0xbaefb020): eglMakeCurrent 0xaaaaf4259930 (nil) (nil) (nil) [4148382.091] -> wl_compositor@4.create_surface(new id wl_surface@20) [ 109] EGL(tid=0xbaefb020): eglDestroyContext 0xaaaaf4259930 0xaaaaf43b7350 [ 110] EGL(tid=0xbaefb020): eglDestroyContext 0xaaaaf4259930 0xaaaaf4375300 [ 111] EGL(tid=0xabedefa0): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 112] EGL(tid=0xabedefa0): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 113] EGL(tid=0xabedefa0): eglChooseConfig_pre 0xaaaaf4259930 0xffff88005ae0 (nil) 0 0xffffabeddfa4 [ 114] EGL(tid=0xabedefa0): eglChooseConfig_post 0xaaaaf4259930 0xffff88005ae0 (nil) 0 1 [ 115] EGL(tid=0xabedefa0): eglChooseConfig_pre 0xaaaaf4259930 0xffff88005ae0 0xffff880c08d0 1 0xffffabeddfa4 [ 116] EGL(tid=0xabedefa0): eglChooseConfig_post 0xaaaaf4259930 0xffff88005ae0 0xffff880c08d0 1 1 [ 117] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12324 0 [ 118] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12324 8 [ 119] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12323 0 [ 120] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12323 8 [ 121] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12322 0 [ 122] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12322 8 [ 123] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12321 0 [ 124] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12321 8 [ 125] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12324 0 [ 126] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12324 8 [ 127] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12323 0 [ 128] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12323 8 [ 129] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12322 0 [ 130] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12322 8 [ 131] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12321 0 [ 132] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12321 8 [ 133] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12325 0 [ 134] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12325 24 [ 135] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12326 0 [ 136] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12326 8 [ 137] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12337 0 [ 138] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12337 4 [ 139] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12352 0 [ 140] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12352 77 [ 141] EGL(tid=0xabedefa0): eglGetError_pre [ 142] EGL(tid=0xabedefa0): eglGetError_post() = 0x3000 [ 143] EGL(tid=0xabedefa0): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 144] EGL(tid=0xabedefa0): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 145] EGL(tid=0xabedefa0): eglBindAPI 0x30A0 [ 146] EGL(tid=0xabedefa0): eglCreateContext_pre 0xaaaaf4259930 0x28 (nil) 0xffff880c1700 [ 147] EGL(tid=0xabedefa0): eglCreateContext_post 0xaaaaf4259930 0x28 (nil) 0xffff880c1700 => 0xffff880c1740 [ 148] EGL(tid=0xabedefa0): eglCreateContext_pre 0xaaaaf4259930 0x28 0xffff880c1740 0xffff880058d0 [ 149] EGL(tid=0xabedefa0): eglCreateContext_post 0xaaaaf4259930 0x28 0xffff880c1740 0xffff880058d0 => 0xffff882afe90 [ 150] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12347 12347 [ 151] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12347 0 [ 152] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12348 12348 [ 153] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12348 1 [ 154] EGL(tid=0xabedefa0): eglGetCurrentDisplay_pre [ 155] EGL(tid=0xabedefa0): eglGetCurrentContext_pre [ 156] EGL(tid=0xabedefa0): eglGetCurrentContext_post => (nil) [ 157] EGL(tid=0xabedefa0): eglGetCurrentSurface_pre 12377 [ 158] EGL(tid=0xabedefa0): eglGetCurrentSurface_pre 12378 [ 159] EGL(tid=0xabedefa0): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 160] EGL(tid=0xabedefa0): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 161] EGL(tid=0xabedefa0): eglMakeCurrent 0xaaaaf4259930 (nil) (nil) 0xffff880c1740 [ 162] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F02 [ 163] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 164] EGL(tid=0xabedefa0): eglMakeCurrent 0xaaaaf4259930 (nil) (nil) (nil) [ 165] EGL(tid=0xabedefa0): eglQueryAPI_pre [ 166] EGL(tid=0xabedefa0): eglQueryAPI_post = 0x30A0 [ 167] EGL(tid=0xabedefa0): eglQueryString_pre 0xaaaaf4259930 0x3055 [ 168] EGL(tid=0xabedefa0): eglQueryString_post 0xaaaaf4259930 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 169] EGL(tid=0xabedefa0): eglChooseConfig_pre 0xaaaaf4259930 0xffff88497910 (nil) 0 0xffffabeddfb4 [ 170] EGL(tid=0xabedefa0): eglChooseConfig_post 0xaaaaf4259930 0xffff88497910 (nil) 0 1 [ 171] EGL(tid=0xabedefa0): eglChooseConfig_pre 0xaaaaf4259930 0xffff88497910 0xffff88497810 1 0xffffabeddfb4 [ 172] EGL(tid=0xabedefa0): eglChooseConfig_post 0xaaaaf4259930 0xffff88497910 0xffff88497810 1 1 [ 173] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12324 0 [ 174] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12324 8 [ 175] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12323 0 [ 176] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12323 8 [ 177] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12322 0 [ 178] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12322 8 [ 179] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12321 0 [ 180] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12321 8 [ 181] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12324 0 [ 182] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12324 8 [ 183] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12323 0 [ 184] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12323 8 [ 185] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12322 0 [ 186] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12322 8 [ 187] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12321 0 [ 188] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12321 8 [ 189] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12325 0 [ 190] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12325 24 [ 191] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12326 0 [ 192] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12326 8 [ 193] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12337 0 [ 194] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12337 4 [ 195] EGL(tid=0xabedefa0): eglGetConfigAttrib_pre 0xaaaaf4259930 0x28 12352 0 [ 196] EGL(tid=0xabedefa0): eglGetConfigAttrib_post 0xaaaaf4259930 0x28 12352 77 [ 197] EGL(tid=0xabedefa0): eglGetError_pre [ 198] EGL(tid=0xabedefa0): eglGetError_post() = 0x3000 [ 199] EGL(tid=0xabedefa0): eglCreateWindowSurface_pre 0xaaaaf4259930 0x28 0xffff884978b0 (nil) [ 200] EGL(tid=0xabedefa0): eglCreateWindowSurface_post 0xaaaaf4259930 0x28 0xffff884978b0 (nil) => 0xffff884a19e0 (1286 x 753) [ 201] EGL(tid=0xabedefa0): eglMakeCurrent 0xaaaaf4259930 0xffff884a19e0 0xffff884a19e0 0xffff880c1740 [ 202] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindTexture [ 203] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindTexture => 0xffffb8ab73c0 [ 204] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendFunc [ 205] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendFunc => 0xffffb8ab7450 [ 206] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClear [ 207] EGL(tid=0xabedefa0): eglGetProcAddress_post glClear => 0xffffb8ab7640 [ 208] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearColor [ 209] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearColor => 0xffffb8ab76d0 [ 210] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearDepthf [ 211] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearDepthf => 0xffffb8ab7780 [ 212] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearStencil [ 213] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearStencil => 0xffffb8ab7810 [ 214] EGL(tid=0xabedefa0): eglGetProcAddress_pre glColorMask [ 215] EGL(tid=0xabedefa0): eglGetProcAddress_post glColorMask => 0xffffb8ab78a0 [ 216] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCopyTexImage2D [ 217] EGL(tid=0xabedefa0): eglGetProcAddress_post glCopyTexImage2D => 0xffffb8ab7b40 [ 218] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCopyTexSubImage2D [ 219] EGL(tid=0xabedefa0): eglGetProcAddress_post glCopyTexSubImage2D => 0xffffb8ab7c30 [ 220] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCullFace [ 221] EGL(tid=0xabedefa0): eglGetProcAddress_post glCullFace => 0xffffb8ab7d20 [ 222] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteTextures [ 223] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteTextures => 0xffffb8ab7e40 [ 224] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthFunc [ 225] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthFunc => 0xffffb8ab7ed0 [ 226] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthMask [ 227] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthMask => 0xffffb8ab7f60 [ 228] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthRangef [ 229] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthRangef => 0xffffb8ab7ff0 [ 230] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDisable [ 231] EGL(tid=0xabedefa0): eglGetProcAddress_post glDisable => 0xffffb8ab8080 [ 232] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawArrays [ 233] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawArrays => 0xffffb8ab8110 [ 234] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawElements [ 235] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawElements => 0xffffb8ab81c0 [ 236] EGL(tid=0xabedefa0): eglGetProcAddress_pre glEnable [ 237] EGL(tid=0xabedefa0): eglGetProcAddress_post glEnable => 0xffffb8ab8270 [ 238] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFinish [ 239] EGL(tid=0xabedefa0): eglGetProcAddress_post glFinish => 0xffffb8ab8300 [ 240] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFlush [ 241] EGL(tid=0xabedefa0): eglGetProcAddress_post glFlush => 0xffffb8ab8380 [ 242] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFrontFace [ 243] EGL(tid=0xabedefa0): eglGetProcAddress_post glFrontFace => 0xffffb8ab8400 [ 244] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenTextures [ 245] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenTextures => 0xffffb8ab8520 [ 246] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBooleanv [ 247] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBooleanv => 0xffffb8ab85b0 [ 248] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetError [ 249] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetError => 0xffffb8ab86f0 [ 250] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetFloatv [ 251] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetFloatv => 0xffffb8ab8770 [ 252] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetIntegerv [ 253] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetIntegerv => 0xffffb8ab8800 [ 254] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetString [ 255] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetString => 0xffffb8ab8920 [ 256] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetTexParameterfv [ 257] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetTexParameterfv => 0xffffb8ab89b0 [ 258] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetTexParameteriv [ 259] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetTexParameteriv => 0xffffb8ab8a60 [ 260] EGL(tid=0xabedefa0): eglGetProcAddress_pre glHint [ 261] EGL(tid=0xabedefa0): eglGetProcAddress_post glHint => 0xffffb8ab8b10 [ 262] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsEnabled [ 263] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsEnabled => 0xffffb8ab8c30 [ 264] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsTexture [ 265] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsTexture => 0xffffb8ab8cc0 [ 266] EGL(tid=0xabedefa0): eglGetProcAddress_pre glLineWidth [ 267] EGL(tid=0xabedefa0): eglGetProcAddress_post glLineWidth => 0xffffb8ab8d50 [ 268] EGL(tid=0xabedefa0): eglGetProcAddress_pre glPixelStorei [ 269] EGL(tid=0xabedefa0): eglGetProcAddress_post glPixelStorei => 0xffffb8ab8de0 [ 270] EGL(tid=0xabedefa0): eglGetProcAddress_pre glPolygonOffset [ 271] EGL(tid=0xabedefa0): eglGetProcAddress_post glPolygonOffset => 0xffffb8ab8e70 [ 272] EGL(tid=0xabedefa0): eglGetProcAddress_pre glReadPixels [ 273] EGL(tid=0xabedefa0): eglGetProcAddress_post glReadPixels => 0xffffb8ab8f00 [ 274] EGL(tid=0xabedefa0): eglGetProcAddress_pre glScissor [ 275] EGL(tid=0xabedefa0): eglGetProcAddress_post glScissor => 0xffffb8ab9080 [ 276] EGL(tid=0xabedefa0): eglGetProcAddress_pre glStencilFunc [ 277] EGL(tid=0xabedefa0): eglGetProcAddress_post glStencilFunc => 0xffffb8ab9130 [ 278] EGL(tid=0xabedefa0): eglGetProcAddress_pre glStencilMask [ 279] EGL(tid=0xabedefa0): eglGetProcAddress_post glStencilMask => 0xffffb8ab91e0 [ 280] EGL(tid=0xabedefa0): eglGetProcAddress_pre glStencilOp [ 281] EGL(tid=0xabedefa0): eglGetProcAddress_post glStencilOp => 0xffffb8ab9270 [ 282] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexImage2D [ 283] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexImage2D => 0xffffb8ab9320 [ 284] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexParameterf [ 285] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexParameterf => 0xffffb8ab9420 [ 286] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexParameterfv [ 287] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexParameterfv => 0xffffb8ab94d0 [ 288] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexParameteri [ 289] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexParameteri => 0xffffb8ab9580 [ 290] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexParameteriv [ 291] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexParameteriv => 0xffffb8ab9630 [ 292] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexSubImage2D [ 293] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexSubImage2D => 0xffffb8ab96e0 [ 294] EGL(tid=0xabedefa0): eglGetProcAddress_pre glViewport [ 295] EGL(tid=0xabedefa0): eglGetProcAddress_post glViewport => 0xffffb8ab97e0 [ 296] EGL(tid=0xabedefa0): eglGetProcAddress_pre glActiveTexture [ 297] EGL(tid=0xabedefa0): eglGetProcAddress_post glActiveTexture => 0xffffb8ab72a0 [ 298] EGL(tid=0xabedefa0): eglGetProcAddress_pre glAttachShader [ 299] EGL(tid=0xabedefa0): eglGetProcAddress_post glAttachShader => 0xffffb8b32040 [ 300] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindAttribLocation [ 301] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindAttribLocation => 0xffffb8b32100 [ 302] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindBuffer [ 303] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindBuffer => 0xffffb8ab7330 [ 304] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindFramebuffer [ 305] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindFramebuffer => 0xffffb8b32310 [ 306] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindRenderbuffer [ 307] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindRenderbuffer => 0xffffb8b323d0 [ 308] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendColor [ 309] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendColor => 0xffffb8b32550 [ 310] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendEquation [ 311] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendEquation => 0xffffb8b326b0 [ 312] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendEquationSeparate [ 313] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendEquationSeparate => 0xffffb8b32770 [ 314] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendFuncSeparate [ 315] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendFuncSeparate => 0xffffb8b32970 [ 316] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBufferData [ 317] EGL(tid=0xabedefa0): eglGetProcAddress_post glBufferData => 0xffffb8ab74e0 [ 318] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBufferSubData [ 319] EGL(tid=0xabedefa0): eglGetProcAddress_post glBufferSubData => 0xffffb8ab7590 [ 320] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCheckFramebufferStatus [ 321] EGL(tid=0xabedefa0): eglGetProcAddress_post glCheckFramebufferStatus => 0xffffb8b32c10 [ 322] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCompileShader [ 323] EGL(tid=0xabedefa0): eglGetProcAddress_post glCompileShader => 0xffffb8b330d0 [ 324] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCompressedTexImage2D [ 325] EGL(tid=0xabedefa0): eglGetProcAddress_post glCompressedTexImage2D => 0xffffb8ab7950 [ 326] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCompressedTexSubImage2D [ 327] EGL(tid=0xabedefa0): eglGetProcAddress_post glCompressedTexSubImage2D => 0xffffb8ab7a40 [ 328] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCreateProgram [ 329] EGL(tid=0xabedefa0): eglGetProcAddress_post glCreateProgram => 0xffffb8b33520 [ 330] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCreateShader [ 331] EGL(tid=0xabedefa0): eglGetProcAddress_post glCreateShader => 0xffffb8b335d0 [ 332] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteBuffers [ 333] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteBuffers => 0xffffb8ab7db0 [ 334] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteFramebuffers [ 335] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteFramebuffers => 0xffffb8b33810 [ 336] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteProgram [ 337] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteProgram => 0xffffb8b338d0 [ 338] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteRenderbuffers [ 339] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteRenderbuffers => 0xffffb8b33990 [ 340] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteShader [ 341] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteShader => 0xffffb8b33a50 [ 342] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDetachShader [ 343] EGL(tid=0xabedefa0): eglGetProcAddress_post glDetachShader => 0xffffb8b33ea0 [ 344] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDisableVertexAttribArray [ 345] EGL(tid=0xabedefa0): eglGetProcAddress_post glDisableVertexAttribArray => 0xffffb8b340d0 [ 346] EGL(tid=0xabedefa0): eglGetProcAddress_pre glEnableVertexAttribArray [ 347] EGL(tid=0xabedefa0): eglGetProcAddress_post glEnableVertexAttribArray => 0xffffb8b345b0 [ 348] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFramebufferRenderbuffer [ 349] EGL(tid=0xabedefa0): eglGetProcAddress_post glFramebufferRenderbuffer => 0xffffb8b347b0 [ 350] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFramebufferTexture2D [ 351] EGL(tid=0xabedefa0): eglGetProcAddress_post glFramebufferTexture2D => 0xffffb8b34890 [ 352] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenBuffers [ 353] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenBuffers => 0xffffb8ab8490 [ 354] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenerateMipmap [ 355] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenerateMipmap => 0xffffb8b34b00 [ 356] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenFramebuffers [ 357] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenFramebuffers => 0xffffb8b34bc0 [ 358] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenRenderbuffers [ 359] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenRenderbuffers => 0xffffb8b34c80 [ 360] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetActiveAttrib [ 361] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetActiveAttrib => 0xffffb8b34e00 [ 362] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetActiveUniform [ 363] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetActiveUniform => 0xffffb8b34f10 [ 364] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetAttachedShaders [ 365] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetAttachedShaders => 0xffffb8b35020 [ 366] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetAttribLocation [ 367] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetAttribLocation => 0xffffb8b35100 [ 368] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferParameteriv [ 369] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferParameteriv => 0xffffb8ab8640 [ 370] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetFramebufferAttachmentParameteriv [ 371] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetFramebufferAttachmentParameteriv => 0xffffb8b354c0 [ 372] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramiv [ 373] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramiv => 0xffffb8b35660 [ 374] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramInfoLog [ 375] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramInfoLog => 0xffffb8b35730 [ 376] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetRenderbufferParameteriv [ 377] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetRenderbufferParameteriv => 0xffffb8b35810 [ 378] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetShaderiv [ 379] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetShaderiv => 0xffffb8b358e0 [ 380] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetShaderInfoLog [ 381] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetShaderInfoLog => 0xffffb8b359b0 [ 382] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetShaderPrecisionFormat [ 383] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetShaderPrecisionFormat => 0xffffb8b35a90 [ 384] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetShaderSource [ 385] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetShaderSource => 0xffffb8b35b70 [ 386] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetUniformfv [ 387] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetUniformfv => 0xffffb8b35ee0 [ 388] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetUniformiv [ 389] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetUniformiv => 0xffffb8b35fb0 [ 390] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetUniformLocation [ 391] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetUniformLocation => 0xffffb8b36080 [ 392] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetVertexAttribfv [ 393] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetVertexAttribfv => 0xffffb8b36140 [ 394] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetVertexAttribiv [ 395] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetVertexAttribiv => 0xffffb8b36210 [ 396] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetVertexAttribPointerv [ 397] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetVertexAttribPointerv => 0xffffb8b362e0 [ 398] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsBuffer [ 399] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsBuffer => 0xffffb8ab8ba0 [ 400] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsFramebuffer [ 401] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsFramebuffer => 0xffffb8b365f0 [ 402] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsProgram [ 403] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsProgram => 0xffffb8b366b0 [ 404] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsRenderbuffer [ 405] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsRenderbuffer => 0xffffb8b36770 [ 406] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsShader [ 407] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsShader => 0xffffb8b36830 [ 408] EGL(tid=0xabedefa0): eglGetProcAddress_pre glLinkProgram [ 409] EGL(tid=0xabedefa0): eglGetProcAddress_post glLinkProgram => 0xffffb8b36a70 [ 410] EGL(tid=0xabedefa0): eglGetProcAddress_pre glReleaseShaderCompiler [ 411] EGL(tid=0xabedefa0): eglGetProcAddress_post glReleaseShaderCompiler => 0xffffb8b36dc0 [ 412] EGL(tid=0xabedefa0): eglGetProcAddress_pre glRenderbufferStorage [ 413] EGL(tid=0xabedefa0): eglGetProcAddress_post glRenderbufferStorage => 0xffffb8b36e60 [ 414] EGL(tid=0xabedefa0): eglGetProcAddress_pre glSampleCoverage [ 415] EGL(tid=0xabedefa0): eglGetProcAddress_post glSampleCoverage => 0xffffb8ab8fe0 [ 416] EGL(tid=0xabedefa0): eglGetProcAddress_pre glShaderBinary [ 417] EGL(tid=0xabedefa0): eglGetProcAddress_post glShaderBinary => 0xffffb8b370f0 [ 418] EGL(tid=0xabedefa0): eglGetProcAddress_pre glShaderSource [ 419] EGL(tid=0xabedefa0): eglGetProcAddress_post glShaderSource => 0xffffb8b371e0 [ 420] EGL(tid=0xabedefa0): eglGetProcAddress_pre glStencilFuncSeparate [ 421] EGL(tid=0xabedefa0): eglGetProcAddress_post glStencilFuncSeparate => 0xffffb8b37390 [ 422] EGL(tid=0xabedefa0): eglGetProcAddress_pre glStencilMaskSeparate [ 423] EGL(tid=0xabedefa0): eglGetProcAddress_post glStencilMaskSeparate => 0xffffb8b37530 [ 424] EGL(tid=0xabedefa0): eglGetProcAddress_pre glStencilOpSeparate [ 425] EGL(tid=0xabedefa0): eglGetProcAddress_post glStencilOpSeparate => 0xffffb8b376c0 [ 426] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform1f [ 427] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform1f => 0xffffb8b37cc0 [ 428] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform1fv [ 429] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform1fv => 0xffffb8b37e20 [ 430] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform1i [ 431] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform1i => 0xffffb8b37ef0 [ 432] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform1iv [ 433] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform1iv => 0xffffb8b37fb0 [ 434] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform2f [ 435] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform2f => 0xffffb8b38080 [ 436] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform2fv [ 437] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform2fv => 0xffffb8b381e0 [ 438] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform2i [ 439] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform2i => 0xffffb8b382b0 [ 440] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform2iv [ 441] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform2iv => 0xffffb8b38380 [ 442] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform3f [ 443] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform3f => 0xffffb8b38450 [ 444] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform3fv [ 445] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform3fv => 0xffffb8b38540 [ 446] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform3i [ 447] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform3i => 0xffffb8b38610 [ 448] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform3iv [ 449] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform3iv => 0xffffb8b386f0 [ 450] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform4f [ 451] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform4f => 0xffffb8b387c0 [ 452] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform4fv [ 453] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform4fv => 0xffffb8b38940 [ 454] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform4i [ 455] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform4i => 0xffffb8b38a10 [ 456] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform4iv [ 457] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform4iv => 0xffffb8b38b00 [ 458] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix2fv [ 459] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix2fv => 0xffffb8b38bd0 [ 460] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix3fv [ 461] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix3fv => 0xffffb8b38cb0 [ 462] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix4fv [ 463] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix4fv => 0xffffb8b38d90 [ 464] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUseProgram [ 465] EGL(tid=0xabedefa0): eglGetProcAddress_post glUseProgram => 0xffffb8b38e70 [ 466] EGL(tid=0xabedefa0): eglGetProcAddress_pre glValidateProgram [ 467] EGL(tid=0xabedefa0): eglGetProcAddress_post glValidateProgram => 0xffffb8b38f30 [ 468] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttrib1f [ 469] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttrib1f => 0xffffb8b38ff0 [ 470] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttrib1fv [ 471] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttrib1fv => 0xffffb8b390c0 [ 472] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttrib2f [ 473] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttrib2f => 0xffffb8b39180 [ 474] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttrib2fv [ 475] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttrib2fv => 0xffffb8b39250 [ 476] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttrib3f [ 477] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttrib3f => 0xffffb8b39310 [ 478] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttrib3fv [ 479] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttrib3fv => 0xffffb8b39400 [ 480] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttrib4f [ 481] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttrib4f => 0xffffb8b394c0 [ 482] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttrib4fv [ 483] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttrib4fv => 0xffffb8b395b0 [ 484] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribPointer [ 485] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribPointer => 0xffffb8b39670 [ 486] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearDepth [ 487] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearDepth => (nil) [ 488] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearDepthARB [ 489] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearDepthARB => (nil) [ 490] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearDepthOES [ 491] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearDepthOES => (nil) [ 492] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearDepthEXT [ 493] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearDepthEXT => (nil) [ 494] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearDepthANGLE [ 495] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearDepthANGLE => (nil) [ 496] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearDepthNV [ 497] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearDepthNV => (nil) [ 498] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthRange [ 499] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthRange => (nil) [ 500] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthRangeARB [ 501] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthRangeARB => (nil) [ 502] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthRangeOES [ 503] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthRangeOES => (nil) [ 504] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthRangeEXT [ 505] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthRangeEXT => (nil) [ 506] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthRangeANGLE [ 507] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthRangeANGLE => (nil) [ 508] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDepthRangeNV [ 509] EGL(tid=0xabedefa0): eglGetProcAddress_post glDepthRangeNV => (nil) [ 510] EGL(tid=0xabedefa0): eglGetProcAddress_pre glReadBuffer [ 511] EGL(tid=0xabedefa0): eglGetProcAddress_post glReadBuffer => 0xffffb8b39920 [ 512] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawRangeElements [ 513] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawRangeElements => 0xffffb8b399e0 [ 514] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexImage3D [ 515] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexImage3D => 0xffffb8b39ae0 [ 516] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexSubImage3D [ 517] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexSubImage3D => 0xffffb8b39be0 [ 518] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCopyTexSubImage3D [ 519] EGL(tid=0xabedefa0): eglGetProcAddress_post glCopyTexSubImage3D => 0xffffb8b39ce0 [ 520] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCompressedTexImage3D [ 521] EGL(tid=0xabedefa0): eglGetProcAddress_post glCompressedTexImage3D => 0xffffb8b39dd0 [ 522] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCompressedTexSubImage3D [ 523] EGL(tid=0xabedefa0): eglGetProcAddress_post glCompressedTexSubImage3D => 0xffffb8b39ec0 [ 524] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenQueries [ 525] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenQueries => 0xffffb8b39fc0 [ 526] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteQueries [ 527] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteQueries => 0xffffb8b3a080 [ 528] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsQuery [ 529] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsQuery => 0xffffb8b3a140 [ 530] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBeginQuery [ 531] EGL(tid=0xabedefa0): eglGetProcAddress_post glBeginQuery => 0xffffb8b3a200 [ 532] EGL(tid=0xabedefa0): eglGetProcAddress_pre glEndQuery [ 533] EGL(tid=0xabedefa0): eglGetProcAddress_post glEndQuery => 0xffffb8b3a2c0 [ 534] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetQueryiv [ 535] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetQueryiv => 0xffffb8b3a380 [ 536] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetQueryObjectuiv [ 537] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetQueryObjectuiv => 0xffffb8b3a450 [ 538] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUnmapBuffer [ 539] EGL(tid=0xabedefa0): eglGetProcAddress_post glUnmapBuffer => 0xffffb8b3a520 [ 540] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferPointerv [ 541] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferPointerv => 0xffffb8b3a5e0 [ 542] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawBuffers [ 543] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawBuffers => 0xffffb8b3a6b0 [ 544] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix2x3fv [ 545] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix2x3fv => 0xffffb8b3a830 [ 546] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix3x2fv [ 547] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix3x2fv => 0xffffb8b3a910 [ 548] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix2x4fv [ 549] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix2x4fv => 0xffffb8b3a9f0 [ 550] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix4x2fv [ 551] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix4x2fv => 0xffffb8b3aad0 [ 552] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix3x4fv [ 553] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix3x4fv => 0xffffb8b3abb0 [ 554] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformMatrix4x3fv [ 555] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformMatrix4x3fv => 0xffffb8b3ac90 [ 556] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlitFramebuffer [ 557] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlitFramebuffer => 0xffffb8b3ad70 [ 558] EGL(tid=0xabedefa0): eglGetProcAddress_pre glRenderbufferStorageMultisample [ 559] EGL(tid=0xabedefa0): eglGetProcAddress_post glRenderbufferStorageMultisample => 0xffffb8b3ae60 [ 560] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFramebufferTextureLayer [ 561] EGL(tid=0xabedefa0): eglGetProcAddress_post glFramebufferTextureLayer => 0xffffb8b3af50 [ 562] EGL(tid=0xabedefa0): eglGetProcAddress_pre glMapBufferRange [ 563] EGL(tid=0xabedefa0): eglGetProcAddress_post glMapBufferRange => 0xffffb8b3b040 [ 564] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFlushMappedBufferRange [ 565] EGL(tid=0xabedefa0): eglGetProcAddress_post glFlushMappedBufferRange => 0xffffb8b3b120 [ 566] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindVertexArray [ 567] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindVertexArray => 0xffffb8b3b1f0 [ 568] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteVertexArrays [ 569] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteVertexArrays => 0xffffb8b3b2b0 [ 570] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenVertexArrays [ 571] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenVertexArrays => 0xffffb8b3b370 [ 572] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsVertexArray [ 573] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsVertexArray => 0xffffb8b3b430 [ 574] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetIntegeri_v [ 575] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetIntegeri_v => 0xffffb8b3b4f0 [ 576] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBeginTransformFeedback [ 577] EGL(tid=0xabedefa0): eglGetProcAddress_post glBeginTransformFeedback => 0xffffb8b3b5c0 [ 578] EGL(tid=0xabedefa0): eglGetProcAddress_pre glEndTransformFeedback [ 579] EGL(tid=0xabedefa0): eglGetProcAddress_post glEndTransformFeedback => 0xffffb8b3b680 [ 580] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindBufferRange [ 581] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindBufferRange => 0xffffb8b3b720 [ 582] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindBufferBase [ 583] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindBufferBase => 0xffffb8b3b810 [ 584] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTransformFeedbackVaryings [ 585] EGL(tid=0xabedefa0): eglGetProcAddress_post glTransformFeedbackVaryings => 0xffffb8b3b8e0 [ 586] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetTransformFeedbackVarying [ 587] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetTransformFeedbackVarying => 0xffffb8b3b9c0 [ 588] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribIPointer [ 589] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribIPointer => 0xffffb8b3bad0 [ 590] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetVertexAttribIiv [ 591] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetVertexAttribIiv => 0xffffb8b3bbc0 [ 592] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetVertexAttribIuiv [ 593] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetVertexAttribIuiv => 0xffffb8b3bc90 [ 594] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribI4i [ 595] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribI4i => 0xffffb8b3bd60 [ 596] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribI4ui [ 597] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribI4ui => 0xffffb8b3be50 [ 598] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribI4iv [ 599] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribI4iv => 0xffffb8b3bf40 [ 600] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribI4uiv [ 601] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribI4uiv => 0xffffb8b3c000 [ 602] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetUniformuiv [ 603] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetUniformuiv => 0xffffb8b3c0c0 [ 604] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetFragDataLocation [ 605] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetFragDataLocation => 0xffffb8b3c190 [ 606] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform1ui [ 607] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform1ui => 0xffffb8b3c250 [ 608] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform2ui [ 609] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform2ui => 0xffffb8b3c310 [ 610] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform3ui [ 611] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform3ui => 0xffffb8b3c3e0 [ 612] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform4ui [ 613] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform4ui => 0xffffb8b3c4c0 [ 614] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform1uiv [ 615] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform1uiv => 0xffffb8b3c5b0 [ 616] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform2uiv [ 617] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform2uiv => 0xffffb8b3c680 [ 618] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform3uiv [ 619] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform3uiv => 0xffffb8b3c750 [ 620] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniform4uiv [ 621] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniform4uiv => 0xffffb8b3c820 [ 622] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearBufferiv [ 623] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearBufferiv => 0xffffb8b3c8f0 [ 624] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearBufferuiv [ 625] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearBufferuiv => 0xffffb8b3c9c0 [ 626] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearBufferfv [ 627] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearBufferfv => 0xffffb8b3ca90 [ 628] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClearBufferfi [ 629] EGL(tid=0xabedefa0): eglGetProcAddress_post glClearBufferfi => 0xffffb8b3cb60 [ 630] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetStringi [ 631] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetStringi => 0xffffb8b3cc50 [ 632] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCopyBufferSubData [ 633] EGL(tid=0xabedefa0): eglGetProcAddress_post glCopyBufferSubData => 0xffffb8b3cd10 [ 634] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetUniformIndices [ 635] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetUniformIndices => 0xffffb8b3ce00 [ 636] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetActiveUniformsiv [ 637] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetActiveUniformsiv => 0xffffb8b3cee0 [ 638] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetUniformBlockIndex [ 639] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetUniformBlockIndex => 0xffffb8b3cfd0 [ 640] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetActiveUniformBlockiv [ 641] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetActiveUniformBlockiv => 0xffffb8b3d090 [ 642] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetActiveUniformBlockName [ 643] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetActiveUniformBlockName => 0xffffb8b3d170 [ 644] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUniformBlockBinding [ 645] EGL(tid=0xabedefa0): eglGetProcAddress_post glUniformBlockBinding => 0xffffb8b3d260 [ 646] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawArraysInstanced [ 647] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawArraysInstanced => 0xffffb8b3d330 [ 648] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawElementsInstanced [ 649] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawElementsInstanced => 0xffffb8b3d410 [ 650] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFenceSync [ 651] EGL(tid=0xabedefa0): eglGetProcAddress_post glFenceSync => 0xffffb8b3d500 [ 652] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsSync [ 653] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsSync => 0xffffb8b3d5c0 [ 654] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteSync [ 655] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteSync => 0xffffb8b3d680 [ 656] EGL(tid=0xabedefa0): eglGetProcAddress_pre glClientWaitSync [ 657] EGL(tid=0xabedefa0): eglGetProcAddress_post glClientWaitSync => 0xffffb8b3d740 [ 658] EGL(tid=0xabedefa0): eglGetProcAddress_pre glWaitSync [ 659] EGL(tid=0xabedefa0): eglGetProcAddress_post glWaitSync => 0xffffb8b3d820 [ 660] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetInteger64v [ 661] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetInteger64v => 0xffffb8b3d8f0 [ 662] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetSynciv [ 663] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetSynciv => 0xffffb8b3d9b0 [ 664] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetInteger64i_v [ 665] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetInteger64i_v => 0xffffb8b3daa0 [ 666] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferParameteri64v [ 667] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferParameteri64v => 0xffffb8b3db70 [ 668] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenSamplers [ 669] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenSamplers => 0xffffb8b3dc40 [ 670] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteSamplers [ 671] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteSamplers => 0xffffb8b3dd00 [ 672] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsSampler [ 673] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsSampler => 0xffffb8b3ddc0 [ 674] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindSampler [ 675] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindSampler => 0xffffb8b3de80 [ 676] EGL(tid=0xabedefa0): eglGetProcAddress_pre glSamplerParameteri [ 677] EGL(tid=0xabedefa0): eglGetProcAddress_post glSamplerParameteri => 0xffffb8b3df40 [ 678] EGL(tid=0xabedefa0): eglGetProcAddress_pre glSamplerParameteriv [ 679] EGL(tid=0xabedefa0): eglGetProcAddress_post glSamplerParameteriv => 0xffffb8b3e010 [ 680] EGL(tid=0xabedefa0): eglGetProcAddress_pre glSamplerParameterf [ 681] EGL(tid=0xabedefa0): eglGetProcAddress_post glSamplerParameterf => 0xffffb8b3e0e0 [ 682] EGL(tid=0xabedefa0): eglGetProcAddress_pre glSamplerParameterfv [ 683] EGL(tid=0xabedefa0): eglGetProcAddress_post glSamplerParameterfv => 0xffffb8b3e1b0 [ 684] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetSamplerParameteriv [ 685] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetSamplerParameteriv => 0xffffb8b3e280 [ 686] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetSamplerParameterfv [ 687] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetSamplerParameterfv => 0xffffb8b3e350 [ 688] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribDivisor [ 689] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribDivisor => 0xffffb8b3e420 [ 690] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindTransformFeedback [ 691] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindTransformFeedback => 0xffffb8b3e4e0 [ 692] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteTransformFeedbacks [ 693] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteTransformFeedbacks => 0xffffb8b3e5a0 [ 694] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenTransformFeedbacks [ 695] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenTransformFeedbacks => 0xffffb8b3e660 [ 696] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsTransformFeedback [ 697] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsTransformFeedback => 0xffffb8b3e720 [ 698] EGL(tid=0xabedefa0): eglGetProcAddress_pre glPauseTransformFeedback [ 699] EGL(tid=0xabedefa0): eglGetProcAddress_post glPauseTransformFeedback => 0xffffb8b3e7e0 [ 700] EGL(tid=0xabedefa0): eglGetProcAddress_pre glResumeTransformFeedback [ 701] EGL(tid=0xabedefa0): eglGetProcAddress_post glResumeTransformFeedback => 0xffffb8b3e880 [ 702] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramBinary [ 703] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramBinary => 0xffffb8b3e920 [ 704] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramBinary [ 705] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramBinary => 0xffffb8b3ea10 [ 706] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramParameteri [ 707] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramParameteri => 0xffffb8b3eaf0 [ 708] EGL(tid=0xabedefa0): eglGetProcAddress_pre glInvalidateFramebuffer [ 709] EGL(tid=0xabedefa0): eglGetProcAddress_post glInvalidateFramebuffer => 0xffffb8b3ebc0 [ 710] EGL(tid=0xabedefa0): eglGetProcAddress_pre glInvalidateSubFramebuffer [ 711] EGL(tid=0xabedefa0): eglGetProcAddress_post glInvalidateSubFramebuffer => 0xffffb8b3ec90 [ 712] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexStorage2D [ 713] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexStorage2D => 0xffffb8b3eda0 [ 714] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexStorage3D [ 715] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexStorage3D => 0xffffb8b3ee90 [ 716] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetInternalformativ [ 717] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetInternalformativ => 0xffffb8b3ef90 [ 718] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDispatchCompute [ 719] EGL(tid=0xabedefa0): eglGetProcAddress_post glDispatchCompute => 0xffffb8b3f080 [ 720] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDispatchComputeIndirect [ 721] EGL(tid=0xabedefa0): eglGetProcAddress_post glDispatchComputeIndirect => 0xffffb8b3f150 [ 722] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawArraysIndirect [ 723] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawArraysIndirect => 0xffffb8b3f210 [ 724] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawElementsIndirect [ 725] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawElementsIndirect => 0xffffb8b3f2d0 [ 726] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFramebufferParameteri [ 727] EGL(tid=0xabedefa0): eglGetProcAddress_post glFramebufferParameteri => 0xffffb8b3f3a0 [ 728] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetFramebufferParameteriv [ 729] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetFramebufferParameteriv => 0xffffb8b3f470 [ 730] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramInterfaceiv [ 731] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramInterfaceiv => 0xffffb8b3f540 [ 732] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramResourceIndex [ 733] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramResourceIndex => 0xffffb8b3f620 [ 734] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramResourceName [ 735] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramResourceName => 0xffffb8b3f700 [ 736] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramResourceiv [ 737] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramResourceiv => 0xffffb8b3f800 [ 738] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramResourceLocation [ 739] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramResourceLocation => 0xffffb8b3f8e0 [ 740] EGL(tid=0xabedefa0): eglGetProcAddress_pre glUseProgramStages [ 741] EGL(tid=0xabedefa0): eglGetProcAddress_post glUseProgramStages => 0xffffb8b3f9c0 [ 742] EGL(tid=0xabedefa0): eglGetProcAddress_pre glActiveShaderProgram [ 743] EGL(tid=0xabedefa0): eglGetProcAddress_post glActiveShaderProgram => 0xffffb8b3fa90 [ 744] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCreateShaderProgramv [ 745] EGL(tid=0xabedefa0): eglGetProcAddress_post glCreateShaderProgramv => 0xffffb8b3fb50 [ 746] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindProgramPipeline [ 747] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindProgramPipeline => 0xffffb8b3fc30 [ 748] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDeleteProgramPipelines [ 749] EGL(tid=0xabedefa0): eglGetProcAddress_post glDeleteProgramPipelines => 0xffffb8b3fcf0 [ 750] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGenProgramPipelines [ 751] EGL(tid=0xabedefa0): eglGetProcAddress_post glGenProgramPipelines => 0xffffb8b3fdb0 [ 752] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsProgramPipeline [ 753] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsProgramPipeline => 0xffffb8b3fe70 [ 754] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramPipelineiv [ 755] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramPipelineiv => 0xffffb8b3ff30 [ 756] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform1i [ 757] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform1i => 0xffffb8b40000 [ 758] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform2i [ 759] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform2i => 0xffffb8b400d0 [ 760] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform3i [ 761] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform3i => 0xffffb8b401b0 [ 762] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform4i [ 763] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform4i => 0xffffb8b402a0 [ 764] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform1ui [ 765] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform1ui => 0xffffb8b403a0 [ 766] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform2ui [ 767] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform2ui => 0xffffb8b40470 [ 768] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform3ui [ 769] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform3ui => 0xffffb8b40550 [ 770] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform4ui [ 771] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform4ui => 0xffffb8b40640 [ 772] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform1f [ 773] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform1f => 0xffffb8b40740 [ 774] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform2f [ 775] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform2f => 0xffffb8b40810 [ 776] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform3f [ 777] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform3f => 0xffffb8b408f0 [ 778] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform4f [ 779] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform4f => 0xffffb8b409e0 [ 780] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform1iv [ 781] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform1iv => 0xffffb8b40ae0 [ 782] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform2iv [ 783] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform2iv => 0xffffb8b40bc0 [ 784] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform3iv [ 785] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform3iv => 0xffffb8b40ca0 [ 786] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform4iv [ 787] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform4iv => 0xffffb8b40d80 [ 788] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform1uiv [ 789] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform1uiv => 0xffffb8b40e60 [ 790] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform2uiv [ 791] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform2uiv => 0xffffb8b40f40 [ 792] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform3uiv [ 793] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform3uiv => 0xffffb8b41020 [ 794] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform4uiv [ 795] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform4uiv => 0xffffb8b41100 [ 796] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform1fv [ 797] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform1fv => 0xffffb8b411e0 [ 798] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform2fv [ 799] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform2fv => 0xffffb8b412c0 [ 800] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform3fv [ 801] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform3fv => 0xffffb8b413a0 [ 802] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniform4fv [ 803] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniform4fv => 0xffffb8b41480 [ 804] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix2fv [ 805] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix2fv => 0xffffb8b41560 [ 806] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix3fv [ 807] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix3fv => 0xffffb8b41650 [ 808] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix4fv [ 809] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix4fv => 0xffffb8b41740 [ 810] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix2x3fv [ 811] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix2x3fv => 0xffffb8b41830 [ 812] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix3x2fv [ 813] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix3x2fv => 0xffffb8b41920 [ 814] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix2x4fv [ 815] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix2x4fv => 0xffffb8b41a10 [ 816] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix4x2fv [ 817] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix4x2fv => 0xffffb8b41b00 [ 818] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix3x4fv [ 819] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix3x4fv => 0xffffb8b41bf0 [ 820] EGL(tid=0xabedefa0): eglGetProcAddress_pre glProgramUniformMatrix4x3fv [ 821] EGL(tid=0xabedefa0): eglGetProcAddress_post glProgramUniformMatrix4x3fv => 0xffffb8b41ce0 [ 822] EGL(tid=0xabedefa0): eglGetProcAddress_pre glValidateProgramPipeline [ 823] EGL(tid=0xabedefa0): eglGetProcAddress_post glValidateProgramPipeline => 0xffffb8b41dd0 [ 824] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetProgramPipelineInfoLog [ 825] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetProgramPipelineInfoLog => 0xffffb8b41e90 [ 826] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindImageTexture [ 827] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindImageTexture => 0xffffb8b41f70 [ 828] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBooleani_v [ 829] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBooleani_v => 0xffffb8b42080 [ 830] EGL(tid=0xabedefa0): eglGetProcAddress_pre glMemoryBarrier [ 831] EGL(tid=0xabedefa0): eglGetProcAddress_post glMemoryBarrier => 0xffffb8b42150 [ 832] EGL(tid=0xabedefa0): eglGetProcAddress_pre glMemoryBarrierByRegion [ 833] EGL(tid=0xabedefa0): eglGetProcAddress_post glMemoryBarrierByRegion => 0xffffb8b42210 [ 834] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexStorage2DMultisample [ 835] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexStorage2DMultisample => 0xffffb8b422d0 [ 836] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetMultisamplefv [ 837] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetMultisamplefv => 0xffffb8b423d0 [ 838] EGL(tid=0xabedefa0): eglGetProcAddress_pre glSampleMaski [ 839] EGL(tid=0xabedefa0): eglGetProcAddress_post glSampleMaski => 0xffffb8b424a0 [ 840] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetTexLevelParameteriv [ 841] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetTexLevelParameteriv => 0xffffb8b42560 [ 842] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetTexLevelParameterfv [ 843] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetTexLevelParameterfv => 0xffffb8b42640 [ 844] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBindVertexBuffer [ 845] EGL(tid=0xabedefa0): eglGetProcAddress_post glBindVertexBuffer => 0xffffb8b42720 [ 846] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribFormat [ 847] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribFormat => 0xffffb8b42800 [ 848] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribIFormat [ 849] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribIFormat => 0xffffb8b428f0 [ 850] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexAttribBinding [ 851] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexAttribBinding => 0xffffb8b429d0 [ 852] EGL(tid=0xabedefa0): eglGetProcAddress_pre glVertexBindingDivisor [ 853] EGL(tid=0xabedefa0): eglGetProcAddress_post glVertexBindingDivisor => 0xffffb8b42a90 [ 854] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendBarrier [ 855] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendBarrier => 0xffffb8b42c60 [ 856] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendEquationSeparatei [ 857] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendEquationSeparatei => 0xffffb8b43b60 [ 858] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendEquationi [ 859] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendEquationi => 0xffffb8b43aa0 [ 860] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendFuncSeparatei [ 861] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendFuncSeparatei => 0xffffb8b43d00 [ 862] EGL(tid=0xabedefa0): eglGetProcAddress_pre glBlendFunci [ 863] EGL(tid=0xabedefa0): eglGetProcAddress_post glBlendFunci => 0xffffb8b43c30 [ 864] EGL(tid=0xabedefa0): eglGetProcAddress_pre glColorMaski [ 865] EGL(tid=0xabedefa0): eglGetProcAddress_post glColorMaski => 0xffffb8b43df0 [ 866] EGL(tid=0xabedefa0): eglGetProcAddress_pre glCopyImageSubData [ 867] EGL(tid=0xabedefa0): eglGetProcAddress_post glCopyImageSubData => 0xffffb8b44bc0 [ 868] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDebugMessageCallback [ 869] EGL(tid=0xabedefa0): eglGetProcAddress_post glDebugMessageCallback => 0xffffb8b42f00 [ 870] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDebugMessageControl [ 871] EGL(tid=0xabedefa0): eglGetProcAddress_post glDebugMessageControl => 0xffffb8b42d00 [ 872] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDebugMessageInsert [ 873] EGL(tid=0xabedefa0): eglGetProcAddress_post glDebugMessageInsert => 0xffffb8b42e00 [ 874] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDisablei [ 875] EGL(tid=0xabedefa0): eglGetProcAddress_post glDisablei => 0xffffb8b43fa0 [ 876] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawElementsBaseVertex [ 877] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawElementsBaseVertex => 0xffffb8b44ce0 [ 878] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawElementsInstancedBaseVertex [ 879] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawElementsInstancedBaseVertex => 0xffffb8b44ee0 [ 880] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDrawRangeElementsBaseVertex [ 881] EGL(tid=0xabedefa0): eglGetProcAddress_post glDrawRangeElementsBaseVertex => 0xffffb8b44dd0 [ 882] EGL(tid=0xabedefa0): eglGetProcAddress_pre glEnablei [ 883] EGL(tid=0xabedefa0): eglGetProcAddress_post glEnablei => 0xffffb8b43ee0 [ 884] EGL(tid=0xabedefa0): eglGetProcAddress_pre glFramebufferTexture [ 885] EGL(tid=0xabedefa0): eglGetProcAddress_post glFramebufferTexture => 0xffffb8b44a20 [ 886] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetDebugMessageLog [ 887] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetDebugMessageLog => 0xffffb8b42fc0 [ 888] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetGraphicsResetStatus [ 889] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetGraphicsResetStatus => 0xffffb8b43670 [ 890] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetObjectLabel [ 891] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetObjectLabel => 0xffffb8b433d0 [ 892] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetObjectPtrLabel [ 893] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetObjectPtrLabel => 0xffffb8b43590 [ 894] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetPointerv [ 895] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetPointerv => 0xffffb8ab8890 [ 896] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetSamplerParameterIiv [ 897] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetSamplerParameterIiv => 0xffffb8b44600 [ 898] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetSamplerParameterIuiv [ 899] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetSamplerParameterIuiv => 0xffffb8b446d0 [ 900] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetTexParameterIiv [ 901] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetTexParameterIiv => 0xffffb8b442c0 [ 902] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetTexParameterIuiv [ 903] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetTexParameterIuiv => 0xffffb8b44390 [ 904] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetnUniformfv [ 905] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetnUniformfv => 0xffffb8b43800 [ 906] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetnUniformiv [ 907] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetnUniformiv => 0xffffb8b438e0 [ 908] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetnUniformuiv [ 909] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetnUniformuiv => 0xffffb8b439c0 [ 910] EGL(tid=0xabedefa0): eglGetProcAddress_pre glIsEnabledi [ 911] EGL(tid=0xabedefa0): eglGetProcAddress_post glIsEnabledi => 0xffffb8b44060 [ 912] EGL(tid=0xabedefa0): eglGetProcAddress_pre glMinSampleShading [ 913] EGL(tid=0xabedefa0): eglGetProcAddress_post glMinSampleShading => 0xffffb8b44b00 [ 914] EGL(tid=0xabedefa0): eglGetProcAddress_pre glObjectLabel [ 915] EGL(tid=0xabedefa0): eglGetProcAddress_post glObjectLabel => 0xffffb8b432f0 [ 916] EGL(tid=0xabedefa0): eglGetProcAddress_pre glObjectPtrLabel [ 917] EGL(tid=0xabedefa0): eglGetProcAddress_post glObjectPtrLabel => 0xffffb8b434c0 [ 918] EGL(tid=0xabedefa0): eglGetProcAddress_pre glPatchParameteri [ 919] EGL(tid=0xabedefa0): eglGetProcAddress_post glPatchParameteri => 0xffffb8b44960 [ 920] EGL(tid=0xabedefa0): eglGetProcAddress_pre glPopDebugGroup [ 921] EGL(tid=0xabedefa0): eglGetProcAddress_post glPopDebugGroup => 0xffffb8b43250 [ 922] EGL(tid=0xabedefa0): eglGetProcAddress_pre glPrimitiveBoundingBox [ 923] EGL(tid=0xabedefa0): eglGetProcAddress_post glPrimitiveBoundingBox => 0xffffb8b44fe0 [ 924] EGL(tid=0xabedefa0): eglGetProcAddress_pre glPushDebugGroup [ 925] EGL(tid=0xabedefa0): eglGetProcAddress_post glPushDebugGroup => 0xffffb8b43170 [ 926] EGL(tid=0xabedefa0): eglGetProcAddress_pre glReadnPixels [ 927] EGL(tid=0xabedefa0): eglGetProcAddress_post glReadnPixels => 0xffffb8b43720 [ 928] EGL(tid=0xabedefa0): eglGetProcAddress_pre glSamplerParameterIiv [ 929] EGL(tid=0xabedefa0): eglGetProcAddress_post glSamplerParameterIiv => 0xffffb8b44460 [ 930] EGL(tid=0xabedefa0): eglGetProcAddress_pre glSamplerParameterIuiv [ 931] EGL(tid=0xabedefa0): eglGetProcAddress_post glSamplerParameterIuiv => 0xffffb8b44530 [ 932] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexBuffer [ 933] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexBuffer => 0xffffb8b447a0 [ 934] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexBufferRange [ 935] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexBufferRange => 0xffffb8b44870 [ 936] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexParameterIiv [ 937] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexParameterIiv => 0xffffb8b44120 [ 938] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexParameterIuiv [ 939] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexParameterIuiv => 0xffffb8b441f0 [ 940] EGL(tid=0xabedefa0): eglGetProcAddress_pre glTexStorage3DMultisample [ 941] EGL(tid=0xabedefa0): eglGetProcAddress_post glTexStorage3DMultisample => 0xffffb8b42b50 [ 942] EGL(tid=0xabedefa0): eglGetProcAddress_pre glMapBuffer [ 943] EGL(tid=0xabedefa0): eglGetProcAddress_post glMapBuffer => (nil) [ 944] EGL(tid=0xabedefa0): eglGetProcAddress_pre glMapBufferARB [ 945] EGL(tid=0xabedefa0): eglGetProcAddress_post glMapBufferARB => (nil) [ 946] EGL(tid=0xabedefa0): eglGetProcAddress_pre glMapBufferOES [ 947] EGL(tid=0xabedefa0): eglGetProcAddress_post glMapBufferOES => 0xffffb8ab9890 [ 948] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferSubData [ 949] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferSubData => (nil) [ 950] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferSubDataARB [ 951] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferSubDataARB => (nil) [ 952] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferSubDataOES [ 953] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferSubDataOES => (nil) [ 954] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferSubDataEXT [ 955] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferSubDataEXT => (nil) [ 956] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferSubDataANGLE [ 957] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferSubDataANGLE => (nil) [ 958] EGL(tid=0xabedefa0): eglGetProcAddress_pre glGetBufferSubDataNV [ 959] EGL(tid=0xabedefa0): eglGetProcAddress_post glGetBufferSubDataNV => (nil) [ 960] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDiscardFramebuffer [ 961] EGL(tid=0xabedefa0): eglGetProcAddress_post glDiscardFramebuffer => (nil) [ 962] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDiscardFramebufferARB [ 963] EGL(tid=0xabedefa0): eglGetProcAddress_post glDiscardFramebufferARB => (nil) [ 964] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDiscardFramebufferOES [ 965] EGL(tid=0xabedefa0): eglGetProcAddress_post glDiscardFramebufferOES => (nil) [ 966] EGL(tid=0xabedefa0): eglGetProcAddress_pre glDiscardFramebufferEXT [ 967] EGL(tid=0xabedefa0): eglGetProcAddress_post glDiscardFramebufferEXT => 0xffffb8b45790 [ 968] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F03 [ 969] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 970] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F01 [ 971] glGetString => Vivante GC7000XSVX [ 972] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F03 [ 973] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 974] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x8D57 [ 975] glGetIntegerv => 4 [ 976] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 977] glGenFramebuffers => [ 978] { [ 979] 1 [ 980] } [ 981] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 1 [ 982] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 983] glGenTextures => [ 984] { [ 985] 1 [ 986] } [ 987] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x0DE1 1 [ 988] (tid=0xabedefa0, gc=0xffff880c1890): glTexParameteri 0x0DE1 0x2801 9728 [ 989] (tid=0xabedefa0, gc=0xffff880c1890): glTexParameteri 0x0DE1 0x2800 9728 [ 990] (tid=0xabedefa0, gc=0xffff880c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 991] (tid=0xabedefa0, gc=0xffff880c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 992] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 993] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 1 0 [ 994] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x0DE1 0 [ 995] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 996] glCheckFramebufferStatus => 0x8CD5 [ 997] (tid=0xabedefa0, gc=0xffff880c1890): glGenRenderbuffers 1 [ 998] glGenRenderbuffers => [ 999] { [ 1000] 2 [ 1001] } [ 1002] (tid=0xabedefa0, gc=0xffff880c1890): glBindRenderbuffer 0x8D41 2 [ 1003] (tid=0xabedefa0, gc=0xffff880c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1004] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 2 [ 1005] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 2 [ 1006] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1007] glCheckFramebufferStatus => 0x8CD5 [ 1008] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1009] glCheckFramebufferStatus => 0x8CD5 [ 1010] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 1 [ 1011] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F01 [ 1012] glGetString => Vivante GC7000XSVX [ 1013] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F00 [ 1014] glGetString => Vivante Corporation [ 1015] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F01 [ 1016] glGetString => Vivante GC7000XSVX [ 1017] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F02 [ 1018] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1019] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x86A2 [ 1020] glGetIntegerv => 53 [ 1021] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x86A3 [ 1022] glGetIntegerv => 37488 [ 1023] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x0D33 [ 1024] glGetIntegerv => 8192 [ 1025] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x8824 [ 1026] glGetIntegerv => 4 [ 1027] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x8D57 [ 1028] glGetIntegerv => 4 [ 1029] (tid=0xabedefa0, gc=0xffff880c1890): glEnable 0x8D69 [ 1030] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x90EB [ 1031] glGetIntegerv => 2048 [ 1032] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegeri_v 0x91BE 0 [ 1033] glGetIntegeri_v => 65535 [ 1034] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegeri_v 0x91BE 1 [ 1035] glGetIntegeri_v => 65535 [ 1036] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegeri_v 0x91BE 2 [ 1037] glGetIntegeri_v => 65535 [ 1038] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegeri_v 0x91BF 0 [ 1039] glGetIntegeri_v => 256 [ 1040] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegeri_v 0x91BF 1 [ 1041] glGetIntegeri_v => 128 [ 1042] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegeri_v 0x91BF 2 [ 1043] glGetIntegeri_v => 64 [ 1044] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x87FE [ 1045] glGetIntegerv => 1 [ 1046] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x88FF [ 1047] glGetIntegerv => 512 [ 1048] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x8DFB [ 1049] glGetIntegerv => 256 [ 1050] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x8DFD [ 1051] glGetIntegerv => 256 [ 1052] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 1053] glGenTextures => [ 1054] { [ 1055] 2 [ 1056] } [ 1057] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x0DE1 2 [ 1058] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 1059] (tid=0xabedefa0, gc=0xffff880c1890): glGenRenderbuffers 1 [ 1060] glGenRenderbuffers => [ 1061] { [ 1062] 3 [ 1063] } [ 1064] (tid=0xabedefa0, gc=0xffff880c1890): glBindRenderbuffer 0x8D41 3 [ 1065] (tid=0xabedefa0, gc=0xffff880c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1066] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1067] glGenFramebuffers => [ 1068] { [ 1069] 2 [ 1070] } [ 1071] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 2 [ 1072] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 2 0 [ 1073] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 3 [ 1074] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 3 [ 1075] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1076] glCheckFramebufferStatus => 0x8CD5 [ 1077] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 1078] glGenTextures => [ 1079] { [ 1080] 3 [ 1081] } [ 1082] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x8513 3 [ 1083] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1084] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1085] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1086] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1087] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1088] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1089] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1090] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1091] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1092] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1093] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1094] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1095] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1096] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1097] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1098] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1099] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1100] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1101] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1102] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1103] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1104] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1105] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1106] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1107] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1108] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1109] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1110] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1111] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1112] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1113] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1114] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1115] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1116] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1117] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1118] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1119] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1120] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1121] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1122] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1123] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1124] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1125] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1126] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1127] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1128] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1129] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1130] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1131] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1132] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1133] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1134] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1135] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1136] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1137] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1138] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1139] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1140] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1141] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1142] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1143] (tid=0xabedefa0, gc=0xffff880c1890): glGenRenderbuffers 1 [ 1144] glGenRenderbuffers => [ 1145] { [ 1146] 4 [ 1147] } [ 1148] (tid=0xabedefa0, gc=0xffff880c1890): glBindRenderbuffer 0x8D41 4 [ 1149] (tid=0xabedefa0, gc=0xffff880c1890): glRenderbufferStorage 0x8D41 0x8058 512 512 [ 1150] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1151] glGenFramebuffers => [ 1152] { [ 1153] 3 [ 1154] } [ 1155] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 3 [ 1156] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8515 3 0 [ 1157] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1158] glCheckFramebufferStatus => 0x8CD5 [ 1159] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1160] glGenFramebuffers => [ 1161] { [ 1162] 4 [ 1163] } [ 1164] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 4 [ 1165] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8516 3 0 [ 1166] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1167] glCheckFramebufferStatus => 0x8CD5 [ 1168] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1169] glGenFramebuffers => [ 1170] { [ 1171] 5 [ 1172] } [ 1173] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 5 [ 1174] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8517 3 0 [ 1175] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1176] glCheckFramebufferStatus => 0x8CD5 [ 1177] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1178] glGenFramebuffers => [ 1179] { [ 1180] 6 [ 1181] } [ 1182] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 6 [ 1183] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8518 3 0 [ 1184] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1185] glCheckFramebufferStatus => 0x8CD5 [ 1186] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1187] glGenFramebuffers => [ 1188] { [ 1189] 7 [ 1190] } [ 1191] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 7 [ 1192] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8519 3 0 [ 1193] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1194] glCheckFramebufferStatus => 0x8CD5 [ 1195] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1196] glGenFramebuffers => [ 1197] { [ 1198] 8 [ 1199] } [ 1200] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 8 [ 1201] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x851A 3 0 [ 1202] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1203] glCheckFramebufferStatus => 0x8CD5 [ 1204] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 1205] glGenTextures => [ 1206] { [ 1207] 4 [ 1208] } [ 1209] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x0DE1 4 [ 1210] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x0DE1 0 0x881A 1024 512 0 0x1908 0x140B (nil) [ 1211] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 1212] glGenBuffers => [ 1213] { [ 1214] 1 [ 1215] } [ 1216] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8892 1 [ 1217] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8892 720 (nil) 0x88E4 [ 1218] (tid=0xabedefa0, gc=0xffff880c1890): glCreateProgram [ 1219] glCreateProgram => 1 [ 1220] (tid=0xabedefa0, gc=0xffff880c1890): glGetIntegerv 0x87FE [ 1221] glGetIntegerv => 1 [ 1222] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F00 [ 1223] glGetString => Vivante Corporation [ 1224] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F01 [ 1225] glGetString => Vivante GC7000XSVX [ 1226] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F02 [ 1227] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1228] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1229] glGetError => 0x0000 [ 1230] (tid=0xabedefa0, gc=0xffff880c1890): glProgramBinary 1 0x8FC5 0xffffbb069068 10924 [ 1231] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1232] glGetError => 0x0000 [ 1233] (tid=0xabedefa0, gc=0xffff880c1890): glGetProgramiv 1 0x8B82 [ 1234] glGetProgramiv => 1 [ 1235] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 1 ubuf.projection [ 1236] glGetUniformLocation => 0 [ 1237] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 1 ubuf.view [ 1238] glGetUniformLocation => 1 [ 1239] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 1 ubuf2.colorSpace [ 1240] glGetUniformLocation => 2 [ 1241] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 1 environmentMap [ 1242] glGetUniformLocation => 3 [ 1243] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 1244] glGenTextures => [ 1245] { [ 1246] 5 [ 1247] } [ 1248] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x8513 5 [ 1249] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1250] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1251] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1252] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1253] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1254] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1255] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1256] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1257] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1258] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1259] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1260] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1261] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1262] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1263] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1264] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1265] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1266] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1267] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1268] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1269] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1270] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1271] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1272] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1273] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1274] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1275] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1276] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1277] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1278] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1279] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1280] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1281] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1282] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1283] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1284] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1285] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1286] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1287] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1288] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1289] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1290] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1291] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1292] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1293] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1294] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1295] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1296] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1297] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1298] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1299] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 0 0x881A 512 512 0 0x1908 0x140B (nil) [ 1300] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 1 0x881A 256 256 0 0x1908 0x140B (nil) [ 1301] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 2 0x881A 128 128 0 0x1908 0x140B (nil) [ 1302] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 3 0x881A 64 64 0 0x1908 0x140B (nil) [ 1303] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 4 0x881A 32 32 0 0x1908 0x140B (nil) [ 1304] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 5 0x881A 16 16 0 0x1908 0x140B (nil) [ 1305] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 6 0x881A 8 8 0 0x1908 0x140B (nil) [ 1306] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 7 0x881A 4 4 0 0x1908 0x140B (nil) [ 1307] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 8 0x881A 2 2 0 0x1908 0x140B (nil) [ 1308] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 9 0x881A 1 1 0 0x1908 0x140B (nil) [ 1309] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1310] glGenFramebuffers => [ 1311] { [ 1312] 9 [ 1313] } [ 1314] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 9 [ 1315] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8515 5 0 [ 1316] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1317] glCheckFramebufferStatus => 0x8CD5 [ 1318] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1319] glGenFramebuffers => [ 1320] { [ 1321] 10 [ 1322] } [ 1323] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 10 [ 1324] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8516 5 0 [ 1325] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1326] glCheckFramebufferStatus => 0x8CD5 [ 1327] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1328] glGenFramebuffers => [ 1329] { [ 1330] 11 [ 1331] } [ 1332] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 11 [ 1333] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8517 5 0 [ 1334] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1335] glCheckFramebufferStatus => 0x8CD5 [ 1336] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1337] glGenFramebuffers => [ 1338] { [ 1339] 12 [ 1340] } [ 1341] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 12 [ 1342] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8518 5 0 [ 1343] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1344] glCheckFramebufferStatus => 0x8CD5 [ 1345] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1346] glGenFramebuffers => [ 1347] { [ 1348] 13 [ 1349] } [ 1350] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 13 [ 1351] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8519 5 0 [ 1352] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1353] glCheckFramebufferStatus => 0x8CD5 [ 1354] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1355] glGenFramebuffers => [ 1356] { [ 1357] 14 [ 1358] } [ 1359] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 14 [ 1360] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x851A 5 0 [ 1361] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1362] glCheckFramebufferStatus => 0x8CD5 [ 1363] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1364] glGenFramebuffers => [ 1365] { [ 1366] 15 [ 1367] } [ 1368] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 15 [ 1369] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8515 5 1 [ 1370] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1371] glCheckFramebufferStatus => 0x8CD5 [ 1372] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1373] glGenFramebuffers => [ 1374] { [ 1375] 16 [ 1376] } [ 1377] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 16 [ 1378] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8516 5 1 [ 1379] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1380] glCheckFramebufferStatus => 0x8CD5 [ 1381] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1382] glGenFramebuffers => [ 1383] { [ 1384] 17 [ 1385] } [ 1386] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 17 [ 1387] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8517 5 1 [ 1388] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1389] glCheckFramebufferStatus => 0x8CD5 [ 1390] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1391] glGenFramebuffers => [ 1392] { [ 1393] 18 [ 1394] } [ 1395] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 18 [ 1396] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8518 5 1 [ 1397] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1398] glCheckFramebufferStatus => 0x8CD5 [ 1399] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1400] glGenFramebuffers => [ 1401] { [ 1402] 19 [ 1403] } [ 1404] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 19 [ 1405] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8519 5 1 [ 1406] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1407] glCheckFramebufferStatus => 0x8CD5 [ 1408] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1409] glGenFramebuffers => [ 1410] { [ 1411] 20 [ 1412] } [ 1413] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 20 [ 1414] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x851A 5 1 [ 1415] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1416] glCheckFramebufferStatus => 0x8CD5 [ 1417] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1418] glGenFramebuffers => [ 1419] { [ 1420] 21 [ 1421] } [ 1422] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 21 [ 1423] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8515 5 2 [ 1424] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1425] glCheckFramebufferStatus => 0x8CD5 [ 1426] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1427] glGenFramebuffers => [ 1428] { [ 1429] 22 [ 1430] } [ 1431] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 22 [ 1432] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8516 5 2 [ 1433] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1434] glCheckFramebufferStatus => 0x8CD5 [ 1435] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1436] glGenFramebuffers => [ 1437] { [ 1438] 23 [ 1439] } [ 1440] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 23 [ 1441] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8517 5 2 [ 1442] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1443] glCheckFramebufferStatus => 0x8CD5 [ 1444] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1445] glGenFramebuffers => [ 1446] { [ 1447] 24 [ 1448] } [ 1449] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 24 [ 1450] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8518 5 2 [ 1451] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1452] glCheckFramebufferStatus => 0x8CD5 [ 1453] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1454] glGenFramebuffers => [ 1455] { [ 1456] 25 [ 1457] } [ 1458] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 25 [ 1459] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8519 5 2 [ 1460] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1461] glCheckFramebufferStatus => 0x8CD5 [ 1462] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1463] glGenFramebuffers => [ 1464] { [ 1465] 26 [ 1466] } [ 1467] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 26 [ 1468] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x851A 5 2 [ 1469] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1470] glCheckFramebufferStatus => 0x8CD5 [ 1471] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1472] glGenFramebuffers => [ 1473] { [ 1474] 27 [ 1475] } [ 1476] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 27 [ 1477] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8515 5 3 [ 1478] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1479] glCheckFramebufferStatus => 0x8CD5 [ 1480] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1481] glGenFramebuffers => [ 1482] { [ 1483] 28 [ 1484] } [ 1485] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 28 [ 1486] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8516 5 3 [ 1487] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1488] glCheckFramebufferStatus => 0x8CD5 [ 1489] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1490] glGenFramebuffers => [ 1491] { [ 1492] 29 [ 1493] } [ 1494] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 29 [ 1495] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8517 5 3 [ 1496] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1497] glCheckFramebufferStatus => 0x8CD5 [ 1498] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1499] glGenFramebuffers => [ 1500] { [ 1501] 30 [ 1502] } [ 1503] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 30 [ 1504] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8518 5 3 [ 1505] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1506] glCheckFramebufferStatus => 0x8CD5 [ 1507] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1508] glGenFramebuffers => [ 1509] { [ 1510] 31 [ 1511] } [ 1512] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 31 [ 1513] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8519 5 3 [ 1514] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1515] glCheckFramebufferStatus => 0x8CD5 [ 1516] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1517] glGenFramebuffers => [ 1518] { [ 1519] 32 [ 1520] } [ 1521] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 32 [ 1522] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x851A 5 3 [ 1523] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1524] glCheckFramebufferStatus => 0x8CD5 [ 1525] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1526] glGenFramebuffers => [ 1527] { [ 1528] 33 [ 1529] } [ 1530] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 33 [ 1531] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8515 5 4 [ 1532] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1533] glCheckFramebufferStatus => 0x8CD5 [ 1534] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1535] glGenFramebuffers => [ 1536] { [ 1537] 34 [ 1538] } [ 1539] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 34 [ 1540] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8516 5 4 [ 1541] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1542] glCheckFramebufferStatus => 0x8CD5 [ 1543] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1544] glGenFramebuffers => [ 1545] { [ 1546] 35 [ 1547] } [ 1548] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 35 [ 1549] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8517 5 4 [ 1550] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1551] glCheckFramebufferStatus => 0x8CD5 [ 1552] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1553] glGenFramebuffers => [ 1554] { [ 1555] 36 [ 1556] } [ 1557] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 36 [ 1558] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8518 5 4 [ 1559] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1560] glCheckFramebufferStatus => 0x8CD5 [ 1561] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1562] glGenFramebuffers => [ 1563] { [ 1564] 37 [ 1565] } [ 1566] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 37 [ 1567] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8519 5 4 [ 1568] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1569] glCheckFramebufferStatus => 0x8CD5 [ 1570] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1571] glGenFramebuffers => [ 1572] { [ 1573] 38 [ 1574] } [ 1575] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 38 [ 1576] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x851A 5 4 [ 1577] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1578] glCheckFramebufferStatus => 0x8CD5 [ 1579] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1580] glGenFramebuffers => [ 1581] { [ 1582] 39 [ 1583] } [ 1584] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 39 [ 1585] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8515 5 5 [ 1586] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1587] glCheckFramebufferStatus => 0x8CD5 [ 1588] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1589] glGenFramebuffers => [ 1590] { [ 1591] 40 [ 1592] } [ 1593] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 40 [ 1594] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8516 5 5 [ 1595] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1596] glCheckFramebufferStatus => 0x8CD5 [ 1597] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1598] glGenFramebuffers => [ 1599] { [ 1600] 41 [ 1601] } [ 1602] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 41 [ 1603] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8517 5 5 [ 1604] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1605] glCheckFramebufferStatus => 0x8CD5 [ 1606] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1607] glGenFramebuffers => [ 1608] { [ 1609] 42 [ 1610] } [ 1611] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 42 [ 1612] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8518 5 5 [ 1613] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1614] glCheckFramebufferStatus => 0x8CD5 [ 1615] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1616] glGenFramebuffers => [ 1617] { [ 1618] 43 [ 1619] } [ 1620] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 43 [ 1621] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8519 5 5 [ 1622] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1623] glCheckFramebufferStatus => 0x8CD5 [ 1624] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1625] glGenFramebuffers => [ 1626] { [ 1627] 44 [ 1628] } [ 1629] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 44 [ 1630] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x851A 5 5 [ 1631] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1632] glCheckFramebufferStatus => 0x8CD5 [ 1633] (tid=0xabedefa0, gc=0xffff880c1890): glCreateProgram [ 1634] glCreateProgram => 2 [ 1635] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F00 [ 1636] glGetString => Vivante Corporation [ 1637] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F01 [ 1638] glGetString => Vivante GC7000XSVX [ 1639] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F02 [ 1640] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1641] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1642] glGetError => 0x0000 [ 1643] (tid=0xabedefa0, gc=0xffff880c1890): glProgramBinary 2 0x8FC5 0xffffbb065068 26712 [ 1644] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1645] glGetError => 0x0000 [ 1646] (tid=0xabedefa0, gc=0xffff880c1890): glGetProgramiv 2 0x8B82 [ 1647] glGetProgramiv => 1 [ 1648] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 2 ubuf.projection [ 1649] glGetUniformLocation => 0 [ 1650] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 2 ubuf.view [ 1651] glGetUniformLocation => 1 [ 1652] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 2 ubuf2.roughness [ 1653] glGetUniformLocation => 2 [ 1654] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 2 ubuf2.resolution [ 1655] glGetUniformLocation => 3 [ 1656] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 2 ubuf2.lodBias [ 1657] glGetUniformLocation => 4 [ 1658] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 2 ubuf2.sampleCount [ 1659] glGetUniformLocation => 5 [ 1660] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 2 ubuf2.distribution [ 1661] glGetUniformLocation => 6 [ 1662] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 2 environmentMap [ 1663] glGetUniformLocation => 7 [ 1664] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 1665] glGenTextures => [ 1666] { [ 1667] 6 [ 1668] } [ 1669] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x8513 6 [ 1670] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1671] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1672] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1673] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1674] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1675] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1676] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 1677] glGenTextures => [ 1678] { [ 1679] 7 [ 1680] } [ 1681] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x8513 7 [ 1682] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8515 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1683] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8516 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1684] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8517 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1685] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8518 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1686] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x8519 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1687] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x851A 0 0x822D 1024 1024 0 0x1903 0x140B (nil) [ 1688] (tid=0xabedefa0, gc=0xffff880c1890): glGenRenderbuffers 1 [ 1689] glGenRenderbuffers => [ 1690] { [ 1691] 45 [ 1692] } [ 1693] (tid=0xabedefa0, gc=0xffff880c1890): glBindRenderbuffer 0x8D41 45 [ 1694] (tid=0xabedefa0, gc=0xffff880c1890): glRenderbufferStorage 0x8D41 0x88F0 1024 1024 [ 1695] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1696] glGenFramebuffers => [ 1697] { [ 1698] 45 [ 1699] } [ 1700] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 45 [ 1701] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8515 6 0 [ 1702] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 45 [ 1703] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 45 [ 1704] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1705] glCheckFramebufferStatus => 0x8CD5 [ 1706] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1707] glGenFramebuffers => [ 1708] { [ 1709] 46 [ 1710] } [ 1711] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 46 [ 1712] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8516 6 0 [ 1713] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 45 [ 1714] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 45 [ 1715] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1716] glCheckFramebufferStatus => 0x8CD5 [ 1717] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1718] glGenFramebuffers => [ 1719] { [ 1720] 47 [ 1721] } [ 1722] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 47 [ 1723] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8517 6 0 [ 1724] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 45 [ 1725] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 45 [ 1726] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1727] glCheckFramebufferStatus => 0x8CD5 [ 1728] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1729] glGenFramebuffers => [ 1730] { [ 1731] 48 [ 1732] } [ 1733] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 48 [ 1734] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8518 6 0 [ 1735] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 45 [ 1736] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 45 [ 1737] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1738] glCheckFramebufferStatus => 0x8CD5 [ 1739] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1740] glGenFramebuffers => [ 1741] { [ 1742] 49 [ 1743] } [ 1744] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 49 [ 1745] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x8519 6 0 [ 1746] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 45 [ 1747] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 45 [ 1748] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1749] glCheckFramebufferStatus => 0x8CD5 [ 1750] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 1751] glGenFramebuffers => [ 1752] { [ 1753] 50 [ 1754] } [ 1755] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 50 [ 1756] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x851A 6 0 [ 1757] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 45 [ 1758] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 45 [ 1759] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 1760] glCheckFramebufferStatus => 0x8CD5 Cubemap-based shadow maps will not be blurred because MaxColorAttachments is less than 6 [ 1761] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 1762] glGenBuffers => [ 1763] { [ 1764] 2 [ 1765] } [ 1766] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8892 2 [ 1767] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8892 256 (nil) 0x88E4 [ 1768] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 1769] glGenBuffers => [ 1770] { [ 1771] 3 [ 1772] } [ 1773] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8893 3 [ 1774] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8893 24 (nil) 0x88E4 [ 1775] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 1776] glGenBuffers => [ 1777] { [ 1778] 4 [ 1779] } [ 1780] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8892 4 [ 1781] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8892 220080 (nil) 0x88E4 [ 1782] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 1783] glGenBuffers => [ 1784] { [ 1785] 5 [ 1786] } [ 1787] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8893 5 [ 1788] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8893 7896 (nil) 0x88E4 [ 1789] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 1790] glGenBuffers => [ 1791] { [ 1792] 6 [ 1793] } [ 1794] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8892 6 [ 1795] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8892 148232 (nil) 0x88E4 [ 1796] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 1797] glGenBuffers => [ 1798] { [ 1799] 7 [ 1800] } [ 1801] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8893 7 [ 1802] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8893 29400 (nil) 0x88E4 [ 1803] (tid=0xabedefa0, gc=0xffff880c1890): glCreateProgram [ 1804] glCreateProgram => 3 [ 1805] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F00 [ 1806] glGetString => Vivante Corporation [ 1807] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F01 [ 1808] glGetString => Vivante GC7000XSVX [ 1809] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F02 [ 1810] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1811] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1812] glGetError => 0x0000 [ 1813] (tid=0xabedefa0, gc=0xffff880c1890): glProgramBinary 3 0x8FC5 0xffffbb066068 22688 [ 1814] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1815] glGetError => 0x0000 [ 1816] (tid=0xabedefa0, gc=0xffff880c1890): glGetProgramiv 3 0x8B82 [ 1817] glGetProgramiv => 1 [ 1818] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_cameraDirection [ 1819] glGetUniformLocation => -1 [ 1820] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_cameraPosition [ 1821] glGetUniformLocation => -1 [ 1822] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_cameraProperties [ 1823] glGetUniformLocation => -1 [ 1824] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_material_base_color [ 1825] glGetUniformLocation => -1 [ 1826] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_material_emissive_color [ 1827] glGetUniformLocation => -1 [ 1828] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_material_properties [ 1829] glGetUniformLocation => -1 [ 1830] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_material_properties2 [ 1831] glGetUniformLocation => -1 [ 1832] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_material_properties3 [ 1833] glGetUniformLocation => -1 [ 1834] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_modelMatrix [ 1835] glGetUniformLocation => 0 [ 1836] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_modelViewProjection [ 1837] glGetUniformLocation => 1 [ 1838] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_normalMatrix [ 1839] glGetUniformLocation => 2 [ 1840] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_rhi_properties [ 1841] glGetUniformLocation => -1 [ 1842] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_viewMatrix [ 1843] glGetUniformLocation => -1 [ 1844] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.qt_viewProjectionMatrix [ 1845] glGetUniformLocation => -1 [ 1846] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.uAmplitude [ 1847] glGetUniformLocation => 3 [ 1848] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.uDiffuse [ 1849] glGetUniformLocation => -1 [ 1850] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.uShininess [ 1851] glGetUniformLocation => -1 [ 1852] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _32.uTime [ 1853] glGetUniformLocation => 4 [ 1854] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _16.qt_cameraDirection [ 1855] glGetUniformLocation => -1 [ 1856] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _16.qt_cameraPosition [ 1857] glGetUniformLocation => 5 [ 1858] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _16.qt_cameraProperties [ 1859] glGetUniformLocation => 6 [ 1860] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 3 _16.qt_material_base_color [ 1861] glGetUniformLocation => -1 [ 1862] (tid=0xabedefa0, 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Vivante GC7000XSVX [ 1896] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F02 [ 1897] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1898] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1899] glGetError => 0x0000 [ 1900] (tid=0xabedefa0, gc=0xffff880c1890): glProgramBinary 4 0x8FC5 0xffffbb067068 19116 [ 1901] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1902] glGetError => 0x0000 [ 1903] (tid=0xabedefa0, gc=0xffff880c1890): glGetProgramiv 4 0x8B82 [ 1904] glGetProgramiv => 1 [ 1905] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _59.qt_cameraDirection [ 1906] glGetUniformLocation => -1 [ 1907] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _59.qt_cameraPosition [ 1908] glGetUniformLocation => -1 [ 1909] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _59.qt_cameraProperties [ 1910] glGetUniformLocation => -1 [ 1911] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _59.qt_material_base_color [ 1912] glGetUniformLocation => 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glGetUniformLocation => -1 [ 1929] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _59.qt_viewMatrix [ 1930] glGetUniformLocation => -1 [ 1931] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _59.qt_viewProjectionMatrix [ 1932] glGetUniformLocation => -1 [ 1933] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _59.uDiffuse [ 1934] glGetUniformLocation => -1 [ 1935] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _59.uShininess [ 1936] glGetUniformLocation => -1 [ 1937] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _16.qt_cameraDirection [ 1938] glGetUniformLocation => -1 [ 1939] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _16.qt_cameraPosition [ 1940] glGetUniformLocation => 3 [ 1941] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _16.qt_cameraProperties [ 1942] glGetUniformLocation => 4 [ 1943] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 4 _16.qt_material_base_color [ 1944] 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gc=0xffff880c1890): glGetError [ 1978] glGetError => 0x0000 [ 1979] (tid=0xabedefa0, gc=0xffff880c1890): glProgramBinary 5 0x8FC5 0xffffbb068068 12664 [ 1980] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 1981] glGetError => 0x0000 [ 1982] (tid=0xabedefa0, gc=0xffff880c1890): glGetProgramiv 5 0x8B82 [ 1983] glGetProgramiv => 1 [ 1984] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _60.qt_cameraPosition [ 1985] glGetUniformLocation => -1 [ 1986] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _60.qt_cameraProperties [ 1987] glGetUniformLocation => -1 [ 1988] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _60.qt_material_base_color [ 1989] glGetUniformLocation => -1 [ 1990] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _60.qt_material_emissive_color [ 1991] glGetUniformLocation => -1 [ 1992] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _60.qt_material_properties [ 1993] glGetUniformLocation => -1 [ 1994] 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glGetUniformLocation => -1 [ 2010] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _15.qt_material_emissive_color [ 2011] glGetUniformLocation => -1 [ 2012] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _15.qt_material_properties [ 2013] glGetUniformLocation => -1 [ 2014] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _15.qt_material_properties2 [ 2015] glGetUniformLocation => -1 [ 2016] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _15.qt_material_properties3 [ 2017] glGetUniformLocation => -1 [ 2018] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _15.qt_modelMatrix [ 2019] glGetUniformLocation => -1 [ 2020] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _15.qt_modelViewProjection [ 2021] glGetUniformLocation => -1 [ 2022] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 5 _15.qt_rhi_properties [ 2023] glGetUniformLocation => -1 [ 2024] (tid=0xabedefa0, gc=0xffff880c1890): glCreateProgram [ 2025] 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_59.qt_viewProjectionMatrix [ 2139] glGetUniformLocation => -1 [ 2140] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _59.uDiffuse [ 2141] glGetUniformLocation => -1 [ 2142] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _59.uShininess [ 2143] glGetUniformLocation => -1 [ 2144] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_cameraDirection [ 2145] glGetUniformLocation => -1 [ 2146] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_cameraPosition [ 2147] glGetUniformLocation => 3 [ 2148] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_cameraProperties [ 2149] glGetUniformLocation => 4 [ 2150] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_material_base_color [ 2151] glGetUniformLocation => -1 [ 2152] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_material_emissive_color [ 2153] glGetUniformLocation => -1 [ 2154] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_material_properties [ 2155] glGetUniformLocation => -1 [ 2156] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_material_properties2 [ 2157] glGetUniformLocation => -1 [ 2158] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_material_properties3 [ 2159] glGetUniformLocation => -1 [ 2160] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_modelMatrix [ 2161] glGetUniformLocation => -1 [ 2162] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_modelViewProjection [ 2163] glGetUniformLocation => -1 [ 2164] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_normalMatrix [ 2165] glGetUniformLocation => -1 [ 2166] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_rhi_properties [ 2167] glGetUniformLocation => -1 [ 2168] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_viewMatrix [ 2169] glGetUniformLocation => -1 [ 2170] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.qt_viewProjectionMatrix [ 2171] glGetUniformLocation => -1 [ 2172] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.uDiffuse [ 2173] glGetUniformLocation => -1 [ 2174] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 7 _16.uShininess [ 2175] glGetUniformLocation => -1 [ 2176] (tid=0xabedefa0, gc=0xffff880c1890): glCreateProgram [ 2177] glCreateProgram => 8 [ 2178] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F00 [ 2179] glGetString => Vivante Corporation [ 2180] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F01 [ 2181] glGetString => Vivante GC7000XSVX [ 2182] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F02 [ 2183] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 2184] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 2185] glGetError => 0x0000 [ 2186] (tid=0xabedefa0, gc=0xffff880c1890): glProgramBinary 8 0x8FC5 0xffffbb067068 19124 [ 2187] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 2188] glGetError => 0x0000 [ 2189] (tid=0xabedefa0, gc=0xffff880c1890): glGetProgramiv 8 0x8B82 [ 2190] glGetProgramiv => 1 [ 2191] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.alwaysDirty [ 2192] glGetUniformLocation => -1 [ 2193] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.lineWidth [ 2194] glGetUniformLocation => -1 [ 2195] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_cameraDirection [ 2196] glGetUniformLocation => -1 [ 2197] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_cameraPosition [ 2198] glGetUniformLocation => -1 [ 2199] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_cameraProperties [ 2200] glGetUniformLocation => -1 [ 2201] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_material_base_color [ 2202] glGetUniformLocation => -1 [ 2203] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_material_emissive_color [ 2204] glGetUniformLocation => -1 [ 2205] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_material_properties [ 2206] glGetUniformLocation => -1 [ 2207] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_material_properties2 [ 2208] glGetUniformLocation => -1 [ 2209] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_material_properties3 [ 2210] glGetUniformLocation => -1 [ 2211] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_modelMatrix [ 2212] glGetUniformLocation => 0 [ 2213] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_modelViewProjection [ 2214] glGetUniformLocation => 1 [ 2215] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_normalMatrix [ 2216] glGetUniformLocation => 2 [ 2217] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_rhi_properties [ 2218] glGetUniformLocation => -1 [ 2219] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_viewMatrix [ 2220] glGetUniformLocation => -1 [ 2221] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _59.qt_viewProjectionMatrix [ 2222] glGetUniformLocation => -1 [ 2223] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.alwaysDirty [ 2224] glGetUniformLocation => -1 [ 2225] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.lineWidth [ 2226] glGetUniformLocation => -1 [ 2227] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_cameraDirection [ 2228] glGetUniformLocation => -1 [ 2229] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_cameraPosition [ 2230] glGetUniformLocation => 3 [ 2231] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_cameraProperties [ 2232] glGetUniformLocation => 4 [ 2233] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_material_base_color [ 2234] glGetUniformLocation => -1 [ 2235] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_material_emissive_color [ 2236] glGetUniformLocation => -1 [ 2237] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_material_properties [ 2238] glGetUniformLocation => -1 [ 2239] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_material_properties2 [ 2240] glGetUniformLocation => -1 [ 2241] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_material_properties3 [ 2242] glGetUniformLocation => -1 [ 2243] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_modelMatrix [ 2244] glGetUniformLocation => -1 [ 2245] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_modelViewProjection [ 2246] glGetUniformLocation => -1 [ 2247] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_normalMatrix [ 2248] glGetUniformLocation => -1 [ 2249] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_rhi_properties [ 2250] glGetUniformLocation => -1 [ 2251] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_viewMatrix [ 2252] glGetUniformLocation => -1 [ 2253] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 8 _17.qt_viewProjectionMatrix [ 2254] glGetUniformLocation => -1 [ 2255] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 2256] glGenTextures => [ 2257] { [ 2258] 8 [ 2259] } [ 2260] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x0DE1 8 [ 2261] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x0DE1 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 2262] (tid=0xabedefa0, gc=0xffff880c1890): glCreateProgram [ 2263] glCreateProgram => 9 [ 2264] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F00 [ 2265] glGetString => Vivante Corporation [ 2266] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F01 [ 2267] glGetString => Vivante GC7000XSVX [ 2268] (tid=0xabedefa0, gc=0xffff880c1890): glGetString 0x1F02 [ 2269] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 2270] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 2271] glGetError => 0x0000 [ 2272] (tid=0xabedefa0, gc=0xffff880c1890): glProgramBinary 9 0x8FC5 0xffffbb067068 19212 [ 2273] (tid=0xabedefa0, gc=0xffff880c1890): glGetError [ 2274] glGetError => 0x0000 [ 2275] (tid=0xabedefa0, gc=0xffff880c1890): glGetProgramiv 9 0x8B82 [ 2276] glGetProgramiv => 1 [ 2277] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.alwaysDirty [ 2278] glGetUniformLocation => -1 [ 2279] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.lineWidth [ 2280] glGetUniformLocation => -1 [ 2281] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_cameraDirection [ 2282] glGetUniformLocation => -1 [ 2283] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_cameraPosition [ 2284] glGetUniformLocation => -1 [ 2285] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_cameraProperties [ 2286] glGetUniformLocation => -1 [ 2287] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_material_base_color [ 2288] glGetUniformLocation => -1 [ 2289] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_material_emissive_color [ 2290] glGetUniformLocation => -1 [ 2291] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_material_properties [ 2292] glGetUniformLocation => -1 [ 2293] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_material_properties2 [ 2294] glGetUniformLocation => -1 [ 2295] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_material_properties3 [ 2296] glGetUniformLocation => -1 [ 2297] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_modelMatrix [ 2298] glGetUniformLocation => 0 [ 2299] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_modelViewProjection [ 2300] glGetUniformLocation => 1 [ 2301] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_normalMatrix [ 2302] glGetUniformLocation => 2 [ 2303] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_rhi_properties [ 2304] glGetUniformLocation => -1 [ 2305] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_viewMatrix [ 2306] glGetUniformLocation => -1 [ 2307] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _59.qt_viewProjectionMatrix [ 2308] glGetUniformLocation => -1 [ 2309] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.alwaysDirty [ 2310] glGetUniformLocation => -1 [ 2311] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.lineWidth [ 2312] glGetUniformLocation => -1 [ 2313] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_cameraDirection [ 2314] glGetUniformLocation => -1 [ 2315] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_cameraPosition [ 2316] glGetUniformLocation => 3 [ 2317] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_cameraProperties [ 2318] glGetUniformLocation => 4 [ 2319] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_material_base_color [ 2320] glGetUniformLocation => -1 [ 2321] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_material_emissive_color [ 2322] glGetUniformLocation => -1 [ 2323] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_material_properties [ 2324] glGetUniformLocation => -1 [ 2325] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_material_properties2 [ 2326] glGetUniformLocation => -1 [ 2327] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_material_properties3 [ 2328] glGetUniformLocation => -1 [ 2329] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_modelMatrix [ 2330] glGetUniformLocation => -1 Pid is !!!!5478 [ 2331] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_modelViewProjection [ 2332] glGetUniformLocation => -1 [ 2333] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_normalMatrix [ 2334] glGetUniformLocation => -1 APP is !!!custommaterial [ 2335] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_rhi_properties [ 2336] glGetUniformLocation => -1 [ 2337] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_viewMatrix [ 2338] glGetUniformLocation => -1 [ 2339] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 _17.qt_viewProjectionMatrix [ 2340] glGetUniformLocation => -1 [ 2341] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 qt_screenTexture [ 2342] glGetUniformLocation => -1 [ 2343] (tid=0xabedefa0, gc=0xffff880c1890): glGetUniformLocation 9 qt_screenTexture [ 2344] glGetUniformLocation => -1 [ 2345] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 2346] glGenBuffers => [ 2347] { [ 2348] 8 [ 2349] } [ 2350] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8892 8 [ 2351] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 2352] (tid=0xabedefa0, gc=0xffff880c1890): glGenBuffers 1 [ 2353] glGenBuffers => [ 2354] { [ 2355] 9 [ 2356] } [ 2357] (tid=0xabedefa0, gc=0xffff880c1890): glBindBuffer 0x8893 9 [ 2358] (tid=0xabedefa0, gc=0xffff880c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 2359] (tid=0xabedefa0, gc=0xffff880c1890): glGenTextures 1 [ 2360] glGenTextures => [ 2361] { [ 2362] 9 [ 2363] } [ 2364] (tid=0xabedefa0, gc=0xffff880c1890): glBindTexture 0x0DE1 9 [ 2365] (tid=0xabedefa0, gc=0xffff880c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 2366] (tid=0xabedefa0, gc=0xffff880c1890): glGenRenderbuffers 1 [ 2367] glGenRenderbuffers => [ 2368] { [ 2369] 51 [ 2370] } [ 2371] (tid=0xabedefa0, gc=0xffff880c1890): glBindRenderbuffer 0x8D41 51 [ 2372] (tid=0xabedefa0, gc=0xffff880c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 2373] (tid=0xabedefa0, gc=0xffff880c1890): glGenFramebuffers 1 [ 2374] glGenFramebuffers => [ 2375] { [ 2376] 51 [ 2377] } [ 2378] (tid=0xabedefa0, gc=0xffff880c1890): glBindFramebuffer 0x8D40 51 [ 2379] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 9 0 [ 2380] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 51 [ 2381] (tid=0xabedefa0, gc=0xffff880c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 51 [ 2382] (tid=0xabedefa0, gc=0xffff880c1890): glCheckFramebufferStatus 0x8D40 [ 2383] glCheckFramebufferStatus => 0x8CD5 ++++++custommaterial: PASS++++++ APPName is:custommorphing ====== run custommorphing test ====== +++++++./custommorphing ++++++++ [4162691.451] -> wl_display@1.get_registry(new id wl_registry@2) [4162693.271] -> wl_display@1.sync(new id wl_callback@3) [4162693.836] wl_registry@2.global([4162693.823] wl_display@1.delete_id(3) 1, "wl_compositor", 4) [4162693.904] -> wl_registry@2.bind(1, "wl_compositor", 4, new id [unknown]@4) [4162693.943] wl_registry@2.global(2, "wl_subcompositor", 1) [4162693.974] -> wl_registry@2.bind(2, "wl_subcompositor", 1, new id [unknown]@5) [4162694.007] wl_registry@2.global(3, "wp_viewporter", 1) [4162694.044] wl_registry@2.global(4, "zxdg_output_manager_v1", 2) [4162694.072] -> wl_registry@2.bind(4, "zxdg_output_manager_v1", 2, new id [unknown]@6) [4162694.104] -> wl_display@1.sync(new id wl_callback@7) [4162694.119] wl_registry@2.global(5, "wp_presentation", 1) [4162694.143] wl_registry@2.global(6, "zwp_alpha_compositing_v1", 1) [4162694.167] wl_registry@2.global(7, "zwp_relative_pointer_manager_v1", 1) [4162694.192] wl_registry@2.global(8, "zwp_pointer_constraints_v1", 1) [4162694.216] wl_registry@2.global(9, "zwp_input_timestamps_manager_v1", 1) [4162694.240] wl_registry@2.global(10, "wl_data_device_manager", 3) [4162694.266] -> wl_registry@2.bind(10, "wl_data_device_manager", 3, new id [unknown]@8) [4162694.308] wl_registry@2.global(11, "wl_shm", 1) [4162694.334] -> wl_registry@2.bind(11, "wl_shm", 1, new id [unknown]@9) [4162694.366] wl_registry@2.global(12, "weston_touch_calibration", 1) [4162694.399] wl_registry@2.global(13, "wl_viv", 1) [4162694.425] wl_registry@2.global(14, "wl_drm", 2) [4163048.457] wl_registry@2.global(15, "wl_seat", 7) [4163048.613] -> wl_registry@2.bind(15, "wl_seat", 7, new id [unknown]@10) [4163048.660] -> wl_data_device_manager@8.get_data_device(new id wl_data_device@11, wl_seat@10) [4163048.691] wl_registry@2.global(16, "zwp_linux_dmabuf_v1", 4) [4163048.719] wl_registry@2.global(17, "weston_direct_display_v1", 1) [4163048.744] wl_registry@2.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4163048.769] wl_registry@2.global(19, "weston_content_protection", 1) [4163048.794] wl_registry@2.global(20, "zwp_hdr10_metadata_v1", 1) [4163048.819] wl_registry@2.global(21, "wl_output", 3) [4163048.846] -> wl_registry@2.bind(21, "wl_output", 2, new id [unknown]@12) [4163048.901] -> zxdg_output_manager_v1@6.get_xdg_output(new id zxdg_output_v1@13, wl_output@12) [4163048.927] wl_registry@2.global(22, "zwp_input_panel_v1", 1) [4163048.953] wl_registry@2.global(23, "zwp_input_method_v1", 1) [4163048.982] wl_registry@2.global(24, "zwp_text_input_manager_v1", 1) [4163049.007] wl_registry@2.global(25, "xdg_wm_base", 3) [4163049.032] wl_registry@2.global(26, "wl_shell", 1) [4163049.057] wl_registry@2.global(27, "weston_desktop_shell", 1) [4163049.081] wl_registry@2.global(28, "weston_screenshooter", 1) [4163049.106] wl_callback@3.done(12) [4163049.466] wl_display@1.delete_id(7) [4163049.511] wl_callback@7.done(12) [4163049.531] wl_shm@9.format(0) [4163049.548] wl_shm@9.format(1) [4163049.561] wl_shm@9.format(909199186) [4163049.572] wl_shm@9.format(842093913) [4163049.583] wl_shm@9.format(842094158) [4163049.596] wl_shm@9.format(1448695129) [4163049.608] wl_seat@10.capabilities(2) [4163049.647] -> wl_seat@10.get_keyboard(new id wl_keyboard@7) [4163049.669] wl_seat@10.name("default") [4163049.684] wl_output@12.geometry(0, 0, 520, 300, 0, "SAM", "S24E510C", 0) [4163049.732] wl_output@12.scale(1) [4163049.744] wl_output@12.mode(3, 1920, 1080, 60000) [4163049.770] wl_output@12.mode(0, 1920, 1080, 60000) [4163049.795] wl_output@12.mode(0, 1920, 1080, 50000) [4163049.820] wl_output@12.mode(0, 1600, 900, 60000) [4163049.845] wl_output@12.mode(0, 1280, 1024, 60020) [4163049.869] wl_output@12.mode(0, 1280, 720, 60000) [4163049.894] wl_output@12.mode(0, 1280, 720, 60000) [4163049.919] wl_output@12.mode(0, 1280, 720, 50000) [4163049.943] wl_output@12.mode(0, 1280, 720, 50000) [4163049.968] wl_output@12.mode(0, 1024, 768, 60004) [4163049.993] wl_output@12.mode(0, 800, 600, 60317) [4163050.018] wl_output@12.done() [4163050.028] zxdg_output_v1@13.logical_position(0, 0) [4163050.045] zxdg_output_v1@13.logical_size(1920, 1080) [4163050.061] zxdg_output_v1@13.name("HDMI-A-1") [4163050.076] zxdg_output_v1@13.done() [ 1] EGL(tid=0xbba2d020): eglGetPlatformDisplay 0x31D8 0xaaab038e1910 (nil) => 0xaaab038f73c0 [ 2] EGL(tid=0xbba2d020): eglInitialize 0xaaab038f73c0 0xffffcc019fe8 0xffffcc019fec [4163074.112] -> wl_display@1.get_registry(new id wl_registry@3) [4163074.171] -> wl_display@1.sync(new id wl_callback@14) [4163074.757] wl_display@1.delete_id(14) [4163074.776] wl_registry@3.global(1, "wl_compositor", 4) [4163074.818] wl_registry@3.global(2, "wl_subcompositor", 1) [4163074.848] wl_registry@3.global(3, "wp_viewporter", 1) [4163074.876] wl_registry@3.global(4, "zxdg_output_manager_v1", 2) [4163074.904] wl_registry@3.global(5, "wp_presentation", 1) [4163074.931] wl_registry@3.global(6, "zwp_alpha_compositing_v1", 1) [4163074.959] wl_registry@3.global(7, "zwp_relative_pointer_manager_v1", 1) [4163074.986] wl_registry@3.global(8, "zwp_pointer_constraints_v1", 1) [4163075.014] wl_registry@3.global(9, "zwp_input_timestamps_manager_v1", 1) [4163075.042] wl_registry@3.global(10, "wl_data_device_manager", 3) [4163075.070] wl_registry@3.global(11, "wl_shm", 1) [4163075.098] wl_registry@3.global(12, "weston_touch_calibration", 1) [4163075.125] wl_registry@3.global(13, "wl_viv", 1) [4163075.163] -> wl_registry@3.bind(13, "wl_viv", 1, new id [unknown]@15) [4163075.207] wl_registry@3.global(14, "wl_drm", 2) [4163075.236] wl_registry@3.global(15, "wl_seat", 7) [4163075.270] wl_registry@3.global(16, "zwp_linux_dmabuf_v1", 4) [4163075.298] wl_registry@3.global(17, "weston_direct_display_v1", 1) [4163075.326] wl_registry@3.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4163075.421] -> wl_registry@3.bind(18, "zwp_linux_explicit_synchronization_v1", 1, new id [unknown]@16) [4163075.465] wl_registry@3.global(19, "weston_content_protection", 1) [4163075.493] wl_registry@3.global(20, "zwp_hdr10_metadata_v1", 1) [4163075.521] wl_registry@3.global(21, "wl_output", 3) [4163075.549] wl_registry@3.global(22, "zwp_input_panel_v1", 1) [4163075.577] wl_registry@3.global(23, "zwp_input_method_v1", 1) [4163075.604] wl_registry@3.global(24, "zwp_text_input_manager_v1", 1) [4163075.632] wl_registry@3.global(25, "xdg_wm_base", 3) [4163075.660] wl_registry@3.global(26, "wl_shell", 1) [4163075.687] wl_registry@3.global(27, "weston_desktop_shell", 1) [4163075.715] wl_registry@3.global(28, "weston_screenshooter", 1) [4163075.743] wl_callback@14.done(12) [ 3] EGL(tid=0xbba2d020): eglQueryString_pre 0xaaab038f73c0 0x3053 [ 4] EGL(tid=0xbba2d020): eglQueryString_post 0xaaab038f73c0 0x3053 = Vivante Corporation [ 5] EGL(tid=0xbba2d020): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 6] EGL(tid=0xbba2d020): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 7] EGL(tid=0xbba2d020): eglChooseConfig_pre 0xaaab038f73c0 0xaaab0391ea00 (nil) 0 0xffffcc019e94 [ 8] EGL(tid=0xbba2d020): eglChooseConfig_post 0xaaab038f73c0 0xaaab0391ea00 (nil) 0 10 [ 9] EGL(tid=0xbba2d020): eglChooseConfig_pre 0xaaab038f73c0 0xaaab0391ea00 0xaaab038f1e10 10 0xffffcc019e94 [ 10] EGL(tid=0xbba2d020): eglChooseConfig_post 0xaaab038f73c0 0xaaab0391ea00 0xaaab038f1e10 10 10 [ 11] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12321 0 [ 12] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12321 8 [ 13] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12324 0 [ 14] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12324 8 [ 15] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12323 0 [ 16] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12323 8 [ 17] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12322 0 [ 18] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12322 8 [ 19] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12321 0 [ 20] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12321 8 [ 21] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12325 0 [ 22] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12325 0 [ 23] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12326 0 [ 24] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12326 0 [ 25] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12337 0 [ 26] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12337 0 [ 27] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12352 0 [ 28] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12352 77 [ 29] EGL(tid=0xbba2d020): eglGetError_pre [ 30] EGL(tid=0xbba2d020): eglGetError_post() = 0x3000 [ 31] EGL(tid=0xbba2d020): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 32] EGL(tid=0xbba2d020): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 33] EGL(tid=0xbba2d020): eglBindAPI 0x30A0 [ 34] EGL(tid=0xbba2d020): eglCreateContext_pre 0xaaab038f73c0 0x1f (nil) 0xaaab0391fe00 [ 35] EGL(tid=0xbba2d020): eglCreateContext_post 0xaaab038f73c0 0x1f (nil) 0xaaab0391fe00 => 0xaaab0391fe40 [ 36] EGL(tid=0xbba2d020): eglCreateContext_pre 0xaaab038f73c0 0x1f 0xaaab0391fe40 0xaaab038efd90 [ 37] EGL(tid=0xbba2d020): eglCreateContext_post 0xaaab038f73c0 0x1f 0xaaab0391fe40 0xaaab038efd90 => 0xaaab039d0020 [ 38] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12347 12347 [ 39] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12347 0 [ 40] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x1f 12348 12348 [ 41] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x1f 12348 1 [ 42] EGL(tid=0xbba2d020): eglGetCurrentDisplay_pre [ 43] EGL(tid=0xbba2d020): eglGetCurrentContext_pre [ 44] EGL(tid=0xbba2d020): eglGetCurrentContext_post => (nil) [ 45] EGL(tid=0xbba2d020): eglGetCurrentSurface_pre 12377 [ 46] EGL(tid=0xbba2d020): eglGetCurrentSurface_pre 12378 [ 47] EGL(tid=0xbba2d020): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 48] EGL(tid=0xbba2d020): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 49] EGL(tid=0xbba2d020): eglMakeCurrent 0xaaab038f73c0 (nil) (nil) 0xaaab0391fe40 [ 50] (tid=0xbba2d020, gc=0xaaab0391ff90): glGetString 0x1F02 [ 51] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 52] EGL(tid=0xbba2d020): eglMakeCurrent 0xaaab038f73c0 (nil) (nil) (nil) [ 53] EGL(tid=0xbba2d020): eglDestroyContext 0xaaab038f73c0 0xaaab039d0020 [ 54] EGL(tid=0xbba2d020): eglDestroyContext 0xaaab038f73c0 0xaaab0391fe40 [4163804.397] -> wl_compositor@4.create_surface(new id wl_surface@14) [4163808.635] -> wl_registry@2.bind(25, "xdg_wm_base", 2, new id [unknown]@17) [4163808.736] -> xdg_wm_base@17.get_xdg_surface(new id xdg_surface@18, wl_surface@14) [4163808.771] -> xdg_surface@18.get_toplevel(new id xdg_toplevel@19) [4163808.795] -> xdg_toplevel@19.set_min_size(0, 0) [4163808.816] -> xdg_toplevel@19.set_max_size(0, 0) [4163808.843] -> xdg_toplevel@19.set_title("Custom Morphing Example") [4163808.876] -> xdg_toplevel@19.set_app_id("custommorphing") [4163808.895] -> wl_surface@14.set_buffer_scale(1) [4163811.197] -> wl_surface@14.set_buffer_transform(0) [4163811.231] -> wl_surface@14.commit() [4163811.433] wl_keyboard@7.repeat_info(40, 400) [4163811.469] wl_keyboard@7.keymap(1, fd 11, 64434) [4163831.825] xdg_toplevel@19.configure(0, 0, array[0]) [4163831.891] xdg_surface@18.configure(13) [4163832.005] -> xdg_surface@18.set_window_geometry(0, 0, 1372, 801) [4163832.056] -> xdg_surface@18.ack_configure(13) [ 55] EGL(tid=0xbba2d020): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 56] EGL(tid=0xbba2d020): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 57] EGL(tid=0xbba2d020): eglChooseConfig_pre 0xaaab038f73c0 0xaaab039c79d0 (nil) 0 0xffffcc019964 [ 58] EGL(tid=0xbba2d020): eglChooseConfig_post 0xaaab038f73c0 0xaaab039c79d0 (nil) 0 2 [ 59] EGL(tid=0xbba2d020): eglChooseConfig_pre 0xaaab038f73c0 0xaaab039c79d0 0xaaab039c4bb0 2 0xffffcc019964 [ 60] EGL(tid=0xbba2d020): eglChooseConfig_post 0xaaab038f73c0 0xaaab039c79d0 0xaaab039c4bb0 2 2 [ 61] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12324 0 [ 62] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12324 8 [ 63] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12323 0 [ 64] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12323 8 [ 65] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12322 0 [ 66] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12322 8 [ 67] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12321 0 [ 68] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12321 8 [ 69] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12324 0 [ 70] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12324 8 [ 71] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12323 0 [ 72] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12323 8 [ 73] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12322 0 [ 74] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12322 8 [ 75] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12321 0 [ 76] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12321 8 [ 77] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12325 0 [ 78] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12325 24 [ 79] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12326 0 [ 80] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12326 8 [ 81] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12337 0 [ 82] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12337 0 [ 83] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12352 0 [ 84] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12352 77 [ 85] EGL(tid=0xbba2d020): eglGetError_pre [ 86] EGL(tid=0xbba2d020): eglGetError_post() = 0x3000 [ 87] EGL(tid=0xbba2d020): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 88] EGL(tid=0xbba2d020): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 89] EGL(tid=0xbba2d020): eglBindAPI 0x30A0 [ 90] EGL(tid=0xbba2d020): eglCreateContext_pre 0xaaab038f73c0 0x23 (nil) 0xaaab039c7c50 [ 91] EGL(tid=0xbba2d020): eglCreateContext_post 0xaaab038f73c0 0x23 (nil) 0xaaab039c7c50 => 0xaaab039d0020 [ 92] EGL(tid=0xbba2d020): eglCreateContext_pre 0xaaab038f73c0 0x23 0xaaab039d0020 0xaaab039c4ac0 [ 93] EGL(tid=0xbba2d020): eglCreateContext_post 0xaaab038f73c0 0x23 0xaaab039d0020 0xaaab039c4ac0 => 0xaaab03a52210 [ 94] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12347 12347 [ 95] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12347 0 [ 96] EGL(tid=0xbba2d020): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12348 12348 [ 97] EGL(tid=0xbba2d020): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12348 1 [ 98] EGL(tid=0xbba2d020): eglGetCurrentDisplay_pre [ 99] EGL(tid=0xbba2d020): eglGetCurrentContext_pre [ 100] EGL(tid=0xbba2d020): eglGetCurrentContext_post => (nil) [ 101] EGL(tid=0xbba2d020): eglGetCurrentSurface_pre 12377 [ 102] EGL(tid=0xbba2d020): eglGetCurrentSurface_pre 12378 [ 103] EGL(tid=0xbba2d020): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 104] EGL(tid=0xbba2d020): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 105] EGL(tid=0xbba2d020): eglMakeCurrent 0xaaab038f73c0 (nil) (nil) 0xaaab039d0020 [ 106] (tid=0xbba2d020, gc=0xaaab03999e60): glGetString 0x1F02 [ 107] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 108] EGL(tid=0xbba2d020): eglMakeCurrent 0xaaab038f73c0 (nil) (nil) (nil) [4164394.898] -> wl_compositor@4.create_surface(new id wl_surface@20) [ 109] EGL(tid=0xbba2d020): eglDestroyContext 0xaaab038f73c0 0xaaab03a52210 [ 110] EGL(tid=0xbba2d020): eglDestroyContext 0xaaab038f73c0 0xaaab039d0020 [ 111] EGL(tid=0xadc4efa0): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 112] EGL(tid=0xadc4efa0): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 113] EGL(tid=0xadc4efa0): eglChooseConfig_pre 0xaaab038f73c0 0xffff84005ae0 (nil) 0 0xffffadc4dfa4 [ 114] EGL(tid=0xadc4efa0): eglChooseConfig_post 0xaaab038f73c0 0xffff84005ae0 (nil) 0 2 [ 115] EGL(tid=0xadc4efa0): eglChooseConfig_pre 0xaaab038f73c0 0xffff84005ae0 0xffff840c08d0 2 0xffffadc4dfa4 [ 116] EGL(tid=0xadc4efa0): eglChooseConfig_post 0xaaab038f73c0 0xffff84005ae0 0xffff840c08d0 2 2 [ 117] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12324 0 [ 118] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12324 8 [ 119] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12323 0 [ 120] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12323 8 [ 121] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12322 0 [ 122] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12322 8 [ 123] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12321 0 [ 124] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12321 8 [ 125] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12324 0 [ 126] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12324 8 [ 127] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12323 0 [ 128] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12323 8 [ 129] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12322 0 [ 130] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12322 8 [ 131] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12321 0 [ 132] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12321 8 [ 133] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12325 0 [ 134] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12325 24 [ 135] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12326 0 [ 136] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12326 8 [ 137] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12337 0 [ 138] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12337 0 [ 139] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12352 0 [ 140] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12352 77 [ 141] EGL(tid=0xadc4efa0): eglGetError_pre [ 142] EGL(tid=0xadc4efa0): eglGetError_post() = 0x3000 [ 143] EGL(tid=0xadc4efa0): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 144] EGL(tid=0xadc4efa0): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 145] EGL(tid=0xadc4efa0): eglBindAPI 0x30A0 [ 146] EGL(tid=0xadc4efa0): eglCreateContext_pre 0xaaab038f73c0 0x23 (nil) 0xffff840c1700 [ 147] EGL(tid=0xadc4efa0): eglCreateContext_post 0xaaab038f73c0 0x23 (nil) 0xffff840c1700 => 0xffff840c1740 [ 148] EGL(tid=0xadc4efa0): eglCreateContext_pre 0xaaab038f73c0 0x23 0xffff840c1740 0xffff840058d0 [ 149] EGL(tid=0xadc4efa0): eglCreateContext_post 0xaaab038f73c0 0x23 0xffff840c1740 0xffff840058d0 => 0xffff842afe90 [ 150] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12347 12347 [ 151] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12347 0 [ 152] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12348 12348 [ 153] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12348 1 [ 154] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_pre [ 155] EGL(tid=0xadc4efa0): eglGetCurrentContext_pre [ 156] EGL(tid=0xadc4efa0): eglGetCurrentContext_post => (nil) [ 157] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12377 [ 158] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12378 [ 159] EGL(tid=0xadc4efa0): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 160] EGL(tid=0xadc4efa0): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 161] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 (nil) (nil) 0xffff840c1740 [ 162] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F02 [ 163] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 164] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 (nil) (nil) (nil) [ 165] EGL(tid=0xadc4efa0): eglQueryAPI_pre [ 166] EGL(tid=0xadc4efa0): eglQueryAPI_post = 0x30A0 [ 167] EGL(tid=0xadc4efa0): eglQueryString_pre 0xaaab038f73c0 0x3055 [ 168] EGL(tid=0xadc4efa0): eglQueryString_post 0xaaab038f73c0 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 169] EGL(tid=0xadc4efa0): eglChooseConfig_pre 0xaaab038f73c0 0xffff84497910 (nil) 0 0xffffadc4dfb4 [ 170] EGL(tid=0xadc4efa0): eglChooseConfig_post 0xaaab038f73c0 0xffff84497910 (nil) 0 2 [ 171] EGL(tid=0xadc4efa0): eglChooseConfig_pre 0xaaab038f73c0 0xffff84497910 0xffff84497810 2 0xffffadc4dfb4 [ 172] EGL(tid=0xadc4efa0): eglChooseConfig_post 0xaaab038f73c0 0xffff84497910 0xffff84497810 2 2 [ 173] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12324 0 [ 174] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12324 8 [ 175] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12323 0 [ 176] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12323 8 [ 177] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12322 0 [ 178] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12322 8 [ 179] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12321 0 [ 180] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12321 8 [ 181] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12324 0 [ 182] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12324 8 [ 183] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12323 0 [ 184] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12323 8 [ 185] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12322 0 [ 186] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12322 8 [ 187] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12321 0 [ 188] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12321 8 [ 189] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12325 0 [ 190] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12325 24 [ 191] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12326 0 [ 192] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12326 8 [ 193] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12337 0 [ 194] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12337 0 [ 195] EGL(tid=0xadc4efa0): eglGetConfigAttrib_pre 0xaaab038f73c0 0x23 12352 0 [ 196] EGL(tid=0xadc4efa0): eglGetConfigAttrib_post 0xaaab038f73c0 0x23 12352 77 [ 197] EGL(tid=0xadc4efa0): eglGetError_pre [ 198] EGL(tid=0xadc4efa0): eglGetError_post() = 0x3000 [ 199] EGL(tid=0xadc4efa0): eglCreateWindowSurface_pre 0xaaab038f73c0 0x23 0xffff844978b0 (nil) [ 200] EGL(tid=0xadc4efa0): eglCreateWindowSurface_post 0xaaab038f73c0 0x23 0xffff844978b0 (nil) => 0xffff844a19e0 (1372 x 801) [ 201] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff840c1740 [4165051.816] -> zwp_linux_explicit_synchronization_v1@16.get_synchronization(new id zwp_linux_surface_synchronization_v1@21, wl_surface@14) [4165054.146] -> wl_viv@15.create_buffer(new id wl_buffer@22, 1372, 801, 5632, 212, -2143027196, 16, 8, 4685824, 17, 8, 18304, fd 16) [ 202] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindTexture [ 203] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindTexture => 0xffffba3373c0 [ 204] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendFunc [ 205] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendFunc => 0xffffba337450 [ 206] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClear [ 207] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClear => 0xffffba337640 [ 208] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearColor [ 209] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearColor => 0xffffba3376d0 [ 210] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearDepthf [ 211] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearDepthf => 0xffffba337780 [ 212] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearStencil [ 213] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearStencil => 0xffffba337810 [ 214] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glColorMask [ 215] EGL(tid=0xadc4efa0): eglGetProcAddress_post glColorMask => 0xffffba3378a0 [ 216] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCopyTexImage2D [ 217] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCopyTexImage2D => 0xffffba337b40 [ 218] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCopyTexSubImage2D [ 219] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCopyTexSubImage2D => 0xffffba337c30 [ 220] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCullFace [ 221] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCullFace => 0xffffba337d20 [ 222] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteTextures [ 223] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteTextures => 0xffffba337e40 [ 224] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthFunc [ 225] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthFunc => 0xffffba337ed0 [ 226] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthMask [ 227] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthMask => 0xffffba337f60 [ 228] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthRangef [ 229] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthRangef => 0xffffba337ff0 [ 230] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDisable [ 231] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDisable => 0xffffba338080 [ 232] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawArrays [ 233] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawArrays => 0xffffba338110 [ 234] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawElements [ 235] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawElements => 0xffffba3381c0 [ 236] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glEnable [ 237] EGL(tid=0xadc4efa0): eglGetProcAddress_post glEnable => 0xffffba338270 [ 238] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFinish [ 239] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFinish => 0xffffba338300 [ 240] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFlush [ 241] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFlush => 0xffffba338380 [ 242] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFrontFace [ 243] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFrontFace => 0xffffba338400 [ 244] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenTextures [ 245] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenTextures => 0xffffba338520 [ 246] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBooleanv [ 247] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBooleanv => 0xffffba3385b0 [ 248] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetError [ 249] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetError => 0xffffba3386f0 [ 250] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetFloatv [ 251] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetFloatv => 0xffffba338770 [ 252] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetIntegerv [ 253] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetIntegerv => 0xffffba338800 [ 254] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetString [ 255] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetString => 0xffffba338920 [ 256] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetTexParameterfv [ 257] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetTexParameterfv => 0xffffba3389b0 [ 258] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetTexParameteriv [ 259] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetTexParameteriv => 0xffffba338a60 [ 260] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glHint [ 261] EGL(tid=0xadc4efa0): eglGetProcAddress_post glHint => 0xffffba338b10 [ 262] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsEnabled [ 263] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsEnabled => 0xffffba338c30 [ 264] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsTexture [ 265] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsTexture => 0xffffba338cc0 [ 266] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glLineWidth [ 267] EGL(tid=0xadc4efa0): eglGetProcAddress_post glLineWidth => 0xffffba338d50 [ 268] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glPixelStorei [ 269] EGL(tid=0xadc4efa0): eglGetProcAddress_post glPixelStorei => 0xffffba338de0 [ 270] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glPolygonOffset [ 271] EGL(tid=0xadc4efa0): eglGetProcAddress_post glPolygonOffset => 0xffffba338e70 [ 272] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glReadPixels [ 273] EGL(tid=0xadc4efa0): eglGetProcAddress_post glReadPixels => 0xffffba338f00 [ 274] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glScissor [ 275] EGL(tid=0xadc4efa0): eglGetProcAddress_post glScissor => 0xffffba339080 [ 276] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glStencilFunc [ 277] EGL(tid=0xadc4efa0): eglGetProcAddress_post glStencilFunc => 0xffffba339130 [ 278] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glStencilMask [ 279] EGL(tid=0xadc4efa0): eglGetProcAddress_post glStencilMask => 0xffffba3391e0 [ 280] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glStencilOp [ 281] EGL(tid=0xadc4efa0): eglGetProcAddress_post glStencilOp => 0xffffba339270 [ 282] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexImage2D [ 283] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexImage2D => 0xffffba339320 [ 284] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexParameterf [ 285] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexParameterf => 0xffffba339420 [ 286] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexParameterfv [ 287] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexParameterfv => 0xffffba3394d0 [ 288] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexParameteri [ 289] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexParameteri => 0xffffba339580 [ 290] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexParameteriv [ 291] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexParameteriv => 0xffffba339630 [ 292] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexSubImage2D [ 293] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexSubImage2D => 0xffffba3396e0 [ 294] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glViewport [ 295] EGL(tid=0xadc4efa0): eglGetProcAddress_post glViewport => 0xffffba3397e0 [ 296] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glActiveTexture [ 297] EGL(tid=0xadc4efa0): eglGetProcAddress_post glActiveTexture => 0xffffba3372a0 [ 298] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glAttachShader [ 299] EGL(tid=0xadc4efa0): eglGetProcAddress_post glAttachShader => 0xffffba3b2040 [ 300] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindAttribLocation [ 301] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindAttribLocation => 0xffffba3b2100 [ 302] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindBuffer [ 303] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindBuffer => 0xffffba337330 [ 304] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindFramebuffer [ 305] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindFramebuffer => 0xffffba3b2310 [ 306] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindRenderbuffer [ 307] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindRenderbuffer => 0xffffba3b23d0 [ 308] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendColor [ 309] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendColor => 0xffffba3b2550 [ 310] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendEquation [ 311] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendEquation => 0xffffba3b26b0 [ 312] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendEquationSeparate [ 313] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendEquationSeparate => 0xffffba3b2770 [ 314] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendFuncSeparate [ 315] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendFuncSeparate => 0xffffba3b2970 [ 316] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBufferData [ 317] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBufferData => 0xffffba3374e0 [ 318] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBufferSubData [ 319] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBufferSubData => 0xffffba337590 [ 320] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCheckFramebufferStatus [ 321] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCheckFramebufferStatus => 0xffffba3b2c10 [ 322] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCompileShader [ 323] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCompileShader => 0xffffba3b30d0 [ 324] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCompressedTexImage2D [ 325] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCompressedTexImage2D => 0xffffba337950 [ 326] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCompressedTexSubImage2D [ 327] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCompressedTexSubImage2D => 0xffffba337a40 [ 328] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCreateProgram [ 329] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCreateProgram => 0xffffba3b3520 [ 330] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCreateShader [ 331] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCreateShader => 0xffffba3b35d0 [ 332] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteBuffers [ 333] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteBuffers => 0xffffba337db0 [ 334] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteFramebuffers [ 335] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteFramebuffers => 0xffffba3b3810 [ 336] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteProgram [ 337] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteProgram => 0xffffba3b38d0 [ 338] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteRenderbuffers [ 339] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteRenderbuffers => 0xffffba3b3990 [ 340] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteShader [ 341] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteShader => 0xffffba3b3a50 [ 342] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDetachShader [ 343] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDetachShader => 0xffffba3b3ea0 [ 344] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDisableVertexAttribArray [ 345] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDisableVertexAttribArray => 0xffffba3b40d0 [ 346] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glEnableVertexAttribArray [ 347] EGL(tid=0xadc4efa0): eglGetProcAddress_post glEnableVertexAttribArray => 0xffffba3b45b0 [ 348] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFramebufferRenderbuffer [ 349] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFramebufferRenderbuffer => 0xffffba3b47b0 [ 350] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFramebufferTexture2D [ 351] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFramebufferTexture2D => 0xffffba3b4890 [ 352] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenBuffers [ 353] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenBuffers => 0xffffba338490 [ 354] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenerateMipmap [ 355] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenerateMipmap => 0xffffba3b4b00 [ 356] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenFramebuffers [ 357] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenFramebuffers => 0xffffba3b4bc0 [ 358] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenRenderbuffers [ 359] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenRenderbuffers => 0xffffba3b4c80 [ 360] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetActiveAttrib [ 361] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetActiveAttrib => 0xffffba3b4e00 [ 362] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetActiveUniform [ 363] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetActiveUniform => 0xffffba3b4f10 [ 364] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetAttachedShaders [ 365] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetAttachedShaders => 0xffffba3b5020 [ 366] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetAttribLocation [ 367] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetAttribLocation => 0xffffba3b5100 [ 368] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferParameteriv [ 369] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferParameteriv => 0xffffba338640 [ 370] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetFramebufferAttachmentParameteriv [ 371] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetFramebufferAttachmentParameteriv => 0xffffba3b54c0 [ 372] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramiv [ 373] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramiv => 0xffffba3b5660 [ 374] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramInfoLog [ 375] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramInfoLog => 0xffffba3b5730 [ 376] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetRenderbufferParameteriv [ 377] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetRenderbufferParameteriv => 0xffffba3b5810 [ 378] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetShaderiv [ 379] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetShaderiv => 0xffffba3b58e0 [ 380] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetShaderInfoLog [ 381] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetShaderInfoLog => 0xffffba3b59b0 [ 382] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetShaderPrecisionFormat [ 383] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetShaderPrecisionFormat => 0xffffba3b5a90 [ 384] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetShaderSource [ 385] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetShaderSource => 0xffffba3b5b70 [ 386] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetUniformfv [ 387] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetUniformfv => 0xffffba3b5ee0 [ 388] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetUniformiv [ 389] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetUniformiv => 0xffffba3b5fb0 [ 390] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetUniformLocation [ 391] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetUniformLocation => 0xffffba3b6080 [ 392] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetVertexAttribfv [ 393] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetVertexAttribfv => 0xffffba3b6140 [ 394] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetVertexAttribiv [ 395] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetVertexAttribiv => 0xffffba3b6210 [ 396] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetVertexAttribPointerv [ 397] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetVertexAttribPointerv => 0xffffba3b62e0 [ 398] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsBuffer [ 399] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsBuffer => 0xffffba338ba0 [ 400] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsFramebuffer [ 401] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsFramebuffer => 0xffffba3b65f0 [ 402] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsProgram [ 403] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsProgram => 0xffffba3b66b0 [ 404] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsRenderbuffer [ 405] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsRenderbuffer => 0xffffba3b6770 [ 406] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsShader [ 407] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsShader => 0xffffba3b6830 [ 408] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glLinkProgram [ 409] EGL(tid=0xadc4efa0): eglGetProcAddress_post glLinkProgram => 0xffffba3b6a70 [ 410] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glReleaseShaderCompiler [ 411] EGL(tid=0xadc4efa0): eglGetProcAddress_post glReleaseShaderCompiler => 0xffffba3b6dc0 [ 412] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glRenderbufferStorage [ 413] EGL(tid=0xadc4efa0): eglGetProcAddress_post glRenderbufferStorage => 0xffffba3b6e60 [ 414] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glSampleCoverage [ 415] EGL(tid=0xadc4efa0): eglGetProcAddress_post glSampleCoverage => 0xffffba338fe0 [ 416] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glShaderBinary [ 417] EGL(tid=0xadc4efa0): eglGetProcAddress_post glShaderBinary => 0xffffba3b70f0 [ 418] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glShaderSource [ 419] EGL(tid=0xadc4efa0): eglGetProcAddress_post glShaderSource => 0xffffba3b71e0 [ 420] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glStencilFuncSeparate [ 421] EGL(tid=0xadc4efa0): eglGetProcAddress_post glStencilFuncSeparate => 0xffffba3b7390 [ 422] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glStencilMaskSeparate [ 423] EGL(tid=0xadc4efa0): eglGetProcAddress_post glStencilMaskSeparate => 0xffffba3b7530 [ 424] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glStencilOpSeparate [ 425] EGL(tid=0xadc4efa0): eglGetProcAddress_post glStencilOpSeparate => 0xffffba3b76c0 [ 426] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform1f [ 427] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform1f => 0xffffba3b7cc0 [ 428] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform1fv [ 429] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform1fv => 0xffffba3b7e20 [ 430] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform1i [ 431] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform1i => 0xffffba3b7ef0 [ 432] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform1iv [ 433] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform1iv => 0xffffba3b7fb0 [ 434] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform2f [ 435] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform2f => 0xffffba3b8080 [ 436] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform2fv [ 437] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform2fv => 0xffffba3b81e0 [ 438] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform2i [ 439] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform2i => 0xffffba3b82b0 [ 440] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform2iv [ 441] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform2iv => 0xffffba3b8380 [ 442] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform3f [ 443] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform3f => 0xffffba3b8450 [ 444] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform3fv [ 445] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform3fv => 0xffffba3b8540 [ 446] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform3i [ 447] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform3i => 0xffffba3b8610 [ 448] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform3iv [ 449] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform3iv => 0xffffba3b86f0 [ 450] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform4f [ 451] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform4f => 0xffffba3b87c0 [ 452] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform4fv [ 453] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform4fv => 0xffffba3b8940 [ 454] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform4i [ 455] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform4i => 0xffffba3b8a10 [ 456] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform4iv [ 457] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform4iv => 0xffffba3b8b00 [ 458] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix2fv [ 459] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix2fv => 0xffffba3b8bd0 [ 460] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix3fv [ 461] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix3fv => 0xffffba3b8cb0 [ 462] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix4fv [ 463] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix4fv => 0xffffba3b8d90 [ 464] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUseProgram [ 465] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUseProgram => 0xffffba3b8e70 [ 466] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glValidateProgram [ 467] EGL(tid=0xadc4efa0): eglGetProcAddress_post glValidateProgram => 0xffffba3b8f30 [ 468] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttrib1f [ 469] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttrib1f => 0xffffba3b8ff0 [ 470] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttrib1fv [ 471] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttrib1fv => 0xffffba3b90c0 [ 472] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttrib2f [ 473] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttrib2f => 0xffffba3b9180 [ 474] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttrib2fv [ 475] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttrib2fv => 0xffffba3b9250 [ 476] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttrib3f [ 477] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttrib3f => 0xffffba3b9310 [ 478] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttrib3fv [ 479] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttrib3fv => 0xffffba3b9400 [ 480] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttrib4f [ 481] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttrib4f => 0xffffba3b94c0 [ 482] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttrib4fv [ 483] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttrib4fv => 0xffffba3b95b0 [ 484] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribPointer [ 485] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribPointer => 0xffffba3b9670 [ 486] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearDepth [ 487] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearDepth => (nil) [ 488] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearDepthARB [ 489] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearDepthARB => (nil) [ 490] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearDepthOES [ 491] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearDepthOES => (nil) [ 492] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearDepthEXT [ 493] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearDepthEXT => (nil) [ 494] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearDepthANGLE [ 495] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearDepthANGLE => (nil) [ 496] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearDepthNV [ 497] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearDepthNV => (nil) [ 498] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthRange [ 499] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthRange => (nil) [ 500] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthRangeARB [ 501] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthRangeARB => (nil) [ 502] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthRangeOES [ 503] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthRangeOES => (nil) [ 504] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthRangeEXT [ 505] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthRangeEXT => (nil) [ 506] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthRangeANGLE [ 507] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthRangeANGLE => (nil) [ 508] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDepthRangeNV [ 509] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDepthRangeNV => (nil) [ 510] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glReadBuffer [ 511] EGL(tid=0xadc4efa0): eglGetProcAddress_post glReadBuffer => 0xffffba3b9920 [ 512] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawRangeElements [ 513] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawRangeElements => 0xffffba3b99e0 [ 514] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexImage3D [ 515] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexImage3D => 0xffffba3b9ae0 [ 516] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexSubImage3D [ 517] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexSubImage3D => 0xffffba3b9be0 [ 518] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCopyTexSubImage3D [ 519] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCopyTexSubImage3D => 0xffffba3b9ce0 [ 520] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCompressedTexImage3D [ 521] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCompressedTexImage3D => 0xffffba3b9dd0 [ 522] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCompressedTexSubImage3D [ 523] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCompressedTexSubImage3D => 0xffffba3b9ec0 [ 524] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenQueries [ 525] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenQueries => 0xffffba3b9fc0 [ 526] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteQueries [ 527] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteQueries => 0xffffba3ba080 [ 528] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsQuery [ 529] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsQuery => 0xffffba3ba140 [ 530] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBeginQuery [ 531] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBeginQuery => 0xffffba3ba200 [ 532] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glEndQuery [ 533] EGL(tid=0xadc4efa0): eglGetProcAddress_post glEndQuery => 0xffffba3ba2c0 [ 534] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetQueryiv [ 535] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetQueryiv => 0xffffba3ba380 [ 536] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetQueryObjectuiv [ 537] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetQueryObjectuiv => 0xffffba3ba450 [ 538] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUnmapBuffer [ 539] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUnmapBuffer => 0xffffba3ba520 [ 540] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferPointerv [ 541] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferPointerv => 0xffffba3ba5e0 [ 542] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawBuffers [ 543] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawBuffers => 0xffffba3ba6b0 [ 544] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix2x3fv [ 545] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix2x3fv => 0xffffba3ba830 [ 546] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix3x2fv [ 547] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix3x2fv => 0xffffba3ba910 [ 548] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix2x4fv [ 549] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix2x4fv => 0xffffba3ba9f0 [ 550] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix4x2fv [ 551] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix4x2fv => 0xffffba3baad0 [ 552] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix3x4fv [ 553] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix3x4fv => 0xffffba3babb0 [ 554] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformMatrix4x3fv [ 555] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformMatrix4x3fv => 0xffffba3bac90 [ 556] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlitFramebuffer [ 557] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlitFramebuffer => 0xffffba3bad70 [ 558] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glRenderbufferStorageMultisample [ 559] EGL(tid=0xadc4efa0): eglGetProcAddress_post glRenderbufferStorageMultisample => 0xffffba3bae60 [ 560] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFramebufferTextureLayer [ 561] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFramebufferTextureLayer => 0xffffba3baf50 [ 562] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glMapBufferRange [ 563] EGL(tid=0xadc4efa0): eglGetProcAddress_post glMapBufferRange => 0xffffba3bb040 [ 564] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFlushMappedBufferRange [ 565] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFlushMappedBufferRange => 0xffffba3bb120 [ 566] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindVertexArray [ 567] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindVertexArray => 0xffffba3bb1f0 [ 568] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteVertexArrays [ 569] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteVertexArrays => 0xffffba3bb2b0 [ 570] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenVertexArrays [ 571] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenVertexArrays => 0xffffba3bb370 [ 572] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsVertexArray [ 573] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsVertexArray => 0xffffba3bb430 [ 574] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetIntegeri_v [ 575] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetIntegeri_v => 0xffffba3bb4f0 [ 576] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBeginTransformFeedback [ 577] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBeginTransformFeedback => 0xffffba3bb5c0 [ 578] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glEndTransformFeedback [ 579] EGL(tid=0xadc4efa0): eglGetProcAddress_post glEndTransformFeedback => 0xffffba3bb680 [ 580] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindBufferRange [ 581] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindBufferRange => 0xffffba3bb720 [ 582] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindBufferBase [ 583] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindBufferBase => 0xffffba3bb810 [ 584] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTransformFeedbackVaryings [ 585] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTransformFeedbackVaryings => 0xffffba3bb8e0 [ 586] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetTransformFeedbackVarying [ 587] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetTransformFeedbackVarying => 0xffffba3bb9c0 [ 588] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribIPointer [ 589] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribIPointer => 0xffffba3bbad0 [ 590] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetVertexAttribIiv [ 591] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetVertexAttribIiv => 0xffffba3bbbc0 [ 592] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetVertexAttribIuiv [ 593] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetVertexAttribIuiv => 0xffffba3bbc90 [ 594] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribI4i [ 595] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribI4i => 0xffffba3bbd60 [ 596] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribI4ui [ 597] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribI4ui => 0xffffba3bbe50 [ 598] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribI4iv [ 599] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribI4iv => 0xffffba3bbf40 [ 600] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribI4uiv [ 601] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribI4uiv => 0xffffba3bc000 [ 602] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetUniformuiv [ 603] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetUniformuiv => 0xffffba3bc0c0 [ 604] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetFragDataLocation [ 605] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetFragDataLocation => 0xffffba3bc190 [ 606] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform1ui [ 607] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform1ui => 0xffffba3bc250 [ 608] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform2ui [ 609] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform2ui => 0xffffba3bc310 [ 610] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform3ui [ 611] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform3ui => 0xffffba3bc3e0 [ 612] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform4ui [ 613] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform4ui => 0xffffba3bc4c0 [ 614] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform1uiv [ 615] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform1uiv => 0xffffba3bc5b0 [ 616] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform2uiv [ 617] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform2uiv => 0xffffba3bc680 [ 618] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform3uiv [ 619] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform3uiv => 0xffffba3bc750 [ 620] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniform4uiv [ 621] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniform4uiv => 0xffffba3bc820 [ 622] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearBufferiv [ 623] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearBufferiv => 0xffffba3bc8f0 [ 624] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearBufferuiv [ 625] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearBufferuiv => 0xffffba3bc9c0 [ 626] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearBufferfv [ 627] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearBufferfv => 0xffffba3bca90 [ 628] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClearBufferfi [ 629] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClearBufferfi => 0xffffba3bcb60 [ 630] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetStringi [ 631] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetStringi => 0xffffba3bcc50 [ 632] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCopyBufferSubData [ 633] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCopyBufferSubData => 0xffffba3bcd10 [ 634] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetUniformIndices [ 635] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetUniformIndices => 0xffffba3bce00 [ 636] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetActiveUniformsiv [ 637] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetActiveUniformsiv => 0xffffba3bcee0 [ 638] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetUniformBlockIndex [ 639] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetUniformBlockIndex => 0xffffba3bcfd0 [ 640] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetActiveUniformBlockiv [ 641] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetActiveUniformBlockiv => 0xffffba3bd090 [ 642] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetActiveUniformBlockName [ 643] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetActiveUniformBlockName => 0xffffba3bd170 [ 644] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUniformBlockBinding [ 645] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUniformBlockBinding => 0xffffba3bd260 [ 646] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawArraysInstanced [ 647] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawArraysInstanced => 0xffffba3bd330 [ 648] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawElementsInstanced [ 649] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawElementsInstanced => 0xffffba3bd410 [ 650] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFenceSync [ 651] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFenceSync => 0xffffba3bd500 [ 652] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsSync [ 653] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsSync => 0xffffba3bd5c0 [ 654] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteSync [ 655] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteSync => 0xffffba3bd680 [ 656] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glClientWaitSync [ 657] EGL(tid=0xadc4efa0): eglGetProcAddress_post glClientWaitSync => 0xffffba3bd740 [ 658] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glWaitSync [ 659] EGL(tid=0xadc4efa0): eglGetProcAddress_post glWaitSync => 0xffffba3bd820 [ 660] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetInteger64v [ 661] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetInteger64v => 0xffffba3bd8f0 [ 662] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetSynciv [ 663] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetSynciv => 0xffffba3bd9b0 [ 664] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetInteger64i_v [ 665] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetInteger64i_v => 0xffffba3bdaa0 [ 666] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferParameteri64v [ 667] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferParameteri64v => 0xffffba3bdb70 [ 668] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenSamplers [ 669] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenSamplers => 0xffffba3bdc40 [ 670] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteSamplers [ 671] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteSamplers => 0xffffba3bdd00 [ 672] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsSampler [ 673] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsSampler => 0xffffba3bddc0 [ 674] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindSampler [ 675] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindSampler => 0xffffba3bde80 [ 676] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glSamplerParameteri [ 677] EGL(tid=0xadc4efa0): eglGetProcAddress_post glSamplerParameteri => 0xffffba3bdf40 [ 678] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glSamplerParameteriv [ 679] EGL(tid=0xadc4efa0): eglGetProcAddress_post glSamplerParameteriv => 0xffffba3be010 [ 680] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glSamplerParameterf [ 681] EGL(tid=0xadc4efa0): eglGetProcAddress_post glSamplerParameterf => 0xffffba3be0e0 [ 682] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glSamplerParameterfv [ 683] EGL(tid=0xadc4efa0): eglGetProcAddress_post glSamplerParameterfv => 0xffffba3be1b0 [ 684] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetSamplerParameteriv [ 685] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetSamplerParameteriv => 0xffffba3be280 [ 686] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetSamplerParameterfv [ 687] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetSamplerParameterfv => 0xffffba3be350 [ 688] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribDivisor [ 689] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribDivisor => 0xffffba3be420 [ 690] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindTransformFeedback [ 691] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindTransformFeedback => 0xffffba3be4e0 [ 692] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteTransformFeedbacks [ 693] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteTransformFeedbacks => 0xffffba3be5a0 [ 694] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenTransformFeedbacks [ 695] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenTransformFeedbacks => 0xffffba3be660 [ 696] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsTransformFeedback [ 697] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsTransformFeedback => 0xffffba3be720 [ 698] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glPauseTransformFeedback [ 699] EGL(tid=0xadc4efa0): eglGetProcAddress_post glPauseTransformFeedback => 0xffffba3be7e0 [ 700] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glResumeTransformFeedback [ 701] EGL(tid=0xadc4efa0): eglGetProcAddress_post glResumeTransformFeedback => 0xffffba3be880 [ 702] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramBinary [ 703] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramBinary => 0xffffba3be920 [ 704] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramBinary [ 705] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramBinary => 0xffffba3bea10 [ 706] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramParameteri [ 707] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramParameteri => 0xffffba3beaf0 [ 708] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glInvalidateFramebuffer [ 709] EGL(tid=0xadc4efa0): eglGetProcAddress_post glInvalidateFramebuffer => 0xffffba3bebc0 [ 710] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glInvalidateSubFramebuffer [ 711] EGL(tid=0xadc4efa0): eglGetProcAddress_post glInvalidateSubFramebuffer => 0xffffba3bec90 [ 712] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexStorage2D [ 713] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexStorage2D => 0xffffba3beda0 [ 714] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexStorage3D [ 715] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexStorage3D => 0xffffba3bee90 [ 716] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetInternalformativ [ 717] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetInternalformativ => 0xffffba3bef90 [ 718] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDispatchCompute [ 719] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDispatchCompute => 0xffffba3bf080 [ 720] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDispatchComputeIndirect [ 721] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDispatchComputeIndirect => 0xffffba3bf150 [ 722] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawArraysIndirect [ 723] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawArraysIndirect => 0xffffba3bf210 [ 724] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawElementsIndirect [ 725] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawElementsIndirect => 0xffffba3bf2d0 [ 726] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFramebufferParameteri [ 727] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFramebufferParameteri => 0xffffba3bf3a0 [ 728] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetFramebufferParameteriv [ 729] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetFramebufferParameteriv => 0xffffba3bf470 [ 730] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramInterfaceiv [ 731] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramInterfaceiv => 0xffffba3bf540 [ 732] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramResourceIndex [ 733] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramResourceIndex => 0xffffba3bf620 [ 734] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramResourceName [ 735] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramResourceName => 0xffffba3bf700 [ 736] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramResourceiv [ 737] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramResourceiv => 0xffffba3bf800 [ 738] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramResourceLocation [ 739] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramResourceLocation => 0xffffba3bf8e0 [ 740] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glUseProgramStages [ 741] EGL(tid=0xadc4efa0): eglGetProcAddress_post glUseProgramStages => 0xffffba3bf9c0 [ 742] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glActiveShaderProgram [ 743] EGL(tid=0xadc4efa0): eglGetProcAddress_post glActiveShaderProgram => 0xffffba3bfa90 [ 744] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCreateShaderProgramv [ 745] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCreateShaderProgramv => 0xffffba3bfb50 [ 746] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindProgramPipeline [ 747] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindProgramPipeline => 0xffffba3bfc30 [ 748] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDeleteProgramPipelines [ 749] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDeleteProgramPipelines => 0xffffba3bfcf0 [ 750] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGenProgramPipelines [ 751] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGenProgramPipelines => 0xffffba3bfdb0 [ 752] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsProgramPipeline [ 753] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsProgramPipeline => 0xffffba3bfe70 [ 754] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramPipelineiv [ 755] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramPipelineiv => 0xffffba3bff30 [ 756] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform1i [ 757] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform1i => 0xffffba3c0000 [ 758] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform2i [ 759] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform2i => 0xffffba3c00d0 [ 760] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform3i [ 761] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform3i => 0xffffba3c01b0 [ 762] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform4i [ 763] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform4i => 0xffffba3c02a0 [ 764] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform1ui [ 765] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform1ui => 0xffffba3c03a0 [ 766] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform2ui [ 767] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform2ui => 0xffffba3c0470 [ 768] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform3ui [ 769] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform3ui => 0xffffba3c0550 [ 770] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform4ui [ 771] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform4ui => 0xffffba3c0640 [ 772] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform1f [ 773] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform1f => 0xffffba3c0740 [ 774] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform2f [ 775] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform2f => 0xffffba3c0810 [ 776] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform3f [ 777] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform3f => 0xffffba3c08f0 [ 778] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform4f [ 779] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform4f => 0xffffba3c09e0 [ 780] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform1iv [ 781] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform1iv => 0xffffba3c0ae0 [ 782] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform2iv [ 783] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform2iv => 0xffffba3c0bc0 [ 784] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform3iv [ 785] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform3iv => 0xffffba3c0ca0 [ 786] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform4iv [ 787] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform4iv => 0xffffba3c0d80 [ 788] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform1uiv [ 789] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform1uiv => 0xffffba3c0e60 [ 790] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform2uiv [ 791] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform2uiv => 0xffffba3c0f40 [ 792] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform3uiv [ 793] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform3uiv => 0xffffba3c1020 [ 794] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform4uiv [ 795] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform4uiv => 0xffffba3c1100 [ 796] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform1fv [ 797] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform1fv => 0xffffba3c11e0 [ 798] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform2fv [ 799] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform2fv => 0xffffba3c12c0 [ 800] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform3fv [ 801] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform3fv => 0xffffba3c13a0 [ 802] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniform4fv [ 803] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniform4fv => 0xffffba3c1480 [ 804] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix2fv [ 805] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix2fv => 0xffffba3c1560 [ 806] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix3fv [ 807] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix3fv => 0xffffba3c1650 [ 808] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix4fv [ 809] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix4fv => 0xffffba3c1740 [ 810] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix2x3fv [ 811] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix2x3fv => 0xffffba3c1830 [ 812] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix3x2fv [ 813] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix3x2fv => 0xffffba3c1920 [ 814] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix2x4fv [ 815] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix2x4fv => 0xffffba3c1a10 [ 816] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix4x2fv [ 817] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix4x2fv => 0xffffba3c1b00 [ 818] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix3x4fv [ 819] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix3x4fv => 0xffffba3c1bf0 [ 820] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glProgramUniformMatrix4x3fv [ 821] EGL(tid=0xadc4efa0): eglGetProcAddress_post glProgramUniformMatrix4x3fv => 0xffffba3c1ce0 [ 822] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glValidateProgramPipeline [ 823] EGL(tid=0xadc4efa0): eglGetProcAddress_post glValidateProgramPipeline => 0xffffba3c1dd0 [ 824] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetProgramPipelineInfoLog [ 825] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetProgramPipelineInfoLog => 0xffffba3c1e90 [ 826] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindImageTexture [ 827] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindImageTexture => 0xffffba3c1f70 [ 828] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBooleani_v [ 829] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBooleani_v => 0xffffba3c2080 [ 830] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glMemoryBarrier [ 831] EGL(tid=0xadc4efa0): eglGetProcAddress_post glMemoryBarrier => 0xffffba3c2150 [ 832] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glMemoryBarrierByRegion [ 833] EGL(tid=0xadc4efa0): eglGetProcAddress_post glMemoryBarrierByRegion => 0xffffba3c2210 [ 834] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexStorage2DMultisample [ 835] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexStorage2DMultisample => 0xffffba3c22d0 [ 836] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetMultisamplefv [ 837] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetMultisamplefv => 0xffffba3c23d0 [ 838] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glSampleMaski [ 839] EGL(tid=0xadc4efa0): eglGetProcAddress_post glSampleMaski => 0xffffba3c24a0 [ 840] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetTexLevelParameteriv [ 841] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetTexLevelParameteriv => 0xffffba3c2560 [ 842] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetTexLevelParameterfv [ 843] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetTexLevelParameterfv => 0xffffba3c2640 [ 844] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBindVertexBuffer [ 845] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBindVertexBuffer => 0xffffba3c2720 [ 846] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribFormat [ 847] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribFormat => 0xffffba3c2800 [ 848] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribIFormat [ 849] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribIFormat => 0xffffba3c28f0 [ 850] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexAttribBinding [ 851] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexAttribBinding => 0xffffba3c29d0 [ 852] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glVertexBindingDivisor [ 853] EGL(tid=0xadc4efa0): eglGetProcAddress_post glVertexBindingDivisor => 0xffffba3c2a90 [ 854] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendBarrier [ 855] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendBarrier => 0xffffba3c2c60 [ 856] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendEquationSeparatei [ 857] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendEquationSeparatei => 0xffffba3c3b60 [ 858] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendEquationi [ 859] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendEquationi => 0xffffba3c3aa0 [ 860] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendFuncSeparatei [ 861] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendFuncSeparatei => 0xffffba3c3d00 [ 862] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glBlendFunci [ 863] EGL(tid=0xadc4efa0): eglGetProcAddress_post glBlendFunci => 0xffffba3c3c30 [ 864] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glColorMaski [ 865] EGL(tid=0xadc4efa0): eglGetProcAddress_post glColorMaski => 0xffffba3c3df0 [ 866] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glCopyImageSubData [ 867] EGL(tid=0xadc4efa0): eglGetProcAddress_post glCopyImageSubData => 0xffffba3c4bc0 [ 868] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDebugMessageCallback [ 869] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDebugMessageCallback => 0xffffba3c2f00 [ 870] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDebugMessageControl [ 871] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDebugMessageControl => 0xffffba3c2d00 [ 872] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDebugMessageInsert [ 873] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDebugMessageInsert => 0xffffba3c2e00 [ 874] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDisablei [ 875] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDisablei => 0xffffba3c3fa0 [ 876] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawElementsBaseVertex [ 877] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawElementsBaseVertex => 0xffffba3c4ce0 [ 878] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawElementsInstancedBaseVertex [ 879] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawElementsInstancedBaseVertex => 0xffffba3c4ee0 [ 880] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDrawRangeElementsBaseVertex [ 881] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDrawRangeElementsBaseVertex => 0xffffba3c4dd0 [ 882] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glEnablei [ 883] EGL(tid=0xadc4efa0): eglGetProcAddress_post glEnablei => 0xffffba3c3ee0 [ 884] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glFramebufferTexture [ 885] EGL(tid=0xadc4efa0): eglGetProcAddress_post glFramebufferTexture => 0xffffba3c4a20 [ 886] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetDebugMessageLog [ 887] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetDebugMessageLog => 0xffffba3c2fc0 [ 888] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetGraphicsResetStatus [ 889] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetGraphicsResetStatus => 0xffffba3c3670 [ 890] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetObjectLabel [ 891] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetObjectLabel => 0xffffba3c33d0 [ 892] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetObjectPtrLabel [ 893] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetObjectPtrLabel => 0xffffba3c3590 [ 894] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetPointerv [ 895] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetPointerv => 0xffffba338890 [ 896] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetSamplerParameterIiv [ 897] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetSamplerParameterIiv => 0xffffba3c4600 [ 898] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetSamplerParameterIuiv [ 899] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetSamplerParameterIuiv => 0xffffba3c46d0 [ 900] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetTexParameterIiv [ 901] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetTexParameterIiv => 0xffffba3c42c0 [ 902] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetTexParameterIuiv [ 903] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetTexParameterIuiv => 0xffffba3c4390 [ 904] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetnUniformfv [ 905] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetnUniformfv => 0xffffba3c3800 [ 906] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetnUniformiv [ 907] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetnUniformiv => 0xffffba3c38e0 [ 908] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetnUniformuiv [ 909] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetnUniformuiv => 0xffffba3c39c0 [ 910] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glIsEnabledi [ 911] EGL(tid=0xadc4efa0): eglGetProcAddress_post glIsEnabledi => 0xffffba3c4060 [ 912] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glMinSampleShading [ 913] EGL(tid=0xadc4efa0): eglGetProcAddress_post glMinSampleShading => 0xffffba3c4b00 [ 914] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glObjectLabel [ 915] EGL(tid=0xadc4efa0): eglGetProcAddress_post glObjectLabel => 0xffffba3c32f0 [ 916] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glObjectPtrLabel [ 917] EGL(tid=0xadc4efa0): eglGetProcAddress_post glObjectPtrLabel => 0xffffba3c34c0 [ 918] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glPatchParameteri [ 919] EGL(tid=0xadc4efa0): eglGetProcAddress_post glPatchParameteri => 0xffffba3c4960 [ 920] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glPopDebugGroup [ 921] EGL(tid=0xadc4efa0): eglGetProcAddress_post glPopDebugGroup => 0xffffba3c3250 [ 922] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glPrimitiveBoundingBox [ 923] EGL(tid=0xadc4efa0): eglGetProcAddress_post glPrimitiveBoundingBox => 0xffffba3c4fe0 [ 924] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glPushDebugGroup [ 925] EGL(tid=0xadc4efa0): eglGetProcAddress_post glPushDebugGroup => 0xffffba3c3170 [ 926] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glReadnPixels [ 927] EGL(tid=0xadc4efa0): eglGetProcAddress_post glReadnPixels => 0xffffba3c3720 [ 928] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glSamplerParameterIiv [ 929] EGL(tid=0xadc4efa0): eglGetProcAddress_post glSamplerParameterIiv => 0xffffba3c4460 [ 930] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glSamplerParameterIuiv [ 931] EGL(tid=0xadc4efa0): eglGetProcAddress_post glSamplerParameterIuiv => 0xffffba3c4530 [ 932] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexBuffer [ 933] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexBuffer => 0xffffba3c47a0 [ 934] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexBufferRange [ 935] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexBufferRange => 0xffffba3c4870 [ 936] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexParameterIiv [ 937] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexParameterIiv => 0xffffba3c4120 [ 938] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexParameterIuiv [ 939] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexParameterIuiv => 0xffffba3c41f0 [ 940] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glTexStorage3DMultisample [ 941] EGL(tid=0xadc4efa0): eglGetProcAddress_post glTexStorage3DMultisample => 0xffffba3c2b50 [ 942] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glMapBuffer [ 943] EGL(tid=0xadc4efa0): eglGetProcAddress_post glMapBuffer => (nil) [ 944] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glMapBufferARB [ 945] EGL(tid=0xadc4efa0): eglGetProcAddress_post glMapBufferARB => (nil) [ 946] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glMapBufferOES [ 947] EGL(tid=0xadc4efa0): eglGetProcAddress_post glMapBufferOES => 0xffffba339890 [ 948] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferSubData [ 949] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferSubData => (nil) [ 950] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferSubDataARB [ 951] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferSubDataARB => (nil) [ 952] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferSubDataOES [ 953] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferSubDataOES => (nil) [ 954] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferSubDataEXT [ 955] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferSubDataEXT => (nil) [ 956] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferSubDataANGLE [ 957] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferSubDataANGLE => (nil) [ 958] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glGetBufferSubDataNV [ 959] EGL(tid=0xadc4efa0): eglGetProcAddress_post glGetBufferSubDataNV => (nil) [ 960] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDiscardFramebuffer [ 961] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDiscardFramebuffer => (nil) [ 962] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDiscardFramebufferARB [ 963] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDiscardFramebufferARB => (nil) [ 964] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDiscardFramebufferOES [ 965] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDiscardFramebufferOES => (nil) [ 966] EGL(tid=0xadc4efa0): eglGetProcAddress_pre glDiscardFramebufferEXT [ 967] EGL(tid=0xadc4efa0): eglGetProcAddress_post glDiscardFramebufferEXT => 0xffffba3c5790 [ 968] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F03 [ 969] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 970] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F01 [ 971] glGetString => Vivante GC7000XSVX [ 972] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F03 [ 973] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 974] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x8D57 [ 975] glGetIntegerv => 4 [ 976] (tid=0xadc4efa0, gc=0xffff840c1890): glGenFramebuffers 1 [ 977] glGenFramebuffers => [ 978] { [ 979] 1 [ 980] } [ 981] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 1 [ 982] (tid=0xadc4efa0, gc=0xffff840c1890): glGenTextures 1 [ 983] glGenTextures => [ 984] { [ 985] 1 [ 986] } [ 987] (tid=0xadc4efa0, gc=0xffff840c1890): glBindTexture 0x0DE1 1 [ 988] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2801 9728 [ 989] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2800 9728 [ 990] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 991] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 992] (tid=0xadc4efa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x1908 1366 768 0 0x1908 0x1401 (nil) [ 993] (tid=0xadc4efa0, gc=0xffff840c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 1 0 [ 994] (tid=0xadc4efa0, gc=0xffff840c1890): glBindTexture 0x0DE1 0 [ 995] (tid=0xadc4efa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 996] glCheckFramebufferStatus => 0x8CD5 [ 997] (tid=0xadc4efa0, gc=0xffff840c1890): glGenRenderbuffers 1 [ 998] glGenRenderbuffers => [ 999] { [ 1000] 2 [ 1001] } [ 1002] (tid=0xadc4efa0, gc=0xffff840c1890): glBindRenderbuffer 0x8D41 2 [ 1003] (tid=0xadc4efa0, gc=0xffff840c1890): glRenderbufferStorage 0x8D41 0x88F0 1366 768 [ 1004] (tid=0xadc4efa0, gc=0xffff840c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 2 [ 1005] (tid=0xadc4efa0, gc=0xffff840c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 2 [ 1006] (tid=0xadc4efa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 1007] glCheckFramebufferStatus => 0x8CD5 [ 1008] (tid=0xadc4efa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 1009] glCheckFramebufferStatus => 0x8CD5 [ 1010] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 1 [ 1011] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1012] glGetString => Vivante GC7000XSVX [ 1013] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F00 [ 1014] glGetString => Vivante Corporation [ 1015] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1016] glGetString => Vivante GC7000XSVX [ 1017] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F02 [ 1018] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1019] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x86A2 [ 1020] glGetIntegerv => 53 [ 1021] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x86A3 [ 1022] glGetIntegerv => 37488 [ 1023] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x0D33 [ 1024] glGetIntegerv => 8192 [ 1025] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x8824 [ 1026] glGetIntegerv => 4 [ 1027] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x8D57 [ 1028] glGetIntegerv => 4 [ 1029] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x8D69 [ 1030] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x90EB [ 1031] glGetIntegerv => 2048 [ 1032] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BE 0 [ 1033] glGetIntegeri_v => 65535 [ 1034] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BE 1 [ 1035] glGetIntegeri_v => 65535 [ 1036] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BE 2 [ 1037] glGetIntegeri_v => 65535 [ 1038] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BF 0 [ 1039] glGetIntegeri_v => 256 [ 1040] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BF 1 [ 1041] glGetIntegeri_v => 128 [ 1042] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegeri_v 0x91BF 2 [ 1043] glGetIntegeri_v => 64 [ 1044] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x87FE [ 1045] glGetIntegerv => 1 [ 1046] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x88FF [ 1047] glGetIntegerv => 512 [ 1048] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x8DFB [ 1049] glGetIntegerv => 256 [ 1050] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x8DFD [ 1051] glGetIntegerv => 256 [ 1052] (tid=0xadc4efa0, gc=0xffff840c1890): glGenTextures 1 [ 1053] glGenTextures => [ 1054] { [ 1055] 2 [ 1056] } [ 1057] (tid=0xadc4efa0, gc=0xffff840c1890): glBindTexture 0x0DE1 2 [ 1058] (tid=0xadc4efa0, gc=0xffff840c1890): glTexImage2D 0x0DE1 0 0x1908 1366 768 0 0x1908 0x1401 (nil) [ 1059] (tid=0xadc4efa0, gc=0xffff840c1890): glGenRenderbuffers 1 [ 1060] glGenRenderbuffers => [ 1061] { [ 1062] 3 [ 1063] } [ 1064] (tid=0xadc4efa0, gc=0xffff840c1890): glBindRenderbuffer 0x8D41 3 [ 1065] (tid=0xadc4efa0, gc=0xffff840c1890): glRenderbufferStorage 0x8D41 0x88F0 1366 768 [ 1066] (tid=0xadc4efa0, gc=0xffff840c1890): glGenFramebuffers 1 [ 1067] glGenFramebuffers => [ 1068] { [ 1069] 2 [ 1070] } [ 1071] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 2 [ 1072] (tid=0xadc4efa0, gc=0xffff840c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 2 0 [ 1073] (tid=0xadc4efa0, gc=0xffff840c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 3 [ 1074] (tid=0xadc4efa0, gc=0xffff840c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 3 [ 1075] (tid=0xadc4efa0, gc=0xffff840c1890): glCheckFramebufferStatus 0x8D40 [ 1076] glCheckFramebufferStatus => 0x8CD5 [ 1077] (tid=0xadc4efa0, gc=0xffff840c1890): glGenBuffers 1 [ 1078] glGenBuffers => [ 1079] { [ 1080] 1 [ 1081] } [ 1082] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 1 [ 1083] (tid=0xadc4efa0, gc=0xffff840c1890): glBufferData 0x8892 120000 (nil) 0x88E4 [ 1084] (tid=0xadc4efa0, gc=0xffff840c1890): glGenBuffers 1 [ 1085] glGenBuffers => [ 1086] { [ 1087] 2 [ 1088] } [ 1089] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 2 [ 1090] (tid=0xadc4efa0, gc=0xffff840c1890): glBufferData 0x8893 57624 (nil) 0x88E4 [ 1091] (tid=0xadc4efa0, gc=0xffff840c1890): glCreateProgram [ 1092] glCreateProgram => 1 [ 1093] (tid=0xadc4efa0, gc=0xffff840c1890): glGetIntegerv 0x87FE [ 1094] glGetIntegerv => 1 [ 1095] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F00 [ 1096] glGetString => Vivante Corporation [ 1097] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1098] glGetString => Vivante GC7000XSVX [ 1099] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F02 [ 1100] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1101] (tid=0xadc4efa0, gc=0xffff840c1890): glGetError [ 1102] glGetError => 0x0000 [ 1103] (tid=0xadc4efa0, gc=0xffff840c1890): glProgramBinary 1 0x8FC5 0xffffb40fc068 78136 [ 1104] (tid=0xadc4efa0, gc=0xffff840c1890): glGetError [ 1105] glGetError => 0x0000 [ 1106] (tid=0xadc4efa0, gc=0xffff840c1890): glGetProgramiv 1 0x8B82 [ 1107] glGetProgramiv => 1 [ 1108] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_cameraPosition [ 1109] glGetUniformLocation => -1 [ 1110] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_light_ambient_total [ 1111] glGetUniformLocation => -1 [ 1112] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_material_base_color [ 1113] glGetUniformLocation => -1 [ 1114] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_material_emissive_color [ 1115] glGetUniformLocation => -1 [ 1116] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_material_properties [ 1117] glGetUniformLocation => -1 [ 1118] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_material_properties2 [ 1119] glGetUniformLocation => -1 [ 1120] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_material_properties3 [ 1121] glGetUniformLocation => -1 [ 1122] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_material_specular [ 1123] glGetUniformLocation => -1 [ 1124] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_modelMatrix [ 1125] glGetUniformLocation => 0 [ 1126] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_modelViewProjection [ 1127] glGetUniformLocation => 1 [ 1128] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_morphWeights [ 1129] glGetUniformLocation => 2 [ 1130] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_normalMatrix [ 1131] glGetUniformLocation => 3 [ 1132] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _26.qt_rhi_properties [ 1133] glGetUniformLocation => -1 [ 1134] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_cameraPosition [ 1135] glGetUniformLocation => 4 [ 1136] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_light_ambient_total [ 1137] glGetUniformLocation => 5 [ 1138] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_material_base_color [ 1139] glGetUniformLocation => 6 [ 1140] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_material_emissive_color [ 1141] glGetUniformLocation => 7 [ 1142] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_material_properties [ 1143] glGetUniformLocation => 8 [ 1144] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_material_properties2 [ 1145] glGetUniformLocation => -1 [ 1146] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_material_properties3 [ 1147] glGetUniformLocation => -1 [ 1148] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_material_specular [ 1149] glGetUniformLocation => 9 [ 1150] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_modelMatrix [ 1151] glGetUniformLocation => -1 [ 1152] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_modelViewProjection [ 1153] glGetUniformLocation => -1 [ 1154] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_morphWeights [ 1155] glGetUniformLocation => -1 [ 1156] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_normalMatrix [ 1157] glGetUniformLocation => -1 [ 1158] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 _392.qt_rhi_properties [ 1159] glGetUniformLocation => -1 [ 1160] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.uNumLights [ 1161] glGetUniformLocation => -1 [ 1162] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].position [ 1163] glGetUniformLocation => 10 [ 1164] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].direction [ 1165] glGetUniformLocation => 11 [ 1166] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].diffuse [ 1167] glGetUniformLocation => 12 [ 1168] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].specular [ 1169] glGetUniformLocation => 13 [ 1170] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].coneAngle [ 1171] glGetUniformLocation => 14 [ 1172] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].innerConeAngle [ 1173] glGetUniformLocation => 15 [ 1174] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].constantAttenuation [ 1175] glGetUniformLocation => 16 [ 1176] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].linearAttenuation [ 1177] glGetUniformLocation => 17 [ 1178] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[0].quadraticAttenuation [ 1179] glGetUniformLocation => 18 [ 1180] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].position [ 1181] glGetUniformLocation => 19 [ 1182] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].direction [ 1183] glGetUniformLocation => 20 [ 1184] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].diffuse [ 1185] glGetUniformLocation => 21 [ 1186] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].specular [ 1187] glGetUniformLocation => 22 [ 1188] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].coneAngle [ 1189] glGetUniformLocation => 23 [ 1190] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].innerConeAngle [ 1191] glGetUniformLocation => 24 [ 1192] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].constantAttenuation [ 1193] glGetUniformLocation => 25 [ 1194] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].linearAttenuation [ 1195] glGetUniformLocation => 26 [ 1196] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[1].quadraticAttenuation [ 1197] glGetUniformLocation => 27 [ 1198] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].position [ 1199] glGetUniformLocation => 28 [ 1200] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].direction [ 1201] glGetUniformLocation => 29 [ 1202] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].diffuse [ 1203] glGetUniformLocation => 30 [ 1204] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].specular [ 1205] glGetUniformLocation => 31 [ 1206] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].coneAngle [ 1207] glGetUniformLocation => 32 [ 1208] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].innerConeAngle [ 1209] glGetUniformLocation => 33 [ 1210] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].constantAttenuation [ 1211] glGetUniformLocation => 34 [ 1212] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].linearAttenuation [ 1213] glGetUniformLocation => 35 [ 1214] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[2].quadraticAttenuation [ 1215] glGetUniformLocation => 36 [ 1216] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].position [ 1217] glGetUniformLocation => 37 [ 1218] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].direction [ 1219] glGetUniformLocation => 38 [ 1220] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].diffuse [ 1221] glGetUniformLocation => 39 [ 1222] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].specular [ 1223] glGetUniformLocation => 40 [ 1224] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].coneAngle [ 1225] glGetUniformLocation => 41 [ 1226] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].innerConeAngle [ 1227] glGetUniformLocation => 42 [ 1228] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].constantAttenuation [ 1229] glGetUniformLocation => 43 [ 1230] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].linearAttenuation [ 1231] glGetUniformLocation => 44 [ 1232] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[3].quadraticAttenuation [ 1233] glGetUniformLocation => 45 [ 1234] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].position [ 1235] glGetUniformLocation => 46 [ 1236] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].direction [ 1237] glGetUniformLocation => 47 [ 1238] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].diffuse [ 1239] glGetUniformLocation => 48 [ 1240] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].specular [ 1241] glGetUniformLocation => 49 [ 1242] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].coneAngle [ 1243] glGetUniformLocation => 50 [ 1244] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].innerConeAngle [ 1245] glGetUniformLocation => 51 [ 1246] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].constantAttenuation [ 1247] glGetUniformLocation => 52 [ 1248] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].linearAttenuation [ 1249] glGetUniformLocation => 53 [ 1250] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[4].quadraticAttenuation [ 1251] glGetUniformLocation => 54 [ 1252] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].position [ 1253] glGetUniformLocation => 55 [ 1254] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].direction [ 1255] glGetUniformLocation => 56 [ 1256] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].diffuse [ 1257] glGetUniformLocation => 57 [ 1258] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].specular [ 1259] glGetUniformLocation => 58 [ 1260] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].coneAngle [ 1261] glGetUniformLocation => 59 [ 1262] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].innerConeAngle [ 1263] glGetUniformLocation => 60 [ 1264] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].constantAttenuation [ 1265] glGetUniformLocation => 61 [ 1266] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].linearAttenuation [ 1267] glGetUniformLocation => 62 [ 1268] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[5].quadraticAttenuation [ 1269] glGetUniformLocation => 63 [ 1270] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].position [ 1271] glGetUniformLocation => 64 [ 1272] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].direction [ 1273] glGetUniformLocation => 65 [ 1274] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].diffuse [ 1275] glGetUniformLocation => 66 [ 1276] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].specular [ 1277] glGetUniformLocation => 67 [ 1278] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].coneAngle [ 1279] glGetUniformLocation => 68 [ 1280] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].innerConeAngle [ 1281] glGetUniformLocation => 69 [ 1282] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].constantAttenuation [ 1283] glGetUniformLocation => 70 [ 1284] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].linearAttenuation [ 1285] glGetUniformLocation => 71 [ 1286] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[6].quadraticAttenuation [ 1287] glGetUniformLocation => 72 [ 1288] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].position [ 1289] glGetUniformLocation => 73 [ 1290] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].direction [ 1291] glGetUniformLocation => 74 [ 1292] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].diffuse [ 1293] glGetUniformLocation => 75 [ 1294] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].specular [ 1295] glGetUniformLocation => 76 [ 1296] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].coneAngle [ 1297] glGetUniformLocation => 77 [ 1298] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].innerConeAngle [ 1299] glGetUniformLocation => 78 [ 1300] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].constantAttenuation [ 1301] glGetUniformLocation => 79 [ 1302] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].linearAttenuation [ 1303] glGetUniformLocation => 80 [ 1304] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[7].quadraticAttenuation [ 1305] glGetUniformLocation => 81 [ 1306] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].position [ 1307] glGetUniformLocation => 82 [ 1308] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].direction [ 1309] glGetUniformLocation => 83 [ 1310] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].diffuse [ 1311] glGetUniformLocation => 84 [ 1312] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].specular [ 1313] glGetUniformLocation => 85 [ 1314] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].coneAngle [ 1315] glGetUniformLocation => 86 [ 1316] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].innerConeAngle [ 1317] glGetUniformLocation => 87 [ 1318] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].constantAttenuation [ 1319] glGetUniformLocation => 88 [ 1320] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].linearAttenuation [ 1321] glGetUniformLocation => 89 [ 1322] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[8].quadraticAttenuation [ 1323] glGetUniformLocation => 90 [ 1324] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].position [ 1325] glGetUniformLocation => 91 [ 1326] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].direction [ 1327] glGetUniformLocation => 92 [ 1328] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].diffuse [ 1329] glGetUniformLocation => 93 [ 1330] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].specular [ 1331] glGetUniformLocation => 94 [ 1332] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].coneAngle [ 1333] glGetUniformLocation => 95 [ 1334] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].innerConeAngle [ 1335] glGetUniformLocation => 96 [ 1336] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].constantAttenuation [ 1337] glGetUniformLocation => 97 [ 1338] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].linearAttenuation [ 1339] glGetUniformLocation => 98 [ 1340] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[9].quadraticAttenuation [ 1341] glGetUniformLocation => 99 [ 1342] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].position [ 1343] glGetUniformLocation => 100 [ 1344] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].direction [ 1345] glGetUniformLocation => 101 [ 1346] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].diffuse [ 1347] glGetUniformLocation => 102 [ 1348] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].specular [ 1349] glGetUniformLocation => 103 [ 1350] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].coneAngle [ 1351] glGetUniformLocation => 104 [ 1352] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].innerConeAngle [ 1353] glGetUniformLocation => 105 [ 1354] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].constantAttenuation [ 1355] glGetUniformLocation => 106 [ 1356] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].linearAttenuation [ 1357] glGetUniformLocation => 107 [ 1358] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[10].quadraticAttenuation [ 1359] glGetUniformLocation => 108 [ 1360] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].position [ 1361] glGetUniformLocation => 109 [ 1362] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].direction [ 1363] glGetUniformLocation => 110 [ 1364] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].diffuse [ 1365] glGetUniformLocation => 111 [ 1366] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].specular [ 1367] glGetUniformLocation => 112 [ 1368] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].coneAngle [ 1369] glGetUniformLocation => 113 [ 1370] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].innerConeAngle [ 1371] glGetUniformLocation => 114 [ 1372] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].constantAttenuation [ 1373] glGetUniformLocation => 115 [ 1374] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].linearAttenuation [ 1375] glGetUniformLocation => 116 [ 1376] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[11].quadraticAttenuation [ 1377] glGetUniformLocation => 117 [ 1378] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].position [ 1379] glGetUniformLocation => 118 [ 1380] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].direction [ 1381] glGetUniformLocation => 119 [ 1382] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].diffuse [ 1383] glGetUniformLocation => 120 [ 1384] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].specular [ 1385] glGetUniformLocation => 121 [ 1386] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].coneAngle [ 1387] glGetUniformLocation => 122 [ 1388] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].innerConeAngle [ 1389] glGetUniformLocation => 123 [ 1390] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].constantAttenuation [ 1391] glGetUniformLocation => 124 [ 1392] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].linearAttenuation [ 1393] glGetUniformLocation => 125 [ 1394] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[12].quadraticAttenuation [ 1395] glGetUniformLocation => 126 [ 1396] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].position [ 1397] glGetUniformLocation => 127 [ 1398] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].direction [ 1399] glGetUniformLocation => 128 [ 1400] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].diffuse [ 1401] glGetUniformLocation => 129 [ 1402] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].specular [ 1403] glGetUniformLocation => 130 [ 1404] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].coneAngle [ 1405] glGetUniformLocation => 131 [ 1406] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].innerConeAngle [ 1407] glGetUniformLocation => 132 [ 1408] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].constantAttenuation [ 1409] glGetUniformLocation => 133 [ 1410] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].linearAttenuation [ 1411] glGetUniformLocation => 134 [ 1412] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[13].quadraticAttenuation [ 1413] glGetUniformLocation => 135 [ 1414] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].position [ 1415] glGetUniformLocation => 136 [ 1416] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].direction [ 1417] glGetUniformLocation => 137 [ 1418] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].diffuse [ 1419] glGetUniformLocation => 138 [ 1420] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].specular [ 1421] glGetUniformLocation => 139 [ 1422] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].coneAngle [ 1423] glGetUniformLocation => 140 [ 1424] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].innerConeAngle [ 1425] glGetUniformLocation => 141 [ 1426] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].constantAttenuation [ 1427] glGetUniformLocation => 142 [ 1428] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].linearAttenuation [ 1429] glGetUniformLocation => 143 [ 1430] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 1 ubLights.lights[14].quadraticAttenuation [ 1431] glGetUniformLocation => 144 [ 1432] (tid=0xadc4efa0, gc=0xffff840c1890): glGenBuffers 1 [ 1433] glGenBuffers => [ 1434] { [ 1435] 3 [ 1436] } [ 1437] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 3 [ 1438] (tid=0xadc4efa0, gc=0xffff840c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 1439] (tid=0xadc4efa0, gc=0xffff840c1890): glGenBuffers 1 [ 1440] glGenBuffers => [ 1441] { [ 1442] 4 [ 1443] } [ 1444] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 4 [ 1445] (tid=0xadc4efa0, gc=0xffff840c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1446] (tid=0xadc4efa0, gc=0xffff840c1890): glCreateProgram [ 1447] glCreateProgram => 2 [ 1448] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F00 [ 1449] glGetString => Vivante Corporation [ 1450] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F01 [ 1451] glGetString => Vivante GC7000XSVX [ 1452] (tid=0xadc4efa0, gc=0xffff840c1890): glGetString 0x1F02 [ 1453] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1454] (tid=0xadc4efa0, gc=0xffff840c1890): glGetError [ 1455] glGetError => 0x0000 [ 1456] (tid=0xadc4efa0, gc=0xffff840c1890): glProgramBinary 2 0x8FC5 0xffffbc8df068 5032 [ 1457] (tid=0xadc4efa0, gc=0xffff840c1890): glGetError [ 1458] glGetError => 0x0000 [ 1459] (tid=0xadc4efa0, gc=0xffff840c1890): glGetProgramiv 2 0x8B82 [ 1460] glGetProgramiv => 1 [ 1461] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 2 ubuf.qt_Matrix [ 1462] glGetUniformLocation => 0 [ 1463] (tid=0xadc4efa0, gc=0xffff840c1890): glGetUniformLocation 2 qt_Texture [ 1464] glGetUniformLocation => 1 [ 1465] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 1 [ 1466] (tid=0xadc4efa0, gc=0xffff840c1890): glBufferSubData 0x8892 0 120000 0xffff84761650 [ 1467] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 2 [ 1468] (tid=0xadc4efa0, gc=0xffff840c1890): glBufferSubData 0x8893 0 57624 0xffff8477f790 [ 1469] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 2 [ 1470] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawBuffers 1 [ 1471] { [ 1472] 36064 [ 1473] } [ 1474] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1475] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1476] (tid=0xadc4efa0, gc=0xffff840c1890): glClearColor 0.000000 0.000000 0.000000 1.000000 [ 1477] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 1478] (tid=0xadc4efa0, gc=0xffff840c1890): glClearDepthf 1.000000 [ 1479] (tid=0xadc4efa0, gc=0xffff840c1890): glClearStencil 0 [ 1480] (tid=0xadc4efa0, gc=0xffff840c1890): glClear 0x00004500 [ 1481] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1482] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B44 [ 1483] (tid=0xadc4efa0, gc=0xffff840c1890): glCullFace 0x0405 [ 1484] (tid=0xadc4efa0, gc=0xffff840c1890): glFrontFace 0x0901 [ 1485] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1486] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0BE2 [ 1487] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B71 [ 1488] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 1489] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthFunc 0x0203 [ 1490] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B90 [ 1491] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x8037 [ 1492] (tid=0xadc4efa0, gc=0xffff840c1890): glUseProgram 1 [ 1493] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform3fv 4 1 0xffff847bc710 [ 1494] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform3fv 5 1 0xffff847bc720 [ 1495] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 6 1 0xffff847bc730 [ 1496] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform3fv 7 1 0xffff847bc740 [ 1497] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 8 1 0xffff847bc750 [ 1498] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 9 1 0xffff847bc780 [ 1499] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 0 1 0 0xffff847bc790 [ 1500] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 1 1 0 0xffff847bc7d0 [ 1501] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1fv 2 1 0xffffadc4de48 [ 1502] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix3fv 3 1 0 0xffffadc4de08 [ 1503] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 10 1 0xffff847bc870 [ 1504] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 11 1 0xffff847bc880 [ 1505] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 12 1 0xffff847bc890 [ 1506] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 13 1 0xffff847bc8a0 [ 1507] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 14 180.000000 [ 1508] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 15 -0.000000 [ 1509] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 16 1.000000 [ 1510] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 17 0.000000 [ 1511] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 18 0.000100 [ 1512] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 19 1 0xffff847bc8d0 [ 1513] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 20 1 0xffff847bc8e0 [ 1514] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 21 1 0xffff847bc8f0 [ 1515] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 22 1 0xffff847bc900 [ 1516] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 23 0.000000 [ 1517] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 24 -0.000000 [ 1518] (tid=0xadc4efa0, gc=0xffff840c1890): 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gc=0xffff840c1890): glUniform4fv 39 1 0xffff847bc9b0 [ 1533] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 40 1 0xffff847bc9c0 [ 1534] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 41 0.000000 [ 1535] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 42 0.000000 [ 1536] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 43 0.000000 [ 1537] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 44 0.000000 [ 1538] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 45 -0.000000 [ 1539] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 46 1 0xffff847bc9f0 [ 1540] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 47 1 0xffff847bca00 [ 1541] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 48 1 0xffff847bca10 [ 1542] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 49 1 0xffff847bca20 [ 1543] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 50 0.000000 [ 1544] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 51 0.000000 [ 1545] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 52 0.000000 [ 1546] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 53 0.000000 [ 1547] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 54 0.000000 [ 1548] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 55 1 0xffff847bca50 [ 1549] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 56 1 0xffff847bca60 [ 1550] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 57 1 0xffff847bca70 [ 1551] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 58 1 0xffff847bca80 [ 1552] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 59 0.000000 [ 1553] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 60 0.000000 [ 1554] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 61 0.000000 [ 1555] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 62 0.000000 [ 1556] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 63 0.000000 [ 1557] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 64 1 0xffff847bcab0 [ 1558] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 65 1 0xffff847bcac0 [ 1559] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 66 1 0xffff847bcad0 [ 1560] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 67 1 0xffff847bcae0 [ 1561] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 68 0.000000 [ 1562] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 69 0.000000 [ 1563] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 70 0.000000 [ 1564] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 71 0.000000 [ 1565] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 72 -0.000000 [ 1566] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 73 1 0xffff847bcb10 [ 1567] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 74 1 0xffff847bcb20 [ 1568] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 75 1 0xffff847bcb30 [ 1569] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 76 1 0xffff847bcb40 [ 1570] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 77 -0.000000 [ 1571] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 78 0.000000 [ 1572] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 79 -0.000000 [ 1573] 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glUniform4fv 93 1 0xffff847bcbf0 [ 1587] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 94 1 0xffff847bcc00 [ 1588] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 95 0.000000 [ 1589] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 96 0.000000 [ 1590] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 97 0.000000 [ 1591] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 98 0.000000 [ 1592] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 99 0.000000 [ 1593] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 100 1 0xffff847bcc30 [ 1594] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 101 1 0xffff847bcc40 [ 1595] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 102 1 0xffff847bcc50 [ 1596] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 103 1 0xffff847bcc60 [ 1597] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 104 0.000000 [ 1598] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 105 0.000000 [ 1599] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 106 0.000000 [ 1600] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 107 0.000000 [ 1601] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 108 0.000000 [ 1602] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 109 1 0xffff847bcc90 [ 1603] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 110 1 0xffff847bcca0 [ 1604] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 111 1 0xffff847bccb0 [ 1605] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 112 1 0xffff847bccc0 [ 1606] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 113 0.000000 [ 1607] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 114 0.000000 [ 1608] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 115 0.000000 [ 1609] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 116 0.000000 [ 1610] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 117 0.000000 [ 1611] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 118 1 0xffff847bccf0 [ 1612] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 119 1 0xffff847bcd00 [ 1613] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 120 1 0xffff847bcd10 [ 1614] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 121 1 0xffff847bcd20 [ 1615] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 122 0.000000 [ 1616] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 123 0.000000 [ 1617] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 124 0.000000 [ 1618] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 125 0.000000 [ 1619] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 126 0.000000 [ 1620] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 127 1 0xffff847bcd50 [ 1621] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 128 1 0xffff847bcd60 [ 1622] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 129 1 0xffff847bcd70 [ 1623] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 130 1 0xffff847bcd80 [ 1624] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 131 0.000000 [ 1625] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 132 0.000000 [ 1626] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 133 0.000000 [ 1627] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 134 0.000000 [ 1628] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 135 0.000000 [ 1629] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 136 1 0xffff847bcdb0 [ 1630] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 137 1 0xffff847bcdc0 [ 1631] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 138 1 0xffff847bcdd0 [ 1632] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 139 1 0xffff847bcde0 [ 1633] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 140 0.000000 [ 1634] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 141 0.000000 [ 1635] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 142 0.000000 [ 1636] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 143 0.000000 [ 1637] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1f 144 0.000000 [ 1638] (tid=0xadc4efa0, gc=0xffff840c1890): glViewport 0 0 1366 768 [ 1639] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthRangef 0.000000 1.000000 [ 1640] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 1 [ 1641] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 1 3 0x1406 0 48 (nil) [ 1642] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 1 [ 1643] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 0 3 0x1406 0 48 0xc [ 1644] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 0 [ 1645] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 3 3 0x1406 0 48 0x18 [ 1646] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 3 [ 1647] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 2 3 0x1406 0 48 0x24 [ 1648] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 2 [ 1649] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 2 [ 1650] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawElements 0x0004 14406 0x1405 (nil) [ 1651] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 3 [ 1652] (tid=0xadc4efa0, gc=0xffff840c1890): glBufferSubData 0x8892 0 80 0xffff84836258 [ 1653] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 4 [ 1654] (tid=0xadc4efa0, gc=0xffff840c1890): glBufferSubData 0x8893 0 12 0xffff84e66108 [ 1655] (tid=0xadc4efa0, gc=0xffff840c1890): glMemoryBarrier 0x000005A8 [ 1656] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 1 [ 1657] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1658] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1659] (tid=0xadc4efa0, gc=0xffff840c1890): glClearColor 1.000000 1.000000 1.000000 1.000000 [ 1660] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 1661] (tid=0xadc4efa0, gc=0xffff840c1890): glClearDepthf 1.000000 [ 1662] (tid=0xadc4efa0, gc=0xffff840c1890): glClearStencil 0 [ 1663] (tid=0xadc4efa0, gc=0xffff840c1890): glClear 0x00004500 [ 1664] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1665] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B44 [ 1666] (tid=0xadc4efa0, gc=0xffff840c1890): glFrontFace 0x0901 [ 1667] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1668] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0BE2 [ 1669] (tid=0xadc4efa0, gc=0xffff840c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 1670] (tid=0xadc4efa0, gc=0xffff840c1890): glBlendEquationSeparate 0x8006 0x8006 [ 1671] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B71 [ 1672] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 0 [ 1673] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthFunc 0x0201 [ 1674] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B90 [ 1675] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x8037 [ 1676] (tid=0xadc4efa0, gc=0xffff840c1890): glUseProgram 2 [ 1677] (tid=0xadc4efa0, gc=0xffff840c1890): glViewport 0 0 1366 768 [ 1678] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthRangef 0.000000 1.000000 [ 1679] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 0 1 0 0xffff847d4630 [ 1680] (tid=0xadc4efa0, gc=0xffff840c1890): glActiveTexture 0x84C1 [ 1681] (tid=0xadc4efa0, gc=0xffff840c1890): glBindTexture 0x0DE1 2 [ 1682] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1i 1 1 [ 1683] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 1684] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 1685] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 1686] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 1687] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 1688] (tid=0xadc4efa0, gc=0xffff840c1890): glTexParameteri 0x0DE1 0x884C 0 [ 1689] (tid=0xadc4efa0, gc=0xffff840c1890): glActiveTexture 0x84C0 [ 1690] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 3 [ 1691] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1692] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1693] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 1694] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 7 [ 1695] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 4 [ 1696] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 1697] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_pre [ 1698] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_post => 0xaaab038f73c0 [ 1699] EGL(tid=0xadc4efa0): eglGetCurrentContext_pre [ 1700] EGL(tid=0xadc4efa0): eglGetCurrentContext_post => 0xffff840c1740 [ 1701] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12377 [ 1702] EGL(tid=0xadc4efa0): eglGetCurrentSurface_post 12377 => 0xffff844a19e0 [ 1703] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12378 [ 1704] EGL(tid=0xadc4efa0): eglGetCurrentSurface_post 12378 => 0xffff844a19e0 [ 1705] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff842afe90 [ 1706] (tid=0xadc4efa0, gc=0xffff842affe0): glCreateProgram [ 1707] glCreateProgram => 3 [ 1708] (tid=0xadc4efa0, gc=0xffff842affe0): glCreateShader 0x8B31 [ 1709] glCreateShader => 4 [ 1710] (tid=0xadc4efa0, gc=0xffff842affe0): glGetString 0x1F02 [ 1711] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1712] (tid=0xadc4efa0, gc=0xffff842affe0): glShaderSource 4 2 0xffffadc4e290 0xffffadc4e260 [ 1713] #### [ 1714] #line 1 [ 1715] attribute vec4 position; [ 1716] attribute vec4 texCoords; [ 1717] varying vec2 outTexCoords; [ 1718] void main() [ 1719] { [ 1720] gl_Position = position; [ 1721] outTexCoords = texCoords.xy; [ 1722] } [ 1723] #### [ 1724] (tid=0xadc4efa0, gc=0xffff842affe0): glCompileShader 4 [ 1725] (tid=0xadc4efa0, gc=0xffff842affe0): glGetShaderiv 4 0x8B81 [ 1726] glGetShaderiv => 1 [ 1727] (tid=0xadc4efa0, gc=0xffff842affe0): glAttachShader 3 4 [ 1728] (tid=0xadc4efa0, gc=0xffff842affe0): glCreateShader 0x8B30 [ 1729] glCreateShader => 5 [ 1730] (tid=0xadc4efa0, gc=0xffff842affe0): glGetString 0x1F02 [ 1731] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1732] (tid=0xadc4efa0, gc=0xffff842affe0): glShaderSource 5 4 0xffffadc4e290 0xffffadc4e260 [ 1733] #### [ 1734] #ifdef GL_KHR_blend_equation_advanced [ 1735] #extension GL_ARB_fragment_coord_conventions : enable [ 1736] #extension GL_KHR_blend_equation_advanced : enable [ 1737] #endif [ 1738] #ifndef GL_FRAGMENT_PRECISION_HIGH [ 1739] #define highp mediump [ 1740] #endif [ 1741] #line 1 [ 1742] varying highp vec2 outTexCoords; [ 1743] uniform sampler2D texture; [ 1744] void main() [ 1745] { [ 1746] gl_FragColor = texture2D(texture, outTexCoords); [ 1747] } [ 1748] #### [ 1749] (tid=0xadc4efa0, gc=0xffff842affe0): glCompileShader 5 [ 1750] (tid=0xadc4efa0, gc=0xffff842affe0): glGetShaderiv 5 0x8B81 [ 1751] glGetShaderiv => 1 [ 1752] (tid=0xadc4efa0, gc=0xffff842affe0): glAttachShader 3 5 [ 1753] (tid=0xadc4efa0, gc=0xffff842affe0): glBindAttribLocation 3 0 position [ 1754] (tid=0xadc4efa0, gc=0xffff842affe0): glBindAttribLocation 3 1 texCoords [ 1755] (tid=0xadc4efa0, gc=0xffff842affe0): glLinkProgram 3 [ 1756] (tid=0xadc4efa0, gc=0xffff842affe0): glGetProgramiv 3 0x8B82 [ 1757] glGetProgramiv => 1 [ 1758] (tid=0xadc4efa0, gc=0xffff842affe0): glGetProgramiv 3 0x8B84 [ 1759] glGetProgramiv => 0 [ 1760] (tid=0xadc4efa0, gc=0xffff842affe0): glUseProgram 3 [ 1761] (tid=0xadc4efa0, gc=0xffff842affe0): glEnableVertexAttribArray 0 [ 1762] (tid=0xadc4efa0, gc=0xffff842affe0): glEnableVertexAttribArray 1 [ 1763] (tid=0xadc4efa0, gc=0xffff842affe0): glDisable 0x0B71 [ 1764] (tid=0xadc4efa0, gc=0xffff842affe0): glDisable 0x0BE2 [ 1765] (tid=0xadc4efa0, gc=0xffff842affe0): glDisable 0x0B44 [ 1766] (tid=0xadc4efa0, gc=0xffff842affe0): glDisable 0x0C11 [ 1767] (tid=0xadc4efa0, gc=0xffff842affe0): glDepthMask 0 [ 1768] (tid=0xadc4efa0, gc=0xffff842affe0): glColorMask 1 1 1 1 [ 1769] (tid=0xadc4efa0, gc=0xffff842affe0): glGenBuffers 1 [ 1770] glGenBuffers => [ 1771] { [ 1772] 5 [ 1773] } [ 1774] (tid=0xadc4efa0, gc=0xffff842affe0): glBindBuffer 0x8892 5 [ 1775] (tid=0xadc4efa0, gc=0xffff842affe0): glBufferData 0x8892 96 (nil) 0x88E4 [ 1776] (tid=0xadc4efa0, gc=0xffff842affe0): glBufferSubData 0x8892 0 32 0xffffb464aec8 [ 1777] (tid=0xadc4efa0, gc=0xffff842affe0): glBufferSubData 0x8892 32 32 0xffffb464aea8 [ 1778] (tid=0xadc4efa0, gc=0xffff842affe0): glBufferSubData 0x8892 64 32 0xffffb464ae88 [ 1779] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 1 2 0x1406 1 0 0x40 [ 1780] (tid=0xadc4efa0, gc=0xffff842affe0): glViewport 0 0 1372 801 [ 1781] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [4175497.516] -> wl_surface@14.damage_buffer(0, 0, 1372, 30) [4175497.602] -> wl_surface@14.damage_buffer(0, 30, 3, 768) [4175497.631] -> wl_surface@14.damage_buffer(1369, 30, 3, 768) [4175497.659] -> wl_surface@14.damage_buffer(0, 798, 1372, 3) [4175497.687] -> wl_surface@14.damage_buffer(0, 801, 3, 30) [ 1782] (tid=0xadc4efa0, gc=0xffff842affe0): glGenTextures 1 [ 1783] glGenTextures => [ 1784] { [ 1785] 3 [ 1786] } [ 1787] (tid=0xadc4efa0, gc=0xffff842affe0): glBindTexture 0x0DE1 3 [ 1788] (tid=0xadc4efa0, gc=0xffff842affe0): glTexImage2D 0x0DE1 0 0x80E1 1372 801 0 0x80E1 0x1401 0xffffacb96010 [ 1789] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 1790] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 1791] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 1792] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 1793] (tid=0xadc4efa0, gc=0xffff842affe0): glDrawArrays 0x0005 0 4 [ 1794] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 1795] (tid=0xadc4efa0, gc=0xffff842affe0): glBindTexture 0x0DE1 1 [ 1796] (tid=0xadc4efa0, gc=0xffff842affe0): glViewport 3 3 1366 768 [ 1797] (tid=0xadc4efa0, gc=0xffff842affe0): glDrawArrays 0x0005 0 4 [ 1798] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff840c1740 [ 1799] EGL(tid=0xadc4efa0): eglSwapInterval 0xaaab038f73c0 0 [ 1800] (tid=0xadc4efa0, gc=0xffff840c1890): glFlush [4176071.094] -> wl_surface@14.frame(new id wl_callback@23) [ 1801] EGL(tid=0xadc4efa0): eglSwapBuffers 0xaaab038f73c0 0xffff844a19e0, Frame Number = 0 [4176071.462] -> zwp_linux_surface_synchronization_v1@21.set_acquire_fence(fd 18) [4176071.483] -> zwp_linux_surface_synchronization_v1@21.get_release(new id zwp_linux_buffer_release_v1@24) [4176071.506] -> wl_viv@15.enable_tile_status(wl_buffer@22, 2, 0, 1, 0, 0, 2) [4176071.579] -> wl_surface@14.attach(wl_buffer@22, 0, 0) [4176071.605] -> wl_surface@14.damage(0, 0, 1372, 801) [4176071.634] -> wl_surface@14.commit() [4176071.648] -> wl_display@1.sync(new id wl_callback@25) [4176072.587] wl_display@1.delete_id(25) [4176074.201] -> wl_viv@15.create_buffer(new id wl_buffer@26, 1372, 801, 5632, 212, -2143027196, 18, 8, 4685824, 19, 8, 18304, fd 19) [4176074.545] wl_surface@14.enter(wl_output@12) [4176074.606] wl_keyboard@7.enter(14, wl_surface@14, array[0]) [4176074.664] -> wl_display@1.sync(new id wl_callback@27) [4176074.690] wl_keyboard@7.modifiers(14, 0, 0, 0, 0) [4176074.731] wl_data_device@11.selection(nil) [4176074.761] xdg_toplevel@19.configure(0, 0, array[4]) [4176074.789] xdg_surface@18.configure(15) [4176075.009] -> xdg_surface@18.set_window_geometry(0, 0, 1372, 801) [4176075.066] -> xdg_surface@18.ack_configure(15) [ 1802] EGL(tid=0xadc4efa0): eglQueryAPI_pre [ 1803] EGL(tid=0xadc4efa0): eglQueryAPI_post = 0x30A0 [ 1804] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff840c1740 [ 1805] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 1 [ 1806] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1807] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1808] (tid=0xadc4efa0, gc=0xffff840c1890): glClearColor 1.000000 1.000000 1.000000 1.000000 [ 1809] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 1810] (tid=0xadc4efa0, gc=0xffff840c1890): glClearDepthf 1.000000 [ 1811] (tid=0xadc4efa0, gc=0xffff840c1890): glClearStencil 0 [ 1812] (tid=0xadc4efa0, gc=0xffff840c1890): glClear 0x00004500 [ 1813] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1814] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B44 [ 1815] (tid=0xadc4efa0, gc=0xffff840c1890): glFrontFace 0x0901 [ 1816] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1817] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0BE2 [ 1818] (tid=0xadc4efa0, gc=0xffff840c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 1819] (tid=0xadc4efa0, gc=0xffff840c1890): glBlendEquationSeparate 0x8006 0x8006 [ 1820] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B71 [ 1821] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 0 [ 1822] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthFunc 0x0201 [ 1823] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B90 [ 1824] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x8037 [ 1825] (tid=0xadc4efa0, gc=0xffff840c1890): glUseProgram 2 [ 1826] (tid=0xadc4efa0, gc=0xffff840c1890): glViewport 0 0 1366 768 [ 1827] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthRangef 0.000000 1.000000 [ 1828] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 0 1 0 0xffff847d4630 [ 1829] (tid=0xadc4efa0, gc=0xffff840c1890): glActiveTexture 0x84C1 [ 1830] (tid=0xadc4efa0, gc=0xffff840c1890): glBindTexture 0x0DE1 2 [ 1831] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1i 1 1 [ 1832] (tid=0xadc4efa0, gc=0xffff840c1890): glActiveTexture 0x84C0 [ 1833] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 3 [ 1834] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1835] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 0 [ 1836] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1837] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 1 [ 1838] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 1839] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 7 [ 1840] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 4 [ 1841] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 1842] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_pre [ 1843] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_post => 0xaaab038f73c0 [ 1844] EGL(tid=0xadc4efa0): eglGetCurrentContext_pre [ 1845] EGL(tid=0xadc4efa0): eglGetCurrentContext_post => 0xffff840c1740 [ 1846] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12377 [ 1847] EGL(tid=0xadc4efa0): eglGetCurrentSurface_post 12377 => 0xffff844a19e0 [ 1848] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12378 [ 1849] EGL(tid=0xadc4efa0): eglGetCurrentSurface_post 12378 => 0xffff844a19e0 [ 1850] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff842afe90 [ 1851] (tid=0xadc4efa0, gc=0xffff842affe0): glViewport 0 0 1372 801 [ 1852] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [ 1853] (tid=0xadc4efa0, gc=0xffff842affe0): glDeleteTextures 1 [ 1854] { [ 1855] 3 [ 1856] } [4176078.199] wl_display@1.delete_id(23) [4176078.229] wl_display@1.delete_id(27) [4176078.243] wl_callback@23.done(373843) [4176087.472] -> wl_surface@14.damage_buffer(0, 0, 1372, 30) [4176087.572] -> wl_surface@14.damage_buffer(0, 30, 3, 768) [4176087.612] -> wl_surface@14.damage_buffer(1369, 30, 3, 768) [4176087.650] -> wl_surface@14.damage_buffer(0, 798, 1372, 3) [4176087.688] -> wl_surface@14.damage_buffer(0, 801, 3, 30) [ 1857] (tid=0xadc4efa0, gc=0xffff842affe0): glGenTextures 1 [ 1858] glGenTextures => [ 1859] { [ 1860] 3 [ 1861] } [ 1862] (tid=0xadc4efa0, gc=0xffff842affe0): glBindTexture 0x0DE1 3 [ 1863] (tid=0xadc4efa0, gc=0xffff842affe0): glTexImage2D 0x0DE1 0 0x80E1 1372 801 0 0x80E1 0x1401 0xffffac233010 [ 1864] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 1865] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 1866] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 1867] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 1868] (tid=0xadc4efa0, gc=0xffff842affe0): glDrawArrays 0x0005 0 4 [ 1869] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 1870] (tid=0xadc4efa0, gc=0xffff842affe0): glBindTexture 0x0DE1 1 [ 1871] (tid=0xadc4efa0, gc=0xffff842affe0): glViewport 3 3 1366 768 [ 1872] (tid=0xadc4efa0, gc=0xffff842affe0): glDrawArrays 0x0005 0 4 [ 1873] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff840c1740 [ 1874] EGL(tid=0xadc4efa0): eglSwapInterval 0xaaab038f73c0 0 [ 1875] (tid=0xadc4efa0, gc=0xffff840c1890): glFlush [4176098.270] -> wl_surface@14.frame(new id wl_callback@23) [ 1876] EGL(tid=0xadc4efa0): eglSwapBuffers 0xaaab038f73c0 0xffff844a19e0, Frame Number = 1 [4176098.540] -> zwp_linux_surface_synchronization_v1@21.set_acquire_fence(fd 20) [4176726.825] -> zwp_linux_surface_synchronization_v1@21.get_release(new id zwp_linux_buffer_release_v1@28) [4176726.958] wl_callback@25.done(14) [4176726.989] -> wl_viv@15.enable_tile_status(wl_buffer@26, 2, 0, 1, 0, 0, 2) [4176727.065] -> wl_surface@14.attach(wl_buffer@26, 0, 0) [4176727.097] -> wl_surface@14.damage(0, 0, 1372, 801) [4176727.133] -> wl_surface@14.commit() [4176727.147] -> wl_display@1.sync(new id wl_callback@25) [4176727.687] wl_display@1.delete_id(24) [4176727.713] wl_display@1.delete_id(25) [4176729.735] -> wl_viv@15.create_buffer(new id wl_buffer@29, 1372, 801, 5632, 212, -2143027196, 20, 8, 4685824, 21, 8, 18304, fd 22) [4176730.137] wl_callback@27.done(15) [ 1877] EGL(tid=0xadc4efa0): eglQueryAPI_pre [ 1878] EGL(tid=0xadc4efa0): eglQueryAPI_post = 0x30A0 [ 1879] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff840c1740 [ 1880] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 2 [ 1881] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawBuffers 1 [ 1882] { [ 1883] 36064 [ 1884] } [ 1885] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1886] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1887] (tid=0xadc4efa0, gc=0xffff840c1890): glClearColor 0.000000 0.000000 0.000000 1.000000 [ 1888] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 1889] (tid=0xadc4efa0, gc=0xffff840c1890): glClearDepthf 1.000000 [ 1890] (tid=0xadc4efa0, gc=0xffff840c1890): glClearStencil 0 [ 1891] (tid=0xadc4efa0, gc=0xffff840c1890): glClear 0x00004500 [ 1892] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1893] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B44 [ 1894] (tid=0xadc4efa0, gc=0xffff840c1890): glCullFace 0x0405 [ 1895] (tid=0xadc4efa0, gc=0xffff840c1890): glFrontFace 0x0901 [ 1896] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1897] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0BE2 [ 1898] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B71 [ 1899] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 1900] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthFunc 0x0203 [ 1901] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B90 [ 1902] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x8037 [ 1903] (tid=0xadc4efa0, gc=0xffff840c1890): glUseProgram 1 [ 1904] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 0 1 0 0xffff847bc790 [ 1905] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 1 1 0 0xffff847bc7d0 [ 1906] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1fv 2 1 0xffffadc4de48 [ 1907] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix3fv 3 1 0 0xffffadc4de08 [ 1908] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 20 1 0xffff847bc8e0 [ 1909] (tid=0xadc4efa0, gc=0xffff840c1890): glViewport 0 0 1366 768 [ 1910] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthRangef 0.000000 1.000000 [ 1911] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 1 [ 1912] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 1 3 0x1406 0 48 (nil) [ 1913] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 1 [ 1914] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 0 3 0x1406 0 48 0xc [ 1915] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 0 [ 1916] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 3 3 0x1406 0 48 0x18 [ 1917] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 3 [ 1918] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 2 3 0x1406 0 48 0x24 [ 1919] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 2 [ 1920] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 2 [ 1921] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawElements 0x0004 14406 0x1405 (nil) [ 1922] (tid=0xadc4efa0, gc=0xffff840c1890): glMemoryBarrier 0x000005A8 [ 1923] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 1 [ 1924] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1925] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1926] (tid=0xadc4efa0, gc=0xffff840c1890): glClearColor 1.000000 1.000000 1.000000 1.000000 [ 1927] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 1928] (tid=0xadc4efa0, gc=0xffff840c1890): glClearDepthf 1.000000 [ 1929] (tid=0xadc4efa0, gc=0xffff840c1890): glClearStencil 0 [ 1930] (tid=0xadc4efa0, gc=0xffff840c1890): glClear 0x00004500 [ 1931] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1932] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B44 [ 1933] (tid=0xadc4efa0, gc=0xffff840c1890): glFrontFace 0x0901 [ 1934] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1935] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0BE2 [ 1936] (tid=0xadc4efa0, gc=0xffff840c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 1937] (tid=0xadc4efa0, gc=0xffff840c1890): glBlendEquationSeparate 0x8006 0x8006 [ 1938] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B71 [ 1939] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 0 [ 1940] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthFunc 0x0201 [ 1941] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B90 [ 1942] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x8037 [ 1943] (tid=0xadc4efa0, gc=0xffff840c1890): glUseProgram 2 [ 1944] (tid=0xadc4efa0, gc=0xffff840c1890): glViewport 0 0 1366 768 [ 1945] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthRangef 0.000000 1.000000 [ 1946] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 0 1 0 0xffff847d4630 [ 1947] (tid=0xadc4efa0, gc=0xffff840c1890): glActiveTexture 0x84C1 [ 1948] (tid=0xadc4efa0, gc=0xffff840c1890): glBindTexture 0x0DE1 2 [ 1949] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1i 1 1 [ 1950] (tid=0xadc4efa0, gc=0xffff840c1890): glActiveTexture 0x84C0 [ 1951] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 3 [ 1952] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1953] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1954] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 1955] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 7 [ 1956] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 4 [ 1957] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 1958] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_pre [ 1959] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_post => 0xaaab038f73c0 [ 1960] EGL(tid=0xadc4efa0): eglGetCurrentContext_pre [ 1961] EGL(tid=0xadc4efa0): eglGetCurrentContext_post => 0xffff840c1740 [ 1962] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12377 [ 1963] EGL(tid=0xadc4efa0): eglGetCurrentSurface_post 12377 => 0xffff844a19e0 [ 1964] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12378 [ 1965] EGL(tid=0xadc4efa0): eglGetCurrentSurface_post 12378 => 0xffff844a19e0 [ 1966] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff842afe90 [ 1967] (tid=0xadc4efa0, gc=0xffff842affe0): glViewport 0 0 1372 801 [ 1968] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [ 1969] (tid=0xadc4efa0, gc=0xffff842affe0): glBindTexture 0x0DE1 3 [ 1970] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 1971] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 1972] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 1973] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 1974] (tid=0xadc4efa0, gc=0xffff842affe0): glDrawArrays 0x0005 0 4 [ 1975] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 1976] (tid=0xadc4efa0, gc=0xffff842affe0): glBindTexture 0x0DE1 1 [ 1977] (tid=0xadc4efa0, gc=0xffff842affe0): glViewport 3 3 1366 768 [ 1978] (tid=0xadc4efa0, gc=0xffff842affe0): glDrawArrays 0x0005 0 4 [ 1979] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff840c1740 [ 1980] EGL(tid=0xadc4efa0): eglSwapInterval 0xaaab038f73c0 0 [ 1981] (tid=0xadc4efa0, gc=0xffff840c1890): glFlush [4176745.853] wl_display@1.delete_id(23) [4177394.318] wl_callback@23.done(374495) [4177394.428] -> wl_surface@14.frame(new id wl_callback@23) [ 1982] EGL(tid=0xadc4efa0): eglSwapBuffers 0xaaab038f73c0 0xffff844a19e0, Frame Number = 2 [4177394.731] -> zwp_linux_surface_synchronization_v1@21.set_acquire_fence(fd 23) [4177394.767] -> zwp_linux_surface_synchronization_v1@21.get_release(new id zwp_linux_buffer_release_v1@27) [4177394.809] zwp_linux_buffer_release_v1@24.immediate_release() [4177394.832] wl_callback@25.done(15) [4177394.862] -> wl_viv@15.enable_tile_status(wl_buffer@29, 2, 0, 1, 0, 0, 2) [4177394.965] -> wl_surface@14.attach(wl_buffer@29, 0, 0) [4177395.013] -> wl_surface@14.damage(0, 0, 1372, 801) [4177395.067] -> wl_surface@14.commit() [4177395.089] -> wl_display@1.sync(new id wl_callback@25) [ 1983] EGL(tid=0xadc4efa0): eglQueryAPI_pre [ 1984] EGL(tid=0xadc4efa0): eglQueryAPI_post = 0x30A0 [4177395.665] wl_display@1.delete_id(28) [ 1985] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff840c1740 [4177395.708] wl_display@1.delete_id(25) [ 1986] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 2 [ 1987] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawBuffers 1 [ 1988] { [ 1989] 36064 [ 1990] } [ 1991] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1992] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 1993] (tid=0xadc4efa0, gc=0xffff840c1890): glClearColor 0.000000 0.000000 0.000000 1.000000 [ 1994] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 1995] (tid=0xadc4efa0, gc=0xffff840c1890): glClearDepthf 1.000000 [ 1996] (tid=0xadc4efa0, gc=0xffff840c1890): glClearStencil 0 [ 1997] (tid=0xadc4efa0, gc=0xffff840c1890): glClear 0x00004500 [ 1998] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 1999] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B44 [ 2000] (tid=0xadc4efa0, gc=0xffff840c1890): glCullFace 0x0405 [ 2001] (tid=0xadc4efa0, gc=0xffff840c1890): glFrontFace 0x0901 [ 2002] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 2003] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0BE2 [ 2004] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B71 [ 2005] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 2006] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthFunc 0x0203 [ 2007] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B90 [ 2008] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x8037 [ 2009] (tid=0xadc4efa0, gc=0xffff840c1890): glUseProgram 1 [ 2010] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 0 1 0 0xffff847bc790 [ 2011] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 1 1 0 0xffff847bc7d0 [ 2012] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1fv 2 1 0xffffadc4de48 [ 2013] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix3fv 3 1 0 0xffffadc4de08 [ 2014] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform4fv 20 1 0xffff847bc8e0 [ 2015] (tid=0xadc4efa0, gc=0xffff840c1890): glViewport 0 0 1366 768 [ 2016] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthRangef 0.000000 1.000000 [ 2017] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 1 [ 2018] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 1 3 0x1406 0 48 (nil) [ 2019] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 1 [ 2020] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 0 3 0x1406 0 48 0xc [ 2021] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 0 [ 2022] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 3 3 0x1406 0 48 0x18 [ 2023] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 3 [ 2024] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 2 3 0x1406 0 48 0x24 [ 2025] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 2 [ 2026] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 2 [ 2027] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawElements 0x0004 14406 0x1405 (nil) [ 2028] (tid=0xadc4efa0, gc=0xffff840c1890): glMemoryBarrier 0x000005A8 [ 2029] (tid=0xadc4efa0, gc=0xffff840c1890): glBindFramebuffer 0x8D40 1 [ 2030] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 2031] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 2032] (tid=0xadc4efa0, gc=0xffff840c1890): glClearColor 1.000000 1.000000 1.000000 1.000000 [ 2033] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 1 [ 2034] (tid=0xadc4efa0, gc=0xffff840c1890): glClearDepthf 1.000000 [ 2035] (tid=0xadc4efa0, gc=0xffff840c1890): glClearStencil 0 [ 2036] (tid=0xadc4efa0, gc=0xffff840c1890): glClear 0x00004500 [ 2037] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0C11 [ 2038] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B44 [ 2039] (tid=0xadc4efa0, gc=0xffff840c1890): glFrontFace 0x0901 [ 2040] (tid=0xadc4efa0, gc=0xffff840c1890): glColorMask 1 1 1 1 [ 2041] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0BE2 [ 2042] (tid=0xadc4efa0, gc=0xffff840c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 2043] (tid=0xadc4efa0, gc=0xffff840c1890): glBlendEquationSeparate 0x8006 0x8006 [ 2044] (tid=0xadc4efa0, gc=0xffff840c1890): glEnable 0x0B71 [ 2045] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthMask 0 [ 2046] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthFunc 0x0201 [ 2047] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x0B90 [ 2048] (tid=0xadc4efa0, gc=0xffff840c1890): glDisable 0x8037 [ 2049] (tid=0xadc4efa0, gc=0xffff840c1890): glUseProgram 2 [ 2050] (tid=0xadc4efa0, gc=0xffff840c1890): glViewport 0 0 1366 768 [ 2051] (tid=0xadc4efa0, gc=0xffff840c1890): glDepthRangef 0.000000 1.000000 [ 2052] (tid=0xadc4efa0, gc=0xffff840c1890): glUniformMatrix4fv 0 1 0 0xffff847d4630 [ 2053] (tid=0xadc4efa0, gc=0xffff840c1890): glActiveTexture 0x84C1 [ 2054] (tid=0xadc4efa0, gc=0xffff840c1890): glBindTexture 0x0DE1 2 [ 2055] (tid=0xadc4efa0, gc=0xffff840c1890): glUniform1i 1 1 [ 2056] (tid=0xadc4efa0, gc=0xffff840c1890): glActiveTexture 0x84C0 [ 2057] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8892 3 [ 2058] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2059] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2060] (tid=0xadc4efa0, gc=0xffff840c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2061] (tid=0xadc4efa0, gc=0xffff840c1890): glEnableVertexAttribArray 7 [ 2062] (tid=0xadc4efa0, gc=0xffff840c1890): glBindBuffer 0x8893 4 [ 2063] (tid=0xadc4efa0, gc=0xffff840c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 2064] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_pre [ 2065] EGL(tid=0xadc4efa0): eglGetCurrentDisplay_post => 0xaaab038f73c0 [ 2066] EGL(tid=0xadc4efa0): eglGetCurrentContext_pre [ 2067] EGL(tid=0xadc4efa0): eglGetCurrentContext_post => 0xffff840c1740 [ 2068] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12377 [ 2069] EGL(tid=0xadc4efa0): eglGetCurrentSurface_post 12377 => 0xffff844a19e0 [ 2070] EGL(tid=0xadc4efa0): eglGetCurrentSurface_pre 12378 [ 2071] EGL(tid=0xadc4efa0): eglGetCurrentSurface_post 12378 => 0xffff844a19e0 [ 2072] EGL(tid=0xadc4efa0): eglMakeCurrent 0xaaab038f73c0 0xffff844a19e0 0xffff844a19e0 0xffff842afe90 [ 2073] (tid=0xadc4efa0, gc=0xffff842affe0): glViewport 0 0 1372 801 [ 2074] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [ 2075] (tid=0xadc4efa0, gc=0xffff842affe0): glBindTexture 0x0DE1 3 [ 2076] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 2077] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 2078] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 2079] (tid=0xadc4efa0, gc=0xffff842affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 2080] (tid=0xadc4efa0, gc=0xffff842affe0): glDrawArrays 0x0005 0 4 [ 2081] (tid=0xadc4efa0, gc=0xffff842affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 2082] (tid=0xadc4efa0, gc=0xffff842affe0): glBindTexture 0x0DE1 1 [ 2083] (tid=0xadc4efa0, gc=0xffff842affe0): glViewport 3 3 1366 768 [ 2084] (tid=0xadc4efa0, gc=0xffff842affe0): glDrawArrays 0x0005 0 4 Pid is !!!!5511 APP is !!!custommorphing ++++++custommorphing: PASS++++++ APPName is:customshaders ====== run customshaders test ====== +++++++./customshaders ++++++++ [4178335.478] -> wl_display@1.get_registry(new id wl_registry@2) [4178337.275] -> wl_display@1.sync(new id wl_callback@3) [4178337.763] wl_registry@2.global(1, "wl_compositor", 4) [4178337.754] wl_display@1.delete_id(3) [4178337.810] -> wl_registry@2.bind(1, "wl_compositor", 4, new id [unknown]@4) [4178337.859] wl_registry@2.global(2, "wl_subcompositor", 1) [4178337.891] -> wl_registry@2.bind(2, "wl_subcompositor", 1, new id [unknown]@5) [4178337.925] wl_registry@2.global(3, "wp_viewporter", 1) [4178337.962] wl_registry@2.global(4, "zxdg_output_manager_v1", 2) [4178337.990] -> wl_registry@2.bind(4, "zxdg_output_manager_v1", 2, new id [unknown]@6) [4178338.022] -> wl_display@1.sync(new id wl_callback@7) [4178338.039] wl_registry@2.global(5, "wp_presentation", 1) [4178338.063] wl_registry@2.global(6, "zwp_alpha_compositing_v1", 1) [4178338.086] wl_registry@2.global(7, "zwp_relative_pointer_manager_v1", 1) [4178338.112] wl_registry@2.global(8, "zwp_pointer_constraints_v1", 1) [4178338.136] wl_registry@2.global(9, "zwp_input_timestamps_manager_v1", 1) [4178338.160] wl_registry@2.global(10, "wl_data_device_manager", 3) [4178338.186] -> wl_registry@2.bind(10, "wl_data_device_manager", 3, new id [unknown]@8) [4178338.228] wl_registry@2.global(11, "wl_shm", 1) [4178338.254] -> wl_registry@2.bind(11, "wl_shm", 1, new id [unknown]@9) [4178338.286] wl_registry@2.global(12, "weston_touch_calibration", 1) [4178338.320] wl_registry@2.global(13, "wl_viv", 1) [4178338.346] wl_registry@2.global(14, "wl_drm", 2) [4178338.370] wl_registry@2.global(15, "wl_seat", 7) [4178338.398] -> wl_registry@2.bind(15, "wl_seat", 7, new id [unknown]@10) [4178338.436] -> wl_data_device_manager@8.get_data_device(new id wl_data_device@11, wl_seat@10) [4178338.464] wl_registry@2.global(16, "zwp_linux_dmabuf_v1", 4) [4178338.489] wl_registry@2.global(17, "weston_direct_display_v1", 1) [4178338.514] wl_registry@2.