qt.scenegraph.info: windows render loop qt.scenegraph.info: Using sg animation driver qt.scenegraph.info: Animation Driver: using vsync: 16.67 ms qt.qpa.gl: OpenGL 2.0 entry points available qt.qpa.gl: Qt: Using WGL and OpenGL from "opengl32.dll" qt.qpa.gl: QOpenGLStaticContext::create OpenGL: "Intel","Intel Bear Lake B" default ContextFormat: v1.4 profile: 0 options: QFlags(0x4) Extensions: 50 qt.qpa.gl: QWindowsIntegration::createPlatformOpenGLContext QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior 2, swapInterval 1, profile 0) qt.qpa.gl: QWindowsGLContext::QWindowsGLContext 0x28718f0 GDI requested: QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior 2, swapInterval 1, profile 0) obtained # 6 GDI QSurfaceFormat(version 1.4, options QFlags(0x4), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior 2, swapInterval 1, profile 0) PIXELFORMATDESCRIPTOR dwFlags=0x8025 PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_SUPPORT_COMPOSITION PFD_DOUBLEBUFFER iPixelType=0 cColorBits=32 cRedBits=8 cRedShift=16 cGreenBits=8 cGreenShift=8 cBlueBits=8 cBlueShift=0 cDepthBits=24 cStencilBits=8 iLayerType=0 cAlphaBits=8 cAlphaShift=24 cAccumBits=64 cAccumRedBits=16 cAccumGreenBits=16 cAccumBlueBits=16 cAccumAlphaBits=16 swap interval: 1 default: ContextFormat: v1.4 profile: 0 options: QFlags(0x4) HGLRC=0x30000 qt.scenegraph.info: texture atlas dimensions: 1024x512 qt.scenegraph.info: R/G/B/A Buffers: 8 8 8 8 qt.scenegraph.info: Depth Buffer: 24 qt.scenegraph.info: Stencil Buffer: 8 qt.scenegraph.info: Samples: -1 qt.scenegraph.info: GL_VENDOR: Intel qt.scenegraph.info: GL_RENDERER: Intel Bear Lake B qt.scenegraph.info: GL_VERSION: 1.4.0 - Build 8.14.10.1930 qt.scenegraph.info: GL_EXTENSIONS: GL_ARB_texture_compression GL_ARB_point_parameters GL_EXT_multi_draw_arrays GL_EXT_texture_env_add GL_ARB_multitexture GL_EXT_stencil_two_side GL_ARB_texture_border_clamp GL_SGIS_texture_edge_clamp GL_EXT_packed_pixels GL_NV_blend_square GL_ARB_vertex_buffer_object GL_3DFX_texture_compression_FXT1 GL_SGIS_texture_lod GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_cull_vertex GL_EXT_stencil_wrap GL_EXT_abgr GL_EXT_secondary_color GL_EXT_blend_minmax GL_ARB_fragment_program GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_shadow_funcs GL_EXT_blend_func_separate GL_EXT_texture3D GL_ARB_texture_env_combine GL_EXT_bgra GL_EXT_texture_lod_bias GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_EXT_texture_compression_s3tc GL_ARB_vertex_program GL_SGIS_generate_mipmap GL_EXT_blend_subtract GL_ARB_shadow GL_NV_texgen_reflection GL_ARB_window_pos GL_ARB_depth_texture GL_EXT_separate_specular_color GL_IBM_texture_mirrored_reeat GL_EXT_rescale_normal GL_WIN_swap_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_blend_color GL_EXT_clip_volume_hint qt.scenegraph.info: Max Texture Size: 2048