Qt 6.6.1 (x86_64-little_endian-llp64 shared (dynamic) release build; by MSVC 2019) on "windows" OS: Windows 11 Version 22H2 [winnt version 10.0.22621] Architecture: x86_64; features: hybrid SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 RDRAND RDSEED AES VAES SHA Environment: Features: QT_NO_EXCEPTIONS Library info: PrefixPath: C:\Qt\6.6.1\msvc2019_64 DocumentationPath: C:\Qt\Docs\Qt-6.6.1 HeadersPath: C:\Qt\6.6.1\msvc2019_64\include LibrariesPath: C:\Qt\6.6.1\msvc2019_64\lib LibraryExecutablesPath: C:\Qt\6.6.1\msvc2019_64\bin BinariesPath: C:\Qt\6.6.1\msvc2019_64\bin PluginsPath: C:\Qt\6.6.1\msvc2019_64\plugins QmlImportsPath: C:\Qt\6.6.1\msvc2019_64\qml ArchDataPath: C:\Qt\6.6.1\msvc2019_64 DataPath: C:\Qt\6.6.1\msvc2019_64 TranslationsPath: C:\Qt\6.6.1\msvc2019_64\translations ExamplesPath: C:\Qt\Examples\Qt-6.6.1 TestsPath: C:\Qt\6.6.1\msvc2019_64\tests SettingsPath: Standard paths [*...* denote writable entry]: DesktopLocation: "Desktop" *C:\Users\sbela\Desktop* DocumentsLocation: 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hu_HU windows winnt Network: Using "Secure Channel, Windows 10.0.22621", version: 0xa00585d Platform capabilities: ThreadedPixmaps OpenGL ThreadedOpenGL WindowMasks MultipleWindows ForeignWindows NonFullScreenWindows NativeWidgets WindowManagement RasterGLSurface AllGLFunctionsQueryable Style hints: mouseDoubleClickInterval: 500 mousePressAndHoldInterval: 800 startDragDistance: 10 startDragTime: 500 startDragVelocity: 0 keyboardInputInterval: 400 keyboardAutoRepeatRateF: 32 cursorFlashTime: 1060 showIsFullScreen: 0 showIsMaximized: 0 passwordMaskDelay: 0 passwordMaskCharacter: U+25CF fontSmoothingGamma: 1 useRtlExtensions: 0 setFocusOnTouchRelease: 0 tabFocusBehavior: Qt::TabFocusAllControls singleClickActivation: 0 Additional style hints (QPlatformIntegration): ReplayMousePressOutsidePopup: 1 Theme: Platforms requested : windows available : Styles requested : WindowsVista,Windows available : windowsvista,Windows,Fusion System font : "Segoe UI" 9 Native file dialog Fonts: General font : "Segoe UI" 9 Fixed font : "Courier New" 9 Title font : "Segoe UI" 9 Smallest font: "Segoe UI" 9 Palette: QPalette::WindowText: #ffffffff QPalette::Button: #ff3c3c3c QPalette::Light: #ff787878 QPalette::Midlight: #ff5a5a5a QPalette::Dark: #ff1e1e1e QPalette::Mid: #ff282828 QPalette::Text: #ffffffff QPalette::BrightText: #fff0c0f4 QPalette::ButtonText: #ffffffff QPalette::Base: #ff2d2d2d QPalette::Window: #ff1e1e1e QPalette::Shadow: #ff000000 QPalette::Highlight: #ffa94dc1 QPalette::HighlightedText: #ff000000 QPalette::Link: #ffa94dc1 QPalette::LinkVisited: #ff400e59 QPalette::AlternateBase: #ff400e59 QPalette::NoRole: #ff000000 QPalette::ToolTipBase: #ff3c3c3c QPalette::ToolTipText: #ffd4d4d4 QPalette::PlaceholderText: #80ffffff QPalette::Accent: #ffa94dc1 Screens: 3, High DPI scaling: inactive # 0 "LG ULTRAWIDE (3)" Depth: 32 Primary: yes Manufacturer: LG Electronics Model: LG ULTRAWIDE Serial number: 601853 Geometry: 1080x2560+0+0 Available: 1080x2512+0+0 Virtual geometry: 4720x2560+0+0 Available: 4720x2560+0+0 3 virtual siblings Physical size: 284x673 mm Refresh: 60 Hz Power state: 0 Physical DPI: 96.5915,96.6181 Logical DPI: 96,96 Subpixel_None DevicePixelRatio: 1 Primary orientation: 1 Orientation: 1 Native orientation: 0 # 1 "LG ULTRAWIDE (1)" Depth: 32 Primary: no Manufacturer: LG Electronics Model: LG ULTRAWIDE Serial number: 364179 Geometry: 2560x1080+1080+0 Available: 2560x1080+1080+0 Virtual geometry: 4720x2560+0+0 Available: 4720x2560+0+0 3 virtual siblings Physical size: 798x334 mm Refresh: 60 Hz Power state: 0 Physical DPI: 81.4837,82.1317 Logical DPI: 96,96 Subpixel_None DevicePixelRatio: 1 Primary orientation: 2 Orientation: 2 Native orientation: 0 # 2 "LG ULTRAWIDE (2)" Depth: 32 Primary: no Manufacturer: LG Electronics Model: LG ULTRAWIDE Serial number: 15440 Geometry: 1080x2560+3640+0 Available: 1080x2560+3640+0 Virtual geometry: 4720x2560+0+0 Available: 4720x2560+0+0 3 virtual siblings Physical size: 240x580 mm Refresh: 60 Hz Power state: 0 Physical DPI: 114.3,112.11 Logical DPI: 96,96 Subpixel_None DevicePixelRatio: 1 Primary orientation: 1 Orientation: 4 Native orientation: 0 Dynamic GL LibGL Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2 Version: 4.6.0 NVIDIA 546.29 Shading language: 4.60 NVIDIA Format: Version: 4.6 Profile: 2 Swap behavior: 2 Buffer size (RGBA): 8,8,8,8 Depth buffer: 24 Stencil buffer: 8 Profile: None (QOpenGLFunctions_4_6) Vulkan instance available Supported instance extensions: VK_KHR_device_group_creation, version 1 VK_KHR_display, version 23 VK_KHR_external_fence_capabilities, version 1 VK_KHR_external_memory_capabilities, version 1 VK_KHR_external_semaphore_capabilities, version 1 VK_KHR_get_display_properties2, version 1 VK_KHR_get_physical_device_properties2, version 2 VK_KHR_get_surface_capabilities2, version 1 VK_KHR_surface, version 25 VK_KHR_surface_protected_capabilities, version 