Debugging starts I art : Not late-enabling -Xcheck:jni (already on) W System : ClassLoader referenced unknown path: W linker : /data/app/org.qtproject.example-1/lib/x86/libQt5Gui.so: unused DT entry: type 0x1d arg 0x4df1f W linker : /data/app/org.qtproject.example-1/lib/x86/libQt5Network.so: unused DT entry: type 0x1d arg 0x114ed W linker : /data/app/org.qtproject.example-1/lib/x86/libQt5Qml.so: unused DT entry: type 0x1d arg 0x333ff W linker : /data/app/org.qtproject.example-1/lib/x86/libQt5Quick.so: unused DT entry: type 0x1d arg 0x34fa4 W linker : /data/app/org.qtproject.example-1/lib/x86/libQt5Widgets.so: unused DT entry: type 0x1d arg 0x6a640 W linker : /data/app/org.qtproject.example-1/lib/x86/libQt5QuickParticles.so: unused DT entry: type 0x1d arg 0x34c5 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/platforms/android/libqtforandroid.so: unused DT entry: type 0x1d arg 0x8a43 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/platforms/android/libqtforandroid.so: is missing DT_SONAME will use basename as a replacement: "libqtforandroid.so" I Qt : qt start W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/bearer/libqandroidbearer.so: unused DT entry: type 0x1d arg 0x170f W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/bearer/libqandroidbearer.so: is missing DT_SONAME will use basename as a replacement: "libqandroidbearer.so" W System.err: java.lang.NoSuchFieldException: mColors W System.err: at java.lang.Class.getField(Class.java:891) W System.err: at org.qtproject.qt5.android.ExtractStyle.getGradientDrawable(ExtractStyle.java:674) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1042) W System.err: at org.qtproject.qt5.android.ExtractStyle.getStateListDrawable(ExtractStyle.java:650) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1038) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractWindow(ExtractStyle.java:1951) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2010) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NoSuchFieldException: No field mDrawable in class Landroid/graphics/drawable/RotateDrawable$RotateState; (declaration of 'android.graphics.drawable.RotateDrawable$RotateState' appears in /system/framework/framework.jar) W System.err: at java.lang.Class.getDeclaredField(Native Method) W System.err: at org.qtproject.qt5.android.ExtractStyle.getAccessibleField(ExtractStyle.java:397) W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2014) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.Object java.lang.reflect.Field.get(java.lang.Object)' on a null object reference W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2014) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NoSuchFieldException: No field mDrawable in class Landroid/graphics/drawable/RotateDrawable$RotateState; (declaration of 'android.graphics.drawable.RotateDrawable$RotateState' appears in /system/framework/framework.jar) W System.err: at java.lang.Class.getDeclaredField(Native Method) W System.err: at org.qtproject.qt5.android.ExtractStyle.getAccessibleField(ExtractStyle.java:397) W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2014) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.Object java.lang.reflect.Field.get(java.lang.Object)' on a null object reference W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2014) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NoSuchFieldException: No field mDrawable in class Landroid/graphics/drawable/RotateDrawable$RotateState; (declaration of 'android.graphics.drawable.RotateDrawable$RotateState' appears in /system/framework/framework.jar) W System.err: at java.lang.Class.getDeclaredField(Native Method) W System.err: at org.qtproject.qt5.android.ExtractStyle.getAccessibleField(ExtractStyle.java:397) W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2015) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.Object java.lang.reflect.Field.get(java.lang.Object)' on a null object reference W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2015) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NoSuchFieldException: No field mDrawable in class Landroid/graphics/drawable/RotateDrawable$RotateState; (declaration of 'android.graphics.drawable.RotateDrawable$RotateState' appears in /system/framework/framework.jar) W System.err: at java.lang.Class.getDeclaredField(Native Method) W System.err: at org.qtproject.qt5.android.ExtractStyle.getAccessibleField(ExtractStyle.java:397) W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2015) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.Object java.lang.reflect.Field.get(java.lang.Object)' on a null object reference W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2015) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) W System.err: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) W System.err: java.lang.NoSuchFieldException: No field mDrawable in class Landroid/graphics/drawable/RotateDrawable$RotateState; (declaration of 'android.graphics.drawable.RotateDrawable$RotateState' appears in /system/framework/framework.jar) W System.err: at java.lang.Class.getDeclaredField(Native Method) W System.err: at org.qtproject.qt5.android.ExtractStyle.getAccessibleField(ExtractStyle.java:397) W System.err: at org.qtproject.qt5.android.ExtractStyle.getRotateDrawable(ExtractStyle.java:710) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1046) W System.err: at org.qtproject.qt5.android.ExtractStyle.getLayerDrawable(ExtractStyle.java:621) W System.err: at org.qtproject.qt5.android.ExtractStyle.getDrawable(ExtractStyle.java:1034) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBarInfo(ExtractStyle.java:1668) W System.err: at org.qtproject.qt5.android.ExtractStyle.extractProgressBar(ExtractStyle.java:1680) W System.err: at org.qtproject.qt5.android.ExtractStyle.(ExtractStyle.java:2016) W System.err: at org.qtproject.qt5.android.QtActivityDelegate.loadApplication(QtActivityDelegate.java:430) W System.err: at java.lang.reflect.Method.invoke(Native Method) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.loadApplication(QtActivity.java:250) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.startApp(QtActivity.java:660) W System.err: at org.qtproject.qt5.android.bindings.QtActivity.onCreate(QtActivity.java:900) W System.err: at android.app.Activity.performCreate(Activity.java:6237) W System.err: at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) W System.err: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) W System.err: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) W System.err: at android.app.ActivityThread.-wrap11(ActivityThread.java) W System.err: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) W System.err: at android.os.Handler.dispatchMessage(Handler.java:102) W System.err: at android.os.Looper.loop(Looper.java:148) W System.err: at android.app.ActivityThread.main(ActivityThread.java:5417) W System.err: at java.lang.reflect.Method.invoke(Native Method) W linker : /data/app/org.qtproject.example-1/lib/x86/libgallery.so: unused DT entry: type 0x1d arg 0x458 I Qt JAVA : DEBUGGER: extra parameters: Bundle[{debug_ping=true, gdbserver_socket=/data/data/org.qtproject.example/debug-socket, gdbserver_command=/data/data/org.qtproject.example/lib/libgdbserver.so --multi +/data/data/org.qtproject.example/debug-socket, ping_socket=org.qtproject.example.ping_pong_socket}] I Qt JAVA : DEBUGGER: removing gdb socket /data/data/org.qtproject.example/debug-socket I Qt JAVA : DEBUGGER: starting /data/data/org.qtproject.example/lib/libgdbserver.so --multi +/data/data/org.qtproject.example/debug-socket I Qt JAVA : DEBUGGER: gdbserver started I Qt JAVA : DEBUGGER: waiting for socket at /data/data/org.qtproject.example/debug-socket, attempt 0 I Qt JAVA : DEBUGGER: socket ok I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Debug socket accepted I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep Could not load shared library symbols for 110 libraries, e.g. /system/bin/linker. Use the "info sharedlibrary" command to see the complete listing. Do you need "set solib-search-path" or "set sysroot"?Unable to find dynamic linker breakpoint function. GDB will be unable to debug shared library initializers and track explicitly loaded dynamic code.I Qt JAVA : DEBUGGER: Waiting for debug socket connect I Qt JAVA : DEBUGGER: go to sleep I Qt JAVA : DEBUGGER: Incoming socket OK I Qt JAVA : DEBUGGER: Got pid acknowledgment I Qt JAVA : DEBUGGER: ping not requested I Qt JAVA : DEBUGGER: pong not requested D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true D : HostConnection::get() New Host Connection established 0xaab83d10, tid 2524 D : HostConnection::get() New Host Connection established 0xaab83fb0, tid 2546 I OpenGLRenderer: Initialized EGL, version 1.4 W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick.2/libqtquick2plugin.so: unused DT entry: type 0x1d arg 0x4a8 W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick.2/libqtquick2plugin.so: is missing DT_SONAME will use basename as a replacement: "libqtquick2plugin.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Layouts/libqquicklayoutsplugin.so: unused DT entry: type 0x1d arg 0x18ed W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Layouts/libqquicklayoutsplugin.so: is missing DT_SONAME will use basename as a replacement: "libqquicklayoutsplugin.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Dialogs/libdialogplugin.so: unused DT entry: type 0x1d arg 0x23d3 W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Dialogs/libdialogplugin.so: is missing DT_SONAME will use basename as a replacement: "libdialogplugin.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Controls/libqtquickcontrolsplugin.so: unused DT entry: type 0x1d arg 0x4077 W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Controls/libqtquickcontrolsplugin.so: is missing DT_SONAME will use basename as a replacement: "libqtquickcontrolsplugin.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Window.2/libwindowplugin.so: unused DT entry: type 0x1d arg 0x47e W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Window.2/libwindowplugin.so: is missing DT_SONAME will use basename as a replacement: "libwindowplugin.