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4178338.539] wl_registry@2.global(19, "weston_content_protection", 1) [4178338.564] wl_registry@2.global(20, "zwp_hdr10_metadata_v1", 1) [4178338.589] wl_registry@2.global(21, "wl_output", 3) [4178338.616] -> wl_registry@2.bind(21, "wl_output", 2, new id [unknown]@12) [4178338.667] -> zxdg_output_manager_v1@6.get_xdg_output(new id zxdg_output_v1@13, wl_output@12) [4178338.694] wl_registry@2.global(22, "zwp_input_panel_v1", 1) [4178338.720] wl_registry@2.global(23, "zwp_input_method_v1", 1) [4178338.748] wl_registry@2.global(24, "zwp_text_input_manager_v1", 1) [4178338.773] wl_registry@2.global(25, "xdg_wm_base", 3) [4178338.797] wl_registry@2.global(26, "wl_shell", 1) [4178338.821] wl_registry@2.global(27, "weston_desktop_shell", 1) [4178338.846] wl_registry@2.global(28, "weston_screenshooter", 1) [4178338.877] wl_callback@3.done(15) [4178339.146] wl_display@1.delete_id(7) [4178339.185] wl_callback@7.done(15) [4178339.206] wl_shm@9.format(0) [4178339.223] wl_shm@9.format(1) [4178339.235] wl_shm@9.format(909199186) [4178339.246] wl_shm@9.format(842093913) [4178339.257] wl_shm@9.format(842094158) [4178339.271] wl_shm@9.format(1448695129) [4178339.282] wl_seat@10.capabilities(2) [4178339.307] -> wl_seat@10.get_keyboard(new id wl_keyboard@7) [4178339.327] wl_seat@10.name("default") [4178339.342] wl_output@12.geometry(0, 0, 520, 300, 0, "SAM", "S24E510C", 0) [4178339.391] wl_output@12.scale(1) [4178339.403] wl_output@12.mode(3, 1920, 1080, 60000) [4178339.429] wl_output@12.mode(0, 1920, 1080, 60000) [4178339.455] wl_output@12.mode(0, 1920, 1080, 50000) [4178339.480] wl_output@12.mode(0, 1600, 900, 60000) [4178339.505] wl_output@12.mode(0, 1280, 1024, 60020) [4178339.530] wl_output@12.mode(0, 1280, 720, 60000) [4178339.555] wl_output@12.mode(0, 1280, 720, 60000) [4178339.580] wl_output@12.mode(0, 1280, 720, 50000) [4178339.606] wl_output@12.mode(0, 1280, 720, 50000) [4178339.631] wl_output@12.mode(0, 1024, 768, 60004) [4178339.656] wl_output@12.mode(0, 800, 600, 60317) [4178339.688] wl_output@12.done() [4178339.698] zxdg_output_v1@13.logical_position(0, 0) [4178339.715] zxdg_output_v1@13.logical_size(1920, 1080) [4178339.732] zxdg_output_v1@13.name("HDMI-A-1") [4178339.746] zxdg_output_v1@13.done() [ 1] EGL(tid=0x957bb020): eglGetPlatformDisplay 0x31D8 0xaaab1fed3f10 (nil) => 0xaaab1fedd490 [ 2] EGL(tid=0x957bb020): eglInitialize 0xaaab1fedd490 0xffffc49a2e18 0xffffc49a2e1c [4178363.176] -> wl_display@1.get_registry(new id wl_registry@3) [4178363.233] -> wl_display@1.sync(new id wl_callback@14) [4178363.633] wl_display@1.delete_id(14) [4178363.651] wl_registry@3.global(1, "wl_compositor", 4) [4178363.683] wl_registry@3.global(2, "wl_subcompositor", 1) [4178363.706] wl_registry@3.global(3, "wp_viewporter", 1) [4178363.727] wl_registry@3.global(4, "zxdg_output_manager_v1", 2) [4178363.747] wl_registry@3.global(5, "wp_presentation", 1) [4178363.768] wl_registry@3.global(6, "zwp_alpha_compositing_v1", 1) [4178363.789] wl_registry@3.global(7, "zwp_relative_pointer_manager_v1", 1) [4178363.809] wl_registry@3.global(8, "zwp_pointer_constraints_v1", 1) [4178363.830] wl_registry@3.global(9, "zwp_input_timestamps_manager_v1", 1) [4178363.851] wl_registry@3.global(10, "wl_data_device_manager", 3) [4178363.871] wl_registry@3.global(11, "wl_shm", 1) [4178363.892] wl_registry@3.global(12, "weston_touch_calibration", 1) [4178363.913] wl_registry@3.global(13, "wl_viv", 1) [4178363.942] -> wl_registry@3.bind(13, "wl_viv", 1, new id [unknown]@15) [4178363.974] wl_registry@3.global(14, "wl_drm", 2) [4178363.996] wl_registry@3.global(15, "wl_seat", 7) [4178364.017] wl_registry@3.global(16, "zwp_linux_dmabuf_v1", 4) [4178364.039] wl_registry@3.global(17, "weston_direct_display_v1", 1) [4178364.059] wl_registry@3.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4178364.137] -> wl_registry@3.bind(18, "zwp_linux_explicit_synchronization_v1", 1, new id [unknown]@16) [4178364.170] wl_registry@3.global(19, "weston_content_protection", 1) [4178364.192] wl_registry@3.global(20, "zwp_hdr10_metadata_v1", 1) [4178364.212] wl_registry@3.global(21, "wl_output", 3) [4178364.233] wl_registry@3.global(22, "zwp_input_panel_v1", 1) [4178364.253] wl_registry@3.global(23, "zwp_input_method_v1", 1) [4178364.274] wl_registry@3.global(24, "zwp_text_input_manager_v1", 1) [4178364.295] wl_registry@3.global(25, "xdg_wm_base", 3) [4178364.315] wl_registry@3.global(26, "wl_shell", 1) [4178364.336] wl_registry@3.global(27, "weston_desktop_shell", 1) [4178364.357] wl_registry@3.global(28, "weston_screenshooter", 1) [4178364.377] wl_callback@14.done(15) [ 3] EGL(tid=0x957bb020): eglQueryString_pre 0xaaab1fedd490 0x3053 [ 4] EGL(tid=0x957bb020): eglQueryString_post 0xaaab1fedd490 0x3053 = Vivante Corporation [ 5] EGL(tid=0x957bb020): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 6] EGL(tid=0x957bb020): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 7] EGL(tid=0x957bb020): eglChooseConfig_pre 0xaaab1fedd490 0xaaab1ff10760 (nil) 0 0xffffc49a2cc4 [ 8] EGL(tid=0x957bb020): eglChooseConfig_post 0xaaab1fedd490 0xaaab1ff10760 (nil) 0 5 [ 9] EGL(tid=0x957bb020): eglChooseConfig_pre 0xaaab1fedd490 0xaaab1ff10760 0xaaab1ff10710 5 0xffffc49a2cc4 [ 10] EGL(tid=0x957bb020): eglChooseConfig_post 0xaaab1fedd490 0xaaab1ff10760 0xaaab1ff10710 5 5 [ 11] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12321 0 [ 12] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12321 8 [ 13] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12324 0 [ 14] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12324 8 [ 15] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12323 0 [ 16] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12323 8 [ 17] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12322 0 [ 18] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12322 8 [ 19] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12321 0 [ 20] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12321 8 [ 21] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12325 0 [ 22] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12325 0 [ 23] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12326 0 [ 24] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12326 0 [ 25] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12337 0 [ 26] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12337 4 [ 27] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12352 0 [ 28] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12352 77 [ 29] EGL(tid=0x957bb020): eglGetError_pre [ 30] EGL(tid=0x957bb020): eglGetError_post() = 0x3000 [ 31] EGL(tid=0x957bb020): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 32] EGL(tid=0x957bb020): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 33] EGL(tid=0x957bb020): eglBindAPI 0x30A0 [ 34] EGL(tid=0x957bb020): eglCreateContext_pre 0xaaab1fedd490 0x24 (nil) 0xaaab1ff11b60 [ 35] EGL(tid=0x957bb020): eglCreateContext_post 0xaaab1fedd490 0x24 (nil) 0xaaab1ff11b60 => 0xaaab1ff11ba0 [ 36] EGL(tid=0x957bb020): eglCreateContext_pre 0xaaab1fedd490 0x24 0xaaab1ff11ba0 0xaaab1fee1f10 [ 37] EGL(tid=0x957bb020): eglCreateContext_post 0xaaab1fedd490 0x24 0xaaab1ff11ba0 0xaaab1fee1f10 => 0xaaab1ffc1d60 [ 38] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12347 12347 [ 39] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12347 0 [ 40] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x24 12348 12348 [ 41] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x24 12348 1 [ 42] EGL(tid=0x957bb020): eglGetCurrentDisplay_pre [ 43] EGL(tid=0x957bb020): eglGetCurrentContext_pre [ 44] EGL(tid=0x957bb020): eglGetCurrentContext_post => (nil) [ 45] EGL(tid=0x957bb020): eglGetCurrentSurface_pre 12377 [ 46] EGL(tid=0x957bb020): eglGetCurrentSurface_pre 12378 [ 47] EGL(tid=0x957bb020): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 48] EGL(tid=0x957bb020): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 49] EGL(tid=0x957bb020): eglMakeCurrent 0xaaab1fedd490 (nil) (nil) 0xaaab1ff11ba0 [ 50] (tid=0x957bb020, gc=0xaaab1ff11cf0): glGetString 0x1F02 [ 51] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 52] EGL(tid=0x957bb020): eglMakeCurrent 0xaaab1fedd490 (nil) (nil) (nil) [ 53] EGL(tid=0x957bb020): eglDestroyContext 0xaaab1fedd490 0xaaab1ffc1d60 [ 54] EGL(tid=0x957bb020): eglDestroyContext 0xaaab1fedd490 0xaaab1ff11ba0 QQuickItem: Cannot set FocusScope once item has children and is in a window. [4179026.958] -> wl_compositor@4.create_surface(new id wl_surface@14) [4179031.141] -> wl_registry@2.bind(25, "xdg_wm_base", 2, new id [unknown]@17) [4179031.241] -> xdg_wm_base@17.get_xdg_surface(new id xdg_surface@18, wl_surface@14) [4179031.274] -> xdg_surface@18.get_toplevel(new id xdg_toplevel@19) [4179031.296] -> xdg_toplevel@19.set_min_size(0, 0) [4179031.316] -> xdg_toplevel@19.set_max_size(0, 0) [4179031.344] -> xdg_toplevel@19.set_title("customshaders") [4179031.376] -> xdg_toplevel@19.set_app_id("customshaders") [4179031.395] -> wl_surface@14.set_buffer_scale(1) [4179033.115] -> wl_surface@14.set_buffer_transform(0) [4179033.134] -> wl_surface@14.commit() [4179033.227] wl_keyboard@7.repeat_info(40, 400) [4179033.255] wl_keyboard@7.keymap(1, fd 11, 64434) [4179049.675] xdg_toplevel@19.configure(0, 0, array[0]) [4179049.731] xdg_surface@18.configure(16) [4179049.791] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4179049.831] -> xdg_surface@18.ack_configure(16) [ 55] EGL(tid=0x957bb020): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 56] EGL(tid=0x957bb020): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 57] EGL(tid=0x957bb020): eglChooseConfig_pre 0xaaab1fedd490 0xaaab201216b0 (nil) 0 0xffffc49a2794 [ 58] EGL(tid=0x957bb020): eglChooseConfig_post 0xaaab1fedd490 0xaaab201216b0 (nil) 0 1 [ 59] EGL(tid=0x957bb020): eglChooseConfig_pre 0xaaab1fedd490 0xaaab201216b0 0xaaab201161b0 1 0xffffc49a2794 [ 60] EGL(tid=0x957bb020): eglChooseConfig_post 0xaaab1fedd490 0xaaab201216b0 0xaaab201161b0 1 1 [ 61] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12324 0 [ 62] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12324 8 [ 63] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12323 0 [ 64] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12323 8 [ 65] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12322 0 [ 66] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12322 8 [ 67] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12321 0 [ 68] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12321 8 [ 69] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12324 0 [ 70] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12324 8 [ 71] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12323 0 [ 72] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12323 8 [ 73] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12322 0 [ 74] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12322 8 [ 75] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12321 0 [ 76] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12321 8 [ 77] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12325 0 [ 78] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12325 24 [ 79] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12326 0 [ 80] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12326 8 [ 81] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12337 0 [ 82] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12337 4 [ 83] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12352 0 [ 84] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12352 77 [ 85] EGL(tid=0x957bb020): eglGetError_pre [ 86] EGL(tid=0x957bb020): eglGetError_post() = 0x3000 [ 87] EGL(tid=0x957bb020): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 88] EGL(tid=0x957bb020): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 89] EGL(tid=0x957bb020): eglBindAPI 0x30A0 [ 90] EGL(tid=0x957bb020): eglCreateContext_pre 0xaaab1fedd490 0x28 (nil) 0xaaab2007d660 [ 91] EGL(tid=0x957bb020): eglCreateContext_post 0xaaab1fedd490 0x28 (nil) 0xaaab2007d660 => 0xaaab1ff428c0 [ 92] EGL(tid=0x957bb020): eglCreateContext_pre 0xaaab1fedd490 0x28 0xaaab1ff428c0 0xaaab200f9fe0 [ 93] EGL(tid=0x957bb020): eglCreateContext_post 0xaaab1fedd490 0x28 0xaaab1ff428c0 0xaaab200f9fe0 => 0xaaab200eeea0 [ 94] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12347 12347 [ 95] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12347 0 [ 96] EGL(tid=0x957bb020): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12348 12348 [ 97] EGL(tid=0x957bb020): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12348 1 [ 98] EGL(tid=0x957bb020): eglGetCurrentDisplay_pre [ 99] EGL(tid=0x957bb020): eglGetCurrentContext_pre [ 100] EGL(tid=0x957bb020): eglGetCurrentContext_post => (nil) [ 101] EGL(tid=0x957bb020): eglGetCurrentSurface_pre 12377 [ 102] EGL(tid=0x957bb020): eglGetCurrentSurface_pre 12378 [ 103] EGL(tid=0x957bb020): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 104] EGL(tid=0x957bb020): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 105] EGL(tid=0x957bb020): eglMakeCurrent 0xaaab1fedd490 (nil) (nil) 0xaaab1ff428c0 [ 106] (tid=0x957bb020, gc=0xaaab200fdaf0): glGetString 0x1F02 [ 107] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 108] EGL(tid=0x957bb020): eglMakeCurrent 0xaaab1fedd490 (nil) (nil) (nil) [4179741.025] -> wl_compositor@4.create_surface(new id wl_surface@20) [ 109] EGL(tid=0x957bb020): eglDestroyContext 0xaaab1fedd490 0xaaab200eeea0 [ 110] EGL(tid=0x957bb020): eglDestroyContext 0xaaab1fedd490 0xaaab1ff428c0 [ 111] EGL(tid=0x6e4eefa0): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 112] EGL(tid=0x6e4eefa0): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 113] EGL(tid=0x6e4eefa0): eglChooseConfig_pre 0xaaab1fedd490 0xffff5c005ae0 (nil) 0 0xffff6e4edfa4 [ 114] EGL(tid=0x6e4eefa0): eglChooseConfig_post 0xaaab1fedd490 0xffff5c005ae0 (nil) 0 1 [ 115] EGL(tid=0x6e4eefa0): eglChooseConfig_pre 0xaaab1fedd490 0xffff5c005ae0 0xffff5c0c08d0 1 0xffff6e4edfa4 [ 116] EGL(tid=0x6e4eefa0): eglChooseConfig_post 0xaaab1fedd490 0xffff5c005ae0 0xffff5c0c08d0 1 1 [ 117] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12324 0 [ 118] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12324 8 [ 119] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12323 0 [ 120] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12323 8 [ 121] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12322 0 [ 122] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12322 8 [ 123] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12321 0 [ 124] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12321 8 [ 125] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12324 0 [ 126] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12324 8 [ 127] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12323 0 [ 128] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12323 8 [ 129] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12322 0 [ 130] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12322 8 [ 131] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12321 0 [ 132] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12321 8 [ 133] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12325 0 [ 134] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12325 24 [ 135] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12326 0 [ 136] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12326 8 [ 137] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12337 0 [ 138] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12337 4 [ 139] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12352 0 [ 140] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12352 77 [ 141] EGL(tid=0x6e4eefa0): eglGetError_pre [ 142] EGL(tid=0x6e4eefa0): eglGetError_post() = 0x3000 [ 143] EGL(tid=0x6e4eefa0): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 144] EGL(tid=0x6e4eefa0): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 145] EGL(tid=0x6e4eefa0): eglBindAPI 0x30A0 [ 146] EGL(tid=0x6e4eefa0): eglCreateContext_pre 0xaaab1fedd490 0x28 (nil) 0xffff5c0c1700 [ 147] EGL(tid=0x6e4eefa0): eglCreateContext_post 0xaaab1fedd490 0x28 (nil) 0xffff5c0c1700 => 0xffff5c0c1740 [ 148] EGL(tid=0x6e4eefa0): eglCreateContext_pre 0xaaab1fedd490 0x28 0xffff5c0c1740 0xffff5c0058d0 [ 149] EGL(tid=0x6e4eefa0): eglCreateContext_post 0xaaab1fedd490 0x28 0xffff5c0c1740 0xffff5c0058d0 => 0xffff5c2afe90 [ 150] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12347 12347 [ 151] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12347 0 [ 152] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12348 12348 [ 153] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12348 1 [ 154] EGL(tid=0x6e4eefa0): eglGetCurrentDisplay_pre [ 155] EGL(tid=0x6e4eefa0): eglGetCurrentContext_pre [ 156] EGL(tid=0x6e4eefa0): eglGetCurrentContext_post => (nil) [ 157] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_pre 12377 [ 158] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_pre 12378 [ 159] EGL(tid=0x6e4eefa0): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 160] EGL(tid=0x6e4eefa0): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 161] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 (nil) (nil) 0xffff5c0c1740 [ 162] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F02 [ 163] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 164] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 (nil) (nil) (nil) [ 165] EGL(tid=0x6e4eefa0): eglQueryAPI_pre [ 166] EGL(tid=0x6e4eefa0): eglQueryAPI_post = 0x30A0 [ 167] EGL(tid=0x6e4eefa0): eglQueryString_pre 0xaaab1fedd490 0x3055 [ 168] EGL(tid=0x6e4eefa0): eglQueryString_post 0xaaab1fedd490 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 169] EGL(tid=0x6e4eefa0): eglChooseConfig_pre 0xaaab1fedd490 0xffff5c497910 (nil) 0 0xffff6e4edfb4 [ 170] EGL(tid=0x6e4eefa0): eglChooseConfig_post 0xaaab1fedd490 0xffff5c497910 (nil) 0 1 [ 171] EGL(tid=0x6e4eefa0): eglChooseConfig_pre 0xaaab1fedd490 0xffff5c497910 0xffff5c497810 1 0xffff6e4edfb4 [ 172] EGL(tid=0x6e4eefa0): eglChooseConfig_post 0xaaab1fedd490 0xffff5c497910 0xffff5c497810 1 1 [ 173] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12324 0 [ 174] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12324 8 [ 175] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12323 0 [ 176] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12323 8 [ 177] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12322 0 [ 178] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12322 8 [ 179] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12321 0 [ 180] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12321 8 [ 181] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12324 0 [ 182] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12324 8 [ 183] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12323 0 [ 184] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12323 8 [ 185] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12322 0 [ 186] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12322 8 [ 187] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12321 0 [ 188] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12321 8 [ 189] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12325 0 [ 190] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12325 24 [ 191] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12326 0 [ 192] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12326 8 [ 193] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12337 0 [ 194] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12337 4 [ 195] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_pre 0xaaab1fedd490 0x28 12352 0 [ 196] EGL(tid=0x6e4eefa0): eglGetConfigAttrib_post 0xaaab1fedd490 0x28 12352 77 [ 197] EGL(tid=0x6e4eefa0): eglGetError_pre [ 198] EGL(tid=0x6e4eefa0): eglGetError_post() = 0x3000 [ 199] EGL(tid=0x6e4eefa0): eglCreateWindowSurface_pre 0xaaab1fedd490 0x28 0xffff5c4978b0 (nil) [ 200] EGL(tid=0x6e4eefa0): eglCreateWindowSurface_post 0xaaab1fedd490 0x28 0xffff5c4978b0 (nil) => 0xffff5c4a19e0 (1286 x 753) [ 201] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 0xffff5c4a19e0 0xffff5c4a19e0 0xffff5c0c1740 [ 202] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindTexture [ 203] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindTexture => 0xffff933773c0 [ 204] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendFunc [ 205] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendFunc => 0xffff93377450 [ 206] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClear [ 207] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClear => 0xffff93377640 [ 208] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearColor [ 209] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearColor => 0xffff933776d0 [ 210] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearDepthf [ 211] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearDepthf => 0xffff93377780 [ 212] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearStencil [ 213] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearStencil => 0xffff93377810 [ 214] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glColorMask [ 215] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glColorMask => 0xffff933778a0 [ 216] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCopyTexImage2D [ 217] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCopyTexImage2D => 0xffff93377b40 [ 218] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCopyTexSubImage2D [ 219] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCopyTexSubImage2D => 0xffff93377c30 [ 220] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCullFace [ 221] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCullFace => 0xffff93377d20 [ 222] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteTextures [ 223] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteTextures => 0xffff93377e40 [ 224] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthFunc [ 225] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthFunc => 0xffff93377ed0 [ 226] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthMask [ 227] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthMask => 0xffff93377f60 [ 228] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthRangef [ 229] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthRangef => 0xffff93377ff0 [ 230] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDisable [ 231] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDisable => 0xffff93378080 [ 232] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawArrays [ 233] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawArrays => 0xffff93378110 [ 234] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawElements [ 235] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawElements => 0xffff933781c0 [ 236] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glEnable [ 237] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glEnable => 0xffff93378270 [ 238] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFinish [ 239] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFinish => 0xffff93378300 [ 240] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFlush [ 241] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFlush => 0xffff93378380 [ 242] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFrontFace [ 243] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFrontFace => 0xffff93378400 [ 244] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenTextures [ 245] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenTextures => 0xffff93378520 [ 246] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBooleanv [ 247] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBooleanv => 0xffff933785b0 [ 248] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetError [ 249] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetError => 0xffff933786f0 [ 250] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetFloatv [ 251] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetFloatv => 0xffff93378770 [ 252] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetIntegerv [ 253] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetIntegerv => 0xffff93378800 [ 254] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetString [ 255] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetString => 0xffff93378920 [ 256] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetTexParameterfv [ 257] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetTexParameterfv => 0xffff933789b0 [ 258] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetTexParameteriv [ 259] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetTexParameteriv => 0xffff93378a60 [ 260] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glHint [ 261] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glHint => 0xffff93378b10 [ 262] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsEnabled [ 263] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsEnabled => 0xffff93378c30 [ 264] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsTexture [ 265] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsTexture => 0xffff93378cc0 [ 266] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glLineWidth [ 267] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glLineWidth => 0xffff93378d50 [ 268] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glPixelStorei [ 269] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glPixelStorei => 0xffff93378de0 [ 270] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glPolygonOffset [ 271] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glPolygonOffset => 0xffff93378e70 [ 272] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glReadPixels [ 273] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glReadPixels => 0xffff93378f00 [ 274] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glScissor [ 275] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glScissor => 0xffff93379080 [ 276] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glStencilFunc [ 277] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glStencilFunc => 0xffff93379130 [ 278] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glStencilMask [ 279] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glStencilMask => 0xffff933791e0 [ 280] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glStencilOp [ 281] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glStencilOp => 0xffff93379270 [ 282] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexImage2D [ 283] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexImage2D => 0xffff93379320 [ 284] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexParameterf [ 285] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexParameterf => 0xffff93379420 [ 286] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexParameterfv [ 287] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexParameterfv => 0xffff933794d0 [ 288] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexParameteri [ 289] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexParameteri => 0xffff93379580 [ 290] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexParameteriv [ 291] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexParameteriv => 0xffff93379630 [ 292] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexSubImage2D [ 293] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexSubImage2D => 0xffff933796e0 [ 294] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glViewport [ 295] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glViewport => 0xffff933797e0 [ 296] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glActiveTexture [ 297] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glActiveTexture => 0xffff933772a0 [ 298] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glAttachShader [ 299] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glAttachShader => 0xffff933f2040 [ 300] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindAttribLocation [ 301] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindAttribLocation => 0xffff933f2100 [ 302] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindBuffer [ 303] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindBuffer => 0xffff93377330 [ 304] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindFramebuffer [ 305] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindFramebuffer => 0xffff933f2310 [ 306] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindRenderbuffer [ 307] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindRenderbuffer => 0xffff933f23d0 [ 308] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendColor [ 309] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendColor => 0xffff933f2550 [ 310] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendEquation [ 311] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendEquation => 0xffff933f26b0 [ 312] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendEquationSeparate [ 313] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendEquationSeparate => 0xffff933f2770 [ 314] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendFuncSeparate [ 315] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendFuncSeparate => 0xffff933f2970 [ 316] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBufferData [ 317] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBufferData => 0xffff933774e0 [ 318] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBufferSubData [ 319] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBufferSubData => 0xffff93377590 [ 320] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCheckFramebufferStatus [ 321] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCheckFramebufferStatus => 0xffff933f2c10 [ 322] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCompileShader [ 323] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCompileShader => 0xffff933f30d0 [ 324] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCompressedTexImage2D [ 325] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCompressedTexImage2D => 0xffff93377950 [ 326] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCompressedTexSubImage2D [ 327] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCompressedTexSubImage2D => 0xffff93377a40 [ 328] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCreateProgram [ 329] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCreateProgram => 0xffff933f3520 [ 330] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCreateShader [ 331] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCreateShader => 0xffff933f35d0 [ 332] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteBuffers [ 333] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteBuffers => 0xffff93377db0 [ 334] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteFramebuffers [ 335] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteFramebuffers => 0xffff933f3810 [ 336] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteProgram [ 337] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteProgram => 0xffff933f38d0 [ 338] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteRenderbuffers [ 339] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteRenderbuffers => 0xffff933f3990 [ 340] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteShader [ 341] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteShader => 0xffff933f3a50 [ 342] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDetachShader [ 343] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDetachShader => 0xffff933f3ea0 [ 344] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDisableVertexAttribArray [ 345] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDisableVertexAttribArray => 0xffff933f40d0 [ 346] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glEnableVertexAttribArray [ 347] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glEnableVertexAttribArray => 0xffff933f45b0 [ 348] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFramebufferRenderbuffer [ 349] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFramebufferRenderbuffer => 0xffff933f47b0 [ 350] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFramebufferTexture2D [ 351] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFramebufferTexture2D => 0xffff933f4890 [ 352] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenBuffers [ 353] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenBuffers => 0xffff93378490 [ 354] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenerateMipmap [ 355] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenerateMipmap => 0xffff933f4b00 [ 356] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenFramebuffers [ 357] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenFramebuffers => 0xffff933f4bc0 [ 358] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenRenderbuffers [ 359] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenRenderbuffers => 0xffff933f4c80 [ 360] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetActiveAttrib [ 361] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetActiveAttrib => 0xffff933f4e00 [ 362] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetActiveUniform [ 363] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetActiveUniform => 0xffff933f4f10 [ 364] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetAttachedShaders [ 365] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetAttachedShaders => 0xffff933f5020 [ 366] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetAttribLocation [ 367] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetAttribLocation => 0xffff933f5100 [ 368] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferParameteriv [ 369] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferParameteriv => 0xffff93378640 [ 370] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetFramebufferAttachmentParameteriv [ 371] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetFramebufferAttachmentParameteriv => 0xffff933f54c0 [ 372] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramiv [ 373] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramiv => 0xffff933f5660 [ 374] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramInfoLog [ 375] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramInfoLog => 0xffff933f5730 [ 376] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetRenderbufferParameteriv [ 377] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetRenderbufferParameteriv => 0xffff933f5810 [ 378] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetShaderiv [ 379] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetShaderiv => 0xffff933f58e0 [ 380] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetShaderInfoLog [ 381] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetShaderInfoLog => 0xffff933f59b0 [ 382] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetShaderPrecisionFormat [ 383] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetShaderPrecisionFormat => 0xffff933f5a90 [ 384] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetShaderSource [ 385] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetShaderSource => 0xffff933f5b70 [ 386] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetUniformfv [ 387] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetUniformfv => 0xffff933f5ee0 [ 388] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetUniformiv [ 389] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetUniformiv => 0xffff933f5fb0 [ 390] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetUniformLocation [ 391] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetUniformLocation => 0xffff933f6080 [ 392] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetVertexAttribfv [ 393] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetVertexAttribfv => 0xffff933f6140 [ 394] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetVertexAttribiv [ 395] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetVertexAttribiv => 0xffff933f6210 [ 396] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetVertexAttribPointerv [ 397] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetVertexAttribPointerv => 0xffff933f62e0 [ 398] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsBuffer [ 399] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsBuffer => 0xffff93378ba0 [ 400] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsFramebuffer [ 401] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsFramebuffer => 0xffff933f65f0 [ 402] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsProgram [ 403] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsProgram => 0xffff933f66b0 [ 404] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsRenderbuffer [ 405] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsRenderbuffer => 0xffff933f6770 [ 406] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsShader [ 407] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsShader => 0xffff933f6830 [ 408] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glLinkProgram [ 409] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glLinkProgram => 0xffff933f6a70 [ 410] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glReleaseShaderCompiler [ 411] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glReleaseShaderCompiler => 0xffff933f6dc0 [ 412] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glRenderbufferStorage [ 413] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glRenderbufferStorage => 0xffff933f6e60 [ 414] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glSampleCoverage [ 415] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glSampleCoverage => 0xffff93378fe0 [ 416] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glShaderBinary [ 417] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glShaderBinary => 0xffff933f70f0 [ 418] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glShaderSource [ 419] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glShaderSource => 0xffff933f71e0 [ 420] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glStencilFuncSeparate [ 421] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glStencilFuncSeparate => 0xffff933f7390 [ 422] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glStencilMaskSeparate [ 423] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glStencilMaskSeparate => 0xffff933f7530 [ 424] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glStencilOpSeparate [ 425] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glStencilOpSeparate => 0xffff933f76c0 [ 426] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform1f [ 427] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform1f => 0xffff933f7cc0 [ 428] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform1fv [ 429] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform1fv => 0xffff933f7e20 [ 430] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform1i [ 431] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform1i => 0xffff933f7ef0 [ 432] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform1iv [ 433] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform1iv => 0xffff933f7fb0 [ 434] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform2f [ 435] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform2f => 0xffff933f8080 [ 436] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform2fv [ 437] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform2fv => 0xffff933f81e0 [ 438] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform2i [ 439] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform2i => 0xffff933f82b0 [ 440] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform2iv [ 441] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform2iv => 0xffff933f8380 [ 442] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform3f [ 443] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform3f => 0xffff933f8450 [ 444] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform3fv [ 445] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform3fv => 0xffff933f8540 [ 446] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform3i [ 447] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform3i => 0xffff933f8610 [ 448] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform3iv [ 449] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform3iv => 0xffff933f86f0 [ 450] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform4f [ 451] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform4f => 0xffff933f87c0 [ 452] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform4fv [ 453] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform4fv => 0xffff933f8940 [ 454] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform4i [ 455] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform4i => 0xffff933f8a10 [ 456] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform4iv [ 457] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform4iv => 0xffff933f8b00 [ 458] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix2fv [ 459] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix2fv => 0xffff933f8bd0 [ 460] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix3fv [ 461] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix3fv => 0xffff933f8cb0 [ 462] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix4fv [ 463] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix4fv => 0xffff933f8d90 [ 464] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUseProgram [ 465] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUseProgram => 0xffff933f8e70 [ 466] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glValidateProgram [ 467] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glValidateProgram => 0xffff933f8f30 [ 468] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttrib1f [ 469] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttrib1f => 0xffff933f8ff0 [ 470] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttrib1fv [ 471] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttrib1fv => 0xffff933f90c0 [ 472] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttrib2f [ 473] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttrib2f => 0xffff933f9180 [ 474] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttrib2fv [ 475] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttrib2fv => 0xffff933f9250 [ 476] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttrib3f [ 477] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttrib3f => 0xffff933f9310 [ 478] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttrib3fv [ 479] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttrib3fv => 0xffff933f9400 [ 480] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttrib4f [ 481] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttrib4f => 0xffff933f94c0 [ 482] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttrib4fv [ 483] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttrib4fv => 0xffff933f95b0 [ 484] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribPointer [ 485] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribPointer => 0xffff933f9670 [ 486] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearDepth [ 487] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearDepth => (nil) [ 488] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearDepthARB [ 489] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearDepthARB => (nil) [ 490] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearDepthOES [ 491] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearDepthOES => (nil) [ 492] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearDepthEXT [ 493] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearDepthEXT => (nil) [ 494] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearDepthANGLE [ 495] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearDepthANGLE => (nil) [ 496] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearDepthNV [ 497] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearDepthNV => (nil) [ 498] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthRange [ 499] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthRange => (nil) [ 500] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthRangeARB [ 501] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthRangeARB => (nil) [ 502] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthRangeOES [ 503] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthRangeOES => (nil) [ 504] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthRangeEXT [ 505] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthRangeEXT => (nil) [ 506] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthRangeANGLE [ 507] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthRangeANGLE => (nil) [ 508] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDepthRangeNV [ 509] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDepthRangeNV => (nil) [ 510] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glReadBuffer [ 511] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glReadBuffer => 0xffff933f9920 [ 512] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawRangeElements [ 513] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawRangeElements => 0xffff933f99e0 [ 514] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexImage3D [ 515] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexImage3D => 0xffff933f9ae0 [ 516] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexSubImage3D [ 517] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexSubImage3D => 0xffff933f9be0 [ 518] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCopyTexSubImage3D [ 519] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCopyTexSubImage3D => 0xffff933f9ce0 [ 520] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCompressedTexImage3D [ 521] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCompressedTexImage3D => 0xffff933f9dd0 [ 522] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCompressedTexSubImage3D [ 523] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCompressedTexSubImage3D => 0xffff933f9ec0 [ 524] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenQueries [ 525] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenQueries => 0xffff933f9fc0 [ 526] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteQueries [ 527] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteQueries => 0xffff933fa080 [ 528] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsQuery [ 529] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsQuery => 0xffff933fa140 [ 530] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBeginQuery [ 531] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBeginQuery => 0xffff933fa200 [ 532] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glEndQuery [ 533] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glEndQuery => 0xffff933fa2c0 [ 534] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetQueryiv [ 535] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetQueryiv => 0xffff933fa380 [ 536] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetQueryObjectuiv [ 537] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetQueryObjectuiv => 0xffff933fa450 [ 538] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUnmapBuffer [ 539] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUnmapBuffer => 0xffff933fa520 [ 540] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferPointerv [ 541] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferPointerv => 0xffff933fa5e0 [ 542] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawBuffers [ 543] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawBuffers => 0xffff933fa6b0 [ 544] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix2x3fv [ 545] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix2x3fv => 0xffff933fa830 [ 546] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix3x2fv [ 547] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix3x2fv => 0xffff933fa910 [ 548] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix2x4fv [ 549] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix2x4fv => 0xffff933fa9f0 [ 550] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix4x2fv [ 551] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix4x2fv => 0xffff933faad0 [ 552] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix3x4fv [ 553] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix3x4fv => 0xffff933fabb0 [ 554] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformMatrix4x3fv [ 555] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformMatrix4x3fv => 0xffff933fac90 [ 556] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlitFramebuffer [ 557] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlitFramebuffer => 0xffff933fad70 [ 558] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glRenderbufferStorageMultisample [ 559] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glRenderbufferStorageMultisample => 0xffff933fae60 [ 560] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFramebufferTextureLayer [ 561] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFramebufferTextureLayer => 0xffff933faf50 [ 562] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glMapBufferRange [ 563] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glMapBufferRange => 0xffff933fb040 [ 564] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFlushMappedBufferRange [ 565] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFlushMappedBufferRange => 0xffff933fb120 [ 566] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindVertexArray [ 567] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindVertexArray => 0xffff933fb1f0 [ 568] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteVertexArrays [ 569] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteVertexArrays => 0xffff933fb2b0 [ 570] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenVertexArrays [ 571] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenVertexArrays => 0xffff933fb370 [ 572] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsVertexArray [ 573] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsVertexArray => 0xffff933fb430 [ 574] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetIntegeri_v [ 575] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetIntegeri_v => 0xffff933fb4f0 [ 576] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBeginTransformFeedback [ 577] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBeginTransformFeedback => 0xffff933fb5c0 [ 578] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glEndTransformFeedback [ 579] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glEndTransformFeedback => 0xffff933fb680 [ 580] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindBufferRange [ 581] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindBufferRange => 0xffff933fb720 [ 582] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindBufferBase [ 583] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindBufferBase => 0xffff933fb810 [ 584] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTransformFeedbackVaryings [ 585] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTransformFeedbackVaryings => 0xffff933fb8e0 [ 586] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetTransformFeedbackVarying [ 587] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetTransformFeedbackVarying => 0xffff933fb9c0 [ 588] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribIPointer [ 589] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribIPointer => 0xffff933fbad0 [ 590] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetVertexAttribIiv [ 591] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetVertexAttribIiv => 0xffff933fbbc0 [ 592] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetVertexAttribIuiv [ 593] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetVertexAttribIuiv => 0xffff933fbc90 [ 594] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribI4i [ 595] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribI4i => 0xffff933fbd60 [ 596] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribI4ui [ 597] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribI4ui => 0xffff933fbe50 [ 598] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribI4iv [ 599] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribI4iv => 0xffff933fbf40 [ 600] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribI4uiv [ 601] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribI4uiv => 0xffff933fc000 [ 602] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetUniformuiv [ 603] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetUniformuiv => 0xffff933fc0c0 [ 604] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetFragDataLocation [ 605] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetFragDataLocation => 0xffff933fc190 [ 606] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform1ui [ 607] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform1ui => 0xffff933fc250 [ 608] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform2ui [ 609] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform2ui => 0xffff933fc310 [ 610] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform3ui [ 611] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform3ui => 0xffff933fc3e0 [ 612] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform4ui [ 613] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform4ui => 0xffff933fc4c0 [ 614] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform1uiv [ 615] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform1uiv => 0xffff933fc5b0 [ 616] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform2uiv [ 617] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform2uiv => 0xffff933fc680 [ 618] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform3uiv [ 619] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform3uiv => 0xffff933fc750 [ 620] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniform4uiv [ 621] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniform4uiv => 0xffff933fc820 [ 622] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearBufferiv [ 623] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearBufferiv => 0xffff933fc8f0 [ 624] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearBufferuiv [ 625] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearBufferuiv => 0xffff933fc9c0 [ 626] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearBufferfv [ 627] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearBufferfv => 0xffff933fca90 [ 628] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClearBufferfi [ 629] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClearBufferfi => 0xffff933fcb60 [ 630] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetStringi [ 631] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetStringi => 0xffff933fcc50 [ 632] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCopyBufferSubData [ 633] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCopyBufferSubData => 0xffff933fcd10 [ 634] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetUniformIndices [ 635] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetUniformIndices => 0xffff933fce00 [ 636] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetActiveUniformsiv [ 637] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetActiveUniformsiv => 0xffff933fcee0 [ 638] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetUniformBlockIndex [ 639] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetUniformBlockIndex => 0xffff933fcfd0 [ 640] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetActiveUniformBlockiv [ 641] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetActiveUniformBlockiv => 0xffff933fd090 [ 642] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetActiveUniformBlockName [ 643] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetActiveUniformBlockName => 0xffff933fd170 [ 644] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUniformBlockBinding [ 645] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUniformBlockBinding => 0xffff933fd260 [ 646] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawArraysInstanced [ 647] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawArraysInstanced => 0xffff933fd330 [ 648] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawElementsInstanced [ 649] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawElementsInstanced => 0xffff933fd410 [ 650] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFenceSync [ 651] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFenceSync => 0xffff933fd500 [ 652] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsSync [ 653] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsSync => 0xffff933fd5c0 [ 654] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteSync [ 655] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteSync => 0xffff933fd680 [ 656] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glClientWaitSync [ 657] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glClientWaitSync => 0xffff933fd740 [ 658] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glWaitSync [ 659] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glWaitSync => 0xffff933fd820 [ 660] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetInteger64v [ 661] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetInteger64v => 0xffff933fd8f0 [ 662] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetSynciv [ 663] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetSynciv => 0xffff933fd9b0 [ 664] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetInteger64i_v [ 665] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetInteger64i_v => 0xffff933fdaa0 [ 666] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferParameteri64v [ 667] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferParameteri64v => 0xffff933fdb70 [ 668] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenSamplers [ 669] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenSamplers => 0xffff933fdc40 [ 670] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteSamplers [ 671] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteSamplers => 0xffff933fdd00 [ 672] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsSampler [ 673] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsSampler => 0xffff933fddc0 [ 674] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindSampler [ 675] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindSampler => 0xffff933fde80 [ 676] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glSamplerParameteri [ 677] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glSamplerParameteri => 0xffff933fdf40 [ 678] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glSamplerParameteriv [ 679] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glSamplerParameteriv => 0xffff933fe010 [ 680] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glSamplerParameterf [ 681] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glSamplerParameterf => 0xffff933fe0e0 [ 682] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glSamplerParameterfv [ 683] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glSamplerParameterfv => 0xffff933fe1b0 [ 684] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetSamplerParameteriv [ 685] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetSamplerParameteriv => 0xffff933fe280 [ 686] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetSamplerParameterfv [ 687] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetSamplerParameterfv => 0xffff933fe350 [ 688] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribDivisor [ 689] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribDivisor => 0xffff933fe420 [ 690] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindTransformFeedback [ 691] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindTransformFeedback => 0xffff933fe4e0 [ 692] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteTransformFeedbacks [ 693] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteTransformFeedbacks => 0xffff933fe5a0 [ 694] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenTransformFeedbacks [ 695] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenTransformFeedbacks => 0xffff933fe660 [ 696] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsTransformFeedback [ 697] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsTransformFeedback => 0xffff933fe720 [ 698] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glPauseTransformFeedback [ 699] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glPauseTransformFeedback => 0xffff933fe7e0 [ 700] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glResumeTransformFeedback [ 701] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glResumeTransformFeedback => 0xffff933fe880 [ 702] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramBinary [ 703] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramBinary => 0xffff933fe920 [ 704] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramBinary [ 705] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramBinary => 0xffff933fea10 [ 706] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramParameteri [ 707] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramParameteri => 0xffff933feaf0 [ 708] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glInvalidateFramebuffer [ 709] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glInvalidateFramebuffer => 0xffff933febc0 [ 710] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glInvalidateSubFramebuffer [ 711] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glInvalidateSubFramebuffer => 0xffff933fec90 [ 712] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexStorage2D [ 713] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexStorage2D => 0xffff933feda0 [ 714] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexStorage3D [ 715] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexStorage3D => 0xffff933fee90 [ 716] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetInternalformativ [ 717] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetInternalformativ => 0xffff933fef90 [ 718] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDispatchCompute [ 719] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDispatchCompute => 0xffff933ff080 [ 720] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDispatchComputeIndirect [ 721] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDispatchComputeIndirect => 0xffff933ff150 [ 722] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawArraysIndirect [ 723] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawArraysIndirect => 0xffff933ff210 [ 724] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawElementsIndirect [ 725] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawElementsIndirect => 0xffff933ff2d0 [ 726] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFramebufferParameteri [ 727] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFramebufferParameteri => 0xffff933ff3a0 [ 728] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetFramebufferParameteriv [ 729] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetFramebufferParameteriv => 0xffff933ff470 [ 730] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramInterfaceiv [ 731] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramInterfaceiv => 0xffff933ff540 [ 732] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramResourceIndex [ 733] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramResourceIndex => 0xffff933ff620 [ 734] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramResourceName [ 735] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramResourceName => 0xffff933ff700 [ 736] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramResourceiv [ 737] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramResourceiv => 0xffff933ff800 [ 738] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramResourceLocation [ 739] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramResourceLocation => 0xffff933ff8e0 [ 740] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glUseProgramStages [ 741] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glUseProgramStages => 0xffff933ff9c0 [ 742] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glActiveShaderProgram [ 743] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glActiveShaderProgram => 0xffff933ffa90 [ 744] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCreateShaderProgramv [ 745] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCreateShaderProgramv => 0xffff933ffb50 [ 746] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindProgramPipeline [ 747] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindProgramPipeline => 0xffff933ffc30 [ 748] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDeleteProgramPipelines [ 749] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDeleteProgramPipelines => 0xffff933ffcf0 [ 750] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGenProgramPipelines [ 751] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGenProgramPipelines => 0xffff933ffdb0 [ 752] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsProgramPipeline [ 753] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsProgramPipeline => 0xffff933ffe70 [ 754] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramPipelineiv [ 755] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramPipelineiv => 0xffff933fff30 [ 756] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform1i [ 757] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform1i => 0xffff93400000 [ 758] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform2i [ 759] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform2i => 0xffff934000d0 [ 760] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform3i [ 761] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform3i => 0xffff934001b0 [ 762] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform4i [ 763] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform4i => 0xffff934002a0 [ 764] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform1ui [ 765] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform1ui => 0xffff934003a0 [ 766] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform2ui [ 767] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform2ui => 0xffff93400470 [ 768] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform3ui [ 769] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform3ui => 0xffff93400550 [ 770] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform4ui [ 771] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform4ui => 0xffff93400640 [ 772] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform1f [ 773] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform1f => 0xffff93400740 [ 774] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform2f [ 775] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform2f => 0xffff93400810 [ 776] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform3f [ 777] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform3f => 0xffff934008f0 [ 778] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform4f [ 779] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform4f => 0xffff934009e0 [ 780] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform1iv [ 781] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform1iv => 0xffff93400ae0 [ 782] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform2iv [ 783] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform2iv => 0xffff93400bc0 [ 784] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform3iv [ 785] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform3iv => 0xffff93400ca0 [ 786] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform4iv [ 787] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform4iv => 0xffff93400d80 [ 788] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform1uiv [ 789] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform1uiv => 0xffff93400e60 [ 790] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform2uiv [ 791] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform2uiv => 0xffff93400f40 [ 792] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform3uiv [ 793] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform3uiv => 0xffff93401020 [ 794] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform4uiv [ 795] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform4uiv => 0xffff93401100 [ 796] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform1fv [ 797] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform1fv => 0xffff934011e0 [ 798] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform2fv [ 799] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform2fv => 0xffff934012c0 [ 800] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform3fv [ 801] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform3fv => 0xffff934013a0 [ 802] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniform4fv [ 803] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniform4fv => 0xffff93401480 [ 804] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix2fv [ 805] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix2fv => 0xffff93401560 [ 806] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix3fv [ 807] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix3fv => 0xffff93401650 [ 808] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix4fv [ 809] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix4fv => 0xffff93401740 [ 810] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix2x3fv [ 811] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix2x3fv => 0xffff93401830 [ 812] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix3x2fv [ 813] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix3x2fv => 0xffff93401920 [ 814] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix2x4fv [ 815] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix2x4fv => 0xffff93401a10 [ 816] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix4x2fv [ 817] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix4x2fv => 0xffff93401b00 [ 818] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix3x4fv [ 819] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix3x4fv => 0xffff93401bf0 [ 820] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glProgramUniformMatrix4x3fv [ 821] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glProgramUniformMatrix4x3fv => 0xffff93401ce0 [ 822] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glValidateProgramPipeline [ 823] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glValidateProgramPipeline => 0xffff93401dd0 [ 824] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetProgramPipelineInfoLog [ 825] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetProgramPipelineInfoLog => 0xffff93401e90 [ 826] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindImageTexture [ 827] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindImageTexture => 0xffff93401f70 [ 828] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBooleani_v [ 829] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBooleani_v => 0xffff93402080 [ 830] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glMemoryBarrier [ 831] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glMemoryBarrier => 0xffff93402150 [ 832] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glMemoryBarrierByRegion [ 833] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glMemoryBarrierByRegion => 0xffff93402210 [ 834] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexStorage2DMultisample [ 835] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexStorage2DMultisample => 0xffff934022d0 [ 836] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetMultisamplefv [ 837] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetMultisamplefv => 0xffff934023d0 [ 838] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glSampleMaski [ 839] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glSampleMaski => 0xffff934024a0 [ 840] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetTexLevelParameteriv [ 841] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetTexLevelParameteriv => 0xffff93402560 [ 842] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetTexLevelParameterfv [ 843] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetTexLevelParameterfv => 0xffff93402640 [ 844] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBindVertexBuffer [ 845] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBindVertexBuffer => 0xffff93402720 [ 846] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribFormat [ 847] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribFormat => 0xffff93402800 [ 848] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribIFormat [ 849] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribIFormat => 0xffff934028f0 [ 850] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexAttribBinding [ 851] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexAttribBinding => 0xffff934029d0 [ 852] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glVertexBindingDivisor [ 853] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glVertexBindingDivisor => 0xffff93402a90 [ 854] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendBarrier [ 855] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendBarrier => 0xffff93402c60 [ 856] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendEquationSeparatei [ 857] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendEquationSeparatei => 0xffff93403b60 [ 858] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendEquationi [ 859] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendEquationi => 0xffff93403aa0 [ 860] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendFuncSeparatei [ 861] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendFuncSeparatei => 0xffff93403d00 [ 862] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glBlendFunci [ 863] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glBlendFunci => 0xffff93403c30 [ 864] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glColorMaski [ 865] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glColorMaski => 0xffff93403df0 [ 866] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glCopyImageSubData [ 867] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glCopyImageSubData => 0xffff93404bc0 [ 868] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDebugMessageCallback [ 869] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDebugMessageCallback => 0xffff93402f00 [ 870] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDebugMessageControl [ 871] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDebugMessageControl => 0xffff93402d00 [ 872] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDebugMessageInsert [ 873] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDebugMessageInsert => 0xffff93402e00 [ 874] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDisablei [ 875] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDisablei => 0xffff93403fa0 [ 876] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawElementsBaseVertex [ 877] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawElementsBaseVertex => 0xffff93404ce0 [ 878] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawElementsInstancedBaseVertex [ 879] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawElementsInstancedBaseVertex => 0xffff93404ee0 [ 880] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDrawRangeElementsBaseVertex [ 881] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDrawRangeElementsBaseVertex => 0xffff93404dd0 [ 882] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glEnablei [ 883] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glEnablei => 0xffff93403ee0 [ 884] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glFramebufferTexture [ 885] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glFramebufferTexture => 0xffff93404a20 [ 886] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetDebugMessageLog [ 887] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetDebugMessageLog => 0xffff93402fc0 [ 888] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetGraphicsResetStatus [ 889] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetGraphicsResetStatus => 0xffff93403670 [ 890] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetObjectLabel [ 891] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetObjectLabel => 0xffff934033d0 [ 892] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetObjectPtrLabel [ 893] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetObjectPtrLabel => 0xffff93403590 [ 894] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetPointerv [ 895] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetPointerv => 0xffff93378890 [ 896] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetSamplerParameterIiv [ 897] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetSamplerParameterIiv => 0xffff93404600 [ 898] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetSamplerParameterIuiv [ 899] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetSamplerParameterIuiv => 0xffff934046d0 [ 900] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetTexParameterIiv [ 901] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetTexParameterIiv => 0xffff934042c0 [ 902] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetTexParameterIuiv [ 903] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetTexParameterIuiv => 0xffff93404390 [ 904] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetnUniformfv [ 905] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetnUniformfv => 0xffff93403800 [ 906] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetnUniformiv [ 907] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetnUniformiv => 0xffff934038e0 [ 908] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetnUniformuiv [ 909] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetnUniformuiv => 0xffff934039c0 [ 910] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glIsEnabledi [ 911] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glIsEnabledi => 0xffff93404060 [ 912] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glMinSampleShading [ 913] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glMinSampleShading => 0xffff93404b00 [ 914] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glObjectLabel [ 915] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glObjectLabel => 0xffff934032f0 [ 916] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glObjectPtrLabel [ 917] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glObjectPtrLabel => 0xffff934034c0 [ 918] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glPatchParameteri [ 919] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glPatchParameteri => 0xffff93404960 [ 920] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glPopDebugGroup [ 921] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glPopDebugGroup => 0xffff93403250 [ 922] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glPrimitiveBoundingBox [ 923] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glPrimitiveBoundingBox => 0xffff93404fe0 [ 924] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glPushDebugGroup [ 925] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glPushDebugGroup => 0xffff93403170 [ 926] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glReadnPixels [ 927] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glReadnPixels => 0xffff93403720 [ 928] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glSamplerParameterIiv [ 929] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glSamplerParameterIiv => 0xffff93404460 [ 930] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glSamplerParameterIuiv [ 931] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glSamplerParameterIuiv => 0xffff93404530 [ 932] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexBuffer [ 933] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexBuffer => 0xffff934047a0 [ 934] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexBufferRange [ 935] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexBufferRange => 0xffff93404870 [ 936] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexParameterIiv [ 937] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexParameterIiv => 0xffff93404120 [ 938] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexParameterIuiv [ 939] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexParameterIuiv => 0xffff934041f0 [ 940] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glTexStorage3DMultisample [ 941] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glTexStorage3DMultisample => 0xffff93402b50 [ 942] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glMapBuffer [ 943] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glMapBuffer => (nil) [ 944] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glMapBufferARB [ 945] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glMapBufferARB => (nil) [ 946] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glMapBufferOES [ 947] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glMapBufferOES => 0xffff93379890 [ 948] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferSubData [ 949] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferSubData => (nil) [ 950] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferSubDataARB [ 951] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferSubDataARB => (nil) [ 952] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferSubDataOES [ 953] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferSubDataOES => (nil) [ 954] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferSubDataEXT [ 955] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferSubDataEXT => (nil) [ 956] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferSubDataANGLE [ 957] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferSubDataANGLE => (nil) [ 958] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glGetBufferSubDataNV [ 959] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glGetBufferSubDataNV => (nil) [ 960] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDiscardFramebuffer [ 961] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDiscardFramebuffer => (nil) [ 962] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDiscardFramebufferARB [ 963] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDiscardFramebufferARB => (nil) [ 964] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDiscardFramebufferOES [ 965] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDiscardFramebufferOES => (nil) [ 966] EGL(tid=0x6e4eefa0): eglGetProcAddress_pre glDiscardFramebufferEXT [ 967] EGL(tid=0x6e4eefa0): eglGetProcAddress_post glDiscardFramebufferEXT => 0xffff93405790 [ 968] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F03 [ 969] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 970] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F01 [ 971] glGetString => Vivante GC7000XSVX [ 972] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F03 [ 973] glGetString => GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_EXT_unpack_subimage GL_VIV_direct_texture [ 974] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x8D57 [ 975] glGetIntegerv => 4 [ 976] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenFramebuffers 1 [ 977] glGenFramebuffers => [ 978] { [ 979] 1 [ 980] } [ 981] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 1 [ 982] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenTextures 1 [ 983] glGenTextures => [ 984] { [ 985] 1 [ 986] } [ 987] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 1 [ 988] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2801 9728 [ 989] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2800 9728 [ 990] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 991] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 992] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 993] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 1 0 [ 994] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 0 [ 995] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCheckFramebufferStatus 0x8D40 [ 996] glCheckFramebufferStatus => 0x8CD5 [ 997] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenRenderbuffers 1 [ 998] glGenRenderbuffers => [ 999] { [ 1000] 2 [ 1001] } [ 1002] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindRenderbuffer 0x8D41 2 [ 1003] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1004] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 2 [ 1005] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 2 [ 1006] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCheckFramebufferStatus 0x8D40 [ 1007] glCheckFramebufferStatus => 0x8CD5 [ 1008] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCheckFramebufferStatus 0x8D40 [ 1009] glCheckFramebufferStatus => 0x8CD5 [ 1010] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 1 [ 1011] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F01 [ 1012] glGetString => Vivante GC7000XSVX [ 1013] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F00 [ 1014] glGetString => Vivante Corporation [ 1015] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F01 [ 1016] glGetString => Vivante GC7000XSVX [ 1017] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F02 [ 1018] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1019] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x86A2 [ 1020] glGetIntegerv => 53 [ 1021] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x86A3 [ 1022] glGetIntegerv => 37488 [ 1023] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x0D33 [ 1024] glGetIntegerv => 8192 [ 1025] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x8824 [ 1026] glGetIntegerv => 4 [ 1027] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x8D57 [ 1028] glGetIntegerv => 4 [ 1029] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x8D69 [ 1030] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x90EB [ 1031] glGetIntegerv => 2048 [ 1032] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegeri_v 0x91BE 0 [ 1033] glGetIntegeri_v => 65535 [ 1034] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegeri_v 0x91BE 1 [ 1035] glGetIntegeri_v => 65535 [ 1036] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegeri_v 0x91BE 2 [ 1037] glGetIntegeri_v => 65535 [ 1038] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegeri_v 0x91BF 0 [ 1039] glGetIntegeri_v => 256 [ 1040] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegeri_v 0x91BF 1 [ 1041] glGetIntegeri_v => 128 [ 1042] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegeri_v 0x91BF 2 [ 1043] glGetIntegeri_v => 64 [ 1044] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x87FE [ 1045] glGetIntegerv => 1 [ 1046] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x88FF [ 1047] glGetIntegerv => 512 [ 1048] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x8DFB [ 1049] glGetIntegerv => 256 [ 1050] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x8DFD [ 1051] glGetIntegerv => 256 [ 1052] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenTextures 1 [ 1053] glGenTextures => [ 1054] { [ 1055] 2 [ 1056] } [ 1057] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 2 [ 1058] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x0DE1 0 0x1908 1280 720 0 0x1908 0x1401 (nil) [ 1059] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenRenderbuffers 1 [ 1060] glGenRenderbuffers => [ 1061] { [ 1062] 3 [ 1063] } [ 1064] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindRenderbuffer 0x8D41 3 [ 1065] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glRenderbufferStorage 0x8D41 0x88F0 1280 720 [ 1066] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenFramebuffers 1 [ 1067] glGenFramebuffers => [ 1068] { [ 1069] 2 [ 1070] } [ 1071] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 2 [ 1072] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferTexture2D 0x8D40 0x8CE0 0x0DE1 2 0 [ 1073] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 3 [ 1074] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 3 [ 1075] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCheckFramebufferStatus 0x8D40 [ 1076] glCheckFramebufferStatus => 0x8CD5 [ 1077] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenRenderbuffers 1 [ 1078] glGenRenderbuffers => [ 1079] { [ 1080] 4 [ 1081] } [ 1082] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindRenderbuffer 0x8D41 4 [ 1083] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glRenderbufferStorageMultisample 0x8D41 4 0x8058 512 512 [ 1084] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenTextures 1 [ 1085] glGenTextures => [ 1086] { [ 1087] 3 [ 1088] } [ 1089] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 3 [ 1090] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x0DE1 0 0x1908 512 512 0 0x1908 0x1401 (nil) [ 1091] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenRenderbuffers 1 [ 1092] glGenRenderbuffers => [ 1093] { [ 1094] 5 [ 1095] } [ 1096] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindRenderbuffer 0x8D41 5 [ 1097] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glRenderbufferStorageMultisample 0x8D41 4 0x88F0 512 512 [ 1098] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenFramebuffers 1 [ 1099] glGenFramebuffers => [ 1100] { [ 1101] 3 [ 1102] } [ 1103] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 3 [ 1104] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8D40 0x8CE0 0x8D41 4 [ 1105] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8D40 0x8D00 0x8D41 5 [ 1106] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8D40 0x8D20 0x8D41 5 [ 1107] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCheckFramebufferStatus 0x8D40 [ 1108] glCheckFramebufferStatus => 0x8CD5 [ 1109] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenTextures 1 [ 1110] glGenTextures => [ 1111] { [ 1112] 4 [ 1113] } [ 1114] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1115] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x0DE1 0 0x1906 685 136 0 0x1906 0x1401 (nil) [ 1116] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenTextures 1 [ 1117] glGenTextures => [ 1118] { [ 1119] 5 [ 1120] } [ 1121] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1122] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x0DE1 0 0x1906 291 102 0 0x1906 0x1401 (nil) [ 1123] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1124] glGenBuffers => [ 1125] { [ 1126] 1 [ 1127] } [ 1128] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 1 [ 1129] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8892 64 (nil) 0x88E4 [ 1130] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1131] glGenBuffers => [ 1132] { [ 1133] 2 [ 1134] } [ 1135] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 2 [ 1136] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1137] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1138] glGenBuffers => [ 1139] { [ 1140] 3 [ 1141] } [ 1142] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 3 [ 1143] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 1144] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1145] glGenBuffers => [ 1146] { [ 1147] 4 [ 1148] } [ 1149] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 4 [ 1150] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1151] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCreateProgram [ 1152] glCreateProgram => 1 [ 1153] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetIntegerv 0x87FE [ 1154] glGetIntegerv => 1 [ 1155] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F00 [ 1156] glGetString => Vivante Corporation [ 1157] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F01 [ 1158] glGetString => Vivante GC7000XSVX [ 1159] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F02 [ 1160] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1161] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetError [ 1162] glGetError => 0x0000 [ 1163] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glProgramBinary 1 0x8FC5 0xffff957b9068 4924 [ 1164] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetError [ 1165] glGetError => 0x0000 [ 1166] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetProgramiv 1 0x8B82 [ 1167] glGetProgramiv => 1 [ 1168] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 1 ubuf.matrix [ 1169] glGetUniformLocation => 0 [ 1170] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 1 ubuf.opacity [ 1171] glGetUniformLocation => 1 [ 1172] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenTextures 1 [ 1173] glGenTextures => [ 1174] { [ 1175] 6 [ 1176] } [ 1177] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1178] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x0DE1 0 0x1908 2048 1024 0 0x1908 0x1401 (nil) [ 1179] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCreateProgram [ 1180] glCreateProgram => 2 [ 1181] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F00 [ 1182] glGetString => Vivante Corporation [ 1183] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F01 [ 1184] glGetString => Vivante GC7000XSVX [ 1185] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F02 [ 1186] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1187] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetError [ 1188] glGetError => 0x0000 [ 1189] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glProgramBinary 2 0x8FC5 0xffff957b9068 5032 [ 1190] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetError [ 1191] glGetError => 0x0000 [ 1192] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetProgramiv 2 0x8B82 [ 1193] glGetProgramiv => 1 [ 1194] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 2 ubuf.qt_Matrix [ 1195] glGetUniformLocation => 0 [ 1196] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 2 qt_Texture [ 1197] glGetUniformLocation => 1 [ 1198] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1199] glGenBuffers => [ 1200] { [ 1201] 5 [ 1202] } [ 1203] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 5 [ 1204] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8892 148232 (nil) 0x88E4 [ 1205] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1206] glGenBuffers => [ 1207] { [ 1208] 6 [ 1209] } [ 1210] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 6 [ 1211] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8893 29400 (nil) 0x88E4 [ 1212] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenTextures 1 [ 1213] glGenTextures => [ 1214] { [ 1215] 7 [ 1216] } [ 1217] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 7 [ 1218] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x0DE1 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1219] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenTextures 1 [ 1220] glGenTextures => [ 1221] { [ 1222] 8 [ 1223] } [ 1224] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x8513 8 [ 1225] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x8515 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1226] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x8516 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1227] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x8517 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1228] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x8518 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1229] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x8519 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1230] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexImage2D 0x851A 0 0x1908 64 64 0 0x1908 0x1401 (nil) [ 1231] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCreateProgram [ 1232] glCreateProgram => 3 [ 1233] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F00 [ 1234] glGetString => Vivante Corporation [ 1235] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F01 [ 1236] glGetString => Vivante GC7000XSVX [ 1237] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F02 [ 1238] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1239] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetError [ 1240] glGetError => 0x0000 [ 1241] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glProgramBinary 3 0x8FC5 0xffff9448c068 15344 [ 1242] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetError [ 1243] glGetError => 0x0000 [ 1244] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetProgramiv 3 0x8B82 [ 1245] glGetProgramiv => 1 [ 1246] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.alpha [ 1247] glGetUniformLocation => -1 [ 1248] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.amplitude [ 1249] glGetUniformLocation => 0 [ 1250] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_cameraDirection [ 1251] glGetUniformLocation => -1 [ 1252] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_cameraPosition [ 1253] glGetUniformLocation => -1 [ 1254] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_cameraProperties [ 1255] glGetUniformLocation => -1 [ 1256] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_material_properties [ 1257] glGetUniformLocation => -1 [ 1258] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_modelMatrix [ 1259] glGetUniformLocation => -1 [ 1260] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_modelViewProjection [ 1261] glGetUniformLocation => 1 [ 1262] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_normalMatrix [ 1263] glGetUniformLocation => -1 [ 1264] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_rhi_properties [ 1265] glGetUniformLocation => -1 [ 1266] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_viewMatrix [ 1267] glGetUniformLocation => -1 [ 1268] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.qt_viewProjectionMatrix [ 1269] glGetUniformLocation => -1 [ 1270] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.textureFromItem [ 1271] glGetUniformLocation => -1 [ 1272] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.texturing [ 1273] glGetUniformLocation => -1 [ 1274] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _36.time [ 1275] glGetUniformLocation => 2 [ 1276] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.alpha [ 1277] glGetUniformLocation => 3 [ 1278] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.amplitude [ 1279] glGetUniformLocation => -1 [ 1280] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_cameraDirection [ 1281] glGetUniformLocation => -1 [ 1282] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_cameraPosition [ 1283] glGetUniformLocation => -1 [ 1284] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_cameraProperties [ 1285] glGetUniformLocation => -1 [ 1286] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_material_properties [ 1287] glGetUniformLocation => -1 [ 1288] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_modelMatrix [ 1289] glGetUniformLocation => -1 [ 1290] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_modelViewProjection [ 1291] glGetUniformLocation => -1 [ 1292] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_normalMatrix [ 1293] glGetUniformLocation => -1 [ 1294] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_rhi_properties [ 1295] glGetUniformLocation => -1 [ 1296] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_viewMatrix [ 1297] glGetUniformLocation => -1 [ 1298] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.qt_viewProjectionMatrix [ 1299] glGetUniformLocation => -1 [ 1300] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.textureFromItem [ 1301] glGetUniformLocation => -1 [ 1302] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.texturing [ 1303] glGetUniformLocation => -1 [ 1304] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 _39.time [ 1305] glGetUniformLocation => -1 [ 1306] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 tex [ 1307] glGetUniformLocation => -1 [ 1308] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 3 tex [ 1309] glGetUniformLocation => -1 [ 1310] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1311] glGenBuffers => [ 1312] { [ 1313] 7 [ 1314] } [ 1315] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 7 [ 1316] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8892 4224 (nil) 0x88E4 [ 1317] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1318] glGenBuffers => [ 1319] { [ 1320] 8 [ 1321] } [ 1322] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 8 [ 1323] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8893 600 (nil) 0x88E4 [ 1324] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1325] glGenBuffers => [ 1326] { [ 1327] 9 [ 1328] } [ 1329] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 9 [ 1330] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8892 1440 (nil) 0x88E4 [ 1331] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1332] glGenBuffers => [ 1333] { [ 1334] 10 [ 1335] } [ 1336] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 10 [ 1337] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8893 216 (nil) 0x88E4 [ 1338] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1339] glGenBuffers => [ 1340] { [ 1341] 11 [ 1342] } [ 1343] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 11 [ 1344] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8892 960 (nil) 0x88E4 [ 1345] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1346] glGenBuffers => [ 1347] { [ 1348] 12 [ 1349] } [ 1350] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 12 [ 1351] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8893 144 (nil) 0x88E4 [ 1352] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1353] glGenBuffers => [ 1354] { [ 1355] 13 [ 1356] } [ 1357] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 13 [ 1358] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8892 2240 (nil) 0x88E4 [ 1359] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1360] glGenBuffers => [ 1361] { [ 1362] 14 [ 1363] } [ 1364] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 14 [ 1365] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8893 336 (nil) 0x88E4 [ 1366] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1367] glGenBuffers => [ 1368] { [ 1369] 15 [ 1370] } [ 1371] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 15 [ 1372] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8892 80 (nil) 0x88E4 [ 1373] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenBuffers 1 [ 1374] glGenBuffers => [ 1375] { [ 1376] 16 [ 1377] } [ 1378] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 16 [ 1379] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferData 0x8893 12 (nil) 0x88E4 [ 1380] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCreateProgram [ 1381] glCreateProgram => 4 [ 1382] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F00 [ 1383] glGetString => Vivante Corporation [ 1384] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F01 [ 1385] glGetString => Vivante GC7000XSVX [ 1386] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetString 0x1F02 [ 1387] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1388] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetError [ 1389] glGetError => 0x0000 [ 1390] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glProgramBinary 4 0x8FC5 0xffff957b9068 7516 [ 1391] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetError [ 1392] glGetError => 0x0000 [ 1393] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetProgramiv 4 0x8B82 [ 1394] glGetProgramiv => 1 [ 1395] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.matrix [ 1396] glGetUniformLocation => 0 [ 1397] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.textureScale [ 1398] glGetUniformLocation => 1 [ 1399] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.color [ 1400] glGetUniformLocation => 2 [ 1401] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.alphaMin [ 1402] glGetUniformLocation => 3 [ 1403] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.alphaMax [ 1404] glGetUniformLocation => 4 [ 1405] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.matrix [ 1406] glGetUniformLocation => 0 [ 1407] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.textureScale [ 1408] glGetUniformLocation => 1 [ 1409] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.color [ 1410] glGetUniformLocation => 2 [ 1411] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.alphaMin [ 1412] glGetUniformLocation => 3 [ 1413] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 ubuf.alphaMax [ 1414] glGetUniformLocation => 4 [ 1415] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGetUniformLocation 4 _qt_texture [ 1416] glGetUniformLocation => 5 [ 1417] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 1 [ 1418] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 64 0xffff5c52c1e8 [ 1419] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 2 [ 1420] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 12 0xffff5c5356e8 [ 1421] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 3 [ 1422] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 80 0xffff5c503078 [ 1423] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 4 [ 1424] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 12 0xffff5c543348 [ 1425] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1426] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 0 30 1 0x1908 0x1401 0xffff5c82b210 [ 1427] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1428] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 29 30 1 0x1908 0x1401 0xffff5c82b2b0 [ 1429] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1430] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 1 1 28 0x1908 0x1401 0xffff5c82b350 [ 1431] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1432] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 29 1 1 28 0x1908 0x1401 0xffff5c82b3f0 [ 1433] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1434] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 1 1 28 28 0x1908 0x1401 0xffff5c82b490 [ 1435] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1436] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 30 0 258 1 0x1908 0x1401 0xffff5c82a5c0 [ 1437] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1438] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 30 257 258 1 0x1908 0x1401 0xffff5c82a9f0 [ 1439] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1440] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 30 1 1 256 0x1908 0x1401 0xffff5c82c710 [ 1441] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1442] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 287 1 1 256 0x1908 0x1401 0xffff5c82cb40 [ 1443] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1444] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 31 1 256 256 0x1908 0x1401 0xffff5c8726d0 [ 1445] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 3 [ 1446] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawBuffers 1 [ 1447] { [ 1448] 36064 [ 1449] } [ 1450] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1451] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1452] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearColor 0.000000 0.000000 0.000000 0.000000 [ 1453] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1454] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearDepthf 1.000000 [ 1455] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearStencil 0 [ 1456] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClear 0x00004500 [ 1457] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1458] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B44 [ 1459] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFrontFace 0x0901 [ 1460] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1461] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0BE2 [ 1462] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B71 [ 1463] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1464] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthFunc 0x0201 [ 1465] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B90 [ 1466] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x8037 [ 1467] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 1 [ 1468] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glViewport 0 0 512 512 [ 1469] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthRangef 0.000000 1.000000 [ 1470] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c52c850 [ 1471] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1f 1 1.000000 [ 1472] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 1 [ 1473] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 1474] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 0 [ 1475] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 [ 1476] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 1 [ 1477] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x30 [ 1478] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 7 [ 1479] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 2 [ 1480] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 1481] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0BE2 [ 1482] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 1483] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlendEquationSeparate 0x8006 0x8006 [ 1484] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 0 [ 1485] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 2 [ 1486] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c828f10 [ 1487] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C1 [ 1488] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 1489] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1i 1 1 [ 1490] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 1491] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 1492] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 1493] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 1494] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 1495] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x884C 0 [ 1496] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C0 [ 1497] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 3 [ 1498] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1499] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1500] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 1501] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 4 [ 1502] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 1503] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenFramebuffers 2 [ 1504] glGenFramebuffers => [ 1505] { [ 1506] 4 [ 1507] , 5 [ 1508] } [ 1509] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8CA8 4 [ 1510] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8CA8 0x8CE0 0x8D41 4 [ 1511] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8CA9 5 [ 1512] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferTexture2D 0x8CA9 0x8CE0 0x0DE1 3 0 [ 1513] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlitFramebuffer 0 0 512 512 0 0 512 512 0x00004000 0x2601 [ 1514] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 1 [ 1515] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDeleteFramebuffers 2 [ 1516] { [ 1517] 4 [ 1518] , 5 [ 1519] } [ 1520] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 5 [ 1521] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 148232 0xffff5c8f26f0 [ 1522] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 6 [ 1523] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 29400 0xffff5c85a210 [ 1524] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 7 [ 1525] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 0 64 64 0x1908 0x1401 0xffff5c868620 [ 1526] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x8513 8 [ 1527] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x8515 0 0 0 64 64 0x1908 0x1401 0xffff5cfa0f80 [ 1528] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 2 [ 1529] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawBuffers 1 [ 1530] { [ 1531] 36064 [ 1532] } [ 1533] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1534] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1535] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearColor 0.000000 0.000000 0.000000 0.000000 [ 1536] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1537] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearDepthf 1.000000 [ 1538] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearStencil 0 [ 1539] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClear 0x00004500 [ 1540] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1541] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B44 [ 1542] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCullFace 0x0405 [ 1543] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFrontFace 0x0901 [ 1544] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1545] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0BE2 [ 1546] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B71 [ 1547] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1548] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthFunc 0x0203 [ 1549] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B90 [ 1550] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x8037 [ 1551] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 3 [ 1552] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1f 3 1.000000 [ 1553] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1f 0 5.000000 [ 