/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtCanvas3D 1.0 import QtQuick.Controls 1.0 import QtQuick.Layouts 1.0 import "framebuffer.js" as GLCode Item { id: mainview width: 1280 height: 768 visible: true Canvas3D { id: canvas3d anchors.fill: parent property double xRotSlider: 0 property double yRotSlider: 0 property double zRotSlider: 0 property double xRotAnim: 0 property double yRotAnim: 0 property double zRotAnim: 0 property bool isRunning: true // Emitted when one time initializations should happen onInitializeGL: { GLCode.initializeGL(canvas3d); } // Emitted each time Canvas3D is ready for a new frame onPaintGL: { GLCode.paintGL(canvas3d); } onResizeGL: { GLCode.resizeGL(canvas3d); } Keys.onSpacePressed: { canvas3d.isRunning = !canvas3d.isRunning if (canvas3d.isRunning) { objAnimationX.pause(); objAnimationY.pause(); objAnimationZ.pause(); } else { objAnimationX.resume(); objAnimationY.resume(); objAnimationZ.resume(); } } SequentialAnimation { id: objAnimationX loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "xRotAnim" from: 0.0 to: 120.0 duration: 7000 easing.type: Easing.InOutQuad } NumberAnimation { target: canvas3d property: "xRotAnim" from: 120.0 to: 0.0 duration: 7000 easing.type: Easing.InOutQuad } } SequentialAnimation { id: objAnimationY loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "yRotAnim" from: 0.0 to: 240.0 duration: 5000 easing.type: Easing.InOutCubic } NumberAnimation { target: canvas3d property: "yRotAnim" from: 240.0 to: 0.0 duration: 5000 easing.type: Easing.InOutCubic } } SequentialAnimation { id: objAnimationZ loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "zRotAnim" from: -100.0 to: 100.0 duration: 3000 easing.type: Easing.InOutSine } NumberAnimation { target: canvas3d property: "zRotAnim" from: 100.0 to: -100.0 duration: 3000 easing.type: Easing.InOutSine } } } RowLayout { id: controlLayout spacing: 5 x: 12 y: parent.height - 100 width: parent.width - (x * 2) height: 100 visible: true Label { id: xRotLabel Layout.alignment: Qt.AlignRight Layout.fillWidth: false text: "X-axis:" } Slider { id: xSlider Layout.alignment: Qt.AlignLeft Layout.fillWidth: true minimumValue: 0; maximumValue: 360; onValueChanged: canvas3d.xRotSlider = value; } Label { id: yRotLabel Layout.alignment: Qt.AlignRight Layout.fillWidth: false text: "Y-axis:" } Slider { id: ySlider Layout.alignment: Qt.AlignLeft Layout.fillWidth: true minimumValue: 0; maximumValue: 360; onValueChanged: canvas3d.yRotSlider = value; } Label { id: zRotLabel Layout.alignment: Qt.AlignRight Layout.fillWidth: false text: "Z-axis:" } Slider { id: zSlider Layout.alignment: Qt.AlignLeft Layout.fillWidth: true minimumValue: 0; maximumValue: 360; onValueChanged: canvas3d.zRotSlider = value; } } Timer{ interval: 500; running: true; repeat: true; onTriggered: console.log("Canvas3D FPS -->> "+ canvas3d.fps); } }