[I] Starting Purify'd c:\qt\projects\qtbug41329_54\debug\qtbug41329.exe at 9/26/2014 10:23:30 Version 7.0.1.0-003 32-bit build 20120410.1500 Windows 6.1 7601 Multiprocessor Free Instrumented executable: C:\Users\frkleint\Documents\Rational\Purify\cache\qtbug41329$Purify_c_qt_projects_qtbug41329__54_debug.exe Working directory: c:\qt\projects\qtbug41329_54\debug Command line arguments: Process ID: 0xf4c Thread ID: 0x122c [I] Starting main [I] Starting thread 0x65c: OpenAdapter10 Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] OpenAdapter10 [C:\WINDOWS\SYSWOW64\NVUMDSHIM.DLL] rx::Renderer9::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:328] glCreateRenderer [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:140] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:90] eglInitialize [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:190] QWindowsEGLStaticContext::create(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:370] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:370] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:383] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:324] [I] Starting thread 0xba8: DebugSetLevel Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] DebugSetLevel [C:\WINDOWS\SYSWOW64\D3D9.DLL] rx::Renderer9::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:328] glCreateRenderer [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:140] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:90] eglInitialize [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:190] QWindowsEGLStaticContext::create(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:370] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:370] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:383] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:324] [I] Starting thread 0x1168 Call location No call stack recorded [I] Starting thread 0xc88 Call location No call stack recorded [I] Starting thread 0x10e4: CoGetTreatAsClass Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] CoGetTreatAsClass [C:\Windows\SysWOW64\OLE32.DLL] QWindowsWindow::setDropSiteEnabled(bool) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowswindow.cpp:1012] QWindowsWindow::updateDropSite(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowswindow.cpp:999] QWindowsWindow::QWindowsWindow(QWindow *,QWindowsWindowData const&) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowswindow.cpp:897] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:335] QWindow::create(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\gui\kernel\qwindow.cpp:520] QWidgetPrivate::create_sys(UINT,bool,bool) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\widgets\kernel\qwidget.cpp:1449] QWidget::create(UINT,bool,bool) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\widgets\kernel\qwidget.cpp:1320] QWidget::setVisible(bool) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\widgets\kernel\qwidget.cpp:8023] [I] Starting thread 0x13e4 Call location No call stack recorded [I] Terminating thread 0xba8 Call location FreeLibraryAndExitThread [c:\Windows\SysWOW64\KERNEL32.DLL] DebugSetLevel [C:\WINDOWS\SYSWOW64\D3D9.DLL] GetCurrentActCtx [C:\Windows\syswow64\KERNEL32.DLL] [I] Summary of all memory leaks... {3196 bytes, 101 blocks} [W] MLK: Memory leak of 128 bytes from 1 block allocated in pre_c_init [QDDSD.DLL] Distribution of leaked blocks 128 bytes from 1 block of 128 bytes (0x07ec9a00) Allocation location malloc_dbg [f:\dd\vctools\crt_bld\self_x86\crt\src\dbgheap.c:159] pre_c_init [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:146] initterm_e [f:\dd\vctools\crt_bld\self_x86\crt\src\crt0dat.c:923] CRT_INIT [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:276] _DllMainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:506] DllMainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:476] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07ee7c60) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Tree_val,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:544] std::_Tree,class std::allocator >,0> >::_Tree,class std::allocator >,0> >(struct std::less const &,class std::allocator > const &) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::map,class std::allocator > >::map,class std::allocator > >(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\map.:106] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:73] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f14e98) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:76] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f14f08) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:78] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 20 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 20 bytes from 1 block of 20 bytes (0x07f184e8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Node::_Tree_nod<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Tree_val<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>(less<_D3DFORMAT>::std const&,allocator<_D3DFORMAT>::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:544] std::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>(less<_D3DFORMAT>::std const&,allocator<_D3DFORMAT>::std const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::set<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std>::set<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std>(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\set.:81] rx::BuildAllD3DFormatSet [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:232] rx::d3d9::GetAllUsedD3DFormats(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:406] rx::Renderer9::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:302] glCreateRenderer [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:140] [W] MLK: Memory leak of 20 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 20 bytes from 1 block of 20 bytes (0x07f18548) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Node::_Tree_nod<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] std::_Tree_val<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Buynode(_D3DFORMAT const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:572] std::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Insert(bool,_Node::_Tree_nod<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::std *,_D3DFORMAT const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:1626] std::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::insert(_D3DFORMAT const&,bool) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:930] std::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::insert(_D3DFORMAT const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:899] rx::BuildAllD3DFormatSet [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:237] rx::d3d9::GetAllUsedD3DFormats(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:406] [W] MLK: Memory leak of 460 bytes from 23 blocks allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 460 bytes from 23 blocks of 20 bytes (first block: 0x07f185a8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tset_traits@W4_D3DFORMAT@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@W4_D3DFORMAT@@@3@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Node::_Tree_nod<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] std::_Tree_val<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Buynode(_D3DFORMAT const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:572] std::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Insert(bool,_Node::_Tree_nod<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::std *,_D3DFORMAT