qmlscene m1.qml -platform wayland Using Wayland-EGL qt.scenegraph.time.compilation: shader compiled in 14ms qt.scenegraph.time.compilation: shader compiled in 18ms qt.scenegraph.time.renderer: time in renderer: total=35ms, preprocess=0, updates=0, binding=0, rendering=35 qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 91ms, sync=7, render=35, swap=48 - (on render thread) qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=128, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=0, animations=1 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=18, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 7ms, sync=4, render=1, swap=1 - (on render thread) qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=33, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 36ms, sync=33, render=1, swap=1 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=2, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 13ms, sync=2, render=0, swap=10 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=8, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=1, render=1, swap=18 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 QWaylandGLContext::swapBuffers qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=1, render=1, swap=18 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=1 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=0, render=1, swap=19 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=15, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=1, render=0, swap=19 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=16, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=1, render=1, swap=18 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=0, render=1, swap=19 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=0, render=1, swap=19 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 QWaylandGLContext::swapBuffers qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=0, render=1, swap=19 - (on render thread) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=0, render=1, swap=19 - (on render thread) qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0xee0c0) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=0, render=1, swap=19 - (on render thread)