( 0) scenegraph\qsgwindowsrenderloop.cpp : 98 - Windows Render Loop created QQuickItem::setWidth NULL 0 ( 0) scenegraph\qsgwindowsrenderloop.cpp : 326 - maybeUpdate ( 0) scenegraph\qsgwindowsrenderloop.cpp : 326 - maybeUpdate ( 0) scenegraph\qsgwindowsrenderloop.cpp : 326 - maybeUpdate ( 0) scenegraph\qsgwindowsrenderloop.cpp : 326 - maybeUpdate ### Component.onCompleted window.width:0 rect.width: 0 ( 9) scenegraph\qsgwindowsrenderloop.cpp : 152 - show ( 9) scenegraph\qsgwindowsrenderloop.cpp : 165 - - creating GL context ( 36) scenegraph\qsgwindowsrenderloop.cpp : 170 - - making current ( 37) scenegraph\qsgwindowsrenderloop.cpp : 172 - - initializing SG ( 37) scenegraph\qsgwindowsrenderloop.cpp : 199 - - done with show QSGWindowsRenderLoop::exposureChanged QQuickWindow(0x793440) QRect(660,216 600x600) ( 58) scenegraph\qsgwindowsrenderloop.cpp : 274 - exposureChanged - exposed ( 58) scenegraph\qsgwindowsrenderloop.cpp : 364 - render ( 58) scenegraph\qsgwindowsrenderloop.cpp : 407 - renderWindow ( 59) scenegraph\qsgwindowsrenderloop.cpp : 418 - - polishing ( 59) scenegraph\qsgwindowsrenderloop.cpp : 422 - - syncing QQuickRectangle::updatePaintNode 0 x 0 ( 59) scenegraph\qsgwindowsrenderloop.cpp : 426 - - rendering ( 59) scenegraph\qsgwindowsrenderloop.cpp : 430 - - swapping ( 61) scenegraph\qsgwindowsrenderloop.cpp : 434 - - frameDone QSGWindowsRenderLoop::exposureChanged QQuickWindow(0x793440) QRect(660,216 600x600) ( 61) scenegraph\qsgwindowsrenderloop.cpp : 274 - exposureChanged - exposed ( 62) scenegraph\qsgwindowsrenderloop.cpp : 364 - render ( 62) scenegraph\qsgwindowsrenderloop.cpp : 407 - renderWindow ( 62) scenegraph\qsgwindowsrenderloop.cpp : 418 - - polishing ( 62) scenegraph\qsgwindowsrenderloop.cpp : 422 - - syncing ( 62) scenegraph\qsgwindowsrenderloop.cpp : 426 - - rendering ( 62) scenegraph\qsgwindowsrenderloop.cpp : 430 - - swapping ( 68) scenegraph\qsgwindowsrenderloop.cpp : 434 - - frameDone ( 2379) scenegraph\qsgwindowsrenderloop.cpp : 204 - hide ( 2379) scenegraph\qsgwindowsrenderloop.cpp : 293 - handleObscurity