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Controls/Styles/Android/libqtquickcontrolsandroidstyleplugin.so: unused DT entry: type 0x1d arg 0x15f3 W linker : /data/data/org.qtproject.example/qt-reserved-files/qml/QtQuick/Controls/Styles/Android/libqtquickcontrolsandroidstyleplugin.so: is missing DT_SONAME will use basename as a replacement: "libqtquickcontrolsandroidstyleplugin.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqdds.so: unused DT entry: type 0x1d arg 0xaa3 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqdds.so: is missing DT_SONAME will use basename as a replacement: "libqdds.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqgif.so: unused DT entry: type 0x1d arg 0x780 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqgif.so: is missing DT_SONAME will use basename as a replacement: "libqgif.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqicns.so: unused DT entry: type 0x1d arg 0xc47 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqicns.so: is missing DT_SONAME will use basename as a replacement: "libqicns.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqico.so: unused DT entry: type 0x1d arg 0xad6 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqico.so: is missing DT_SONAME will use basename as a replacement: "libqico.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqjp2.so: unused DT entry: type 0x1d arg 0xb4c W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqjp2.so: is missing DT_SONAME will use basename as a replacement: "libqjp2.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqjpeg.so: unused DT entry: type 0x1d arg 0x1045 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqjpeg.so: is missing DT_SONAME will use basename as a replacement: "libqjpeg.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqmng.so: unused DT entry: type 0x1d arg 0x886 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqmng.so: is missing DT_SONAME will use basename as a replacement: "libqmng.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqtga.so: unused DT entry: type 0x1d arg 0x86f W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqtga.so: is missing DT_SONAME will use basename as a replacement: "libqtga.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqtiff.so: unused DT entry: type 0x1d arg 0xb99 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqtiff.so: is missing DT_SONAME will use basename as a replacement: "libqtiff.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqwbmp.so: unused DT entry: type 0x1d arg 0x963 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqwbmp.so: is missing DT_SONAME will use basename as a replacement: "libqwbmp.so" W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqwebp.so: unused DT entry: type 0x1d arg 0x9a6 W linker : /data/data/org.qtproject.example/qt-reserved-files/plugins/imageformats/libqwebp.so: is missing DT_SONAME will use basename as a replacement: "libqwebp.so" D : HostConnection::get() New Host Connection established 0xa002ec80, tid 2548 D : HostConnection::get() New Host Connection established 0xa002f130, tid 2550 W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.299 2524 2550 W libgallery.so: 05-25 12:49:53.299 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: attribute highp vec4 vertexCoord; W libgallery.so: attribute highp vec4 vertexColor; 05-25 12:49:53.299 2524 2550 W libgallery.so: W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp float opacity; 05-25 12:49:53.299 2524 2550 W libgallery.so: W libgallery.so: varying lowp vec4 color; 05-25 12:49:53.299 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_Position = matrix * vertexCoord; W libgallery.so: color = vertexColor * opacity; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.304 2524 2550 W libgallery.so: 05-25 12:49:53.304 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying lowp vec4 color; 05-25 12:49:53.304 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "0þò+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "0þò+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "0þò+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.315 2524 2550 W libgallery.so: 05-25 12:49:53.315 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.315 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.315 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.315 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.317 2524 2550 W libgallery.so: 05-25 12:49:53.317 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.318 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.318 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "@Ùò+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "@Ùò+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "@Ùò+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.321 2524 2550 W libgallery.so: 05-25 12:49:53.321 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.321 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.321 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.321 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.323 2524 2550 W libgallery.so: 05-25 12:49:53.323 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.323 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.323 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "@\u0086ñ+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "@\u0086ñ+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "@\u0086ñ+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.328 2524 2550 W libgallery.so: 05-25 12:49:53.328 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.328 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.328 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.328 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.330 2524 2550 W libgallery.so: 05-25 12:49:53.330 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.330 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.330 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.337 2524 2550 W libgallery.so: 05-25 12:49:53.337 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.337 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.337 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.337 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.338 2524 2550 W libgallery.so: 05-25 12:49:53.338 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.338 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.338 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "p|ó+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "p|ó+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "p|ó+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.341 2524 2550 W libgallery.so: 05-25 12:49:53.341 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.341 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.341 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.341 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.341 2524 2550 W libgallery.so: 05-25 12:49:53.341 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.342 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.342 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "àtî+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "àtî+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "àtî+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.345 2524 2550 W libgallery.so: 05-25 12:49:53.345 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.345 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.345 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.345 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.346 2524 2550 W libgallery.so: 05-25 12:49:53.346 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.346 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.346 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.357 2524 2550 W libgallery.so: 05-25 12:49:53.357 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: attribute highp vec4 vertexCoord; W libgallery.so: attribute highp vec4 vertexColor; 05-25 12:49:53.358 2524 2550 W libgallery.so: W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp float opacity; 05-25 12:49:53.358 2524 2550 W libgallery.so: W libgallery.so: varying lowp vec4 color; 05-25 12:49:53.358 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_Position = matrix * vertexCoord; W libgallery.so: color = vertexColor * opacity; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.360 2524 2550 W libgallery.so: 05-25 12:49:53.360 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying lowp vec4 color; 05-25 12:49:53.360 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u00909÷+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u00909÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u00909÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.366 2524 2550 W libgallery.so: 05-25 12:49:53.366 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.366 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.366 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.366 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.370 2524 2550 W libgallery.so: 05-25 12:49:53.370 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.370 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.370 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " T÷+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: " T÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " T÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.378 2524 2550 W libgallery.so: 05-25 12:49:53.378 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.378 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.378 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.378 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.383 2524 2550 W libgallery.so: 05-25 12:49:53.383 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.383 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.383 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "°n÷+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "°n÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "°n÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.391 2524 2550 