15:05:48.417 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.421 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.425 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:48.428 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.433 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.437 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:48.441 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:48.451 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.454 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.458 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying highp vec2 qt_TexCoord; uniform sampler2D qt_Texture; void main() { gl_FragColor = texture2D(qt_Texture, qt_TexCoord); } (:0, ) 15:05:48.462 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.466 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.472 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked (:0, ) 15:05:48.480 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.484 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.487 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:48.491 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.495 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.499 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:48.503 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:48.514 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.518 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.521 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:48.525 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.529 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.535 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:48.538 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:48.542 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked (:0, ) 15:05:48.550 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.554 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.557 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying highp vec2 qt_TexCoord; uniform sampler2D qt_Texture; void main() { gl_FragColor = texture2D(qt_Texture, qt_TexCoord); } (:0, ) 15:05:48.561 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.565 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.569 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked (:0, ) 15:05:48.830 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.834 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.838 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:48.843 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.847 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.851 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:48.855 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:48.865 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.869 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.872 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying highp vec2 qt_TexCoord; uniform sampler2D qt_Texture; void main() { gl_FragColor = texture2D(qt_Texture, qt_TexCoord); } (:0, ) 15:05:48.876 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.880 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.884 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked (:0, ) 15:05:48.893 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.897 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.900 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:48.904 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.908 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.912 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:48.916 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:48.926 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.931 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.934 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:48.938 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.942 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.946 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:48.950 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:48.954 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked (:0, ) 15:05:48.962 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:48.966 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:48.969 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying highp vec2 qt_TexCoord; uniform sampler2D qt_Texture; void main() { gl_FragColor = texture2D(qt_Texture, qt_TexCoord); } (:0, ) 15:05:48.973 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:48.977 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:48.981 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked (:0, ) 15:05:49.158 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:49.163 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:49.166 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:49.171 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:49.176 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:49.180 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:49.184 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:49.194 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:49.198 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:49.202 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying highp vec2 qt_TexCoord; uniform sampler2D qt_Texture; void main() { gl_FragColor = texture2D(qt_Texture, qt_TexCoord); } (:0, ) 15:05:49.205 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:49.210 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:49.214 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked (:0, ) 15:05:49.222 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:49.226 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:49.230 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:49.233 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:49.237 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:49.242 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:49.245 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:49.255 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:49.259 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:49.264 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; } (:0, ) 15:05:49.267 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:49.271 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:49.276 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked (:0, ) 15:05:49.279 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked (:0, ) 15:05:49.283 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked (:0, ) 15:05:49.291 0x9cca8180 WARN [qWarning] QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float) (:0, ) 15:05:49.295 0x9cca8180 WARN [qWarning] *** Problematic Fragment shader source code *** (:0, ) 15:05:49.299 0x9cca8180 WARN [qWarning] #define lowp #define mediump #define highp #line 1 varying highp vec2 qt_TexCoord; uniform sampler2D qt_Texture; void main() { gl_FragColor = texture2D(qt_Texture, qt_TexCoord); } (:0, ) 15:05:49.302 0x9cca8180 WARN [qWarning] *** (:0, ) 15:05:49.306 0x9cca8180 WARN [qWarning] shader compilation failed: "" (:0, ) 15:05:49.311 0x9cca8180 WARN [qWarning] QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked (:0, )