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formats: RGBA8 BGRA8 R8 R16 RG8 RED_OR_ALPHA8 BC1 BC2 BC3 Metal: Driver Info: Device: Apple M2 Device ID: 0x0 Vendor ID: 0x0 Device type: Integrated Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 2 Async Readback Limit: 2 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 1024 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers - Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers - NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines v VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays Texture formats: RGBA8 BGRA8 R8 R16 RG8 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F D16 D32F BC1 BC2 BC3 BC4 BC6H BC7 ETC2_RGB8 ETC2_RGB8A1 ETC2_RGBA8 ASTC_4x4 ASTC_5x4 ASTC_5x5 ASTC_6x5 ASTC_6x6 ASTC_8x5 ASTC_8x6 ASTC_8x8 ASTC_10x5 ASTC_10x6 ASTC_10x8 ASTC_10x10 ASTC_12x10 ASTC_12x12