W libgallery.so: 05-25 12:49:53.391 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.391 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.391 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.391 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.395 2524 2550 W libgallery.so: 05-25 12:49:53.395 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.395 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.395 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "P\u0089÷+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "P\u0089÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "P\u0089÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.404 2524 2550 W libgallery.so: 05-25 12:49:53.404 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.404 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.404 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.404 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.406 2524 2550 W libgallery.so: 05-25 12:49:53.406 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.406 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.406 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "0£÷+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "0£÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "0£÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.409 2524 2550 W libgallery.so: 05-25 12:49:53.409 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.409 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.409 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.409 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.412 2524 2550 W libgallery.so: 05-25 12:49:53.412 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.412 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.412 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "p¾÷+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "p¾÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.419 2524 2550 W libgallery.so: 05-25 12:49:53.419 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.419 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.419 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.419 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.422 2524 2550 W libgallery.so: 05-25 12:49:53.422 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.422 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.422 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " ¿÷+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: " ¿÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " ¿÷+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.434 2524 2550 W libgallery.so: 05-25 12:49:53.434 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: attribute highp vec4 vertexCoord; W libgallery.so: attribute highp vec4 vertexColor; 05-25 12:49:53.434 2524 2550 W libgallery.so: W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp float opacity; 05-25 12:49:53.434 2524 2550 W libgallery.so: W libgallery.so: varying lowp vec4 color; 05-25 12:49:53.434 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_Position = matrix * vertexCoord; W libgallery.so: color = vertexColor * opacity; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.435 2524 2550 W libgallery.so: 05-25 12:49:53.435 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying lowp vec4 color; 05-25 12:49:53.435 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.438 2524 2550 W libgallery.so: 05-25 12:49:53.438 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.438 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.438 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.438 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.439 2524 2550 W libgallery.so: 05-25 12:49:53.439 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.439 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.439 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.447 2524 2550 W libgallery.so: 05-25 12:49:53.447 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.447 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.447 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.447 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.449 2524 2550 W libgallery.so: 05-25 12:49:53.449 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.449 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.449 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "@/:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "@/:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "@/:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.453 2524 2550 W libgallery.so: 05-25 12:49:53.453 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.453 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.453 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.453 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.455 2524 2550 W libgallery.so: 05-25 12:49:53.455 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.455 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.455 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "à/:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "à/:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "à/:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.458 2524 2550 W libgallery.so: 05-25 12:49:53.458 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.458 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.458 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.458 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.460 2524 2550 W libgallery.so: 05-25 12:49:53.460 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.460 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.460 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.466 2524 2550 W libgallery.so: 05-25 12:49:53.466 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.467 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.467 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.467 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.470 2524 2550 W libgallery.so: 05-25 12:49:53.470 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.470 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.470 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "pq:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "pq:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "pq:\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.471 2524 2550 W libgallery.so: 05-25 12:49:53.471 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.471 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.471 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.471 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.471 2524 2550 W libgallery.so: 05-25 12:49:53.471 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.471 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.471 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "¸" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "¸" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.676 2524 2550 W libgallery.so: 05-25 12:49:53.676 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: attribute highp vec4 vertexCoord; W libgallery.so: attribute highp vec4 vertexColor; 05-25 12:49:53.676 2524 2550 W libgallery.so: W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp float opacity; 05-25 12:49:53.676 2524 2550 W libgallery.so: W libgallery.so: varying lowp vec4 color; 05-25 12:49:53.676 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_Position = matrix * vertexCoord; W libgallery.so: color = vertexColor * opacity; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.681 2524 2550 W libgallery.so: 05-25 12:49:53.681 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying lowp vec4 color; 05-25 12:49:53.681 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.694 2524 2550 W libgallery.so: 05-25 12:49:53.694 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.694 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.694 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.694 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.698 2524 2550 W libgallery.so: 05-25 12:49:53.698 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.698 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.698 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "x" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "x" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.701 2524 2550 W libgallery.so: 05-25 12:49:53.701 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.701 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.701 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.701 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.703 2524 2550 W libgallery.so: 05-25 12:49:53.703 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.703 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.703 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u00806<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u00806<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u00806<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.704 2524 2550 W libgallery.so: 05-25 12:49:53.704 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.704 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.704 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.704 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.708 2524 2550 W libgallery.so: 05-25 12:49:53.708 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.708 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.708 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " Q<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: " Q<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " Q<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.716 2524 2550 W libgallery.so: 05-25 12:49:53.716 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.716 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.716 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.716 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.719 2524 2550 W libgallery.so: 05-25 12:49:53.719 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.719 