Qt 6.7.3 (x86_64-little_endian-llp64 shared (dynamic) release build; by MSVC 2022) on "windows" OS: Windows 10 Version 22H2 [winnt version 10.0.19045] Architecture: x86_64; features: hybrid SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 RDRAND RDSEED AES VAES SHA Environment: Features: QT_NO_EXCEPTIONS Library info: PrefixPath: C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64 DocumentationPath: C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\Docs\Qt-6.7.3 HeadersPath: C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\include LibrariesPath: C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\lib LibraryExecutablesPath: C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\bin BinariesPath: C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\bin PluginsPath: C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\plugins QmlImportsPath: C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\qml ArchDataPath: 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C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\bin C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\bin\data C:\mjolner-code\mpo-brickbuilder\3rdParties\Qt\6.7.3\msvc2022_64\bin\data\QtProject\qtdiag File selectors (increasing order of precedence): da_DK windows winnt Network: Using "Secure Channel, Windows 10.0.19045", version: 0xa004a65 Platform capabilities: ThreadedPixmaps OpenGL ThreadedOpenGL WindowMasks MultipleWindows ForeignWindows NonFullScreenWindows NativeWidgets WindowManagement RasterGLSurface AllGLFunctionsQueryable Style hints: mouseDoubleClickInterval: 500 mousePressAndHoldInterval: 800 startDragDistance: 10 startDragTime: 500 startDragVelocity: 0 keyboardInputInterval: 400 keyboardAutoRepeatRateF: 32 cursorFlashTime: 1060 showIsFullScreen: 0 showIsMaximized: 0 passwordMaskDelay: 0 passwordMaskCharacter: U+25CF fontSmoothingGamma: 1.2 useRtlExtensions: 0 setFocusOnTouchRelease: 0 tabFocusBehavior: Qt::TabFocusAllControls singleClickActivation: 0 Additional style hints (QPlatformIntegration): ReplayMousePressOutsidePopup: 1 Theme: Platforms requested : windows available : Styles requested : WindowsVista,Windows available : windows11,windowsvista,Windows,Fusion System font : "Segoe UI" 9 Native file dialog Fonts: General font : "Segoe UI" 9 Fixed font : "Courier New" 9 Title font : "Segoe UI" 9 Smallest font: "Segoe UI" 9 Palette: QPalette::WindowText: #ff000000 QPalette::Button: #fff0f0f0 QPalette::Light: #ffffffff QPalette::Midlight: #ffe3e3e3 QPalette::Dark: #ffa0a0a0 QPalette::Mid: #ffa0a0a0 QPalette::Text: #ff000000 QPalette::BrightText: #ffffffff QPalette::ButtonText: #ff000000 QPalette::Base: #ffffffff QPalette::Window: #fff0f0f0 QPalette::Shadow: #ff696969 QPalette::Highlight: #ff0078d7 QPalette::HighlightedText: #ffffffff QPalette::Link: #ff0078d7 QPalette::LinkVisited: #ff002642 QPalette::AlternateBase: #ffe9e7e3 QPalette::NoRole: #ff000000 QPalette::ToolTipBase: #ffffffdc QPalette::ToolTipText: #ff000000 QPalette::PlaceholderText: #80000000 QPalette::Accent: #ff0078d7 Screens: 1, High DPI scaling: active # 0 "\\.\DISPLAY1" Depth: 32 Primary: yes Manufacturer: LGD Model: Serial number: Geometry: 1536x864+0+0 (native: 1920x1080+0+0) Available: 1536x824+0+0 Physical size: 344x194 mm Refresh: 60.0204 Hz Power state: 0 Physical DPI: 113.414,113.122 Logical DPI: 96,96 (native: 120,120) Subpixel_None High DPI scaling factor: 1.25 DevicePixelRatio: 1.25 Primary orientation: 2 Orientation: 2 Native orientation: 0 Dynamic GL LibGL Vendor: NVIDIA Corporation Renderer: NVIDIA T600 Laptop GPU/PCIe/SSE2 Version: 4.6.0 NVIDIA 556.35 Shading language: 4.60 NVIDIA Format: Version: 4.6 Profile: 2 Swap behavior: 2 Buffer size (RGBA): 8,8,8,8 Depth buffer: 24 Stencil buffer: 8 Profile: None (QOpenGLFunctions_4_6) Vulkan instance available Supported instance extensions: VK_KHR_surface, version 25 VK_KHR_win32_surface, version 5 VK_KHR_external_memory_capabilities, version 1 VK_KHR_external_semaphore_capabilities, version 1 VK_KHR_external_fence_capabilities, version 1 VK_KHR_get_physical_device_properties2, version 2 VK_KHR_get_surface_capabilities2, version 1 VK_KHR_device_group_creation, version 1 VK_EXT_swapchain_colorspace, version 4 VK_EXT_debug_utils, version 2 VK_KHR_surface_protected_capabilities, version 1 VK_EXT_debug_report, version 10 VK_EXT_surface_maintenance1, version 1 VK_NV_external_memory_capabilities, version 