D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138FEDDF9A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138FEDA58B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9890DE0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9892DB0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] onecore\com\combase\dcomrem\security.cxx(2999)\combase.dll!00007FFBADC357AE: (caller: 00007FFAC1AAF80A) ReturnHr(6) tid(84d4) 80010117 Call context cannot be accessed after call completed. D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] onecore\com\combase\dcomrem\resolver.cxx(2211)\combase.dll!00007FFBADC00D20: (caller: 00007FFBADC86FD2) ReturnHr(7) tid(7cf4) 80070005 Access is denied. onecore\com\combase\dcomrem\resolver.cxx(2414)\combase.dll!00007FFBADC86FFA: (caller: 00007FFBADBEB9F8) ReturnHr(8) tid(7cf4) 80070005 Access is denied. onecore\com\combase\dcomrem\resolver.cxx(2211)\combase.dll!00007FFBADC00D20: (caller: 00007FFBADC86FD2) ReturnHr(9) tid(8654) 80070005 Access is denied. onecore\com\combase\dcomrem\resolver.cxx(2414)\combase.dll!00007FFBADC86FFA: (caller: 00007FFBADBEB9F8) ReturnHr(10) tid(8654) 80070005 Access is denied. D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Create ID3D11Context: Name="unnamed", Addr=0x00000138FEEF2890, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT] D3D11 INFO: Create ID3DDeviceContextState: Name="unnamed", Addr=0x00000138FEFCD750, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145735: CREATE_DEVICECONTEXTSTATE] D3D11 INFO: Create ID3D11BlendState: Name="unnamed", Addr=0x00000138FEFDDB50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE] D3D11 INFO: Create ID3D11DepthStencilState: Name="unnamed", Addr=0x00000138FEFDE090, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE] D3D11 INFO: Create ID3D11RasterizerState: Name="unnamed", Addr=0x00000138FEFDE6A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE] D3D11 INFO: Create ID3D11Sampler: Name="unnamed", Addr=0x00000138FEFDEC70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER] D3D11 INFO: Create ID3D11Query: Name="unnamed", Addr=0x00000138FEFDF230, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY] D3D11 INFO: Create ID3D11Fence: Name="unnamed", Addr=0x00000138FEFE02E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3146250: CREATE_FENCE] D3D11 INFO: Destroy ID3D11Fence: Name="unnamed", Addr=0x00000138FEFE02E0 [ STATE_CREATION INFO #3146252: DESTROY_FENCE] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C216DC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C477AF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4773E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C476CD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4765C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C475EB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4757A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C475090, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C474980, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C474270, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C473B60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C473450, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C472D40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C472630, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C471F20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C471810, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C470FE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4708D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4701C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C46F3A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C46E580, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C46D760, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C46C940, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C46C230, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C46BB20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C46AD00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C395E30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C46A430, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4D8BC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4E3D70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4E42F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4E45F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4E4AA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11VideoDecoderOutputView: Name="unnamed", Addr=0x000001389C4EFA10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145732: CREATE_DECODEROUTPUTVIEW] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000001389C4F0970, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000001389C507530, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000001389C508110, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000001389C51EEB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11VideoDecoder: Name="unnamed", Addr=0x000001389C4F0140, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145729: CREATE_VIDEODECODER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138A5904930, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138A4BBAC90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138A45F3420, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9921EA0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138E9921EA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138A45F3F90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138A4913510, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138FF023A60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x00000138A4E75C60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5100DF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8CB250, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5100DF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5100DF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2D8380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11VertexShader: Name="unnamed", Addr=0x000001389C2EC540, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097249: CREATE_VERTEXSHADER] D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000001389C2ECAD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER] D3D11 INFO: Create ID3D11InputLayout: Name="unnamed", Addr=0x000001389C2D8CE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097264: CREATE_INPUTLAYOUT] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000001389C2ED950, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000001389C2EDFE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E99A1700 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E99A0750 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9920FD0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9923F10 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9922F70 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9997D20 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9997D20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C229070, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9997D20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9997D20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4AA60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2D8380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5100DF0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8CB250 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E6130, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2D7D20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E6130 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2E62B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C22B910, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4AA60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9997D20 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C229070 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C229070, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C240ED0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C229070 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C242F80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2433F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C22B910 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2E62B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2D7D20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2D7CF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2D6FD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2D7CF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2D7E70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C49F00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2433F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C242F80 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C240ED0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C240EA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388ADDB7E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C240EA0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C241020, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C54A10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C49F00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2D7E70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2D6FD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2D6FD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A53EE370, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2D6FD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4F270, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4F560, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C54A10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C241020 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388ADDB7E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388AEE9810, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5D1A7B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388AEE9810 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AEE9810, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C53880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4F560 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4F270 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A53EE370 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A53EE370, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C53DC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A53EE370 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C235180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C235470, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C53880 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AEE9810 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5D1A7B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388A8B27B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4F0F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388A8B27B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388A8B27B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2358E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C235470 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C235180 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C53DC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388AEE9810, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C537F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388AEE9810 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AEE9810, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FF021410, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2358E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388A8B27B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4F0F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138FF021800, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C234E80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138FF021800 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FF021980, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C226860, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FF021410 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AEE9810 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C537F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C541D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388ADDB730, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C541D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C54350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C226CD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C226860 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FF021980 