import Qt3D 2.0 import Qt3D.Render 2.0 Entity { id: sphereEntity // if the sphere does not move anymore, then the transform is not applied correctly property real x: inputX property real y components: [ mesh, transform ] // this causes it to crash when loaded from an EntityLoader!! when loaded statically, it works // Entity { // components: [mesh] // } Transform { id: transform Translate { id: translateTransform; dx: sphereEntity.x; dy: sphereEntity.y } } SphereMesh { id: mesh radius: 3 } }