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.719 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "Àk<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "Àk<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "Àk<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.728 2524 2550 W libgallery.so: 05-25 12:49:53.728 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.728 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.728 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.728 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.730 2524 2550 W libgallery.so: 05-25 12:49:53.730 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.730 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.730 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " \u0085<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: " \u0085<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " \u0085<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.731 2524 2550 W libgallery.so: 05-25 12:49:53.731 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.731 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.731 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.731 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.734 2524 2550 W libgallery.so: 05-25 12:49:53.734 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.734 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.734 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "à <\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "à <\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.741 2524 2550 W libgallery.so: 05-25 12:49:53.741 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.741 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.741 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.741 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.742 2524 2550 W libgallery.so: 05-25 12:49:53.742 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.742 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.742 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " º<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: " º<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " º<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.743 2524 2550 W libgallery.so: 05-25 12:49:53.743 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.743 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.743 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.743 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.743 2524 2550 W libgallery.so: 05-25 12:49:53.743 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.744 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.744 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "àÕ<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "àÕ<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.745 2524 2550 W libgallery.so: 05-25 12:49:53.745 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.745 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.745 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.745 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.749 2524 2550 W libgallery.so: 05-25 12:49:53.749 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.749 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.749 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " ï<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: " ï<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " ï<\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.757 2524 2550 W libgallery.so: 05-25 12:49:53.757 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.757 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.757 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.757 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.758 2524 2550 W libgallery.so: 05-25 12:49:53.758 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.758 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.758 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "à\n=\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "à\n=\u0098Ï\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.764 2524 2550 W libgallery.so: 05-25 12:49:53.764 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.764 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.764 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.764 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.769 2524 2550 W libgallery.so: 05-25 12:49:53.769 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.769 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.769 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "¨" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "¨" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.774 2524 2550 W libgallery.so: 05-25 12:49:53.774 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.774 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.774 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.774 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.776 2524 2550 W libgallery.so: 05-25 12:49:53.776 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.776 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.776 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "ø" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.781 2524 2550 W libgallery.so: 05-25 12:49:53.781 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.782 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.782 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.782 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.783 2524 2550 W libgallery.so: 05-25 12:49:53.783 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.783 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.783 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.789 2524 2550 W libgallery.so: 05-25 12:49:53.789 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.789 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.789 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.789 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.793 2524 2550 W libgallery.so: 05-25 12:49:53.793 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.793 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.793 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.799 2524 2550 W libgallery.so: 05-25 12:49:53.799 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.799 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.799 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.799 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.802 2524 2550 W libgallery.so: 05-25 12:49:53.802 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.802 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.802 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.810 2524 2550 W libgallery.so: 05-25 12:49:53.810 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.810 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.810 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.810 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.813 2524 2550 W libgallery.so: 05-25 12:49:53.813 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.813 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.813 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.817 2524 2550 W libgallery.so: 05-25 12:49:53.817 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.817 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.817 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.817 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.819 2524 2550 W libgallery.so: 05-25 12:49:53.819 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.819 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.819 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.823 2524 2550 W libgallery.so: 05-25 12:49:53.823 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.823 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.823 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.823 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.824 2524 2550 W libgallery.so: 05-25 12:49:53.824 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.824 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.824 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.831 2524 2550 W libgallery.so: 05-25 12:49:53.831 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.831 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.831 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.831 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.836 2524 2550 W libgallery.so: 05-25 12:49:53.836 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.836 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.836 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.840 2524 2550 W libgallery.so: 05-25 12:49:53.840 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.840 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.840 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.840 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.842 2524 2550 W libgallery.so: 05-25 12:49:53.842 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.842 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.842 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.844 2524 2550 W libgallery.so: 05-25 12:49:53.844 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.844 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.844 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.844 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.845 2524 2550 W libgallery.so: 05-25 12:49:53.845 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.845 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.845 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.850 2524 2550 W libgallery.so: 05-25 12:49:53.850 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.850 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.850 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.850 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.853 2524 2550 W libgallery.so: 05-25 12:49:53.853 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.853 