const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:1626] std::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::insert(_D3DFORMAT const&,bool) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:937] std::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::insert(_D3DFORMAT const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:899] rx::BuildAllD3DFormatSet [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:237] rx::d3d9::GetAllUsedD3DFormats(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:406] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07f19430) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_nod<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Tree_nod<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>(less<_D3DFORMAT>::std const&,allocator<_D3DFORMAT>::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:492] std::_Tree_val<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Tree_val<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>(less<_D3DFORMAT>::std const&,allocator<_D3DFORMAT>::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:542] std::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>::_Tree<_Tset_traits<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std,0>::std>(less<_D3DFORMAT>::std const&,allocator<_D3DFORMAT>::std const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::set<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std>::set<_D3DFORMAT,less<_D3DFORMAT>::std,allocator<_D3DFORMAT>::std>(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\set.:81] rx::BuildAllD3DFormatSet [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:232] rx::d3d9::GetAllUsedD3DFormats(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:406] rx::Renderer9::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:302] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07f19488) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_nod,class std::allocator >,0> >::_Tree_nod,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:492] std::_Tree_val,class std::allocator >,0> >::_Tree_val,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:542] std::_Tree,class std::allocator >,0> >::_Tree,class std::allocator >,0> >(struct std::less const &,class std::allocator > const &) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::map,class std::allocator > >::map,class std::allocator > >(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\map.:106] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:172] rx::GetD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:209] rx::BuildAllD3DFormatSet [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:234] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07f195e8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_nod<_Tset_traits::std,allocator::std,0>::std>::_Tree_nod<_Tset_traits::std,allocator::std,0>::std>(less::std const&,allocator::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:492] std::_Tree_val<_Tset_traits::std,allocator::std,0>::std>::_Tree_val<_Tset_traits::std,allocator::std,0>::std>(less::std const&,allocator::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:542] std::_Tree<_Tset_traits::std,allocator::std,0>::std>::_Tree<_Tset_traits::std,allocator::std,0>::std>(less::std const&,allocator::std const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::set::std,allocator::std>::set::std,allocator::std>(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\set.:81] gl::BuildAllSizedInternalFormatSet [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\formatutils.cpp:769] gl::GetAllSizedInternalFormats(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\formatutils.cpp:1537] rx::d3d9_gl::GenerateCaps(IDirect3D9 *,IDirect3DDevice9 *,_D3DDEVTYPE,UINT,Caps::gl *,TextureCapsMap::gl *,Extensions::gl *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:305] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07f19640) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_nod,class std::allocator >,0> >::_Tree_nod,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:492] std::_Tree_val,class std::allocator >,0> >::_Tree_val,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:542] std::_Tree,class std::allocator >,0> >::_Tree,class std::allocator >,0> >(struct std::less const &,class std::allocator > const &) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::map,class std::allocator > >::map,class std::allocator > >(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\map.:106] gl::BuildInternalFormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\formatutils.cpp:611] gl::GetInternalFormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\formatutils.cpp:745] gl::BuildAllSizedInternalFormatSet [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\formatutils.cpp:771] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07f196f0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_nod,class std::allocator >,0> >::_Tree_nod,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:492] std::_Tree_val,class std::allocator >,0> >::_Tree_val,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:542] std::_Tree,class std::allocator >,0> >::_Tree,class std::allocator >,0> >(struct std::less const &,class std::allocator > const &) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::map,class std::allocator > >::map,class std::allocator > >(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\map.:106] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:73] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1c6f0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:175] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1c768) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:176] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1c7e0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:178] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1c858) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:179] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1c8d0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:180] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1c948) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:181] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1c9c0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:182] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1ca38) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:183] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cab0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:184] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cb28) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:185] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cba0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:186] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cc18) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:187] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cc90) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:188] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cd08) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:189] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cd80) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:190] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cdf8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:191] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1ce70) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:193] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cee8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:194] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cf60) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:195] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1cfd8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:196] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1d050) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:198] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1d0c8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:200] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1d140) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:201] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f1d1b8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@W4_D3DFORMAT@@UD3DFormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:202] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 44 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 44 bytes from 1 block of 44 bytes (0x07f21800) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@W4_D3DFORMAT@@UD3DFormatInfo@rx@@U?