1 VK_KHR_win32_surface, version 6 VK_EXT_debug_report, version 10 VK_EXT_debug_utils, version 2 VK_EXT_direct_mode_display, version 1 VK_EXT_surface_maintenance1, version 1 VK_EXT_swapchain_colorspace, version 4 VK_NV_external_memory_capabilities, version 1 VK_KHR_portability_enumeration, version 1 VK_LUNARG_direct_driver_loading, version 1 Supported layers: VK_LAYER_NV_optimus, version 1, spec version 1.3.260, NVIDIA Optimus layer Available physical devices: API version 1.3.260, vendor 0x10DE, device 0x2488, NVIDIA GeForce RTX 3070, type 2, driver version 546.116.0 GPU #1: Card name : NVIDIA GeForce RTX 3070 Driver Name : nvldumdx.dll Driver Version : 31.0.15.4629 Vendor ID : 0x10DE Device ID : 0x2488 SubSys ID : 0x40A81458 Revision ID : 0x00A1 GPU #2: Card name : NVIDIA GeForce RTX 3070 Driver Name : nvldumdx.dll Driver Version : 31.0.15.4629 Vendor ID : 0x10DE Device ID : 0x2488 SubSys ID : 0x40A81458 Revision ID : 0x00A1 GPU #3: Card name : NVIDIA GeForce RTX 3070 Driver Name : nvldumdx.dll Driver Version : 31.0.15.4629 Vendor ID : 0x10DE Device ID : 0x2488 SubSys ID : 0x40A81458 Revision ID : 0x00A1 Qt Rendering Hardware Interface supported backends: OpenGL (with default QSurfaceFormat): Driver Info: Device: NVIDIA Corporation NVIDIA GeForce RTX 3070/PCIe/SSE2 4.6.0 NVIDIA 546.29 Device ID: 0x0 Vendor ID: 0x0 Device type: Unknown Min Texture Size: 1 Max Texture Size: 32768 Max Color Attachments: 8 Frames in Flight: 1 Async Readback Limit: 1 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 64 TextureArraySizeMax: 2048 MaxUniformBufferRange: 16384 MaxVertexInputs: 16 MaxVertexOutputs: 31 Uniform Buffer Alignment: 1 Supported MSAA sample counts: 1,2,4,8,16,32 Features: v MultisampleTexture v MultisampleRenderBuffer - DebugMarkers - Timestamps v Instancing - CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat - RedOrAlpha8IsRed v ElementIndexUint v Compute v WideLines v VertexShaderPointSize v BaseVertex - BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives - ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride v RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader - TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures v OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture v ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D32F BC1 BC2 BC3 ETC2_RGB8 ETC2_RGB8A1 ETC2_RGBA8 Vulkan: Driver Info: Device: NVIDIA GeForce RTX 3070 Device ID: 0x2488 Vendor ID: 0x10DE Device type: Discrete Min Texture Size: 1 Max Texture Size: 32768 Max Color Attachments: 8 Frames in Flight: 2 Async Readback Limit: 2 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 64 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 MaxVertexInputs: 32 MaxVertexOutputs: 32 Uniform Buffer Alignment: 64 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing - CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute v WideLines v VertexShaderPointSize v BaseVertex v BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures - RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader v TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures v OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture v ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D24 D24S8 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7 Direct3D 11: Driver Info: Device: NVIDIA GeForce RTX 3070 Device ID: 0x2488 Vendor ID: 0x10DE Device type: Unknown Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 1 Async Readback Limit: 1 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 64 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 MaxVertexInputs: 32 MaxVertexOutputs: 32 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart - NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines - VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader v TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures v OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture v ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D24 D24S8 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7 Direct3D 12: Driver Info: Device: NVIDIA GeForce RTX 3070 Device ID: 0x2488 Vendor ID: 0x10DE Device type: Unknown Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 2 Async Readback Limit: 2 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 1024 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 MaxVertexInputs: 32 MaxVertexOutputs: 32 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers - Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart - NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines - VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat - PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader v TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures - OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture - ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D24 D24S8 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7