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.853 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.859 2524 2550 W libgallery.so: 05-25 12:49:53.859 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.859 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.859 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.859 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.860 2524 2550 W libgallery.so: 05-25 12:49:53.860 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.860 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.860 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.867 2524 2550 W libgallery.so: 05-25 12:49:53.867 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.867 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.867 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.867 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.870 2524 2550 W libgallery.so: 05-25 12:49:53.870 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.870 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.870 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.878 2524 2550 W libgallery.so: 05-25 12:49:53.878 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.878 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.878 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.878 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.880 2524 2550 W libgallery.so: 05-25 12:49:53.880 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.881 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.881 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.887 2524 2550 W libgallery.so: 05-25 12:49:53.887 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.887 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.887 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.887 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.891 2524 2550 W libgallery.so: 05-25 12:49:53.891 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.891 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:53.891 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.895 2524 2550 W libgallery.so: 05-25 12:49:53.895 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.895 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.895 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.895 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.896 2524 2550 W libgallery.so: 05-25 12:49:53.896 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.896 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.896 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.899 2524 2550 W libgallery.so: 05-25 12:49:53.899 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.899 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.899 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.899 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.902 2524 2550 W libgallery.so: 05-25 12:49:53.902 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.902 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.902 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.904 2524 2550 W libgallery.so: 05-25 12:49:53.904 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.904 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.904 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.904 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.905 2524 2550 W libgallery.so: 05-25 12:49:53.905 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.905 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.905 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.913 2524 2550 W libgallery.so: 05-25 12:49:53.913 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.913 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.913 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.913 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.915 2524 2550 W libgallery.so: 05-25 12:49:53.915 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.915 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.915 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.918 2524 2550 W libgallery.so: 05-25 12:49:53.918 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.918 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.918 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.918 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.919 2524 2550 W libgallery.so: 05-25 12:49:53.919 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.919 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.919 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.923 2524 2550 W libgallery.so: 05-25 12:49:53.923 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.923 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.923 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.923 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.924 2524 2550 W libgallery.so: 05-25 12:49:53.924 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.924 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.924 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.929 2524 2550 W libgallery.so: 05-25 12:49:53.929 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.929 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.929 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.929 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.931 2524 2550 W libgallery.so: 05-25 12:49:53.931 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.931 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.931 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.936 2524 2550 W libgallery.so: 05-25 12:49:53.936 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.936 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.936 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.936 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.937 2524 2550 W libgallery.so: 05-25 12:49:53.937 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.938 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.938 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.944 2524 2550 W libgallery.so: 05-25 12:49:53.944 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.944 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.944 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.944 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.946 2524 2550 W libgallery.so: 05-25 12:49:53.946 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.946 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.946 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.951 2524 2550 W libgallery.so: 05-25 12:49:53.951 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.951 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.951 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.951 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.953 2524 2550 W libgallery.so: 05-25 12:49:53.953 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.953 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.953 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.959 2524 2550 W libgallery.so: 05-25 12:49:53.959 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.959 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.959 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.959 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.961 2524 2550 W libgallery.so: 05-25 12:49:53.961 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.961 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.961 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.967 2524 2550 W libgallery.so: 05-25 12:49:53.967 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.967 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.967 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.967 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.969 2524 2550 W libgallery.so: 05-25 12:49:53.969 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.969 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.969 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.975 2524 2550 W libgallery.so: 05-25 12:49:53.975 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:53.975 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:53.975 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.975 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.977 2524 2550 W libgallery.so: 05-25 12:49:53.977 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:53.977 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:53.977 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.989 2524 2550 W libgallery.so: 05-25 12:49:53.989 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:53.989 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:53.989 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.989 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:53.994 2524 2550 W libgallery.so: 05-25 12:49:53.994 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:53.994 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:53.994 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.002 2524 2550 W libgallery.so: 05-25 12:49:54.002 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.002 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.002 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.002 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.004 2524 2550 W libgallery.so: 05-25 12:49:54.004 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.004 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.004 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.011 2524 2550 W libgallery.so: 05-25 12:49:54.011 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.011 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.011 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.011 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.012 2524 2550 W libgallery.so: 05-25 12:49:54.012 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.012 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.012 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.013 2524 2550 W libgallery.so: 05-25 12:49:54.013 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.013 