Starting remote process.D/szipinf ( 8257): Initializing inflate state D/szipinf ( 8257): Initializing zlib to inflate D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libgnustl_shared.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libgnustl_shared.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libgnustl_shared.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libQt5Core.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libQt5Core.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libQt5Core.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libQt5V8.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libQt5V8.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libQt5V8.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libQt5Gui.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libQt5Gui.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libQt5Gui.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libQt5Network.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libQt5Network.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libQt5Network.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libQt5Qml.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libQt5Qml.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libQt5Qml.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libQt5Widgets.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libQt5Widgets.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libQt5Widgets.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libQt5Quick.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libQt5Quick.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libQt5Quick.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libQt5QuickParticles.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libQt5QuickParticles.so 0x40514778 D/dalvikvm( 8257): No JNI_OnLoad found in /data/data/fr.test.Test/lib/libQt5QuickParticles.so 0x40514778, skipping init D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/plugins/platforms/android/libqtforandroidGL.so 0x40514778 D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/plugins/platforms/android/libqtforandroidGL.so 0x40514778 I/Qt ( 8257): qt start D/dalvikvm( 8257): GC_CONCURRENT freed 586K, 51% free 2948K/5959K, external 847K/1181K, paused 1ms+2ms D/dalvikvm( 8257): Trying to load lib /data/data/fr.test.Test/lib/libTest.so 0x40514778 D/Qt ( 8257): qml/qqmlengine.cpp:1392 (QQmlDebuggingEnabler::QQmlDebuggingEnabler(bool)): QML debugging is enabled. Only use this in a safe environment. D/dalvikvm( 8257): Added shared lib /data/data/fr.test.Test/lib/libTest.so 0x40514778 W/Qt ( 8257): ../src/androidjnimain.cpp:449 (jboolean startQtApplication(JNIEnv*, jobject, jstring, jstring)): Can't set environment "" W/Qt ( 8257): kernel/qcoreapplication.cpp:412 (QCoreApplicationPrivate::QCoreApplicationPrivate(int&, char**, uint)): WARNING: QApplication was not created in the main() thread. D/libEGL ( 8257): loaded /system/lib/egl/libGLES_android.so D/libEGL ( 8257): loaded /vendor/lib/egl/libEGL_POWERVR_SGX540_120.so D/libEGL ( 8257): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so D/libEGL ( 8257): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so W/dalvikvm( 8257): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtNativeInputConnection' W/dalvikvm( 8257): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtExtractedText' W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): attribute highp vec4 vertexCoord; W/Qt ( 8257): attribute highp vec4 vertexColor; W/Qt ( 8257): uniform highp mat4 matrix; W/Qt ( 8257): uniform highp float opacity; W/Qt ( 8257): varying lowp vec4 color; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_Position = matrix * vertexCoord; W/Qt ( 8257): color = vertexColor * opacity; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 8257): #define highp mediump W/Qt ( 8257): #endif W/Qt ( 8257): varying lowp vec4 color; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_FragColor = color; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:913 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:330 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:331 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): attribute highp vec4 vCoord; W/Qt ( 8257): uniform highp mat4 matrix; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_Position = matrix * vCoord; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): ope W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): attribute highp vec4 vertexCoord; W/Qt ( 8257): attribute highp vec4 vertexColor; W/Qt ( 8257): uniform highp mat4 matrix; W/Qt ( 8257): uniform highp float opacity; W/Qt ( 8257): varying lowp vec4 color; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_Position = matrix * vertexCoord; W/Qt ( 8257): color = vertexColor * opacity; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 8257): #define highp mediump W/Qt ( 8257): #endif W/Qt ( 8257): varying lowp vec4 color; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_FragColor = color; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:913 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:330 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:331 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): attribute highp vec4 vCoord; W/Qt ( 8257): uniform highp mat4 matrix; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_Position = matrix * vCoord; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 8257): #define highp mediump W/Qt ( 8257): #endif W/Qt ( 8257): uniform lowp vec4 color; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_FragColor = color; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:913 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:330 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:331 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): uniform highp mat4 qt_Matrix; W/Qt ( 8257): attribute highp vec4 qt_VertexPosition; W/Qt ( 8257): attribute highp vec2 qt_VertexTexCoord; W/Qt ( 8257): varying highp vec2 qt_TexCoord; W/Qt ( 8257): void main() { W/Qt ( 8257): qt_TexCoord = qt_VertexTexCoord; W/Qt ( 8257): gl_Position = qt_Matrix * qt_VertexPosition; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 8257): #define highp mediump W/Qt ( 8257): #endif W/Qt ( 8257): varying highp vec2 qt_TexCoord; W/Qt ( 8257): uniform sampler2D