Screens: 2, High DPI scaling: active # 0 "\\.\DISPLAY1" Depth: 32 Primary: yes Manufacturer: LGD Model: Serial number: 268435617 Geometry: 1368x912+0+0 (native: 2736x1824+0+0) Available: 1368x872+0+0 Virtual geometry: 4016x912+0+0 Available: 4016x872+0+0 2 virtual siblings Physical size: 260x173 mm Refresh: 59.9588 Hz Power state: 0 Physical DPI: 133.643,133.901 Logical DPI: 96,96 (native: 192,192) Subpixel_None High DPI scaling factor: 2 DevicePixelRatio: 2 Primary orientation: 2 Orientation: 2 Native orientation: 0 # 1 "SMS22A450" Depth: 32 Primary: no Manufacturer: Samsung Electric Company Model: SMS22A450 Serial number: HCLC805797 Geometry: 1280x800+2736+0 Available: 1280x760+2736+0 Virtual geometry: 4016x912+0+0 Available: 4016x872+0+0 2 virtual siblings Physical size: 474x296 mm Refresh: 59.9543 Hz Power state: 0 Physical DPI: 68.5907,68.6486 Logical DPI: 96,96 Subpixel_None High DPI scaling factor: 1 DevicePixelRatio: 1 Primary orientation: 2 Orientation: 2 Native orientation: 0 Input devices: 1 QInputDevice::DeviceType::TouchScreen "", capabilities: Position Area NormalizedPosition MouseEmulation Dynamic GL LibGL Vendor: Intel Renderer: Intel(R) UHD Graphics 620 Version: 4.6.0 - Build 27.20.100.8681 Shading language: 4.60 - Build 27.20.100.8681 Format: Version: 4.6 Profile: 2 Swap behavior: 2 Buffer size (RGBA): 8,8,8,8 Depth buffer: 24 Stencil buffer: 8 Profile: None (QOpenGLFunctions_4_6) GPU #1: Card name : Intel(R) UHD Graphics 620 Driver Name : igdumdim64.dll Driver Version : 27.20.100.8681 Vendor ID : 0x8086 Device ID : 0x5917 SubSys ID : 0x00261414 Revision ID : 0x0007 GPU #2: Card name : Intel(R) UHD Graphics 620 Driver Name : igdumdim64.dll Driver Version : 27.20.100.8681 Vendor ID : 0x8086 Device ID : 0x5917 SubSys ID : 0x00261414 Revision ID : 0x0007 Qt Rendering Hardware Interface supported backends: OpenGL (with default QSurfaceFormat): Driver Info: Device: Intel Intel(R) UHD Graphics 620 4.6.0 - Build 27.20.100.8681 Device ID: 0x0 Vendor ID: 0x0 Device type: Unknown Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 1 Async Readback Limit: 1 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 64 TextureArraySizeMax: 2048 MaxUniformBufferRange: 16384 MaxVertexInputs: 16 MaxVertexOutputs: 16 Uniform Buffer Alignment: 1 Supported MSAA sample counts: 1,2,4,8,16 Features: v MultisampleTexture v MultisampleRenderBuffer - DebugMarkers v Timestamps v Instancing - CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat - RedOrAlpha8IsRed v ElementIndexUint v Compute v WideLines v VertexShaderPointSize v BaseVertex - BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives - ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride v RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader - TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures v OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture v ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D32F BC1 BC2 BC3 ETC2_RGB8 ETC2_RGB8A1 ETC2_RGBA8 ASTC_4x4 ASTC_5x4 ASTC_5x5 ASTC_6x5 ASTC_6x6 ASTC_8x5 ASTC_8x6 ASTC_8x8 ASTC_10x5 ASTC_10x6 ASTC_10x8 ASTC_10x10 ASTC_12x10 ASTC_12x12 Direct3D 11: Driver Info: Device: Intel(R) UHD Graphics 620 Device ID: 0x5917 Vendor ID: 0x8086 Device type: Unknown Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 1 Async Readback Limit: 1 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 64 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 MaxVertexInputs: 32 MaxVertexOutputs: 32 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart - NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines - VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat v PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader v TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures v OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture v ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D24 D24S8 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7 Direct3D 12: Driver Info: Device: Intel(R) UHD Graphics 620 Device ID: 0x5917 Vendor ID: 0x8086 Device type: Unknown Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 2 Async Readback Limit: 2 MaxThreadGroupsPerDimension: 65535 MaxThreadsPerThreadGroup: 1024 MaxThreadGroupX: 1024 MaxThreadGroupY: 1024 MaxThreadGroupZ: 1024 TextureArraySizeMax: 2048 MaxUniformBufferRange: 65536 MaxVertexInputs: 32 MaxVertexOutputs: 32 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart - NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines - VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel v TexelFetch v RenderToNonBaseMipLevel v IntAttributes v ScreenSpaceDerivatives v ReadBackAnyTextureFormat - PipelineCacheDataLoadSave v ImageDataStride - RenderBufferImport v ThreeDimensionalTextures v RenderTo3DTextureSlice v TextureArrays v Tessellation v GeometryShader v TextureArrayRange v NonFillPolygonMode v OneDimensionalTextures - OneDimensionalTextureMipmaps v HalfAttributes v RenderToOneDimensionalTexture - ThreeDimensionalTextureMipmaps Texture formats: RGBA8 BGRA8 R8 RG8 R16 RG16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F RGB10A2 D16 D24 D24S8 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7