1 VK_KHR_portability_enumeration, version 1 VK_LUNARG_direct_driver_loading, version 1 Supported layers: VK_LAYER_NV_optimus, version 1, spec version 1.3.278, NVIDIA Optimus layer Available physical devices: API version 1.3.278, vendor 0x10DE, device 0x1FB6, NVIDIA T600 Laptop GPU, type 2, driver version 556.140.0 API version 1.3.261, vendor 0x8086, device 0x46A6, Intel(R) Iris(R) Xe Graphics, type 1, driver version 0.405.791 GPU #1: Card name : NVIDIA T600 Laptop GPU Driver Name : nvldumdx.dll Driver Version : 32.0.15.5635 Vendor ID : 0x10DE Device ID : 0x1FB6 SubSys ID : 0x89C1103C Revision ID : 0x00A1 Qt Rendering Hardware Interface supported backends: OpenGL (with default QSurfaceFormat): Driver Info: Device: NVIDIA Corporation NVIDIA T600 Laptop GPU/PCIe/SSE2 4.6.0 NVIDIA 556.35 Device ID: 0x0 Vendor ID: 0x0 Device type: Unknown Min Texture Size: 1 Max Texture Size: 32768 Max Color Attachments: 8 Frames in Flight: 1 Async Readback Limit: 1 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 64 TextureArraySizeMax: 2048 MaxUniformBufferRange: 16384 MaxVertexInputs: 16 MaxVertexOutputs: 31 Uniform Buffer Alignment: 1 Supported MSAA sample counts: 1,2,4,8,16,32,64 Features: v MultisampleTexture v MultisampleRenderBuffer - DebugMarkers v Timestamps v Instancing - CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat - RedOrAlpha8IsRed v ElementIndexUint v Compute v WideLines v VertexShaderPointSize v BaseVertex - BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives - ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride v RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader - TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures v OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture v ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D32F BC1 BC2 BC3 ETC2_RGB8 ETC2_RGB8A1 ETC2_RGBA8 Vulkan: Driver Info: Device: NVIDIA T600 Laptop GPU Device ID: 0x1FB6 Vendor ID: 0x10DE Device type: Discrete Min Texture Size: 1 Max Texture Size: 32768 Max Color Attachments: 8 Frames in Flight: 2 Async Readback Limit: 2 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 64 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 MaxVertexInputs: 32 MaxVertexOutputs: 32 Uniform Buffer Alignment: 64 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing - CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute v WideLines v VertexShaderPointSize v BaseVertex v BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures - RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader v TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures v OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture v ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D24 D24S8 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7 Direct3D 11: Driver Info: Device: NVIDIA T600 Laptop GPU Device ID: 0x1FB6 Vendor ID: 0x10DE Device type: Unknown Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 1 Async Readback Limit: 1 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 64 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 MaxVertexInputs: 32 MaxVertexOutputs: 32 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart - NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines - VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader v TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures v OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture v ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D24 D24S8 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7 Direct3D 12: Driver Info: Device: NVIDIA T600 Laptop GPU Device ID: 0x1FB6 Vendor ID: 0x10DE Device type: Unknown Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 2 Async Readback Limit: 2 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 1024 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 MaxVertexInputs: 32 MaxVertexOutputs: 32 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart - NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines - VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat - PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader v TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures - OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture - ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D24 D24S8 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7