qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: update from item Custom(0x14ea5e0) qt.scenegraph.renderloop: - on render thread qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: - posting update qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: exposureChanged() Custom(0x14ea5e0) qt.scenegraph.renderloop: handleExposure() Custom(0x14ea5e0) qt.scenegraph.renderloop: - render thread already running qt.scenegraph.renderloop: polishAndSync (in expose) Custom(0x14ea5e0) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - done with handleExposure()