qt.scenegraph.info: threaded render loop qt.scenegraph.info: Using sg animation driver qt.scenegraph.info: Animation Driver: using vsync: 20.00 ms qt.scenegraph.renderloop: exposureChanged() Custom(0x272a090) qt.scenegraph.renderloop: handleExposure() Custom(0x272a090) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) Custom(0x272a090) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.info: Animation Driver: using vsync: 20.00 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: (RT) - window has bad size, sync aborted qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: exposureChanged() Custom(0x272a090) qt.scenegraph.renderloop: handleExposure() Custom(0x272a090) qt.scenegraph.renderloop: - render thread already running qt.scenegraph.renderloop: polishAndSync (in expose) Custom(0x272a090) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: (RT) - window has bad size, sync aborted qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore()