import QtQuick import QtQuick.Controls import QtQuick3D import QtQuick.Window import QtQuick3D.Particles3D import QtQuick3D.Helpers ApplicationWindow { id: mainWindow width: 400 height: 300 visible: true title: "Main Window" View3D { anchors.fill: parent DirectionalLight { eulerRotation.x: -30 eulerRotation.y: -70 } camera: camera PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) Component.onCompleted: lookAt(Qt.vector3d(0, 0, 0)) } Node{ Model { id: test_sphere pickable: true geometry: SphereGeometry { radius: 50.0 } position: Qt.vector3d(0, 0, -13000) scale: Qt.vector3d(100, 100, 100) materials: PrincipledMaterial { baseColor: "red" metalness: 0 roughness: 1 specularAmount: 0 emissiveFactor: Qt.vector3d(0.5, 0.5, 0.5) } } } } }