1554] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 1 1 0 0xffff5cf88a90 [ 1555] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1f 2 0.000000 [ 1556] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glViewport 0 0 1280 720 [ 1557] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthRangef 0.000000 1.000000 [ 1558] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 5 [ 1559] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 2 3 0x1406 0 56 (nil) [ 1560] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 2 [ 1561] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 3 0x1406 0 56 0xc [ 1562] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 4 2 0x1406 0 56 0x18 [ 1563] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 4 [ 1564] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 3 3 0x1406 0 56 0x20 [ 1565] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 3 [ 1566] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 3 0x1406 0 56 0x2c [ 1567] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 6 [ 1568] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0004 14700 0x1403 (nil) [ 1569] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 7 [ 1570] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 4224 0xffff5cf9c1b0 [ 1571] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 8 [ 1572] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 600 0xffff5c86c648 [ 1573] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 9 [ 1574] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 1440 0xffff5cfa4f90 [ 1575] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 10 [ 1576] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 216 0xffff5cfa5c88 [ 1577] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 11 [ 1578] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 960 0xffff5c4e64d8 [ 1579] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 12 [ 1580] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 144 0xffff5c828fa8 [ 1581] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 13 [ 1582] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 2240 0xffff5c8e4e40 [ 1583] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 14 [ 1584] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 336 0xffff5c86e8b8 [ 1585] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 15 [ 1586] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 80 0xffff5c86f408 [ 1587] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 16 [ 1588] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 12 0xffff5c86ff58 [ 1589] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1590] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1591] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 0 685 136 0x1906 0x1401 0xffff5c7f0260 [ 1592] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1593] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1594] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 0 24 25 0x1906 0x1401 0xffff5c511c00 [ 1595] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1596] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1597] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 25 47 55 0x1906 0x1401 0xffff5c536850 [ 1598] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1599] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1600] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 47 25 44 55 0x1906 0x1401 0xffff5c537290 [ 1601] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1602] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1603] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 91 25 42 54 0x1906 0x1401 0xffff5c537c20 [ 1604] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1605] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1606] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1607] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 133 25 38 52 0x1906 0x1401 0xffff5c538520 [ 1608] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1609] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1610] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1611] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 171 25 47 46 0x1906 0x1401 0xffff5c538d00 [ 1612] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1613] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1614] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 218 25 44 46 0x1906 0x1401 0xffff5c539590 [ 1615] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1616] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1617] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 262 25 50 54 0x1906 0x1401 0xffff5c53a840 [ 1618] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1619] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1620] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1621] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 312 25 46 46 0x1906 0x1401 0xffff5c539da0 [ 1622] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1623] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1624] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 358 25 48 44 0x1906 0x1401 0xffff5c53b2f0 [ 1625] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1626] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 406 25 44 45 0x1906 0x1401 0xffff5c53bb50 [ 1627] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1628] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 450 25 36 45 0x1906 0x1401 0xffff5c53c330 [ 1629] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1630] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1631] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 486 25 51 54 0x1906 0x1401 0xffff5c53d470 [ 1632] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1633] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1634] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1635] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 537 25 25 54 0x1906 0x1401 0xffff5c53c9a0 [ 1636] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1637] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1638] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 80 44 56 0x1906 0x1401 0xffff5c53df50 [ 1639] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1640] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 44 80 24 56 0x1906 0x1401 0xffff5c535e20 [ 1641] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1642] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1643] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 562 25 61 44 0x1906 0x1401 0xffff5c53f3a0 [ 1644] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1645] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1646] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1647] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 623 25 62 45 0x1906 0x1401 0xffff5c541440 [ 1648] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1649] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1650] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1651] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 0 291 102 0x1906 0x1401 0xffff5c80e270 [ 1652] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1653] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1654] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1655] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 0 42 46 0x1906 0x1401 0xffff5c507490 [ 1656] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1657] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1658] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1659] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 42 0 58 45 0x1906 0x1401 0xffff5c5304d0 [ 1660] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1661] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1662] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1663] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 0 46 19 56 0x1906 0x1401 0xffff5c530f20 [ 1664] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1665] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1666] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 19 46 48 54 0x1906 0x1401 0xffff5c5319a0 [ 1667] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1668] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1669] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 67 46 41 56 0x1906 0x1401 0xffff5c5323e0 [ 1670] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1671] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1672] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1673] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 108 46 33 52 0x1906 0x1401 0xffff5c500dc0 [ 1674] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1675] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1676] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1677] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 141 46 41 56 0x1906 0x1401 0xffff5c541f40 [ 1678] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1679] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1680] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1681] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 182 46 51 54 0x1906 0x1401 0xffff5c542860 [ 1682] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1683] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1684] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1685] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 233 46 19 56 0x1906 0x1401 0xffff5c532d00 [ 1686] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1687] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1688] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1689] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 100 0 39 46 0x1906 0x1401 0xffff5c534fc0 [ 1690] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1691] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1692] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1693] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 139 0 39 46 0x1906 0x1401 0xffff5c504450 [ 1694] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1695] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1696] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 1 [ 1697] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexSubImage2D 0x0DE1 0 252 46 39 56 0x1906 0x1401 0xffff5c543bd0 [ 1698] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glPixelStorei 0x0CF5 4 [ 1699] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glMemoryBarrier 0x000005A8 [ 1700] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 1 [ 1701] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1702] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1703] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearColor 0.517647 0.533333 0.584314 1.000000 [ 1704] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1705] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearDepthf 1.000000 [ 1706] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearStencil 0 [ 1707] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClear 0x00004500 [ 1708] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1709] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B44 [ 1710] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFrontFace 0x0901 [ 1711] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1712] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0BE2 [ 1713] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B71 [ 1714] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1715] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthFunc 0x0201 [ 1716] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B90 [ 1717] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x8037 [ 1718] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 1 [ 1719] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glViewport 0 0 1280 720 [ 1720] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthRangef 0.000000 1.000000 [ 1721] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c521230 [ 1722] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 7 [ 1723] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 1724] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 [ 1725] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0xc60 [ 1726] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 8 [ 1727] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0005 298 0x1403 0x2 [ 1728] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0BE2 [ 1729] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 1730] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlendEquationSeparate 0x8006 0x8006 [ 1731] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 0 [ 1732] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 4 [ 1733] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c8b4c40 [ 1734] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform2fv 1 1 0xffff5c8b4c80 [ 1735] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform4fv 2 1 0xffff5c8b4c90 [ 1736] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1f 3 0.309412 [ 1737] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1f 4 0.690588 [ 1738] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C1 [ 1739] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1740] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1i 5 1 [ 1741] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 1742] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 1743] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 1744] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 1745] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 1746] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x884C 0 [ 1747] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C0 [ 1748] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 9 [ 1749] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1750] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1751] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x480 [ 1752] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 10 [ 1753] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0004 108 0x1403 (nil) [ 1754] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c8ca760 [ 1755] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform2fv 1 1 0xffff5c8ca7a0 [ 1756] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C1 [ 1757] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [ 1758] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1i 5 1 [ 1759] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 1760] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 1761] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 1762] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 1763] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 1764] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x884C 0 [ 1765] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C0 [ 1766] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 11 [ 1767] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1768] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1769] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x300 [ 1770] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 12 [ 1771] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0004 72 0x1403 (nil) [ 1772] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c8caf30 [ 1773] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform4fv 2 1 0xffff5c8caf80 [ 1774] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 13 [ 1775] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1776] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1777] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x700 [ 1778] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 14 [ 1779] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0004 168 0x1403 (nil) [ 1780] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 2 [ 1781] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c96b250 [ 1782] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C1 [ 1783] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 2 [ 1784] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1i 1 1 [ 1785] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2801 9729 [ 1786] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2800 9729 [ 1787] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2802 33071 [ 1788] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x2803 33071 [ 1789] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x8072 10497 [ 1790] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glTexParameteri 0x0DE1 0x884C 0 [ 1791] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C0 [ 1792] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 15 [ 1793] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1794] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1795] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 1796] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 16 [ 1797] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 1798] EGL(tid=0x6e4eefa0): eglGetCurrentDisplay_pre [ 1799] EGL(tid=0x6e4eefa0): eglGetCurrentDisplay_post => 0xaaab1fedd490 [ 1800] EGL(tid=0x6e4eefa0): eglGetCurrentContext_pre [ 1801] EGL(tid=0x6e4eefa0): eglGetCurrentContext_post => 0xffff5c0c1740 [ 1802] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_pre 12377 [ 1803] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_post 12377 => 0xffff5c4a19e0 [ 1804] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_pre 12378 [ 1805] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_post 12378 => 0xffff5c4a19e0 [ 1806] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 0xffff5c4a19e0 0xffff5c4a19e0 0xffff5c2afe90 [ 1807] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glCreateProgram [ 1808] glCreateProgram => 5 [ 1809] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glCreateShader 0x8B31 [ 1810] glCreateShader => 6 [ 1811] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGetString 0x1F02 [ 1812] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1813] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glShaderSource 6 2 0xffff6e4ee290 0xffff6e4ee260 [ 1814] #### [ 1815] #line 1 [ 1816] attribute vec4 position; [ 1817] attribute vec4 texCoords; [ 1818] varying vec2 outTexCoords; [ 1819] void main() [ 1820] { [ 1821] gl_Position = position; [ 1822] outTexCoords = texCoords.xy; [ 1823] } [ 1824] #### [ 1825] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glCompileShader 6 [ 1826] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGetShaderiv 6 0x8B81 [ 1827] glGetShaderiv => 1 [ 1828] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glAttachShader 5 6 [ 1829] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glCreateShader 0x8B30 [ 1830] glCreateShader => 7 [ 1831] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGetString 0x1F02 [ 1832] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 1833] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glShaderSource 7 4 0xffff6e4ee290 0xffff6e4ee260 [ 1834] #### [ 1835] #ifdef GL_KHR_blend_equation_advanced [ 1836] #extension GL_ARB_fragment_coord_conventions : enable [ 1837] #extension GL_KHR_blend_equation_advanced : enable [ 1838] #endif [ 1839] #ifndef GL_FRAGMENT_PRECISION_HIGH [ 1840] #define highp mediump [ 1841] #endif [ 1842] #line 1 [ 1843] varying highp vec2 outTexCoords; [ 1844] uniform sampler2D texture; [ 1845] void main() [ 1846] { [ 1847] gl_FragColor = texture2D(texture, outTexCoords); [ 1848] } [ 1849] #### [ 1850] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glCompileShader 7 [ 1851] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGetShaderiv 7 0x8B81 [ 1852] glGetShaderiv => 1 [ 1853] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glAttachShader 5 7 [ 1854] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBindAttribLocation 5 0 position [ 1855] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBindAttribLocation 5 1 texCoords [ 1856] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glLinkProgram 5 [ 1857] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGetProgramiv 5 0x8B82 [ 1858] glGetProgramiv => 1 [ 1859] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGetProgramiv 5 0x8B84 [ 1860] glGetProgramiv => 0 [ 1861] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glUseProgram 5 [ 1862] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glEnableVertexAttribArray 0 [ 1863] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glEnableVertexAttribArray 1 [ 1864] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDisable 0x0B71 [ 1865] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDisable 0x0BE2 [ 1866] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDisable 0x0B44 [ 1867] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDisable 0x0C11 [ 1868] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDepthMask 0 [ 1869] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glColorMask 1 1 1 1 [ 1870] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGenBuffers 1 [ 1871] glGenBuffers => [ 1872] { [ 1873] 17 [ 1874] } [ 1875] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBindBuffer 0x8892 17 [ 1876] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBufferData 0x8892 96 (nil) 0x88E4 [ 1877] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBufferSubData 0x8892 0 32 0xffff8d68aec8 [ 1878] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBufferSubData 0x8892 32 32 0xffff8d68aea8 [ 1879] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBufferSubData 0x8892 64 32 0xffff8d68ae88 [ 1880] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glVertexAttribPointer 1 2 0x1406 1 0 0x40 [ 1881] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glViewport 0 0 1286 753 [ 1882] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [4191125.955] -> wl_surface@14.damage_buffer(0, 0, 1286, 30) [4191126.051] -> wl_surface@14.damage_buffer(0, 30, 3, 720) [4191126.091] -> wl_surface@14.damage_buffer(1283, 30, 3, 720) [4191126.129] -> wl_surface@14.damage_buffer(0, 750, 1286, 3) [4191126.166] -> wl_surface@14.damage_buffer(0, 753, 3, 30) [ 1883] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGenTextures 1 [ 1884] glGenTextures => [ 1885] { [ 1886] 9 [ 1887] } [ 1888] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBindTexture 0x0DE1 9 [ 1889] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexImage2D 0x0DE1 0 0x80E1 1286 753 0 0x80E1 0x1401 0xffff6d7c8010 [ 1890] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 1891] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 1892] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 1893] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 1894] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDrawArrays 0x0005 0 4 [ 1895] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 1896] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBindTexture 0x0DE1 1 [ 1897] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glViewport 3 3 1280 720 [ 1898] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDrawArrays 0x0005 0 4 [ 1899] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 0xffff5c4a19e0 0xffff5c4a19e0 0xffff5c0c1740 [ 1900] EGL(tid=0x6e4eefa0): eglSwapInterval 0xaaab1fedd490 0 [ 1901] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFlush [4191740.341] -> wl_surface@14.frame(new id wl_callback@21) [ 1902] EGL(tid=0x6e4eefa0): eglSwapBuffers 0xaaab1fedd490 0xffff5c4a19e0, Frame Number = 0 [4191740.522] -> zwp_linux_explicit_synchronization_v1@16.get_synchronization(new id zwp_linux_surface_synchronization_v1@22, wl_surface@14) [4191742.379] -> wl_viv@15.create_buffer(new id wl_buffer@23, 1286, 753, 5184, 212, -2143289338, 22, 8, 3925056, 0, 0, 0, fd 15) [4191742.673] -> zwp_linux_surface_synchronization_v1@22.set_acquire_fence(fd 17) [4191742.697] -> zwp_linux_surface_synchronization_v1@22.get_release(new id zwp_linux_buffer_release_v1@24) [4191742.723] -> wl_viv@15.enable_tile_status(wl_buffer@23, 1, 0, 0, 0, 0, 2) [4191742.810] -> wl_surface@14.attach(wl_buffer@23, 0, 0) [4191742.842] -> wl_surface@14.damage(0, 0, 1286, 753) [4191742.878] -> wl_surface@14.commit() [4191742.896] -> wl_display@1.sync(new id wl_callback@25) [4191743.944] wl_display@1.delete_id(25) [4191744.021] wl_surface@14.enter(wl_output@12) [4191744.085] wl_keyboard@7.enter(17, wl_surface@14, array[0]) [4191744.156] -> wl_display@1.sync(new id wl_callback@26) [4191744.185] wl_keyboard@7.modifiers(17, 0, 0, 0, 0) [4191744.236] wl_data_device@11.selection(nil) [4191744.274] xdg_toplevel@19.configure(0, 0, array[4]) [4191744.308] xdg_surface@18.configure(18) [4191744.515] wl_display@1.delete_id(26) [4191744.527] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4191744.629] -> xdg_surface@18.ack_configure(18) [ 1903] EGL(tid=0x6e4eefa0): eglQueryAPI_pre [ 1904] EGL(tid=0x6e4eefa0): eglQueryAPI_post = 0x30A0 [ 1905] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 0xffff5c4a19e0 0xffff5c4a19e0 0xffff5c0c1740 [ 1906] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 2 [ 1907] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawBuffers 1 [ 1908] { [ 1909] 36064 [ 1910] } [ 1911] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1912] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1913] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearColor 0.000000 0.000000 0.000000 0.000000 [ 1914] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1915] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearDepthf 1.000000 [ 1916] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearStencil 0 [ 1917] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClear 0x00004500 [ 1918] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1919] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B44 [ 1920] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glCullFace 0x0405 [ 1921] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFrontFace 0x0901 [ 1922] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1923] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0BE2 [ 1924] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B71 [ 1925] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1926] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthFunc 0x0203 [ 1927] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B90 [ 1928] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x8037 [ 1929] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 3 [ 1930] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 1 1 0 0xffff5cf88a90 [ 1931] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glViewport 0 0 1280 720 [ 1932] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthRangef 0.000000 1.000000 [ 1933] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 5 [ 1934] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 2 3 0x1406 0 56 (nil) [ 1935] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 2 [ 1936] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 3 0x1406 0 56 0xc [ 1937] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 1 [ 1938] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 4 2 0x1406 0 56 0x18 [ 1939] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 4 [ 1940] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 3 3 0x1406 0 56 0x20 [ 1941] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 3 [ 1942] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 3 0x1406 0 56 0x2c [ 1943] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 0 [ 1944] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 6 [ 1945] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0004 14700 0x1403 (nil) [ 1946] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glMemoryBarrier 0x000005A8 [ 1947] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 1 [ 1948] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1949] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1950] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearColor 0.517647 0.533333 0.584314 1.000000 [ 1951] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1952] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearDepthf 1.000000 [ 1953] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearStencil 0 [ 1954] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClear 0x00004500 [ 1955] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 1956] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B44 [ 1957] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFrontFace 0x0901 [ 1958] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 1959] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0BE2 [ 1960] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B71 [ 1961] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 1962] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthFunc 0x0201 [ 1963] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B90 [ 1964] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x8037 [ 1965] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 1 [ 1966] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glViewport 0 0 1280 720 [ 1967] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthRangef 0.000000 1.000000 [ 1968] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c521230 [ 1969] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 7 [ 1970] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 1971] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 [ 1972] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0xc60 [ 1973] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 7 [ 1974] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 8 [ 1975] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0005 298 0x1403 0x2 [ 1976] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0BE2 [ 1977] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 1978] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlendEquationSeparate 0x8006 0x8006 [ 1979] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 0 [ 1980] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 4 [ 1981] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c8b4c40 [ 1982] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform2fv 1 1 0xffff5c8b4c80 [ 1983] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform4fv 2 1 0xffff5c8b4c90 [ 1984] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C1 [ 1985] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 5 [ 1986] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1i 5 1 [ 1987] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C0 [ 1988] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 9 [ 1989] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 1990] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 1991] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x480 [ 1992] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 10 [ 1993] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0004 108 0x1403 (nil) [ 1994] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c8ca760 [ 1995] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform2fv 1 1 0xffff5c8ca7a0 [ 1996] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C1 [4191749.387] wl_display@1.delete_id(21) [ 1997] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 4 [4192741.007] wl_callback@21.done([ 1998] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1i 5 1 389513) [ 1999] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C0 [ 2000] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 11 [ 2001] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2002] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2003] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x300 [ 2004] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 12 [ 2005] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0004 72 0x1403 (nil) [ 2006] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c8caf30 [ 2007] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform4fv 2 1 0xffff5c8caf80 [ 2008] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 13 [ 2009] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2010] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2011] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x700 [ 2012] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 14 [ 2013] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0004 168 0x1403 (nil) [ 2014] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 2 [ 2015] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c96b250 [ 2016] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C1 [ 2017] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 2 [ 2018] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1i 1 1 [ 2019] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C0 [ 2020] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 15 [ 2021] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2022] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2023] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2024] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 16 [ 2025] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 2026] EGL(tid=0x6e4eefa0): eglGetCurrentDisplay_pre [ 2027] EGL(tid=0x6e4eefa0): eglGetCurrentDisplay_post => 0xaaab1fedd490 [ 2028] EGL(tid=0x6e4eefa0): eglGetCurrentContext_pre [ 2029] EGL(tid=0x6e4eefa0): eglGetCurrentContext_post => 0xffff5c0c1740 [ 2030] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_pre 12377 [ 2031] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_post 12377 => 0xffff5c4a19e0 [ 2032] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_pre 12378 [ 2033] EGL(tid=0x6e4eefa0): eglGetCurrentSurface_post 12378 => 0xffff5c4a19e0 [ 2034] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 0xffff5c4a19e0 0xffff5c4a19e0 0xffff5c2afe90 [ 2035] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glViewport 0 0 1286 753 [ 2036] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glVertexAttribPointer 0 2 0x1406 1 0 0x20 [ 2037] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDeleteTextures 1 [ 2038] { [ 2039] 9 [ 2040] } [4192750.700] -> wl_surface@14.damage_buffer(0, 0, 1286, 30) [4192750.785] -> wl_surface@14.damage_buffer(0, 30, 3, 720) [4192750.814] -> wl_surface@14.damage_buffer(1283, 30, 3, 720) [4192750.842] -> wl_surface@14.damage_buffer(0, 750, 1286, 3) [4192750.870] -> wl_surface@14.damage_buffer(0, 753, 3, 30) [ 2041] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glGenTextures 1 [ 2042] glGenTextures => [ 2043] { [ 2044] 9 [ 2045] } [ 2046] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBindTexture 0x0DE1 9 [ 2047] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexImage2D 0x0DE1 0 0x80E1 1286 753 0 0x80E1 0x1401 0xffff6d057010 [ 2048] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexParameteri 0x0DE1 0x2801 9728 [ 2049] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexParameteri 0x0DE1 0x2800 9728 [ 2050] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexParameteri 0x0DE1 0x2802 10497 [ 2051] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glTexParameteri 0x0DE1 0x2803 10497 [ 2052] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDrawArrays 0x0005 0 4 [ 2053] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glVertexAttribPointer 0 2 0x1406 1 0 (nil) [ 2054] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glBindTexture 0x0DE1 1 [ 2055] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glViewport 3 3 1280 720 [ 2056] (tid=0x6e4eefa0, gc=0xffff5c2affe0): glDrawArrays 0x0005 0 4 [ 2057] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 0xffff5c4a19e0 0xffff5c4a19e0 0xffff5c0c1740 [ 2058] EGL(tid=0x6e4eefa0): eglSwapInterval 0xaaab1fedd490 0 [ 2059] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFlush [4192761.721] -> wl_surface@14.frame(new id wl_callback@21) [ 2060] EGL(tid=0x6e4eefa0): eglSwapBuffers 0xaaab1fedd490 0xffff5c4a19e0, Frame Number = 1 [4192763.854] -> wl_viv@15.create_buffer(new id wl_buffer@27, 1286, 753, 5184, 212, -2143289338, 23, 8, 3925056, 0, 0, 0, fd 17) [4192764.147] -> zwp_linux_surface_synchronization_v1@22.set_acquire_fence(fd 19) [4192764.182] -> zwp_linux_surface_synchronization_v1@22.get_release(new id zwp_linux_buffer_release_v1@28) [4192764.222] wl_callback@25.done(17) [4192764.259] -> wl_viv@15.enable_tile_status(wl_buffer@27, 1, 0, 0, 0, 0, 2) [4192764.356] -> wl_surface@14.attach(wl_buffer@27, 0, 0) [4192764.402] -> wl_surface@14.damage(0, 0, 1286, 753) [4192764.456] -> wl_surface@14.commit() [4192764.478] -> wl_display@1.sync(new id wl_callback@25) [4192764.947] wl_callback@26.done(18) [ 2061] EGL(tid=0x6e4eefa0): eglQueryAPI_pre [ 2062] EGL(tid=0x6e4eefa0): eglQueryAPI_post = 0x30A0 [ 2063] EGL(tid=0x6e4eefa0): eglMakeCurrent 0xaaab1fedd490 0xffff5c4a19e0 0xffff5c4a19e0 0xffff5c0c1740 [4192765.710] wl_display@1.delete_id(24) [4192765.731] wl_display@1.delete_id(25) [ 2064] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 1 [ 2065] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8892 0 64 0xffff5c507498 [ 2066] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 2 [ 2067] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBufferSubData 0x8893 0 12 0xffff5c82c718 [ 2068] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glMemoryBarrier 0x000005A8 [ 2069] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 3 [ 2070] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawBuffers 1 [ 2071] { [ 2072] 36064 [ 2073] } [ 2074] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 2075] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 2076] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearColor 0.000000 0.000000 0.000000 0.000000 [ 2077] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 2078] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearDepthf 1.000000 [ 2079] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearStencil 0 [ 2080] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClear 0x00004500 [ 2081] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 2082] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B44 [ 2083] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFrontFace 0x0901 [ 2084] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 2085] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0BE2 [ 2086] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B71 [ 2087] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 2088] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthFunc 0x0201 [ 2089] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B90 [ 2090] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x8037 [ 2091] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 1 [ 2092] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glViewport 0 0 512 512 [ 2093] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthRangef 0.000000 1.000000 [ 2094] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c52c850 [ 2095] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 1 [ 2096] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 12 (nil) [ 2097] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 0 [ 2098] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 4 0x1401 1 12 0x8 Pid is !!!!5544 [ 2099] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 1 [ 2100] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x30 APP is !!!customshaders [ 2101] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnableVertexAttribArray 7 [ 2102] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 2 [ 2103] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0005 4 0x1403 0x2 [4192781.651] wl_display@1.delete_id(21) [4193408.545] wl_callback@21.done(390529) [ 2104] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0BE2 [ 2105] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlendFuncSeparate 0x0001 0x0303 0x0001 0x0303 [ 2106] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlendEquationSeparate 0x8006 0x8006 [ 2107] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 0 [ 2108] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 2 [ 2109] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c828f10 [ 2110] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C1 [ 2111] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindTexture 0x0DE1 6 [ 2112] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniform1i 1 1 [ 2113] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glActiveTexture 0x84C0 [ 2114] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 3 [ 2115] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 0 2 0x1406 0 16 (nil) [ 2116] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 1 2 0x1406 0 16 0x8 [ 2117] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glVertexAttribPointer 7 1 0x1406 0 4 0x40 [ 2118] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8893 4 [ 2119] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDrawElements 0x0005 4 0x1403 0x2 [ 2120] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glGenFramebuffers 2 [ 2121] glGenFramebuffers => [ 2122] { [ 2123] 4 [ 2124] , 5 [ 2125] } [ 2126] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8CA8 4 [ 2127] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferRenderbuffer 0x8CA8 0x8CE0 0x8D41 4 [ 2128] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8CA9 5 [ 2129] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFramebufferTexture2D 0x8CA9 0x8CE0 0x0DE1 3 0 [ 2130] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBlitFramebuffer 0 0 512 512 0 0 512 512 0x00004000 0x2601 [ 2131] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 1 [ 2132] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDeleteFramebuffers 2 [ 2133] { [ 2134] 4 [ 2135] , 5 [ 2136] } [ 2137] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindFramebuffer 0x8D40 1 [ 2138] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 2139] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 2140] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearColor 0.517647 0.533333 0.584314 1.000000 [ 2141] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 2142] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearDepthf 1.000000 [ 2143] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClearStencil 0 [ 2144] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glClear 0x00004500 [ 2145] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0C11 [ 2146] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B44 [ 2147] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glFrontFace 0x0901 [ 2148] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glColorMask 1 1 1 1 [ 2149] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0BE2 [ 2150] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glEnable 0x0B71 [ 2151] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthMask 1 [ 2152] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthFunc 0x0201 [ 2153] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x0B90 [ 2154] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDisable 0x8037 [ 2155] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUseProgram 1 [ 2156] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glViewport 0 0 1280 720 [ 2157] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glDepthRangef 0.000000 1.000000 [ 2158] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glUniformMatrix4fv 0 1 0 0xffff5c521230 [ 2159] (tid=0x6e4eefa0, gc=0xffff5c0c1890): glBindBuffer 0x8892 7 ++++++customshaders: PASS++++++ APPName is:dynamiccreation ====== run dynamiccreation test ====== +++++++./dynamiccreation ++++++++ [4194283.785] -> wl_display@1.get_registry(new id wl_registry@2) [4194284.898] -> wl_display@1.sync(new id wl_callback@3) [4194285.341] wl_display@1.delete_id(3) [4194285.394] wl_registry@2.global(1, "wl_compositor", 4) [4194285.460] -> wl_registry@2.bind(1, "wl_compositor", 4, new id [unknown]@4) [4194285.514] wl_registry@2.global(2, "wl_subcompositor", 1) [4194285.554] -> wl_registry@2.bind(2, "wl_subcompositor", 1, new id [unknown]@5) [4194285.598] wl_registry@2.global(3, "wp_viewporter", 1) [4194285.644] wl_registry@2.global(4, "zxdg_output_manager_v1", 2) [4194285.681] -> wl_registry@2.bind(4, "zxdg_output_manager_v1", 2, new id [unknown]@6) [4194285.724] -> wl_display@1.sync(new id wl_callback@7) [4194285.745] wl_registry@2.global(5, "wp_presentation", 1) [4194285.777] wl_registry@2.global(6, "zwp_alpha_compositing_v1", 1) [4194285.809] wl_registry@2.global(7, "zwp_relative_pointer_manager_v1", 1) [4194285.843] wl_registry@2.global(8, "zwp_pointer_constraints_v1", 1) [4194285.875] wl_registry@2.global(9, "zwp_input_timestamps_manager_v1", 1) [4194285.907] wl_registry@2.global(10, "wl_data_device_manager", 3) [4194285.941] -> wl_registry@2.bind(10, "wl_data_device_manager", 3, new id [unknown]@8) [4194286.004] wl_registry@2.global(11, "wl_shm", 1) [4194286.040] -> wl_registry@2.bind(11, "wl_shm", 1, new id [unknown]@9) [4194286.082] wl_registry@2.global(12, "weston_touch_calibration", 1) [4194286.118] wl_registry@2.global(13, "wl_viv", 1) [4194286.150] wl_registry@2.global(14, "wl_drm", 2) [4194286.183] wl_registry@2.global(15, "wl_seat", 7) [4194286.232] -> wl_registry@2.bind(15, "wl_seat", 7, new id [unknown]@10) [4194286.286] -> wl_data_device_manager@8.get_data_device(new id wl_data_device@11, wl_seat@10) [4194286.322] wl_registry@2.global(16, "zwp_linux_dmabuf_v1", 4) [4194286.357] wl_registry@2.global(17, "weston_direct_display_v1", 1) [4194286.392] wl_registry@2.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4194286.429] wl_registry@2.global(19, "weston_content_protection", 1) [4194286.462] wl_registry@2.global(20, "zwp_hdr10_metadata_v1", 1) [4194286.495] wl_registry@2.global(21, "wl_output", 3) [4194286.530] -> wl_registry@2.bind(21, "wl_output", 2, new id [unknown]@12) [4194286.598] -> zxdg_output_manager_v1@6.get_xdg_output(new id zxdg_output_v1@13, wl_output@12) [4194286.634] wl_registry@2.global(22, "zwp_input_panel_v1", 1) [4194286.668] wl_registry@2.global(23, "zwp_input_method_v1", 1) [4194286.705] wl_registry@2.global(24, "zwp_text_input_manager_v1", 1) [4194286.739] wl_registry@2.global(25, "xdg_wm_base", 3) [4194286.772] wl_registry@2.global(26, "wl_shell", 1) [4194286.804] wl_registry@2.global(27, "weston_desktop_shell", 1) [4194286.837] wl_registry@2.global(28, "weston_screenshooter", 1) [4194286.870] wl_callback@3.done(18) [4194287.177] wl_display@1.delete_id(7) [4194287.230] wl_callback@7.done(18) [4194287.255] wl_shm@9.format(0) [4194287.277] wl_shm@9.format(1) [4194287.293] wl_shm@9.format(909199186) [4194287.308] wl_shm@9.format(842093913) [4194287.324] wl_shm@9.format(842094158) [4194287.342] wl_shm@9.format(1448695129) [4194287.359] wl_seat@10.capabilities(2) [4194287.392] -> wl_seat@10.get_keyboard(new id wl_keyboard@7) [4194287.417] wl_seat@10.name("default") [4194287.447] wl_output@12.geometry(0, 0, 520, 300, 0, "SAM", "S24E510C", 0) [4194287.514] wl_output@12.scale(1) [4194287.531] wl_output@12.mode(3, 1920, 1080, 60000) [4194287.566] wl_output@12.mode(0, 1920, 1080, 60000) [4194287.600] wl_output@12.mode(0, 1920, 1080, 50000) [4194287.634] wl_output@12.mode(0, 1600, 900, 60000) [4194287.668] wl_output@12.mode(0, 1280, 1024, 60020) [4194287.702] wl_output@12.mode(0, 1280, 720, 60000) [4194287.735] wl_output@12.mode(0, 1280, 720, 60000) [4194287.769] wl_output@12.mode(0, 1280, 720, 50000) [4194287.803] wl_output@12.mode(0, 1280, 720, 50000) [4194287.837] wl_output@12.mode(0, 1024, 768, 60004) [4194287.870] wl_output@12.mode(0, 800, 600, 60317) [4194287.904] wl_output@12.done() [4194287.922] zxdg_output_v1@13.logical_position(0, 0) [4194287.945] zxdg_output_v1@13.logical_size(1920, 1080) [4194287.967] zxdg_output_v1@13.name("HDMI-A-1") [4194287.985] zxdg_output_v1@13.done() [ 1] EGL(tid=0x938fd020): eglGetPlatformDisplay 0x31D8 0xaaab07c3e820 (nil) => 0xaaab07c47600 [ 2] EGL(tid=0x938fd020): eglInitialize 0xaaab07c47600 0xffffc57baca8 0xffffc57bacac [4194312.975] -> wl_display@1.get_registry(new id wl_registry@3) [4194313.031] -> wl_display@1.sync(new id wl_callback@14) [4194313.423] wl_display@1.delete_id(14) [4194313.440] wl_registry@3.global(1, "wl_compositor", 4) [4194313.473] wl_registry@3.global(2, "wl_subcompositor", 1) [4194313.495] wl_registry@3.global(3, "wp_viewporter", 1) [4194313.516] wl_registry@3.global(4, "zxdg_output_manager_v1", 2) [4194313.537] wl_registry@3.global(5, "wp_presentation", 1) [4194313.558] wl_registry@3.global(6, "zwp_alpha_compositing_v1", 1) [4194313.579] wl_registry@3.global(7, "zwp_relative_pointer_manager_v1", 1) [4194313.599] wl_registry@3.global(8, "zwp_pointer_constraints_v1", 1) [4194313.620] wl_registry@3.global(9, "zwp_input_timestamps_manager_v1", 1) [4194313.641] wl_registry@3.global(10, "wl_data_device_manager", 3) [4194313.661] wl_registry@3.global(11, "wl_shm", 1) [4194313.682] wl_registry@3.global(12, "weston_touch_calibration", 1) [4194313.703] wl_registry@3.global(13, "wl_viv", 1) [4194313.732] -> wl_registry@3.bind(13, "wl_viv", 1, new id [unknown]@15) [4194313.764] wl_registry@3.global(14, "wl_drm", 2) [4194313.786] wl_registry@3.global(15, "wl_seat", 7) [4194313.807] wl_registry@3.global(16, "zwp_linux_dmabuf_v1", 4) [4194313.827] wl_registry@3.global(17, "weston_direct_display_v1", 1) [4194313.848] wl_registry@3.global(18, "zwp_linux_explicit_synchronization_v1", 2) [4194313.924] -> wl_registry@3.bind(18, "zwp_linux_explicit_synchronization_v1", 1, new id [unknown]@16) [4194313.957] wl_registry@3.global(19, "weston_content_protection", 1) [4194313.979] wl_registry@3.global(20, "zwp_hdr10_metadata_v1", 1) [4194314.000] wl_registry@3.global(21, "wl_output", 3) [4194314.021] wl_registry@3.global(22, "zwp_input_panel_v1", 1) [4194314.042] wl_registry@3.global(23, "zwp_input_method_v1", 1) [4194314.063] wl_registry@3.global(24, "zwp_text_input_manager_v1", 1) [4194314.084] wl_registry@3.global(25, "xdg_wm_base", 3) [4194314.105] wl_registry@3.global(26, "wl_shell", 1) [4194314.125] wl_registry@3.global(27, "weston_desktop_shell", 1) [4194314.146] wl_registry@3.global(28, "weston_screenshooter", 1) [4194314.167] wl_callback@14.done(18) [ 3] EGL(tid=0x938fd020): eglQueryString_pre 0xaaab07c47600 0x3053 [ 4] EGL(tid=0x938fd020): eglQueryString_post 0xaaab07c47600 0x3053 = Vivante Corporation [ 5] EGL(tid=0x938fd020): eglQueryString_pre 0xaaab07c47600 0x3055 [ 6] EGL(tid=0x938fd020): eglQueryString_post 0xaaab07c47600 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 7] EGL(tid=0x938fd020): eglChooseConfig_pre 0xaaab07c47600 0xaaab07c7b6f0 (nil) 0 0xffffc57bab54 [ 8] EGL(tid=0x938fd020): eglChooseConfig_post 0xaaab07c47600 0xaaab07c7b6f0 (nil) 0 5 [ 9] EGL(tid=0x938fd020): eglChooseConfig_pre 0xaaab07c47600 0xaaab07c7b6f0 0xaaab07c7b6a0 5 0xffffc57bab54 [ 10] EGL(tid=0x938fd020): eglChooseConfig_post 0xaaab07c47600 0xaaab07c7b6f0 0xaaab07c7b6a0 5 5 [ 11] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12321 0 [ 12] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12321 8 [ 13] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12324 0 [ 14] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12324 8 [ 15] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12323 0 [ 16] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12323 8 [ 17] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12322 0 [ 18] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12322 8 [ 19] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12321 0 [ 20] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12321 8 [ 21] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12325 0 [ 22] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12325 0 [ 23] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12326 0 [ 24] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12326 0 [ 25] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12337 0 [ 26] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12337 4 [ 27] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12352 0 [ 28] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12352 77 [ 29] EGL(tid=0x938fd020): eglGetError_pre [ 30] EGL(tid=0x938fd020): eglGetError_post() = 0x3000 [ 31] EGL(tid=0x938fd020): eglQueryString_pre 0xaaab07c47600 0x3055 [ 32] EGL(tid=0x938fd020): eglQueryString_post 0xaaab07c47600 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 33] EGL(tid=0x938fd020): eglBindAPI 0x30A0 [ 34] EGL(tid=0x938fd020): eglCreateContext_pre 0xaaab07c47600 0x24 (nil) 0xaaab07c7caf0 [ 35] EGL(tid=0x938fd020): eglCreateContext_post 0xaaab07c47600 0x24 (nil) 0xaaab07c7caf0 => 0xaaab07c7cb30 [ 36] EGL(tid=0x938fd020): eglCreateContext_pre 0xaaab07c47600 0x24 0xaaab07c7cb30 0xaaab07c4cd90 [ 37] EGL(tid=0x938fd020): eglCreateContext_post 0xaaab07c47600 0x24 0xaaab07c7cb30 0xaaab07c4cd90 => 0xaaab07d2cf00 [ 38] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12347 12347 [ 39] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12347 0 [ 40] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x24 12348 12348 [ 41] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x24 12348 1 [ 42] EGL(tid=0x938fd020): eglGetCurrentDisplay_pre [ 43] EGL(tid=0x938fd020): eglGetCurrentContext_pre [ 44] EGL(tid=0x938fd020): eglGetCurrentContext_post => (nil) [ 45] EGL(tid=0x938fd020): eglGetCurrentSurface_pre 12377 [ 46] EGL(tid=0x938fd020): eglGetCurrentSurface_pre 12378 [ 47] EGL(tid=0x938fd020): eglQueryString_pre 0xaaab07c47600 0x3055 [ 48] EGL(tid=0x938fd020): eglQueryString_post 0xaaab07c47600 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 49] EGL(tid=0x938fd020): eglMakeCurrent 0xaaab07c47600 (nil) (nil) 0xaaab07c7cb30 [ 50] (tid=0x938fd020, gc=0xaaab07c7cc80): glGetString 0x1F02 [ 51] glGetString => OpenGL ES 3.2 V6.4.3.p4.398061 [ 52] EGL(tid=0x938fd020): eglMakeCurrent 0xaaab07c47600 (nil) (nil) (nil) [ 53] EGL(tid=0x938fd020): eglDestroyContext 0xaaab07c47600 0xaaab07d2cf00 [ 54] EGL(tid=0x938fd020): eglDestroyContext 0xaaab07c47600 0xaaab07c7cb30 [4194970.733] -> wl_compositor@4.create_surface(new id wl_surface@14) [4194974.942] -> wl_registry@2.bind(25, "xdg_wm_base", 2, new id [unknown]@17) [4194975.043] -> xdg_wm_base@17.get_xdg_surface(new id xdg_surface@18, wl_surface@14) [4194975.079] -> xdg_surface@18.get_toplevel(new id xdg_toplevel@19) [4194975.103] -> xdg_toplevel@19.set_min_size(0, 0) [4194975.126] -> xdg_toplevel@19.set_max_size(0, 0) [4194975.155] -> xdg_toplevel@19.set_title("Dynamic Model Creation example") [4194975.186] -> xdg_toplevel@19.set_app_id("dynamiccreation") [4194975.207] -> wl_surface@14.set_buffer_scale(1) [4194977.022] -> wl_surface@14.set_buffer_transform(0) [4194977.045] -> wl_surface@14.commit() [4194993.209] wl_keyboard@7.repeat_info(40, 400) [4194993.272] wl_keyboard@7.keymap(1, fd 11, 64434) [4195010.450] xdg_toplevel@19.configure(0, 0, array[0]) [4195010.511] xdg_surface@18.configure(19) [4195010.573] -> xdg_surface@18.set_window_geometry(0, 0, 1286, 753) [4195010.613] -> xdg_surface@18.ack_configure(19) [ 55] EGL(tid=0x938fd020): eglQueryString_pre 0xaaab07c47600 0x3055 [ 56] EGL(tid=0x938fd020): eglQueryString_post 0xaaab07c47600 0x3055 = EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_no_config_context EGL_KHR_surfaceless_context EGL_KHR_get_all_proc_addresses EGL_EXT_buffer_age EGL_ANDROID_native_fence_sync EGL_WL_bind_wayland_display EGL_WL_create_wayland_buffer_from_image EGL_KHR_partial_update EGL_EXT_swap_buffers_with_damage EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float [ 57] EGL(tid=0x938fd020): eglChooseConfig_pre 0xaaab07c47600 0xaaab07de09e0 (nil) 0 0xffffc57ba624 [ 58] EGL(tid=0x938fd020): eglChooseConfig_post 0xaaab07c47600 0xaaab07de09e0 (nil) 0 1 [ 59] EGL(tid=0x938fd020): eglChooseConfig_pre 0xaaab07c47600 0xaaab07de09e0 0xaaab07d0d410 1 0xffffc57ba624 [ 60] EGL(tid=0x938fd020): eglChooseConfig_post 0xaaab07c47600 0xaaab07de09e0 0xaaab07d0d410 1 1 [ 61] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x28 12324 0 [ 62] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x28 12324 8 [ 63] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x28 12323 0 [ 64] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x28 12323 8 [ 65] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x28 12322 0 [ 66] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x28 12322 8 [ 67] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x28 12321 0 [ 68] EGL(tid=0x938fd020): eglGetConfigAttrib_post 0xaaab07c47600 0x28 12321 8 [ 69] EGL(tid=0x938fd020): eglGetConfigAttrib_pre 0xaaab07c47600 0x28 12324 0 [ 70] EGL(tid=0x938fd