1 QRhi::newTexture(QRhiTexture::Format, QSize const&, int, QFlags) 0x7fff0033cd5b 2 QSGRhiLayer::grab() 0x7ffeff15db6a 3 QSGRhiLayer::updateTexture() 0x7ffeff15e1a5 4 QQuick3DViewport::updateDynamicTextures() 0x7ffefe78ec38 5 QQuick3DViewport::setupOffscreenRenderer(QSGNode *) 0x7ffefe790799 6 QQuick3DViewport::updatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *) 0x7ffefe790e19 7 QQuickWindowPrivate::updateDirtyNode(QQuickItem *) 0x7ffeff0e202e 8 QQuickWindowPrivate::updateDirtyNodes() 0x7ffeff0e2814 9 QQuickWindowPrivate::syncSceneGraph() 0x7ffeff0e6e6b 10 QQuickOpenGLUtils::resetOpenGLState() 0x7ffeff22fb18 11 QQuickOpenGLUtils::resetOpenGLState() 0x7ffeff230e29 12 QQuickOpenGLUtils::resetOpenGLState() 0x7ffeff234237 13 QThread::setTerminationEnabled(bool) 0x7fff00d78351 14 KERNEL32!BaseThreadInitThunk 0x7ff825657374 15 ntdll!RtlUserThreadStart 0x7ff82579cc91 16 ??