import QtQuick 2.1 import QtQuick.Particles 2.0 Item { width: 360 height: 360 ParticleSystem { id: particleSystem } ItemParticle { system: particleSystem delegate: Rectangle { color: "black" width: 4 height: 4 // BUG : never reached Component.onDestruction: print("Particle destroyed") } } Emitter { system: particleSystem anchors.centerIn: parent emitRate: 2000 velocity : PointDirection {xVariation: 100; yVariation: 100;} } }