Starting C:\work\build-Test-Desktop_Qt_5_6_0_MSVC2013_32bit-Debug\debug\Test.exe... [0319/221255:ERROR:gles2_cmd_decoder.cc(12613)] [GroupMarkerNotSet(crbug.com/242999)!:E02E6208]GL ERROR :GL_INVALID_ENUM : glTexStorage2DEXT: <- error from previous GL command [0319/221301:ERROR:gles2_cmd_decoder.cc(12613)] [GroupMarkerNotSet(crbug.com/242999)!:B001970A]GL ERROR :GL_INVALID_ENUM : glTexStorage2DEXT: <- error from previous GL command [0319/221304:ERROR:gles2_cmd_decoder.cc(12613)] [GroupMarkerNotSet(crbug.com/242999)!:E02E6208]GL ERROR :GL_INVALID_ENUM : glTexStorage2DEXT: <- error from previous GL command [0319/221306:ERROR:gles2_cmd_decoder.cc(12613)] [GroupMarkerNotSet(crbug.com/242999)!:6826D206]GL ERROR :GL_INVALID_ENUM : glTexStorage2DEXT: <- error from previous GL command QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: *** Problematic Vertex shader source code *** #define lowp #define mediump #define highp #line 1 uniform highp mat4 qt_Matrix; attribute highp vec4 qt_VertexPosition; attribute highp vec2 qt_VertexTexCoord; varying highp vec2 qt_TexCoord; attribute highp float _qt_order; uniform highp float _qt_zRange; void main() { qt_TexCoord = qt_VertexTexCoord; gl_Position = qt_Matrix * qt_VertexPosition; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: *** Problematic Fragment shader source code *** #define lowp #define mediump #define highp #line 1 varying highp vec2 qt_TexCoord; uniform sampler2D qt_Texture; void main() { gl_FragColor = texture2D(qt_Texture, qt_TexCoord); } *** ASSERT: "shader->id_zRange >= 0" in file scenegraph\coreapi\qsgbatchrenderer.cpp, line 162 QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: *** Problematic Vertex shader source code *** #define lowp #define mediump #define highp #line 1 uniform highp mat4 qt_Matrix; attribute highp vec4 qt_VertexPosition; attribute highp vec2 qt_VertexTexCoord; varying highp vec2 qt_TexCoord; attribute highp float _qt_order; uniform highp float _qt_zRange; void main() { qt_TexCoord = qt_VertexTexCoord; gl_Position = qt_Matrix * qt_VertexPosition; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; } *** QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: *** Problematic Fragment shader source code *** #define lowp #define mediump #define highp #line 1 varying highp vec2 qt_TexCoord; uniform sampler2D qt_Texture; void main() { gl_FragColor = texture2D(qt_Texture, qt_TexCoord); } *** ASSERT: "shader->id_zRange >= 0" in file scenegraph\coreapi\qsgbatchrenderer.cpp, line 162