$less@W4_D3DFORMAT@@@std@@V?$allocator@U?$pair@$$CBW4_D3DFORMAT@@UD3DFormatInfo@rx@@@std@@@5@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Tree_val,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:544] std::_Tree,class std::allocator >,0> >::_Tree,class std::allocator >,0> >(struct std::less const &,class std::allocator > const &) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::map,class std::allocator > >::map,class std::allocator > >(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\map.:106] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:172] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] egl::Display::initialize(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libegl\display.cpp:103] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28350) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:79] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f283c0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:80] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28430) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:81] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f284a0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:83] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28510) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:84] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28580) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:85] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f285f0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:86] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28660) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:87] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f286d0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:88] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28740) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:89] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f287b0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:91] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28820) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:92] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28890) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:93] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28900) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:94] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28970) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:95] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f289e0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:96] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28a50) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:97] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28ac0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:99] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28b30) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:101] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28ba0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:102] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28c10) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:103] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28c80) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:104] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28cf0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:105] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28d60) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:106] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28dd0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:107] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28e40) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:109] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28eb0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:110] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28f20) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:111] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f28f90) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:113] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f29000) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:114] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f29070) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:115] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f290e0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:116] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f29150) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:120] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 32 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07f291c0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator,class std::allocator >,0> >::_Node>::allocate(unsigned int) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val,class std::allocator >,0> >::_Buynode(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:560] ?_Buynode@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:588] ?insert@U?$pair@IUD3D9FormatInfo@rx@@@std@@@?$_Tree@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@V?$_Tmap_traits@IUD3D9FormatInfo@rx@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUD3D9FormatInfo@rx@@@std@@@4@$0A@@std@@@std@@@std@@_N@1@$$QAU?$pair@IUD3D9FormatInfo@rx@@@1@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:756] rx::BuildD3D9FormatMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:121] rx::GetD3D9FormatInfo [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:128] rx::gl_d3d9::GetRenderFormat(UINT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:750] rx::d3d9_gl::GenerateTextureFormatCaps [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9_utils.cpp:259] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07f2c718) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_nod<_Tset_traits::std,allocator::std,0>::std>::_Tree_nod<_Tset_traits::std,allocator::std,0>::std>(less::std const&,allocator::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:492] std::_Tree_val<_Tset_traits::std,allocator::std,0>::std>::_Tree_val<_Tset_traits::std,allocator::std,0>::std>(less::std const&,allocator::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:542] std::_Tree<_Tset_traits::std,allocator::std,0>::std>::_Tree<_Tset_traits::std,allocator::std,0>::std>(less::std const&,allocator::std const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::set::std,allocator::std>::set::std,allocator::std>(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\set.:81] gl::TextureCaps::TextureCaps(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\caps.cpp:24] gl::TextureCapsMap::get(UINT)const [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\caps.cpp:43] gl::GetFormatSupport [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\caps.cpp:165] [W] MLK: Memory leak of 20 bytes from 1 block allocated in ?