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.013 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.013 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.014 2524 2550 W libgallery.so: 05-25 12:49:54.014 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.014 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.014 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.017 2524 2550 W libgallery.so: 05-25 12:49:54.017 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.018 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.018 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.018 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.021 2524 2550 W libgallery.so: 05-25 12:49:54.021 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.022 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.022 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.031 2524 2550 W libgallery.so: 05-25 12:49:54.031 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.031 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.031 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.031 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.035 2524 2550 W libgallery.so: 05-25 12:49:54.035 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.035 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:54.035 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.040 2524 2550 W libgallery.so: 05-25 12:49:54.040 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.040 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.040 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.040 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.043 2524 2550 W libgallery.so: 05-25 12:49:54.043 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.043 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.043 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.050 2524 2550 W libgallery.so: 05-25 12:49:54.050 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.050 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.050 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.050 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.051 2524 2550 W libgallery.so: 05-25 12:49:54.051 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.051 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:54.051 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.055 2524 2550 W libgallery.so: 05-25 12:49:54.055 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.055 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.055 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.055 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.057 2524 2550 W libgallery.so: 05-25 12:49:54.057 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.057 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.057 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.082 2524 2550 W libgallery.so: 05-25 12:49:54.082 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: attribute highp vec4 vertexCoord; W libgallery.so: attribute highp vec4 vertexColor; 05-25 12:49:54.082 2524 2550 W libgallery.so: W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp float opacity; 05-25 12:49:54.082 2524 2550 W libgallery.so: W libgallery.so: varying lowp vec4 color; 05-25 12:49:54.082 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_Position = matrix * vertexCoord; W libgallery.so: color = vertexColor * opacity; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.085 2524 2550 W libgallery.so: 05-25 12:49:54.085 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying lowp vec4 color; 05-25 12:49:54.085 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.095 2524 2550 W libgallery.so: 05-25 12:49:54.095 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.095 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.095 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.095 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.096 2524 2550 W libgallery.so: 05-25 12:49:54.096 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.096 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.096 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " Ëò+Ð\u007F" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: " Ëò+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShader::link: " Ëò+Ð\u007F" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.101 2524 2550 W libgallery.so: 05-25 12:49:54.101 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.101 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.101 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.101 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.104 2524 2550 W libgallery.so: 05-25 12:49:54.104 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.104 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.104 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.109 2524 2550 W libgallery.so: 05-25 12:49:54.109 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.109 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.109 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.109 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.110 2524 2550 W libgallery.so: 05-25 12:49:54.110 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.110 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.110 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0098" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0098" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.111 2524 2550 W libgallery.so: 05-25 12:49:54.111 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.111 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.111 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.111 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.113 2524 2550 W libgallery.so: 05-25 12:49:54.113 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.113 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.113 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0098" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0098" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.114 2524 2550 W libgallery.so: 05-25 12:49:54.114 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.114 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.114 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.114 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.115 2524 2550 W libgallery.so: 05-25 12:49:54.115 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.115 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.115 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.121 2524 2550 W libgallery.so: 05-25 12:49:54.121 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.121 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.121 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.121 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.125 2524 2550 W libgallery.so: 05-25 12:49:54.125 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.125 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.125 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.133 2524 2550 W libgallery.so: 05-25 12:49:54.133 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.133 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.133 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.133 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.135 2524 2550 W libgallery.so: 05-25 12:49:54.135 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.135 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.135 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.141 2524 2550 W libgallery.so: 05-25 12:49:54.141 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.141 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.141 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.141 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.143 2524 2550 W libgallery.so: 05-25 12:49:54.143 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.143 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.143 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.148 2524 2550 W libgallery.so: 05-25 12:49:54.148 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.148 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.148 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.148 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.149 2524 2550 W libgallery.so: 05-25 12:49:54.149 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.149 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.149 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "¨" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "¨" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.157 2524 2550 W libgallery.so: 05-25 12:49:54.157 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.157 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.157 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.157 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.158 2524 2550 W libgallery.so: 05-25 12:49:54.158 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.158 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.158 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.160 2524 2550 W libgallery.so: 05-25 12:49:54.160 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.160 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.160 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.160 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.163 2524 2550 W libgallery.so: 05-25 12:49:54.163 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.163 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.163 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.169 2524 2550 W libgallery.so: 05-25 12:49:54.169 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.169 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.169 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.169 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.171 2524 2550 W libgallery.so: 05-25 12:49:54.171 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.171 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.171 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.176 2524 2550 W libgallery.so: 05-25 12:49:54.176 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.176 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.176 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.176 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.179 2524 2550 W libgallery.so: 05-25 12:49:54.179 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.179 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.179 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.184 2524 2550 W libgallery.so: 05-25 12:49:54.184 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.184 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.184 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.184 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.186 2524 2550 W libgallery.so: 05-25 12:49:54.186 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.186 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.186 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.190 2524 2550 W libgallery.so: 05-25 12:49:54.190 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.190 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.190 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.190 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.193 2524 2550 W libgallery.so: 05-25 12:49:54.193 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.193 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.193 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.198 2524 2550 W libgallery.so: 05-25 12:49:54.198 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.198 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.198 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.198 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.200 2524 2550 W libgallery.so: 05-25 12:49:54.200 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.200 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:54.200 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.206 2524 2550 W libgallery.so: 05-25 12:49:54.206 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.206 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.206 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.206 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.209 2524 2550 W libgallery.so: 05-25 12:49:54.209 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.209 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.209 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.219 2524 2550 W libgallery.so: 05-25 12:49:54.219 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.219 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.219 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.219 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.222 2524 2550 W libgallery.so: 05-25 12:49:54.222 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.222 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:54.222 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.231 2524 2550 W libgallery.so: 05-25 12:49:54.231 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.231 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.231 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.231 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.234 2524 2550 W libgallery.so: 05-25 12:49:54.234 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.234 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.234 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.237 2524 2550 W libgallery.so: 05-25 12:49:54.237 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.237 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.237 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.237 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.242 2524 2550 W libgallery.so: 05-25 12:49:54.242 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.242 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.242 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.252 2524 2550 W libgallery.so: 05-25 12:49:54.252 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.252 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.252 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.252 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.253 2524 2550 W libgallery.so: 05-25 12:49:54.253 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.253 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.253 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.259 2524 2550 W libgallery.so: 05-25 12:49:54.259 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.259 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.259 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.259 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.261 2524 2550 W libgallery.so: 05-25 12:49:54.261 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.261 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.261 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.269 2524 2550 W libgallery.so: 05-25 12:49:54.269 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.269 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.269 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.269 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.273 2524 2550 W libgallery.so: 05-25 12:49:54.273 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.273 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.273 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.281 2524 2550 W libgallery.so: 05-25 12:49:54.281 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.281 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.281 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.281 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.284 2524 2550 W libgallery.so: 05-25 12:49:54.284 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.284 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:54.284 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.288 2524 2550 W libgallery.so: 05-25 12:49:54.288 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.288 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.288 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.288 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.290 2524 2550 W libgallery.so: 05-25 12:49:54.290 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.290 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.290 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.293 2524 2550 W libgallery.so: 05-25 12:49:54.293 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.293 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.293 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.293 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.296 2524 2550 W libgallery.so: 05-25 12:49:54.296 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.296 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:54.296 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.305 2524 2550 W libgallery.so: 05-25 12:49:54.305 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.305 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.305 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.305 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.307 2524 2550 W libgallery.so: 05-25 12:49:54.307 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.307 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.307 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.311 2524 2550 W libgallery.so: 05-25 12:49:54.311 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.311 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.311 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.311 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.313 2524 2550 W libgallery.so: 05-25 12:49:54.313 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.313 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.313 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.321 2524 2550 W libgallery.so: 05-25 12:49:54.321 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.321 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.321 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.321 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.322 2524 2550 W libgallery.so: 05-25 12:49:54.322 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.322 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.322 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.326 2524 2550 W libgallery.so: 05-25 12:49:54.326 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.326 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.326 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.326 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.329 2524 2550 W libgallery.so: 05-25 12:49:54.329 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.329 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.329 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.334 2524 2550 W libgallery.so: 05-25 12:49:54.334 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.334 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.334 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.334 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.335 2524 2550 W libgallery.so: 05-25 12:49:54.335 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.336 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.336 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.338 2524 2550 W libgallery.so: 05-25 12:49:54.338 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.338 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.338 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.338 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.339 2524 2550 W libgallery.so: 05-25 12:49:54.339 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.339 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.339 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.346 2524 2550 W libgallery.so: 05-25 12:49:54.346 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.346 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.346 