cmake_minimum_required(VERSION 3.5)

project(maya-131102-bug-minimal-reproducer VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)

set(PROJECT_SOURCES
        main.cpp
)

set(OTHER_FILES
    README.md
    recordings+callstacks/issue-1--tab_undock_creates_redundant_floating_window.md
    recordings+callstacks/issue-2--tab_docking_into_floating_window_crash.md
)

qt_add_executable(maya-131102-bug-minimal-reproducer
    MANUAL_FINALIZATION
    ${PROJECT_SOURCES}
    ${OTHER_FILES}
)

target_link_libraries(maya-131102-bug-minimal-reproducer PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)

# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
  set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.maya-131102-bug-minimal-reproducer)
endif()
set_target_properties(maya-131102-bug-minimal-reproducer PROPERTIES
    ${BUNDLE_ID_OPTION}
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

include(GNUInstallDirs)
install(TARGETS maya-131102-bug-minimal-reproducer
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

qt_finalize_executable(maya-131102-bug-minimal-reproducer)