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C234E80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C234E80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A58A5BB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C234E80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C234E80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C30E230, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C226CD0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C54350 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388ADDB730 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388ADDB730, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30E5B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388ADDB730 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2205F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2208E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C30E230 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C234E80 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A58A5BB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388AEE9810, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C220D20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388AEE9810 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AEE9990, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C310160, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2208E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2205F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30E5B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A58A5B20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C312E70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A58A5B20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A58A5CA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C223E30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C310160 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AEE9990 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C220D20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388AEE9810, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30E690, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388AEE9810 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AEE9990, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C225E40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C223E30 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A58A5CA0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C312E70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C220BD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C220420, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C220BD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C220BD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C222790, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C225E40 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AEE9990 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30E690 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388B305DD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C21F160, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388B305DD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388B305DD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C21E8A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C222790 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C220BD0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C220420 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5B88160, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C225610, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5B88160 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C30D110, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C30D400, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C21E8A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388B305DD0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C21F160 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C21F160, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30D6F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C21F160 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C234190, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C234480, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C30D400 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C30D110 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C225610 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30E5F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224FF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30E5F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C30E770, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C21E560, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C234480 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C234190 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30D6F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C21E9C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C313000, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C21E9C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FEFDB580, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23B550, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C21E560 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C30E770 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224FF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C21E3E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30CE10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C21E3E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C21E560, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2337D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23B550 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FEFDB580 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C313000 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C312FA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C225450, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C312FA0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C225BB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23B550, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2337D0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C21E560 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30CE10 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A53EE670, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C233650, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A53EE670 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23A620, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23A910, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23B550 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C225BB0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C225450 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23A1A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23AC00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23A1A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23A1A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23CBF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23A910 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23A620 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C233650 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138FEFDB070, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C233190, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138FEFDB070 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FEFDB070, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2401E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23CBF0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23A1A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23AC00 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23A5E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2404D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23A5E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23A760, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4C850, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2401E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FEFDB070 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C233190 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138FEFDB070, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23ABB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138FEFDB070 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FEFDB1F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4E690, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4C850 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C23A760 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2404D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C240480, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C233590, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C240480 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3117F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C311AE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4E690 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138FEFDB1F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23ABB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4E510, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23D030, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4E510 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4E690, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C312460, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C311AE0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3117F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C233590 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C233590, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4E9F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C233590 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C9C2C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C9C5B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C312460 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4E690 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23D030 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7900, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4DEE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7900 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C9C8A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C9CD10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C9C5B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C9C2C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4E9F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C55690, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CD30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C55690 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C55810, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C527B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C9CD10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C9C8A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4DEE0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B77B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C311DD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B77B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C53130, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B0EC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C527B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C55810 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CD30 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C9C070, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C311650, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C9C070 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CAAFE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CAB2D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B0EC0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C53130 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C311DD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C311DD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CAB5C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C311DD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616E2A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616E590, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CAB2D0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CAAFE0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C311650 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CAAFE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4DD60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CAAFE0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DD560, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DD850, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616E590 