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.346 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.349 2524 2550 W libgallery.so: 05-25 12:49:54.349 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.349 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.349 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.355 2524 2550 W libgallery.so: 05-25 12:49:54.355 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.355 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.355 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.355 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.356 2524 2550 W libgallery.so: 05-25 12:49:54.356 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.357 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.357 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.359 2524 2550 W libgallery.so: 05-25 12:49:54.359 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.359 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.359 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.359 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.361 2524 2550 W libgallery.so: 05-25 12:49:54.361 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.361 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.361 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.366 2524 2550 W libgallery.so: 05-25 12:49:54.366 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.366 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.366 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.366 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.370 2524 2550 W libgallery.so: 05-25 12:49:54.370 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.370 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.370 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.371 2524 2550 W libgallery.so: 05-25 12:49:54.371 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.371 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.371 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.371 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.374 2524 2550 W libgallery.so: 05-25 12:49:54.374 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.374 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.374 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.379 2524 2550 W libgallery.so: 05-25 12:49:54.379 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.380 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.380 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.380 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.386 2524 2550 W libgallery.so: 05-25 12:49:54.386 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.386 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.386 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.394 2524 2550 W libgallery.so: 05-25 12:49:54.394 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.394 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.394 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.394 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.400 2524 2550 W libgallery.so: 05-25 12:49:54.400 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.400 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.400 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.404 2524 2550 W libgallery.so: 05-25 12:49:54.404 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.404 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.404 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.404 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.405 2524 2550 W libgallery.so: 05-25 12:49:54.405 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.405 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.405 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.407 2524 2550 W libgallery.so: 05-25 12:49:54.407 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.407 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.407 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.407 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.411 2524 2550 W libgallery.so: 05-25 12:49:54.411 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.413 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.413 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.420 2524 2550 W libgallery.so: 05-25 12:49:54.420 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.420 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.420 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.420 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.421 2524 2550 W libgallery.so: 05-25 12:49:54.421 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.422 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.422 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.425 2524 2550 W libgallery.so: 05-25 12:49:54.425 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.425 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.425 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.425 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.429 2524 2550 W libgallery.so: 05-25 12:49:54.429 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.429 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.429 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.438 2524 2550 W libgallery.so: 05-25 12:49:54.438 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.438 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.438 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.438 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.441 2524 2550 W libgallery.so: 05-25 12:49:54.441 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.441 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; W libgallery.so: uniform lowp float opacity; 05-25 12:49:54.441 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.443 2524 2550 W libgallery.so: 05-25 12:49:54.443 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.443 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.443 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.443 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.444 2524 2550 W libgallery.so: 05-25 12:49:54.444 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.444 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:54.444 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.449 2524 2550 W libgallery.so: 05-25 12:49:54.449 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.449 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.449 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.449 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.451 2524 2550 W libgallery.so: 05-25 12:49:54.451 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.451 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.451 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.457 2524 2550 W libgallery.so: 05-25 12:49:54.457 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 qt_Matrix; 05-25 12:49:54.457 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 qt_VertexPosition; W libgallery.so: attribute highp vec2 qt_VertexTexCoord; 05-25 12:49:54.457 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.457 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: qt_TexCoord = qt_VertexTexCoord; W libgallery.so: gl_Position = qt_Matrix * qt_VertexPosition; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.458 2524 2550 W libgallery.so: 05-25 12:49:54.458 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 qt_TexCoord; 05-25 12:49:54.458 2524 2550 W libgallery.so: W libgallery.so: uniform sampler2D qt_Texture; 05-25 12:49:54.458 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = texture2D(qt_Texture, qt_TexCoord); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "\u0088" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "\u0088" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.463 2524 2550 W libgallery.so: 05-25 12:49:54.463 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Vertex shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: uniform highp mat4 matrix; W libgallery.so: uniform highp vec2 textureScale; 05-25 12:49:54.463 2524 2550 W libgallery.so: W libgallery.so: attribute highp vec4 vCoord; W libgallery.so: attribute highp vec2 tCoord; 05-25 12:49:54.463 2524 2550 W libgallery.so: W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.463 2524 2550 W libgallery.so: W libgallery.so: attribute highp float _qt_order; W libgallery.so: uniform highp float _qt_zRange; W libgallery.so: void main() W libgallery.so: { W libgallery.so: sampleCoord = tCoord * textureScale; W libgallery.so: gl_Position = matrix * vCoord; W libgallery.so: gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors: W libgallery.so: ERROR: 0:2: error(#101) Macro redefined: lowp W libgallery.so: ERROR: 0:3: error(#101) Macro redefined: mediump W libgallery.so: ERROR: 0:4: error(#101) Macro redefined: highp W libgallery.so: ERROR: error(#273) 3 compilation errors. No code generated 05-25 12:49:54.465 2524 2550 W libgallery.so: 05-25 12:49:54.465 2524 2550 W libgallery.so: W libgallery.so: (null):0 ((null)): *** Problematic Fragment shader source code *** W libgallery.so: (null):0 ((null)): #define lowp W libgallery.so: #define mediump W libgallery.so: #define highp W libgallery.so: #line 1 W libgallery.so: varying highp vec2 sampleCoord; 05-25 12:49:54.465 2524 2550 W libgallery.so: W libgallery.so: uniform mediump sampler2D _qt_texture; W libgallery.so: uniform lowp vec4 color; W libgallery.so: uniform mediump float alphaMin; W libgallery.so: uniform mediump float alphaMax; 05-25 12:49:54.465 2524 2550 W libgallery.so: W libgallery.so: void main() W libgallery.so: { W libgallery.so: gl_FragColor = color * smoothstep(alphaMin, W libgallery.so: alphaMax, W libgallery.so: texture2D(_qt_texture, sampleCoord).a); W libgallery.so: } W libgallery.so: (null):0 ((null)): *** W libgallery.so: (null):0 ((null)): QOpenGLShader::link: "È" W libgallery.so: (null):0 ((null)): shader compilation failed: W libgallery.so: "È" W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked W libgallery.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked