qt.scenegraph.renderloop: - polish and sync timer qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x13dc4a0) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: - animations done.. qt.scenegraph.renderloop: - posting update qt.scenegraph.renderloop: - polish and sync timer qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x13dc4a0) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: - animations done.. qt.scenegraph.renderloop: - posting update