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616E2A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CAB5C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2DE5C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2DE5C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DE350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616E140, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DD850 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DD560 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4DD60 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2DD560, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CABBA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2DD560 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DD560, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4D8070, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616E140 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DE350 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2DE1D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30CC90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2DE1D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DE1D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DEA00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4D8070 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DD560 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CABBA0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CABA20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CABA20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DF380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DF670, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DEA00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DE1D0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C30CC90 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C311AB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CE50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C311AB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C311C30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616BEC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DF670 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DF380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4D8410, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E0890, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4D8410 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616C380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616C670, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616BEC0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C311C30 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CE50 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BEC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CCD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BEC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C311650, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C311AC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616C670 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616C380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E0890 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616B880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616D890, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616B880 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616B880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4B440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C311AC0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C311650 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CCD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5BDB720, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BB70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5BDB720 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5BDB720, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5BDC000, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4B440 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616B880 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616D890 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616D890, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5BDC2F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616D890 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9080, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9370, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5BDC000 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5BDB720 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BB70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BB70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BB400, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BB70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EF470, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C22D550, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9370 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9080 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5BDC2F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616B880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BE40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616B880 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616BA00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C17A60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C22D550 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EF470 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BB400 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CD5050, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E01A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CD5050 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C180A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CD5050, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C17A60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616BA00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BE40 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BE40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616B880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4BE40 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4BE40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CD54C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CD5050 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C180A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E01A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8CFAD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C175A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8CFAD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CD5C70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D00B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CD54C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4BE40 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616B880 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616B880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E0600, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616B880 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616B880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EEBD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D00B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CD5C70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C175A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8D0B10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C232830, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8D0B10 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D06D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D0B40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EEBD0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616B880 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E0600 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CD5600, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ED650, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CD5600 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EDE00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EE0F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D0B40 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D06D0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C232830 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EE3E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E01A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EE3E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EE3E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EC140, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EE0F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EDE00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ED650 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8D0090, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2DF890, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8D0090 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D0210, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DF160, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EC140 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EE3E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E01A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E0180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ED650, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2E0180 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2E0180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1310, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2DF160 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D0210 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2DF890 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EC140, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8D0090, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EC140 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EC8A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4ECB90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1310 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2E0180 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ED650 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616C1B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ECE80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616C1B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616C330, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616C7A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4ECB90 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EC8A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8D0090 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8D0090, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EC8A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C8D0090 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D0090, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616CD60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616C7A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616C330 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ECE80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ECE80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616D390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ECE80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C505D60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C506050, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A616CD60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C8D0090 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EC8A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EC850, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616CA90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EC850 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C506340, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C506630, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C506050 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C505D60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616D390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ECCB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EBAA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ECCB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BB2A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C231FC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C506630 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C506340 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A616CA90 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2322B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CB9520, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2322B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C232430, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CB9E50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C231FC0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BB2A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EBAA0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C506340, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CBA410, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C506340 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C505790, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C505A80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5CB9E50 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C232430 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CB9520 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CB9520, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B9EF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CB9520 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA6A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA990, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C505A80 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C505790 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CBA410 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CBA370, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C505790, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5CBA370 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EBC80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4D69E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA990 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA6A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B9EF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B9EF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BA6A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B9EF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C502D30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C503020, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4D69E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EBC80 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C505790 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ED180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5055F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4ED180 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4ED180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C503970, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C503020 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C502D30 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BA6A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BA6A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502D30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BA6A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C504330, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C504620, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C503970 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4ED180 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5055F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5055F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C504AF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5055F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA040, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA330, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C504620 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C504330 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502D30 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C504330, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501E20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C504330 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C504330, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C502740, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA330 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA040 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C504AF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FC2D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502E80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FC2D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E5320, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E5610, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C502740 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C504330 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501E20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5025C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C504120, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5025C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C502740, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EB380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E5610 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E5320 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502E80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BA040, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EA760, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BA040 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA1C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4CD10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4EB380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C502740 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C504120 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5040C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502FA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5040C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5040C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B93A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4CD10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA1C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EA760 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4CB90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EB350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4CB90 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4CB90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E7B70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B93A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5040C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502FA0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BA190, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502B80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3BA190 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA310, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9670, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E7B70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4CB90 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EB350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EAA30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EA230, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EAA30 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4D180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E7A10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9670 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3BA310 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502B80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502B80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E5150, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C502B80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E5A70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E5D60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E7A10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4D180 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4EA230 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E6050, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B9520, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E6050 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9E20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E5D60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E5A70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E5150 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E5150, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4C850, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E5150 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2436E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2439D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9E20 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B9520 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9E20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C243CC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9E20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9FA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E8450, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2439D0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2436E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4C850 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4C850, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9910, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4C850 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E88C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E8BB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E8450 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9FA0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C243CC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C243CC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9DF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C243CC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4CCB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E8BB0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E88C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9910 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E88C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E88C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2E90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E3180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C4CCB0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9DF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4CCB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2436E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A5C4CCB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244160, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244450, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E3180 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2E90 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9D50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244740, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9D50 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9D50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244450 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244160 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2436E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2436E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E26F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2436E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C500A90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C500D80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9D50 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244740 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9D50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C243EE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E9D50 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9ED0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C501340, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C500D80 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C500A90 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E26F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2E90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C500C10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2E90 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E3010, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C501340 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9ED0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C243EE0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C243EE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C242500, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C243EE0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C243EE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E3010 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C500C10 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501210, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4DBB00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C243EE0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C242500 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244730, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501670, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244730 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2448B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C500DD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4DBB00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244440 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501210 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501210, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CB50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501210 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C501210, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C500DD0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2448B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501670 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C500C50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C500C50 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C500C50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E28C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B1190 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C501210 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CB50 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2BB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CB50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2BB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2BB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5018D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E28C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C500C50 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FF750, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FFA40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5018D0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2BB0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23CB50 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501750, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23C9F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C501750 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2448C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C501750, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FFA40 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FF750 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2445C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FFF60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C501750 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2448C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C23C9F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4D7460, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4D78C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4D7460 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C522E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FFF60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2445C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4D7460, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4D7460 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2BB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A5C522E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4D78C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244730, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244730 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244730, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9973940, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244440 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2BB0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C224E70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9510910, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9973C30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9510910 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C243E10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9C50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9973940 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244730 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9511390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9511390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2445C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2448B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9C50 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C243E10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9973C30 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9510910, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9510910 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7930, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9973C30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2448B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2445C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9511390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2445C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9511390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2860, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9973C30 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7930 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2B50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2B50 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2B50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B77B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2860 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2445C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E99743C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E99743C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244610, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FF580, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B77B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2B50 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E99743C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF9C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E99743C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7650, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9973940, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FF580 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244610 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9510910, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9510910 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9C50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9973C30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9973940 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7650 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF9C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E29D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF850, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E29D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2B50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E99740A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9973C30 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E9C50 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9974390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510910, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E99740A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2B50 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF850 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2B20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF7C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2B20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2B20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510C00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510910 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9974390 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4E2570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9974510, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E95111F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510C00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4E2B20 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF7C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF640, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF640 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FF640, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C509B70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E95111F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9974510 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9973C70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9974390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C509E60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C509B70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FF640 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C244440 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510BE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B76A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C509E60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9974390 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9973C70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9973C70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2445C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9973C70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3F93E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C509B40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B76A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510BE0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5759C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510EE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C509B40 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3F93E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2445C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C443EF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF7A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C443EF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C444070, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C450880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510EE0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5759C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C509CC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5759C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510EE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C450880 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C444070 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF7A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF7A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3F9260, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FF7A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FF7A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C413570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9510EE0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5759C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C509CC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413860, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C450530, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C413570 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4FF7A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3F9260 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3F9260, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3F9260 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C56A510, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C56A800, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C450530 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413860 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C45CF40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C55F160, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C56A800 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C56A510 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FFE00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C242390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4FFE00 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C56A690, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C55F450, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C55F160 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C45CF40 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C45CF40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C45CF40 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C45CF40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244590, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C55F450 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C56A690 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C242390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C55F400, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C413570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3EDF60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244590 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C45CF40 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C575840 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5759C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244860, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3EDF60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C413570 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C55F400 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C55F400, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C55F400 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3EE2B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C58F870, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C244860 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5759C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2446E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9974390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C55F750, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9974510, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C58F870 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3EE2B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4690F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C413570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C469550, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9974510 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C55F750 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2446E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2446E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B0FC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2446E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2446E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B1420, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C469550 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C413570 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4690F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C55F540, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C413570 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C413570, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C58F870, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B1420 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2446E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B0FC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5BC320, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C58FB60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5BC320 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5BC4A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B1140, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C58F870 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C413570 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C55F540 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C55F540, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B1430, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C55F540 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3EE0E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C395270, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B1140 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5BC4A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C58FB60 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B0FC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5BC320, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B0FC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B1140, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3956E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C395270 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3EE0E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B1430 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B1430, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3EE0E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B1430 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B15B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3AEA90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3956E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B1140 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5BC320 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B0FC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C395510, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5B0FC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B1140, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3A2050, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3AEA90 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B15B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3EE0E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2446E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A2340, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C2446E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2446E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59A6E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3A2050 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5B1140 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C395510 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A1ED0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4690F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A1ED0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3A2050, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59ACD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59A6E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C2446E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A2340 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A2340, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5BC320, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A2340 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3A2340, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5D2B00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59ACD0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3A2050 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4690F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4690F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3AE880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C4690F0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4690F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3E17B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5D2B00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3A2340 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5BC320 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3EE030, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C58FB40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3EE030 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3EE1B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7620, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3E17B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C4690F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3AE880 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3AE880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A980, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3AE880 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3E17B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3E1AA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7620 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3EE1B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C58FB40 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C58FB40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5D2BD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C58FB40 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B74A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7790, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3E1AA0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3E17B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A980 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3E17B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A860, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3E17B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3E17B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617600, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7790 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B74A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5D2BD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5D2BD0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3AE880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C5D2BD0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617A70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617D60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617600 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3E17B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A860 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B74A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3E1D90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B74A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7620, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C355640, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617D60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617A70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3AE880 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3AE880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A1ED0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3AE880 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3AE880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C355930, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C355640 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7620 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3E1D90 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3E1D90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C355C20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3E1D90 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651670, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C355930 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3AE880 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A1ED0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A1ED0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A7B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3A1ED0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5BC3F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3A1ED0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651670 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C355C20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C617A40, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C65D180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C617A40 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617BC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68BD10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3A1ED0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C5BC3F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A7B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A7B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68C300, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A7B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C355980, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C6BB080, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68BD10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617BC0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C65D180 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C65D180, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B74A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C65D180 