qt.scenegraph.general: texture atlas dimensions: 512x512 qt.scenegraph.general: R/G/B/A Buffers: 8 8 8 8 qt.scenegraph.general: Depth Buffer: 24 qt.scenegraph.general: Stencil Buffer: 8 qt.scenegraph.general: Samples: 0 qt.scenegraph.general: GL_VENDOR: Google Inc. qt.scenegraph.general: GL_RENDERER: ANGLE (Software Adapter Direct3D11 vs_5_0 ps_5_0) qt.scenegraph.general: GL_VERSION: OpenGL ES 2.0 (ANGLE 2.1.99f075dade7c) qt.scenegraph.general: GL_EXTENSIONS: GL_EXT_map_buffer_range GL_OES_element_index_uint GL_ANGLE_texture_compression_dxt3 GL_EXT_texture_filter_anisotropic GL_OES_texture_npot GL_EXT_sRGB GL_ANGLE_instanced_arrays GL_ANGLE_texture_usage GL_EXT_texture_rg GL_EXT_read_format_bgra GL_ANGLE_translated_shader_source GL_EXT_texture_compression_dxt1 GL_EXT_frag_depth GL_OES_get_program_binary GL_ANGLE_depth_texture GL_OES_packed_depth_stencil GL_OES_texture_float_linear GL_EXT_texture_storage GL_EXT_robustness GL_OES_rgb8_rgba8 GL_OES_mapbuffer GL_ANGLE_texture_compression_dxt5 GL_ANGLE_pack_reverse_row_order GL_EXT_blend_minmax GL_OES_texture_half_float_linear GL_OES_texture_float GL_EXT_texture_format_BGRA8888 GL_EXT_shader_texture_lod GL_EXT_draw_buffers GL_OES_texture_half_float GL_NV_fence GL_ANGLE_framebuffer_blit GL_NV_pixel_buffer_object GL_EXT_occlusion_query_boolean GL_OES_standard_derivatives GL_ANGLE_framebuffer_multisample qt.scenegraph.general: Max Texture Size: 16384 qt.scenegraph.general: Debug context: false