_Allocate@U_Node@?$_Tree_nod@V?$_Tset_traits@IU?$less@I@std@@V?$allocator@I@2@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tset_traits@IU?$less@I@std@@V?$allocator@I@2@$0A@@std@@@0@IPAU120@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 20 bytes from 1 block of 20 bytes (0x07f2ecb0) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Node@?$_Tree_nod@V?$_Tset_traits@IU?$less@I@std@@V?$allocator@I@2@$0A@@std@@@std@@@std@@YAPAU_Node@?$_Tree_nod@V?$_Tset_traits@IU?$less@I@std@@V?$allocator@I@2@$0A@@std@@@0@IPAU120@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Node::_Tree_nod<_Tset_traits::std,allocator::std,0>::std>::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_val<_Tset_traits::std,allocator::std,0>::std>::_Tree_val<_Tset_traits::std,allocator::std,0>::std>(less::std const&,allocator::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:544] std::_Tree<_Tset_traits::std,allocator::std,0>::std>::_Tree<_Tset_traits::std,allocator::std,0>::std>(less::std const&,allocator::std const&) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::set::std,allocator::std>::set::std,allocator::std>(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\set.:81] gl::TextureCaps::TextureCaps(void) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\caps.cpp:24] gl::TextureCapsMap::get(UINT)const [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\caps.cpp:43] gl::GetFormatSupport [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\caps.cpp:165] gl::DetermineRGB8AndRGBA8TextureSupport [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\caps.cpp:188] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07fe1428) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_Tree_nod,class std::allocator >,0> >::_Tree_nod,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:492] std::_Tree_val,class std::allocator >,0> >::_Tree_val,class std::allocator >,0> >(struct std::less const &,class std::allocator >) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:542] std::_Tree,class std::allocator >,0> >::_Tree,class std::allocator >,0> >(struct std::less const &,class std::allocator > const &) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xtree.:698] std::map,class std::allocator > >::map,class std::allocator > >(void) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\map.:106] rx::BuildD3D9FormatInfoMap [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:172] rx::d3d9_gl::GetInternalFormat(_D3DFORMAT) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\formatutils9.cpp:793] rx::Renderer9::generateConfigs(ConfigDesc::rx * *) [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d9\renderer9.cpp:465] [W] MLK: Memory leak of 128 bytes from 1 block allocated in pre_c_init [LIBGLESV2D.DLL] Distribution of leaked blocks 128 bytes from 1 block of 128 bytes (0x07fef4e8) Allocation location malloc_dbg [f:\dd\vctools\crt_bld\self_x86\crt\src\dbgheap.c:159] pre_c_init [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:146] initterm_e [f:\dd\vctools\crt_bld\self_x86\crt\src\crt0dat.c:923] CRT_INIT [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:276] _DllMainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:506] DllMainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:476] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07fef5b8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_String_val::std>::_String_val::std>(allocator::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:469] std::basic_string::std,allocator::std>::basic_string::std,allocator::std>(char const*) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:592] gl::`dynamic initializer for 'VERTEX_ATTRIBUTE_STUB_STRING'' [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\dynamichlsl.cpp:76] initterm [f:\dd\vctools\crt_bld\self_x86\crt\src\crt0dat.c:872] CRT_INIT [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:284] _DllMainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:506] DllMainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:476] [W] MLK: Memory leak of 32 bytes from 1 block allocated in std::D::_Allocate(unsigned int,char *) [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07fef610) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] std::D::_Allocate(unsigned int,char *) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::basic_string::std,allocator::std>::_Copy(UINT,UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:1932] std::basic_string::std,allocator::std>::_Grow(UINT,bool) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:1962] std::basic_string::std,allocator::std>::assign(char const*,UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:919] std::basic_string::std,allocator::std>::assign(char const*) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:930] std::basic_string::std,allocator::std>::basic_string::std,allocator::std>(char const*) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:594] gl::`dynamic initializer for 'VERTEX_ATTRIBUTE_STUB_STRING'' [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\dynamichlsl.cpp:76] initterm [f:\dd\vctools\crt_bld\self_x86\crt\src\crt0dat.c:872] [W] MLK: Memory leak of 8 bytes from 1 block allocated in ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [LIBGLESV2D.DLL] Distribution of leaked blocks 8 bytes from 1 block of 8 bytes (0x07fef680) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] ?_Allocate@U_Container_proxy@std@@@std@@YAPAU_Container_proxy@0@IPAU10@@Z [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator<_Container_proxy::std>::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::_String_val::std>::_String_val::std>(allocator::std) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:469] std::basic_string::std,allocator::std>::basic_string::std,allocator::std>(char const*) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:592] gl::`dynamic initializer for 'PIXEL_OUTPUT_STUB_STRING'' [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\dynamichlsl.cpp:77] initterm [f:\dd\vctools\crt_bld\self_x86\crt\src\crt0dat.c:872] CRT_INIT [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:284] _DllMainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:506] DllMainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtdll.c:476] [W] MLK: Memory leak of 32 bytes from 1 block allocated in std::D::_Allocate(unsigned int,char *) [LIBGLESV2D.DLL] Distribution of leaked blocks 32 bytes from 1 block of 32 bytes (0x07fef6d8) Allocation location new(UINT) [c:\QT\QT-5-STABLE-VS32\QT-STABLE\QTBASE\BIN\LIBGLESV2D.DLL] std::D::_Allocate(unsigned int,char *) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:36] std::allocator::allocate(UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory.:187] std::basic_string::std,allocator::std>::_Copy(UINT,UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:1932] std::basic_string::std,allocator::std>::_Grow(UINT,bool) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:1962] std::basic_string::std,allocator::std>::assign(char const*,UINT) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:919] std::basic_string::std,allocator::std>::assign(char const*) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:930] std::basic_string::std,allocator::std>::basic_string::std,allocator::std>(char const*) [c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring.:594] gl::`dynamic initializer for 'PIXEL_OUTPUT_STUB_STRING'' [c:\qt\qt-5-stable-vs32\qt-stable\qtbase\src\3rdparty\angle\src\libglesv2\dynamichlsl.cpp:77] initterm [f:\dd\vctools\crt_bld\self_x86\crt\src\crt0dat.c:872] [I] Exiting with code 0 (0x00000000) Process time: 8813 milliseconds [I] Program terminated at 9/26/2014 10:24:20