qt_Texture; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:913 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:330 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:331 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): uniform highp mat4 qt_Matrix; W/Qt ( 8257): attribute highp vec4 qt_VertexPosition; W/Qt ( 8257): attribute highp vec2 qt_VertexTexCoord; W/Qt ( 8257): varying highp vec2 qt_TexCoord; W/Qt ( 8257): void main() { W/Qt ( 8257): qt_TexCoord = qt_VertexTexCoord; W/Qt ( 8257): gl_Position = qt_Matrix * qt_VertexPosition; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 8257): #define highp mediump W/Qt ( 8257): #endif W/Qt ( 8257): varying highp vec2 qt_TexCoord; W/Qt ( 8257): uniform sampler2D qt_Texture; W/Qt ( 8257): uniform lowp float opacity; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:913 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:330 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:331 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): uniform highp vec2 pixelSize; W/Qt ( 8257): uniform highp mat4 qt_Matrix; W/Qt ( 8257): uniform lowp float opacity; W/Qt ( 8257): attribute highp vec4 vertex; W/Qt ( 8257): attribute highp vec2 multiTexCoord; W/Qt ( 8257): attribute highp vec2 vertexOffset; W/Qt ( 8257): attribute highp vec2 texCoordOffset; W/Qt ( 8257): varying highp vec2 texCoord; W/Qt ( 8257): varying lowp float vertexOpacity; W/Qt ( 8257): void main() { W/Qt ( 8257): highp vec4 pos = qt_Matrix * vertex; W/Qt ( 8257): gl_Position = pos; W/Qt ( 8257): texCoord = multiTexCoord; W/Qt ( 8257): if (vertexOffset.x != 0.) { W/Qt ( 8257): highp vec4 delta = qt_Matrix[0] * vertexOffset.x; W/Qt ( 8257): highp vec2 dir = delta.xy * pos.w - pos.xy * delta.w; W/Qt ( 8257): highp vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize); W/Qt ( 8257): dir -= ndir * delta.w * pos.w; W/Qt ( 8257): highp float numerator = dot(dir, ndir * pos.w * pos.w); W/Qt ( 8257): highp float scale = 0.0; W/Qt ( 8257): if (numerator < 0.0) W/Qt ( 8257): scale = 1.0; W/Qt ( 8257): else W/Qt ( 8257): scale = min(1.0, numerator / dot(dir, dir)); W/Qt ( 8257): gl_Position += scale W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 8257): #define highp mediump W/Qt ( 8257): #endif W/Qt ( 8257): uniform sampler2D qt_Texture; W/Qt ( 8257): varying highp vec2 texCoord; W/Qt ( 8257): varying lowp float vertexOpacity; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_FragColor = texture2D(qt_Texture, texCoord) * vertexOpacity; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:913 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:330 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:331 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): uniform highp vec2 pixelSize; W/Qt ( 8257): uniform highp mat4 matrix; W/Qt ( 8257): uniform lowp float opacity; W/Qt ( 8257): attribute highp vec4 vertex; W/Qt ( 8257): attribute lowp vec4 vertexColor; W/Qt ( 8257): attribute highp vec2 vertexOffset; W/Qt ( 8257): varying lowp vec4 color; W/Qt ( 8257): void main() { W/Qt ( 8257): highp vec4 pos = matrix * vertex; W/Qt ( 8257): gl_Position = pos; W/Qt ( 8257): if (vertexOffset.x != 0.) { W/Qt ( 8257): highp vec4 delta = matrix[0] * vertexOffset.x; W/Qt ( 8257): highp vec2 dir = delta.xy * pos.w - pos.xy * delta.w; W/Qt ( 8257): highp vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize); W/Qt ( 8257): dir -= ndir * delta.w * pos.w; W/Qt ( 8257): highp float numerator = dot(dir, ndir * pos.w * pos.w); W/Qt ( 8257): highp float scale = 0.0; W/Qt ( 8257): if (numerator < 0.0) W/Qt ( 8257): scale = 1.0; W/Qt ( 8257): else W/Qt ( 8257): scale = min(1.0, numerator / dot(dir, dir)); W/Qt ( 8257): gl_Position += scale * delta; W/Qt ( 8257): } W/Qt ( 8257): if (vertexOffset.y != 0.) { W/Qt ( 8257): highp vec4 delta = matrix[1] * vertexOffset.y; W/Qt ( 8257): highp W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 8257): #define highp mediump W/Qt ( 8257): #endif W/Qt ( 8257): varying lowp vec4 color; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_FragColor = color; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:913 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:330 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:331 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Vertex shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): uniform highp mat4 matrix; W/Qt ( 8257): uniform highp vec2 textureScale; W/Qt ( 8257): attribute highp vec4 vCoord; W/Qt ( 8257): attribute highp vec2 tCoord; W/Qt ( 8257): varying highp vec2 sampleCoord; W/Qt ( 8257): void main() { W/Qt ( 8257): sampleCoord = tCoord * textureScale; W/Qt ( 8257): gl_Position = matrix * vCoord; W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:325 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** Problematic Fragment shader source code *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:326 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): #ifndef GL_FRAGMENT_PRECISION_HIGH W/Qt ( 8257): #define highp mediump W/Qt ( 8257): #endif W/Qt ( 8257): varying highp vec2 sampleCoord; W/Qt ( 8257): uniform mediump sampler2D texture; W/Qt ( 8257): uniform lowp vec4 color; W/Qt ( 8257): uniform mediump float alphaMin; W/Qt ( 8257): uniform mediump float alphaMax; W/Qt ( 8257): void main() { W/Qt ( 8257): gl_FragColor = color * smoothstep(alphaMin, W/Qt ( 8257): alphaMax, W/Qt ( 8257): texture2D(texture, sampleCoord).a); W/Qt ( 8257): } W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:327 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): *** W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:913 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:330 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8257): scenegraph/coreapi/qsgmaterial.cpp:331 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing. W/Qt ( 8257): Link Error: Fragment shader is missing. W/Qt ( 8257): " W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W/Qt ( 8257): opengl/qopenglshaderprogram.cpp:1748 (int QOpenGLShaderProgram::uniformLocation(const char*) const): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked INFO - Imagination Technologies INFO - PowerVR SGX 540 INFO - OpenGL ES 2.0 INFO - GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888 GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_stream2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_multisampled_render_to_texture