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68BE90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C6BB370, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C6BB080 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C355980 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68C300 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68C300, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C355980, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68C300 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68C480, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C65D480, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C6BB370 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68BE90 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B74A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BE90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A7B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BE90 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68C010, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7770, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C65D480 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68C480 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C355980 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C355980, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C65D250, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C355980 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651670, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B7770 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68C010 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A7B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A7B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BD10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C59A7B0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651B30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59A930, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651670 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C65D250 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C65D250, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3554C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C65D250 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB21DB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB220A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59A930 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651B30 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BD10 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB22390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B74A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB22390 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59A930, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A6D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB220A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB21DB0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3554C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3554C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3554C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3554C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A9C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A6D0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59A930 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B74A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B74A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78ACB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B74A0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59A880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B74A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A9C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3554C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BD10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78A6D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BD10 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68BD10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D700, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C3B74A0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C59A880 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78ACB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78ACB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB21DB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78ACB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78ACB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D9F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D700 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C68BD10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78A6D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78A6D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CA1DCE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78A6D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A6D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D9F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78ACB0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB21DB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB21DB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB21DB0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A9C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78ACB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A6D0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CA1DCE0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CA1DCC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BD10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CA1DCC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C75A0C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C75A3B0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78ACB0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A9C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78A970, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C78A970 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A970, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00510, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C75A3B0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C75A0C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BD10 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BD10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C68BD10 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C7D5090, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C7D5380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00510 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C78A970 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CA1D700, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CA1D700 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D880, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C7D5380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C7D5090 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CC007D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB15FE0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D880 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C75A010, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C75A010 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C75A010, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C85C040, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB15FE0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CC007D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C85C330, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB15E60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C85C330 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CCA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CF90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C85C040 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C75A010 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CF90 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CCA0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB15E60 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB15E60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A510D7E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB15E60 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB15E60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CCA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A53D2000, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A53D2000 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00510, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00800, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CCA0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB15E60 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A510D7E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A510D7E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388A8B1D70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A510D7E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C6BB770, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A510D7E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00800 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00510 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A497E6C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A497E6C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A497E6C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CE00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A510D7E0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C6BB770 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388A8B1D70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388A8B1D70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A510D7E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388A8B1D70 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388A8B1D70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB6E600, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CE00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A497E6C0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C651380 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CC80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CF70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB6E600 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388A8B1D70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A510D7E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A510D7E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A4CD7D30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A510D7E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB6E650, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CF70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CC80 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A52B2970, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A52B2970 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A510D960, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A52B2970, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB6E650 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A4CD7D30 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A4CD7D30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A481CC80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A4CD7D30 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB21F00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB221F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A52B2970 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A510D960 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A491FC80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A491FC80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A4E75620, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB221F0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB21F00 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A481CC80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A481CC80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CC00680, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A481CC80 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C240010, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CC80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00390 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A4E75620 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A4E75620, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A4E75620 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A4E75620, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A500D800, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A481CC80 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C240010 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CC00680 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB6E480, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388A7B36E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB6E480 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C224C70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB6E600, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A500D800 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138A4E75620 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A4E75620, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138A4E75620 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D850, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00660, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CB6E600 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C224C70 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388A7B36E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB6E480, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001388A7B36E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB6E480 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AAF2170, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617A10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CC00660 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D850 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB6E480, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389CB6E480 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D850, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C240010, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C617A10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001388AAF2170 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001388A7B36E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11: Removing Device. D3D11 ERROR: ID3D11Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DEVICE_HUNG: The Device took an unreasonable amount of time to execute its commands, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when the hang occurred. The application may want to respawn and fallback to less aggressive use of the display hardware). [ EXECUTION ERROR #378: DEVICE_REMOVAL_PROCESS_AT_FAULT] Exception at 0x7ffbac28536c, code: 0xe06d7363: C++ exception, flags=0x81 (first chance) in d3d11!EnableFeatureLevelUpgrade Exception at 0x7ffbac28536c, code: 0xe06d7363: C++ exception, flags=0x81 (first chance) in d3d11!D3D11CreateDeviceAndSwapChain Exception at 0x7ffbac28536c, code: 0xe06d7363: C++ exception, flags=0x81 (first chance) in D3D11_3SDKLayers!D3D11TranslateCreateDevice Exception at 0x7ffbac28536c, code: 0xe06d7363: C++ exception, flags=0x81 (first chance) in d3d11!D3D11CreateDeviceAndSwapChain Exception at 0x7ffbac28536c, code: 0xe06d7363: C++ exception, flags=0x81 (first chance) in d3d11!D3D11CreateDeviceAndSwapChain Exception at 0x7ffbac28536c, code: 0xe06d7363: C++ exception, flags=0x81 (first chance) in d3d11!D3D11CreateDeviceAndSwapChain Exception at 0x7ffbac28536c, code: 0xe06d7363: C++ exception, flags=0x81 (first chance) in ntdll!RtlCaptureContext2 failed to get textures for frame; format: 172 textureConverter not null D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000138A491FC80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D] D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO #49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT] Device loss detected in Present() Graphics device lost, cleaning up scenegraph and releasing RHI D3D11 INFO: Destroy ID3D11DepthStencilState: Name="unnamed", Addr=0x00000138E99D8530 [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E99D6000 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9921EA0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138A4913510 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Query: Name="unnamed", Addr=0x00000138E95526E0 [ STATE_CREATION INFO #2097281: DESTROY_QUERY] D3D11 INFO: Destroy ID3D11RasterizerState: Name="unnamed", Addr=0x00000138E954B370 [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE] D3D11 INFO: Destroy ID3D11DepthStencilState: Name="unnamed", Addr=0x00000138E954ACA0 [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE] D3D11 INFO: Destroy ID3D11BlendState: Name="unnamed", Addr=0x00000138E9551770 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE] D3D11 INFO: Destroy ID3D11VertexShader: Name="unnamed", Addr=0x00000138E98A0240 [ STATE_CREATION INFO #2097251: DESTROY_VERTEXSHADER] D3D11 INFO: Destroy ID3D11PixelShader: Name="unnamed", Addr=0x00000138E98C2FE0 [ STATE_CREATION INFO #2097263: DESTROY_PIXELSHADER] D3D11 INFO: Destroy ID3D11PixelShader: Name="unnamed", Addr=0x00000138E990D0A0 [ STATE_CREATION INFO #2097263: DESTROY_PIXELSHADER] D3D11 INFO: Destroy ID3D11PixelShader: Name="unnamed", Addr=0x00000138E9951F80 [ STATE_CREATION INFO #2097263: DESTROY_PIXELSHADER] D3D11 INFO: Destroy ID3D11VertexShader: Name="unnamed", Addr=0x000001389C2EC540 [ STATE_CREATION INFO #2097251: DESTROY_VERTEXSHADER] D3D11 INFO: Destroy ID3D11VertexShader: Name="unnamed", Addr=0x00000138E9945A70 [ STATE_CREATION INFO #2097251: DESTROY_VERTEXSHADER] D3D11 INFO: Destroy ID3D11PixelShader: Name="unnamed", Addr=0x000001389C2ECAD0 [ STATE_CREATION INFO #2097263: DESTROY_PIXELSHADER] D3D11 INFO: Destroy ID3D11VertexShader: Name="unnamed", Addr=0x00000138E99D4600 [ STATE_CREATION INFO #2097251: DESTROY_VERTEXSHADER] D3D11 INFO: Destroy ID3D11PixelShader: Name="unnamed", Addr=0x00000138E99D53E0 [ STATE_CREATION INFO #2097263: DESTROY_PIXELSHADER] D3D11 INFO: Destroy ID3D11VertexShader: Name="unnamed", Addr=0x00000138E9951190 [ STATE_CREATION INFO #2097251: DESTROY_VERTEXSHADER] D3D11 INFO: Destroy ID3D11PixelShader: Name="unnamed", Addr=0x00000138E98986E0 [ STATE_CREATION INFO #2097263: DESTROY_PIXELSHADER] D3D11 INFO: Destroy ID3D11VertexShader: Name="unnamed", Addr=0x00000138E98C2B50 [ STATE_CREATION INFO #2097251: DESTROY_VERTEXSHADER] D3D11 INFO: Destroy ID3D11VertexShader: Name="unnamed", Addr=0x00000138E9931930 [ STATE_CREATION INFO #2097251: DESTROY_VERTEXSHADER] D3D11 INFO: Destroy ID3D11PixelShader: Name="unnamed", Addr=0x00000138E99342A0 [ STATE_CREATION INFO #2097263: DESTROY_PIXELSHADER] D3D11 INFO: Destroy ID3D11DepthStencilView: Name="unnamed", Addr=0x00000138E9562C00 [ STATE_CREATION INFO #2097248: DESTROY_DEPTHSTENCILVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9560AC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11RenderTargetView: Name="unnamed", Addr=0x00000138E9560240 [ STATE_CREATION INFO #2097245: DESTROY_RENDERTARGETVIEW] D3D11 INFO: Destroy ID3D11Fence: Name="unnamed", Addr=0x00000138E955C3C0 [ STATE_CREATION INFO #3146252: DESTROY_FENCE] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E955B4C0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E955EA10 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11RasterizerState: Name="unnamed", Addr=0x00000138E98B2A70 [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x000001389C2D8CE0 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E98F3590 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11BlendState: Name="unnamed", Addr=0x00000138E989FB40 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE] D3D11 INFO: Destroy ID3D11DepthStencilState: Name="unnamed", Addr=0x00000138E989F5A0 [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E990E060 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E9972FD0 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11BlendState: Name="unnamed", Addr=0x00000138E9956CE0 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E999FCE0 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11DepthStencilState: Name="unnamed", Addr=0x00000138E999F7F0 [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E989B460 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E99194A0 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E99352D0 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E95DBB10 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E95E5A40 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11Sampler: Name="unnamed", Addr=0x00000138E9956480 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER] D3D11 INFO: Destroy ID3D11Sampler: Name="unnamed", Addr=0x00000138E9907080 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x000001389C2EDFE0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138A4E75C60 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138FF023A60 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x000001389C2ED950 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138A45F3F90 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E993F830 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138A45F3420 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9962B30 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138A4BBAC90 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138A5904930 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389CA1D850 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x000001389C240010 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000001389C3B7350 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9905540 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98B8D10 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98B7C50 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98C4710 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98B6B90 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98B5AD0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98F1FE0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98B4A10 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98B3990 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98BBE00 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98F1940 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E98F0BF0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9596B30 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11DepthStencilView: Name="unnamed", Addr=0x00000138E9875A00 [ STATE_CREATION INFO #2097248: DESTROY_DEPTHSTENCILVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9596E20 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11RenderTargetView: Name="unnamed", Addr=0x00000138E9595DB0 [ STATE_CREATION INFO #2097245: DESTROY_RENDERTARGETVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E95DC0D0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11BlendState: Name="unnamed", Addr=0x00000138E99D4200 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE] D3D11 INFO: Destroy ID3D11InputLayout: Name="unnamed", Addr=0x00000138E99D7D20 [ STATE_CREATION INFO #2097266: DESTROY_INPUTLAYOUT] D3D11 INFO: Destroy ID3D11DepthStencilState: Name="unnamed", Addr=0x00000138E99DA270 [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E99CD2B0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E99CC900 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E99D6490 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E996ED30 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E9999300 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E92B0270 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E990F2E0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138E989DE00 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138FEDA58B0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x00000138FEDDF9A0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER] D3D11 INFO: Destroy ID3D11ShaderResourceView: Name="unnamed", Addr=0x00000138E9881EC0 [ STATE_CREATION INFO #2097242: DESTROY_SHADERRESOURCEVIEW] D3D11 INFO: Destroy ID3D11DepthStencilView: Name="unnamed", Addr=0x00000138E98846A0 [ STATE_CREATION INFO #2097248: DESTROY_DEPTHSTENCILVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9882580 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11RenderTargetView: Name="unnamed", Addr=0x00000138E98851D0 [ STATE_CREATION INFO #2097245: DESTROY_RENDERTARGETVIEW] D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000138E9880050 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D] D3D11 INFO: Destroy ID3D11Sampler: Name="unnamed", Addr=0x00000138E9552000 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER] D3D11 INFO: Destroy ID3D11Context: Name="unnamed", Addr=0x00000138E92B6C00 [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT] D3D11 INFO: Destroy ID3DDeviceContextState: Name="unnamed", Addr=0x00000138E9545130 [ STATE_CREATION INFO #3145749: DESTROY_DEVICECONTEXTSTATE] 15:10:44: Debugging of C:\Code\cpp\ScreenPlay\build-LoooopyLoop-Desktop_Qt_6_6_0_MSVC2019_64bit-Debug\bin\LoooopyLoop.exe "-qmljsdebugger=port:55306,block,services:DebugMessages,QmlDebugger,V8Debugger,QmlInspector,DebugTranslation" has finished.