cmake_minimum_required(VERSION 3.16) project(multiScatterCustom3DVolume VERSION 0.1 LANGUAGES CXX) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(Qt6 6.4 REQUIRED COMPONENTS Quick DataVisualization) qt_standard_project_setup() qt_add_executable(appmultiScatterCustom3DVolume main.cpp ) qt_add_qml_module(appmultiScatterCustom3DVolume URI multiScatterCustom3DVolume VERSION 1.0 QML_FILES Main.qml SOURCES ballvolume.h ballvolume.cpp QML_FILES BallCtrl.qml ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. set_target_properties(appmultiScatterCustom3DVolume PROPERTIES # MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appmultiScatterCustom3DVolume MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) target_link_libraries(appmultiScatterCustom3DVolume PRIVATE Qt6::Quick Qt::DataVisualization ) include(GNUInstallDirs) install(TARGETS appmultiScatterCustom3DVolume BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} )