Starte C:\Qt-rc32\Qt5.6.0\Examples\Qt-5.6\qtcanvas3d\canvas3d\canvas3d\threejs\planets-build-Microsoft_Visual_C_Compiler_12_0_x86_Qt_5_6_0-Debug\debug\planets.exe... QML debugging is enabled. Only use this in a safe environment. qml: THREE.Canvas3DRenderer 71 qml: THREE.WebGLProgram: gl.getProgramInfoLog()(1279,7-39): warning X3557: loop only executes for 1 iteration(s), consider removing [loop] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] qml: THREE.WebGLProgram: gl.getProgramInfoLog()(1283,7-39): warning X3557: loop only executes for 1 iteration(s), consider removing [loop] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 2, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] D3D11 WARNING: ID3D11DeviceContext::Draw: The Pixel Shader unit expects a Sampler to be set at Slot 1, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. [ EXECUTION WARNING #352: DEVICE_DRAW_SAMPLER_NOT_SET] qml: THREE.WebGLProgram: gl.getProgramInfoLog()(1244,7-39): warning X3557: loop only executes for 1 iteration(s), consider removing [loop] qml: THREE.WebGLProgram: gl.getProgramInfoLog()(1244,7-39): warning X3557: loop only executes for 1 iteration(s), consider removing [loop] qml: THREE.WebGLProgram: gl.getProgramInfoLog()(1252,7-39): warning X3557: loop only executes for 1 iteration(s), consider removing [loop] D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. Semantic 'TEXCOORD' of the input stage has a hardware register component mask that is not a subset of the output of the previous stage. [ EXECUTION ERROR #345: DEVICE_SHADER_LINKAGE_REGISTERMASK] D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. Semantic 'TEXCOORD' of the input stage has a hardware register component mask that is not a subset of the output of the previous stage. [ EXECUTION ERROR #345: DEVICE_SHADER_LINKAGE_REGISTERMASK] D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. Semantic 'TEXCOORD' of the input stage has a hardware register component mask that is not a subset of the output of the previous stage. [ EXECUTION ERROR #345: DEVICE_SHADER_LINKAGE_REGISTERMASK] D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. Semantic 'TEXCOORD' of the input stage has a hardware register component mask that is not a subset of the output of the previous stage. [ EXECUTION ERROR #345: DEVICE_SHADER_LINKAGE_REGISTERMASK] D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. Semantic 'TEXCOORD' of the input stage has a hardware register component mask that is not a subset of the output of the previous stage. [ EXECUTION ERROR #345: DEVICE_SHADER_LINKAGE_REGISTERMASK] Das Programm ist abgestürzt. C:\Qt-rc32\Qt5.6.0\Examples\Qt-5.6\qtcanvas3d\canvas3d\canvas3d\threejs\planets-build-Microsoft_Visual_C_Compiler_12_0_x86_Qt_5_6_0-Debug\debug\planets.exe ist abgestürzt